











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Cursed |
| Level / Exp | 31 / 35% |
| Size | huge |
| Lifes / Deaths | Killed by Grand Corruptor at level 22 on the 62nd Pyre 123rd year of Ascendancy at 07:42 0 / 7Killed by Xanissra the fire drake hatchling at level 23 on the 14th Dusk 123rd year of Ascendancy at 22:56 Killed by Lord of Skulls (warrior) at level 25 on the 21st Dusk 123rd year of Ascendancy at 12:02 Killed by Adowyn the worm that walks at level 31 on the 50th Dusk 123rd year of Ascendancy at 19:13 Killed by Adowyn the worm that walks at level 31 on the 50th Dusk 123rd year of Ascendancy at 20:39 Killed by Adowyn the worm that walks at level 31 on the 50th Dusk 123rd year of Ascendancy at 21:49 Killed by Adowyn the worm that walks at level 31 on the 50th Dusk 123rd year of Ascendancy at 23:26 |
Primary Stats
| Strength | 123 (base 60) |
| Dexterity | 12 (base 10) |
| Constitution | 26 (base 19) |
| Magic | 18 (base 10) |
| Willpower | 63 (base 60) |
| Cunning | 15 (base 10) |
Resources
| Life | -160/1013 |
| Hate | 93/100 |
| Healing Factor | 1.0811148596285 |
| Regeneration | 3.5136232937926 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +45% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Invisible | 9 |
| Stealth | 18 |
Offense: Mainhand
| Damage | 226 |
| Accuracy | 43 |
| Crit Chance | 10% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +15% |
| Acid | +6% |
| Mind | +9% |
| All | 0% |
Offense: Damage Penetration
| Acid | +10% |
| Cold | +25% |
| Fire | +10% |
| Mind | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 60.08934837382 (100%) |
| Defense | 29 |
| Ranged Defense | 34 |
| Fatigue | 0 |
| Physical Save | 45 |
| Spell Save | 37 |
| Mental Save | 40 |
Defense: Resistances
| Blight | + 18%( 70%) |
| Arcane | + 9%( 70%) |
| Mind | + 41%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 12%( 70%) |
| Temporal | + 22%( 70%) |
| Physical | + 10%( 70%) |
| Darkness | + 16%( 70%) |
| Fire | + 9%( 70%) |
| Nature | + 16%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Pinning Resistance | 30% |
| Silence Resistance | 10% |
| Confusion Resistance | 72% |
| Fear Resistance | 41% |
| Stun Resistance | 84% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 665 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 360 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 960% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cursed / Predator | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cursed / Rampage | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 2/5 |
| Cursed / Endless hunt | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lost defiler from death by Ivoriath the elder vampire. Escort: lost defiler (level 1 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by cold drake. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You failed to protect the repented thief from death by snow giant thunderer. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You abandoned worried loremaster, to death. Escort: worried loremaster (level 2 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 129. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Duathelshaper' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +4 Wil dps ---------- Mind.pwr +5 (+2 eff.) Melee Ret 4 darkness ----- def ----- Armour +3 Fatigue -6% Resists +6% nature +9% darkness Phys.save +9 (+3 eff.) Die.at -40.00 life Silence- +10% Pinning- +10% Knockbk- +20% ---------- misc Max.enc +30 A pair of boots made of leather. |
| Light source | scorching alchemist's lamp of health1.0 T3 lite [Ego] Arcane/Nature While equipped: dps ---------- Melee Ret 15 fire ----- def ----- Resists +5% fire Max.HP +48.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Elada the Cleansepain (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +3% mind Res.pen +20% mind Melee Ret 8 darkness On Hit (Melee): * 20% chance to slow global speed by 54% * 10% chance to reduce all saves and defense by 27 ----- def ----- Armour +4 Fatigue +4% Resists +8% lightning +7% temporal +6% nature +3% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | heroic iron gauntlets of the juggernaut (0 def, 5 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +2 Con ----- def ----- Armour +5 Fatigue +1% Phys.save +10 (+3 eff.) Spell.save +3 (+2 eff.) Mind.save +8 (+3 eff.) Max.HP +41.00 Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | ash totem of healing 'Gunerion' [power 200] (0/15 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: ----- def ----- Resists +6% blight +3% temporal +5% arcane Crit.chn- 15.00% Heal yourself and all friendly characters within 10 spaces for 200 Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. 100% to gain a 16% chance to evade weapon attacks for 2 turns. 100% to increase all damage by 18% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Glorinne0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +20.00% Phys.pwr +20 (+5 eff.) Dmg.mod +6% acid Res.pen +10% acid ----- def ----- Resists +4% physical HP.reg +3.00 Stun/Frz- +23% Rings make your fingers look great! |
