Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Items Vault 1.7.6Donators/Buyers bonus! Wall Clock 1.7.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Item Description Filter Plus 1.7.4A modification to yutio's item description filter. I added a lot of item properties he has forgotten and changed how staff is dealed with. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Thalore |
Class | Temporal Warden |
Level / Exp | 50 / 2227% |
Size | medium |
Lifes / Deaths | Killed by corrupted drem master at level 19 on the 18th Regrowth 123rd year of Ascendancy at 07:56 1 / 6Killed by Betuwyn the elven tempest at level 26 on the 5th Flare 123rd year of Ascendancy at 12:02 Killed by Islirilrarin the ogre rune-spinner at level 26 on the 7th Flare 123rd year of Ascendancy at 07:27 Killed by Eilinemina the orc necromancer at level 46 on the 49th Haze 124th year of Ascendancy at 00:08 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 22nd Pyre 125th year of Ascendancy at 05:37 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 22nd Pyre 125th year of Ascendancy at 06:35 |
Primary Stats
Strength | 60 (base 12) |
Dexterity | 87 (base 61) |
Constitution | 66 (base 24) |
Magic | 135 (base 61) |
Willpower | 98 (base 52) |
Cunning | 87 (base 33) |
Resources
Life | 1439/1439 |
Paradox | 392 |
Healing Factor | 1.5088369623248 |
Regeneration | 98.149844399228 |
Speed
Mental | +29.864511357169% |
Attack | +29.864511357166% |
Movement | +12.268086021983% |
Spell | +29.864511357166% |
Global | +116.5% |
Vision
Sight | 10 |
Lite | 18 |
Infravision | 3 |
See Stealth | 51.194642926559 |
See Invisible | 51.194642926559 |
Offense: Mainhand
Damage | 298 |
Accuracy | 82 |
Crit Chance | 67% |
APR | 48 |
Speed | 0.77 |
Offense: Spell
Spellpower | 83 |
Crit Chance | 27% |
Speed | 0.77003331360459 |
Cooldown Reduction | 20 |
Offense: Mind
Mindpower | 55 |
Crit Chance | 27% |
Speed | 0.77003331360459 |
Offense: Damage Bonus
Acid | +31% |
Blight | +55% |
Arcane | +92% |
Cold | +141% |
All | +19% |
Physical | +63% |
Lightning | +31% |
Light | +31% |
Temporal | +91% |
Mind | +61% |
Darkness | +28% |
Fire | +28% |
Nature | +31% |
Offense: Damage Penetration
Temporal | +76% |
Blight | +68% |
Physical | +80% |
Fire | +96% |
All | +48% |
Defense: Base
Armour (hardiness) | 23 (54.217888169488%) |
Defense | 94 |
Ranged Defense | 94 |
Fatigue | 0 |
Physical Save | 33 |
Spell Save | 57 |
Mental Save | 52 |
Defense: Resistances
Blight | + 70%( 70%) |
Arcane | + 70%( 70%) |
Cold | + 70%( 70%) |
All | + 79%( 70%) |
Lightning | + 70%( 70%) |
Light | + 70%( 70%) |
Temporal | + 75%( 75%) |
Fire | + 70%( 70%) |
Darkness | + 70%( 70%) |
Defense: Immunities
Pinning Resistance | 0% |
Disarm Resistance | 40% |
Confusion Resistance | 30% |
Silence Resistance | 80% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 30% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (77% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 670% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 29 up to 9 times. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 118 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 775 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Bow Threading | 1.60 |
| 2/5 |
| 3/5 |
| 2/5 |
| 3/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 2/5 |
| 4/5 |
| 1/5 |
Chronomancy / Temporal Combat | 1.30 |
| 4/5 |
| 3/5 |
| 2/5 |
| 3/5 |
Chronomancy / Blade Threading | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Technique / Combat training | 1.70 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 5/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Contingency |
talent | Weapon Folding |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | The target's accuracy and power have been increased by 4. 1 Fateweaver |
beneficial effect | Increases the effectiveness of all healing the target receives by 15%. Gift of the Woods |
beneficial effect | The target's spellpower has been increased by 6. Spellsurge |
beneficial effect | A flow of life spins around the target, regenerating 64.80 life per turn. Regeneration |
detrimental effect | The target's will to defend itself is shattered by the powerful battle cry, reducing defense by 64. Battle Cry |
beneficial effect | The target is out of phase with reality, increasing defense by 40, resist all by 34%, and reducing the duration of detrimental timed effects by 20%. Out of PhaseThese effects cap at 40%. |
beneficial effect | Peer into the future, detecting enemies, increasing defense by 35, and granting a 8% chance to ignore critical hits. Precognition |
beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+17). Continuum Destabilization |
detrimental effect | The target is engulfed in entropy, reducing the duration of new beneficial effects and increasing the duration of new negative effects by 46%. NihilThis effect will fade in 2 turns if the source is not in line of sight. |
