






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Youkai Pack 1.7.6Adds a variety of random youkai that have weird and/or stupid quirks, generally pertaining to equipment slots. Bloodriver Classes 1.7.6Adds some Mage subclasses. Currently, adds the following classes: Bloodriver Adherent --- Bloodriver Adherents are very in tune with arcane energies, their mana will buffer any harm done to them. It also makes them know basic elemental spells innately. Bloodriver Adherent talents revolves mainly on their bleed mechanics. A lot of talents costs both mana and life to cast. There are around 11 custom made talent category which you can choose. Some are essential to Bloodriver Adherent, as this subclass try to utilize bleed as much as possible. There are currently 9 variation of totems. 5 which you will learn by default, and the remaining 4 you will learn by: This subclass is a bit tricky to play and on the harder side of difficulty-wise. Also beware, some of the talents are very powerful, but makes no distinguishing between friend or foe, so you may harm your allies, or even yourself! --- Bloodriver Staffmasters do not attune so much to arcane energies compared to Adherents. Instead, they hone themselves to gain martial prowess. While they don't have easy access to basic element trees compared to Adherents, they have their own unique talents with stronger emphasis on bleed. --- If you are starting as humans, halflings, elves, or ogres, there is a small quest given at birth, you can do the quest and get some reward for it. There are also some lore fragments scattered regarding The Bloodrivers. Please enjoy your time as One of The Bloodrivers! Best regards, Shad3. Malign Swamp Cult 1.7.6Implementing two cult-related human subraces (for now) to the ToME campaign The Natives: Heavy armor might cut protective skin efficiency, unfamiliar with the concept of inscriptions: -20% stat contribution. Malign swamp cultists: Weapon-obsessed cult that invaded the Blighted Continent to seek further development of their legacy: Race relies on consistent parrying to unlock its full potential, summoning comes with a terrifying price that could be partially mitigated by clever usage of racial talents and inscriptions/class abilities. The ways of the Malign Swamp Cult require excessive knowledge and commitment-all racial talents have 6 level progression instead of 5 and most of them require max level to unlock certain gimmicks within abilities. Require Forbidden Cults and Ashes of Urh'Rok to run properly, currently not supporting Embers of Rage campaign, a lot of features might be changed/rebalanced in further development. Class: Explorer 1.7.0Adds new class Explorer, an Adventurer subclass mostly identical to Wanderers. At character creation, you will be shown a dialog listing the random class and generic talent trees that you will receive over the course of the game and allowing you to choose the order in which you wish to recieve them (at the usual levels for Wanderers). [License note: This addon uses modified versions of an image by Viscious Speed from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Modified Chinese Translation 1.7.6部分汉化文本补充和调整测试。 Items Vault 1.7.6Donators/Buyers bonus! Automatic Transmission 1.7.6An overhaul of auto-use. Fine-grained control over when talents are used. Per-talent rules (right-click a talent to Configure):
Based originally on this addon: NOTE: this was heavily vibe-coded, so do not be surprised if your character turns into a pumpkin. Infinite Dungeon Merchants 1.7.6T.O.M.E version 1.7.6 UPDATED!! FULL RELEASE! (No Longer Experimental!) Randomly spawns a Merchant shop who will sell Talents, Class, Stat, Category & Prodigy points! Purchase Extra Lives, Health & Mana! Imbue Unique items! Build your Ultimate Character.
