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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Items Vault 1.7.6Donators/Buyers bonus! Display class 1.7.0Display class icon on top off enemies Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 50 / 2518% |
| Size | medium |
| Lifes / Deaths | Killed by Yvath the dozing dire wolf at level 14 on the 6th Flare 122nd year of Ascendancy at 00:52 / 8Killed by war hound at level 14 on the 6th Flare 122nd year of Ascendancy at 01:46 Killed by Training at level 14 on the 3rd Dusk 122nd year of Ascendancy at 01:21 Killed by Poltergeist Duvodas at level 28 on the 58th Regrowth 123rd year of Ascendancy at 15:24 Killed by Poltergeist Crooked Club at level 28 on the 58th Regrowth 123rd year of Ascendancy at 18:55 Killed by Training at level 47 on the 24th Haze 123rd year of Ascendancy at 14:07 Killed by Ce'Nille the runed bone giant at level 50 on the 69th Regrowth 124th year of Ascendancy at 06:46 Killed by Ce'Nille the runed bone giant at level 50 on the 69th Regrowth 124th year of Ascendancy at 09:23 |
| Antimagic | Follower |
Primary Stats
| Strength | 78.606452919849 (base 60) |
| Dexterity | 60.212905839698 (base 12) |
| Constitution | 73.212905839698 (base 37) |
| Magic | 29.606452919849 (base 12) |
| Willpower | 91.098202368716 (base 62) |
| Cunning | 110.94264826451 (base 64) |
Resources
| Life | 1967/1967 |
| Hate | 26/105 |
| Equilibrium | 49 |
| Healing Factor | 1.7810196509765 |
| Regeneration | 85.159182313937 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +35% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 4 |
| See Stealth | 43 |
| See Invisible | 70.212905839698 |
Offense: Mainhand
| Damage | 151 |
| Accuracy | 69 |
| Crit Chance | 38% |
| APR | 118 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 176 |
| Accuracy | 69 |
| Crit Chance | 38% |
| APR | 118 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Mind
| Mindpower | 82 |
| Crit Chance | 59% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +25% |
| Nature | +18% |
| Darkness | +19% |
| Cold | +28% |
| Fire | +27% |
| Mind | +106% |
| All | +7% |
Offense: Damage Penetration
| Darkness | +24% |
| Light | +40% |
| Nature | +40% |
| Mind | +71% |
| All | +15% |
Defense: Base
| Armour (hardiness) | 51.691846495886 (95.68588259883%) |
| Defense | 50 |
| Ranged Defense | 50 |
| Fatigue | 18 |
| Physical Save | 58 |
| Spell Save | 47 |
| Mental Save | 70 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 61%( 70%) |
| Cold | + 68%( 70%) |
| All | + 61%( 70%) |
| Physical | + 69%( 74%) |
| Lightning | + 70%( 70%) |
| Light | + 68%( 70%) |
| Temporal | + 67%( 70%) |
| Mind | + 70%( 70%) |
| Darkness | + 83%( 83%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 71% |
| Silence Resistance | 20% |
| Confusion Resistance | 56% |
| Fear Resistance | 50% |
| Stun Resistance | 100% |
| Poison Resistance | 50% |
| Knockback Resistance | 50% |
Inscriptions (5/5)
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 237 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 40% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 550 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 688% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: Wild GrowthUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 108.85 physical damage and 240.09 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. |
Class Talents
| Cursed / Predator | 1.30 |
| 4/5 |
| 2/5 |
| 5/5 |
| 4/5 |
| Cursed / Strife | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 3/5 |
| Cursed / Endless hunt | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Cursed / Fears | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| Cursed / Gloom | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 3/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed aura | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Repel |
| talent | Antimagic Shield |
| talent | Gloom |
| talent | Psiblades |
| talent | Stalk |
| talent | Savage Hunter |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 10.6)Penalty : Fractured Sanity: -18% Mind Resistance, -24% Confusion Immunity Power 1+: Unleashed: +32% critical damage, +26% off-hand weapon damage Power 2+: -1 Luck, +20 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 126% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 6.7% of your life, the remaining cooldown of all your talents is reduced by 1. |
