Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Drem |
Class | Demonologist |
Level / Exp | 29 / 5% |
Size | medium |
Lifes / Deaths | Killed by Mayalratta the eternal bone giant at level 29 on the 25th Iron 123rd year of Ascendancy at 15:45 / 1 |
Primary Stats
Strength | 86 (base 60) |
Dexterity | 21 (base 10) |
Constitution | 30 (base 12) |
Magic | 56 (base 32) |
Willpower | 23 (base 10) |
Cunning | 57 (base 32) |
Resources
Life | -662/1045 |
Stamina | 178/216 |
Vim | 78/239 |
Healing Factor | 1.4092147729952 |
Regeneration | 15.853666196197 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 5 |
See Stealth | 35.580577165004 |
See Invisible | 41.580577165004 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 117 |
Accuracy | 40 |
Crit Chance | 18% |
APR | 12 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 38 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +9% |
Acid | +15% |
Nature | +15% |
Cold | +10% |
Mind | +18% |
Physical | +9% |
Fire | +4% |
All | 0% |
Offense: Damage Penetration
Acid | +15% |
All | 0% |
Physical | +10% |
Darkness | +15% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 47 (60%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 0 |
Physical Save | 48 |
Spell Save | 41 |
Mental Save | 43 |
Defense: Resistances
Acid | + 36%( 70%) |
Blight | + 41%( 70%) |
Physical | + 46%( 70%) |
Cold | + 37%( 70%) |
All | + 14%( 70%) |
Lightning | + 28%( 70%) |
Light | + 17%( 70%) |
Mind | + 17%( 70%) |
Darkness | + 19%( 70%) |
Fire | + 49%( 70%) |
Nature | + 52%( 70%) |
Defense: Immunities
Stun Resistance | 52% |
Confusion Resistance | 65% |
Silence Resistance | 23% |
Knockback Resistance | 40% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 305 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 104 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 212 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 568% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
Corruption / Demonic pact | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Spellblaze | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Infernal combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Doom shield | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Corruption / Black-magic | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by Glorilraba the snow giant chieftain. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You failed to protect the repented thief from death by warg. Escort: repented thief (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed skeleton mage skull. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed sandworm tooth. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of iron boots 'Tudig' (0 def, 3 armour) pair of iron boots 'Tudig' (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Ignore resists +15% acid defense ------ Armor +3 Fatigue +2% Blind Resist +20% Silence Resist +23% Confus Resist +31% Stun Resist +22% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Hate-on-crit +3.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Layymira the alchemist's lamp Layymira the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +2 Str +5 Dex defense ------ Defense +10 (+5 eff.) Resistance +6% acid Unlife -80.00 life Life +54.00 other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Eremendil the dwarven-steel helm (0 def, 4 armour) Eremendil the dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Physical Crit +1.0% Critical power +20.00% Ignore resists +10% physical defense ------ Armor +4 Fatigue +4% Resistance +8% nature +1% physical Physical save +15 (+5 eff.) Spell save +5 (+1 eff.) Life +58.00 Healmod +13% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Duvitar the iron gauntlets (0 def, 3 armour) Duvitar the iron gauntlets (0 def, 3 armour)1.5 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats +2 Cun +3 Mag offense ------ On-Hit 5 fire Damage +4% fire defense ------ Armor +3 Fatigue +1% Resistance +6% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Halygen the ash wand of shielding [power 182] (17 cooldown) Halygen the ash wand of shielding [power 182] (17 cooldown)2.0 Encumbrance T2 wand charm [Random Unique] Arcane While equipped: Stats +3 Cun +2 Mag other ------- See Invisibility +6 Create a shield absorbing up to 182 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 turn cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Porimira the Curemalice Porimira the Curemalice |
On fingers | gold quartz ring gold quartz ring 0.1 Encumbrance T3 ring jewelry [Ego+] Nature While equipped: defense ------ Life +54.00 Life Regen +8.00 Healmod +12% Stun Resist +30% other ------- Stamina/turn +2.60 Vim/turn +2.00 Talents +3 Bloodcasting Rings make your fingers look great! |
