Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Skeleton |
Class | Archer |
Level / Exp | 30 / 71% |
Size | big |
Lifes / Deaths | Killed by bloated horror at level 20 on the 42nd Dusk 122nd year of Ascendancy at 21:07 / 2Killed by Emuremira the corrupted protoplasmic controller at level 30 on the 4th Regrowth 123rd year of Ascendancy at 02:48 |
Primary Stats
Strength | 78 (base 38) |
Dexterity | 109 (base 60) |
Constitution | 20 (base 10) |
Magic | 42 (base 32) |
Willpower | 25 (base 10) |
Cunning | 18 (base 12) |
Resources
Life | -263/717 |
Stamina | 145/246 |
Healing Factor | 1.227058885578 |
Regeneration | 15.767706679677 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 5 |
See Stealth | 14 |
See Invisible | 10 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 211 |
Accuracy | 82 |
Crit Chance | 20% |
APR | 50 |
Speed | 1.00 |
Offense: Spell
Spellpower | 33 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +9% |
Fire | +6% |
Nature | +3% |
Physical | +24% |
Cold | +20% |
All | 0% |
Offense: Damage Penetration
Acid | +25% |
All | 0% |
Physical | +35% |
Fire | +20% |
Nature | +35% |
Defense: Base
Armour (hardiness) | 19 (69.687909656376%) |
Defense | 72 |
Ranged Defense | 72 |
Fatigue | 0 |
Physical Save | 40 |
Spell Save | 26 |
Mental Save | 35 |
Defense: Resistances
Darkness | + 13%( 70%) |
Physical | + 3%( 70%) |
Fire | + 6%( 70%) |
Arcane | + 5%( 70%) |
Cold | + 52%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 33% |
Confusion Resistance | 40% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Silence Resistance | 29% |
Bleed Resistance | 100% |
Disarm Resistance | 22% |
Pinning Resistance | 43% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 122 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Sniper | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Archery training | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 2/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Reflexes | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Undead / Skeleton | 1.10 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 107. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed vial of fire wyrm saliva. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of dwarven-steel boots 'Forestsquall' (0 def, 4 armour) pair of dwarven-steel boots 'Forestsquall' (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Dex +3 Wil +4 Cun +3 Con offense ------ Ignore resists +10% nature defense ------ Armor +4 Fatigue -2% Resistance +1% physical Physical save +19 (+6 eff.) Spell save +9 (+4 eff.) Mind save +7 (+3 eff.) Silence Resist +29% Confus Resist +20% Stun Resist +23% other ------- Encumbrance +29 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | quiver of dragonbone arrows 'Betotta' (14/21, 57-80 power, 25 apr) quiver of dragonbone arrows 'Betotta' (14/21, 57-80 power, 25 apr)3.0 Encumbrance T5 arrow ammo [Rare] Nature Weapon Damage 57.0 - 79.8 Physical Uses 50% Str, 50% Mag, 70% Dex Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Critical Rate +3.0% Capacity 21 On-ranged-hit +42 lightning On-crit, radius 2 +15 lightning On Hit: * 20% chance to reduce armor by 28% While equipped: other ------- Reload +4 Arrows are used with bows to pierce your foes to death. |
Light source | Viperenvy the alchemist's lamp Viperenvy the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Psionic While equipped: offense ------ Critical power +15.00% Damage +3% nature +6% physical When Hit 10 physical On-Hit (Melee): * 20% chance to reduce armor by 28% defense ------ Mind save +8 (+4 eff.) other ------- Stamina/turn +3.00 Light +4 See Stealth +14 See Invisibility +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Samarak the voratun helm (5 def, 5 armour) Samarak the voratun helm (5 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Master While equipped: Stats +10 Str +13 Dex +4 Wil offense ------ Damage +18% physical Accuracy +20 (+4 eff.) defense ------ Armor +5 Defense +5 (+1 eff.) Fatigue +5% Resistance +13% darkness +5% arcane Mind save +12 (+5 eff.) other ------- Light +2 Infravision +5 Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 671.1 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Vorarinne the Rootvice [power 47] (25 cooldown) Vorarinne the Rootvice [power 47] (25 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +2 Cun +4 Wil offense ------ Physical Crit +3.0% Ignore resists +25% nature Accuracy +20 (+4 eff.) Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 25 turn cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | Glibeth the Strikeoblivion Glibeth the Strikeoblivion0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +2 Str +3 Mag offense ------ Damage +9% lightning defense ------ Life +42.00 Disarm Resist +22% Pinning Resist +23% Knockbk Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
On fingers | voratun ring 'Emenne' voratun ring 'Emenne'0.1 Encumbrance T5 ring jewelry [Rare] Nature While equipped: offense ------ Physical Power +30 (+6 eff.) Damage +20% cold Ignore resists +25% acid +15% physical defense ------ Resistance +40% cold Unlife -60.00 life other ------- Stamina/turn +2.00 Rings make your fingers look great! |
Around waist | hardened leather belt 'Harerathad' hardened leather belt 'Harerathad'1.0 Encumbrance T3 belt armor [Random Unique] Nature While equipped: Stats +3 Str +2 Dex +2 Mag +7 Con offense ------ Physical Power +7 (+1 eff.) Mindpower +6 (+3 eff.) defense ------ Crit Resistance 15.00% Physical save +8 (+3 eff.) Mind save +8 (+4 eff.) Life +33.00 other ------- Light +3 Size +1 A belt that goes around your waist. |
In main hand | Scorchwaker the dragonbone longbow Scorchwaker the dragonbone longbow4.0 Encumbrance T5 longbow 2H weapon [Rare] Master Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: offense ------ Physical Crit +9.0% Damage +6% fire Accuracy +15 (+3 eff.) defense ------ Confus Resist +20% Pinning Resist +20% Stun Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Longbows are used to shoot arrows at your foes. |
On hands | hardened leather gloves 'Ce'Nywyn' (15 def, 2 armour) hardened leather gloves 'Ce'Nywyn' (15 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Psionic While equipped: defense ------ Armor +2 Defense +15 (+4 eff.) Resistance +2% physical +12% cold +6% fire Crit Resistance 15.00% Life Regen +4.00 other ------- Stamina/turn +1.10 Max stamina +21.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | troll-hide drakeskin leather armour of the wind (25 def, 8 armour) troll-hide drakeskin leather armour of the wind (25 def, 8 armour)9.0 Encumbrance T5 light armor [Ego++] Nature/Master While equipped: offense ------ Physical Crit +3.0% Ignore Armor +14 defense ------ Armor +8 Defense +25 (+6 eff.) Fatigue +8% Life +30.00 Life Regen +8.60 Healmod +14% other ------- Stamina/turn +1.10 Second Wind: (Instant) Puts all charms on 35 turn cooldown Effective talent level: 5.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Take a deep breath to recover 131 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Cloak | Cloak of Deception Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+3 eff.) Mindpower +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Around neck | Firejam Firejam0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Wil offense ------ Physical Power +25 (+5 eff.) Ignore resists +20% physical +20% fire Ignore Armor +4 Amulets make your neck look great! |
Inventory
blink rune of the warrior (range 7; phase 19; cd 17) blink rune of the warrior (range 7; phase 19; cd 17)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 7 Cooldown: 17 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
warrior's copper amulet of healing warrior's copper amulet of healing0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +6% physical Healmod +11% Cut Resist +50% other ------- Stamina/turn +0.30 Heal: Puts all charms on 35 turn cooldown Effective talent level: 2.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 182 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Branidradir the copper ring Branidradir the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex offense ------ Damage +18% mind +6% physical Accuracy +6 (+1 eff.) defense ------ Unlife -20.00 life Rings make your fingers look great! |
