










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Ogre |
| Class | Anorithil |
| Level / Exp | 41 / 58% |
| Size | big |
| Lifes / Deaths | Killed by Aerumibrenn the patchwork troll at level 36 on the 19th Regrowth 124th year of Ascendancy at 14:45 / 2Killed by Silerena the orc cryomancer at level 41 on the 62nd Dusk 124th year of Ascendancy at 20:58 |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 68 (base 49) |
| Magic | 99 (base 60) |
| Willpower | 12 (base 10) |
| Cunning | 78 (base 60) |
Resources
| Life | -93/1173 |
| Positive | 84/170 |
| Negative | 89/170 |
| Healing Factor | 1.368129574934 |
| Regeneration | 7.1826802684037 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -3.9968028886506E-12% |
| Spell | +8.9928064994638E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 2 |
| See Invisible | 5 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 4 |
| Crit Chance | 29% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 20 |
| Accuracy | 4 |
| Crit Chance | 43% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 79 |
| Crit Chance | 87% |
| Speed | 0.99999999999991 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +27% |
| Light | +87% |
| Nature | +6% |
| Blight | +15% |
| Arcane | +46% |
| Darkness | +64% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +50% |
| Light | +35% |
| Blight | +55% |
| Arcane | +47% |
| Physical | +30% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 17 (35.65183292883%) |
| Defense | 50 |
| Ranged Defense | 50 |
| Fatigue | 0 |
| Physical Save | 29 |
| Spell Save | 50 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 31%( 70%) |
| Light | + 24%( 70%) |
| Darkness | + 63%( 70%) |
| Physical | + 24%( 70%) |
| Cold | + 28%( 70%) |
| All | + 24%( 70%) |
Defense: Immunities
| Stun Resistance | 31% |
| Silence Resistance | 37% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 62% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 297 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 170 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (99% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 10 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (99% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Magic stat. |
Class Talents
| Celestial / Circles | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 2/5 |
| Celestial / Star fury | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Eclipse | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Celestial / Glyphs | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Celestial / Twilight | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Celestial / Sunlight | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Celestial / Hymns | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Celestial / Chants | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| beneficial effect | The target is surrounded by a magical shield, absorbing 425/425 damage before it crumbles. Damage Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lone alchemist from death by orc master assassin. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 380. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Arcane/Master While equipped: defense ------ Armor +5 Silence Resist +37% Confus Resist +27% Stun Resist +32% other ------- Stamina/turn +0.70 Max stamina +20.00 A pair of boots made of leather. |
| Light source | Umbraphage0.0 Encumbrance T3 lite [Unique] Psionic While equipped: offense ------ Mindpower +10 (+3 eff.) Damage +15% light +15% darkness Ignore resists +10% darkness defense ------ Resistance +20% darkness Affinity +20% darkness Mind save +10 (+3 eff.) other ------- Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 265.68 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | hardened leather cap 'Cystpeal' (6 def, 10 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +5 Cun offense ------ Mind Crit +8% Critical power +15.00% Mindpower +20 (+6 eff.) Damage +6% nature defense ------ Armor +10 Defense +6 (+2 eff.) Fatigue +3% Resistance +9% acid +5% all Physical save +10 (+5 eff.) A cap made of leather. |
| On hands | Brodabers the Sootspawn (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Psionic While equipped: offense ------ Damage +24% darkness +6% arcane +21% light Ignore resists +10% darkness +10% light defense ------ Armor +2 Life Regen +5.00 other ------- Stamina/turn +1.10 Max stamina +24.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | dragonbone totem of healing 'Goreprophet' [power 560] (15 cooldown)2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: offense ------ Spell Crit +4% Spellpower +15 (+3 eff.) Ignore resists +10% blight +15% arcane When Hit 8 arcane 6 nature On-Hit (Melee): * 20% chance to slow global speed by 58% defense ------ Resistance +6% cold Spell save +18 (+6 eff.) Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 15 turn cooldown 100% to heal for 110. Natural totems are made by powerful wilders to store nature power. |