| On fingers | Silurann the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% physical Melee Ret 2 physical ----- def ----- Resists +2% physical Mind.save +7 (+2 eff.) Confus- +21% ---------- misc Max.stam +30.00 Light +3 See.Invis +9 Rings make your fingers look great! |
| Around neck | Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+7 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | flaming voratun greatsword of massacre (77-123 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Arcane/Master Power 77.0 - 123.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit.r1 +17 fire Massive two-handed swords. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Titanic (20 def, 18 armour, 48-58 power, 320 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 48.0 - 57.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+10 eff.) Rng.Def +10 (+5 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
| Cloak | Brandpower (2 def, 4 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Res.pen +25% cold +10% fire ----- def ----- Armour +4 Defense +2 (+1 eff.) Resists +9% mind +9% blight Die.at -80.00 life Pinning- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dwarven-steel plate armour 'Cuthohad' (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Nature While equipped: Stats +1 Wil +6 Mag dps ---------- Dmg.mod +6% mind ----- def ----- Armour +11 Fatigue +22% Resists +9% temporal Crit.chn- 15.00% Max.HP +29.00 Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A suit of armour made of metal plates. |
Inventory
healing infusion of the warrior (heal 389; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 389 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 18%; physical; dur 3; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
insulating gold amulet of cunning (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun ----- def ----- Resists +17% fire +10% cold Amulets make your neck look great! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 24.62 You won the Ring of Blood trial, and this is your reward. |
steel longsword (14-20 power, 3 apr)3.0 T2 longsword 1H weapon [Normal] Power 14.0 - 19.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Sharp, long, and deadly. |
projecting vined mindstar of venom (5-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego++] Nature/Psionic Power 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Melee+ 5 acid Dmg.mod +8% acid +9% fire +9% cold +7% lightning Res.pen +6% acid ----- def ----- Resists +9% acid HP.reg +2.00 ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
steel mail armour 'Poraldatha' (2 def, 21 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Master While equipped: dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Armour +21 Defense +2 (+1 eff.) Resists +21% lightning Phys.save +21 (+7 eff.) A suit of armour made of mail. |
dwarven-steel mail armour 'Porulaith' (3 def, 24 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Dex dps ---------- Crit.mult +10.00% Dmg.mod +9% physical Res.pen +10% physical Melee Ret 4 physical ----- def ----- Armour +24 Defense +3 (+1 eff.) Fatigue +12% Resists +19% cold A suit of armour made of mail. |
dwarven-steel mail armour 'Yvaba' (13 def, 14 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Crit.mult +15.00% Melee Ret 10 physical On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +14 Defense +13 (+6 eff.) Fatigue +12% Resists +17% acid +6% fire Spell.save +18 (+7 eff.) A suit of armour made of mail. |
grounding hardened leather belt of magery1.0 T3 belt armor [Ego+] Arcane/Nature While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.crit +4% ----- def ----- Resists +7% lightning +7% temporal A belt that goes around your waist. |
Blindshaper the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid +9% darkness Acc +18 (+6 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 22% ----- def ----- Defense +2 (+1 eff.) Fatigue -5% Resists +12% mind Max.HP +65.00 ---------- misc Max.stam +18.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
138 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(120 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
ethereal alchemist's lamp of corpselight0.0 T3 lite [Ego++] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +4% Spell.pwr +10 (+6 eff.) ----- def ----- Resists +8% blight +7% darkness ---------- misc Light +6 Infravis +3 See.Invis +7 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 20 blight damage or heals 31 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Cold Iron Acorn0.0 T1 trinket misc [Plot Item] Psionic While carried: dps ---------- Mov.spd +20% Dmg.mod +12% physical ----- def ----- Resists +30% mind A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book5.0 T1 trinket misc [Plot Item] Psionic This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm totem of healing [power 116] (0/15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