Flashqueen Flashqueen0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ Damage +12% lightning +6% fire +6% darkness Ignore resists +25% lightning +20% fire defense ------ Resistance +9% darkness Life Regen +3.00 Stun Resist +28% Rings make your fingers look great! |
gold ring gold ring0.1 Encumbrance T3 ring jewelry [Normal] Rings make your fingers look great! |
pixie's gold ring of pilfering pixie's gold ring of pilfering0.1 Encumbrance T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Mag offense ------ Spellpower +6 (+3 eff.) Accuracy +9 (+1 eff.) Ignore Armor +8 defense ------ Defense +9 (+2 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
sneakthief's copper ring sneakthief's copper ring0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +4 Dex offense ------ Accuracy +5 (+1 eff.) Rings make your fingers look great! |
Scorpionoracle the ash longbow Scorpionoracle the ash longbow4.0 Encumbrance T2 longbow 2H weapon [Random Unique] Arcane/Master Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 On Hit: * 20% chance to slow global speed by 44% While equipped: Stats +5 Dex +3 Mag offense ------ Damage +9% temporal +11% physical Ignore resists +20% physical +9% temporal +11% all Accuracy +12 (+2 eff.) Ignore Armor +11 On-Hit (Ranged): * 10% chance to slow global speed by 44% defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Reload +3 Masteries +0.15 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
Surefire Surefire4.0 Encumbrance T1 longbow 2H weapon [Unique] Master Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 105% Range +9 While equipped: Stats +3 Dex offense ------ Physical Crit +5.0% Damage +5% physical Accuracy +12 (+2 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
mighty elm longbow mighty elm longbow4.0 Encumbrance T1 longbow 2H weapon [Ego] Master Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 While equipped: Stats +2 Str offense ------ Physical Power +9 (+2 eff.) Longbows are used to shoot arrows at your foes. |
voratun longsword 'Heatripper' (42-59 power, 6 apr) voratun longsword 'Heatripper' (42-59 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Rare] Master Weapon Damage 42.0 - 58.8 Physical Uses 50% Mag, 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Cun offense ------ Ignore resists +15% all Accuracy +14 (+2 eff.) Ignore Armor +15 defense ------ Resistance +12% cold +12% darkness +18% fire Disarm Resist +20% Confus Resist +20% Sharp, long, and deadly. |
Harekor the voratun mace (44-62 power, 6 apr) Harekor the voratun mace (44-62 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Rare] Arcane Weapon Damage 44.0 - 61.6 Physical Uses 50% Mag, 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 57 damage While equipped: Stats +6 Wil offense ------ Critical power +20.00% Physical Power +30 (+6 eff.) Damage +18% physical other ------- Mana-on-crit +2.00 Max vim +50.00 Blunt and deadly. |
throat-seeking drakeskin leather sling of true flight throat-seeking drakeskin leather sling of true flight4.0 Encumbrance T5 sling 1H weapon [Ego++] Disrupt/Master Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-ranged-hit +15 nature On Critical: * silences the target While equipped: offense ------ Physical Crit +11.0% Ignore resists +10% nature Accuracy +9 (+1 eff.) Slings are used to hurl stones or metal shots at your foes. |
blighted elven-wood magestaff of wizardry (25-30 power, 5 apr, arcane element) blighted elven-wood magestaff of wizardry (25-30 power, 5 apr, arcane element)5.0 Encumbrance T4 staff 2H weapon [Ego++] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +5 Mag +4 Wil offense ------ Spell Crit +11% Spellpower +27 (+11 eff.) Damage +25% arcane other ------- Vim-on-crit +3.00 Max mana +65.00 Max vim +18.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's dragonbone vilestaff of protection (30-36 power, 6 apr, darkness element) magelord's dragonbone vilestaff of protection (30-36 power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +9.0% Spell Crit +5% Spellpower +22 (+10 eff.) On-Hit 20 arcane Damage +30% darkness defense ------ Resistance +15% darkness other ------- Max mana +66.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Elyratira the rough leather belt Elyratira the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +3 Dex offense ------ Critical power +10.00% Physical Power +5 (+1 eff.) Spellpower +4 (+2 eff.) defense ------ Mind save +5 (+2 eff.) other ------- Stamina/turn +1.00 A belt that goes around your waist. |
