
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Items Vault 1.7.6Donators/Buyers bonus! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4:  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Male | 
| Race | Cornac | 
| Class | Cursed | 
| Level / Exp | 29 / 36% | 
| Size | medium | 
| Lifes / Deaths | Killed by Aerulravea the large white snake at level 29 on the 17th Regrowth 123rd year of Ascendancy at 21:27  / 1 | 
| Antimagic | Follower | 
Primary Stats
| Strength | 40.817091048378 (base 27) | 
| Dexterity | 25.634182096757 (base 10) | 
| Constitution | 21.634182096757 (base 12) | 
| Magic | 17.817091048378 (base 10) | 
| Willpower | 80.634182096757 (base 60) | 
| Cunning | 57.634182096757 (base 37) | 
Resources
| Life | -29/956 | 
| Hate | 99/100 | 
| Equilibrium | 48 | 
| Psi | 161/171 | 
| Healing Factor | 1.1724028802054 | 
| Regeneration | 5.5689136809757 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +20% | 
| Spell | 0% | 
| Global | +105% | 
Vision
| Sight | 10 | 
| Lite | 4 | 
| See Invisible | 16.634182096757 | 
Offense: Mainhand
| Damage | 54 | 
| Accuracy | 59 | 
| Crit Chance | 16% | 
| APR | 27 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 66 | 
| Accuracy | 59 | 
| Crit Chance | 16% | 
| APR | 27 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 5.6666666666667 | 
| Crit Chance | 14% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 63 | 
| Crit Chance | 22% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +18% | 
| Blight | +15% | 
| Mind | +18% | 
| All | 0% | 
| Darkness | +9% | 
| Light | +15% | 
| Lightning | +9% | 
| Fire | +26% | 
| Nature | +6% | 
Offense: Damage Penetration
| Lightning | +40% | 
| Acid | +15% | 
| Fire | +6% | 
| Physical | +10% | 
| Mind | +70% | 
| Nature | +5% | 
Defense: Base
| Armour (hardiness) | 29.450656766708 (90.676516984895%) | 
| Defense | 11 | 
| Ranged Defense | 11 | 
| Fatigue | 5 | 
| Physical Save | 30 | 
| Spell Save | 34 | 
| Mental Save | 40 | 
Defense: Resistances
| Acid | + 21%( 70%) | 
| Blight | + 23%( 70%) | 
| Arcane | + 8%( 70%) | 
| Mind | + 18%( 70%) | 
| All | + 4%( 70%) | 
| Darkness | + 18%( 77%) | 
| Light | + 10%( 70%) | 
| Temporal | + 7%( 70%) | 
| Physical | + 12%( 74%) | 
| Lightning | + 31%( 70%) | 
| Fire | + 14%( 70%) | 
| Nature | + 10%( 70%) | 
Defense: Immunities
| Pinning Resistance | 20% | 
| Confusion Resistance | 2% | 
| Fear Resistance | 18% | 
| Poison Resistance | 20% | 
| Disarm Resistance | 61% | 
| Teleport Resistance | 20% | 
| Stun Resistance | 38% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 46% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 369 life over 5 turns. Its effects scale with your Strength stat.  | 
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 22% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat.  | 
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 201 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat.  | 
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 645% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat.  | 
Class Talents
| Cursed / Gloom | 1.30 | 
  | 3/5 | 
  | 2/5 | 
  | 2/5 | 
  | 3/5 | 
| Cursed / Predator | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 3/5 | 
  | 2/5 | 
| Cursed / Strife | 1.30 | 
  | 1/5 | 
  | 2/5 | 
  | 1/5 | 
  | 2/5 | 
| Cursed / Endless hunt | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Cursed / Fears | 1.00 | 
  | 5/5 | 
  | 1/5 | 
  | 2/5 | 
  | 2/5 | 
| Cursed / Slaughter | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Cursed / Cursed aura | 1.20 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Cursed / Cursed form | 1.00 | 
  | 3/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Wild-gift / Mindstar mastery | 1.20 | 
  | 3/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Technique / Combat training | 1.30 | 
  | 1/5 | 
  | 4/5 | 
  | 0/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Wild-gift / Antimagic | 1.00 | 
  | 2/5 | 
  | 1/5 | 
  | 4/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
Effects
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 5.8)Penalty : Fractured Sanity: -12% Mind Resistance, -16% Confusion Immunity Power 1+: Unleashed: +17% critical damage, +19% off-hand weapon damage Power 2+: -1 Luck, +11 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 78% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 10.1% of your life, the remaining cooldown of all your talents is reduced by 1.  | 
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 2.8)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 7%) for 4 turns. Power 1+: Nightwalker: +11 Darkness Resistance, +7% Max Darkness Resistance, +8 See Invisible Power 2+: -1 Luck, +5 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns.  | 