beneficial effect | Increases attack, spell, and mind speed by 30%. 3 Time Dilation |
beneficial effect | The target is moving is 12% faster. 1 Celerity |
beneficial effect | The target's defense and saves have been increased by 2. 1 Spin |
detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Eilinowe the orc archer. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by snow giant thunderer. Escort: lost warrior (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved Constitution by +5. | done |
You failed to protect the repented thief from death by luminous horror. Escort: repented thief (level 2 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1760. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag offense ------ Spellpower +15 (+3 eff.) defense ------ Defense +6 (+1 eff.) Fatigue +1% Resistance +25% arcane Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Creates an arcane explosion dealing 297 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Quiver | Treerazor the quiver of dragonbone arrows (24/24, 72-101 power, 18 apr) Treerazor the quiver of dragonbone arrows (24/24, 72-101 power, 18 apr)3.0 Encumbrance T5 arrow ammo [Random Unique] Nature/Master Weapon Damage 72.0 - 100.8 Physical Uses 100% Mag, 70% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +38.0% Capacity 24 On-ranged-hit +20 nature On-crit, radius 2 +16 nature On Hit: * 20% chance to slow global speed by 61% * 20% chance to create vines that bind the target to the ground dealing 218 nature damage and pinning them for 3 turns On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 360 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Light source | bright alchemist's lamp of the moons bright alchemist's lamp of the moons1.0 Encumbrance T3 lite [Ego+] Arcane/Master While equipped: defense ------ Resistance +9% light Affinity +5% darkness other ------- Light +8 Infravision +3 Moonlight Ray: Puts all charms on 8 turn cooldown Effective talent level: 4.0 Power cost 8 out of 8/8. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 278.87 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | voratun helm 'Jetvault' (9 def, 5 armour) voratun helm 'Jetvault' (9 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Wil +8 Cun offense ------ Accuracy +11 (+2 eff.) When Hit 6 blight 6 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 27% When Hit: * 15% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Defense +9 (+1 eff.) Fatigue +5% Resistance +6% blight +15% fire +6% darkness +13% cold Mind save +15 (+5 eff.) other ------- Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | voratun pickaxe 'Flashbraid' (dig speed 22 turns) voratun pickaxe 'Flashbraid' (dig speed 22 turns)3.0 Encumbrance T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +11 Str +4 Con offense ------ Physical Crit +3.0% Ignore Armor +7 defense ------ Fatigue -8% other ------- Spell cooldown 10% Light +4 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Chizilachak the Magmarupture Chizilachak the Magmarupture0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +13 Mag +7 Wil +16 Cun offense ------ Spellpower +25 (+5 eff.) On-Hit 20 physical On-Ranged-Hit 24 physical When Hit 4 arcane On-Hit (Melee): * 20% chance to reduce all saves and defense by 33 On-Hit (Ranged): * 17% chance to reduce all saves and defense by 33 defense ------ Resistance +9% fire other ------- Hate-on-crit +3.00 Max hate +7.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
On fingers | voratun bloodstone ring voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: Stats +9 Str +8 Con offense ------ Physical Power +13 (+2 eff.) defense ------ Stun Resist +60% Rings make your fingers look great! |
Around waist | Neira's Memory Neira's Memory1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil defense ------ Confus Resist +30% Stun Resist +30% other ------- Mana-on-crit +3.00 Surround yourself with a magical shield (strength 437, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In main hand | Layeth the Freezeglory Layeth the Freezeglory4.0 Encumbrance T5 longbow 2H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-ranged-hit +8 cold On-crit, radius 2 +122 fire While equipped: Stats +3 Str +9 Mag +2 Con offense ------ Global Speed +16% Damage +15% temporal +23% physical Ignore resists +15% temporal +38% fire +20% physical +23% all Accuracy +33 (+6 eff.) Ignore Armor +23 defense ------ Resistance +6% cold other ------- Reload +8 Light +1 Masteries +0.30 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
