












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Embers of Rage 1.7.4Official Expansion!Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Doombringer |
| Level / Exp | 24 / 92% |
| Size | huge |
| Lifes / Deaths | Killed by Gima the yellow jelly at level 23 on the 14th Haze 122nd year of Ascendancy at 18:47 / 2Killed by enthralled slave at level 24 on the 10th Decay 122nd year of Ascendancy at 21:31 |
Primary Stats
| Strength | 69 (base 54) |
| Dexterity | 69 (base 45) |
| Constitution | 22 (base 12) |
| Magic | 16 (base 12) |
| Willpower | 16 (base 10) |
| Cunning | 20 (base 11) |
Resources
| Life | -301/844 |
| Mana | 0/268 |
| Stamina | 21/194 |
| Vim | 101/200 |
| Healing Factor | 1.3524166372474 |
| Regeneration | 12.509853894538 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 149 |
| Accuracy | 52 |
| Crit Chance | 11% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 22 |
| Accuracy | 52 |
| Crit Chance | 17% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +3% |
| Physical | +12% |
| Fire | +17% |
| All | 0% |
Offense: Damage Penetration
| Blight | +15% |
| Fire | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 53.08934837382 (81.151787968034%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 25 |
| Physical Save | 35 |
| Spell Save | 36 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 32%( 70%) |
| Physical | + 5%( 70%) |
| Cold | + 26%( 70%) |
| All | 0%( 70%) |
| Darkness | + 19%( 70%) |
| Light | + 13%( 70%) |
| Temporal | + 10%( 70%) |
| Mind | + 9%( 70%) |
| Lightning | + 36%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 3%( 70%) |
Defense: Immunities
| Stun Resistance | 92% |
| Confusion Resistance | 21% |
| Poison Resistance | 20% |
| Blind Resistance | 20% |
| Silence Resistance | 64% |
| Pinning Resistance | 71% |
| Disarm Resistance | 82% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 75% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 204 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 110 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 669% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 239 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Torture | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed bear paw. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Delarondur (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +3 Con offense ------ Spellpower +5 (+2 eff.) defense ------ Armor +4 Fatigue +3% Resistance +12% cold Mind save +3 (+2 eff.) Life Regen +4.00 Silence Resist +34% Confus Resist +21% Pinning Resist +20% Stun Resist +27% Rush: Puts all charms on 25 turn cooldown Effective talent level: 1.3 Power cost 25 out of 25/25. Range 6 Cooldown: 30 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | alchemist's lamp 'Salumira'1.0 Encumbrance T3 lite [Rare] Arcane While equipped: offense ------ Critical power +20.00% Ignore resists +15% blight When Hit 19 fire defense ------ Armor +4 Resistance +6% darkness +15% fire Life +40.00 other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Aeryta (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +2 Dex offense ------ Physical Power +20 (+5 eff.) Damage +12% physical defense ------ Armor +4 Fatigue +4% Resistance +13% light +13% darkness Unlife -80.00 life other ------- Stamina/turn +2.00 Light +3 See Invisibility +9 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Armadochak (15 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Psionic While equipped: Stats +2 Wil offense ------ Mind Crit +1% defense ------ Armor +1 Defense +15 (+5 eff.) Fatigue +1% Resistance +9% mind Life Regen +1.00 Silence Resist +10% other ------- Stamina/turn +0.50 Max stamina +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Mayovena [power 49] (6/25 cooldown)2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: defense ------ Resistance +9% acid +9% fire Life Regen +2.00 Stun Resist +10% Setup a psionic shield, reducing all damage taken by 49 for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage penetration by 12% for 2 turns. 100% to reduce 1 talent cooldowns by 2. 100% to increase all damage by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Wheel of Fate0.1 Encumbrance T4 ring jewelry [Unique] Arcane While equipped: Stats +6 Str offense ------ Damage +17% fire defense ------ Armor +12 Resistance +6% acid +37% fire Life +30.00 Disarm Resist +36% Pinning Resist +28% Knockbk Resist +29% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | mule's copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -5% Life +21.00 Disarm Resist +21% Pinning Resist +23% Knockbk Resist +23% other ------- Encumbrance +20 Rings make your fingers look great! |