Mighty Girdle Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
rough leather belt rough leather belt1.0 Encumbrance T1 belt armor [Normal] A belt that goes around your waist. |
Serpentine Cloak (20 def, 0 armour) Serpentine Cloak (20 def, 0 armour)2.0 Encumbrance T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun offense ------ Damage +20% nature Ignore resists +20% nature defense ------ Defense +20 (+5 eff.) Poison Resist +50% other ------- Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike level 1 Cunning and malice seem to emanate from this cloak. |
linen cloak of implacability (1 def, 0 armour) linen cloak of implacability (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego+] Nature While equipped: defense ------ Defense +1 (+0 eff.) Physical save +7 (+2 eff.) Mind save +6 (+3 eff.) Unlife -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow elven-silk cloak of the hunter (3 def, 0 armour) shadow elven-silk cloak of the hunter (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego++] Nature/Master While equipped: offense ------ Damage +16% darkness Ignore resists +10% darkness Accuracy +20 (+4 eff.) defense ------ Defense +3 (+1 eff.) Fatigue -7% Resistance +18% darkness Stealth +24 Life +59.00 other ------- Max stamina +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blindjustice (0 def, 0 armour) Blindjustice (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Psionic While equipped: Stats +1 Dex +5 Mag +6 Wil +1 Con offense ------ Damage +6% darkness +12% physical defense ------ Resistance +3% physical +9% all other ------- Stamina/turn +3.00 Mana/turn +0.14 Psi/turn +0.20 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+3 eff.) Resistance +30% nature +11% all Physical save +10 (+3 eff.) Spell save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
pair of iron boots 'Neroddahell' (0 def, 3 armour) pair of iron boots 'Neroddahell' (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Str +1 Cun +2 Con offense ------ Ignore resists +15% physical defense ------ Armor +3 Fatigue +2% Resistance +5% arcane Physical save +15 (+5 eff.) Spell save +3 (+1 eff.) Mind save +12 (+5 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Pitchgasher' (0 def, 3 armour) pair of iron boots 'Pitchgasher' (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Physical Crit +2.0% Physical Power +3 (+1 eff.) Damage +3% darkness Ignore resists +6% physical defense ------ Armor +3 Fatigue +2% Resistance +3% acid +3% temporal Crit Resistance 15.00% Blind Resist +20% Disease Resist +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Polemithra' (0 def, 3 armour) pair of rough leather boots 'Polemithra' (0 def, 3 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Physical Crit +4.0% Physical Power +4 (+1 eff.) Ignore Armor +4 defense ------ Armor +3 Resistance +3% acid +9% fire Physical save +12 (+4 eff.) Blind Resist +10% A pair of boots made of leather. |
Arthodil the Chargeslice (15 def, 1 armour) Arthodil the Chargeslice (15 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Psionic While equipped: offense ------ Ignore resists +5% lightning +5% fire defense ------ Armor +1 Defense +15 (+4 eff.) Fatigue +1% Resistance +3% cold Mind save +3 (+1 eff.) Life Regen +2.00 Healmod +15% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Stamina/turn +0.60 Max stamina +12.