On hands | Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)1.0 Encumbrance T3 hands armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +8 Disarm Resist +40% Stun Resist +30% Knockbk Resist +30% other ------- Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Main armor | Burnwind (10 def, 10 armour) Burnwind (10 def, 10 armour)2.0 Encumbrance T4 cloth armor [Random Unique] Arcane While equipped: Stats +18 Mag +11 Wil +6 Cun offense ------ Spellpower +32 (+6 eff.) Spellpower/crit +6 Damage +47% temporal +21% physical +12% all Ignore resists +20% blight +10% fire +12% physical +13% temporal When Hit 15 arcane 4 mind On-Hit (Melee): * 20% chance to reduce damage dealt by 27% defense ------ Armor +10 Defense +10 (+2 eff.) Resistance +10% lightning +26% temporal +10% cold +25% fire +10% arcane +13% all Spell save +20 (+6 eff.) Mind save +15 (+5 eff.) Anomaly Control +12 Silence Resist +80% other ------- Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Cloak | Islabeth the elven-silk cloak (3 def, 0 armour) Islabeth the elven-silk cloak (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +7 Dex +2 Mag +3 Wil +3 Cun +5 Con offense ------ When Hit 4 arcane On-Hit (Melee): * 20% chance to reduce armor by 45% defense ------ Defense +3 (+0 eff.) Resistance +5% arcane Spell save +7 (+2 eff.) other ------- Stamina/turn +0.90 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Zemekkys' Broken Hourglass Zemekkys' Broken Hourglass0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil offense ------ Damage +10% temporal defense ------ Resistance +20% temporal Max Resistance +5% temporal other ------- Spell cooldown 10% Time Stop: Effective talent level: 1.3 Power cost 50 out of 80/80. Range melee/personal Cooldown: 36 Travel.spd instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Unflinching Eye Unflinching Eye0.1 Encumbrance T4 amulet jewelry [Unique] Arcane/Psionic While equipped: defense ------ Resistance -25% light Max Resistance -25% light Blind Resist +100% Confus Resist +50% other ------- Infravision +3 Telepathy Horror Telepath range +10 Arcane Eye: (Instant) Effective talent level: 2.0 Power cost 60 out of 60/60. Range melee/personal Cooldown: 8 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
gold amulet 'Marab' gold amulet 'Marab'0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +7 Str +8 Dex +3 Mag +7 Wil offense ------ Mind Crit +2% When Hit 6 acid defense ------ Mind save +12 (+4 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max mana +100.00 Amulets make your neck look great! |
voratun amulet voratun amulet0.1 Encumbrance T5 amulet jewelry [Normal] Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bloodcaller Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Shadewilder Shadewilder0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex offense ------ Damage +15% temporal Accuracy +10 (+2 eff.) On-Hit (Melee): * 10% chance to reduce damage dealt by 27% defense ------ Resistance +32% nature +12% darkness Life +100.00 Life Regen +17.00 Healmod +15% Rings make your fingers look great! |
Wheel of Fate Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Writhing Ring of the Hunter Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
pixie's stralite ring of warding pixie's stralite ring of warding0.1 Encumbrance T4 ring jewelry [Ego++] Arcane While equipped: Stats +4 Cun +5 Mag offense ------ Spellpower +9 (+2 eff.) defense ------ Resistance +14% acid +15% fire +22% lightning +13% cold Rings make your fingers look great! |
savage's voratun ring of misery savage's voratun ring of misery0.1 Encumbrance T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Cun +4 Con offense ------ On-Hit 10 physical On-Ranged-Hit 33 physical On-Hit (Melee): * 12% chance to reduce all saves and defense by 33 On-Hit (Ranged): * 13% chance to reduce all saves and defense by 33 defense ------ Spell save +16 (+5 eff.) other ------- Hate-on-crit +2.00 Max stamina +15.00 Max hate +10.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
stralite ring 'Barksage' stralite ring 'Barksage'0.1 Encumbrance T4 ring jewelry [Rare] Psionic While equipped: Stats +6 Cun +7 Wil offense ------ Mindpower +13 (+5 eff.) On-Hit (Melee): * 20% chance to slow global speed by 61% defense ------ Resistance +9% light +9% darkness Crit Resistance 5.00% Life +80.00 Knockbk Resist +20% Rings make your fingers look great! |
treant's voratun ring of corrosion (+12%) treant's voratun ring of corrosion (+12%)0.1 Encumbrance T5 ring jewelry [Ego+] Nature While equipped: defense ------ Resistance +12% blight +7% nature +36% acid Poison Resist +25% Disease Resist +14% Rings make your fingers look great! |
voratun bloodstone ring voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Ego+] Psionic While equipped: Stats +7 Cun +6 Wil offense ------ Mindpower +13 (+5 eff.) defense ------ Stun Resist +60% Rings make your fingers look great! |
voratun bloodstone ring voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +6 Wil offense ------ Mindpower +8 (+3 eff.) defense ------ Stun Resist +60% Rings make your fingers look great! |