| beneficial effect | Hunting: Marked Prey19% Received damage reduction against: - Human - Shalore |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 4.6): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 11% when tested. Power 1+: Removed from Reality: +6 Physical Resistance, +4 Maximum Physical Resistance Power 2+: -1 Luck, +8 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 118 mind and 68 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 6 nightmare (summon Terrors and chances to slow, deal 190 Mind damage, and deal 109 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 3.6)Penalty : Fear of Death: -4% resistance against damage from the undead. Power 1+: Power over Death: +9% damage against the undead. Power 2+: -1 Luck, +4 Strength, +4 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 22 turns, retch (level 2) when you fall below 42% health Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+33% resist all). Shroud of Passing |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 7.6)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 11%) for 4 turns. Power 1+: Nightwalker: +30 Darkness Resistance, +13% Max Darkness Resistance, +17 See Invisible Power 2+: -1 Luck, +14 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 33% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 33% for 3 turns. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You failed to protect the lost defiler from death by shadow. Escort: lost defiler (level 3 of Old Forest) | failed |
You failed to protect the lost defiler from death by multi-hued drake hatchling. Escort: lost defiler (level 4 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Gluda the lesser vampire. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You failed to protect the lost tinker from death by netherworm mass. Escort: lost tinker (level 2 of Daikara) | failed |
You failed to protect the lost warrior from death by armoured skeleton warrior. Escort: lost warrior (level 2 of Dreadfell) | failed |
You failed to protect the lost warrior from death by giant lightning ant. Escort: lost warrior (level 2 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3176. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within12 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Dagylerion (Madness) (30 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +4 Cun +4 Con defense ------ Armor +3 Defense +30 (+10 eff.) Resistance +24% acid Physical save +19 (+5 eff.) Mind save +19 (+5 eff.) Life +80.00 Healmod +20% Poison Resist +20% Silence Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Curse of Madness A pair of boots made of leather. |
| Quiver | barbed quiver of elven-wood arrows of crippling (Madness) (21/21, 170% power, 14 apr)3.0 Encumbrance T4 arrow ammo [Ego++] Master Weapon Damage 170% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +32.5% Capacity 21 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 247 physical damage across 5 turns and reducing healing by 50% Curse of Madness Arrows are used with bows to pierce your foes to death. |
| Light source | Passimal1.0 Encumbrance T5 lite [Random Unique] Disrupt/Master/Psionic While equipped: offense ------ Mind Crit +3% Critical power +15.00% Ignore resists +15% all Ignore Armor +15 defense ------ Resistance +9% light +3% all Spell save +13 (+4 eff.) Mind save +38 (+10 eff.) other ------- Psi when Hit +0.12 Light +7 See Stealth +43 See Invisibility +50 Curse of Shrouds Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Layanne the Bloomfoe (Shrouds) (0 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +10 Dex offense ------ Damage +21% cold On-Hit (Melee): * 21% chance to slow global speed by 73% defense ------ Armor +5 Fatigue +5% Resistance +5% physical +25% darkness +12% mind Crit Resistance 15.52% Life +40.00 Healmod +20% Disarm Resist +21% Stun Resist +21% other ------- Infravision +4 Curse of Shrouds A cap made of leather. |
| On hands | Disarm (0 def, 9 armour)1.5 Encumbrance T4 hands armor [Random Unique] Nature/Master While equipped: Stats +6 Con offense ------ On-Hit 15 nature 15 fire Damage +11% nature +20% fire When Hit 8 nature On-Hit (Melee): * 24% chance to slow global speed by 73% * 10% chance to reduce armor by 17% defense ------ Armor +9 Fatigue +5% Resistance +6% lightning +10% fire +10% nature Physical save +24 (+6 eff.) Spell save +10 (+3 eff.) Mind save +25 (+7 eff.) Life +80.00 Disarm Resist +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 4.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 33% and provides a 19% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | supercharged voratun torque of psionic shield (Corpses) [power 249] (31 cooldown)2.0 Encumbrance T5 torque charm [Ego+] Psionic Curse of Corpses Setup a psionic shield, reducing all damage taken by 249 for 5 turns Puts all charms on 31 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Trupi0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: offense ------ Move Speed +25% Damage +19% mind Accuracy +15 (+4 eff.) defense ------ Defense +15 (+5 eff.) Resistance +12% lightning +15% temporal +15% blight +15% nature +19% mind Spell save +9 (+3 eff.) Life +76.00 Life Regen +20.00 Healmod +16% Poison Resist +30% Disease Resist +30% other ------- Light +2 See Invisibility +3 Curse of Shrouds Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 5.5 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings make your fingers look great! |
