









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Yeek |
Class | Mindslayer |
Level / Exp | 33 / 65% |
Size | small |
Lifes / Deaths | Killed by Adunne the elven warrior at level 33 on the 34th Pyre 123rd year of Ascendancy at 03:31 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 36 (base 21) |
Dexterity | 20 (base 10) |
Constitution | 29 (base 10) |
Magic | 22 (base 10) |
Willpower | 94 (base 60) |
Cunning | 69 (base 60) |
Resources
Life | -36/584 |
Equilibrium | 30 |
Psi | 162/263 |
Healing Factor | 1.3024687383468 |
Regeneration | 8.1404296146677 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +33.600000000001% |
Spell | 0% |
Global | +104% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 6 |
See Stealth | 75.231280819614 |
See Invisible | 70.231280819614 |
Offense: Mainhand
Damage | 90 |
Accuracy | 46 |
Crit Chance | 36% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10.5 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 68 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Fire | +20% |
Mind | +24% |
Physical | +5% |
Cold | +15% |
All | 0% |
Offense: Damage Penetration
Blight | +5% |
Lightning | +10% |
Mind | +10% |
Cold | +26% |
Defense: Base
Armour (hardiness) | 51.294677480404 (61.385203934449%) |
Defense | 22 |
Ranged Defense | 22 |
Fatigue | 16 |
Physical Save | 26 |
Spell Save | 35 |
Mental Save | 45 |
Defense: Resistances
Acid | + 32%( 70%) |
Blight | + 63%( 70%) |
Physical | + 23%( 70%) |
Cold | + 61%( 70%) |
All | + 15%( 70%) |
Darkness | + 15%( 70%) |
Light | + 17%( 70%) |
Lightning | + 32%( 70%) |
Fire | + 47%( 70%) |
Nature | + 57%( 70%) |
Defense: Immunities
Stun Resistance | 46% |
Silence Resistance | 34% |
Instadeath Resistance | 100% |
Confusion Resistance | 69% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 508% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 178 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
Psionic / Absorption | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Psionic / Kinetic mastery | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Psionic / Augmented striking | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Psionic / Voracity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Psionic / Psi-fighting | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Psionic / Feedback | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you gained talent category Psionic / Feedback (at mastery 1.00). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 203. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed giant spider spinneret. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed honey tree root. * You've found the needed vial of squid ink. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed hummerhorn wing. * You've found the needed orc heart. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | ![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Quiver | ![]() Pouch of the Subconscious (20/20, 165% power, 15 apr) 3.0 T4 shot ammo Reqs Dex 28 [Unique] Psionic Power 165% Range: 1.2x Uses 10% Wil, 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 (-) Crit +10.0% (-) Capacity 20 (-) Ranged+ +25(-) mind +30(-) mind slow On Hit: * 50% chance to reload 1 ammo You find yourself constantly fighting an urge to handle this strange pouch of shot. |
Light source | ![]() Blazesquall 1.0 T3 lite [Random Unique] Nature/Psionic While equipped: Stats +2(-) Con +3(-) Wil dps ---------- Phys.crit +4.0% (-) Crit.mult +13.00% (-) Phys.pwr +7 (+3 eff.) (-) Dmg.mod +9%(-) mind +15%(-) fire ----- def ----- Resists +8%(-) blight +6%(-) fire Mind.save +9 (+3 eff.) (-) HP.reg +5.00 (-) ---------- misc Light +4 (-) See.Stealth +10 (-) See.Invis +5 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() hardened leather cap 'Layathra' (0 def, 3 armour) 2.0 T3 head armor [Rare] Nature While equipped: Stats +5(-) Str +4(-) Wil dps ---------- Phys.pwr +8 (+3 eff.) (-) Mind.pwr +20 (+5 eff.) (-) Melee+ 0(-20) item expose Dmg.mod +12%(-) mind Melee Ret 8(-) mind On Hit (Melee): * 20% chance to reduce all saves and defense by 38 ----- def ----- Armour +3 (-) Fatigue +3% (-) Resists +10%(-) physical Phys.save +10 (+5 eff.) (-) ---------- misc Max.psi +20.00 (-) A cap made of leather. |
On feet | ![]() pair of rough leather boots 'Gleamriver' (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Mind.pwr +30 (+8 eff.) (-) Melee+ 0(-20) item manaburn arcane Melee Ret 2(-) mind On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +1 (-) Resists +6%(-) fire +3%(-) light +9%(-) cold ---------- misc Equi/ret +0.04 (-) A pair of boots made of leather. |
Tool | ![]() Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5(-) Lck ----- def ----- Defense +5 (+2 eff.) (-) ---------- misc T.Disarm +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() Vargh Redemption 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4(-) Wil +6(-) Con dps ---------- Dmg.mod +15%(-) cold ----- def ----- Resists +10%(-) nature +25%(-) cold ---------- misc Max.mana +20.00 (-) Max.stam +20.00 (-) Max.psi +20.00 (-) Max.Air +50.00 (-) Summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 22.36 cold and 20.42 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 51 power out of 60/60 This azure ring seems to be always moist to the touch. Tap to cycle through comparison choices |
On fingers | ![]() copper ring of perseverance 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +0(-4) Wil +0(-6) Con dps ---------- Dmg.mod +0%(-15%) cold ----- def ----- Resists +0%(-10%) nature +0%(-25%) cold HP.reg +1.00 Stun/Frz- +22% ---------- misc Max.mana +0.00 (-20.00) Max.stam +0.00 (-20.00) Max.psi +0.00 (-20.00) Max.Air +0.00 (-50.00) Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | ![]() Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) (-) Melee+ 5(-) mind Ranged+ 5(-) mind ---------- misc See.Stealth +10 (-) See.Invis +10 (-) Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | ![]() Startrencher the dwarven-steel greatmaul (168% power, 2 apr) 5.0 T3 greatmaul 2H weapon Reqs Str 24 [Random Unique] Nature/Master Power 168% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 (-) Crit +1.5% (-) Atk.spd 100% (-) Melee+ +8(-) blight On Hit.r1 +12(-) blight On Crit.r2 +20(-) lightning +16(-) cold On Crit: * Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +7(-) Str +9(-) Dex +12(-) Mag +9(-) Wil +5(-) Cun +12(-) Con dps ---------- Phys.crit +12.0% (-) Phys.pwr +12 (+4 eff.) (-) Mov.spd +33% (-) Res.pen +10%(-) lightning +16%(-) cold +5%(-) blight Melee Ret 4(-) light ----- def ----- Resists +3%(-) blight Massive two-handed mauls. Tap to cycle through comparison choices |
On hands | ![]() dwarven-steel gauntlets 'Blizzardstinger' (0 def, 8 armour) 1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Disrupt While equipped: dps ---------- Phys.pwr +6 (+2 eff.) (-) Melee+ 7(-) physical 8(-) fire Dmg.mod +5%(-) fire +3%(-) mind +5%(-) physical Res.pen +10%(-) mind +10%(-) cold Acc +4 (+1 eff.) (-) Apr +10 (-) Melee Ret 4(-) mind ----- def ----- Armour +8 (-) Fatigue +3% (-) Resists +6%(-) blight +6%(-) fire Spell.save +10 (+5 eff.) (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Around waist | ![]() Girdle of the Calm Waters 1.0 T2 belt armor [Unique] Nature While equipped: Stats +3(-) Wil ----- def ----- Resists +20%(-) blight +20%(-) cold +20%(-) nature Heal.mod +15% (-) A belt rumoured to have been worn by the Conclave healers. |
Cloak | ![]() Xalewen the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1(-) Str dps ---------- Crit.mult +10.00% (-) Mind.pwr +5 (+1 eff.) (-) Acc +10 (+4 eff.) (-) ----- def ----- Defense +1 (+0 eff.) (-) Max.HP +32.00 (-) ---------- misc Psi/ret +0.04 (-) Max.psi +30.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Scale Mail of Kroltar (10 def, 18 armour) 14.0 T5 heavy armor Reqs Heavy armour training Str 38 [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5(-) Str +3(-) Dex +4(-) Con ----- def ----- Armour +18 (-) Defense +10 (+7 eff.) (-) Fatigue +16% (-) Resists +20%(-) acid +20%(-) blight +20%(-) fire +20%(-) nature +20%(-) lightning Max.HP +120.00 (-) Devouring Flame: Level 4.5 Pwr.cost 43 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 57.52 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