voratun ring 'Giromihor' voratun ring 'Giromihor'0.1 Encumbrance T5 ring jewelry [Rare] Psionic While equipped: Stats +3 Str +10 Dex offense ------ Physical Crit +8.0% Damage +18% physical When Hit 6 physical On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 35 defense ------ Mind save +15 (+5 eff.) Confus Resist +50% Rings make your fingers look great! |
Blackobeisance (28-36 power, 9 apr) Blackobeisance (28-36 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Rare] Arcane Weapon Damage 27.5 - 35.8 Physical Uses 100% Mag, 50% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-Hit, radius 1 +16 mind On-crit, radius 2 +8 mind On Hit: * 25% chance for lightning to strike from the target to a second target dealing 130 damage While equipped: offense ------ Mind Crit +4% Ignore resists +10% darkness +25% nature defense ------ Resistance +6% darkness other ------- EQ when Hit +0.20 Sharp, short and deadly. |
Dagger of the Past (25-32 power, 20 apr) Dagger of the Past (25-32 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Weapon Damage 25.0 - 32.5 Physical Uses 100% Mag, 50% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +20.0% Attack Speed 111% On-hit +5 temporal Damage Conversion 30% temporal While equipped: offense ------ Move Speed +20% Damage +5% temporal defense ------ Defense +10 (+2 eff.) Spell save +10 (+3 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +5% Out-of-Phase Resilience +15% other ------- Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Spelldrinker (27-35 power, 8 apr) Spelldrinker (27-35 power, 8 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane Weapon Damage 27.0 - 35.1 Physical Uses 105% Mag, 55% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +9.0% Attack Speed 100% On Hit: 15% Disperse Magic level 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag defense ------ Resistance +12% arcane Spell save +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
voratun dagger 'Beerath' (38-50 power, 9 apr) voratun dagger 'Beerath' (38-50 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Arcane/Master Weapon Damage 38.5 - 50.1 Physical Uses 100% Mag, 50% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +13 cold On-Hit, radius 1 +20 mind On Critical: * Wound the target dealing 360 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +14.0% Mind Crit +1% Critical power +20.00% Physical Power +12 (+2 eff.) Ignore resists +15% physical Accuracy +19 (+4 eff.) Ignore Armor +13 other ------- Max hate +6.00 Sharp, short and deadly. |
dragonbone longbow 'Morningquencher' dragonbone longbow 'Morningquencher'4.0 Encumbrance T5 longbow 2H weapon [Random Unique] Arcane/Master Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-ranged-hit +29 cold While equipped: offense ------ Ignore resists +15% darkness +41% all Accuracy +47 (+9 eff.) Ignore Armor +35 When Hit 6 light defense ------ Resistance +3% light +6% darkness Longbows are used to shoot arrows at your foes. |
elven-wood longbow of true flight elven-wood longbow of true flight4.0 Encumbrance T4 longbow 2H weapon [Ego+] Master Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: offense ------ Physical Crit +14.0% Accuracy +20 (+4 eff.) Longbows are used to shoot arrows at your foes. |
Sword of Potential Futures (28-39 power, 10 apr) Sword of Potential Futures (28-39 power, 10 apr)3.0 Encumbrance T3 longsword 1H weapon [Unique] Arcane In the past there was a dagger with it. Weapon Damage 28.0 - 39.2 Physical Uses 150% Mag Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +10 Critical Rate +8.0% Attack Speed 111% On-hit +5 temporal Damage Conversion 30% temporal While equipped: offense ------ Spell Crit +5% Spellpower +5 (+1 eff.) Damage +5% temporal defense ------ Out-of-Phase Defense +10 Out-of-Phase Resistance +5% Out-of-Phase Resilience +15% other ------- Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
voratun longsword 'Ivera' (42-59 power, 6 apr) voratun longsword 'Ivera' (42-59 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Random Unique] Nature/Master Weapon Damage 42.5 - 59.5 Physical Uses 150% Mag Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +20 blight +12 arcane While equipped: Stats +21 Str +13 Dex +7 Mag +12 Wil +10 Cun +5 Con offense ------ Critical power +10.00% Spellpower +10 (+2 eff.) Combat Speed +10% Damage +13% physical Accuracy +38 (+7 eff.) Sharp, long, and deadly. |