| On fingers | Cyrurin the voratun ring (Shrouds)0.1 Encumbrance T5 ring jewelry [Rare] Nature While equipped: offense ------ Physical Power +30 (+8 eff.) Damage +18% lightning +30% mind Ignore Armor +5 defense ------ Resistance +36% lightning Physical save +18 (+5 eff.) Curse of Shrouds Rings make your fingers look great! |
| Around neck | wanderer's voratun amulet of mastery (0.40 Cursed / Cursed aura) (Madness)0.1 Encumbrance T5 amulet jewelry [Ego+] Master While equipped: Stats +7 Dex +8 Cun +3 Con offense ------ Move Speed +10% defense ------ Fatigue -4% Life Regen +3.00 other ------- Stamina/turn +1.00 Masteries +0.40 Cursed/Cursed aura Curse of Madness Amulets make your neck look great! |
| In main hand | Nexus of the Way (Madness) (124% power, 83 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 124% Range: 1.0x-1.1x Uses 119% Wil, 40% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +83 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +6 Cun +12 Wil offense ------ Mind Crit +9% Mindpower +36 (+7 eff.) Damage +20% mind Ignore resists +20% mind defense ------ Resistance +20% mind Confus Resist +30% Curse of Madness Wayist: (Instant) Effective talent level: 2.5 Power cost 60 out of 60/60. Range 4 Cooldown: 34 Travel.spd instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 80 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
| Around waist | Borichik the hardened leather belt (Shrouds)1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +12 Cun +3 Mag offense ------ Damage +9% mind Ignore resists +25% mind defense ------ Resistance +8% acid +8% fire +8% cold +12% mind +8% lightning Curse of Shrouds A belt that goes around your waist. |
| In off hand | hateful living mindstar of clarity (Madness) (114% power, 83 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 114% Range: 1.0x-1.1x Uses 99% Wil, 59% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +83 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +20 (+4 eff.) Damage +21% mind +12% darkness Ignore resists +11% mind +9% darkness defense ------ Mind save +9 (+3 eff.) other ------- Max hate +5.00 Max psi +50.00 Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Belleperf (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +6 Wil +6 Cun +4 Con offense ------ Mind Crit +8% Critical power +30.00% Ignore resists +25% light +25% nature Accuracy +15 (+4 eff.) Ignore Armor +15 When Hit 8 darkness defense ------ Defense +3 (+1 eff.) Resistance +20% blight +9% fire +20% nature +9% light Spell save +6 (+2 eff.) Stealth +12 Life Regen +11.00 Healmod +20% Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | hardened voratun mail armour of fire resistance (Madness) (5 def, 18 armour)14.0 Encumbrance T5 heavy armor [Ego+] Master While equipped: defense ------ Armor +18 Defense +5 (+2 eff.) Fatigue +12% Resistance +10% acid +10% physical +8% cold +11% lightning +35% fire Curse of Madness A suit of armour made of mail. |
Inventory
movement infusion of the wizard (speed 489%; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 489% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (514.39 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 550.40 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 6; phase 23; cd 12)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 6 Cooldown: 12 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
mindweaver's voratun amulet (Shrouds)0.1 Encumbrance T5 amulet jewelry [Ego+] Psionic While equipped: Stats +6 Wil offense ------ Mindpower +15 (+3 eff.) defense ------ Mind save +15 (+4 eff.) Confus Resist +25% Curse of Shrouds Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
conjurer's voratun ring of misery (Corpses)0.1 Encumbrance T5 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +8 Mag +7 Wil +10 Cun offense ------ Spellpower +14 (+4 eff.) On-Hit 35 physical On-Ranged-Hit 25 physical On-Hit (Melee): * 15% chance to reduce all saves and defense by 43 On-Hit (Ranged): * 20% chance to reduce all saves and defense by 43 other ------- Hate-on-crit +3.00 Max hate +15.00 Curse of Corpses Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 5.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
flaming voratun battleaxe of massacre (Nightmares) (188% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego] Arcane/Master Weapon Damage 188% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-Hit, radius 1 +28 fire Curse of Nightmares Massive two-handed battleaxes. |