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 4.8)Penalty : Fear of Death: -7% resistance against damage from the undead. Power 1+: Power over Death: +12% damage against the undead. Power 2+: -1 Luck, +5 Strength, +5 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 20 turns, retch (level 3) when you fall below 46% health Power 4+: Reprieve from Death: Humanoids you slay have a 39% chance to rise to fight beside you as ghouls for 6 turns.  | 
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 4.8): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 15% when tested. Power 1+: Removed from Reality: +6 Physical Resistance, +4 Maximum Physical Resistance Power 2+: -1 Luck, +9 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 57 mind and 53 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 7 nightmare (summon Terrors and chances to slow, deal 86 Mind damage, and deal 80 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time.  | 
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 2.8)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+33% chance to avoid traps). Power 2+: -1 Luck, +5 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+8% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 38% if the increase would be enough to kill your opponent.  | 
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active | 
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done | 
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently.  | active | 
You failed to protect the injured seer from death by Adille the skeleton warrior. Escort: injured seer (level 1 of Dreadfell) | failed | 
You failed to protect the injured seer from death by Emilratira the honey tree. Escort: injured seer (level 1 of Old Forest) | failed | 
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Willpower by +5.  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Skate (+1 level(s)).  | done | 
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Willpower by +5.  | done | 
You failed to protect the worried loremaster from death by Eluvea the luminous horror. Escort: worried loremaster (level 2 of Dreadfell) | failed | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there.  | active | 
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 214.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward.  | done | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed vial of fire wyrm saliva. * You've found the needed ritch stinger.  | active | 
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died.  | done | 
Equipment
| On feet |  Plaguesun the pair of hardened leather boots (Nightmares) (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Nature While equipped: offense ------ Move Speed +10% Damage +3% mind +9% darkness Ignore resists +15% mind +5% nature When Hit 2 nature On-Hit (Melee): * 20% chance to slow global speed by 64% defense ------ Armor +3 Fatigue -6% Life +39.00 other ------- Stamina/turn +0.40 Curse of Nightmares A pair of boots made of leather.  | 
| Light source |  Lisekira the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: defense ------ Resistance +3% physical Spell save +6 (+3 eff.) Life +124.00 Disarm Resist +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  Veloba the dwarven-steel helm (Misfortune) (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +5 Str +2 Wil offense ------ Ignore resists +20% mind defense ------ Armor +4 Fatigue +4% Resistance +6% lightning +3% temporal Life +80.00 Healmod +20% Poison Resist +20% Teleport Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
| On hands |  Urefang the hardened leather gloves (Madness) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats +2 Wil offense ------ Mind Crit +2% Critical power +15.00% Damage +9% acid Ignore resists +15% acid Accuracy +6 (+2 eff.) defense ------ Armor +2 Physical save +7 (+3 eff.) Mind save +7 (+3 eff.) Disarm Resist +28% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Tool |  supercharged iron torque of psionic shield [power 35]  (30 cooldown)2.0 Encumbrance T1 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 35 for 5 turns Puts all charms on 30 turn cooldown Torques are made by powerful psionics to store psionic powers.  | 
| On fingers |  steel ring 'Hettidar' (Nightmares)0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +5 Cun offense ------ Damage +15% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 defense ------ Resistance +12% acid +6% blight Life +27.00 Disarm Resist +23% Pinning Resist +20% Knockbk Resist +28% Curse of Nightmares Rings make your fingers look great!  | 