| On fingers | gold ring 'Belukira'0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: offense ------ Spellpower +15 (+3 eff.) Spellpower/crit +10 Damage +12% acid +18% arcane When Hit 8 arcane 6 acid defense ------ Mind save +11 (+3 eff.) Confus Resist +35% other ------- Mana/turn +0.12 Rings make your fingers look great! |
| On fingers | Starriver0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str +1 Dex +4 Wil +5 Cun +5 Con offense ------ Critical power +15.00% Physical Power +9 (+5 eff.) Spellpower +9 (+2 eff.) Mindpower +18 (+6 eff.) Ignore resists +5% physical When Hit 2 light defense ------ Resistance +1% physical Spell save +14 (+4 eff.) other ------- Max stamina +16.00 Rings make your fingers look great! |
| Around neck | Flashraven the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: offense ------ Damage +27% light Ignore resists +20% blight When Hit 6 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 34 other ------- Light +3 Masteries +0.28 Cunning/Survival Amulets make your neck look great! |
| In main hand | infernal elven-wood starstaff of might (25-30 power, 5 apr, light element)5.0 Encumbrance T4 staff 2H weapon [Ego+] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +10% Critical power +27.00% Spellpower +17 (+4 eff.) On-Hit 15 fire Damage +25% light other ------- See Invisibility +5 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | drakeskin leather belt 'Gleamenvy'1.0 Encumbrance T5 belt armor [Rare] Arcane While equipped: Stats +4 Con offense ------ Physical Crit +5.0% Spellpower +12 (+3 eff.) When Hit 10 light defense ------ Resistance +18% darkness Mind save +14 (+4 eff.) Unlife -40.00 life other ------- Stamina/turn +3.00 Light +3 A belt that goes around your waist. |
| In off hand | Life Drinker (42-54 power, 11 apr)1.0 Encumbrance T5 dagger 1H weapon [Unique] Arcane Weapon Damage 42.0 - 54.6 Physical Uses 55% Mag, 35% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +11 Critical Rate +18.0% Attack Speed 100% While equipped: Stats +6 Cun +6 Mag offense ------ Spell Crit +10% Spellpower +12 (+3 eff.) Damage +15% blight +15% darkness +15% acid other ------- Infravision +2 On Spell Hit: 15% Blood Grasp level 2 Worm Rot: Effective talent level: 2.0 Power cost 40 out of 50/50. Range 6 Cooldown: 8 Travel.spd instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 21.67 acid and 19.62 blight damage. If not cleared after five turns it will inflict 111.40 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 43% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
| Cloak | shadow cashmere cloak of conjuring (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Arcane/Master While equipped: offense ------ Spell Crit +4% Critical power +14.00% Spellpower +5 (+1 eff.) Damage +10% darkness +7% arcane Ignore resists +5% darkness +7% arcane defense ------ Defense +2 (+1 eff.) Resistance +14% darkness Stealth +11 other ------- Max mana +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Vestments of the Conclave (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +15% Spellpower +15 (+3 eff.) Damage +15% arcane defense ------ Resistance +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Inventory
healing infusion of the wizard (heal 313; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 313 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the wizard (heal 318; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 318 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion (die at -486; dur 6; cd 26)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 26 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -486 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 972 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 43%; physical; dur 3; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 43% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the wizard (range 11; phase 38; cd 12)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 11 Cooldown: 12 Usage Speed: Spell (99% of a turn) Is: a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 38%, your defense is increased by 38 and all your resistances by 38%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
savior's steel amulet of dexterity (+3)0.1 Encumbrance T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +3 Dex defense ------ Physical save +12 (+6 eff.) Spell save +12 (+4 eff.) Mind save +11 (+3 eff.) Amulets make your neck look great! |
steel amulet 'Xukira'0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +2 Dex offense ------ Critical power +5.00% defense ------ Resistance +14% lightning +2% physical Physical save +6 (+3 eff.) Stun Resist +22% Amulets make your neck look great! |