flaming voratun mace of torment (46-64 power, 6 apr) flaming voratun mace of torment (46-64 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego+] Arcane/Psionic Weapon Damage 46.0 - 64.4 Physical Uses 150% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +14 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Blunt and deadly. |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element) Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 60.0 - 72.0 Arcane Uses 180% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+10 eff.) Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. This staff offers 60% bonus to fire, cold, lightning, arcane damage. (included above) Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Bokestir (58-81 power, 11 apr) Bokestir (58-81 power, 11 apr)3.0 Encumbrance T5 waraxe 1H weapon [Rare] Master Weapon Damage 58.0 - 81.2 Physical Uses 150% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +11 Critical Rate +7.0% Attack Speed 100% While equipped: Stats +10 Con offense ------ Physical Crit +6.0% Physical Power +15 (+2 eff.) Ignore resists +15% blight +14% physical defense ------ Defense +30 (+6 eff.) Disarm Resist +32% One-handed war axes. |
Morbuswedge the stralite waraxe (35-49 power, 5 apr) Morbuswedge the stralite waraxe (35-49 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Rare] Nature Weapon Damage 35.0 - 49.0 Physical Uses 150% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-Hit, radius 1 +8 fire On-crit, radius 2 +20 light On Hit: * 20% chance to slow global speed by 61% While equipped: Stats +11 Str +11 Dex +11 Mag +10 Wil +11 Cun +11 Con defense ------ Spell save +12 (+4 eff.) Unlife -80.00 life Silence Resist +20% Confus Resist +20% One-handed war axes. |
Zerigogen (39-55 power, 5 apr) Zerigogen (39-55 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Weapon Damage 39.0 - 54.6 Physical Uses 150% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-crit, radius 2 +12 mind On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +9 Con +10 Wil offense ------ Ignore resists +5% temporal On-Hit (Melee): * 10% chance to reduce all saves and defense by 33 * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +6% temporal Life +77.00 One-handed war axes. |
Girdle of Preservation Girdle of Preservation1.0 Encumbrance T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil defense ------ Resistance +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Physical save +15 (+7 eff.) Spell save +15 (+4 eff.) Mind save +15 (+5 eff.) Confus Resist +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
ravager's drakeskin leather belt ravager's drakeskin leather belt1.0 Encumbrance T5 belt armor [Ego+] Master While equipped: offense ------ Damage +19% physical Ignore resists +19% physical A belt that goes around your waist. |
Ashstreak the linen cloak (1 def, 0 armour) Ashstreak the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: offense ------ Ignore resists +15% acid +20% fire On-Hit (Melee): * 20% chance to reduce armor by 45% defense ------ Defense +1 (+0 eff.) Resistance +13% temporal +13% darkness +9% fire Out-of-Phase Defense +13 Out-of-Phase Resistance +11% Out-of-Phase Resilience +12% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radhygund the Murkumbra (3 def, 0 armour) Radhygund the Murkumbra (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +6 Mag +8 Wil offense ------ Spell Crit +8% Spellpower/crit +4 Ignore resists +14% darkness +5% nature defense ------ Defense +3 (+0 eff.) Resistance +54% darkness +28% temporal Stealth +23 Out-of-Phase Defense +37 Out-of-Phase Resistance +23% Out-of-Phase Resilience +40% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lightningwell (0 def, 0 armour) Lightningwell (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane While equipped: Stats +1 Mag +2 Wil +7 Cun offense ------ Spell Crit +9% Spellpower +9 (+2 eff.) Ignore resists +10% lightning defense ------ Resistance +12% lightning +52% darkness +11% cold +9% blight +12% fire +12% light +15% all Physical save +16 (+8 eff.) Spell save +36 (+10 eff.) Mind save +15 (+5 eff.) other ------- See Invisibility +15 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Bleakserpent (8 def, 5 armour) Bleakserpent (8 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +6 Cun +6 Con offense ------ Move Speed +25% Ignore resists +10% blight +10% temporal On-Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 35 * 21% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Defense +8 (+1 eff.) Fatigue +4% Physical save +18 (+8 eff.) Mind save +24 (+8 eff.) Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 21 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 34% chance to evade melee and ranged attacks and 34 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex offense ------ Move Speed +10% defense ------ Defense +4 (+0 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Effective talent level: 3.0 Power cost 20 out of 20/20. Range 5 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Xanigamina the pair of dwarven-steel boots (0 def, 4 armour) Xanigamina the pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +8 Str +3 Mag +9 Cun +7 Con offense ------ Damage +8% physical On-Hit (Melee): * 20 arcane resource burn * 20% chance to slow global speed by 61% defense ------ Armor +4 Fatigue +3% Resistance +6% temporal Crit Resistance 15.00% other ------- Infravision +2 Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Winterhash' (0 def, 3 armour) pair of hardened leather boots 'Winterhash' (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +4 Wil +3 Cun +4 Con offense ------ Ignore Armor +2 defense ------ Armor +3 Resistance +9% cold +3% fire +3% darkness +1% physical Physical save +7 (+4 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) A pair of boots made of leather. |