| On fingers |  Samidrayon the steel ring (Corpses)0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +2 Cun offense ------ Ignore resists +5% mind +10% physical Ignore Armor +3 defense ------ Resistance +12% mind Physical save +13 (+6 eff.) Spell save +10 (+5 eff.) Mind save +8 (+3 eff.) other ------- Max stamina +20.00 Light +1 See Invisibility +6 Curse of Corpses Rings make your fingers look great!  | 
| Around neck |  Shinespitter0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +3 Dex +4 Cun +5 Con offense ------ Move Speed +10% Damage +15% light On-Hit (Melee): * 20% chance to reduce armor by 11% defense ------ Fatigue -5% Resistance +6% light +3% darkness Life Regen +4.00 Stun Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Stamina/turn +0.70 Amulets make your neck look great!  | 
| In main hand |  Girann the Flashwend (Madness) (93% power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Random Unique] Nature/Disrupt Weapon Damage 93% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On Hit: * 18 arcane resource burn While equipped: offense ------ Mind Crit +3% Mindpower +6 (+1 eff.) Global Speed +5% On-Hit 10 fire Damage +9% acid +11% fire +6% nature Ignore resists +25% lightning +6% fire defense ------ Resistance +4% blight +7% fire +4% arcane +3% lightning Disease Resist +18% other ------- Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
| Around waist |  Aerimnir the Flamestreaker (Nightmares)1.0 Encumbrance T3 belt armor [Rare] Disrupt While equipped: offense ------ Damage +15% mind +9% fire Ignore resists +10% mind defense ------ Resistance +6% acid +15% mind +10% blight Curse of Nightmares A belt that goes around your waist.  | 
| In off hand |  creative thorny mindstar of life (Corpses) (96% power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 96% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +3 Cun offense ------ Mind Crit +3% Critical power +7.00% Mindpower +6 (+1 eff.) defense ------ Life +30.00 Life Regen +0.50 other ------- Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
| Cloak |  Isolrarewyn the Blazemaim (Shrouds) (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +4 Str +2 Dex +3 Mag +2 Cun offense ------ Damage +3% fire defense ------ Defense +1 (+1 eff.) Resistance +6% nature other ------- See Invisibility +3 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  Shockfear the steel mail armour (Corpses) (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Rare] Master While equipped: offense ------ Damage +9% lightning +3% fire Ignore resists +20% mind +15% lightning On-Hit (Melee): * 10% chance to reduce all saves and defense by 36 defense ------ Armor +6 Defense +2 (+2 eff.) Fatigue +12% Resistance +19% lightning +3% fire Curse of Corpses A suit of armour made of mail.  | 
Inventory
 wild infusion of the titan (res 20%; physical; dur 2; cd 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 Rune of the Rift (472.54 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 472.54 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 steel ring of pilfering (Corpses)0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +7 (+2 eff.) Ignore Armor +7 defense ------ Defense +11 (+10 eff.) Curse of Corpses Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 162% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great!  | 
 wizard's gold ring of sensing (Shrouds)0.1 Encumbrance T3 ring jewelry [Ego] Arcane While equipped: Stats +5 Mag defense ------ Spell save +10 (+5 eff.) Blind Resist +22% other ------- Infravision +3 See Stealth +10 See Invisibility +11 Curse of Shrouds Rings make your fingers look great!  | 
 dwarven-steel battleaxe 'Umbrastoker' (Madness) (138% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Rare] Arcane Weapon Damage 138% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +8.5% Attack Speed 100% On-hit +16 blight On Hit: * 16% chance to reduce strength, dexterity, and constitution by 5 While equipped: Stats +2 Con offense ------ Ignore resists +10% darkness Accuracy +5 (+2 eff.) When Hit 6 fire On-Hit (Melee): * 20% chance to reduce damage dealt by 29% defense ------ Unlife -80.00 life Curse of Madness Massive two-handed battleaxes.  | 
 slime-covered dwarven-steel battleaxe of persecution (Misfortune) (137% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Ego] Disrupt Weapon Damage 137% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% Damage Against +10% Unnatural On Hit: * 13% chance to slow global speed by 64% While equipped: Stats +3 Wil Curse of Misfortune Massive two-handed battleaxes.  | 