![]() healing infusion of the duelist (heal 80; cd 10) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 80 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() healing infusion of the duelist (heal 110; cd 10) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 110 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() healing infusion of the sneak (heal 178; cd 10) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 178 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() movement infusion of the duelist (speed 612%; cd 9) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 612% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() movement infusion of the duelist (speed 462%; cd 9) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 462% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() movement infusion of the titan (speed 592%; cd 11) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 592% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() movement infusion of the titan (speed 687%; cd 12) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 687% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 354 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 367 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() wild infusion of the duelist (res 21%; mental; dur 4; cd 13) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() wild infusion of the sneak (res 31%; physical; dur 4; cd 15) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 31% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() restful copper amulet 0.1 T1 amulet jewelry [Ego] Master While equipped: dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-1 eff.)) Melee+ 0(-5) mind Ranged+ 0(-5) mind ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc See.Stealth +0 (-10) See.Invis +0 (-10) Amulets make your neck look great! |
![]() Shard of Insanity 0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) (+3 (+1 eff.)) Melee+ 0(-5) mind 5% confusion Ranged+ 0(-5) mind Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+12 eff.) Confus- -100% ---------- misc See.Stealth +0 (-10) See.Invis +0 (-10) On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
![]() copper ring of corrosion (+20%) 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +0(-4) Wil +0(-6) Con dps ---------- Dmg.mod +10% acid +0%(-15%) cold ----- def ----- Resists +20% acid +0%(-25%) cold +0%(-10%) nature ---------- misc Max.mana +0.00 (-20.00) Max.stam +0.00 (-20.00) Max.psi +0.00 (-20.00) Max.Air +0.00 (-50.00) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() mule's copper ring of time (+10%) 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +0(-4) Wil +0(-6) Con dps ---------- Dmg.mod +0%(-15%) cold +10% temporal ----- def ----- Fatigue -4% Resists +10% temporal +0%(-10%) nature +0%(-25%) cold ---------- misc Max.enc +21 Max.mana +0.00 (-20.00) Max.stam +0.00 (-20.00) Max.psi +0.00 (-20.00) Max.Air +0.00 (-50.00) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() rogue's copper ring of tenacity 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +0(-4) Wil +3 Cun +0(-6) Con dps ---------- Dmg.mod +0%(-15%) cold ----- def ----- Defense +6 (+3 eff.) Resists +0%(-10%) nature +0%(-25%) cold Max.HP +21.00 Disarm- +23% Pinning- +23% Knockbk- +21% ---------- misc Max.mana +0.00 (-20.00) Max.stam +0.00 (-20.00) Max.psi +0.00 (-20.00) Max.Air +0.00 (-50.00) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() Malitar 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +0(-4) Wil +0(-6) Con dps ---------- Dmg.mod +24% mind +0%(-15%) cold Res.pen +25% mind Melee Ret 6 mind ----- def ----- Resists +12%(+2%) nature +0%(-25%) cold Max.HP +32.00 Disarm- +28% Pinning- +27% Knockbk- +24% ---------- misc Max.mana +0.00 (-20.00) Max.stam +0.00 (-20.00) Max.psi +0.00 (-20.00) Max.Air +0.00 (-50.00) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() Bethakira the gold ring 0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +0(-4) Wil +7(+1) Con dps ---------- Dmg.mod +0%(-15%) cold Res.pen +10% temporal ----- def ----- Defense +10 (+5 eff.) Resists +0%(-25%) cold +6% darkness +0%(-10%) nature Phys.save +32 (+15 eff.) Mind.save +6 (+2 eff.) Heal.mod +20% Cut- +20% Confus- +20% ---------- misc Max.mana +0.00 (-20.00) Max.stam +0.00 (-20.00) Max.psi +0.00 (-20.00) Max.Air +0.00 (-50.00) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() gladiator's gold ring 0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +6 Str +0(-4) Wil +5(-1) Con dps ---------- Phys.pwr +7 (+2 eff.) Dmg.mod +0%(-15%) cold ----- def ----- Resists +0%(-10%) nature +0%(-25%) cold ---------- misc Max.mana +0.00 (-20.00) Max.stam +0.00 (-20.00) Max.psi +0.00 (-20.00) Max.Air +0.00 (-50.00) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() gold ring 0.1 T3 ring jewelry [Normal] While equipped: Stats +0(-4) Wil +0(-6) Con dps ---------- Dmg.mod +0%(-15%) cold ----- def ----- Resists +0%(-10%) nature +0%(-25%) cold ---------- misc Max.mana +0.00 (-20.00) Max.stam +0.00 (-20.00) Max.psi +0.00 (-20.00) Max.Air +0.00 (-50.00) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() gladiator's stralite ring of luminosity 0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +7 Str +5 Mag +0(-4) Wil +6(-) Con dps ---------- Phys.pwr +9 (+3 eff.) Melee+ 22 light Ranged+ 21 light Dmg.mod +14% light +0%(-15%) cold ----- def ----- Resists +0%(-10%) nature +0%(-25%) cold ---------- misc Max.mana +0.00 (-20.00) Max.stam +0.00 (-20.00) Max.psi +0.00 (-20.00) Max.Air +0.00 (-50.00) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() Lisota the Thunderobeisance (150% power, 5 apr, fire element) 5.0 T4 staff 2H weapon Reqs Mag 35 [Random Unique] Arcane/Master Power 150% (-18%) Range: 1.2x (-0.3x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 (+3) Crit +4.5% (+3.0%) Atk.spd 100% (-) Melee+ +0(-8) blight On Hit.r1 +0(-12) blight On Crit.r2 +0(-20) lightning +0(-16) cold On Crit: - Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +0(-7) Str +0(-9) Dex +0(-12) Mag +0(-9) Wil +0(-5) Cun +0(-12) Con dps ---------- Phys.crit +0.0% (-12.0%) Spell.crit +14% Crit.mult +15.00% Phys.pwr +0 (+0 eff.) (-12 (-4 eff.)) Spell.pwr +12 (+3 eff.) Mov.spd +0% (-33%) Dmg.mod +9% lightning +25% fire +9% nature Res.pen +25%(+15%) lightning +12% fire +0%(-5%) blight +0%(-16%) cold Melee Ret 2 nature 0(-4) light ----- def ----- Resists +0%(-3%) blight ---------- misc Mana/turn +0.30 Max.mana +54.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
![]() infernal elven-wood magestaff of greater warding (150% power, 5 apr, fire element) 5.0 T4 staff 2H weapon Reqs Mag 35 [Ego++] Arcane Power 150% (-18%) Range: 1.2x (-0.3x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 (+3) Crit +4.5% (+3.0%) Atk.spd 100% (-) Melee+ +0(-8) blight On Hit.r1 +0(-12) blight On Crit.r2 +0(-20) lightning +0(-16) cold On Crit: - Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +0(-7) Str +0(-9) Dex +0(-12) Mag +0(-9) Wil +0(-5) Cun +0(-12) Con dps ---------- Phys.crit +0.0% (-12.0%) Spell.crit +4% Crit.mult +18.00% Phys.pwr +0 (+0 eff.) (-12 (-4 eff.)) Spell.pwr +18 (+4 eff.) Mov.spd +0% (-33%) Melee+ 23 fire Dmg.mod +25% fire Res.pen +0%(-10%) lightning +0%(-16%) cold +0%(-5%) blight Melee Ret 0(-4) light ----- def ----- Armour +11 Defense +9 (+5 eff.) Resists +0%(-3%) blight ---------- misc See.Invis +10 Wards +3 fire Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
![]() potent elven-wood magestaff of might (158% power, 5 apr, arcane element) 5.0 T4 staff 2H weapon Reqs Mag 35 [Ego] Arcane Power 158% (-10%) Range: 1.2x (-0.3x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 (+3) Crit +4.5% (+3.0%) Atk.spd 100% (-) Melee+ +0(-8) blight On Hit.r1 +0(-12) blight On Crit.r2 +0(-20) lightning +0(-16) cold On Crit: - Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +0(-7) Str +0(-9) Dex +0(-12) Mag +0(-9) Wil +0(-5) Cun +0(-12) Con dps ---------- Phys.crit +0.0% (-12.0%) Spell.crit +12% Phys.pwr +0 (+0 eff.) (-12 (-4 eff.)) Spell.pwr +16 (+4 eff.) Mov.spd +0% (-33%) Dmg.mod +32% arcane Res.pen +0%(-10%) lightning +0%(-16%) cold +0%(-5%) blight Melee Ret 0(-4) light ----- def ----- Resists +0%(-3%) blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