Around neck | Ebonystriker Ebonystriker0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Dex +2 Wil +8 Cun +6 Con offense ------ Mind Crit +1% Mindpower +7 (+2 eff.) Move Speed +10% On-Hit (Melee): * 20% chance to reduce damage dealt by 21% defense ------ Fatigue -6% Resistance +6% darkness +8% physical Mind save +8 (+2 eff.) Life Regen +3.00 Confus Resist +14% other ------- Stamina/turn +1.40 Amulets make your neck look great! |
In main hand | Shimmerwish (38-52 power, 5 apr) Shimmerwish (38-52 power, 5 apr) 3.0 Encumbrance T4 mace 1H weapon [Random Unique] Arcane/Master Weapon Damage 37.5 - 52.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-Hit, radius 1 +10 fire On Hit: 20% Curse of Death level 4 While equipped: Stats +6 Str offense ------ Damage +9% lightning +9% physical Accuracy +9 (+3 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 26 defense ------ Resistance +9% lightning +3% mind other ------- Talents +3 Corrosive Slashes Blunt and deadly. |
Around waist | Mighty Girdle Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | Unrukor (0 def, 13 armour, 29-35 power, 143 block) Unrukor (0 def, 13 armour, 29-35 power, 143 block) 7.0 Encumbrance T3 shield armor [Rare] Master When used to Attack: Weapon Damage 29.0 - 34.8 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +143 On-hit +12 acid On-Hit, radius 1 +4 acid While equipped: Stats +2 Mag +6 Con offense ------ Damage +3% mind On-Hit (Melee): * 20% chance to reduce armor by 30% defense ------ Armor +13 Fatigue +8% Resistance +12% acid +28% fire +28% physical +28% blight Damage Reduction +18 blight +18 fire +18 physical Physical save +7 (+2 eff.) other ------- Talents +1 Block Handheld deflection devices. |
Cloak | cashmere cloak 'Glowslice' (9 def, 5 armour) cashmere cloak 'Glowslice' (9 def, 5 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Wil offense ------ On-Hit (Melee): * 20% chance to slow global speed by 53% defense ------ Armor +5 Defense +9 (+4 eff.) Resistance +8% acid +3% light +7% fire +3% blight +7% cold +6% nature +7% lightning Physical save +12 (+4 eff.) Spell save +21 (+7 eff.) Mind save +25 (+8 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour) |
Inventory
regeneration infusion of the wizard (heal 335; 14 cd) regeneration infusion of the wizard (heal 335; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 335 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--) Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 380 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Hanydofang the Oakweeper Hanydofang the Oakweeper0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Ignore resists +5% acid defense ------ Armor +6 Defense +25 (+12 eff.) Resistance +12% light +11% darkness +3% nature Blind Resist +22% other ------- Stamina/turn +1.00 Amulets make your neck look great! |
Umbrawake the copper amulet Umbrawake the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: defense ------ Resistance +3% darkness +3% temporal Unlife -40.00 life Life +100.00 Healmod +5% Disease Resist +20% other ------- Masteries +0.12 Corruption/Infernal combat Amulets make your neck look great! |
copper amulet of magic (+2) copper amulet of magic (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Arcane While equipped: Stats +2 Mag Amulets make your neck look great! |
Shadeoozer Shadeoozer0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun +4 Con offense ------ Damage +3% mind defense ------ Defense +6 (+3 eff.) Resistance +3% darkness other ------- See Invisibility +6 Rings make your fingers look great! |
gladiator's copper ring of pilfering =+5 Con= gladiator's copper ring of pilfering =+5 Con=0.1 Encumbrance T1 ring jewelry [Ego++] Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +6 (+2 eff.) Accuracy +8 (+2 eff.) Ignore Armor +8 defense ------ Defense +8 (+4 eff.) Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.0 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
pixie's copper ring of warding pixie's copper ring of warding0.1 Encumbrance T1 ring jewelry [Ego++] Arcane While equipped: Stats +3 Cun +3 Mag offense ------ Spellpower +6 (+2 eff.) defense ------ Resistance +12% acid +13% fire +11% lightning +11% cold Rings make your fingers look great! |
wizard's copper ring of aether (+12%) wizard's copper ring of aether (+12%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag offense ------ Damage +12% arcane defense ------ Resistance +12% arcane Spell save +4 (+1 eff.) Rings make your fingers look great! |
Cinderpain the steel longsword (15-21 power, 3 apr) Cinderpain the steel longsword (15-21 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Rare] Master Weapon Damage 15.0 - 21.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +2 Wil +4 Mag offense ------ Spell Crit +4% Mindpower +20 (+7 eff.) Damage +6% mind +6% fire Accuracy +7 (+2 eff.) defense ------ Defense +8 (+4 eff.) Disarm Resist +32% other ------- Psi when Hit +0.04 Vim-on-crit +2.00 Sharp, long, and deadly. |