piercing elven-wood totem of summon tentacle [power 305] (0/25 cooldown)2.0 T4 totem charm [Ego+] Nature Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 734 Base Damage: 334 Armor: 16 All Resist: 18 Puts all charms on 25 cooldown 100% to increase all damage penetration by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Cusred Ogre the Ogre Cursed level 27
24th Dusk 123rd year of Ascendancy at 10:57 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Cusred Ogre the Ogre Cursed level 23
76th Pyre 123rd year of Ascendancy at 12:44 see stats
Against all odds
Killed Ukruk in the ambush.By Cusred Ogre the Ogre Cursed level 27
22nd Dusk 123rd year of Ascendancy at 20:20 see stats
Bringer of Doom
Killed a Bringer of Doom.By Cusred Ogre the Ogre Cursed level 15
8th Haze 122nd year of Ascendancy at 14:28 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Cusred Ogre the Ogre Cursed level 19
1st Wintertide 123rd year of Ascendancy at 03:55 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Cusred Ogre the Ogre Cursed level 30
41st Dusk 123rd year of Ascendancy at 00:51 see stats
Earth Master
Killed Harkor'Zun.By Cusred Ogre the Ogre Cursed level 19
75th Regrowth 123rd year of Ascendancy at 09:33 see stats
Exterminator
Killed 1000 creatures.By Cusred Ogre the Ogre Cursed level 17
17th Haze 122nd year of Ascendancy at 12:39 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Cusred Ogre the Ogre Cursed level 23
76th Pyre 123rd year of Ascendancy at 08:04 see stats
Level 10
Got a character to level 10.By Cusred Ogre the Ogre Cursed level 10
34th Dusk 122nd year of Ascendancy at 02:15 see stats
Level 20
Got a character to level 20.By Cusred Ogre the Ogre Cursed level 20
75th Regrowth 123rd year of Ascendancy at 20:20 see stats
Level 30
Got a character to level 30.By Cusred Ogre the Ogre Cursed level 30
40th Dusk 123rd year of Ascendancy at 09:24 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Cusred Ogre the Ogre Cursed level 18
29th Haze 122nd year of Ascendancy at 15:21 see stats
Size is everything
Did over 1500 damage in one attack.By Cusred Ogre the Ogre Cursed level 29
39th Dusk 123rd year of Ascendancy at 18:09 see stats
Size matters
Did over 600 damage in one attack.By Cusred Ogre the Ogre Cursed level 21
5th Pyre 123rd year of Ascendancy at 23:46 see stats
That was close
Killed your target while having only 1 life left.By Cusred Ogre the Ogre Cursed level 25
21st Dusk 123rd year of Ascendancy at 12:02 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Cusred Ogre the Ogre Cursed level 23
76th Pyre 123rd year of Ascendancy at 12:44 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Cusred Ogre the Ogre Cursed level 22
61st Pyre 123rd year of Ascendancy at 23:20 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Cusred Ogre the Ogre Cursed level 22
50th Pyre 123rd year of Ascendancy at 15:14 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Cusred Ogre the Ogre Cursed level 28
36th Dusk 123rd year of Ascendancy at 10:11 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Cusred Ogre the Ogre Cursed level 19
32nd Haze 122nd year of Ascendancy at 11:28 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Cusred Ogre the Ogre Cursed level 25
21st Dusk 123rd year of Ascendancy at 13:20 see stats
Log
Adowyn the worm that walks is less vulnerable.
Adowyn the worm that walks's can be afflicted again.
Adowyn the worm that walks isn't moving as defensively anymore.
Adowyn the worm that walks casts Illuminate.
Cusred Ogre loses sight!
Something performs a melee critical strike against Cusred Ogre!
Something hits Cusred Ogre for (8 rampage shugs off), 141 light, 78 blight, 9 temporal, 55 darkness, 23 blight (307 total damage).
Cusred Ogre has shrugged off 47 damage and is ready for more.
Talent Slam is ready to use.
Epidemic from Adowyn the worm that walks hits Cusred Ogre for 39 blight damage.
Cusred Ogre receives 19 healing from Unnatural Body.
Something HEALS from blight damage!
Something hits Something for (2 flat reduction), 0 blight, 3 healing (0 total damage) [3 healing].
Something hits Cusred Ogre for (4 rampage shugs off), 0 blight (0 total damage).
Cusred Ogre uses Slam.
Cusred Ogre slams Adowyn the worm that walks!
Cusred Ogre hits Something for (18 flat reduction), 15 physical (15 total damage).
Cusred Ogre hits Something for (7 flat reduction), 0 darkness, (7 flat reduction), 0 mind (0 total damage).
Cusred Ogre is afflicted by a terrible worm rot!
Something hits Cusred Ogre for (42 rampage shugs off), 25 blight, 11 temporal, 67 darkness, 28 blight (131 total damage).
Cusred Ogre is no longer pinned.
Talent Harass Prey is ready to use.
Something HEALS from blight damage!
Something hits Something for (2 flat reduction), 0 blight, 3 healing (0 total damage) [3 healing].
Cusred Ogre receives 14 healing from Unnatural Body.
Epidemic from Adowyn the worm that walks hits Cusred Ogre for 47 blight damage.
Worm Rot from Adowyn the worm that walks hits Cusred Ogre for 48 blight, 55 acid (103 total damage).
Cusred Ogre the level 31 ogre cursed was diseased to death by Adowyn the worm that walks on level 3 of Bythel.
Adowyn the worm that walks is no longer being stalked by Cusred Ogre.

















































