 Spellblaze Shard (Madness) (120% power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 121% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +12.0% Attack Speed 100% Lifesteal +6% On-hit +20 blight +20 fire While equipped: Stats +5 Mag defense ------ Resistance +10% blight +10% fire other ------- Talents +1 Virulent Disease Curse of Madness This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.  | 
 flaming dwarven-steel dagger of corruption (Misfortune) (115% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego+] Arcane Weapon Damage 115% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-Hit, radius 1 +8 fire On Hit: 20% Curse of Defenselessness level 3 Curse of Misfortune Sharp, short and deadly.  | 
 stralite dagger of massacre (Shrouds) (146% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Ego] Master Weapon Damage 146% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% Curse of Shrouds Sharp, short and deadly.  | 
 Airsweep (Shrouds) (160% power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 161% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On Hit: 20% Curse of Vulnerability level 3 On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +12 Con +10 Wil defense ------ Resistance +21% lightning Life +19.00 Curse of Shrouds Massive two-handed mauls.  | 
 yew longbow 'Flamegrinder' (Madness)4.0 Encumbrance T3 longbow 2H weapon Reqs Shoot [Rare] Master Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +2.0% Attack Speed 100% Range +8 On-ranged-hit +20 physical While equipped: Stats +6 Str offense ------ Physical Power +17 (+6 eff.) Damage +12% acid Ignore Armor +1 defense ------ Resistance +6% fire other ------- Reload +3 Max stamina +30.00 Curse of Madness Longbows are used to shoot arrows at your foes.  | 
 blooming thorny mindstar of venom (Corpses) (97% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature Weapon Damage 97% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+1 eff.) On-Hit 7 acid Damage +6% acid Ignore resists +7% acid defense ------ Resistance +6% acid Life Regen +2.00 Healmod +16% Heal-on-summon +16 other ------- Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 creative thorny mindstar of balance (Corpses) (94% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 95% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +4 Cun offense ------ Mind Crit +3% Critical power +8.00% Mindpower +6 (+1 eff.) defense ------ Physical save +4 (+2 eff.) Spell save +2 (+1 eff.) Mind save +4 (+2 eff.) other ------- EQ when Hit +1.20 Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 thorny mindstar of gales (Nightmares) (94% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature Weapon Damage 95% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+1 eff.) Damage +5% lightning +8% cold +7% physical defense ------ Defense +12 (+10 eff.) Pinning Resist +21% other ------- Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 fungal hardened leather sling of cunning (+4) (Nightmares)4.0 Encumbrance T3 sling 1H weapon Reqs Shoot [Ego] Nature/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 While equipped: Stats +4 Cun +3 Con offense ------ Ignore resists +7% physical other ------- Masteries +0.10 Wild-gift/Fungus Curse of Nightmares Regenerate 96 life over 5 turns Puts all charms on 20 turn cooldown Slings are used to hurl stones or metal shots at your foes.  | 
 Viperweeper (Misfortune) (120% power, 4 apr, cold element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Rare] Master Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +13% Critical power +15.00% Spellpower +9 (+2 eff.) Damage +20% cold +3% light +9% nature Ignore resists +5% nature +15% light defense ------ Resistance +20% nature +6% cold other ------- Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art.  | 
 short yew vilestaff of illumination (Corpses) (120% power, 4 apr, fire element)5.0 Encumbrance T3 staff 1H weapon Reqs Mag 24 [Ego] Nature/Master Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+2 eff.) Damage +20% fire defense ------ Defense +7 (+7 eff.) other ------- Light +3 Talents +1 Command Staff Curse of Corpses Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.5 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 54.26 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art.  | 
 yew magestaff (Corpses) (120% power, 4 apr, arcane element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Normal] Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+2 eff.) Damage +20% arcane other ------- Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art.  | 