undeterred pair of voratun boots (0 def, 5 armour) undeterred pair of voratun boots (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Arcane While equipped: defense ------ Armor +5 Fatigue +4% Silence Resist +37% Confus Resist +33% Stun Resist +32% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Crown of Burning Pain (13 def, 0 armour) Crown of Burning Pain (13 def, 0 armour)4.0 Encumbrance T3 head armor [Unique] Arcane While equipped: Stats +6 Cun +6 Wil defense ------ Defense +13 (+2 eff.) Fatigue +4% Resistance +35% fire Meteor Rain: Effective talent level: 2.0 Power cost 25 out of 50/50. Range 5 Cooldown: 24 Travel.spd instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 111.30 fire and 141.74 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
drakeskin leather cap 'Corruptionbreaker' (0 def, 5 armour) drakeskin leather cap 'Corruptionbreaker' (0 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Psionic While equipped: Stats +9 Mag +7 Wil +10 Con offense ------ Ignore resists +15% acid defense ------ Armor +5 Fatigue +5% Resistance +24% mind +12% nature Mind save +30 (+10 eff.) Confus Resist +50% A cap made of leather. |
dwarven-steel helm 'Mardygen' (0 def, 4 armour) dwarven-steel helm 'Mardygen' (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +3 Dex +2 Mag +4 Wil +4 Cun offense ------ Mindpower +5 (+2 eff.) Accuracy +10 (+2 eff.) When Hit 4 physical defense ------ Armor +4 Fatigue +4% Spell save +12 (+4 eff.) other ------- Max vim +40.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing drakeskin leather cap of the depths (0 def, 5 armour) stabilizing drakeskin leather cap of the depths (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego] Nature/Master While equipped: defense ------ Armor +5 Fatigue +5% Resistance +19% cold Physical save +17 (+8 eff.) other ------- Breathe water A cap made of leather. |
Earthkiller (21/21, 41-57 power, 14 apr) Earthkiller (21/21, 41-57 power, 14 apr)3.0 Encumbrance T4 arrow ammo [Rare] Psionic Weapon Damage 41.0 - 57.4 Physical Uses 100% Mag, 70% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +2.5% Capacity 21 On-ranged-hit +20 nature +36 physical On-crit, radius 2 +12 nature +8 temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to slow global speed by 61% * 20% chance to knock the target back 3 spaces and deal 218 physical damage Arrows are used with bows to pierce your foes to death. |
The Titan's Quiver (18/18, 62-87 power, 20 apr) The Titan's Quiver (18/18, 62-87 power, 20 apr)3.0 Encumbrance T5 arrow ammo [Unique] Master Weapon Damage 62.0 - 86.8 Physical Uses 50% Dex, 120% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +8.0% Capacity 18 On Critical: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
barbed quiver of dragonbone arrows of crippling (22/22, 64-90 power, 18 apr) barbed quiver of dragonbone arrows of crippling (22/22, 64-90 power, 18 apr)3.0 Encumbrance T5 arrow ammo [Ego++] Master Weapon Damage 64.0 - 89.6 Physical Uses 70% Dex, 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +33.0% Capacity 22 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 360 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows 'Flowerwire' (23/23, 50-71 power, 18 apr) quiver of dragonbone arrows 'Flowerwire' (23/23, 50-71 power, 18 apr)3.0 Encumbrance T5 arrow ammo [Rare] Nature Weapon Damage 50.5 - 70.7 Physical Uses 100% Mag, 70% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +3.0% Capacity 23 On-ranged-hit +20 temporal +8 mind +50 fire +20 nature On-Hit, radius 1 +12 cold +12 temporal On-crit, radius 2 +20 mind +23 fire On Hit: * 20% chance to gain 10% of a turn (3/turn limit) Arrows are used with bows to pierce your foes to death. |
6 agate 6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
717 alchemist agate 717 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
7 aquamarine 7 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal 11 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Physical save +8 (+4 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+1 eff.) Physical save +8 (+4 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+0 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of predation (dig speed 22 turns) dwarven-steel pickaxe of predation (dig speed 22 turns)3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats +2 Str +3 Dex offense ------ Physical Power +4 (+0 eff.) Move Speed +10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "Of Knowledge And Horrors" Forbidden Tome: "Of Knowledge And Horrors"2.0 Encumbrance T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