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Emurama (15 def, 2 armour) Emurama (15 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Nature While equipped: Stats +2 Wil offense ------ Physical Crit +5.0% Critical power +10.00% On-Hit 8 acid Damage +4% acid +12% physical defense ------ Armor +2 Defense +15 (+4 eff.) Resistance +7% acid Physical save +6 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets of spellstriking (0 def, 2 armour) dwarven-steel gauntlets of spellstriking (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil offense ------ Spellpower +6 (+3 eff.) On-Hit 7 arcane Damage +5% arcane defense ------ Armor +2 Fatigue +3% Resistance +3% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets of dexterity (+2) (0 def, 1 armour) iron gauntlets of dexterity (+2) (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Master While equipped: Stats +2 Dex offense ------ Accuracy +10 (+2 eff.) defense ------ Armor +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Baridin (0 def, 4 armour) Baridin (0 def, 4 armour)3.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +3 Str +7 Dex +8 Cun +3 Con defense ------ Armor +4 Fatigue +4% Resistance +15% fire +20% cold Spell save +3 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Branygogas (0 def, 3 armour) Branygogas (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Dex offense ------ Physical Crit +1.0% Physical Power +20 (+4 eff.) Ignore Armor +1 defense ------ Armor +3 Fatigue +5% Crit Resistance 5.00% Physical save +12 (+4 eff.) other ------- Infravision +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Flashhunt the rough leather cap (0 def, 1 armour) Flashhunt the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Con offense ------ Damage +3% temporal defense ------ Armor +1 Fatigue +1% Crit Resistance 5.00% Physical save +11 (+4 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +1 See Invisibility +6 A cap made of leather. |
aegis elven-silk wizard hat of arcana (3 def, 0 armour) aegis elven-silk wizard hat of arcana (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego++] Arcane While equipped: Stats +5 Mag +5 Wil offense ------ Spellpower +5 (+3 eff.) defense ------ Defense +3 (+1 eff.) Shield Power +15% Life Regen +2.60 A pointy cloth hat, very wizardly... |
rough leather cap of dexterity (+2) (0 def, 1 armour) rough leather cap of dexterity (+2) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +2 Dex defense ------ Armor +1 Fatigue +1% A cap made of leather. |
cleansing iron mail armour (2 def, 4 armour) cleansing iron mail armour (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Ego] Disrupt While equipped: defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Resistance +11% nature +10% blight A suit of armour made of mail. |
Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)9.0 Encumbrance T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con defense ------ Armor +6 Defense +4 (+1 eff.) Ranged Defense +8 (+2 eff.) Fatigue +10% Life +45.00 Life Regen +2.00 Knockbk Resist +50% other ------- Encumbrance +20 Stamina/turn +1.00 Max stamina +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Blizzardobeisance (0 def, 8 armour, 133.5 block) Blizzardobeisance (0 def, 8 armour, 133.5 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ Damage +9% mind When Hit 10 blight defense ------ Armor +8 Fatigue +8% Resistance +5% arcane +27% fire Mind save +12 (+5 eff.) other ------- EQ when Hit +0.12 Talents +1 Block Handheld deflection devices. |
Essence of Bearness Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Camolaregonik the quiver of ash arrows (20/20, 35-49 power, 10 apr) Camolaregonik the quiver of ash arrows (20/20, 35-49 power, 10 apr)3.0 Encumbrance T2 arrow ammo [Random Unique] Nature/Disrupt/Master Weapon Damage 35.0 - 49.0 Physical Uses 50% Str, 50% Mag, 70% Dex Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +12.5% Capacity 20 On-ranged-hit +14 nature Damage Against +17% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% On Critical: * Wound the target dealing 307 physical damage across 5 turns and reducing healing by 50% While equipped: other ------- Reload +4 Arrows are used with bows to pierce your foes to death. |
Ivirema the Blazenail (20/20, 46-64 power, 14 apr) Ivirema the Blazenail (20/20, 46-64 power, 14 apr)3.0 Encumbrance T4 arrow ammo [Rare] Nature Weapon Damage 46.0 - 64.4 Physical Uses 50% Str, 50% Mag, 70% Dex Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +2.5% Capacity 20 On-ranged-hit +20 blight +23 nature On-Hit, radius 1 +20 lightning On-crit, radius 2 +20 lightning +20 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 18 Arrows are used with bows to pierce your foes to death. |
