









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Golem - The Ironbreaker 1.4.9(Replaces golemancy tree file) More powerful golem, using shield&weapon, and conditioning skills; full armor equippable. Probably, not balanced. Godmode Merchant 1.5.10Spawns an NPC that will grant you God mode, unlock any talent tree, add stat/generic/category/prodigy points, raise sub stats, give extra lives, set level, give gold, custom shop that sells (yellow/orange) Unique items and an option to imbue items, even uniques! (as long as you have the gems and item)! I wanted to make a customizable godmode so you can set your character's power, from just learning new spells to increasing character points and sub stats (to increase def. crits. ect.) to full blown invulnerability and insta kill! He spawns near the portal to Angolwen and in Gates of Morning. Will conflict with any mods that change the world map file (eyal.lua) *Will conflict with 'Spell Merchants' For a non-cheaty version, check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Comfortably Generous Levels 1.6.7Is Slightly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Talent Training 1.5.10Add an option to buy points at Last Hope's Elder |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 17 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 52 (base 44) |
| Dexterity | 39 (base 25) |
| Constitution | 41 (base 41) |
| Magic | 22 (base 22) |
| Willpower | 21 (base 21) |
| Cunning | 18 (base 12) |
Resources
| Life | 587/587 |
| Mana | 219/219 |
| Stamina | 138/138 |
| Healing Factor | 1.7781403954778 |
| Regeneration | 7.5570966807806 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 16 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 83 |
| Accuracy | 56 |
| Crit Chance | 16% |
| APR | 47 |
| Speed | 0.91 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10.5 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Darkness | +6% |
| Temporal | +21% |
| Blight | +17% |
| Physical | +9% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Blight | +10% |
| Physical | +5% |
| Fire | +20% |
Defense: Base
| Armour (hardiness) | 43.512038671536 (30%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 11 |
| Physical Save | 39 |
| Spell Save | 28 |
| Mental Save | 23 |
Defense: Resistances
| Acid | + 34%(100%) |
| Nature | + 32%(100%) |
| Temporal | + 26%(100%) |
| Darkness | + 27%(100%) |
| Fire | + 29%(100%) |
| Cold | + 36%(100%) |
| All | + 19%(100%) |
Defense: Immunities
| Stoning Resistance | 100% |
| Stun Resistance | 96% |
| Bleed Resistance | 100% |
| Confusion Resistance | 44% |
| Fear Resistance | 100% |
| Knockback Resistance | 52% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Technique / Battle tactics | 1.20 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Golem / Fighting | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Technique / Shield offense | 1.40 |
| 5/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Technique / Shield defense | 1.40 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Technique / Conditioning | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Technique / Thuggery | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Effects
| talent | Daunting Presence |
| talent | Shield Wall |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Arcane talents fail 40% of the time and arcane sustains have a 4.0% chance to deactivate each turn. Antimagic Disruption |
Quests
Equipment
| On feet | miner's pair of iron boots of tirelessness (0 def, 4 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +4 Fatigue +2% ---------- misc Stam/turn +0.30 Max.stam +12.00 Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Burnstalker (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.crit +1.0% Phys.pwr +9 (+3 eff.) Dmg.mod +3% acid Res.pen +20% fire +5% physical Apr +3 ----- def ----- Armour +2 ---------- misc Stam/turn +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Jetsmasher the rough leather cap (10 def, 3 armour)2.0 T1 head armor [Random Unique] Nature/Master While equipped: Stats +7 Lck +3 Str dps ---------- Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +12% blight +9% physical +6% darkness Res.pen +10% blight On Hit (Melee): * 20% chance to slow global speed by 39% ----- def ----- Armour +3 Defense +10 (+5 eff.) Fatigue +1% ---------- misc Infravis +2 A cap made of leather. |
| Tool | Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| Around waist | insulating rough leather belt of burglary1.0 T1 belt armor [Ego+] Master While equipped: Stats +4 Dex +4 Cun +5 Lck ----- def ----- Resists +6% fire +5% cold Stealth +6 ---------- misc T.Disarm +8 Infravis +3 A belt that goes around your waist. |
| Main armor | linen robe 'Issador' (0 def, 6 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid ----- def ----- Armour +6 Resists +18% acid +9% temporal +7% all Crit.chn- 15.00% Spell.save +9 (+4 eff.) HP.reg +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | Erohor2.0 T1 lite [Rare] Arcane While equipped: Stats +2 Str +4 Dex dps ---------- Dmg.mod +9% temporal Melee Ret 11 fire ----- def ----- Resists +6% fire Crit.chn- 15.00% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | Uludrakan (5 def, 2 armour, 8-10 power, 57.5 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 8.5 - 10.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +58 While equipped: dps ---------- Dmg.mod +12% temporal ----- def ----- Armour +2 Defense +5 (+3 eff.) Fatigue +8% Resists +16% cold Heal.mod +5% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | murderer's linen cloak of implacability (1 def, 0 armour)2.0 T1 cloak armor [Ego++] Nature/Master While equipped: Stats +2 Cun +2 Dex dps ---------- Acc +4 (+1 eff.) Apr +4 ----- def ----- Defense +1 (+1 eff.) Phys.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | stralite waraxe 'Fireglory' (33-46 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Disrupt/Master/Psionic Power 33.0 - 46.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +10 darkness Against +8% Living On Hit: * 20 arcane resource burn * 10% chance to slow global speed by 39% While equipped: Stats +4 Dex dps ---------- Phys.spd +10% Dmg.mod +6% fire Acc +13 (+3 eff.) ----- def ----- Resists +6% nature One-handed war axes. |
Inventory
Eye of Summer (8-9 power, 18 apr, fire damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Fire Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) All.spd +5% Dmg.mod +10% fire Res.pen +10% fire ----- def ----- Resists -10% cold On Mind Hit: 10% Flame Fury 2 This mindstar glows with a bright warm light, but seems somehow incomplete. |
Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+6 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
Achievements
Log
Character control switched to golem (servant of Tormageddon).
Saving game...
Saving done.
You transfer Moon (10-13 power, 0 apr) to the online item's vault.
Saving done.
Character control switched to Tormageddon.
Character control switched to golem (servant of Tormageddon).
Saving game...
Saving done.
You transfer Camerion the vined mindstar (6-7 power, 18 apr, mind damage) to the online item's vault.
Saving done.
Character control switched to Tormageddon.
Character control switched to golem (servant of Tormageddon).
Saving game...
Saving done.
You transfer Stormlash (17-19 power, 7 apr) to the online item's vault.
Saving done.
Character control switched to Tormageddon.
Character control switched to golem (servant of Tormageddon).
Saving game...
Saving done.
You transfer Surefire to the online item's vault.
Saving done.
Character control switched to Tormageddon.
Character control switched to golem (servant of Tormageddon).
Saving game...
Saving done.
You transfer Blazetrial the yew longbow to the online item's vault.
Saving done.
The raging fire around Tormageddon calms down and disappears.



















