hateful voratun dagger of erosion (Misfortune) (149% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego] Nature/Psionic Weapon Damage 149% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +16 darkness +16 nature Damage Against +17% Living Curse of Misfortune Sharp, short and deadly. |
chilling voratun longsword of enduring (Corpses) (155% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego+] Arcane/Nature Weapon Damage 155% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +30 cold While equipped: Stats +15 Con +15 Wil defense ------ Life +110.00 Curse of Corpses Sharp, long, and deadly. |
flaming voratun mace of ruin (Misfortune) (153% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego+] Arcane/Master Weapon Damage 154% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +20 fire While equipped: offense ------ Physical Crit +15.0% Critical power +35.00% Ignore Armor +14 Curse of Misfortune Blunt and deadly. |
Cacapasouf (114% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 114% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +4 lightning On-crit, radius 2 +12 nature While equipped: Stats +8 Wil offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 30 mind 28 darkness Damage +16% lightning +13% physical +18% darkness +16% cold +18% mind Ignore resists +10% lightning defense ------ Defense +32 (+10 eff.) Resistance +12% acid +3% mind +6% nature Spell save +10 (+3 eff.) Pinning Resist +22% other ------- Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nightmaaaare (114% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Disrupt Weapon Damage 114% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On Critical: * Deals 129 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) While equipped: Stats +7 Str +7 Dex +7 Mag +7 Wil +7 Cun +7 Con offense ------ Physical Crit +9.0% Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 20 lightning Damage +20% lightning +7% nature Ignore resists +20% lightning defense ------ Armor +4 Resistance +20% lightning +6% arcane +10% blight Crit Resistance 15.00% Life +37.00 Life Regen +1.80 Disease Resist +25% other ------- Stamina/turn +3.55 Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
drakeskin leather sling of true flight (Nightmares)4.0 Encumbrance T5 sling 1H weapon Reqs Shoot [Ego+] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 While equipped: offense ------ Physical Crit +15.0% Accuracy +15 (+4 eff.) Curse of Nightmares Slings are used to hurl stones or metal shots at your foes. |
Awakened Staff of Absorption (172% power, 60 apr, arcane element)7.0 Encumbrance T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Weapon Damage 172% Range: 1.0x-1.2x Uses 130% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+10 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
cruel dragonbone magestaff of illumination (Corpses) (136% power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego] Nature/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +20% Critical power +17.00% Spellpower +15 (+4 eff.) Damage +30% fire defense ------ Defense +13 (+4 eff.) other ------- Light +5 Talents +1 Command Staff Curse of Corpses Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.5 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 60.40 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
ethereal dragonbone vilestaff of might (Shrouds) (136% power, 6 apr, acid element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +16% Spellpower +23 (+6 eff.) Damage +30% acid Ignore Shields +30% defense ------ Defense +21 (+7 eff.) Shield Power +16% other ------- Talents +1 Command Staff Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
imbued dragonbone magestaff of might (Nightmares) (136% power, 6 apr, cold element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +19% Spellpower +15 (+4 eff.) Damage +30% cold other ------- Talents +1 Command Staff On Spell Hit: 10% Bone Spear level 6 Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
lifebinding ash magestaff (Corpses) (111% power, 3 apr, fire element)5.0 Encumbrance T2 staff 2H weapon [Ego+] Nature Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +5 Con offense ------ Spell Crit +2% Spellpower +12 (+3 eff.) Damage +15% fire defense ------ Life Regen +1.10 Healmod +18% other ------- Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
arcing voratun waraxe of amnesia (Shrouds) (149% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Arcane/Psionic Weapon Damage 149% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) Curse of Shrouds One-handed war axes. |
truestriking voratun waraxe of crippling (Corpses) (148% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego++] Master Weapon Damage 148% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +14.0% Ignore resists +14% physical Accuracy +18 (+4 eff.) Ignore Armor +13 Curse of Corpses One-handed war axes. |