![]() iron battleaxe of erosion (136% power, 1 apr) 3.0 T1 battleaxe 2H weapon Reqs Str 11 [Ego] Nature Power 136% (-32%) Range: 1.5x (+0.0x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 (-1) Crit +4.5% (+3.0%) Atk.spd 100% (-) Melee+ +7 nature +0(-8) blight On Hit.r1 +0(-12) blight On Crit.r2 +0(-20) lightning +0(-16) cold On Crit: - Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +0(-7) Str +0(-9) Dex +0(-12) Mag +0(-9) Wil +0(-5) Cun +0(-12) Con dps ---------- Phys.crit +0.0% (-12.0%) Phys.pwr +0 (+0 eff.) (-12 (-4 eff.)) Mov.spd +0% (-33%) Res.pen +0%(-10%) lightning +0%(-16%) cold +0%(-5%) blight Melee Ret 0(-4) light ----- def ----- Resists +0%(-3%) blight Massive two-handed battleaxes. Tap to cycle through comparison choices |
![]() Taintzephyr, the steel battleaxe (146% power, 2 apr) 3.0 T2 battleaxe 2H weapon Reqs Str 16 [Random Unique] Arcane/Master/Psionic Power 146% (-22%) Range: 1.5x (+0.0x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-) Crit +5.0% (+3.5%) Atk.spd 100% (-) Melee+ +10 light +0(-8) blight Against +12% Undead On Hit.r1 +4(-8) blight +8 nature On Crit.r2 +0(-20) lightning +0(-16) cold On Hit: + Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: - Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +0(-7) Str +0(-9) Dex +0(-12) Mag +0(-9) Wil +0(-5) Cun +0(-12) Con dps ---------- Phys.crit +0.0% (-12.0%) Phys.pwr +0 (+0 eff.) (-12 (-4 eff.)) Mov.spd +0% (-33%) Res.pen +0%(-10%) lightning +0%(-16%) cold +5% nature +0%(-5%) blight Acc +10 (+3 eff.) Melee Ret 0(-4) light ----- def ----- Defense +7 (+4 eff.) Resists +6%(+3%) blight Disarm- +28% Massive two-handed battleaxes. Tap to cycle through comparison choices |
![]() balanced steel battleaxe (145% power, 2 apr) 3.0 T2 battleaxe 2H weapon Reqs Str 16 [Ego] Master Power 145% (-23%) Range: 1.5x (+0.0x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-) Crit +5.0% (+3.5%) Atk.spd 100% (-) Melee+ +0(-8) blight On Hit.r1 +0(-12) blight On Crit.r2 +0(-20) lightning +0(-16) cold On Crit: - Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +0(-7) Str +0(-9) Dex +0(-12) Mag +0(-9) Wil +0(-5) Cun +0(-12) Con dps ---------- Phys.crit +0.0% (-12.0%) Phys.pwr +0 (+0 eff.) (-12 (-4 eff.)) Mov.spd +0% (-33%) Res.pen +0%(-10%) lightning +0%(-16%) cold +0%(-5%) blight Acc +12 (+4 eff.) Melee Ret 0(-4) light ----- def ----- Defense +7 (+4 eff.) Resists +0%(-3%) blight Disarm- +28% Massive two-handed battleaxes. Tap to cycle through comparison choices |
![]() dwarven-steel battleaxe 'Sunstreaker' (156% power, 2 apr) 3.0 T3 battleaxe 2H weapon Reqs Str 24 [Random Unique] Arcane/Master Power 156% (-12%) Range: 1.5x (+0.0x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-) Crit +6.5% (+5.0%) Atk.spd 100% (-) Melee+ +14(+6) blight On Hit.r1 +0(-12) blight On Crit.r2 +0(-20) lightning +12 temporal +0(-16) cold On Hit: * 19% chance to reduce strength, dexterity, and constitution by 6 + 25% chance for lightning to strike from the target to a second target dealing 15 damage On Crit: - Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% + Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +0(-7) Str +0(-9) Dex +0(-12) Mag +0(-9) Wil +0(-5) Cun +0(-12) Con dps ---------- Phys.crit +7.0% (-5.0%) Phys.pwr +10 (+3 eff.) (-2 (-1 eff.)) Mov.spd +0% (-33%) Dmg.mod +9% light Res.pen +0%(-10%) lightning +0%(-16%) cold +0%(-5%) blight Melee Ret 4(-) light ----- def ----- Resists +0%(-3%) blight Massive two-handed battleaxes. Tap to cycle through comparison choices |
![]() Bill's Tree Trunk (156% power, 7 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Power 156% (-12%) Range: 1.7x (+0.2x) Uses 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 (+5) Crit +1.5% (-) Atk.spd 100% (-) Melee+ +0(-8) blight On Hit.r1 +0(-12) blight On Crit.r2 +0(-20) lightning +0(-16) cold On Crit: - Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +0(-7) Str +0(-9) Dex +0(-12) Mag +0(-9) Wil +0(-5) Cun +0(-12) Con dps ---------- Phys.crit +0.0% (-12.0%) Phys.pwr +0 (+0 eff.) (-12 (-4 eff.)) Mov.spd +0% (-33%) Res.pen +0%(-10%) lightning +0%(-16%) cold +0%(-5%) blight Melee Ret 0(-4) light ----- def ----- Resists +0%(-3%) blight Shattering Blow: Level 3.5 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 138% damage. If the attack hits, the target's armour and saves are reduced by 18 for 7 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 64% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! Tap to cycle through comparison choices |
![]() iron greatmaul of phasing (139% power, 10 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 11 [Ego] Arcane Power 139% (-29%) Range: 1.5x (+0.0x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 (+8) Crit +0.5% (-1.0%) Atk.spd 100% (-) Phasing +14% Melee+ +0(-8) blight On Hit.r1 +0(-12) blight On Crit.r2 +0(-20) lightning +0(-16) cold On Crit: - Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +0(-7) Str +0(-9) Dex +0(-12) Mag +0(-9) Wil +0(-5) Cun +0(-12) Con dps ---------- Phys.crit +0.0% (-12.0%) Phys.pwr +0 (+0 eff.) (-12 (-4 eff.)) Mov.spd +0% (-33%) Res.pen +0%(-10%) lightning +0%(-16%) cold +0%(-5%) blight Melee Ret 0(-4) light ----- def ----- Resists +0%(-3%) blight Massive two-handed mauls. Tap to cycle through comparison choices |
![]() Smoldermonster the steel greatmaul (158% power, 2 apr) 5.0 T2 greatmaul 2H weapon Reqs Str 16 [Random Unique] Arcane/Master/Psionic Power 158% (-10%) Range: 1.5x (+0.0x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 (-) Crit +1.0% (-0.5%) Atk.spd 100% (-) Melee+ +0(-8) blight On Hit.r1 +0(-12) blight +8 fire On Crit.r2 +0(-20) lightning +4 fire +0(-16) cold On Hit: + 25% chance for lightning to strike from the target to a second target dealing 15 damage + Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: - Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +0(-7) Str +0(-9) Dex +0(-12) Mag +0(-9) Wil +0(-5) Cun +0(-12) Con dps ---------- Phys.crit +0.0% (-12.0%) Phys.pwr +0 (+0 eff.) (-12 (-4 eff.)) Mov.spd +0% (-33%) Res.pen +0%(-10%) lightning +0%(-16%) cold +0%(-5%) blight Acc +9 (+3 eff.) Melee Ret 0(-4) light 4 fire ----- def ----- Defense +10 (+5 eff.) Resists +0%(-3%) blight +3% fire +6% mind Disarm- +28% Massive two-handed mauls. Tap to cycle through comparison choices |
![]() Uraroddagrim (166% power, 2 apr) 5.0 T3 greatmaul 2H weapon Reqs Str 24 [Rare] Nature Power 166% (-2%) Range: 1.5x (+0.0x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 (-) Crit +1.5% (-) Atk.spd 100% (-) Melee+ +0(-8) blight On Hit.r1 +0(-12) blight On Crit.r2 +0(-20) lightning +62 fire +0(-16) cold On Crit: - Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +0(-7) Str +0(-9) Dex +0(-12) Mag +0(-9) Wil +0(-5) Cun +0(-12) Con dps ---------- Phys.crit +0.0% (-12.0%) Phys.pwr +0 (+0 eff.) (-12 (-4 eff.)) Mind.pwr +30 (+7 eff.) All.spd +8% Mov.spd +0% (-33%) Dmg.mod +12% mind Res.pen +0%(-10%) lightning +19% fire +0%(-5%) blight +0%(-16%) cold Melee Ret 0(-4) light On Hit (Melee): * 20% chance to slow global speed by 67% * 20 arcane resource burn ----- def ----- Resists +0%(-3%) blight Heal.mod +10% Poison- +10% ---------- misc Psi/ret +0.08 Massive two-handed mauls. Tap to cycle through comparison choices |
![]() balanced iron greatsword of massacre (144% power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Ego] Master Power 144% (-23%) Range: 1.6x (+0.1x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 (-1) Crit +2.5% (+1.0%) Atk.spd 100% (-) Melee+ +0(-8) blight On Hit.r1 +0(-12) blight On Crit.r2 +0(-20) lightning +0(-16) cold On Crit: - Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +0(-7) Str +0(-9) Dex +0(-12) Mag +0(-9) Wil +0(-5) Cun +0(-12) Con dps ---------- Phys.crit +0.0% (-12.0%) Phys.pwr +0 (+0 eff.) (-12 (-4 eff.)) Mov.spd +0% (-33%) Res.pen +0%(-10%) lightning +0%(-16%) cold +0%(-5%) blight Acc +9 (+3 eff.) Melee Ret 0(-4) light ----- def ----- Defense +9 (+5 eff.) Resists +0%(-3%) blight Disarm- +32% Massive two-handed swords. Tap to cycle through comparison choices |
![]() iron greatsword (136% power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Normal] Power 136% (-32%) Range: 1.6x (+0.1x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 (-1) Crit +2.5% (+1.0%) Atk.spd 100% (-) Melee+ +0(-8) blight On Hit.r1 +0(-12) blight On Crit.r2 +0(-20) lightning +0(-16) cold On Crit: - Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +0(-7) Str +0(-9) Dex +0(-12) Mag +0(-9) Wil +0(-5) Cun +0(-12) Con dps ---------- Phys.crit +0.0% (-12.0%) Phys.pwr +0 (+0 eff.) (-12 (-4 eff.)) Mov.spd +0% (-33%) Res.pen +0%(-10%) lightning +0%(-16%) cold +0%(-5%) blight Melee Ret 0(-4) light ----- def ----- Resists +0%(-3%) blight Massive two-handed swords. Tap to cycle through comparison choices |
