










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Items Vault 1.7.6Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Cornac |
Class | Bulwark |
Level / Exp | 9 / 77% |
Size | medium |
Lifes / Deaths | Killed by bandit at level 9 on the 64th Dusk 122nd year of Ascendancy at 14:43 / 1 |
Primary Stats
Strength | 36 (base 32) |
Dexterity | 21 (base 12) |
Constitution | 21 (base 19) |
Magic | 10 (base 10) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | -4/322 |
Stamina | 104/135 |
Healing Factor | 1.2948044672221 |
Regeneration | 4.7487562089001 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 2 |
Offense: Mainhand
Damage | 18 |
Accuracy | 34 |
Crit Chance | 4% |
APR | 1 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 10 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Physical | +12% |
Light | +10% |
Mind | +4% |
Defense: Base
Armour (hardiness) | 27.317011280365 (72.903125182002%) |
Defense | 14 |
Ranged Defense | 14 |
Fatigue | 24 |
Physical Save | 26 |
Spell Save | 10 |
Mental Save | 7 |
Defense: Resistances
Lightning | + 23%( 70%) |
Light | + 30%( 70%) |
Temporal | + 5%( 70%) |
Cold | + 6%( 70%) |
Mind | + 6%( 70%) |
Fire | + 6%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Poison Resistance | 20% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost sun paladin from death by Osidabo. Escort: lost sun paladin (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | ![]() traveler's pair of iron boots of tirelessness (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 (-) Fatigue -2% (-) Phys.save +6 (+3 eff.) (-) ---------- misc Max.enc +21 (-) Stam/turn +0.30 (-) Max.stam +11.00 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() psychokinetic pouch of iron shots (17/17, 14-16 power, 1 apr) 3.0 T1 shot ammo Reqs Dex 11 [Ego+] Psionic Power 13.5 - 16.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 (-) Crit +4.0% (-) Capacity 17 (-) Ranged+ +7(-) physical On Hit: * 20% chance to knock the target back 3 spaces and deal 15 physical damage Shots are used with slings to pummel your foes to death. |
On hands | ![]() psychic's iron gauntlets of strength (+3) (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +3(-) Str dps ---------- Phys.pwr +6 (+3 eff.) (-) Melee+ 6(-) mind Dmg.mod +4%(-) mind ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +6%(-) mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
On head | ![]() grounding iron helm of dexterity (+2) (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2(-) Dex ----- def ----- Armour +3 (-) Fatigue +5% (-) Resists +5%(-) lightning +5%(-) temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() miner's iron pickaxe (dig speed 30 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +1(-) Str ---------- misc Infravis +2 (-) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
Around waist | ![]() insulating rough leather belt 1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Resists +6%(-) fire +6%(-) cold A belt that goes around your waist. |
In main hand | ![]() Blazewar the cured leather sling 4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Rare] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% (-) Range +7 (-) Proj.spd +200% (-) While equipped: Stats +2(-) Con dps ---------- Dmg.mod +12%(-) physical Melee Ret 2(-) fire ---------- misc Reload +3 (-) Masteries +0.10(-) Wild-gift/Fungus Regenerate 60 life over 5 turns Puts all charms on 20 cooldown Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices |
Light source | ![]() Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15(-) Lite Light Burst (radius 1) Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(50 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
In off hand | ![]() iron shield (0 def, 2 armour, 11-13 power, 21.5 block) 7.0 T1 shield armor Reqs Shield usage training Str 11 [Normal] When used to Attack: Power 11.0 - 13.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% (-) Block +22 (-) While equipped: ----- def ----- Armour +2 (-) Fatigue +8% (-) ---------- misc Talents +1.00(-) Block Handheld deflection devices. Tap to cycle through comparison choices |
Main armor | ![]() impenetrable iron mail armour of lightning resistance (2 def, 10 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Master While equipped: ----- def ----- Armour +10 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resists +15%(-) lightning A suit of armour made of mail. |
