*INCOHERENT SCREAMING* the level 2 Battleborn Berserker by Slen Lo Mey

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceBattleborn
ClassBerserker
Level / Exp2 / 47%
Sizemedium
Lifes / Deaths

Primary Stats

Strength63 (base 18)
Dexterity16 (base 14)
Constitution63 (base 18)
Magic12 (base 10)
Willpower12 (base 10)
Cunning12 (base 10)

Resources

Life402/402
Stamina134/134
Healing Factor1.1325
Regeneration11.700092743291

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth15.703251193202
See Invisible15.703251193202

Offense: Mainhand

Damage41
Accuracy27
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)11.274922924768 (69.168443704293%)
Defense6
Ranged Defense6
Fatigue12
Physical Save32
Spell Save8
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/5)

Infusions
Infusions
Infusions

Class Talents

Technique / Berserker's strength1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran1.70
3/5
0/5
0/5
0/5
Technique / Combat techniques1.30
3/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
2/5
0/5
0/5
0/5

Generic Talents

Steamtech / Blacksmith5.00
3/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Battleborn3.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.70
1/5
0/5
0/5
0/5
Technique / Combat training1.70
0/5
2/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Ran for 2 turns (stop reason: interesting terrain).

Talent Rush is ready to use.

Water imp casts
Water Bolt.
Ran for 3 turns (stop reason: taken damage).

Water imp hits *INCOHERENT SCREAMING* for 36 cold damage.

*INCOHERENT SCREAMING* rushes out!
Water imp is dazed!

*INCOHERENT SCREAMING* shrugs off the effect 'Frozen'!
*INCOHERENT SCREAMING* hits Water imp for 66 physical damage.
Water imp hits *INCOHERENT SCREAMING* for 1 cold damage.

Water imp is not dazed anymore.

*INCOHERENT SCREAMING* hits Water imp for 42 physical damage.
*INCOHERENT SCREAMING* killed Water imp!

Resting starts...

Rested for 2 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).


Talent Rush is ready to use.

You don't see how to get there...


You don't see how to get there...