![]() iron greatsword (135% power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Normal] Power 135% (-32%) Range: 1.6x (+0.1x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 (-1) Crit +2.5% (+1.0%) Atk.spd 100% (-) Melee+ +0(-8) blight On Hit.r1 +0(-12) blight On Crit.r2 +0(-20) lightning +0(-16) cold On Crit: - Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +0(-7) Str +0(-9) Dex +0(-12) Mag +0(-9) Wil +0(-5) Cun +0(-12) Con dps ---------- Phys.crit +0.0% (-12.0%) Phys.pwr +0 (+0 eff.) (-12 (-4 eff.)) Mov.spd +0% (-33%) Res.pen +0%(-10%) lightning +0%(-16%) cold +0%(-5%) blight Melee Ret 0(-4) light ----- def ----- Resists +0%(-3%) blight Massive two-handed swords. Tap to cycle through comparison choices |
![]() Islaldassra (172% power, 2 apr) 3.0 T3 greatsword 2H weapon Reqs Str 24 [Random Unique] Nature/Master Power 172% (+3%) Range: 1.6x (+0.1x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (-) Crit +4.5% (+3.0%) Atk.spd 100% (-) Melee+ +10 nature +0(-8) blight On Hit.r1 +0(-12) blight On Crit.r2 +0(-20) lightning +0(-16) cold On Crit: - Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +5(-2) Str +0(-9) Dex +0(-12) Mag +7(-2) Wil +0(-5) Cun +10(-2) Con dps ---------- Phys.crit +2.0% (-10.0%) Phys.pwr +0 (+0 eff.) (-12 (-4 eff.)) Mov.spd +0% (-33%) Res.pen +0%(-10%) lightning +0%(-16%) cold +0%(-5%) blight Melee Ret 0(-4) light ----- def ----- Defense +10 (+5 eff.) Resists +0%(-3%) blight Max.HP +56.00 Massive two-handed swords. Tap to cycle through comparison choices |
![]() quick dwarven-steel greatsword of amnesia (158% power, 2 apr) 3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego++] Master/Psionic Power 158% (-9%) Range: 1.6x (+0.1x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (-) Crit +3.5% (+2.0%) Atk.spd 100% (-) Melee+ +0(-8) blight On Hit.r1 +0(-12) blight On Crit.r2 +0(-20) lightning +0(-16) cold On Hit: + 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) On Crit: - Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +0(-7) Str +5(-4) Dex +0(-12) Mag +0(-9) Wil +0(-5) Cun +0(-12) Con dps ---------- Phys.crit +0.0% (-12.0%) Phys.pwr +0 (+0 eff.) (-12 (-4 eff.)) Mov.spd +0% (-33%) Phys.spd +10% Res.pen +0%(-10%) lightning +0%(-16%) cold +0%(-5%) blight Acc +14 (+5 eff.) Melee Ret 0(-4) light ----- def ----- Resists +0%(-3%) blight Massive two-handed swords. Tap to cycle through comparison choices |
![]() enhanced stralite greatsword of crippling (178% power, 3 apr) 3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego++] Nature/Master Power 178% (+10%) Range: 1.6x (+0.1x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 (+1) Crit +4.5% (+3.0%) Atk.spd 100% (-) Melee+ +0(-8) blight On Hit.r1 +0(-12) blight On Crit.r2 +0(-20) lightning +0(-16) cold On Crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% - Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +10(+3) Str +9(-) Dex +10(-2) Mag +10(+1) Wil +6(+1) Cun +13(+1) Con dps ---------- Phys.crit +7.0% (-5.0%) Phys.pwr +0 (+0 eff.) (-12 (-4 eff.)) Mov.spd +0% (-33%) Res.pen +0%(-10%) lightning +0%(-16%) cold +0%(-5%) blight Melee Ret 0(-4) light ----- def ----- Resists +0%(-3%) blight Massive two-handed swords. Tap to cycle through comparison choices |
![]() thought-forged stralite greatsword of shearing (178% power, 3 apr) 3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego+] Master/Psionic Power 178% (+10%) Range: 1.6x (+0.1x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 (+1) Crit +4.5% (+3.0%) Atk.spd 100% (-) Melee+ +0(-8) blight +20 mind On Hit.r1 +0(-12) blight On Crit.r2 +0(-20) lightning +0(-16) cold On Hit: * 14% chance to reduce all saves and defense by 38 On Crit: - Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +0(-7) Str +0(-9) Dex +0(-12) Mag +6(-3) Wil +5(-) Cun +0(-12) Con dps ---------- Phys.crit +0.0% (-12.0%) Phys.pwr +0 (+0 eff.) (-12 (-4 eff.)) Mov.spd +0% (-33%) Res.pen +0%(-10%) lightning +0%(-16%) cold +0%(-5%) blight +12% all Acc +24 (+8 eff.) Apr +13 Melee Ret 0(-4) light ----- def ----- Resists +0%(-3%) blight Massive two-handed swords. Tap to cycle through comparison choices |
![]() caustic voratun longsword of erosion (170% power, 6 apr) 3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Nature Power 170% (+1%) Range: 1.4x (-0.1x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 (+4) Crit +5.0% (+3.5%) Atk.spd 100% (-) Melee+ +11 nature +0(-8) blight On Hit.r1 +0(-12) blight On Crit.r2 +21 acid +0(-16) cold +39 nature +0(-20) lightning On Crit: - Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +0(-7) Str +0(-9) Dex +0(-12) Mag +0(-9) Wil +0(-5) Cun +0(-12) Con dps ---------- Phys.crit +0.0% (-12.0%) Phys.pwr +0 (+0 eff.) (-12 (-4 eff.)) Mov.spd +0% (-33%) Res.pen +6% acid +0%(-5%) blight +0%(-16%) cold +17% nature +0%(-10%) lightning Apr +8 Melee Ret 0(-4) light ----- def ----- Resists +0%(-3%) blight Sharp, long, and deadly. Tap to cycle through comparison choices |
![]() Tempestrage (132% power, 3 apr) 3.0 T2 mace 1H weapon Reqs Str 16 [Random Unique] Arcane/Master Power 132% (-36%) Range: 1.4x (-0.1x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 (+1) Crit +1.0% (-0.5%) Atk.spd 100% (-) Melee+ +0(-8) blight On Hit.r1 +0(-12) blight On Crit.r2 +0(-20) lightning +0(-16) cold On Hit: + 25% chance for lightning to strike from the target to a second target dealing 15 damage On Crit: - Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% + Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats +0(-7) Str +0(-9) Dex +2(-10) Mag +0(-9) Wil +0(-5) Cun +0(-12) Con dps ---------- Phys.crit +0.0% (-12.0%) Phys.pwr +0 (+0 eff.) (-12 (-4 eff.)) Mov.spd +0% (-33%) Res.pen +10%(-) lightning +0%(-16%) cold +0%(-5%) blight Acc +7 (+2 eff.) Melee Ret 0(-4) light ----- def ----- Defense +5 (+3 eff.) Resists +3% lightning +0%(-3%) blight Disarm- +23% ---------- misc Max.vim +20.00 Blunt and deadly. Tap to cycle through comparison choices |
![]() steel waraxe 'Silyridheda' (133% power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Random Unique] Master Power 133% (-35%) Range: 1.4x (-0.1x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 (+1) Crit +4.0% (+2.5%) Atk.spd 100% (-) Melee+ +0(-8) blight On Hit.r1 +0(-12) blight On Crit.r2 +0(-20) lightning +0(-16) cold On Crit: + Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% - Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +0(-7) Str +0(-9) Dex +0(-12) Mag +0(-9) Wil +0(-5) Cun +0(-12) Con dps ---------- Phys.crit +6.0% (-6.0%) Phys.pwr +6 (+2 eff.) (-6 (-2 eff.)) Mov.spd +0% (-33%) Res.pen +0%(-10%) lightning +6% physical +0%(-5%) blight +0%(-16%) cold +7% all Acc +15 (+5 eff.) Apr +14 Melee Ret 0(-4) light ----- def ----- Resists +3% mind +0%(-3%) blight Phys.save +6 (+3 eff.) Max.HP +80.00 One-handed war axes. Tap to cycle through comparison choices |
![]() Cleanseblur the dwarven-steel waraxe (154% power, 4 apr) 3.0 T3 waraxe 1H weapon Reqs Str 24 [Rare] Master Power 154% (-14%) Range: 1.4x (-0.1x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 (+2) Crit +4.5% (+3.0%) Atk.spd 100% (-) Melee+ +0(-8) blight On Hit.r1 +20 nature +0(-12) blight On Crit.r2 +0(-20) lightning +0(-16) cold On Crit: - Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +0(-7) Str +0(-9) Dex +0(-12) Mag +0(-9) Wil +0(-5) Cun +0(-12) Con dps ---------- Phys.crit +0.0% (-12.0%) Phys.pwr +0 (+0 eff.) (-12 (-4 eff.)) Mov.spd +0% (-33%) Dmg.mod +12% temporal Res.pen +0%(-10%) lightning +0%(-16%) cold +0%(-5%) blight Melee Ret 0(-4) light ----- def ----- Resists +9% acid +12% fire +0%(-3%) blight +12% lightning HP.reg +4.00 Def/telep +15 Res/telep +15% Dur/telep +15% One-handed war axes. Tap to cycle through comparison choices |