2 emerald 2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl Eldritch Pearl0.0 Encumbrance lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck offense ------ Physical Power +12 (+2 eff.) Spellpower +12 (+2 eff.) other ------- Light +6 Breathe water Tidal Wave: Effective talent level: 4.0 Power cost 80 out of 150/150. Range melee/personal Cooldown: 8 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 97.40 cold damage and 65.88 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(149 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial Wintertide Phial2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +2 Infravision +7 Cleanse your mind of up to 6 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Shard of Crystalized Time Shard of Crystalized Time2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con offense ------ Damage +7% temporal defense ------ Defense +5 (+1 eff.) Anomaly Control +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Telos's Staff Crystal Telos's Staff Crystal0.0 Encumbrance T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: When Hit 100 fire Life +60.00 Pinning Resist +50% Light +2 Item imbue powers: When Hit 100 fire Life +60.00 Pinning Resist +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
60 alchemist bloodstone 60 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
6 bloodstone 6 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby 6 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's Burninator2.0 Encumbrance T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 729.60 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 969.40 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rimetitan [power 160] (15 cooldown) Rimetitan [power 160] (15 cooldown)2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: Stats +3 Wil defense ------ Resistance +6% cold other ------- See Invisibility +6 Blast the opponent's mind dealing 258 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
Runondil the Cracklepride [power 300] (15 cooldown) Runondil the Cracklepride [power 300] (15 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: Stats +6 Wil +3 Cun +10 Con offense ------ Ignore resists +25% lightning other ------- Infravision +3 Blast the opponent's mind dealing 483 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. |
6 amethyst 6 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
13 diamond 13 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 moonstone 15 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+5 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+5 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 pearl 15 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber 6 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Dudabebe the Thalore Temporal Warden level 33
1st Wintertide 124th year of Ascendancy at 04:05 see stats
By Dudabebe the Thalore Temporal Warden level 30
43rd Dusk 123rd year of Ascendancy at 00:40 see stats
By Dudabebe the Thalore Temporal Warden level 33
9th Decay 123rd year of Ascendancy at 11:30 see stats
By Dudabebe the Thalore Temporal Warden level 38
20th Regrowth 124th year of Ascendancy at 04:41 see stats
By Dudabebe the Thalore Temporal Warden level 50
8th Allure 125th year of Ascendancy at 13:57 see stats
By Dudabebe the Thalore Temporal Warden level 50
18th Pyre 125th year of Ascendancy at 07:37 see stats
By Dudabebe the Thalore Temporal Warden level 45
29th Haze 124th year of Ascendancy at 13:15 see stats
By Dudabebe the Thalore Temporal Warden level 36
13rd Regrowth 124th year of Ascendancy at 02:30 see stats
By Dudabebe the Thalore Temporal Warden level 50
50th Pyre 125th year of Ascendancy at 11:02 see stats
By Dudabebe the Thalore Temporal Warden level 30
64th Dusk 123rd year of Ascendancy at 14:10 see stats
By Dudabebe the Thalore Temporal Warden level 46
41st Haze 124th year of Ascendancy at 21:31 see stats
By Dudabebe the Thalore Temporal Warden level 35
7th Regrowth 124th year of Ascendancy at 22:23 see stats
By Dudabebe the Thalore Temporal Warden level 39
44th Pyre 124th year of Ascendancy at 15:42 see stats
By Dudabebe the Thalore Temporal Warden level 50
70th Regrowth 125th year of Ascendancy at 00:54 see stats
By Dudabebe the Thalore Temporal Warden level 19
17th Regrowth 123rd year of Ascendancy at 21:03 see stats
By Dudabebe the Thalore Temporal Warden level 30
21st Haze 123rd year of Ascendancy at 13:27 see stats
By Dudabebe the Thalore Temporal Warden level 26
5th Flare 123rd year of Ascendancy at 11:02 see stats
By Dudabebe the Thalore Temporal Warden level 50
64th Regrowth 125th year of Ascendancy at 23:52 see stats
By Dudabebe the Thalore Temporal Warden level 45