| Around neck | Halyduhir0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: offense ------ Critical power +10.00% defense ------ Armor +6 Resistance +14% lightning +3% nature Physical save +12 (+6 eff.) Unlife -40.00 life Healmod +10% Silence Resist +20% Stun Resist +27% Amulets make your neck look great! |
| In main hand | hateful stralite greatsword of massacre (61-98 power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Ego] Master/Psionic Weapon Damage 61.0 - 97.6 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +17 darkness Damage Against +12% Living Massive two-handed swords. |
| Around waist | Godatha the Furnaceminister1.0 Encumbrance T3 belt armor [Random Unique] Nature While equipped: Stats +4 Str +2 Mag +4 Con offense ------ Physical Power +7 (+2 eff.) Damage +3% blight defense ------ Resistance +7% acid +10% temporal +13% fire +7% cold +14% lightning Physical save +8 (+4 eff.) Spell save +15 (+6 eff.) other ------- Size +1 A belt that goes around your waist. |
| In off hand | Shantiz the Stormblade (15-20 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Nature Weapon Damage 15.0 - 19.5 Physical Uses 100% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex defense ------ Slow Projectiles +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
| Cloak | cashmere cloak 'Burnquench' (7 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Cun +3 Dex offense ------ Ignore resists +25% fire On-Hit (Melee): * 20% chance to reduce armor by 24% defense ------ Defense +7 (+2 eff.) Spell save +6 (+3 eff.) Life +80.00 Blind Resist +20% Poison Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Saluvena (0 def, 11 armour)17.0 Encumbrance T3 massive armor [Random Unique] Nature/Psionic While equipped: Stats +6 Wil +5 Cun +3 Con offense ------ Spell Crit +3% Spellpower/crit +2 defense ------ Armor +11 Fatigue +22% Resistance +10% acid +5% physical +7% cold +8% lightning +8% fire Mind save +18 (+9 eff.) Life +31.00 Life Regen +2.00 Healmod +15% Disarm Resist +25% Stun Resist +28% Knockbk Resist +23% other ------- Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Galevortex0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Dex offense ------ Physical Crit +4.0% Damage +6% lightning Accuracy +15 (+5 eff.) When Hit 4 lightning defense ------ Resistance +3% lightning +5% physical other ------- Stamina/turn +0.30 Amulets make your neck look great! |
Griniregoleg0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: Stats +1 Wil offense ------ Mind Crit +2% defense ------ Fatigue -5% Resistance +3% temporal +9% fire Life Regen +4.00 Stun Resist +20% Amulets make your neck look great! |
protective copper amulet0.1 Encumbrance T1 amulet jewelry [Ego+] Master While equipped: defense ------ Armor +4 Defense +5 (+1 eff.) Max Resistance +2% all Physical save +8 (+4 eff.) Amulets make your neck look great! |
restful copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Master While equipped: defense ------ Fatigue -5% Life Regen +2.00 Amulets make your neck look great! |
Durynarimnir the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Str offense ------ Damage +6% arcane Ignore resists +15% arcane When Hit 2 temporal defense ------ Armor +6 Resistance +3% temporal Rings make your fingers look great! |
copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
Drake's Bane (45-68 power, 21 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Unique] Master Weapon Damage 45.0 - 67.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +21 Critical Rate +2.0% Attack Speed 100% Damage Against +25% Dragon While equipped: Stats +6 Str defense ------ Resist Against +25% Dragon Physical save +9 (+5 eff.) Stun Resist +20% Knockbk Resist +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Moon (10-13 power, 0 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Cun 24 [Unique] Arcane The moon shines alone in a starless sky. Weapon Damage 10.0 - 13.0 Darkness Uses 20% Str, 20% Dex Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 125% On Hit: * Deal 70 Darkness damage. While equipped: other ------- Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Star (10-13 power, 0 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Cun 24 [Unique] Arcane The star shines alone in a moonless sky. Weapon Damage 10.0 - 13.0 Light Uses 20% Str, 20% Dex Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 125% On Hit: * Deal 70 Light damage. While equipped: other ------- Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
dwarven-steel dagger 'Boltstone' (20-25 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Rare] Arcane Weapon Damage 19.5 - 25.4 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +11 blight On-Hit, radius 1 +12 lightning On Hit: * 19% chance to reduce strength, dexterity, and constitution by 14 While equipped: Stats +4 Mag offense ------ Spellpower +30 (+15 eff.) Damage +3% lightning defense ------ Resistance +5% arcane Spell save +9 (+4 eff.) Sharp, short and deadly. |