Layesemina the Mireclamor (20/20, 58-81 power, 14 apr) Layesemina the Mireclamor (20/20, 58-81 power, 14 apr)3.0 Encumbrance T4 arrow ammo [Rare] Master Weapon Damage 58.0 - 81.2 Physical Uses 50% Str, 50% Mag, 70% Dex Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +2.5% Capacity 20 On-ranged-hit +16 darkness On-Hit, radius 1 +20 nature On-crit, radius 2 +8 nature On Hit: * 20% chance to slow global speed by 44% Arrows are used with bows to pierce your foes to death. |
Velybeth the Blazevenom (17/17, 43-60 power, 14 apr) Velybeth the Blazevenom (17/17, 43-60 power, 14 apr)3.0 Encumbrance T4 arrow ammo [Rare] Psionic Weapon Damage 43.0 - 60.2 Physical Uses 50% Str, 50% Mag, 70% Dex Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +2.5% Capacity 17 Projectile Speed +200% On-ranged-hit +50 physical On-Hit, radius 1 +16 light On-crit, radius 2 +20 physical On Hit: * 20% chance to reduce strength, dexterity, and constitution by 18 * 20% chance to knock the target back 3 spaces and deal 104 physical damage While equipped: other ------- Reload +4 Arrows are used with bows to pierce your foes to death. |
barbed quiver of ash arrows of erosion (15/16, 32-44 power, 7 apr) barbed quiver of ash arrows of erosion (15/16, 32-44 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Ego+] Nature/Master Weapon Damage 31.5 - 44.1 Physical Uses 70% Dex, 50% Mag, 50% Str Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +12.5% Capacity 16 On-ranged-hit +8 nature On Critical: * Wound the target dealing 307 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
deadly quiver of elm arrows of erosion (17/17, 23-32 power, 5 apr) deadly quiver of elm arrows of erosion (17/17, 23-32 power, 5 apr)3.0 Encumbrance T1 arrow ammo [Ego] Nature/Master Weapon Damage 23.0 - 32.2 Physical Uses 70% Dex, 50% Mag, 50% Str Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 17 On-ranged-hit +8 nature Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows 'Ragintir' (18/18, 16-23 power, 5 apr) quiver of elm arrows 'Ragintir' (18/18, 16-23 power, 5 apr)3.0 Encumbrance T1 arrow ammo [Rare] Disrupt Weapon Damage 16.5 - 23.1 Physical Uses 50% Str, 50% Mag, 70% Dex Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 18 On-ranged-hit +12 acid On-Hit, radius 1 +20 acid On-crit, radius 2 +16 acid On Hit: * 11% chance to slow global speed by 44% * 10% chance to reduce all saves and defense by 19 Arrows are used with bows to pierce your foes to death. |
9 agate 9 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
250 alchemist agate 250 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Lustretyphoon (dig speed 20 turns) Lustretyphoon (dig speed 20 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str offense ------ When Hit 6 light defense ------ Armor +3 Defense +35 (+9 eff.) Resistance +8% physical Unlife -40.00 life other ------- Light +3 Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
4 emerald 4 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +44.00 other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
2 garnet 2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Elerita (20/20, 35-42 power, 6 apr) Elerita (20/20, 35-42 power, 6 apr)3.0 Encumbrance T2 shot ammo [Random Unique] Master/Psionic Weapon Damage 35.0 - 42.0 Physical Uses 50% Cun, 50% Mag, 70% Dex Mastery Master Marksman Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.5% Capacity 20 Projectile Speed +200% On-ranged-hit +14 physical On Hit: * 20 arcane resource burn * 20% chance to slow global speed by 44% * 20% chance to knock the target back 3 spaces and deal 104 physical damage Shots are used with slings to pummel your foes to death. |
Bizzare Contraption Bizzare Contraption2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats +8 Cun offense ------ Damage +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