Sword of Potential Futures (28-39 power, 10 apr) Sword of Potential Futures (28-39 power, 10 apr)3.0 Encumbrance T3 longsword 1H weapon Reqs Dex 24 [Unique] Arcane In the past there was a dagger with it. Weapon Damage 28.0 - 39.2 Physical Uses 20% Mag, 80% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +10 Critical Rate +8.0% Attack Speed 111% On-hit +5 temporal Damage Conversion 30% temporal While equipped: offense ------ Spell Crit +5% Spellpower +5 (+2 eff.) Damage +5% temporal defense ------ Out-of-Phase Defense +10 Out-of-Phase Resistance +5% Out-of-Phase Resilience +15% other ------- Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
Yvemira (24-33 power, 3 apr) Yvemira (24-33 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Random Unique] Arcane/Master Weapon Damage 23.5 - 32.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +7 blight +9 cold On Hit: * 11% chance to reduce strength, dexterity, and constitution by 20 While equipped: offense ------ Physical Power +5 (+2 eff.) defense ------ Armor +4 Defense +15 (+7 eff.) Unlife -40.00 life Sharp, long, and deadly. |
balanced iron longsword (12-16 power, 2 apr) balanced iron longsword (12-16 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Ego] Master Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Accuracy +6 (+2 eff.) defense ------ Defense +5 (+2 eff.) Disarm Resist +21% Sharp, long, and deadly. |
iron longsword (11-15 power, 2 apr) iron longsword (11-15 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Normal] Weapon Damage 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Sharp, long, and deadly. |
iron mace 'Beladabreba' (12-16 power, 2 apr) iron mace 'Beladabreba' (12-16 power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Rare] Master Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% While equipped: Stats +1 Str +1 Dex offense ------ Accuracy +6 (+2 eff.) defense ------ Defense +5 (+2 eff.) Unlife -20.00 life Disarm Resist +20% other ------- Stamina/turn +3.00 Max stamina +10.00 Blunt and deadly. |
Lighttorrent the vined mindstar (4-5 power, 18 apr, nature damage) Lighttorrent the vined mindstar (4-5 power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 4.5 - 5.0 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+1 eff.) On-Hit 5 mind 7 darkness Damage +4% mind +5% darkness +3% light Ignore resists +20% light +10% acid When Hit 2 acid On-Hit (Melee): * 20% chance to reduce damage dealt by 21% defense ------ Resistance +12% acid other ------- Light +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ash starstaff 'Brightwreath' (15-18 power, 3 apr, light element) ash starstaff 'Brightwreath' (15-18 power, 3 apr, light element)5.0 Encumbrance T2 staff 2H weapon [Rare] Arcane Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +4 Cun offense ------ Spell Crit +2% Spellpower +6 (+2 eff.) Spellpower/crit +4 Damage +15% light +9% blight Ignore resists +15% blight +15% mind defense ------ Resistance +6% light other ------- Mana/turn +0.08 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Erelegatir (12-18 power, 3 apr) Erelegatir (12-18 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Rare] Psionic Weapon Damage 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +11 mind On-Hit, radius 1 +8 blight On-crit, radius 2 +16 mind On Hit: * 16% chance to reduce all saves and defense by 26 While equipped: Stats +5 Cun +6 Wil offense ------ Mindpower +20 (+7 eff.) Damage +12% blight When Hit 4 blight other ------- Psi when Hit +0.08 One-handed war axes. |
iron waraxe 'Balanceoracle' (18-24 power, 2 apr) iron waraxe 'Balanceoracle' (18-24 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Master Weapon Damage 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +12 temporal On Hit: * 20% chance to slow global speed by 53% While equipped: offense ------ Damage +3% blight On-Hit (Melee): * 10% chance to slow global speed by 53% defense ------ Resistance +3% nature One-handed war axes. |
iron waraxe of enduring (11-15 power, 2 apr) =+6 Con= iron waraxe of enduring (11-15 power, 2 apr) =+6 Con=3.0 Encumbrance T1 waraxe 1H weapon [Ego+] Nature Weapon Damage 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +6 Con +6 Wil defense ------ Life +14.00 One-handed war axes. |
steel waraxe 'Ivagada' (12-16 power, 3 apr) steel waraxe 'Ivagada' (12-16 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Rare] Arcane Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On Critical: * Splash the target with acid dealing 110 damage over 5 turns and reducing armor and accuracy by 14 While equipped: offense ------ Damage +18% mind Ignore resists +20% mind defense ------ Resistance +9% acid +3% cold +3% mind Physical save +3 (+1 eff.) Silence Resist +20% other ------- Max hate +2.00 One-handed war axes. |