Urthidor the Blastbone (36-55 power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Random Unique] Nature/Master Weapon Damage 36.5 - 54.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-hit +7 nature +12 temporal On-crit, radius 2 +8 lightning +4 temporal On Critical: * Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +10.0% Physical Power +9 (+2 eff.) Damage +3% lightning Massive two-handed mauls. |
steel greatmaul 'Barkwilder' (38-56 power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Random Unique] Arcane/Master Weapon Damage 37.5 - 56.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-Hit, radius 1 +7 fire On-crit, radius 2 +8 nature While equipped: Stats +3 Str +2 Con offense ------ Damage +9% physical Accuracy +9 (+3 eff.) On-Hit (Melee): * 20% chance to slow global speed by 38% Massive two-handed mauls. |
iron greatsword (17-27 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Normal] Weapon Damage 17.0 - 27.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% Massive two-handed swords. |
Aerimira1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +2 Str offense ------ Physical Crit +2.0% Physical Power +8 (+2 eff.) defense ------ Resistance +3% physical Physical save +3 (+2 eff.) Spell save +7 (+3 eff.) other ------- Stamina/turn +2.00 Size +1 A belt that goes around your waist. |
Eilinenor the Noonstone1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ When Hit 2 light On-Hit (Melee): * 20% chance to reduce armor by 24% defense ------ Resistance +3% light +3% cold Life Regen +1.00 Healmod +12% A belt that goes around your waist. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
rough leather belt 'Firewire'1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: defense ------ Defense +20 (+6 eff.) Resistance +3% fire Crit Resistance 5.00% Life Regen +0.60 Healmod +12% Disarm Resist +10% Teleport Resist +10% A belt that goes around your waist. |
Betatta the Blazewreath (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Ignore resists +20% lightning defense ------ Defense +1 (+0 eff.) Resistance +3% darkness +6% cold Life +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of the Shaloren (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Arcane While equipped: Stats +1 Mag +1 Wil defense ------ Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mankini (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Unique] While equipped: defense ------ Resistance +7% all Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Worm Nest (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag offense ------ Spell Crit +8% Spellpower +15 (+7 eff.) Move Speed +32% Damage +22% blight defense ------ Resistance +13% all Damage Reduction +22 all Carrion Feet: Effective talent level: 3.0 Power cost 15 out of 20/20. Range 7 Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Porubrenor the Voidpunish (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +3% nature Ignore resists +15% darkness When Hit 2 nature defense ------ Armor +1 Fatigue -5% Resistance +3% darkness Physical save +6 (+3 eff.) other ------- Encumbrance +21 A pair of boots made of leather. |
pair of dwarven-steel boots 'Lightbone' (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Physical Crit +4.0% Physical Power +34 (+9 eff.) Ignore Armor +10 defense ------ Armor +4 Fatigue +3% Resistance +6% light Physical save +9 (+5 eff.) other ------- Stamina/turn +3.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Dourlord' (15 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Str offense ------ Physical Crit +4.0% Physical Power +3 (+1 eff.) Damage +6% darkness +6% physical Ignore Armor +4 When Hit 2 physical defense ------ Armor +3 Defense +15 (+5 eff.) Fatigue +2% other ------- Light +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Emanor (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Dex offense ------ Mind Crit +1% defense ------ Armor +1 Fatigue +1% Resistance +3% lightning +3% darkness +3% nature Mind save +3 (+2 eff.) Disease Resist +20% A cap made of leather. |
Falatar (5 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +2 Con offense ------ Physical Crit +3.0% Physical Power +18 (+5 eff.) Damage +3% physical defense ------ Armor +3 Defense +5 (+1 eff.) Fatigue +5% Unlife -20.00 life other ------- Stamina/turn +1.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Isuwe (5 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Cun +3 Dex offense ------ Ignore Armor +5 When Hit 6 physical defense ------ Armor +1 Defense +5 (+1 eff.) Fatigue +1% Unlife -40.00 life Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Stamina/turn +1.00 Max stamina +10.00 A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+6 eff.) Spell save +12 (+5 eff.) Mind save +12 (+6 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