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes 2 custom shops that sell gems and rare jewelry as well as a unique item shop that sells orange artifacts. He can also Reforge a regular item into an Orange Artifact and Reroll Rare/Randart Item Egos. ***DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
My other addons! Spell Merchants Q.U.I.C.K. Campaign 1.7.6Operation Q.U.I.C.K.: Quickly Untying "Inconvenient" Chronological Knots Adds a fast play campaign with a Point Zero themed quest line that sends the player to a series of dungeon-portions from the standard AoA campaign. Players will adventure through ~8 shortened zones, starting with teir 1 dungeons and progressing all the way through to the finale at High Peak. The campaign is broken into 8 segments, with a reward before each. These bonuses largely offer rewards that could be gained from optional quests in AoA. You will also have a chance to shop after each segment, and this version of Point Zero has greatly expanded and improved shopping opportunities. There is also an NPC that can create randarts with one ego of your choice, for a price. See the forum thread for more details: https://forums.te4.org/viewtopic.php?f=50&t=55067 Outsiders 1.7.6The Sher'tul wiped out all the gods. All the gods of Eyal in any case, and only the ones that mattered, and not the ones that escapes, and some of them left fragments, and even then there are so many excpetions. Your are a minor god, either from beyond Eyal, or missed by the purge. Beneath the notice of the godkillers. But the Sher'tul are gone, and compared to the mortals you stand well above. This is a continuation of Godling which I published previously and contains the Engineered from that. The three races are: Engineered: a made godlike entity, grows with level (grows: Stats/resources/speed) Lost god: a fallen god from before the godhunt, can spend gold to 'spread faith' gaining abilities (stats/resources/speed/durability/resistances) True Demon: Inspiration for Malrokian modifications. Able to manipulate souls they have captured. Grows with time and kills (stats/resources/speed/durability/affinities) Todo: True demons are supposed to use a dialog to select which 'garden' your using your souls in. True demons should either be using addtemporary for stat gains, or I need to create a superload, as the existing method of pushing an absolute difference is considered 'not best practice' (due to the need to recalculate where stats are applied). Youkai Tweaks 1.7.0Assorted quality-of-life tweaks for the assorted youkai races from mannendake's Youkai Pack addon (required). Includes so far:
(License note: This addon uses modified versions of images from Game-icons.net pursuant to the Creative Commons CC-BY-3.0 license, from the following authors: ) New Alchemist 1.7.2Full remake of Alchemist and gems: Changes for gems: Remake of Golem: Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Mage Knight Unofficial 1.7.6UNOFFICIAL update. Attempting to fix broken talent script that causes game to lock out when NPCs load in with talent. Please let me know if you find any broken scripts and let me know along with the error log and I will see if I can resolve it, though don't expect the world as I have little specific coding knowledge for ToME; I may be able to resolve basic errors but I don't know if I can restore broken and non-functional talent effects. :') If the original creator wishes for me to remove this please let me know and I will do so, in spite of the original mod being wholly abandoned. Adds the Mage Knight metaclass, and its six sub-classes. This addon also includes several miscellaneous options available in the Mage Knight Plus tab of the Game Options menu. Forum discussion thread: http://forums.te4.org/viewtopic.php?f=50&t=48329 Phoenix Knight: Powerful warriors who blast their foes with solar fire while calling healing light upon their allies. Their solar fire attacks will strike as either fire or light damage, whichever will hit their target the hardest, and their potent healing and cleansing abilities make them tough opponents to bring down. Mind Knight: Psionic warriors who strengthen their mental abilities by tapping into their inner magic. Adept at telekinesis, telepathy, and teleportation, they are stealthy, mobile scouts who can quickly get a lay of the land and sow chaos among their foes with physical and mental debilitations. Storm Knight: Swift skirmishers who rely on extreme mobility and powerful lightning magic to strike their foes down and avoid reprisals. Extremely fast and difficult to pin down, they can cast entire enemy units into disarray with their wealth of area attacks. All mage knights can cast while they fight, but experienced storm knights are also able to fight while they move. Earth Knight: The heaviest of infantry, earth knights hammer their foes with physical and natural forces while shielding themselves with the power of the earth. Highly resilient in the face of any attack, earth knights provide a slow and steady offense supported by powerful gemstone shields and the endurance of a living mountain. Sea Knight: Healers first, fighters second, battle mages a somewhat distant third, while sea knights lack the raw offensive power of other mage knights, they make up for it with amazing personal defense and recovery abilities. And though their attacks may be individually weak, like the sea itself, they are able to wear down even the strongest defenses eventually, eroding their opponents away with gradually strengthening spells, making them terrors in a battle of attrition. Mana Knight: Experimenting pioneers who do amazing things with raw magical energy. They have the most conventional magical training of the mage knights, even if they sometimes put it to unconventional use. Their arcane attacks can overwhelm the powers of other spellcasters, and while they lack the scope of power of full-fledged archmages, they are masters of the fundamentals of the various arcane