rough leather belt of life rough leather belt of life1.0 Encumbrance T1 belt armor [Ego] Nature While equipped: defense ------ Life Regen +0.70 Healmod +10% A belt that goes around your waist. |
Muckzeal the linen cloak (1 def, 0 armour) Muckzeal the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +2 Str offense ------ Damage +6% physical Ignore Armor +3 When Hit 2 nature defense ------ Defense +1 (+0 eff.) Unlife -80.00 life Life +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Relgomas' (1 def, 0 armour) linen cloak 'Relgomas' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex defense ------ Defense +1 (+0 eff.) Life +60.00 Healmod +5% Blind Resist +20% Poison Resist +20% Teleport Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of Iron Throne (1 def, 5 armour) thick linen cloak of Iron Throne (1 def, 5 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +1 Str +1 Con defense ------ Armor +5 Defense +1 (+0 eff.) Resistance +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Evermoss Robe (12 def, 0 armour) Evermoss Robe (12 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil offense ------ Mind Crit +5% Mindpower +12 (+4 eff.) Damage +30% nature Ignore resists +10% nature When Hit 35 nature slow defense ------ Defense +12 (+6 eff.) Resistance +25% nature +13% all Physical save +15 (+5 eff.) Life Regen +0.20 Healmod +15% other ------- Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Mankini (0 def, 0 armour) Mankini (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Unique] While equipped: defense ------ Resistance +7% all Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: offense ------ Spellpower +5 (+2 eff.) Move Speed +15% Damage +10% cold Ignore resists +8% cold When Hit 10 cold defense ------ Defense +12 (+6 eff.) Resistance +7% all +15% cold other ------- Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet level 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Loruharagen (0 def, 3 armour) Loruharagen (0 def, 3 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +6% mind Ignore resists +20% acid When Hit 6 acid On-Hit (Melee): * 20% chance to reduce armor by 30% defense ------ Armor +3 Resistance +5% arcane other ------- Infravision +2 A pair of boots made of leather. |
pair of iron boots 'Smolderterror' (0 def, 3 armour) pair of iron boots 'Smolderterror' (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +15% acid Ignore resists +5% fire When Hit 4 acid defense ------ Armor +3 Fatigue -3% Resistance +9% blight Physical save +7 (+2 eff.) other ------- Encumbrance +24 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Glittervalor' (0 def, 1 armour) pair of rough leather boots 'Glittervalor' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Str +3 Con offense ------ Ignore resists +15% light +10% fire When Hit 8 light On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +1 Resistance +6% darkness +9% fire Spell save +6 (+2 eff.) Rush: Puts all charms on 22 turn cooldown Effective talent level: 1.3 Power cost 22 out of 25/25. Range 6 Cooldown: 35 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
pair of rough leather boots 'Rotlore' (0 def, 3 armour) pair of rough leather boots 'Rotlore' (0 def, 3 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Con offense ------ On-Hit (Melee): * 20% chance to slow global speed by 53% defense ------ Armor +3 Fatigue -4% Physical save +6 (+2 eff.) other ------- Encumbrance +20 Stamina/turn +1.00 A pair of boots made of leather. |
Firerage (0 def, 2 armour) Firerage (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +4 Dex +4 Mag +4 Wil offense ------ On-Hit 9 light Damage +6% light defense ------ Armor +2 Resistance +9% light +18% fire Crit Resistance 15.00% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of dexterity (+3) (0 def, 2 armour) hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Master While equipped: Stats +3 Dex offense ------ Accuracy +12 (+4 eff.) defense ------ Armor +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets 'Chalach' (0 def, 1 armour) iron gauntlets 'Chalach' (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Disrupt While equipped: Stats +1 Str +4 Wil +2 Cun offense ------ Physical Crit +2.0% Physical Power +5 (+2 eff.) Accuracy +5 (+1 eff.) Ignore Armor +6 defense ------ Armor +1 Fatigue +1% Resistance +12% blight +3% light Spell save +9 (+3 eff.) other ------- Max psi +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Searmaim (1 def, 0 armour) Searmaim (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +4 Str +3 Wil offense ------ Physical Crit +2.0% Mind Crit +1% Damage +6% fire Ignore resists +5% physical defense ------ Defense +1 (+0 eff.) Physical save +6 (+2 eff.) A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Aerendil' (2 def, 0 armour) cashmere wizard hat 'Aerendil' (2 def, 0 armour)2.0 Encumbrance T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag +12 Wil +5 Cun +3 Con offense ------ Mindpower +4 (+1 eff.) Damage +10% arcane +12% blight Ignore resists +5% mind defense ------ Defense +2 (+1 eff.) Resistance +12% blight Mind save +9 (+3 eff.) Arcane Eye: (Instant) Puts all charms on 9 turn cooldown Effective talent level: 5.0 Power cost 9 out of 10/10. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Blazewake the steel mail armour (2 def, 6 armour) Blazewake the steel mail armour (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Rare] Master While equipped: Stats +4 Str +4 Con offense ------ Damage +3% acid +9% light Ignore resists +25% light +20% acid When Hit 6 acid defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Life +42.00 other ------- Light +3 A suit of armour made of mail. |
voratun mail armour 'Xerowe' (5 def, 16 armour) voratun mail armour 'Xerowe' (5 def, 16 armour)14.0 Encumbrance T5 heavy armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Cun +7 Wil defense ------ Armor +16 Defense +5 (+2 eff.) Fatigue +12% Resistance +26% cold +8% arcane +6% nature Physical save +9 (+3 eff.) Spell save +19 (+6 eff.) Mind save +22 (+7 eff.) Life Regen +4.00 other ------- Infravision +1 A suit of armour made of mail. |
cured leather armour 'Xanessra' (6 def, 4 armour) cured leather armour 'Xanessra' (6 def, 4 armour)9.0 Encumbrance T2 light armor [Rare] Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Damage +30% mind +18% blight Ignore resists +25% mind When Hit 4 blight defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Mind save +14 (+4 eff.) A suit of armour made of leather. |
Terath (0 def, 9 armour) Terath (0 def, 9 armour)17.0 Encumbrance T2 massive armor [Random Unique] Arcane/Master While equipped: Stats +1 Dex offense ------ Ignore resists +15% acid defense ------ Armor +9 Fatigue +22% Resistance +18% lightning +15% cold +7% arcane Spell save +12 (+4 eff.) other ------- Infravision +2 See Invisibility +6 A suit of armour made of metal plates. |
Elibeth the steel shield (0 def, 4 armour, 14-17 power, 40 block) Elibeth the steel shield (0 def, 4 armour, 14-17 power, 40 block)7.0 Encumbrance T2 shield armor [Random Unique] Nature/Master When used to Attack: Weapon Damage 14.0 - 16.8 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +40 On-hit +4 mind +13 cold On-crit, radius 2 +4 mind While equipped: Stats +2 Wil offense ------ Damage +0% acid +0% physical +0% blight Ignore resists +0% acid +15% temporal +0% blight +0% physical On shield block: * Deals 139 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) When Hit: * 11% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +4 Fatigue +8% Resistance +15% acid +13% temporal +12% cold other ------- Talents +1 Block Handheld deflection devices. |
dwarven-steel shield of the stars (0 def, 6 armour, 29-35 power, 88 block) dwarven-steel shield of the stars (0 def, 6 armour, 29-35 power, 88 block)7.0 Encumbrance T3 shield armor [Ego+] Arcane When used to Attack: Weapon Damage 29.0 - 34.8 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +88 On-hit +13 light +12 darkness While equipped: Stats +2 Cun +3 Mag offense ------ Damage +0% acid +0% physical +10% light +0% blight +13% darkness Ignore resists +0% acid +0% physical +0% blight defense ------ Armor +6 Fatigue +8% Resistance +0% physical +13% light +0% blight +0% fire +11% darkness Damage Reduction +0 blight +0 fire +0 physical other ------- Talents +1 Block Handheld deflection devices. |
reinforced steel shield of winter (0 def, 6 armour, 18-21 power, 64 block) reinforced steel shield of winter (0 def, 6 armour, 18-21 power, 64 block)7.0 Encumbrance T2 shield armor [Ego+] Nature/Master When used to Attack: Weapon Damage 17.5 - 21.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +64 On-hit +11 cold While equipped: Stats +2 Wil offense ------ Damage +0% acid +0% physical +0% blight Ignore resists +0% acid +0% physical +0% blight On shield block: * Deals 139 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) defense ------ Armor +6 Fatigue +8% Resistance +12% cold other ------- Talents +1 Block Handheld deflection devices. |
steel shield (0 def, 4 armour, 12-15 power, 39.5 block) steel shield (0 def, 4 armour, 12-15 power, 39.5 block)7.0 Encumbrance T2 shield armor [Normal] When used to Attack: Weapon Damage 12.5 - 15.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +40 While equipped: defense ------ Armor +4 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