iron mail armour (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Normal] While equipped: defense ------ Armor +4 Defense +2 (+0 eff.) Fatigue +12% A suit of armour made of mail. |
rejuvenating rough leather armour (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego] Nature While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Life Regen +2.00 other ------- Stamina/turn +0.60 A suit of armour made of leather. |
rough leather armour 'Silemira' (3 def, 2 armour)9.0 Encumbrance T1 light armor [Rare] Arcane While equipped: offense ------ Mind Crit +2% Mindpower +5 (+3 eff.) defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +12% light +11% darkness Physical save +6 (+3 eff.) Unlife -40.00 life Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A suit of armour made of leather. |
Snowtaint (0 def, 7 armour)17.0 Encumbrance T1 massive armor [Rare] Nature While equipped: Stats +3 Dex offense ------ Physical Power +5 (+1 eff.) Damage +3% cold When Hit 4 physical defense ------ Armor +7 Fatigue +22% Resistance +6% acid +6% physical +6% cold +5% lightning +7% fire Physical save +6 (+3 eff.) Unlife -80.00 life Disarm Resist +20% Stun Resist +22% Knockbk Resist +21% other ------- Cooldown Rush -5 A suit of armour made of metal plates. |
10 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
269 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of endurance (dig speed 39 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +3 Str defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Beragrim'2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +2 Cun +2 Con defense ------ Life Regen +4.00 other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Skyward'2.0 Encumbrance T1 lite [Rare] Arcane While equipped: offense ------ When Hit 4 lightning 12 fire defense ------ Resistance +6% lightning +5% fire +9% mind Confus Resist +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +44.00 other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By It's All Ogre the Ogre Doombringer level 15
15th Dusk 122nd year of Ascendancy at 12:05 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By It's All Ogre the Ogre Doombringer level 24
24th Haze 122nd year of Ascendancy at 00:40 see stats
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By It's All Ogre the Ogre Doombringer level 6
79th Pyre 122nd year of Ascendancy at 20:46 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By It's All Ogre the Ogre Doombringer level 10
1st Summertide 122nd year of Ascendancy at 14:42 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By It's All Ogre the Ogre Doombringer level 20
2nd Haze 122nd year of Ascendancy at 04:51 see stats
Once bitten, twice shy (Insane (Roguelike) difficulty)
Escaped the Anteroom of Agony.By It's All Ogre the Ogre Doombringer level 21
3rd Haze 122nd year of Ascendancy at 19:19 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By It's All Ogre the Ogre Doombringer level 24
24th Haze 122nd year of Ascendancy at 17:18 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By It's All Ogre the Ogre Doombringer level 16
68th Dusk 122nd year of Ascendancy at 22:17 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By It's All Ogre the Ogre Doombringer level 23
14th Haze 122nd year of Ascendancy at 19:00 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By It's All Ogre the Ogre Doombringer level 10
2nd Summertide 122nd year of Ascendancy at 06:43 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By It's All Ogre the Ogre Doombringer level 16
53rd Dusk 122nd year of Ascendancy at 00:52 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By It's All Ogre the Ogre Doombringer level 22
10th Haze 122nd year of Ascendancy at 02:58 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By It's All Ogre the Ogre Doombringer level 15
31st Dusk 122nd year of Ascendancy at 06:15 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By It's All Ogre the Ogre Doombringer level 23
14th Haze 122nd year of Ascendancy at 18:48 see stats
Log
It's All Ogre performs a melee critical strike against It's All Ogre's Inner Demon!
It's All Ogre's Inner Demon is disabled.
It's All Ogre's spell attains critical power!
It's All Ogre performs a melee critical strike against It's All Ogre's Inner Demon!
It's All Ogre's Inner Demon's armor corrodes!
It's All Ogre's weapon stops glowing.
It's All Ogre's Inner Demon casts Draining Assault.
It's All Ogre's Inner Demon performs a melee critical strike against It's All Ogre!
Enthralled slave throws two quick punches.
