











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Items Vault 1.7.6Donators/Buyers bonus! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Female |
| Race | Krog |
| Class | Mindslayer |
| Level / Exp | 39 / 81% |
| Size | big |
| Lifes / Deaths | Killed by Belolewyn the storm drake hatchling at level 10 on the 8th Mirth 122nd year of Ascendancy at 14:00 / 17Killed by Islowen the rattlesnake at level 11 on the 9th Mirth 122nd year of Ascendancy at 13:12 Killed by elven blood mage at level 13 on the 5th Dusk 122nd year of Ascendancy at 08:43 Killed by Krogy at level 15 on the 17th Dusk 122nd year of Ascendancy at 09:52 Killed by Polyta the bee swarm at level 20 on the 49th Dusk 122nd year of Ascendancy at 22:15 Killed by Arerin the squid at level 22 on the 52nd Dusk 122nd year of Ascendancy at 17:15 Killed by Bethina the giant eel at level 22 on the 53rd Dusk 122nd year of Ascendancy at 04:20 Killed by onilug at level 30 on the 27th Haze 122nd year of Ascendancy at 18:34 Killed by Ivobretha the orc warrior at level 34 on the 47th Haze 122nd year of Ascendancy at 05:39 Killed by Nerigatira the orc grand master assassin at level 34 on the 47th Haze 122nd year of Ascendancy at 07:58 Killed by Isluriarin the large white snake at level 36 on the 49th Haze 122nd year of Ascendancy at 09:44 Killed by Isluriarin the large white snake at level 36 on the 49th Haze 122nd year of Ascendancy at 10:51 Killed by Arumiba the orc cryomancer at level 38 on the 60th Haze 122nd year of Ascendancy at 19:11 Killed by Betarinn the orc grand master assassin at level 38 on the 60th Haze 122nd year of Ascendancy at 23:41 Killed by Betogamina the giant black ant at level 38 on the 61st Haze 122nd year of Ascendancy at 14:30 Killed by Emetta the devourer at level 39 on the 52nd Pyre 123rd year of Ascendancy at 15:19 Killed by Krogy at level 39 on the 52nd Pyre 123rd year of Ascendancy at 16:04 |
| Antimagic | Follower |
Primary Stats
| Strength | 53 (base 30) |
| Dexterity | 43 (base 10) |
| Constitution | 59 (base 17) |
| Magic | 40 (base 10) |
| Willpower | 117 (base 60) |
| Cunning | 92 (base 53) |
Resources
| Life | 1171/1171 |
| Equilibrium | 30 |
| Psi | 140/225 |
| Healing Factor | 1.3251133323992 |
| Regeneration | 9.6070716598942 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 2 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 101 |
| Accuracy | 73 |
| Crit Chance | 55% |
| APR | 55 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 52 |
| Accuracy | 73 |
| Crit Chance | 55% |
| APR | 55 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 61 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +12% |
| All | 0% |
| Nature | +25% |
Offense: Damage Penetration
| Lightning | +10% |
| Darkness | +5% |
| Nature | +20% |
| Blight | +15% |
| Physical | +45% |
| Mind | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 52 (30%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 3 |
| Physical Save | 34 |
| Spell Save | 44 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 46%( 70%) |
| Blight | + 22%( 70%) |
| Arcane | + 30%( 70%) |
| Cold | + 60%( 70%) |
| All | + 17%( 70%) |
| Darkness | + 25%( 70%) |
| Physical | + 43%( 70%) |
| Temporal | + 20%( 70%) |
| Lightning | + 50%( 70%) |
| Mind | + 22%( 70%) |
| Fire | + 45%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Disarm Resistance | 26% |
| Stun Resistance | 74% |
| Pinning Resistance | 28% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 44% |
Inscriptions (5/5)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 706 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 38% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 300 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 529% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 306 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Psionic / Kinetic mastery | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Projection | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Voracity | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You failed to protect the lost defiler from death by Yvolle the skeleton warrior. Escort: lost defiler (level 8 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You failed to protect the lost warrior from death by snow giant chieftain. Escort: lost warrior (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by luminous horror. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the temporal explorer to the recall portal on level 5 of Dreadfell. Escort: temporal explorer (level 5 of Dreadfell)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1251. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | enhanced stralite greatsword of enduring (176% power, 3 apr)3.0 Encumbrance T4 greatsword 1H weapon [Ego++] Nature Weapon Damage 176% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +7 Str +10 Dex +10 Mag +20 Wil +13 Cun +29 Con defense ------ Life +65.00 Massive two-handed swords. |
