












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.4Official Expansion!Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Archmage |
| Level / Exp | 26 / 95% |
| Size | medium |
| Lifes / Deaths | Killed by Cyrawyn the mean looking elven guard at level 26 on the 7th Loss 122nd year of Ascendancy at 22:58 / 1 |
Primary Stats
| Strength | 28 (base 10) |
| Dexterity | 20 (base 10) |
| Constitution | 41 (base 10) |
| Magic | 85 (base 57) |
| Willpower | 74 (base 49) |
| Cunning | 40 (base 11) |
Resources
| Life | -315/612 |
| Mana | 128/595 |
| Healing Factor | 1.5881403954778 |
| Regeneration | 19.295905805055 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +29.999999999998% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 37 |
| Accuracy | 20 |
| Crit Chance | 20% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 62 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Darkness | +26% |
| Cold | +15% |
| Lightning | +62% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Acid | +40% |
| Light | +30% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 13 (35.65183292883%) |
| Defense | 54 |
| Ranged Defense | 54 |
| Fatigue | 0 |
| Physical Save | 58 |
| Spell Save | 55 |
| Mental Save | 55 |
Defense: Resistances
| Acid | + 38%( 70%) |
| Blight | + 34%( 70%) |
| Arcane | + 35%( 70%) |
| Cold | + 57%( 70%) |
| All | + 24%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 38%( 70%) |
| Temporal | + 28%( 70%) |
| Lightning | + 70%( 70%) |
| Fire | + 43%( 70%) |
| Nature | + 36%( 70%) |
Defense: Immunities
| Stun Resistance | 32% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 17% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 520% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 44 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (54 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 272 damage for 3 turns. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Temporal | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | active |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Glubeth the rattlesnake. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost tinker (level 2 of Ruins of Kor'Pul)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed wretchling eyeball. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed bear paw. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | pouch of steel shots 'Strikestoker' (15/15, 122% power, 2 apr)3.0 T2 shot ammo [Rare] Psionic Power 122% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 15 Ranged+ +4 acid +12 physical +12 lightning On Crit.r2 +8 lightning On Hit: * 20% chance to slow global speed by 55% * 20 arcane resource burn * 20% chance to reduce armor by 39% * 20% chance to knock the target back 3 spaces and deal 181 physical damage Shots are used with slings to pummel your foes to death. |
| Light source | Polivena the brass lantern2.0 T1 lite [Rare] Master While equipped: ----- def ----- Defense +10 (+3 eff.) Resists +3% light Phys.save +12 (+3 eff.) Die.at -80.00 life ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Eilineyabeth (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +5 Str +4 Dex +3 Cun dps ---------- Dmg.mod +6% acid +6% mind Res.pen +15% acid Apr +5 ----- def ----- Armour +4 Fatigue +4% Resists +3% acid +12% light +10% darkness Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 109.3 Physical damage. If the attack hits, the target is confused (30% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +5 Str +5 Wil +8 Cun +5 Con dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning +7% all Phys.save +18 (+5 eff.) Mind.save +18 (+6 eff.) 10% chance when hit to absorb the whole blow. This effect has a 30 turn cooldown. This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
| On fingers | Fogwake the gold ring0.1 T3 ring jewelry [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +26% darkness Melee Ret 10 darkness ----- def ----- Resists +10% acid +52% darkness +16% lightning +18% cold +5% arcane +18% fire Rings make your fingers look great! |
| On fingers | Haregozor0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Mag +2 Wil +7 Cun +3 Con dps ---------- Spell.pwr +13 (+3 eff.) ----- def ----- HP.reg +2.00 Stun/Frz- +32% ---------- misc See.Invis +6 Rings make your fingers look great! |
| Around waist | Poriremira the Skyoozer1.0 T3 belt armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +12% lightning ----- def ----- Resists +6% acid +6% temporal +6% cold +7% fire +5% arcane +21% lightning Phys.save +10 (+3 eff.) A belt that goes around your waist. |