Shadow misses It's All Ogre.
Melee retaliation hits It's All Ogre for (3 abyssal shield), 3 blight, (5 abyssal shield), 5 fire, (2 abyssal shield), 2 blight, (4 abyssal shield), 4 fire (14 total damage).
It's All Ogre's Inner Demon hits It's All Ogre for (35 abyssal shield), 51 physical, (1 abyssal shield), 1 darkness, (0 abyssal shield), 0 fire, (1 abyssal shield), 1 fire, (2 abyssal shield), 2 physical, (0 abyssal shield), 0 fire, (34 abyssal shield), 39 physical, (1 abyssal shield), 1 darkness, (0 abyssal shield), 0 fire, (1 abyssal shield), 1 physical, (0 abyssal shield), 0 fire, (1 abyssal shield), 1 fire (100 total damage).
Enthralled slave hits Enthralled slave for (22 flat reduction), 88 physical, (4 flat reduction), 0 arcane, (22 flat reduction), 86 physical, (4 flat reduction), 0 arcane (174 total damage).
Melee retaliation hits It's All Ogre's Inner Demon for (4 abyssal shield), 4 blight, (7 abyssal shield), 7 fire, (4 abyssal shield), 4 blight, (7 abyssal shield), 7 fire, (4 abyssal shield), 4 blight, (7 abyssal shield), 7 fire, (4 abyssal shield), 4 blight, (7 abyssal shield), 7 fire (45 total damage).
It's All Ogre hits It's All Ogre's Inner Demon for (44 abyssal shield), 86 physical, (3 abyssal shield), 3 darkness, (1 abyssal shield), 1 fire, (4 abyssal shield), 4 physical, (1 abyssal shield), 1 fire (94 total damage).
Burning from It's All Ogre hits Enthralled slave for (5 flat reduction), 0 fire (0 total damage).
Burning from It's All Ogre hits Enthralled slave for (6 flat reduction), 0 fire (0 total damage).
It's All Ogre is stunned by the burning flame!
Enthralled slave shrugs off It's All Ogre's Inner Demon's 'Burning Shock'!
Melee retaliation hits It's All Ogre's Inner Demon for (4 abyssal shield), (4 absorbed), 0 blight, (7 abyssal shield), (7 absorbed), 0 fire, (2 abyssal shield), (2 absorbed), 0 blight, (4 abyssal shield), (4 absorbed), 0 fire (0 total damage).
It's All Ogre's Inner Demon hits It's All Ogre for (33 abyssal shield), 78 physical, (2 abyssal shield), 2 darkness, (0 abyssal shield), 0 fire, (1 abyssal shield), 1 physical, (0 abyssal shield), 0 fire (81 total damage).
It's All Ogre's Inner Demon casts Fiery Grasp.
It's All Ogre's Inner Demon performs a melee critical strike against It's All Ogre!
It's All Ogre resists the silence!
It's All Ogre shrugs off It's All Ogre's Inner Demon's 'Fiery Grasp'!
Melee retaliation hits It's All Ogre's Inner Demon for (2 abyssal shield), 2 blight, (4 abyssal shield), 4 fire, (2 abyssal shield), 2 blight, (3 abyssal shield), 3 fire (12 total damage).
It's All Ogre's Inner Demon hits It's All Ogre for (1 abyssal shield), 1 fire, (33 abyssal shield), 73 fire, (1 abyssal shield), 1 darkness, (0 abyssal shield), 0 fire, (1 abyssal shield), 1 fire, (1 abyssal shield), 1 fire, (0 abyssal shield), 0 fire (79 total damage).
Enthralled slave hits It's All Ogre for (14 abyssal shield), 14 physical (14 total damage).
Melee retaliation hits Enthralled slave for (4 flat reduction), 0 blight, (15 flat reduction), 0 fire (0 total damage).
It's All Ogre the level 24 ogre doombringer was decapitated to death by an enthralled slave on level 2 of Ring of Blood.


















































































