schools. Yakri's Stat Changes v2 1.7.6My personal twist on and combination of "TLR's Stat changes" by thelastraven, "Moderately Generous Levels" by Chaotic Heretic, and "Constitution Viability Buff" by Raenarill. We're pretty far down the rabbit hole of modding other modders mods here. I decided to make yet another variant here because I wanted a power up to some underwhelming builds However, this mod went much too far for my liking in terms of generic power boost, so I'm releasing my own version which mainly has changes Leveling changes: Level 2 is a "double" level, granting double the normal points (6 stat, 2 class/generic points) Max life per point increased from 4 to 5. Added 0.05 life regen/turn per point. Added 0.5 Stamina per point. I just tweaked some values, all credit goes to TLR, Chaotic Heretic, and Raenarill. Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Puppeteer -- Mage Class 1.7.6Adds the Puppeteer, a Mage class that manipulates and maintains three puppet companions that fight in their stead. Puppeteers pull the strings of the battlefield from a safe distance, rapidly laying out powerful weapon attacks by proxy through their puppets and letting them intercept the enemy's action in turn. They possess techniques to repair damaged puppets or protect them from harm. No mere conjuror, a Puppeteer is at once tactician, healer, and lynchpin. Puppeteer talent trees include: A charade of life has yet a life of its own, adventurer. Cherish those that lack names. Without them, one is truly alone. Infinite Dungeon Challenges Fix 1.7.6Fixes a bug with infinite dungeon challenges caused by clones/summons Lycanthrope class 1.7.6Adds lycanthrope class. 增加了兽血战士职业; |
| Campaign | quick |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Dark Faerie |
| Class | Alchemist |
| Level / Exp | 9 / 53% |
| Size | 微小 |
| Lifes / Deaths | Killed by 布瑞克隆 破碎祈愿 at level 9 on the 44 Quantumnal 1337 year of Ascendancy at 21:16 / 1 |
Primary Stats
| Strength | 9 (base 10) |
| Dexterity | 16 (base 10) |
| Constitution | 21 (base 26) |
| Magic | 37 (base 33) |
| Willpower | 11 (base 11) |
| Cunning | 11 (base 10) |
Resources
| Life | -1/373 |
| Mana | 32/161 |
| Healing Factor | 1.194804467222 |
| Regeneration | 9.3194748443318 |
Speed
| Mental | -3.3306690738755E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | -2.4424906541753E-13% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Invisible | 2 |
Offense: Mainhand
| Damage | 35 |
| Accuracy | 20 |
| Crit Chance | 5% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| 暗影 | +10% |
| 酸性 | +10% |
| 枯萎 | +10% |
| 火焰 | +22% |
| 光系 | +10% |
| 自然 | +3% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 1 (30%) |
| Defense | 9 |
| Ranged Defense | 9 |
| Fatigue | 0 |
| Physical Save | 16 |
| Spell Save | 26 |
| Mental Save | 13 |
Defense: Resistances
| 暗影 | + 16%( 70%) |
| 光系 | + 16%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 21% |
Inscriptions (3/3)