 yew magestaff of illumination (Corpses) (120% power, 4 apr, lightning element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Ego] Nature Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+2 eff.) Damage +20% lightning defense ------ Defense +7 (+7 eff.) other ------- Light +2 Talents +1 Command Staff Curse of Corpses Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.5 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 54.26 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art.  | 
 warden's dwarven-steel steamgun (Shrouds)4.0 Encumbrance T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Arcane/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Attack Speed 100% Range +8 Projectile Speed +600% Uses 2.0 Steam While equipped: Stats +4 Mag offense ------ Damage +6% temporal +8% physical Ignore resists +7% temporal +5% physical other ------- Reload +3 Masteries +0.10 Chronomancy/Bow Threading Instant Weapon Swap Curse of Shrouds Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.  | 
 hardened leather belt 'Phoenixjeer' (Shrouds)1.0 Encumbrance T3 belt armor [Rare] Master While equipped: offense ------ Physical Power +8 (+3 eff.) Damage +15% mind Ignore resists +5% acid On-Hit (Melee): * 20% chance to reduce all saves and defense by 36 defense ------ Resistance +3% acid +18% fire Spell save +10 (+5 eff.) other ------- Size +1 Curse of Shrouds A belt that goes around your waist.  | 
 hardened leather belt (Nightmares)1.0 Encumbrance T3 belt armor [Normal] Curse of Nightmares A belt that goes around your waist.  | 
 Unrilathaleg the cashmere cloak (Nightmares) (9 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Str +4 Con defense ------ Defense +9 (+9 eff.) Resistance +9% light +3% lightning Crit Resistance 10.00% Physical save +27 (+12 eff.) Mind save +6 (+2 eff.) Unlife -50.00 life Life +71.00 Healmod +10% Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Kilnlord the woollen robe (Shrouds) (5 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Arcane While equipped: offense ------ Physical Power +15 (+5 eff.) Damage +16% light When Hit 2 fire defense ------ Defense +5 (+5 eff.) Resistance +24% light +6% darkness +12% mind +9% all Unlife -20.00 life Silence Resist +20% Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Rags of the Sanctuary of life (Madness) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Cosmetic Item] Nature While equipped: defense ------ Resistance +6% blight +7% all Life +46.00 Life Regen +1.90 Healmod +13% Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 mindwoven cashmere robe (Misfortune) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego] Psionic While equipped: offense ------ Mind Crit +4% Mindpower +3 (+0 eff.) defense ------ Resistance +11% all Mind save +18 (+6 eff.) Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 spellwoven silk robe (Shrouds) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego] Arcane While equipped: offense ------ Spell Crit +3% Spellpower +3 (+1 eff.) defense ------ Resistance +13% all Spell save +15 (+7 eff.) Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 stealthy pair of hardened leather boots of speed (Madness) (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego] Arcane/Master While equipped: Stats +7 Lck +5 Dex offense ------ Move Speed +25% defense ------ Armor +3 Stealth +10 Curse of Madness A pair of boots made of leather.  | 
 Stargrinder the voratun gauntlets (Nightmares) (0 def, 8 armour)1.5 Encumbrance T4 hands armor [Random Unique] Nature/Master While equipped: Stats +3 Str +5 Dex +3 Cun offense ------ On-Hit 10 fire Damage +15% acid +7% fire Ignore resists +10% acid defense ------ Armor +8 Fatigue +5% Resistance +7% fire Physical save +8 (+4 eff.) Mind save +12 (+4 eff.) Life +44.00 other ------- Light +3 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm.  | 
 Aerithel the Stokenigh (Corpses) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: offense ------ Mind Crit +2% Mindpower +3 (+0 eff.) Ignore resists +20% fire +5% temporal defense ------ Defense +1 (+1 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Psi/turn +0.11 Curse of Corpses A pointy cloth hat, very wizardly...  | 
 clarifying cashmere wizard hat of nature (+19%) (Shrouds) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego] Nature/Psionic While equipped: Stats +4 Cun offense ------ Damage +13% nature defense ------ Defense +2 (+2 eff.) Resistance +19% nature Mind save +7 (+3 eff.) Curse of Shrouds A pointy cloth hat, very wizardly...  | 