![]() mossy mindstar (75% power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 75% (-93%) Range: 1.1x (-0.4x) Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (+10) Crit +2.5% (+1.0%) Atk.spd 100% (-) Melee+ +0(-8) blight On Hit.r1 +0(-12) blight On Crit.r2 +0(-20) lightning +0(-16) cold On Crit: - Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +0(-7) Str +0(-9) Dex +0(-12) Mag +0(-9) Wil +0(-5) Cun +0(-12) Con dps ---------- Phys.crit +0.0% (-12.0%) Mind.crit +1% Phys.pwr +0 (+0 eff.) (-12 (-4 eff.)) Mind.pwr +2 (+0 eff.) Mov.spd +0% (-33%) Res.pen +0%(-10%) lightning +0%(-16%) cold +0%(-5%) blight Melee Ret 0(-4) light ----- def ----- Resists +0%(-3%) blight ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() mossy mindstar (77% power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 77% (-91%) Range: 1.1x (-0.4x) Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (+10) Crit +2.5% (+1.0%) Atk.spd 100% (-) Melee+ +0(-8) blight On Hit.r1 +0(-12) blight On Crit.r2 +0(-20) lightning +0(-16) cold On Crit: - Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +0(-7) Str +0(-9) Dex +0(-12) Mag +0(-9) Wil +0(-5) Cun +0(-12) Con dps ---------- Phys.crit +0.0% (-12.0%) Mind.crit +1% Phys.pwr +0 (+0 eff.) (-12 (-4 eff.)) Mind.pwr +2 (+0 eff.) Mov.spd +0% (-33%) Res.pen +0%(-10%) lightning +0%(-16%) cold +0%(-5%) blight Melee Ret 0(-4) light ----- def ----- Resists +0%(-3%) blight ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() Freezequarry the vined mindstar (83% power, 18 apr, nature damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Random Unique] Nature/Psionic Power 83% (-85%) Range: 1.1x (-0.4x) Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 (+16) Crit +3.0% (+1.5%) Atk.spd 100% (-) Melee+ +0(-8) blight On Hit.r1 +4 lightning +0(-12) blight On Crit.r2 +0(-20) lightning +0(-16) cold On Crit: - Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +0(-7) Str +0(-9) Dex +0(-12) Mag +0(-9) Wil +0(-5) Cun +0(-12) Con dps ---------- Phys.crit +0.0% (-12.0%) Mind.crit +2% Phys.pwr +0 (+0 eff.) (-12 (-4 eff.)) Mind.pwr +4 (+1 eff.) Mov.spd +0% (-33%) Dmg.mod +7% lightning +8% fire +12% cold Res.pen +0%(-10%) lightning +0%(-16%) cold +0%(-5%) blight Melee Ret 0(-4) light ----- def ----- Resists +0%(-3%) blight +12% cold Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +3 (+1 eff.) Max.HP +16.00 HP.reg +0.70 ---------- misc Equi/ret +0.50 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() stormbringer's rough leather sling of cunning (+3) 4.0 T1 sling 1H weapon Reqs Dex 11 Shoot [Ego+] Nature/Master Acc+ +0.2% base dam (max 20%) Apr +0 (-2) Crit +0.0% (-1.5%) Atk.spd 100% (-) Range +6 Melee+ +0(-8) blight On Hit.r1 +0(-12) blight On Crit.r2 +7(-13) lightning +12(-4) cold On Crit: - Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +0(-7) Str +0(-9) Dex +0(-12) Mag +0(-9) Wil +3(-2) Cun +0(-12) Con dps ---------- Phys.crit +0.0% (-12.0%) Phys.pwr +0 (+0 eff.) (-12 (-4 eff.)) Mov.spd +21% (-12%) Res.pen +8%(-2%) lightning +7%(-9%) cold +0%(-5%) blight +6% physical Melee Ret 0(-4) light ----- def ----- Resists +0%(-3%) blight Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices |
![]() gunslinger's stralite steamgun of enduring 4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego++] Nature/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 (+10) Crit +0.0% (-1.5%) Atk.spd 100% (-) Range +9 Proj.spd +600% Melee+ +0(-8) blight On Hit.r1 +0(-12) blight On Crit.r2 +0(-20) lightning +0(-16) cold On Crit: - Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% Uses 2.0 Steam While equipped: Stats +0(-7) Str +0(-9) Dex +0(-12) Mag +5(-4) Wil +0(-5) Cun +5(-7) Con dps ---------- Phys.crit +0.0% (-12.0%) Phys.pwr +0 (+0 eff.) (-12 (-4 eff.)) Steampwr +9 (+3 eff.) Mov.spd +0% (-33%) Dmg.mod +15% physical Res.pen +0%(-10%) lightning +0%(-16%) cold +0%(-5%) blight Melee Ret 0(-4) light ----- def ----- Resists +0%(-3%) blight Max.HP +56.00 ---------- misc Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
![]() gunslinger's voratun steamgun of piercing 4.0 T5 steamgun 1H weapon Reqs Dex 48 Shoot Steam Pool [Ego++] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 (+13) Crit +0.0% (-1.5%) Atk.spd 100% (-) Range +10 Proj.spd +600% Melee+ +0(-8) blight On Hit.r1 +0(-12) blight On Crit.r2 +0(-20) lightning +0(-16) cold On Crit: - Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% Uses 2.0 Steam While equipped: Stats +0(-7) Str +0(-9) Dex +0(-12) Mag +0(-9) Wil +0(-5) Cun +0(-12) Con dps ---------- Phys.crit +0.0% (-12.0%) Phys.pwr +0 (+0 eff.) (-12 (-4 eff.)) Steampwr +11 (+3 eff.) Mov.spd +0% (-33%) Dmg.mod +14% physical Res.pen +0%(-10%) lightning +0%(-16%) cold +0%(-5%) blight +10% all Acc +10 (+3 eff.) Apr +9 Melee Ret 0(-4) light ----- def ----- Resists +0%(-3%) blight ---------- misc Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
![]() barbed pouch of dwarven-steel shots of accuracy (15/17, 164% power, 3 apr) 3.0 T3 shot ammo Reqs Dex 24 [Ego+] Master Power 164% (+0%) Range: 1.2x (+0.0x) Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +9 Apr +3 (-12) Crit +13.0% (+3.0%) Capacity 17 (-3) Ranged+ +0(-25) mind +0(-30) mind slow On Hit: - 50% chance to reload 1 ammo On Crit: + Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
![]() Frozen Shards (25/25, 158% power, 15 apr) 3.0 T4 shot ammo Reqs Dex 28 [Unique] Arcane Power 158% (-6%) Range: 1.2x (+0.0x) Uses 50% Cun, 70% Dex Dmg Ice Acc+ +0.2% base dam (max 20%) Apr +15 (-) Crit +10.0% (-) Capacity 25 (5) Ranged+ +0(-25) mind +0(-30) mind slow On Hit: - 50% chance to reload 1 ammo + bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
![]() 7.0 T2 shield armor Reqs Shield usage training Str 16 [Random Unique] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Dmg.mod +6% blight ----- def ----- Armour +4 Fatigue +8% Resists +15% lightning +6% darkness Max.HP +106.00 ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego++] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Str +8 Dex +1 Wil dps ---------- Acc +12 (+4 eff.) On shield block: * Deals 223 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +8 Fatigue +8% Resists +14% cold ---------- misc Talents +1 Block Handheld deflection devices. |
![]() linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Normal] While equipped: Stats +0(-5) Str +0(-3) Dex +0(-4) Con ----- def ----- Armour +0 (-18) Defense +0 (+0 eff.) (-10 (-7 eff.)) Fatigue +0% (-16%) Resists +0%(-20%) acid +0%(-20%) lightning +0%(-20%) blight +0%(-20%) fire +0%(-20%) nature +7% all Max.HP +0.00 (-120.00) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() linen robe 'Zubiseba' (0 def, 0 armour) 2.0 T1 cloth armor [Rare] Nature While equipped: Stats +0(-5) Str +0(-3) Dex +2 Cun +0(-4) Con dps ---------- Crit.mult +20.00% Dmg.mod +6% acid ----- def ----- Armour +0 (-18) Defense +0 (+0 eff.) (-10 (-7 eff.)) Fatigue +0% (-16%) Resists +0%(-20%) acid +0%(-20%) lightning +7%(-13%) blight +0%(-20%) fire +0%(-20%) nature +7% all Mind.save +6 (+2 eff.) Max.HP +42.00 (-78.00) HP.reg +1.80 Heal.mod +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() linen robe of nature (+18%) (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Nature While equipped: Stats +0(-5) Str +0(-3) Dex +0(-4) Con dps ---------- Dmg.mod +12% nature ----- def ----- Armour +0 (-18) Defense +0 (+0 eff.) (-10 (-7 eff.)) Fatigue +0% (-16%) Resists +0%(-20%) acid +0%(-20%) lightning +0%(-20%) blight +0%(-20%) fire +18%(-2%) nature +7% all Max.HP +0.00 (-120.00) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Galoyon (0 def, 0 armour) 2.0 T3 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +7(+2) Str +0(-3) Dex +6 Mag +6 Wil +2 Cun +0(-4) Con dps ---------- Dmg.mod +10% lightning +20% cold +11% physical Melee Ret 2 mind ----- def ----- Armour +0 (-18) Defense +0 (+0 eff.) (-10 (-7 eff.)) Fatigue +0% (-16%) Resists +14%(-6%) lightning +13% darkness +0%(-20%) fire +0%(-20%) nature +11% all +0%(-20%) acid +0%(-20%) blight +29% cold +5% arcane +13% mind Phys.save +12 (+6 eff.) Spell.save +13 (+6 eff.) Mind.save +29 (+10 eff.) Max.HP +0.00 (-120.00) ---------- misc Equi/ret +0.12 Max.hate +8.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Gilydunabers (0 def, 0 armour) 2.0 T3 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +0(-5) Str +0(-3) Dex +3 Mag +1 Wil +1(-3) Con dps ---------- Mind.crit +2% Mind.pwr +7 (+2 eff.) Dmg.mod +11% mind +12% physical Res.pen +5% mind +15% temporal ----- def ----- Armour +0 (-18) Defense +0 (+0 eff.) (-10 (-7 eff.)) Fatigue +0% (-16%) Resists +0%(-20%) lightning +12% darkness +0%(-20%) fire +0%(-20%) nature +11% all +0%(-20%) acid +12% physical +0%(-20%) blight +16% mind Phys.save +15 (+8 eff.) Spell.save +12 (+6 eff.) Mind.save +23 (+8 eff.) Max.HP +0.00 (-120.00) ---------- misc Psi/turn +0.34 Max.psi +16.