Around neck | ![]() Eriregodir 0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +2(-) Dex ----- def ----- Defense +5 (+5 eff.) (-) Resists +3%(-) lightning Heal.mod +10% (-) Poison- +20% (-) Def/telep +5 (-) Res/telep +5% (-) Dur/telep +5% (-) Amulets make your neck look great! |
Inventory
![]() copper amulet of constitution (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +0(-2) Dex +2 Con ----- def ----- Defense +0 (+0 eff.) (-5 (-5 eff.)) Resists +0%(-3%) lightning Heal.mod +0% (-10%) Poison- +0% (-20%) Def/telep +0 (-5) Res/telep +0% (-5%) Dur/telep +0% (-5%) Amulets make your neck look great! |
![]() 0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
![]() steel greatmaul (30-44 power, 2 apr) 5.0 T2 greatmaul 2H weapon Reqs Str 16 [Normal] Power 29.5 - 44.2(+29.5 - +44.2) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% (-) Range +0 (-7) Proj.spd +0% (-200%) While equipped: Stats +0(-2) Con dps ---------- Dmg.mod +0%(-12%) physical Melee Ret 0(-2) fire ---------- misc Reload +0 (-3) Masteries +0.00(-0.10) Wild-gift/Fungus Massive two-handed mauls. Tap to cycle through comparison choices |
![]() acidic steel greatsword of phasing (22-35 power, 9 apr) 3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego] Arcane Power 22.0 - 35.2(+22.0 - +35.2) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +3.0% Atk.spd 100% (-) Range +0 (-7) Proj.spd +0% (-200%) Phasing +16% On Crit: + Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats +0(-2) Con dps ---------- Dmg.mod +0%(-12%) physical Melee Ret 0(-2) fire ---------- misc Reload +0 (-3) Masteries +0.00(-0.10) Wild-gift/Fungus Massive two-handed swords. Tap to cycle through comparison choices |
![]() acidic iron waraxe (10-14 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Arcane Power 10.0 - 14.0(+10.0 - +14.0) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% (-) Range +0 (-7) Proj.spd +0% (-200%) On Crit: + Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats +0(-2) Con dps ---------- Dmg.mod +0%(-12%) physical Melee Ret 0(-2) fire ---------- misc Reload +0 (-3) Masteries +0.00(-0.10) Wild-gift/Fungus One-handed war axes. Tap to cycle through comparison choices |
![]() steel plate armour of cold resistance (0 def, 9 armour) 17.0 T2 massive armor Reqs Massive armour training Str 28 [Ego] Master While equipped: ----- def ----- Armour +9 (-1) Defense +0 (+0 eff.) (-2 (-2 eff.)) Fatigue +22% (+10%) Resists +0%(-15%) lightning +15% cold A suit of armour made of metal plates. |
![]() rough leather belt 1.0 T1 belt armor [Normal] While equipped: ----- def ----- Resists +0%(-6%) fire +0%(-6%) cold A belt that goes around your waist. |
![]() dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3(-) Str dps ---------- Phys.pwr +8 (+4 eff.) (+2 (+1 eff.)) Melee+ 0(-6) mind Dmg.mod +0%(-4%) mind ----- def ----- Armour +2 (+1) Fatigue +3% (+2%) Resists +0%(-6%) mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Log
--------------------------------
Osidabo performs a melee critical strike against Thief!
Osidabo hits Thief for 64 physical, 3 mind, 16 light, 3 mind (86 total damage).
Osidabo hits Bandit for 5 mind damage.
Osidabo hits Bandit for 15 light, 3 mind (17 total damage).
Osidabo hits Something for 15 light, 3 mind (17 total damage).
Osidabo feels pain again.
Osidabo stops regenerating health quickly.
Deadly Poison from Thief hits Osidabo for 19 nature damage.
Thief hits Osidabo for 5 physical, 3 fire, 2 physical, 2 light (13 total damage).
Melee retaliation hits Thief for 2 fire, 2 fire (4 total damage).
--------------------------------
Shield Pummel is still on cooldown for 3 turns.
Osidabo hits Thief for 49 physical damage.
Osidabo killed Thief!
Deadly Poison from Thief hits Osidabo for 52 nature damage.
Deadly Poison from Thief hits Osidabo for 52 nature damage.
--------------------------------
Talent Shield Pummel is ready to use.
Deadly Poison from Thief hits Osidabo for 52 nature damage.
--------------------------------
Talent Infusion: Regeneration is ready to use.
Talent Block is ready to use.
Deadly Poison from Thief hits Osidabo for 52 nature damage.
--------------------------------
Osidabo uses Infusion: Regeneration.
Osidabo starts regenerating health quickly.
Bandit hits Osidabo for 11 physical damage.
Melee retaliation hits Bandit for 2 fire, 2 fire (4 total damage).
Osidabo the level 9 cornac bulwark was sliced to death by a bandit on level 2 of Old Forest.