| On hands | dwarven-steel gauntlets 'Nimbuspulverizer' (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +3 Dex offense ------ On-Hit 7 nature Damage +13% nature Ignore resists +5% nature +10% lightning Accuracy +13 (+3 eff.) When Hit: * 23 arcane resource burn defense ------ Armor +2 Fatigue +3% Resistance +6% nature +3% lightning Spell save +11 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | Zubobrevea1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +8 Mag +6 Wil offense ------ Critical power +15.00% Spellpower/crit +4 When Hit 8 mind defense ------ Resistance +6% mind Life +52.00 other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Belemivena (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Wil offense ------ Spell Crit +4% Critical power +20.00% Spellpower/crit +10 Ignore resists +15% blight defense ------ Armor +1 Fatigue +1% Resistance +6% blight Mind save +6 (+2 eff.) A cap made of leather. |
| On feet | pair of voratun boots 'Murkbloom' (0 def, 11 armour)3.0 Encumbrance T5 feet armor [Random Unique] Master While equipped: offense ------ Physical Crit +3.0% Physical Power +5 (+2 eff.) Damage +12% nature Ignore resists +15% nature +11% physical defense ------ Armor +11 Fatigue +4% Resistance +5% arcane +15% fire +3% darkness +15% cold other ------- Infravision +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Hurayon the dwarven-steel torque of psionic shield [power 81] (25 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +4 Str +2 Mag offense ------ Physical Crit +4.0% Ignore Armor +5 defense ------ Armor +8 Defense +15 (+5 eff.) other ------- Stamina/turn +2.00 Setup a psionic shield, reducing all damage taken by 81 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Glimmergrinder0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Ignore resists +5% darkness When Hit 4 light On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +9% cold Life +34.00 Disarm Resist +26% Pinning Resist +28% Knockbk Resist +24% other ------- Light +2 Rings make your fingers look great! |
| On fingers | steel ring 'Glowwrest'0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +6 Cun +6 Dex offense ------ Accuracy +6 (+1 eff.) defense ------ Armor +10 Physical save +6 (+3 eff.) Mind save +6 (+2 eff.) Life +40.00 Life Regen +4.00 Knockbk Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +3 Rings make your fingers look great! |
| Around neck | gold amulet 'Xanymina'0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +5 Dex +5 Mag +2 Con offense ------ Ignore resists +15% physical Accuracy +15 (+4 eff.) When Hit 8 physical defense ------ Fatigue -7% Life Regen +3.00 other ------- See Invisibility +12 Amulets make your neck look great! |
| In main hand | Radhaldil the stralite longsword (158% power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Random Unique] Disrupt/Master Weapon Damage 158% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Physical Crit +8.0% Critical power +14.00% Physical Power +10 (+3 eff.) Ignore resists +19% physical Accuracy +13 (+3 eff.) Ignore Armor +21 defense ------ Resistance +12% acid +11% lightning +10% fire +11% cold +4% all Physical save +3 (+1 eff.) Spell save +9 (+3 eff.) other ------- Max stamina +20.00 Sharp, long, and deadly. |
| Around waist | noble's hardened leather belt of recklessness1.0 Encumbrance T3 belt armor [Ego++] Master While equipped: Stats +5 Cun +3 Wil offense ------ Physical Crit +5.0% Critical power +7.00% Physical Power +5 (+2 eff.) Against +17% Summoned defense ------ Resist Against +27% Summoned A belt that goes around your waist. |
| In off hand | stralite longsword 'Voidblur' (162% power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Random Unique] Nature/Master/Psionic Weapon Damage 163% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +4 darkness On Hit: * 10% chance to slow global speed by 63% * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) While equipped: Stats +8 Str +5 Dex +7 Mag +8 Wil +11 Cun +7 Con offense ------ Damage +12% physical Accuracy +18 (+4 eff.) defense ------ Resistance +12% acid +6% darkness +5% arcane Sharp, long, and deadly. |