| In main hand | Zurand the yew starstaff (120% power, 4 apr, lightning element)5.0 T3 staff 1H weapon [Random Unique] Nature/Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +1 Cun +7 Con dps ---------- Phys.crit +7.0% Spell.crit +6% Phys.pwr +8 (+4 eff.) Spell.pwr +19 (+4 eff.) Dmg.mod +20% lightning Acc +7 (+3 eff.) ----- def ----- Defense +7 (+2 eff.) Resists +5% arcane Crit.chn- 15.00% HP.reg +0.70 Heal.mod +16% ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 133.53 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+3 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Main armor | focusing cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature/Psionic While equipped: Stats +5 Mag +6 Wil ----- def ----- Resists +8% blight +11% all Max.HP +50.00 HP.reg +3.20 Heal.mod +16% ---------- misc Mana/turn +0.16 Psi/turn +0.13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Earudig the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Dex +3 Mag +1 Cun dps ---------- Phys.crit +1.0% ----- def ----- Defense +1 (+0 eff.) Die.at -60.00 life Max.HP +36.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Starblight the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Dex +5 Wil +5 Cun +13 Con dps ---------- Mov.spd +10% Res.pen +5% light ----- def ----- Fatigue -7% Resists +6% blight +15% lightning +6% nature +3% light HP.reg +3.00 ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
Inventory
healing infusion of the wizard (heal 223; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 223 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 561%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 561% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 700%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 700% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 312; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 312 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 20%; mental; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 23%; mental; dur 3; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 24%; mental; dur 4; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 35%; magical, physical; dur 4; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 35% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
manasurge rune of the sneak (regen 956% over 10 turns; mana 48; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 956% for 10 turns (63 total) and instantly restoring 48 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 56; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 56 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 122; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 122 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 355; dur 5; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 355 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 249; dur 5; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 249 damage for 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Cracklewedge0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% Dmg.mod +12% light Melee Ret 8 lightning ----- def ----- Fatigue -5% Resists +12% temporal +5% physical HP.reg +2.00 Pinning- +21% Knockbk- +24% ---------- misc Stam/turn +1.00 Amulets make your neck look great! |
Ebonypiety the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +24% darkness Res.pen +25% acid Melee Ret 8 nature Amulets make your neck look great! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Stormwilter'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex dps ---------- Dmg.mod +6% lightning +12% fire +15% nature ----- def ----- Resists +18% lightning +12% fire Amulets make your neck look great! |
steel amulet 'Cracklewild'0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +1 Str +1 Mag +2 Wil dps ---------- Melee Ret 6 lightning ----- def ----- Resists +13% fire +7% physical +11% cold ---------- misc Stam/turn +0.20 Infravis +1 Amulets make your neck look great! |
Ashslicer the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature +18% mind Melee Ret 6 fire ----- def ----- Resists +6% acid +3% fire +28% nature Rings make your fingers look great! |
Erogamas the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: ----- def ----- Defense +10 (+3 eff.) Resists +30% cold +6% fire Crit.chn- 15.00% Blind- +24% ---------- misc Infravis +4 See.Stealth +8 See.Invis +7 Rings make your fingers look great! |
Frigidburst0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +1% Spell.pwr +25 (+6 eff.) Res.pen +15% cold Melee Ret 4 cold ----- def ----- Fatigue -7% Max.HP +28.00 Disarm- +29% Pinning- +20% Knockbk- +28% ---------- misc Max.enc +28 Vim/s.crit +2.00 Rings make your fingers look great! |
Glytha the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +2 Cun +3 Wil dps ---------- Dmg.mod +18% arcane ----- def ----- Silence- +20% ---------- misc Mana/turn +0.11 Light +2 Rings make your fingers look great! |
Layethra0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Mag +5 Con dps ---------- Dmg.mod +13% nature +3% blight On Hit (Melee): * 20% chance to reduce armor by 39% ----- def ----- Fatigue -6% Resists +26% nature +6% acid Phys.save +10 (+3 eff.) ---------- misc Max.enc +23 Rings make your fingers look great! |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Xumira the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +6 Cun dps ---------- Crit.mult +20.00% Dmg.mod +14% cold Melee Ret 6 mind ----- def ----- Resists +28% cold Mind.save +12 (+4 eff.) ---------- misc Max.psi +40.00 Rings make your fingers look great! |