Samelar0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +6 Str +3 Con offense ------ Physical Crit +2.0% Physical Power +20 (+10 eff.) Ignore resists +20% arcane On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +20 (+7 eff.) Resistance +8% physical other ------- Stamina/turn +0.60 Amulets make your neck look great! |
Xerossra the Prismvalor0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ Damage +15% light When Hit 2 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 34 defense ------ Resistance +6% light Life Regen +3.00 Stun Resist +22% other ------- Light +1 Rings make your fingers look great! |
Inertial Twine0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+6 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
conjurer's gold ring0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag +5 Wil offense ------ Spellpower +7 (+2 eff.) Rings make your fingers look great! |
Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
greater dragonbone starstaff of illumination (30-36 power, 6 apr, light element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane/Nature Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +24 (+5 eff.) Damage +30% physical +30% temporal +30% light +30% darkness defense ------ Defense +10 (+3 eff.) other ------- Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 198.51 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
hateful orite trident (41-65 power, 13 apr)3.0 Encumbrance T4 trident 2H weapon Reqs Str 35 [Ego] Psionic Weapon Damage 41.0 - 65.6 Physical Uses 120% Str Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +13 Critical Rate +3.5% Attack Speed 100% On-hit +24 darkness Damage Against +10% Living A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Twilight's Edge (47-65 power, 7 apr)3.0 Encumbrance T4 longsword 1H weapon Reqs Str 35 [Unique] Arcane Weapon Damage 47.0 - 65.8 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +7 Critical Rate +12.0% Attack Speed 100% On Critical: * release a burst of light and dark damage (scales with Magic) While equipped: Stats +4 Str +4 Cun +4 Mag offense ------ Spell Crit +4% Spellpower +12 (+3 eff.) Damage +18% darkness +18% light other ------- Light +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
thought-forged stralite longsword of disruption (31-44 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon Reqs Str 35 [Ego+] Disrupt/Psionic Weapon Damage 31.5 - 44.1 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-hit +10 mind Damage Against +13% Unnatural On Hit: * 16% chance to reduce all saves and defense by 30 * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +4 Cun +4 Wil Sharp, long, and deadly. |
enhanced dwarven-steel mace of shearing (27-37 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon Reqs Str 24 [Ego++] Nature/Master Weapon Damage 27.0 - 37.8 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% While equipped: Stats +6 Str +6 Dex +7 Mag +5 Wil +7 Cun +6 Con offense ------ Ignore resists +7% all Accuracy +7 (+7 eff.) Ignore Armor +7 Blunt and deadly. |
stralite mace of shearing (38-53 power, 5 apr)3.0 Encumbrance T4 mace 1H weapon Reqs Str 35 [Ego+] Master Weapon Damage 38.0 - 53.2 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Ignore resists +9% all Accuracy +13 (+13 eff.) Ignore Armor +6 Blunt and deadly. |
elemental voratun waraxe of projection (39-55 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Ego++] Arcane/Psionic Weapon Damage 39.5 - 55.3 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * Create an explosion dealing 125 acid damage (1/turn) While equipped: offense ------ Damage +16% acid Ignore resists +12% acid One-handed war axes. |
flaming stralite dagger of rage (30-39 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Ego+] Arcane/Master Weapon Damage 30.0 - 39.0 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-Hit, radius 1 +12 fire While equipped: Stats +3 Str offense ------ Damage +10% physical Accuracy +10 (+10 eff.) Sharp, short and deadly. |
elemental voratun dagger of crippling (38-50 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Ego++] Arcane/Master Weapon Damage 38.5 - 50.1 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * Create an explosion dealing 125 cold damage (1/turn) On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +10.0% Damage +13% cold Ignore resists +14% cold Sharp, short and deadly. |
warden's drakeskin leather sling of piercing4.0 Encumbrance T5 sling 1H weapon Reqs Dex 48 Shoot [Ego++] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 While equipped: Stats +3 Mag offense ------ Damage +7% temporal +11% physical Ignore resists +5% temporal +15% physical +9% all Accuracy +10 (+10 eff.) Ignore Armor +8 other ------- Reload +2 Masteries +0.10 Chronomancy/Bow Threading Instant Weapon Swap Slings are used to hurl stones or metal shots at your foes. |