| Cloak | Eilinyriatta the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Master While equipped: Stats +1 Str +5 Dex +4 Cun +2 Con offense ------ Ignore resists +5% mind Accuracy +6 (+1 eff.) Ignore Armor +4 On-Hit (Melee): * 20% chance to slow global speed by 63% defense ------ Defense +2 (+0 eff.) Resistance +9% lightning +3% temporal +5% arcane A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | multi-hued reinforced leather armour of the wind (20 def, 7 armour)9.0 Encumbrance T4 light armor [Ego++] Nature/Master While equipped: offense ------ Physical Crit +6.0% Mindpower +8 (+2 eff.) Ignore Armor +13 defense ------ Armor +7 Defense +20 (+6 eff.) Fatigue +8% Resistance +11% acid +10% physical +9% fire +17% lightning +17% cold other ------- Stamina/turn +0.90 Second Wind: (Instant) Puts all charms on 35 turn cooldown Effective talent level: 6.5 Power cost 35 out of 35/35. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Take a deep breath to recover 231 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Inventory
regeneration infusion of the warrior (heal 324; 15 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 324 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 347; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 347 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath0.4 Encumbrance potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
gold amulet of healing0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: defense ------ Healmod +15% Cut Resist +50% Heal: Puts all charms on 35 turn cooldown Effective talent level: 2.5 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 348 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
mindweaver's steel amulet of murder0.1 Encumbrance T2 amulet jewelry [Ego++] Master/Psionic While equipped: Stats +2 Wil offense ------ Critical power +12.00% Mindpower +7 (+2 eff.) Accuracy +6 (+1 eff.) Ignore Armor +12 defense ------ Mind save +8 (+3 eff.) Confus Resist +12% Amulets make your neck look great! |
warrior's copper amulet of willpower (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil defense ------ Resistance +6% physical other ------- Stamina/turn +0.30 Amulets make your neck look great! |
copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
gold ring 'Daimubar'0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +1 Mag offense ------ Damage +13% cold Ignore resists +5% mind defense ------ Resistance +12% lightning +26% cold +6% temporal Healmod +5% Silence Resist +20% Rings make your fingers look great! |
marksman's copper ring of corrosion (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex offense ------ Damage +10% acid Accuracy +6 (+1 eff.) defense ------ Resistance +20% acid Rings make your fingers look great! |
Drake's Bane (173% power, 21 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Unique] Master Weapon Damage 173% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +21 Critical Rate +2.0% Attack Speed 100% Damage Against +25% Dragon While equipped: Stats +6 Str defense ------ Resist Against +25% Dragon Physical save +9 (+4 eff.) Stun Resist +20% Knockbk Resist +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Tagrim the Serpentwither (161% power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Random Unique] Master Weapon Damage 161% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On Hit: * 20% chance to slow global speed by 63% On Critical: * Wound the target dealing 214 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +17.0% Physical Power +9 (+3 eff.) Damage +9% nature Massive two-handed battleaxes. |
Duredin the Radiancewind (169% power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Rare] Master Weapon Damage 170% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% Ignore Shields +20% On-hit +16 light While equipped: Stats +3 Con offense ------ Damage +6% physical Ignore resists +20% physical Accuracy +13 (+3 eff.) defense ------ Defense +14 (+4 eff.) Resistance +4% physical Disarm Resist +28% Massive two-handed mauls. |
truestriking stralite greatmaul of shearing (179% power, 3 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Ego++] Master Weapon Damage 179% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Ignore resists +19% physical +12% all Accuracy +46 (+11 eff.) Ignore Armor +29 Massive two-handed mauls. |
Corpathus (168% power, 12 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Master/Unknown Weapon Damage 168% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +20.0% Attack Speed 100% On-hit +18 draining blight On Critical: * grows in power On Kill: * grows dramatically in power While equipped: offense ------ Critical power +28.00% Damage +5% blight defense ------ Cut Resist -25% other ------- Max vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Punae's Blade (174% power, 4 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Master Weapon Damage 174% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Physical Crit +20.0% Combat Speed +20% defense ------ Defense +40 (+13 eff.) Evasion +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