copper ring 'Islama'0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Crit.mult +15.00% Res.pen +15% physical Acc +10 (+5 eff.) ----- def ----- Armour +4 Resists +5% arcane Spell.save +3 (+1 eff.) Mind.save +6 (+2 eff.) Confus- +21% Rings make your fingers look great! |
copper ring of the mountain (+10%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% physical ----- def ----- Resists +10% physical Rings make your fingers look great! |
pixie's copper ring0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.pwr +6 (+1 eff.) Rings make your fingers look great! |
rogue's steel ring of luminosity0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Cun +3 Mag dps ---------- Melee+ 14 light Ranged+ 10 light Dmg.mod +12% light ----- def ----- Defense +8 (+2 eff.) Rings make your fingers look great! |
steel ring 'Hurentir'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +9 Cun +6 Dex dps ---------- Dmg.mod +21% mind Acc +7 (+3 eff.) ----- def ----- Resists +9% blight +5% arcane +6% nature Rings make your fingers look great! |
titan's copper ring of frost (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +10% cold ----- def ----- Resists +20% cold Phys.save +6 (+2 eff.) Rings make your fingers look great! |
treant's copper ring of life0.1 T1 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +7% nature +7% blight Max.HP +45.00 HP.reg +6.00 Heal.mod +10% Poison- +12% Disease- +11% Rings make your fingers look great! |
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
warrior's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
yew starstaff 'Earolesta' (120% power, 4 apr, physical element)5.0 T3 staff 2H weapon [Random Unique] Nature Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Cun +4 Con dps ---------- Spell.crit +3% Spell.pwr +14 (+3 eff.) Dmg.mod +20% physical ----- def ----- Defense +17 (+5 eff.) Resists +3% lightning HP.reg +1.00 Heal.mod +15% ---------- misc Equi/ret +0.04 Psi/ret +0.08 Max.psi +20.00 Light +6 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 133.53 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Layivea the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: Stats +4 Dex +2 Mag dps ---------- Crit.mult +10.00% Phys.pwr +5 (+2 eff.) Spell.pwr +2 (+0 eff.) ----- def ----- Defense +5 (+1 eff.) Mind.save +5 (+2 eff.) ---------- misc Light +1 A belt that goes around your waist. |
Skyspar1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +2 (+1 eff.) Dmg.mod +12% lightning ----- def ----- Resists +12% acid +15% cold Spell.save +5 (+1 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Unryrek1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Str +2 Mag dps ---------- Dmg.mod +3% acid Apr +2 ----- def ----- Phys.save +3 (+1 eff.) HP.reg +0.80 Heal.mod +12% ---------- misc Light +1 A belt that goes around your waist. |
Unrytodig the Glowtitan1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% light Melee Ret 2 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +7% fire +3% light +6% cold A belt that goes around your waist. |
Xerodalle1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Str +1 Dex +6 Wil +4 Cun dps ---------- Phys.crit +4.0% Dmg.mod +3% physical Against +17% Summoned ----- def ----- D.Red.from +15% Summoned Spell.save +3 (+1 eff.) ---------- misc Max.stam +20.00 A belt that goes around your waist. |
hardened leather belt 'Blindhash'1.0 T3 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Dex +4 Mag dps ---------- Phys.crit +3.0% Phys.pwr +5 (+2 eff.) Mind.pwr +5 (+1 eff.) Melee Ret 6 light ----- def ----- Phys.save +8 (+2 eff.) Spell.save +10 (+3 eff.) Die.at -60.00 life ---------- misc Mana/turn +0.14 Max.mana +40.00 Size +1 A belt that goes around your waist. |
Birab (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Defense +7 (+2 eff.) Resists +2% physical Phys.save +6 (+2 eff.) Mind.save +3 (+1 eff.) Die.at -40.00 life Silence- +20% Pinning- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Snowlord (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Dmg.mod +6% mind Res.pen +25% mind Melee Ret 2 cold 2 mind 6 nature ----- def ----- Defense +1 (+0 eff.) Resists +3% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Skyripper the linen robe (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +10% acid +3% lightning Res.pen +5% lightning Melee Ret 2 lightning ----- def ----- Resists +15% acid +7% all Def/telep +15 Res/telep +15% Dur/telep +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Squalorrazor (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning +9% cold +3% nature Res.pen +10% darkness +10% nature ----- def ----- Resists +16% lightning +9% nature +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cyryba the Blazeworm (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Cun +3 Wil dps ---------- Melee Ret 6 light ----- def ----- Armour +1 Resists +6% fire +3% light +6% cold ---------- misc See.Invis +3 A pair of boots made of leather. |
Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 40% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
pair of rough leather boots 'Grinatorain' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Str +1 Con dps ---------- Phys.crit +4.0% Phys.pwr +4 (+2 eff.) Mind.pwr +5 (+1 eff.) Apr +4 ----- def ----- Armour +1 ---------- misc Equi/ret +0.08 Hate/m.crit +1.00 Max.psi +40.00 A pair of boots made of leather. |
pair of rough leather boots 'Shinebreeze' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Dex +2 Con dps ---------- Res.pen +15% light ----- def ----- Armour +1 Resists +6% fire +5% cold Crit.chn- 15.00% A pair of boots made of leather. |
pair of rough leather boots 'Tulydil' (0 def, 11 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Acc +5 (+2 eff.) Melee Ret 6 physical ----- def ----- Armour +11 Resists +5% fire +6% cold Die.at -60.00 life A pair of boots made of leather. |
Loriyadas the Squalorwrither (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +1 Dex +1 Con dps ---------- Melee+ 6 fire Dmg.mod +3% nature +4% fire ----- def ----- Armour +1 Resists +6% fire ---------- misc Infravis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Borudrahek (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str ----- def ----- Armour +3 Fatigue +1% Phys.save +11 (+3 eff.) Mind.save +3 (+1 eff.) HP.reg +2.00 Silence- +20% A cap made of leather. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 61.77 to 185.30 lightning damage (123.53 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Duvochak the Spiderpeal (10 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% Crit.mult +5.00% ----- def ----- Armour +1 Defense +10 (+3 eff.) Fatigue +1% Resists +9% nature +7% cold Phys.save +3 (+1 eff.) ---------- misc Breathe water A cap made of leather. |
Gilulathandur the Strikebone (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Str +3 Mag +3 Con dps ---------- Dmg.mod +12% fire Res.pen +5% lightning ----- def ----- Defense +1 (+0 eff.) Resists +12% lightning +18% fire ---------- misc Infravis +3 A pointy cloth hat, very wizardly... |
Hathyndil (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +3% blight Res.pen +5% arcane Melee Ret 2 blight ----- def ----- Defense +1 (+0 eff.) Resists +5% arcane +6% blight Mind.save +5 (+2 eff.) A pointy cloth hat, very wizardly... |
Khelygalach the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Disrupt While equipped: Stats +4 Con dps ---------- On Hit (Melee): * 10% chance to slow global speed by 55% ----- def ----- Armour +1 Fatigue +1% Resists +6% blight +6% nature +3% lightning Crit.chn- 5.00% Spell.save +3 (+1 eff.) ---------- misc Infravis +3 A cap made of leather. |
Loamreign the linen wizard hat (6 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Defense +6 (+2 eff.) Resists +9% cold +22% nature +3% mind Spell.save +3 (+1 eff.) Confus- +20% A pointy cloth hat, very wizardly... |
Lustrepain the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% light +3% darkness Res.pen +5% darkness +15% light ----- def ----- Armour +1 Fatigue +1% Resists +5% cold ---------- misc Light +3 Breathe water A cap made of leather. |
Murkroar the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +7 Wil dps ---------- Mind.crit +3% Mind.pwr +10 (+3 eff.) Dmg.mod +3% mind Melee Ret 2 darkness On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +1 (+0 eff.) Phys.save +6 (+2 eff.) A pointy cloth hat, very wizardly... |
Scorchschism the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +6 Str +6 Dex dps ---------- Mind.crit +3% ----- def ----- Armour +1 Fatigue +1% Resists +9% temporal +15% fire Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.hate +6.00 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 109.3 Physical damage. If the attack hits, the target is confused (30% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
rough leather cap 'Mayonn' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +6 Str dps ---------- Phys.crit +2.0% ----- def ----- Armour +1 Fatigue +1% Resists +6% cold +6% fire +1% physical ---------- misc Max.stam +10.00 A cap made of leather. |
Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+4 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Smolderstake (6 def, 4 armour)9.0 T2 light armor [Rare] Master While equipped: Stats +9 Con dps ---------- Res.pen +15% fire +20% cold ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +12% fire +19% cold ---------- misc Infravis +3 A suit of armour made of leather. |
10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