| Runes | 有效技能等级:1.0 符文:护盾使用模式:主动技能 使用范围:近战/单体 冷却时间:10 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活这个符文产生一个防护护盾,吸收最多 150 伤害持续 5 回合。 |
| Infusions | 有效技能等级:1.0 纹身:回复使用模式:主动技能 使用范围:近战/单体 冷却时间:10 飞行速度:瞬间 使用速度:标准(100%回合) 是:自然力量 介绍:激活纹身治疗你自己 100 生命值,持续 5 回合。 |
| Runes | 有效技能等级:1.0 符文:法力风暴使用模式:主动技能 使用范围:近战/单体 冷却时间:15 飞行速度:瞬间 使用速度:法术(100%回合) 是:法术和可以在以太形态下使用 介绍:激活这个符文对你自己释放法力回复,增加 820% 回复量持续 10 回合(总计 41 ),并立即回复 41 法力值。 同时,在你休息时增加每回合 0.5 的魔力回复。 |
Class Talents
| 法术 / 酸性炼金 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 法术 / 傀儡 | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 法术 / 冰霜炼金 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 法术 / 火焰炼金 | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 法术 / 爆炸 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| 法术 / 岩石炼金 | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 种族技能 / Dark-faerie | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 法术 / 法杖格斗 | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
The Keepers of Reality brought you to Point Zero, and unintentionally erased your memory, but they promise to set you right again... after you help with a 'brief operation'. Operation: Q.U.I.C.K.Seems they 'just' need you to shut down some anomalies... shouldn't take too long? You defeated many foes and the Keepers recovered some of your memories before sending you off to another threatening place. | 正在进行 |
Equipment
| 在手上 | 闪耀星星 失败者群星 (0 闪避, 1 护甲)装备力量来源 灵能 1.00 负重。 类型:护甲/手部 ; 材质等级 1 当使用或装备时: 护甲值:+1 近战反击伤害:2自然 伤害加成:+3%自然/+12%火焰 生命回复:+2.00 每回合体力回复:+0.60 体力上限:+13.00 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 轻便的手套不仅不影响手指的活动,还会多多少少保护手的安全。 |
| 在主手 | 卡·普尔的陨落 (10-12 伤害, 0 护甲穿透, 火焰 伤害)装备需求: - 魔力 25 装备力量来源 奥术力量 5.00 负重。 [史诗级物品] 类型:武器/法杖 ; 材质等级 1 你必须使用双手装备。 基础伤害:10.0-12.0 使用属性: 110%魔力 伤害类型:物理 武器精通类型:法杖掌握 命中加成:+2.0% 触发伤害(最大200%) 暴击率:+1.5% 攻击速度:100% 当使用或装备时: 伤害加成:+10%酸性/+10%火焰/+10%暗影/+10%枯萎 技能精通: +0.10 堕落/骨 获得技能: +1 法杖掌控 法术强度:+7(+3有效值) 法术暴击率:+8% 侦测隐形:+2 它可以用于触发技能白骨之矛 (消耗6能量,总计5/6): 有效技能等级:3.3 能量消耗:6,总计5/6. 使用范围:10 飞行速度:瞬间 是:法术 介绍: 释放一根骨矛,对一条线上的目标造成 107.82 物理伤害。这些目标每具有一个魔法负面效果,就额外受到 20% 的伤害,最多达到 100%( 216 )。 伤害受法术强度加成。 这根法杖由许多生物的骨头制成并散发着能量。你甚至可以在很远的地方感受到它的邪恶气息。 |
| 主护甲 | 亚麻长袍 (0 闪避, 0 护甲)2.00 负重。 类型:护甲/长袍 ; 材质等级 1 当使用或装备时: 抗性改变:+7%所有 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
| 弹药袋 | 致残之一袋榆木箭矢 (16/16, 14-20 伤害, 5 护甲穿透)装备需求: - 敏捷 11 装备制造者 某位大师 3.00 负重。 类型:弹药/箭矢 ; 材质等级 1 基础伤害:14.0-19.6 使用属性: 50%力量, 70%敏捷 伤害类型:物理 命中加成:+0.2% 暴击率(最大25%) 护甲穿透:+5 暴击率:+9.0% 弹仓容量:16 武器暴击时: * 致残目标,降低30%攻击、施法和精神速度 箭矢可用来射穿敌人。 |
| 在脖子上 | 星光的力量之 (+2)铜项链装备力量来源 自然力量 0.10 负重。 类型:首饰/项链 ; 材质等级 1 当使用或装备时: 属性变化:+2力量 抗性改变:+10%光系/+10%暗影 致盲免疫:+21% 项链让你的脖子更加美丽! |
| 在手指上 | 神射手的发光之铜戒指装备力量来源 奥术力量 装备制造者 某位大师 0.10 负重。 类型:首饰/戒指 ; 材质等级 1 当使用或装备时: 命中:+6(+3有效值) 近战附加伤害:10光系 远程附加伤害:10光系 属性变化:+3敏捷/+1魔力 伤害加成:+10%光系 戒指让你的手指更加美丽! |
| 在手指上 | 野蛮人的生命之铜戒指装备力量来源 自然力量 装备制造者 某位大师 0.10 负重。 类型:首饰/戒指 ; 材质等级 1 当使用或装备时: 属性变化:+2体质 法术豁免加成:+10(+5有效值) 生命回复:+5.00 生命上限:+48.00 体力上限:+10.00 治疗加成:+10% 戒指让你的手指更加美丽! |
| 光源 | 健康之明亮的黄铜灯笼装备力量来源 自然力量 装备制造者 某位大师 2.00 负重。 类型:光照/光照 ; 材质等级 1 当使用或装备时: 生命上限:+40.00 光照范围:+6 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