truestriking iron longsword of rage (133% power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Ego++] Master Weapon Damage 134% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +2 Str offense ------ Damage +6% physical Ignore resists +5% physical Accuracy +14 (+3 eff.) Ignore Armor +6 Sharp, long, and deadly. |
mossy mindstar (75% power, 12 apr, mind damage)3.0 Encumbrance T1 mindstar 1H weapon [Normal] Nature Weapon Damage 75% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (75% power, 12 apr, mind damage)3.0 Encumbrance T1 mindstar 1H weapon [Normal] Nature Weapon Damage 75% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
warbringer's steel waraxe of rage (133% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Ego++] Master Weapon Damage 134% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% While equipped: Stats +3 Str +2 Con offense ------ Physical Power +7 (+2 eff.) Damage +7% physical Ignore resists +6% physical Accuracy +11 (+3 eff.) defense ------ Disarm Resist +12% One-handed war axes. |
Bethylrann the Stokeraptor1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +2 Con offense ------ Mindpower +4 (+1 eff.) Damage +6% acid Ignore resists +5% fire When Hit 8 acid On-Hit (Melee): * 10% chance to reduce all saves and defense by 35 defense ------ Resistance +3% acid Mind save +6 (+2 eff.) A belt that goes around your waist. |
Scaldpower the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +6 Wil offense ------ Critical power +10.00% Ignore resists +5% fire +10% physical defense ------ Defense +20 (+6 eff.) Resistance +6% fire +6% cold A belt that goes around your waist. |
skylord's hardened leather belt of burglary1.0 Encumbrance T3 belt armor [Ego++] Nature/Master While equipped: Stats +4 Str +8 Dex +2 Wil +8 Cun +7 Lck defense ------ Physical save +15 (+7 eff.) Spell save +13 (+5 eff.) Mind save +13 (+4 eff.) Stealth +8 other ------- Disarm Traps +14 Infravision +4 A belt that goes around your waist. |
Arthilin (1 def, 5 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: defense ------ Armor +5 Defense +1 (+0 eff.) Resistance +10% cold +3% mind +3% temporal Physical save +3 (+1 eff.) Mind save +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Snowprophet the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +1 Cun +2 Wil offense ------ Mindpower +20 (+5 eff.) On-Hit (Melee): * 20% chance to reduce armor by 15% defense ------ Defense +1 (+0 eff.) Resistance +3% cold Mind save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of Force (12 def, 8 armour)2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +8 Defense +12 (+4 eff.) Resistance +15% acid +12% physical +9% all Physical save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 75.86 to 94.83 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Splendoursmasher (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Psionic While equipped: offense ------ Mind Crit +2% Mindpower +2 (+1 eff.) Ignore resists +10% darkness When Hit 4 light defense ------ Resistance +3% acid +7% all Mind save +16 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Normal] While equipped: defense ------ Resistance +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Demonpunish (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 29% defense ------ Armor +3 Fatigue +2% Resistance +12% acid Crit Resistance 5.00% Life Regen +4.00 other ------- Stamina/turn +0.40 Max stamina +12.00 Light +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Eareldir the Gloomtyphoon (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: defense ------ Armor +1 Resistance +5% fire +3% darkness +6% cold other ------- Hate-on-crit +1.00 Max psi +10.00 A pair of boots made of leather. |
Gorecast the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +3 Dex +3 Wil +3 Cun offense ------ Damage +3% nature +3% physical defense ------ Armor +3 Fatigue +2% Resistance +2% physical Physical save +6 (+3 eff.) Spell save +5 (+2 eff.) Mind save +6 (+2 eff.) Unlife -40.00 life other ------- Stamina/turn +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