41st Haze 124th year of Ascendancy at 06:02 see stats
By Dudabebe the Thalore Temporal Warden level 30
43rd Dusk 123rd year of Ascendancy at 00:11 see stats
By Dudabebe the Thalore Temporal Warden level 50
8th Allure 125th year of Ascendancy at 18:00 see stats
By Dudabebe the Thalore Temporal Warden level 25
1st Mirth 123rd year of Ascendancy at 13:41 see stats
By Dudabebe the Thalore Temporal Warden level 10
12nd Dusk 122nd year of Ascendancy at 19:13 see stats
By Dudabebe the Thalore Temporal Warden level 20
28th Regrowth 123rd year of Ascendancy at 00:46 see stats
By Dudabebe the Thalore Temporal Warden level 30
42nd Dusk 123rd year of Ascendancy at 10:16 see stats
By Dudabebe the Thalore Temporal Warden level 40
61st Pyre 124th year of Ascendancy at 07:50 see stats
By Dudabebe the Thalore Temporal Warden level 50
9th Decay 124th year of Ascendancy at 20:03 see stats
By Dudabebe the Thalore Temporal Warden level 30
1st Time of Equilibrium 123rd year of Ascendancy at 07:16 see stats
By Dudabebe the Thalore Temporal Warden level 50
27th Pyre 125th year of Ascendancy at 09:10 see stats
By Dudabebe the Thalore Temporal Warden level 40
1st Dusk 124th year of Ascendancy at 09:56 see stats
By Dudabebe the Thalore Temporal Warden level 50
48th Regrowth 125th year of Ascendancy at 13:32 see stats
By Dudabebe the Thalore Temporal Warden level 18
59th Haze 122nd year of Ascendancy at 15:43 see stats
By Dudabebe the Thalore Temporal Warden level 50
13rd Regrowth 125th year of Ascendancy at 07:10 see stats
By Dudabebe the Thalore Temporal Warden level 27
10th Flare 123rd year of Ascendancy at 11:52 see stats
By Dudabebe the Thalore Temporal Warden level 24
77th Pyre 123rd year of Ascendancy at 18:29 see stats
By Dudabebe the Thalore Temporal Warden level 50
30th Regrowth 125th year of Ascendancy at 21:13 see stats
By Dudabebe the Thalore Temporal Warden level 34
6th Regrowth 124th year of Ascendancy at 08:26 see stats
By Dudabebe the Thalore Temporal Warden level 35
8th Regrowth 124th year of Ascendancy at 01:39 see stats
By Dudabebe the Thalore Temporal Warden level 50
70th Regrowth 125th year of Ascendancy at 00:52 see stats
By Dudabebe the Thalore Temporal Warden level 10
25th Dusk 122nd year of Ascendancy at 18:30 see stats
By Dudabebe the Thalore Temporal Warden level 30
43rd Dusk 123rd year of Ascendancy at 00:40 see stats
By Dudabebe the Thalore Temporal Warden level 50
70th Regrowth 125th year of Ascendancy at 00:54 see stats
By Dudabebe the Thalore Temporal Warden level 16
4th Haze 122nd year of Ascendancy at 02:21 see stats
By Dudabebe the Thalore Temporal Warden level 50
11st Regrowth 125th year of Ascendancy at 13:05 see stats
By Dudabebe the Thalore Temporal Warden level 40
67th Pyre 124th year of Ascendancy at 23:12 see stats
By Dudabebe the Thalore Temporal Warden level 24
32nd Pyre 123rd year of Ascendancy at 22:50 see stats
By Dudabebe the Thalore Temporal Warden level 29
7th Dusk 123rd year of Ascendancy at 22:20 see stats
By Dudabebe the Thalore Temporal Warden level 18
16th Regrowth 123rd year of Ascendancy at 07:14 see stats
By Dudabebe the Thalore Temporal Warden level 32
8th Decay 123rd year of Ascendancy at 04:30 see stats
By Dudabebe the Thalore Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 01:11 see stats
Log
Dudabebe warps space-time to equip: Layeth the Freezeglory
Treerazor the quiver of dragonbone arrows.
Dudabebe warps space-time to equip: Velathra
Mandible of Ungolmor.
Dudabebe casts Arrow Stitching.
Dudabebe warps space-time to equip: Layeth the Freezeglory
Treerazor the quiver of dragonbone arrows.
Dudabebe's temporal clone's Arrow Stitching performs a ranged critical strike against Orc master assassin!
Orc master assassin is cut deeply.
Orc master assassin is crippled.
Dudabebe's temporal clone's Arrow Stitching hits Orc master assassin for 755 physical, 39 physical, 20 nature, 19 cold, 16 nature, 156 fire (1006 total damage).
You collect a new ingredient: orc heart (1).
Dudabebe's Arrow Stitching hits Orc master assassin for 548 physical damage.
Dudabebe's Arrow Stitching killed Orc master assassin!
Xaldagara the orc elite fighter uses Perfect Strike.
Xaldagara the orc elite fighter aims carefully.
Orc pyromancer's Fireflash hits Islissra the orc warrior for 266 fire damage.
Orc pyromancer's Fireflash hits Xaldagara the orc elite fighter for 383 fire damage.
Dudabebe's storm dissipates.
Orc blood mage casts Rune: Acid Wave.
Dudabebe is disarmed!
Dudabebe spins fate.
Dudabebe weaves fate.
Dudabebe HEALS from acid damage!
Orc blood mage hits Dudabebe for 65 acid, 79 healing (65 total damage) [79 healing].
Xaldagara the orc elite fighter uses Battle Cry.
Dudabebe's will is shattered.
Orc blood mage casts Soul Rot.
Orc blood mage's spell attains critical power!
Silokira the orc archer rushes out!
Silokira the orc archer misses Dudabebe.