wrathful dwarven-steel shield of acid resistance (+17%) (0 def, 6 armour, 30-37 power, 87 block) wrathful dwarven-steel shield of acid resistance (+17%) (0 def, 6 armour, 30-37 power, 87 block)7.0 Encumbrance T3 shield armor [Ego+] Arcane/Master When used to Attack: Weapon Damage 30.5 - 36.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +87 On-crit, radius 2 +10 light +10 fire While equipped: offense ------ On shield block: * Deals 99 light and fire damage to each enemy blocked defense ------ Armor +6 Fatigue +8% Resistance +17% acid +0% physical +7% light +0% blight +7% fire Damage Reduction +0 blight +0 fire +0 physical other ------- Talents +1 Block Handheld deflection devices. |
demon seed [Harkor'Zun] (29, body) demon seed [Harkor'Zun] (29, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Resistance +25% physical +25% fire other ------- Talents +5 Volcanic Skin Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (24, body) demon seed [daelach] (24, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Stun Resist +61% Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (15, body) demon seed [dúathedlen] (15, body)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +2 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (18, body) demon seed [fire imp] (18, body)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +2 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (27, body) demon seed [forge-giant] (27, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: Reduces duration of detrimental effects by 40% Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (30, body) demon seed [onilug] (30, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Teleport Resist +70% Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (26, body) demon seed [quasit] (26, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +3 Overpower Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (28, body) demon seed [uruivellas] (28, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: offense ------ Global Speed +15% Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (37, body) demon seed [water imp] (37, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +4 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (24, body) demon seed [wretch titan] (24, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Crit Resistance 22.00% Demon status: alive (3% life). The seed of a demon. |
demon seed [wretchling] (30, body) demon seed [wretchling] (30, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +3 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (23, finger) demon seed [daelach] (23, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (20, finger) demon seed [dolleg] (20, finger)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (23, finger) demon seed [fire imp] (23, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (28, finger) demon seed [onilug] (28, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (28, finger) demon seed [quasit] (28, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (19, finger) demon seed [thaurhereg] (19, finger)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (31, finger) demon seed [uruivellas] (31, finger)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (29, finger) demon seed [water imp] (29, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +3.00 Demon status: alive (3% life). The seed of a demon. |
demon seed [wretch titan] (22, finger) demon seed [wretch titan] (22, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (27, finger) demon seed [wretchling] (27, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (36% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (31, mainhand) demon seed [champion of Urh'Rok] (31, mainhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Doomed Nature Demon status: alive (84% life). The seed of a demon. |
demon seed [daelach] (26, mainhand) demon seed [daelach] (26, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (25, mainhand) demon seed [dolleg] (25, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 3 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (31, mainhand) demon seed [dúathedlen] (31, mainhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (23, mainhand) demon seed [fire imp] (23, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (29, mainhand) demon seed [forge-giant] (29, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Doomfire Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (15, mainhand) demon seed [onilug] (15, mainhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +2 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (22, mainhand) demon seed [quasit] (22, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (26, mainhand) demon seed [thaurhereg] (26, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Silence Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (28, mainhand) demon seed [uruivellas] (28, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (31, mainhand) demon seed [water