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Spider-Silk Robe of Spydrë (10 def, 15 armour) 2.0 T3 cloth armor [Unique] Nature While equipped: Stats +0(-5) Str +0(-3) Dex +4 Wil +5(+1) Con dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 (-3) Hardiness +30% Defense +10 (+7 eff.) (-) Fatigue +0% (-16%) Resists +0%(-20%) acid +0%(-20%) lightning +0%(-20%) blight +0%(-20%) fire +30%(+10%) nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Max.HP +0.00 (-120.00) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() focusing cashmere robe of the mountain (+12%) (0 def, 0 armour) 2.0 T3 cloth armor [Ego] Nature/Psionic While equipped: Stats +0(-5) Str +0(-3) Dex +4 Mag +4 Wil +0(-4) Con dps ---------- Dmg.mod +12% physical ----- def ----- Armour +0 (-18) Defense +0 (+0 eff.) (-10 (-7 eff.)) Fatigue +0% (-16%) Resists +0%(-20%) acid +12% physical +0%(-20%) lightning +0%(-20%) blight +0%(-20%) fire +0%(-20%) nature +11% all Max.HP +0.00 (-120.00) ---------- misc Mana/turn +0.16 Psi/turn +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() ancient silk robe (0 def, 0 armour) 2.0 T4 cloth armor [Ego+] Arcane While equipped: Stats +0(-5) Str +0(-3) Dex +5 Mag +0(-4) Con dps ---------- Dmg.mod +8% temporal +25% physical Res.pen +11% temporal +8% physical ----- def ----- Armour +0 (-18) Defense +0 (+0 eff.) (-10 (-7 eff.)) Fatigue +0% (-16%) Resists +0%(-20%) acid +0%(-20%) lightning +0%(-20%) blight +0%(-20%) fire +0%(-20%) nature +13% all Anom.red +12 Max.HP +0.00 (-120.00) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() rough leather armour 'Xeridhevea' (28 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Rare] Nature While equipped: Stats +1(-4) Str +0(-3) Dex +0(-4) Con dps ---------- Phys.crit +1.0% ----- def ----- Armour +2 (-16) Defense +28 (+16 eff.) (+18 (+9 eff.)) Fatigue +6% (-10%) Resists +0%(-20%) acid +2% physical +0%(-20%) blight +0%(-20%) fire +0%(-20%) nature +0%(-20%) lightning Phys.save +6 (+3 eff.) Max.HP +0.00 (-120.00) HP.reg +2.30 ---------- misc Stam/turn +0.60 A suit of armour made of leather. |
![]() Singekiss the cured leather armour (6 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Random Unique] Nature/Master While equipped: Stats +0(-5) Str +0(-3) Dex +2 Wil +0(-4) Con dps ---------- Dmg.mod +12% fire ----- def ----- Armour +4 (-14) Defense +6 (+5 eff.) (-4 (-2 eff.)) Fatigue +7% (-9%) Resists +0%(-20%) acid +10% darkness +0%(-20%) lightning +12%(-8%) blight +26% cold +0%(-20%) nature +16%(-4%) fire Max.HP +0.00 (-120.00) ---------- misc Light +2 A suit of armour made of leather. |
![]() Velidalle (12 def, 7 armour) 9.0 T4 light armor Reqs Str 18 [Rare] Arcane While equipped: Stats +0(-5) Str +0(-3) Dex +2 Mag +8 Wil +0(-4) Con dps ---------- Crit.mult +15.00% Melee+ 19 acid 20 fire Res.pen +10% mind Melee Ret 15 acid 15 fire ----- def ----- Armour +7 (-11) Defense +12 (+8 eff.) (+2 (+1 eff.)) Fatigue +8% (-8%) Resists +26%(+6%) acid +0%(-20%) blight +24%(+4%) fire +0%(-20%) nature +0%(-20%) lightning Max.HP +0.00 (-120.00) ---------- misc Max.stam +20.00 Light +3 Infravis +3 A suit of armour made of leather. |
![]() enlightening reinforced leather armour of Toknor (12 def, 7 armour) 9.0 T4 light armor Reqs Str 18 [Ego++] Master/Psionic While equipped: Stats +0(-5) Str +0(-3) Dex +6 Wil +6 Cun +0(-4) Con dps ---------- Phys.crit +5.0% Crit.mult +13.00% Phys.pwr +6 (+2 eff.) ----- def ----- Armour +7 (-11) Defense +12 (+8 eff.) (+2 (+1 eff.)) Fatigue +8% (-8%) Resists +0%(-20%) acid +0%(-20%) blight +0%(-20%) fire +0%(-20%) nature +0%(-20%) lightning Mind.save +19 (+6 eff.) Max.HP +0.00 (-120.00) A suit of armour made of leather. |
![]() nimble reinforced leather armour of command (23 def, 10 armour) 9.0 T4 light armor Reqs Str 18 [Ego++] Master/Psionic While equipped: Stats +0(-5) Str +6(+3) Dex +3 Cun +0(-4) Con dps ---------- Mov.spd +20% ----- def ----- Armour +10 (-8) Defense +23 (+14 eff.) (+13 (+7 eff.)) Fatigue +8% (-8%) Resists +0%(-20%) acid +0%(-20%) blight +0%(-20%) fire +0%(-20%) nature +0%(-20%) lightning Mind.save +16 (+5 eff.) Max.HP +0.00 (-120.00) A suit of armour made of leather. |
![]() stralite mail armour of delving (4 def, 8 armour) 14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Master While equipped: Stats +7(+2) Str +0(-3) Dex +0(-4) Con ----- def ----- Armour +8 (-10) Defense +4 (+4 eff.) (-6 (-3 eff.)) Fatigue +12% (-4%) Resists +0%(-20%) acid +5% physical +14% darkness +0%(-20%) blight +0%(-20%) fire +0%(-20%) nature +0%(-20%) lightning Max.HP +0.00 (-120.00) ---------- misc Light +2 Track: Puts all charms on 26 cooldown Level 3.5 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 24 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
![]() enlightening voratun mail armour of command (15 def, 18 armour) 14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego++] Psionic While equipped: Stats +0(-5) Str +0(-3) Dex +5 Wil +9 Cun +0(-4) Con ----- def ----- Armour +18 (-) Defense +15 (+10 eff.) (+5 (+3 eff.)) Fatigue +12% (-4%) Resists +0%(-20%) acid +0%(-20%) blight +0%(-20%) fire +0%(-20%) nature +0%(-20%) lightning Mind.save +31 (+10 eff.) Max.HP +0.00 (-120.00) A suit of armour made of mail. |
![]() Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: Stats +0(-3) Wil ----- def ----- Armour +4 Fatigue -10% Resists +0%(-20%) blight +0%(-20%) cold +0%(-20%) nature Max.HP +40.00 Heal.mod +0% (-15%) Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() Serpentbreaker 1.0 T1 belt armor [Rare] Nature While equipped: Stats +0(-3) Wil dps ---------- Dmg.mod +6% nature ----- def ----- Resists +7% lightning +6% temporal +3% light +0%(-20%) blight +15% fire +0%(-20%) nature +9%(-11%) cold Heal.mod +0% (-15%) A belt that goes around your waist. |
![]() nightruned rough leather belt of transcendence 1.0 T1 belt armor [Ego] Arcane/Psionic While equipped: Stats +0(-3) Wil dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Resists +5% light +0%(-20%) blight +0%(-20%) cold +0%(-20%) nature +5% darkness Phys.save +7 (+4 eff.) Heal.mod +0% (-15%) A belt that goes around your waist. |
![]() rough leather belt of valiance 1.0 T1 belt armor [Ego+] Psionic While equipped: Stats +1(-2) Wil ----- def ----- Resists +0%(-20%) blight +0%(-20%) cold +0%(-20%) nature Mind.save +5 (+2 eff.) Max.HP +42.00 Heal.mod +0% (-15%) A belt that goes around your waist. |
![]() Beavor the hardened leather belt 1.0 T3 belt armor [Rare] Master While equipped: Stats +0(-3) Wil +3 Mag dps ---------- Apr +4 ----- def ----- Armour +4 Defense +30 (+15 eff.) Resists +0%(-20%) blight +10% fire +0%(-20%) nature +10%(-10%) cold Crit.chn- 15.00% Die.at -80.00 life Heal.mod +0% (-15%) A belt that goes around your waist. |
![]() Bokilathadar 1.0 T3 belt armor [Random Unique] Nature/Psionic While equipped: Stats +6 Str +0(-3) Wil +9 Con dps ---------- Phys.pwr +15 (+5 eff.) Mind.pwr +4 (+1 eff.) Dmg.mod +6% arcane ----- def ----- Resists +0%(-20%) blight +0%(-20%) cold +0%(-20%) nature Phys.save +21 (+11 eff.) Die.at -40.00 life Heal.mod +0% (-15%) Cut- +10% Confus- +20% ---------- misc Size +2 A belt that goes around your waist. |
![]() Zubossra the Scaldspar 1.0 T3 belt armor [Rare] Master While equipped: Stats +3 Cun +0(-3) Wil dps ---------- Mind.crit +3% Crit.mult +20.00% Dmg.mod +3% fire +11% physical Res.pen +12% physical ----- def ----- Resists +0%(-20%) blight +0%(-20%) cold +0%(-20%) nature Mind.save +9 (+3 eff.) Heal.mod +0% (-15%) A belt that goes around your waist. |
![]() Gyda the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1(-) Str +2 Con dps ---------- Crit.mult +0.00% (-10.00%) Phys.pwr +5 (+1 eff.) Mind.pwr +0 (+0 eff.) (-5 (-1 eff.)) Acc +0 (+0 eff.) (-10 (-4 eff.)) ----- def ----- Defense +1 (+0 eff.) (-) Resists +3% light Crit.chn- 15.00% Max.HP +0.00 (-32.00) HP.reg +2.00 ---------- misc Psi/ret +0.00 (-0.04) Max.psi +0.00 (-30.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Hellwalker (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +0(-1) Str dps ---------- Crit.mult +0.00% (-10.00%) Mind.pwr +0 (+0 eff.) (-5 (-1 eff.)) Dmg.mod +3% mind Res.pen +15% fire Acc +0 (+0 eff.) (-10 (-4 eff.)) Melee Ret 2 mind 2 fire On Hit (Melee): * 20% chance to reduce all saves and defense by 38 ----- def ----- Defense +1 (+0 eff.) (-) Resists +9% fire Max.HP +33.00 (+1.00) ---------- misc Psi/ret +0.00 (-0.04) Max.psi +0.00 (-30.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() linen cloak of Iron Throne (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +2(+1) Str +2 Con dps ---------- Crit.mult +0.00% (-10.00%) Mind.pwr +0 (+0 eff.) (-5 (-1 eff.)) Acc +0 (+0 eff.) (-10 (-4 eff.)) ----- def ----- Defense +1 (+0 eff.) (-) Max.HP +0.00 (-32.00) ---------- misc Psi/ret +0.00 (-0.04) Max.psi +0.00 (-30.