 reinforced leather armour of stability (Madness) (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego] Master While equipped: defense ------ Armor +7 Defense +12 (+10 eff.) Fatigue +8% Resistance +6% physical Physical save +16 (+8 eff.) Curse of Madness A suit of armour made of leather.  | 
 troll-hide hardened leather armour (Madness) (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego+] Nature While equipped: defense ------ Armor +6 Defense +9 (+9 eff.) Fatigue +8% Life +30.00 Life Regen +3.00 Healmod +12% Curse of Madness A suit of armour made of leather.  | 
 dwarven-steel shield (Nightmares) (0 def, 6 armour, 142% power, 76.5 block)7.0 Encumbrance T3 shield armor [Normal] When used to Attack: Weapon Damage 142% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +76 While equipped: defense ------ Armor +6 Fatigue +8% other ------- Talents +1 Block Curse of Nightmares Handheld deflection devices.  | 
 wrathful dwarven-steel shield of patience (Corpses) (0 def, 6 armour, 141% power, 87 block)7.0 Encumbrance T3 shield armor [Ego++] Arcane When used to Attack: Weapon Damage 142% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +87 On-crit, radius 2 +17 light +21 fire While equipped: offense ------ On shield block: * Deals 15 light and fire damage to each enemy blocked defense ------ Armor +6 Fatigue +8% Resistance +11% temporal +7% light +7% fire other ------- Talents +1 Block Curse of Corpses Temporal Shield: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 4.5 Power cost 30 out of 30/30. Range 10 Cooldown: 18 Travel.spd instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (195) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices.  | 
 barbed quiver of yew arrows of daylight (19/19, 158% power, 10 apr)3.0 Encumbrance T3 arrow ammo [Ego+] Arcane/Master Weapon Damage 158% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +13.0% Capacity 19 On-ranged-hit +12 light Damage Against +15% Undead On Critical: * Wound the target dealing 174 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death.  | 
 barbed quiver of yew arrows of wind (20/20, 151% power, 10 apr)3.0 Encumbrance T3 arrow ammo [Ego+] Nature/Master Weapon Damage 151% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +10.0% Capacity 20 Projectile Speed +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 124 physical damage On Critical: * Wound the target dealing 174 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death.  | 
 4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 522 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 7 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+6 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 5 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 iron pickaxe 'Brightwreck' (dig speed 28 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str offense ------ Ignore resists +15% mind defense ------ Resistance +3% mind +3% fire other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 miner's iron pickaxe (dig speed 28 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 6 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(135 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide.  | 
 brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 brass lantern 'Armigar'2.0 Encumbrance T1 lite [Rare] Psionic While equipped: defense ------ Resistance +3% physical Crit Resistance 15.00% Mind save +6 (+2 eff.) Unlife -20.00 life other ------- Light +3 See Stealth +6 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 5 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 chilling pouch of dwarven-steel shots of annihilation (12/18, 140% power, 7 apr)3.0 Encumbrance T3 shot ammo [Ego+] Arcane/Master Weapon Damage 141% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Critical Rate +7.0% Capacity 18 Projectile Speed +200% On-ranged-hit +13 cold Shots are used with slings to pummel your foes to death.  | 
 flaming pouch of dwarven-steel shots of corruption (19/19, 137% power, 3 apr)3.0 Encumbrance T3 shot ammo [Ego+] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 19 On-Hit, radius 1 +8 fire On Hit: 20% Curse of Defenselessness level 3 Shots are used with slings to pummel your foes to death.  | 
 elm totem of healing [power 116]  (15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power.  | 
 evasive ash totem of healing [power 182]  (15 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 15 turn cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power.  | 
 evasive yew totem of stinging [power 260]  (15 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Sting an enemy dealing 276 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to gain a 20% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power.  | 