powerful elm totem of healing [power 116] (15 cooldown) powerful elm totem of healing [power 116] (15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 turn cooldown 100% to increase all damage by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
6 amethyst 6 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
pearl pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine 11 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Skeleton man the Skeleton Archer level 23
42nd Haze 122nd year of Ascendancy at 18:08 see stats
By Skeleton man the Skeleton Archer level 9
5th Flare 122nd year of Ascendancy at 16:57 see stats
By Skeleton man the Skeleton Archer level 29
8th Allure 123rd year of Ascendancy at 19:39 see stats
By Skeleton man the Skeleton Archer level 20
44th Dusk 122nd year of Ascendancy at 23:43 see stats
By Skeleton man the Skeleton Archer level 28
77th Haze 122nd year of Ascendancy at 05:42 see stats
By Skeleton man the Skeleton Archer level 10
10th Flare 122nd year of Ascendancy at 22:20 see stats
By Skeleton man the Skeleton Archer level 20
42nd Dusk 122nd year of Ascendancy at 21:02 see stats
By Skeleton man the Skeleton Archer level 30
1st Regrowth 123rd year of Ascendancy at 15:03 see stats
By Skeleton man the Skeleton Archer level 22
26th Haze 122nd year of Ascendancy at 04:19 see stats
By Skeleton man the Skeleton Archer level 21
45th Dusk 122nd year of Ascendancy at 22:39 see stats
By Skeleton man the Skeleton Archer level 10
2nd Dusk 122nd year of Ascendancy at 03:58 see stats
By Skeleton man the Skeleton Archer level 9
9th Mirth 122nd year of Ascendancy at 21:15 see stats
By Skeleton man the Skeleton Archer level 14
17th Dusk 122nd year of Ascendancy at 18:05 see stats
By Skeleton man the Skeleton Archer level 20
45th Dusk 122nd year of Ascendancy at 03:37 see stats
By Skeleton man the Skeleton Archer level 14
20th Dusk 122nd year of Ascendancy at 15:01 see stats
By Skeleton man the Skeleton Archer level 20
42nd Dusk 122nd year of Ascendancy at 21:08 see stats
Log
Melee retaliation hits Emuremira the corrupted protoplasmic controller for 7 physical damage.
Burning from Emuremira the corrupted protoplasmic controller hits Skeleton man for 11 fire damage.
Skeleton man casts Rune: Shielding.
A shield forms around Skeleton man.
Skeleton man uses Re-assemble.
Skeleton man receives 701 healing from Re-assemble.
Emuremira the corrupted protoplasmic controller uses Block.
Talent Steady Shot is ready to use.
Burning from Emuremira the corrupted protoplasmic controller hits Skeleton man for (11 absorbed), 0 fire (0 total damage).
Skeleton man shoots!
Skeleton man's Shoot hits Emuremira the corrupted protoplasmic controller for (166 blocked), 102 physical, (24 blocked), 0 lightning (102 total damage).
Emuremira the corrupted protoplasmic controller is not stunned anymore.
Talent Concealment is ready to use.
Burning from Emuremira the corrupted protoplasmic controller hits Skeleton man for (22 absorbed), 0 fire (0 total damage).
Skeleton man uses Headshot.
Skeleton man's Headshot hits Emuremira the corrupted protoplasmic controller for (166 blocked), 68 physical, (24 blocked), 0 lightning (68 total damage).
Emuremira the corrupted protoplasmic controller activates his voratun gauntlets!
Emuremira the corrupted protoplasmic controller hardens its skin.
Skeleton man reacts to an attack from Emuremira the corrupted protoplasmic controller, mitigating the blow!.
Your shield crumbles under the damage!
The shield around Skeleton man crumbles.
Tempest of Metal misses Skeleton man.
Tempest of Metal misses Skeleton man.
Skeleton man reacts to an attack from Emuremira the corrupted protoplasmic controller, mitigating the blow!.
Emuremira the corrupted protoplasmic controller hits Skeleton man for (90 reacted , -3 stam), (97 absorbed), 572 physical, 11 nature, 66 fire, (35 reacted , -3 stam), 265 physical, 66 fire (980 total damage).
Melee retaliation hits Emuremira the corrupted protoplasmic controller for 5 physical, 5 physical (10 total damage).
Skeleton man the level 30 skeleton archer was combusted to death by Emuremira the corrupted protoplasmic controller on level 1 of The Godfeaster.