blood-soaked pair of drakeskin leather boots of strife (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego++] Master/Psionic While equipped: Stats +4 Con +6 Wil offense ------ Physical Crit +4.0% Physical Power +6 (+2 eff.) Mindpower +5 (+1 eff.) Ignore resists +7% physical Ignore Armor +7 defense ------ Armor +5 Blindside: Puts all charms on 25 turn cooldown Effective talent level: 2.5 Power cost 25 out of 25/25. Range 6 Cooldown: 11 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 46% (at 0 Hate) to 155% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 17 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Glowmalice the rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Psionic While equipped: offense ------ Accuracy +6 (+1 eff.) When Hit 4 light defense ------ Armor +1 Crit Resistance 5.00% Physical save +5 (+2 eff.) Mind save +6 (+2 eff.) Disarm Resist +40% Teleport Resist +10% other ------- Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (1 def, 2 armour)1.5 Encumbrance T1 hands armor [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil offense ------ Mind Crit +3% Mindpower +4 (+1 eff.) Damage +5% nature Ignore resists +5% nature defense ------ Armor +2 Defense +1 (+0 eff.) Spell save +4 (+2 eff.) Life +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
iron gauntlets of strength (+2) (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Master While equipped: Stats +2 Str offense ------ Physical Power +6 (+2 eff.) defense ------ Armor +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Ce'Nerin (20 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil offense ------ Mindpower +3 (+1 eff.) Ignore Armor +4 When Hit 4 physical defense ------ Armor +3 Defense +20 (+6 eff.) Fatigue +5% other ------- Stamina/turn +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Cloud Caller (0 def, 0 armour)2.0 Encumbrance T1 head armor [Unique] Nature While equipped: offense ------ Damage +10% lightning +10% cold defense ------ Resistance +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Effective talent level: 2.5 Power cost 15 out of 30/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 71.30 to 213.90 lightning damage (142.60 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Saluthra (20 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +1 Dex +3 Con offense ------ Damage +6% mind defense ------ Armor +1 Defense +20 (+6 eff.) Fatigue +1% Physical save +3 (+1 eff.) A cap made of leather. |
troll-hide reinforced leather armour of alacrity (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego++] Nature/Master While equipped: offense ------ Combat Speed +15% Spell Speed +15% Mind Speed +15% defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Life +44.00 Life Regen +7.30 Healmod +14% A suit of armour made of leather. |
quiver of elm arrows 'Umbraking' (16/16, 150% power, 5 apr)3.0 Encumbrance T1 arrow ammo [Rare] Master Weapon Damage 150% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 16 On-Hit, radius 1 +20 darkness On-crit, radius 2 +4 darkness On Hit: * 10% chance to slow global speed by 63% Arrows are used with bows to pierce your foes to death. |
slimey quiver of elm arrows of accuracy (19/19, 136% power, 5 apr)3.0 Encumbrance T1 arrow ammo [Ego] Disrupt/Master Weapon Damage 137% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +9 Ignore Armor +5 Critical Rate +1.0% Capacity 19 On Hit: * 9% chance to slow global speed by 63% Arrows are used with bows to pierce your foes to death. |
11 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
862 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Olirohir the iron pickaxe (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str +1 Wil +2 Con offense ------ Damage +6% nature defense ------ Resistance +3% temporal +11% nature +5% arcane Spell save +6 (+2 eff.) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe (dig speed 37 turns)3.0 Encumbrance T1 digger tool [Normal] While equipped: Stats +1 Str While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
alchemist's lamp of health1.0 Encumbrance T3 lite [Ego] Nature While equipped: defense ------ Life +50.00 other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Glimmertitan'2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Ignore resists +10% light defense ------ Resistance +6% nature Life +40.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Life +40.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+1 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
5 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
piercing iron torque of psionic shield [power 25] (25 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage penetration by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
quick steel torque of psionic shield [power 37] (18 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 37 for 5 turns Puts all charms on 18 turn cooldown Torques are made by powerful psionics to store psionic powers. |