 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			Antimagic! (Insane (Roguelike) difficulty)
			Completed antimagic training in the Ziguranth camp.By CCorentin hater 8(-_-)8 the Cornac Cursed level 17
9th Dusk 122nd year of Ascendancy at 19:29 see stats
			Bringer of Doom (Insane (Roguelike) difficulty)
			Killed a Bringer of Doom.By CCorentin hater 8(-_-)8 the Cornac Cursed level 26
22nd Haze 122nd year of Ascendancy at 16:28 see stats
			Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By CCorentin hater 8(-_-)8 the Cornac Cursed level 27
35th Haze 122nd year of Ascendancy at 09:50 see stats
			Earth Master (Insane (Roguelike) difficulty)
			Killed Harkor'Zun.By CCorentin hater 8(-_-)8 the Cornac Cursed level 26
1st Haze 122nd year of Ascendancy at 07:56 see stats
			Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.By CCorentin hater 8(-_-)8 the Cornac Cursed level 24
44th Dusk 122nd year of Ascendancy at 11:00 see stats
			Eye of the storm (Insane (Roguelike) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By CCorentin hater 8(-_-)8 the Cornac Cursed level 26
8th Haze 122nd year of Ascendancy at 08:27 see stats
			Home sweet home (Insane (Roguelike) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By CCorentin hater 8(-_-)8 the Cornac Cursed level 24
45th Dusk 122nd year of Ascendancy at 00:03 see stats
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By CCorentin hater 8(-_-)8 the Cornac Cursed level 10
1st Mirth 122nd year of Ascendancy at 11:41 see stats
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By CCorentin hater 8(-_-)8 the Cornac Cursed level 20
20th Dusk 122nd year of Ascendancy at 22:53 see stats
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By CCorentin hater 8(-_-)8 the Cornac Cursed level 10
2nd Mirth 122nd year of Ascendancy at 10:31 see stats
			Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.By CCorentin hater 8(-_-)8 the Cornac Cursed level 27
23rd Haze 122nd year of Ascendancy at 01:09 see stats
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By CCorentin hater 8(-_-)8 the Cornac Cursed level 16
2nd Dusk 122nd year of Ascendancy at 00:36 see stats
Log
Aerulravea the large white snake hits CCorentin hater 8(-_-)8 for 93 physical, 0 arcane (93 total damage).
Melee retaliation hits Aerulravea the large white snake for 2 nature damage.
Aerulravea the large white snake has shrugged off 65 damage and is ready for more.
Aerulravea the large white snake overcomes the gloom
Aerulravea the large white snake has recovered!
Thorn Grab from CCorentin hater 8(-_-)8 hits Aerulravea the large white snake for 23 nature damage.
Mindrot hits Aerulravea the large white snake for (16 rampage shugs off), 0 mind, (13 rampage shugs off), 0 darkness (0 total damage).
CCorentin hater 8(-_-)8 uses Slash.
Aerulravea the large white snake's is vulnerable to attacks and effects!
Aerulravea the large white snake is afflicted by a crippling illness!
Aerulravea the large white snake has a cursed wound!
Aerulravea the large white snake is being stalked by CCorentin hater 8(-_-)8!
Aerulravea the large white snake uses Slash.
CCorentin hater 8(-_-)8 uses Retch.
CCorentin hater 8(-_-)8 VOMITS on the ground!
CCorentin hater 8(-_-)8's mania hastens cooldowns.
CCorentin hater 8(-_-)8 harrows Aerulravea the large white snake!
CCorentin hater 8(-_-)8 has a cursed wound!
Curse of Nightmares hits Aerulravea the large white snake for 61 mind, 51 darkness (113 total damage).
CCorentin hater 8(-_-)8 hits Aerulravea the large white snake for (35 rampage shugs off), 45 mind, 0 arcane, 13 fire, 190 mind, 13 fire (260 total damage).
Melee retaliation hits Aerulravea the large white snake for 2 nature damage.
Aerulravea the large white snake hits CCorentin hater 8(-_-)8 for 396 physical, 0 arcane (396 total damage).
Aerulravea the large white snake uses Frenzy.
CCorentin hater 8(-_-)8 has been overwhelmed.
Aerulravea the large white snake hits CCorentin hater 8(-_-)8 for 120 physical, 0 arcane, 97 physical, 0 arcane, 113 physical, 0 arcane, 97 physical (428 total damage).
Melee retaliation hits Aerulravea the large white snake for 2 nature, 2 nature, 2 nature, 2 nature (9 total damage).
CCorentin hater 8(-_-)8 the level 29 cornac cursed was skewered to death by Aerulravea the large white snake on level 2 of Dreadfell.
The air around CCorentin hater 8(-_-)8 grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
Aerulravea the large white snake is no longer being stalked by CCorentin hater 8(-_-)8.















































































