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Islimiwyn the cashmere cloak (9 def, 0 armour) 2.0 T3 cloak armor [Random Unique] Master/Psionic While equipped: Stats +1(-) Str +6 Wil +2 Con dps ---------- Mind.crit +2% Crit.mult +0.00% (-10.00%) Mind.pwr +15 (+3 eff.) (+10 (+2 eff.)) Acc +0 (+0 eff.) (-10 (-4 eff.)) Melee Ret 2 mind ----- def ----- Defense +9 (+4 eff.) (+8 (+4 eff.)) Phys.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Max.HP +0.00 (-32.00) ---------- misc Psi/ret +0.00 (-0.04) Max.psi +0.00 (-30.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() wyrmwaxed cashmere cloak of Iron Throne (2 def, 0 armour) 2.0 T3 cloak armor [Ego+] Nature/Master While equipped: Stats +1(-) Str +3 Con dps ---------- Crit.mult +0.00% (-10.00%) Mind.pwr +0 (+0 eff.) (-5 (-1 eff.)) Acc +0 (+0 eff.) (-10 (-4 eff.)) ----- def ----- Defense +2 (+1 eff.) (+1 (+1 eff.)) Resists +7% acid +7% fire +7% lightning +7% cold Max.HP +0.00 (-32.00) ---------- misc Psi/ret +0.00 (-0.04) Max.psi +0.00 (-30.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Glowguile (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Mind.pwr +0 (+0 eff.) (-30 (-8 eff.)) Melee+ 0(-20) item manaburn arcane Dmg.mod +9% acid Melee Ret 0(-2) mind ----- def ----- Armour +1 (-) Resists +6%(-) fire +3%(-) light +5%(-4%) cold Spell.save +3 (+2 eff.) Blind- +10% Disarm- +20% Teleport- +10% ---------- misc Equi/ret +0.00 (-0.04) A pair of boots made of leather. |
![]() Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Phys.pwr +0 (+0 eff.) (-6 (-2 eff.)) Mind.pwr +2 (+0 eff.) Melee+ 0(-8) fire 0(-7) physical Dmg.mod +5%(-) fire +0%(-3%) mind +0%(-5%) physical Res.pen +0%(-10%) mind +0%(-10%) cold Acc +0 (+0 eff.) (-4 (-1 eff.)) Apr +0 (-10) Melee Ret 0(-4) mind ----- def ----- Armour +2 (-6) Fatigue +0% (-3%) Resists +0%(-6%) blight +10%(+4%) fire Spell.save +0 (+0 eff.) (-10 (-5 eff.)) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 4.5 Pwr.cost 7 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 115.21 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
![]() Snow Giant Wraps (0 def, 2 armour) 1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str dps ---------- Phys.pwr +0 (+0 eff.) (-6 (-2 eff.)) Melee+ 0(-8) fire 0(-7) physical Dmg.mod +0%(-5%) fire +0%(-3%) mind +0%(-5%) physical Res.pen +0%(-10%) mind +0%(-10%) cold Acc +0 (+0 eff.) (-4 (-1 eff.)) Apr +0 (-10) Melee Ret 0(-4) mind ----- def ----- Armour +2 (-6) Fatigue +0% (-3%) Resists +10% lightning +10% cold +0%(-6%) fire +0%(-6%) blight Spell.save +0 (+0 eff.) (-10 (-5 eff.)) Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 3.5 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 144.37 physical damage and knocking targets back 6 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
![]() Weepminister (5 def, 3 armour) 1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag dps ---------- Phys.pwr +0 (+0 eff.) (-6 (-2 eff.)) Melee+ 0(-7) physical 0(-8) fire 17 temporal Ranged+ 12 temporal Dmg.mod +3% temporal +0%(-5%) physical +0%(-5%) fire +0%(-3%) mind +4% arcane Res.pen +0%(-10%) mind +0%(-10%) cold Acc +8 (+2 eff.) (+4 (+1 eff.)) Apr +0 (-10) Melee Ret 0(-4) mind ----- def ----- Armour +3 (-5) Defense +5 (+3 eff.) Fatigue +5% (+2%) Resists +10% temporal +0%(-6%) blight +3% cold +0%(-6%) fire +1% physical Phys.save +10 (+5 eff.) Spell.save +0 (+0 eff.) (-10 (-5 eff.)) Mind.save +8 (+3 eff.) Heal.mod +10% Disarm- +40% Pinning- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() elven-silk wizard hat of the Brotherhood (3 def, 0 armour) 2.0 T5 head armor [Ego+] Arcane While equipped: Stats +0(-5) Str +5 Mag +0(-4) Wil +7 Con dps ---------- Phys.pwr +0 (+0 eff.) (-8 (-3 eff.)) Mind.pwr +0 (+0 eff.) (-20 (-5 eff.)) Melee+ 0(-20) item expose Dmg.mod +14% arcane +0%(-12%) mind Melee Ret 0(-8) mind ----- def ----- Armour +0 (-3) Defense +3 (+2 eff.) Fatigue +0% (-3%) Resists +0%(-10%) physical Phys.save +0 (+0 eff.) (-10 (-5 eff.)) ---------- misc Max.psi +0.00 (-20.00) Arcane Eye: (Instant) Puts all charms on 9 cooldown Level 6.5 Pwr.cost 9 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
![]() Brandrain the rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +0(-5) Str +0(-4) Wil dps ---------- Phys.pwr +0 (+0 eff.) (-8 (-3 eff.)) Mind.pwr +0 (+0 eff.) (-20 (-5 eff.)) Melee+ 0(-20) item expose Dmg.mod +0%(-12%) mind +15% fire Res.pen +5% fire Melee Ret 0(-8) mind ----- def ----- Armour +1 (-2) Fatigue +1% (-2%) Resists +6% fire +0%(-10%) physical +5% cold Phys.save +0 (+0 eff.) (-10 (-5 eff.)) ---------- misc Max.psi +0.00 (-20.00) Light +1 Breathe water A cap made of leather. |
![]() Brodosta the Cloudbone (0 def, 1 armour) 2.0 T1 head armor [Rare] Psionic While equipped: Stats +0(-5) Str +3(-1) Wil +3 Cun dps ---------- Phys.pwr +0 (+0 eff.) (-8 (-3 eff.)) Mind.pwr +4 (+1 eff.) (-16 (-4 eff.)) Melee+ 0(-20) item expose Dmg.mod +15% lightning +0%(-12%) mind Melee Ret 0(-8) mind ----- def ----- Armour +1 (-2) Fatigue +1% (-2%) Resists +6% lightning +0%(-10%) physical +9% light Phys.save +0 (+0 eff.) (-10 (-5 eff.)) ---------- misc Max.psi +0.00 (-20.00) A cap made of leather. |
![]() Aerille the Duskburst (0 def, 3 armour) 2.0 T3 head armor [Rare] Master While equipped: Stats +0(-5) Str +4 Mag +0(-4) Wil dps ---------- Crit.mult +20.00% Phys.pwr +0 (+0 eff.) (-8 (-3 eff.)) Spell.pwr +10 (+2 eff.) Mind.pwr +0 (+0 eff.) (-20 (-5 eff.)) Melee+ 0(-20) item expose Dmg.mod +9% darkness +0%(-12%) mind Melee Ret 6 darkness 0(-8) mind ----- def ----- Armour +3 (-) Fatigue +3% (-) Resists +8% fire +0%(-10%) physical +9% cold Phys.save +0 (+0 eff.) (-10 (-5 eff.)) Spell.save +9 (+5 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Vim/s.crit +1.00 Max.psi +0.00 (-20.00) Max.vim +30.00 A cap made of leather. |
![]() Galymalar the hardened leather cap (0 def, 3 armour) 2.0 T3 head armor [Rare] Nature While equipped: Stats +0(-5) Str +4(-) Wil dps ---------- Crit.mult +10.00% Phys.pwr +0 (+0 eff.) (-8 (-3 eff.)) Mind.pwr +15 (+4 eff.) (-5 (-1 eff.)) Melee+ 0(-20) item expose Dmg.mod +3% acid +0%(-12%) mind Res.pen +25% mind Melee Ret 0(-8) mind ----- def ----- Armour +3 (-) Fatigue +3% (-) Resists +10% acid +0%(-10%) physical +7% fire +10% cold +7% lightning Phys.save +0 (+0 eff.) (-10 (-5 eff.)) ---------- misc Max.psi +20.00 (-) A cap made of leather. |
![]() iron helm of strength (+3) (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3(-2) Str +0(-4) Wil dps ---------- Phys.pwr +0 (+0 eff.) (-8 (-3 eff.)) Mind.pwr +0 (+0 eff.) (-20 (-5 eff.)) Melee+ 0(-20) item expose Dmg.mod +0%(-12%) mind Melee Ret 0(-8) mind ----- def ----- Armour +3 (-) Fatigue +5% (+2%) Resists +0%(-10%) physical Phys.save +0 (+0 eff.) (-10 (-5 eff.)) ---------- misc Max.psi +0.00 (-20.00) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Steel Helm of Garkul (0 def, 6 armour) 3.0 T2 head armor Reqs Heavy armour training Str 16 [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5(-) Str +4(-) Wil +5 Con dps ---------- Phys.pwr +0 (+0 eff.) (-8 (-3 eff.)) Mind.pwr +0 (+0 eff.) (-20 (-5 eff.)) Melee+ 0(-20) item expose Dmg.mod +0%(-12%) mind +10% physical Melee Ret 0(-8) mind ----- def ----- Armour +6 (+3) Fatigue +8% (+5%) Resists +0%(-10%) physical Phys.save +12 (+6 eff.) (+2 (+1 eff.)) Spell.save +12 (+6 eff.) Mind.save +12 (+4 eff.) ---------- misc Max.psi +0.00 (-20.00) Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