ancient elven-silk robe of protection (3 def, 3 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane/Master While equipped: Stats +6 Mag offense ------ Damage +13% temporal +11% physical Ignore resists +12% temporal +7% physical defense ------ Armor +3 Defense +3 (+1 eff.) Resistance +15% all Physical save +21 (+11 eff.) Anomaly Control +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's elven-silk robe of blight (+18%) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane/Psionic While equipped: offense ------ Damage +18% blight defense ------ Resistance +18% blight +13% darkness +15% mind +15% all Physical save +17 (+9 eff.) Spell save +17 (+5 eff.) Mind save +28 (+9 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of Angolwen (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: Stats +4 Mag +3 Wil offense ------ Spellpower +12 (+3 eff.) Spellpower/crit +5 defense ------ Resistance +15% all Silence Resist +34% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
drakeskin leather armour of thunder (20 def, 8 armour)9.0 Encumbrance T5 light armor Reqs Str 20 [Ego+] Arcane While equipped: Stats +8 Str +7 Mag +8 Wil offense ------ Physical Crit +6.0% Spell Crit +6% Mind Crit +8% Physical Power +13 (+7 eff.) Spellpower +17 (+4 eff.) Mindpower +12 (+4 eff.) defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +17% lightning A suit of armour made of leather. |
enlightening voratun mail armour of acid resistance (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master/Psionic While equipped: Stats +6 Cun +8 Wil defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +22% acid Mind save +15 (+5 eff.) A suit of armour made of mail. |
spiritwalker's hardened leather belt of unlife1.0 Encumbrance T3 belt armor [Ego++] Arcane While equipped: Stats +6 Mag defense ------ Resistance +8% blight other ------- Mana/turn +0.23 Max mana +33.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
grounding drakeskin leather belt of the vagrant1.0 Encumbrance T5 belt armor [Ego+] Nature While equipped: Stats +4 Con offense ------ Mindpower +6 (+2 eff.) defense ------ Resistance +9% lightning +14% temporal Mind save +7 (+2 eff.) A belt that goes around your waist. |
Chamunik the Dourmarrow (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Mag +2 Wil offense ------ Damage +17% darkness +3% cold Ignore resists +37% darkness defense ------ Defense +3 (+1 eff.) Resistance +6% acid +20% darkness +8% fire +10% cold +7% lightning Stealth +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ichorwinter (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Rare] Arcane While equipped: offense ------ Damage +12% arcane Ignore resists +15% temporal When Hit 6 temporal On-Hit (Melee): * 20% chance to slow global speed by 58% defense ------ Defense +3 (+1 eff.) Resistance +6% nature +12% temporal Spell save +13 (+4 eff.) Mind save +14 (+4 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
undeterred pair of hardened leather boots of invasion (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Arcane/Master While equipped: offense ------ Physical Crit +3.0% Physical Power +4 (+2 eff.) Ignore resists +8% physical defense ------ Armor +3 Silence Resist +23% Confus Resist +26% Stun Resist +20% A pair of boots made of leather. |
undeterred pair of dwarven-steel boots of strife (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego++] Arcane/Psionic While equipped: Stats +3 Con +3 Wil offense ------ Mindpower +5 (+1 eff.) Ignore resists +7% physical defense ------ Armor +4 Fatigue +3% Silence Resist +28% Confus Resist +26% Stun Resist +28% Blindside: Puts all charms on 25 turn cooldown Effective talent level: 1.0 Power cost 25 out of 25/25. Range 6 Cooldown: 12 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 123% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 6 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves of strength (+3) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Master While equipped: Stats +3 Str offense ------ Physical Power +6 (+3 eff.) defense ------ Armor +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Brenyramagund the hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +4 Dex offense ------ Accuracy +14 (+14 eff.) defense ------ Armor +2 Resistance +6% darkness +9% lightning Life Regen +4.00 Healmod +15% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Ravenhacker' (0 def, 12 armour)1.0 Encumbrance T2 hands armor [Random Unique] Nature/Master While equipped: Stats +3 Dex offense ------ On-Hit 5 physical Damage +5% physical Accuracy +14 (+14 eff.) defense ------ Armor +12 Resistance +6% mind +3% darkness Mind save +5 (+1 eff.) Life +43.00 Disarm Resist +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stone warden's drakeskin leather gloves of the juggernaut (0 def, 17 armour)1.0 Encumbrance T4 hands armor [Ego++] Arcane/Master While equipped: Stats +15 Con defense ------ Armor +17 Hardiness +8% Resistance +8% physical Physical save +26 (+12 eff.) Spell save +5 (+1 eff.) Mind save +7 (+2 eff.) Disarm Resist +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 21% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