imp] (31, mainhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (19, mainhand) demon seed [wretch titan] (19, mainhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +2 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [Shasshhiy'Kaish] (31, offhand) demon seed [Shasshhiy'Kaish] (31, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Meteor Slam Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (30, offhand) demon seed [champion of Urh'Rok] (30, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +3 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (15, offhand) demon seed [dolleg] (15, offhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +2 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (28, offhand) demon seed [forge-giant] (28, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +3 Flash Block Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (29, offhand) demon seed [onilug] (29, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +3 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (31, offhand) demon seed [quasit] (31, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +23% acid +23% physical +23% blight Ignore resists +16% acid +16% physical +16% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (25, offhand) demon seed [thaurhereg] (25, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +3 Blood Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (28, offhand) demon seed [water imp] (28, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +21% blight +21% fire +21% darkness Ignore resists +14% blight +14% fire +14% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (15, offhand) demon seed [wretch titan] (15, offhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +2 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (18, offhand) demon seed [wretchling] (18, offhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to offhand When attached: defense ------ Resistance +19% acid +19% darkness +19% blight Damage Reduction +9 acid +9 darkness +9 blight Demon status: alive (100% life). The seed of a demon. |
quiver of ash arrows of accuracy (14/14, 20-28 power, 7 apr) quiver of ash arrows of accuracy (14/14, 20-28 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Ego] Master Weapon Damage 20.0 - 28.0 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +12 Ignore Armor +7 Critical Rate +1.5% Capacity 14 Arrows are used with bows to pierce your foes to death. |
7 agate 7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
446 alchemist agate 446 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +2 Str defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
3 emerald 3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(74 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Sunorder' brass lantern 'Sunorder'2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Ignore resists +5% light When Hit 4 acid On-Hit (Melee): * 20% chance to reduce armor by 30% defense ------ Resistance +3% light +3% mind Life +40.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
piercing iron torque of gale force [power 105] (13 cooldown) piercing iron torque of gale force [power 105] (13 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 114 physical damage Puts all charms on 13 turn cooldown 100% to increase all damage penetration by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
6 amethyst 6 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Two Inch Terror the Drem Demonologist level 10
1st Profit 122nd year of Ascendancy at 17:00 see stats
By Two Inch Terror the Drem Demonologist level 28
43rd Dearth 122nd year of Ascendancy at 20:14 see stats
By Two Inch Terror the Drem Demonologist level 23
24th Dearth 122nd year of Ascendancy at 22:56 see stats
By Two Inch Terror the Drem Demonologist level 28
25th Iron 123rd year of Ascendancy at 09:26 see stats
By Two Inch Terror the Drem Demonologist level 10
1st Profit 122nd year of Ascendancy at 16:59 see stats
By Two Inch Terror the Drem Demonologist level 20
16th Wealth 122nd year of Ascendancy at 21:58 see stats
By Two Inch Terror the Drem Demonologist level 28
5th Iron 123rd year of Ascendancy at 03:59 see stats
By Two Inch Terror the Drem Demonologist level 28
43rd Dearth 122nd year of Ascendancy at 20:59 see stats
By Two Inch Terror the Drem Demonologist level 15
30th Profit 122nd year of Ascendancy at 08:47 see stats
By Two Inch Terror the Drem Demonologist level 9
26th Voratun 122nd year of Ascendancy at 21:25 see stats
By Two Inch Terror the Drem Demonologist level 18
42nd Profit 122nd year of Ascendancy at 00:23 see stats
By Two Inch Terror the Drem Demonologist level 21
20th Wealth 122nd year of Ascendancy at 14:35 see stats
By Two Inch Terror the Drem Demonologist level 15
30th Profit 122nd year of Ascendancy at 00:10 see stats
Log
Two Inch Terror resists the stunning blow!