181 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(130 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Ivann'2.0 T1 lite [Rare] Nature While equipped: Stats +1 Str +2 Con dps ---------- Crit.mult +10.00% Melee Ret 2 acid ----- def ----- Armour +6 Phys.save +5 (+1 eff.) Die.at -20.00 life Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +43.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.6 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 184.83 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (0/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 113/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Isumina the Curebringer [power 27] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% mind On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Resists +6% darkness Die.at -20.00 life Teleport- +20% Setup a psionic shield, reducing all damage taken by 27 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
focusing steel torque of psionic shield [power 47] (25 cooldown)2.0 T2 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 25 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
iron torque of clear mind 'Hathymnir' [power 1] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +3% lightning +5% arcane +12% acid ---------- misc Max.psi +10.00 Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
steel torque of clear mind 'Cinderimmortal' [power 2] (25 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% fire Res.pen +20% fire ----- def ----- Resists +6% fire Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase all damage penetration by 12% for 2 turns. 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Turugas [power 29] (20 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: Stats +3 Str ----- def ----- Defense +10 (+3 eff.) ---------- misc Stam/turn +2.00 Harden the skin for 7 turns increasing armour by 29 and armour hardiness by 40% Puts all charms on 20 cooldown 100% to increase all damage penetration by 10% for 2 turns. 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
yew wand of shielding 'Shockwarden' [power 254] (20 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +6% lightning Melee Ret 8 fire ----- def ----- Resists +12% lightning Create a shield absorbing up to 254 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to gain a 18% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Bavond the Dwarf Archmage level 23
41st Dearth 122nd year of Ascendancy at 03:09 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Bavond the Dwarf Archmage level 10
6th Wealth 122nd year of Ascendancy at 12:13 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Bavond the Dwarf Archmage level 20
25th Dearth 122nd year of Ascendancy at 05:29 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Bavond the Dwarf Archmage level 24
42nd Dearth 122nd year of Ascendancy at 01:17 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Bavond the Dwarf Archmage level 6
20th Voratun 122nd year of Ascendancy at 17:31 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Bavond the Dwarf Archmage level 26
7th Loss 122nd year of Ascendancy at 22:56 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Bavond the Dwarf Archmage level 9
3rd Wealth 122nd year of Ascendancy at 14:14 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Bavond the Dwarf Archmage level 9
39th Profit 122nd year of Ascendancy at 15:02 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Bavond the Dwarf Archmage level 25
1st Loss 122nd year of Ascendancy at 01:36 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Bavond the Dwarf Archmage level 18
20th Dearth 122nd year of Ascendancy at 17:42 see stats
Log
Bavond hits Elven blood mage for 662 lightning damage.
Bavond hits Shadow for 353 lightning damage.
Bavond hits Something for 370 lightning damage.
Talent Manathrust is ready to use.
Elven cultist casts Soul Rot.
Elven cultist's spell attains critical power!
Elven cultist is surging arcane power.
Elven cultist's Soul Rot hits Bavond for (82 to time), 0 blight (0 total damage).
Elven blood mage casts Drain.
Elven blood mage vanishes from sight.
Elven blood mage deactivates Secrets of the Eternals.
Elven cultist is not dazed anymore.
Elven blood mage casts Drain.
Elven blood mage's spell attains critical power!
Your time shield crumbles under the damage!
The fabric of time around Bavond stabilizes to normal.
The powerful time-altering energies generate a restoration field on Bavond.
Hurricane from Bavond hits Elven cultist for 87 lightning damage.
Hurricane from Bavond hits Elven blood mage for 87 lightning damage.
Hurricane from Bavond hits Shadow for 91 lightning damage.
Hurricane from Bavond hits Elven blood mage for 87 lightning damage.
Elven blood mage hits Bavond for (132 to time), 0 blight (0 total damage).
Elven blood mage hits Bavond for (241 to time), 68 blight (68 total damage).
Hurricane from Bavond killed Shadow!
Something hits Bavond for 63 darkness damage.
Something hits Elven blood mage for 244 darkness damage.
Bavond the level 26 dwarf archmage was swallowed by the void to death by Cyrawyn the mean looking elven guard on level 1 of Dark crypt.
You carry too much--you are encumbered!
Drop some of your items.
Space restabilizes around you.















































































