piercing elm totem of stinging [power 110] (15 cooldown)2.0 Encumbrance T1 totem charm [Ego+] Nature Sting an enemy dealing 138 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
6 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
4 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Krogy the Krog Mindslayer level 33
42nd Haze 122nd year of Ascendancy at 14:26 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Krogy the Krog Mindslayer level 33
37th Haze 122nd year of Ascendancy at 16:42 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Krogy the Krog Mindslayer level 27
1st Time of Equilibrium 122nd year of Ascendancy at 06:25 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Krogy the Krog Mindslayer level 36
51st Haze 122nd year of Ascendancy at 21:10 see stats
Catch that Plumpkin! (Exploration mode)
Finish the Plumpkin event.By Krogy the Krog Mindslayer level 19
46th Dusk 122nd year of Ascendancy at 12:43 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Krogy the Krog Mindslayer level 13
3rd Flare 122nd year of Ascendancy at 07:15 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Krogy the Krog Mindslayer level 35
48th Haze 122nd year of Ascendancy at 12:44 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Krogy the Krog Mindslayer level 31
33rd Haze 122nd year of Ascendancy at 07:45 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Krogy the Krog Mindslayer level 22
57th Dusk 122nd year of Ascendancy at 05:34 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Krogy the Krog Mindslayer level 23
57th Dusk 122nd year of Ascendancy at 19:21 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Krogy the Krog Mindslayer level 22
53rd Dusk 122nd year of Ascendancy at 06:46 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Krogy the Krog Mindslayer level 10
7th Mirth 122nd year of Ascendancy at 20:11 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Krogy the Krog Mindslayer level 20
49th Dusk 122nd year of Ascendancy at 06:50 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Krogy the Krog Mindslayer level 30
22nd Haze 122nd year of Ascendancy at 01:38 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Krogy the Krog Mindslayer level 29
17th Haze 122nd year of Ascendancy at 04:00 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Krogy the Krog Mindslayer level 25
60th Dusk 122nd year of Ascendancy at 03:58 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Krogy the Krog Mindslayer level 36
48th Haze 122nd year of Ascendancy at 15:06 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Krogy the Krog Mindslayer level 15
18th Dusk 122nd year of Ascendancy at 01:20 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Krogy the Krog Mindslayer level 29
17th Haze 122nd year of Ascendancy at 05:26 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Krogy the Krog Mindslayer level 39
2nd Allure 123rd year of Ascendancy at 11:57 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Krogy the Krog Mindslayer level 21
52nd Dusk 122nd year of Ascendancy at 10:20 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Krogy the Krog Mindslayer level 16
18th Dusk 122nd year of Ascendancy at 11:10 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Krogy the Krog Mindslayer level 39
52nd Pyre 123rd year of Ascendancy at 16:04 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Krogy the Krog Mindslayer level 32
37th Haze 122nd year of Ascendancy at 07:01 see stats
Log
Saving done.
Resting starts...
Talent Charged Strike is ready to use.
Krogy activates Skate.
Krogy activates Beyond the Flesh.
Talent Antimagic Shield is ready to use.
Krogy activates Antimagic Shield.
Talent Telekinetic Smash is ready to use.
Talent Charged Shield is ready to use.
Talent Thermal Shield is ready to use.
Krogy activates Charged Shield.
Krogy activates Thermal Shield.
Talent Thermal Aura is ready to use.
Talent Resonance Field is ready to use.
Talent Deflect Projectiles is ready to use.
Talent Kinetic Aura is ready to use.
Krogy uses Resonance Field.
Krogy's mind surges with critical power!
A psychic field forms around Krogy.
Krogy activates Thermal Aura.
Krogy activates Kinetic Aura.
Krogy activates Deflect Projectiles.
Talent Augmentation is ready to use.
Krogy activates Augmentation.
Talent Fuel Pain is ready to use.
The psychic field around Krogy crumbles.
Talent Resonance Field is ready to use.
Rested for 23 turns (stop reason: all resources and life at maximum).
Personal New Achievement: Utterly Destroyed (Exploration mode)!


































































































