Melee retaliation hits Mayalratta the eternal bone giant for (1 absorbed), 0 nature, (9 absorbed), 0 nature (0 total damage).
Mayalratta the eternal bone giant hits Two Inch Terror for (8 turned into osmosis), 8 arcane, (16 turned into osmosis), 16 arcane, (53 turned into osmosis), 65 arcane, (11 turned into osmosis), 11 arcane, (53 turned into osmosis), 479 arcane (580 total damage).
Black Blood Bleeding from Two Inch Terror hits Mayalratta the eternal bone giant for (8 absorbed), 0 darkness (0 total damage).
Two Inch Terror casts Rune: Shatter Afflictions.
Two Inch Terror uses Infusion: Healing.
Two Inch Terror receives 299 healing from Infusion: Healing.
Two Inch Terror uses Infusion: Regeneration.
Two Inch Terror starts regenerating health quickly.
Mayalratta the eternal bone giant casts Manathrust.
Two Inch Terror receives 141 healing.
Mayalratta the eternal bone giant hits Two Inch Terror for (53 turned into osmosis), 180 arcane (180 total damage).
Two Inch Terror casts Curse of Death.
Mayalratta the eternal bone giant is cursed.
Melee retaliation hits Two Inch Terror for (1 turned into osmosis), 1 arcane (1 total damage).
Two Inch Terror hits Mayalratta the eternal bone giant for (69 absorbed), 0 acid, (2 absorbed), 0 physical, (2 absorbed), 0 fire, (7 absorbed), 0 fire (0 total damage).
Mayalratta the eternal bone giant speeds up.
Mayalratta the eternal bone giant casts Arcane Strike.
Mayalratta the eternal bone giant casts Lightning.
The shattering blow creates a shockwave!
Mayalratta the eternal bone giant slows down.
Mayalratta the eternal bone giant casts Lightning.
Mayalratta the eternal bone giant's spell attains critical power!
Mayalratta the eternal bone giant hits Two Inch Terror for (11 turned into osmosis), 11 arcane, (20 turned into osmosis), 20 arcane, (53 turned into osmosis), 82 arcane, (14 turned into osmosis), 14 arcane, (53 turned into osmosis), 398 arcane, (12 turned into osmosis), 12 arcane, (20 turned into osmosis), 20 arcane, (53 turned into osmosis), 82 arcane, (14 turned into osmosis), 14 arcane, (53 turned into osmosis), 696 arcane (1349 total damage).
Melee retaliation hits Mayalratta the eternal bone giant for (2 absorbed), 0 nature, (15 absorbed), 0 nature, (2 absorbed), 0 nature, (13 absorbed), 0 nature (0 total damage).
Curse of Death from Two Inch Terror hits Mayalratta the eternal bone giant for (18 absorbed), 0 darkness (0 total damage).
Black Blood Bleeding from Two Inch Terror hits Mayalratta the eternal bone giant for (11 absorbed), 0 darkness (0 total damage).
Two Inch Terror the level 29 drem demonologist was mana-torn to death by Mayalratta the eternal bone giant on level 2 of Ruined halfling complex.