Inventory
移动纹身 (600% 加速 ; 12 冷却)装备力量来源 自然力量 0.10 负重。 类型:卷轴/纹身 当铭刻在你的皮肤上时: 有效技能等级:0.0 使用模式:主动技能 使用范围:近战/单体 冷却时间:12 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活这个纹身可以在 1 个游戏回合内提升移动速度 600% 。 同时获得 100% 眩晕、震慑和定身免疫。 除移动以外其他动作会取消这个效果。 注意:由于你的速度非常快,游戏回合会相对很慢。 它可以用于纹刻到你的身上。 自然纹身可以印在你的身上,给予你必要的技能。 |
心灵的粉碎痛苦符文 (吸收 31; 冷却 14)装备力量来源 奥术力量 0.10 负重。 类型:卷轴/符文 当铭刻在你的皮肤上时: 有效技能等级:0.0 使用模式:主动技能 使用范围:近战/单体 冷却时间:14 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活符文,立刻清除你身上的负面效果。 清除所有越层效果(失去平衡、法术冲击和思维封锁),以及物理、精神和魔法负面效果各 1 个。 每清除一个负面效果,你都会获得一个抵挡 31 伤害的护盾,持续 3 回合。 如果只清除了越层效果,不会产生护盾且冷却时间减少75% 。 效果随你的意志属性提升。 它可以用于将纹身铭刻在你的皮肤上。 魔法符文会被铭刻在你身上,给予你必要的技能。 |
71 炼金尖晶石装备需求: - 宝石相关技能 0.00 负重。 类型:炼金宝石/绿宝石 ; 材质等级 1 当用作炼金炸弹时: 造成50%额外毒素伤害 宝石可用来卖钱或用于法术仪式。 |
4 尖晶石装备需求: - 宝石相关技能 0.00 负重。 类型:珠宝/绿宝石 ; 材质等级 1 当使用或装备时: 闪避:+4(+4有效值) 物理豁免加成:+4(+4有效值) 法术豁免加成:+4(+2有效值) 精神豁免加成:+4(+4有效值) 当被用来强化装备时: 闪避:+4(+4有效值) 物理豁免加成:+4(+4有效值) 法术豁免加成:+4(+2有效值) 精神豁免加成:+4(+4有效值) 当用作炼金炸弹时: 造成50%额外毒素伤害 潜在伤害类型:自然 宝石可用来卖钱或用于法术仪式。 |
鉴定水晶球装备力量来源 未知力量 1.00 负重。 [剧情物品] 类型:水晶球/水晶球 当携带时: 这个球是半身人先知埃莉萨给你的,它会自动为你鉴定装备。 |
回归之杖 (1/1)装备力量来源 未知力量 2.00 负重。 [剧情物品] 类型:护符/魔杖 它可以用于传送至世界地图(等待40回合) 激活消耗202能量,总计400/400。 这个法杖通体用沃瑞钽打造,充满了可以撕裂空间的奥术能量。你以前曾听说过此类物品。它们对于冒险者的快速旅行非常有帮助。 |
转化之盒装备力量来源 未知力量 2.00 负重。 [剧情物品] 类型:盒子/夏·图尔 当携带时: 它可以用于立即转化盒子中的所有物品(当你切换地图时也会自动转化) 激活消耗0能量,总计1000/1000。 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
2 黄水晶装备需求: - 宝石相关技能 0.00 负重。 类型:珠宝/黄宝石 ; 材质等级 1 当使用或装备时: 光照范围:+4 夜视范围:+4 当被用来强化装备时: 光照范围:+4 夜视范围:+4 当用作炼金炸弹时: 照亮地形(强度100) 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
5 锆石装备需求: - 宝石相关技能 0.00 负重。 类型:珠宝/黄宝石 ; 材质等级 1 当使用或装备时: 护甲值:+10 当被用来强化装备时: 护甲值:+10 当用作炼金炸弹时: 50% 几率眩晕 2 回合 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
Achievements
Log
布瑞克隆 破碎祈愿施放了魔法箭.
阴影施放了奥术重组.
Puppet warrior击中Baldees造成22 物理伤害。
布瑞克隆 破碎祈愿的魔法箭击中Baldees造成13 枯萎伤害。
近战报复击中Puppet warrior造成1 自然伤害。
阴影受到357 治疗。
Baldees's Clone的火焰风暴击中Puppet warrior造成28 火焰伤害。
Baldees's Clone的火焰风暴击中Puppet knight造成19 火焰伤害。
Baldees's Clone的火焰风暴击中布瑞克隆 破碎祈愿造成26 火焰伤害。
Baldees's Clone的火焰风暴击中阴影造成27 火焰伤害。
Baldees's Clone的火焰风暴击中格兰诺文造成26 火焰伤害。
Baldees's Clone的火焰风暴击中Puppet arbalest造成28 火焰伤害。
布瑞克隆 破碎祈愿停止快速回复法力。
Baldees's Clone移动受黑暗影响。
Baldees克服了黑暗光环的影响。
Baldees's Clone克服了黑暗光环的影响。
Puppet arbalest击中Baldees造成13 物理伤害。
布瑞克隆 破碎祈愿施放了魔法箭.
布瑞克隆 破碎祈愿的魔法箭击中Baldees's Clone造成14 枯萎伤害。
Puppet arbalest对Baldees发起一次远程暴击!
Puppet arbalest击中Baldees造成21 物理伤害。
某物向阴影发起一次近战暴击!
阴影抵抗了震慑!
某物击中阴影造成30 物理伤害。
Baldees's Clone启用了火焰充能。
布瑞克隆 破碎祈愿施放了魔法箭.
布瑞克隆 破碎祈愿的魔法箭击中Baldees造成13 枯萎伤害。
玩家Baldees等级9dark faerie炼金术师被玷污而死,杀死他(她)的是布瑞克隆 破碎祈愿,死在第2层,无尽深渊。
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QUICK Campaign Zones
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卡·普尔废墟
无尽深渊
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QUICK Campaign Perks
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1: Infusion: Movement
2: Talents: Chant of Fortitude/Chant of Fortress













