![]() cleansing dwarven-steel helm of trickery (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy armour training [Ego+] Disrupt/Master While equipped: Stats +0(-5) Str +4 Dex +0(-4) Wil +3 Cun dps ---------- Phys.pwr +0 (+0 eff.) (-8 (-3 eff.)) Mind.pwr +0 (+0 eff.) (-20 (-5 eff.)) Melee+ 0(-20) item expose Dmg.mod +0%(-12%) mind Apr +5 Melee Ret 0(-8) mind ----- def ----- Armour +4 (+1) Fatigue +4% (+1%) Resists +8% blight +0%(-10%) physical +6% nature Phys.save +0 (+0 eff.) (-10 (-5 eff.)) ---------- misc Max.psi +0.00 (-20.00) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() stabilizing dwarven-steel helm of might (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3(-2) Str +0(-4) Wil +4 Con dps ---------- Phys.pwr +5 (+2 eff.) (-3 (-1 eff.)) Mind.pwr +0 (+0 eff.) (-20 (-5 eff.)) Melee+ 0(-20) item expose Dmg.mod +0%(-12%) mind Melee Ret 0(-8) mind ----- def ----- Armour +4 (+1) Fatigue +4% (+1%) Resists +0%(-10%) physical Phys.save +14 (+7 eff.) (+4 (+2 eff.)) ---------- misc Max.psi +0.00 (-20.00) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 127 alchemist agate 0.0 T1 black alchemist-gem [Normal] Apr +0 (-15) Crit +0.0% (-10.0%) Capacity 0 (-20) Ranged+ +0(-25) mind +0(-30) mind slow On Hit: - 50% chance to reload 1 ammo When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Haladir the Freezegrit 2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Mag +3(-) Wil +0(-2) Con dps ---------- Phys.crit +0.0% (-4.0%) Crit.mult +0.00% (-13.00%) Phys.pwr +0 (+0 eff.) (-7 (-3 eff.)) Dmg.mod +6%(-3%) mind +0%(-15%) fire Res.pen +5% acid ----- def ----- Resists +0%(-8%) blight +9% cold +0%(-6%) fire Crit.chn- 10.00% Mind.save +0 (+0 eff.) (-9 (-3 eff.)) HP.reg +0.00 (-5.00) ---------- misc Light +3 (-1) See.Stealth +0 (-10) See.Invis +6 (+1) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Maluyarin the Squalornull 2.0 T1 lite [Rare] Nature While equipped: Stats +2 Dex +1(-2) Wil +3(+1) Con dps ---------- Phys.crit +0.0% (-4.0%) Crit.mult +0.00% (-13.00%) Phys.pwr +0 (+0 eff.) (-7 (-3 eff.)) Dmg.mod +0%(-9%) mind +0%(-15%) fire ----- def ----- Resists +0%(-8%) blight +0%(-6%) fire +6% nature Mind.save +0 (+0 eff.) (-9 (-3 eff.)) Max.HP +43.00 HP.reg +0.00 (-5.00) ---------- misc Light +5 (+1) See.Stealth +0 (-10) See.Invis +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: Stats +0(-2) Con +0(-3) Wil dps ---------- Phys.crit +0.0% (-4.0%) Crit.mult +0.00% (-13.00%) Phys.pwr +0 (+0 eff.) (-7 (-3 eff.)) Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +0%(-15%) fire +10% light +0%(-9%) mind ----- def ----- Resists +0%(-8%) blight +0%(-6%) fire +30% light Mind.save +0 (+0 eff.) (-9 (-3 eff.)) HP.reg +0.00 (-5.00) Heal.mod +10% ---------- misc Light +5 (+1) See.Stealth +0 (-10) See.Invis +0 (-5) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(145 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() brass lantern 2.0 T1 lite [Normal] While equipped: Stats +0(-2) Con +0(-3) Wil dps ---------- Phys.crit +0.0% (-4.0%) Crit.mult +0.00% (-13.00%) Phys.pwr +0 (+0 eff.) (-7 (-3 eff.)) Dmg.mod +0%(-9%) mind +0%(-15%) fire ----- def ----- Resists +0%(-8%) blight +0%(-6%) fire Mind.save +0 (+0 eff.) (-9 (-3 eff.)) HP.reg +0.00 (-5.00) ---------- misc Light +3 (-1) See.Stealth +0 (-10) See.Invis +0 (-5) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() bright brass lantern of clarity 2.0 T1 lite [Ego] Master/Psionic While equipped: Stats +0(-2) Con +0(-3) Wil dps ---------- Phys.crit +0.0% (-4.0%) Crit.mult +0.00% (-13.00%) Phys.pwr +0 (+0 eff.) (-7 (-3 eff.)) Dmg.mod +0%(-9%) mind +0%(-15%) fire ----- def ----- Resists +0%(-8%) blight +0%(-6%) fire Mind.save +5 (+2 eff.) (-4 (-1 eff.)) HP.reg +0.00 (-5.00) ---------- misc Light +5 (+1) See.Stealth +5 (-5) See.Invis +7 (+2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Anesanik (dig speed 30 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex +0(-5) Lck dps ---------- Phys.pwr +3 (+1 eff.) Mov.spd +10% ----- def ----- Armour +4 Defense +5 (+2 eff.) (-) Resists +5% arcane +6% blight Confus- +20% ---------- misc T.Disarm +0 (-5) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Shimmerstreak the iron pickaxe (dig speed 31 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +0(-5) Lck dps ---------- Res.pen +10% lightning ----- def ----- Defense +0 (+0 eff.) (-5 (-2 eff.)) Resists +12% nature +6% fire Max.HP +40.00 Poison- +10% ---------- misc T.Disarm +0 (-5) Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() miner's iron pickaxe (dig speed 29 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str +0(-5) Lck ----- def ----- Defense +0 (+0 eff.) (-5 (-2 eff.)) ---------- misc T.Disarm +0 (-5) Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() dwarven-steel pickaxe of delving (dig speed 31 turns) 3.0 T3 digger tool [Ego+] Master While equipped: Stats +4 Str +0(-5) Lck +3 Con ----- def ----- Defense +0 (+0 eff.) (-5 (-2 eff.)) ---------- misc T.Disarm +0 (-5) Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() iron torque of psionic shield [power 23] (22 cooldown) 2.0 T1 torque charm [Ego] Psionic While equipped: Stats +0(-5) Lck ----- def ----- Defense +0 (+0 eff.) (-5 (-2 eff.)) ---------- misc T.Disarm +0 (-5) Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() Grinoromirin the ash totem of stinging [power 176] (13 cooldown) 2.0 T2 totem charm [Random Unique] Nature While equipped: Stats +0(-5) Lck dps ---------- Crit.mult +20.00% ----- def ----- Defense +0 (+0 eff.) (-5 (-2 eff.)) ---------- misc T.Disarm +0 (-5) Mana/s.crit +1.00 Sting an enemy dealing 176 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to reduce fatigue by 30% for 2 turns. 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
![]() Hazestone [power 410] (17 cooldown) 2.0 T4 wand charm [Random Unique] Arcane While equipped: Stats +0(-5) Lck dps ---------- Crit.mult +10.00% S.pwr/crit +2 Res.pen +20% cold ----- def ----- Defense +0 (+0 eff.) (-5 (-2 eff.)) ---------- misc T.Disarm +0 (-5) Vim/s.crit +2.00 Create a shield absorbing up to 410 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to reduce fatigue by 28% for 2 turns. 100% to cleanse 3 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Leon the Yeek Mindslayer level 22
56th Regrowth 123rd year of Ascendancy at 09:44 see stats
By Leon the Yeek Mindslayer level 26
15th Pyre 123rd year of Ascendancy at 16:20 see stats
By Leon the Yeek Mindslayer level 10
7th Haze 122nd year of Ascendancy at 03:34 see stats
By Leon the Yeek Mindslayer level 24
10th Pyre 123rd year of Ascendancy at 21:43 see stats
By Leon the Yeek Mindslayer level 31
26th Pyre 123rd year of Ascendancy at 16:12 see stats
By Leon the Yeek Mindslayer level 29
20th Pyre 123rd year of Ascendancy at 15:57 see stats
By Leon the Yeek Mindslayer level 10
7th Haze 122nd year of Ascendancy at 03:33 see stats
By Leon the Yeek Mindslayer level 20
6th Regrowth 123rd year of Ascendancy at 15:14 see stats
By Leon the Yeek Mindslayer level 30
24th Pyre 123rd year of Ascendancy at 21:00 see stats
By Leon the Yeek Mindslayer level 23
77th Regrowth 123rd year of Ascendancy at 11:33 see stats
By Leon the Yeek Mindslayer level 24
11st Pyre 123rd year of Ascendancy at 16:48 see stats
By Leon the Yeek Mindslayer level 10
15th Haze 122nd year of Ascendancy at 03:07 see stats
By Leon the Yeek Mindslayer level 13
57th Haze 122nd year of Ascendancy at 12:44 see stats
By Leon the Yeek Mindslayer level 28
17th Pyre 123rd year of Ascendancy at 21:24 see stats
By Leon the Yeek Mindslayer level 19
2nd Wintertide 123rd year of Ascendancy at 20:47 see stats
Log
Leon resists the shield bash!
Adunne the elven warrior teleports some damage to Leon!
Adunne the elven warrior hits Leon for (18 to psi shield), 27 physical, (10 to psi shield), 16 physical (44 total damage).
Melee retaliation hits Adunne the elven warrior for (4 teleported), 0 light, (5 teleported), 0 mind, (4 teleported), 0 light, (10 teleported), 0 mind (0 total damage).
Melee retaliation hits Leon for 4 teleported, 5 teleported, 4 teleported, 10 teleported (23 total damage).
Adunne the elven warrior receives 52 healing from Temporal Restoration Field.
Adunne the elven warrior casts Congeal Time.
Leon deflects the projectile from Adunne the elven warrior to the northeast!
Adunne the elven warrior teleports some damage to Leon!
Leon receives 2 healing.
Charged Aura hits Adunne the elven warrior for (14 teleported), 0 lightning (0 total damage).
Charged Aura hits Leon for 14 teleported damage.
Kinetic Aura hits Adunne the elven warrior for (29 teleported), 0 physical (0 total damage).
Kinetic Aura hits Leon for 29 teleported damage.
Adunne the elven warrior teleports some damage to Leon!
Leon hits Adunne the elven warrior for (184 teleported), 0 physical, (7 teleported), 0 blight, (7 teleported), 0 physical, (20 teleported), 0 arcane, (9 teleported), 0 fire, (3 teleported), 0 mind, (10 teleported), 0 blight (0 total damage).
Leon hits Leon for 184 teleported, 7 teleported, 7 teleported, 20 teleported, 9 teleported, 3 teleported, 10 teleported (244 total damage).
Adunne the elven warrior casts Lightning.
Adunne the elven warrior's spell attains critical power!
Leon reacts immediately after taking severe wounds!
Leon attunes to the damage.
Adunne the elven warrior hits Leon for (88 to psi shield), (56 antimagic), 303 lightning (303 total damage).
Leon the level 33 yeek mindslayer was bolted to death by Adunne the elven warrior on level 1 of Dark crypt.
You carry too much--you are encumbered!
Drop some of your items.
You are no longer encumbered.
You carry too much--you are encumbered!
Drop some of your items.