spellwoven cashmere wizard hat of light (+18%) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego] Arcane While equipped: offense ------ Spell Crit +2% Spellpower +2 (+1 eff.) Damage +12% light defense ------ Defense +2 (+1 eff.) Resistance +18% light other ------- Mana/turn +0.17 A pointy cloth hat, very wizardly... |
werebeast's hardened leather cap (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego+] Nature While equipped: Stats +6 Str +1 Dex +3 Cun +6 Con defense ------ Armor +3 Fatigue +3% A cap made of leather. |
Layowyn the Eclipseransom (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Cun +3 Mag offense ------ Ignore Shields +20% defense ------ Armor +3 Fatigue +5% Resistance +6% darkness +6% cold other ------- Mana/turn +0.12 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Yaldan Baoth (0 def, 10 armour)3.0 Encumbrance T4 head armor [Unique] Master While equipped: Stats +10 Str +10 Con offense ------ Damage +15% light defense ------ Armor +10 Fatigue +4% Resistance +15% light +25% darkness Max Resistance +10% darkness Resist unseen 33% other ------- Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 40 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
22 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
22 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+4 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+4 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+10 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+10 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+5 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+5 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
288 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Blood-Runed Athame1.0 Encumbrance misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Ragiblek [power 235] (15 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Mind Crit +1% Critical power +5.00% Damage +3% mind Ignore resists +15% mind When Hit 4 mind defense ------ Mind save +15 (+5 eff.) Blast the opponent's mind dealing 235 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
elm totem of summon tentacle [power 100] (25 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 219 Base Damage: 101 Armor: 3 All Resist: 1 Puts all charms on 25 turn cooldown Natural totems are made by powerful wilders to store nature power. |
cleansing yew totem of healing [power 266] (15 cooldown)2.0 Encumbrance T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 266 Puts all charms on 15 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
quick dragonbone totem of summon tentacle [power 290] (20 cooldown)2.0 Encumbrance T5 totem charm [Ego+] Nature Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 876 Base Damage: 348 Armor: 12 All Resist: 43 Puts all charms on 20 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Lightbringer's Wand2.0 Encumbrance T3 wand charm [Unique] Arcane While equipped: offense ------ Damage +10% light When Hit 18 light defense ------ Resistance +12% darkness +12% light Spell save +15 (+5 eff.) other ------- Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 171 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By makscee the Ogre Anorithil level 35
9th Regrowth 124th year of Ascendancy at 23:34 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By makscee the Ogre Anorithil level 35
8th Regrowth 124th year of Ascendancy at 05:32 see stats
Anti-Antimagic! (Roguelike)
Destroyed the Ziguranth camp with your Rhaloren allies.By makscee the Ogre Anorithil level 24
3rd Pyre 123rd year of Ascendancy at 12:59 see stats
Are you out of your mind?! (Roguelike)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By makscee the Ogre Anorithil level 38
37th Pyre 124th year of Ascendancy at 09:30 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By makscee the Ogre Anorithil level 37
30th Regrowth 124th year of Ascendancy at 01:54 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By makscee the Ogre Anorithil level 36
18th Regrowth 124th year of Ascendancy at 22:16 see stats
Clone War (Roguelike)
Destroyed your own Shade.By makscee the Ogre Anorithil level 41
59th Pyre 124th year of Ascendancy at 13:01 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By makscee the Ogre Anorithil level 12
8th Dusk 122nd year of Ascendancy at 21:23 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By makscee the Ogre Anorithil level 36
23rd Regrowth 124th year of Ascendancy at 03:29 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By makscee the Ogre Anorithil level 40
37th Pyre 124th year of Ascendancy at 23:33 see stats
Earth Master (Roguelike)
Killed Harkor'Zun.By makscee the Ogre Anorithil level 18
4th Decay 122nd year of Ascendancy at 09:33 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By makscee the Ogre Anorithil level 17
79th Haze 122nd year of Ascendancy at 19:51 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By makscee the Ogre Anorithil level 22
11st Regrowth 123rd year of Ascendancy at 03:00 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By makscee the Ogre Anorithil level 19
1st Regrowth 123rd year of Ascendancy at 09:49 see stats
I cleared the room of death and all I got was this lousy achievement! (Roguelike)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By makscee the Ogre Anorithil level 40
37th Pyre 124th year of Ascendancy at 19:15 see stats
Level 10 (Roguelike)
Got a character to level 10.By makscee the Ogre Anorithil level 10
1st Flare 122nd year of Ascendancy at 20:24 see stats
Level 20 (Roguelike)
Got a character to level 20.By makscee the Ogre Anorithil level 20
5th Regrowth 123rd year of Ascendancy at 09:15 see stats
Level 30 (Roguelike)
Got a character to level 30.By makscee the Ogre Anorithil level 30
25th Dusk 123rd year of Ascendancy at 13:33 see stats
Level 40 (Roguelike)
Got a character to level 40.By makscee the Ogre Anorithil level 40
37th Pyre 124th year of Ascendancy at 13:22 see stats
Poisonous (Roguelike)
Sided with the assassin lord.By makscee the Ogre Anorithil level 23
32nd Regrowth 123rd year of Ascendancy at 11:22 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By makscee the Ogre Anorithil level 27
4th Mirth 123rd year of Ascendancy at 16:00 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By makscee the Ogre Anorithil level 18
2nd Decay 122nd year of Ascendancy at 22:54 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By makscee the Ogre Anorithil level 37
23rd Regrowth 124th year of Ascendancy at 08:05 see stats
The Restless Dead (Roguelike)
Disturbed an old battlefield and survived the consequences.By makscee the Ogre Anorithil level 20
7th Regrowth 123rd year of Ascendancy at 01:36 see stats
The bigger the better! (Roguelike)
Did over 3000 damage in one attack.By makscee the Ogre Anorithil level 41
59th Pyre 124th year of Ascendancy at 12:59 see stats
The secret city (Roguelike)
Discovered the truth about mages.By makscee the Ogre Anorithil level 13
30th Dusk 122nd year of Ascendancy at 21:52 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By makscee the Ogre Anorithil level 30
39th Dusk 123rd year of Ascendancy at 10:51 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By makscee the Ogre Anorithil level 26
70th Pyre 123rd year of Ascendancy at 04:42 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By makscee the Ogre Anorithil level 17
46th Haze 122nd year of Ascendancy at 12:18 see stats
Unstoppable (Roguelike)
Returned from the dead.By makscee the Ogre Anorithil level 36
19th Regrowth 124th year of Ascendancy at 14:45 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By makscee the Ogre Anorithil level 34
4th Regrowth 124th year of Ascendancy at 15:43 see stats
Log
Makscee's Corona hits Silerena the orc cryomancer for 98 light damage.
Silerena the orc cryomancer uses Pride of the Orcs.
Silerena the orc cryomancer seems more focused.
Silerena the orc cryomancer receives 344 healing from Pride of the Orcs.
Silerena the orc cryomancer uses Orcish Fury.
Silerena the orc cryomancer enters a state of bloodlust.
Silerena the orc cryomancer casts Freeze.
Silerena the orc cryomancer's spell attains critical power!
Makscee resists!
Silerena the orc cryomancer hits makscee for 409 cold damage.
Salewyn the orc cryomancer casts Channel Staff.
Makscee's spell attains critical power!
Salewyn the orc cryomancer's caustic mire area effect hits makscee for 33 acid damage.
Salurigalaith the orc high pyromancer's cleansing fire area effect hits Silerena the orc cryomancer for 49 fire damage.
Salurigalaith the orc high pyromancer's cleansing fire area effect hits makscee for 40 fire damage.
Salurigalaith the orc high pyromancer's cleansing fire area effect hits Silerena the orc cryomancer for 26 fire damage.
Salurigalaith the orc high pyromancer's cleansing fire area effect hits makscee for 21 fire damage.
Hymn of Perseverance hits Silerena the orc cryomancer for 163 darkness damage.
Salewyn the orc cryomancer's Channel Staff hits makscee for 98 cold damage.
Makscee's Corona hits Silerena the orc cryomancer for 84 darkness damage.
Makscee's Corona hits Silerena the orc cryomancer for 84 darkness damage.
Silerena the orc cryomancer casts Earthen Missiles.
Silerena the orc cryomancer's spell attains critical power!
Salewyn the orc cryomancer casts Channel Staff.
Makscee starts to bleed.
Silerena the orc cryomancer roars triumphantly.
Silerena the orc cryomancer's Earthen Missiles hits makscee for 86 physical, 14 physical (101 total damage).
Silerena the orc cryomancer's Earthen Missiles hits makscee for 129 physical damage.
makscee the level 41 ogre anorithil was impaled to death by Silerena the orc cryomancer on level 1 of Vor Pride.
A shield forms around makscee.




























































































