voratun waraxe (Corpses) (149% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Normal] Weapon Damage 149% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% Curse of Corpses One-handed war axes. |
voratun waraxe of enduring (Nightmares) (151% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Nature Weapon Damage 151% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% While equipped: Stats +15 Con +15 Wil defense ------ Life +90.00 Curse of Nightmares One-handed war axes. |
Threads of Fate (Misfortune) (10 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck offense ------ Spellpower +8 (+2 eff.) Damage +10% temporal defense ------ Defense +10 (+3 eff.) Resistance +20% temporal Max Resistance +10% temporal Physical save +20 (+5 eff.) Spell save +20 (+6 eff.) Mind save +20 (+5 eff.) Confus Resist +40% other ------- Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination Curse of Misfortune See the Threads: Effective talent level: 2.5 Power cost 50 out of 50/50. Range melee/personal Cooldown: 50 Travel.spd instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 4 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
Robe of the Worm of Linaniil (Corpses) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Cosmetic Item] Arcane While equipped: offense ------ Spell Crit +7% Spellpower +18 (+4 eff.) defense ------ Resistance +7% all other ------- Mana/turn +0.16 Max mana +52.00 Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's silk robe of life (Corpses) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Nature/Psionic While equipped: defense ------ Resistance +16% blight +18% darkness +18% mind +13% all Physical save +18 (+5 eff.) Spell save +18 (+6 eff.) Mind save +36 (+9 eff.) Life +80.00 Life Regen +5.00 Healmod +26% The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering elven-silk robe of Linaniil (Shrouds) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: offense ------ Spell Crit +11% Spellpower +30 (+8 eff.) Damage +29% arcane defense ------ Resistance +15% all other ------- Mana/turn +0.40 Max mana +199.00 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of voratun boots of void walking (Madness) (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Arcane While equipped: offense ------ Ignore resists +20% darkness +17% temporal defense ------ Armor +5 Fatigue +4% Resistance +24% darkness +29% temporal Out-of-Phase Defense +29 Out-of-Phase Resistance +18% Out-of-Phase Resilience +27% Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restorative pair of voratun boots of tirelessness (Madness) (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Nature/Master While equipped: defense ------ Armor +5 Fatigue +4% Life Regen +9.00 Healmod +20% other ------- Stamina/turn +1.30 Max stamina +32.00 Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
voratun helm of knowledge (Misfortune) (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego+] Psionic While equipped: Stats +5 Cun +4 Wil offense ------ Mindpower +6 (+1 eff.) defense ------ Armor +5 Fatigue +5% Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm of sanctity (Nightmares) (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego+] Arcane While equipped: defense ------ Armor +5 Fatigue +5% Resistance +15% blight +15% darkness Spell save +13 (+4 eff.) Mind save +15 (+4 eff.) Curse of Nightmares Circle of Sanctity: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 4 light damage to everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Glacierwaker (Corpses) (0 def, 16 armour)17.0 Encumbrance T5 massive armor [Random Unique] Arcane/Nature While equipped: offense ------ On-Hit 23 acid 14 fire Damage +21% darkness +9% cold When Hit 16 acid 16 fire 10 light 8 cold defense ------ Armor +16 Fatigue +22% Resistance +45% acid +15% physical +20% light +20% darkness +20% cold +15% lightning +40% fire Disarm Resist +40% Stun Resist +38% Knockbk Resist +40% other ------- Light +3 Cooldown Rush -5 Curse of Corpses A suit of armour made of metal plates. |
enlightening voratun plate armour of clarity (Madness) (0 def, 16 armour)17.0 Encumbrance T5 massive armor [Ego+] Psionic While equipped: Stats +9 Cun +9 Wil defense ------ Armor +16 Fatigue +22% Resistance +10% mind Mind save +45 (+11 eff.) Curse of Madness A suit of armour made of metal plates. |
acidic voratun shield of resilience (Nightmares) (0 def, 10 armour, 178% power, 203.5 block)7.0 Encumbrance T5 shield armor [Ego] Nature When used to Attack: Weapon Damage 179% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +204 On Hit: * 28% chance to reduce armor by 17% While equipped: offense ------ On-Hit 10 acid When Hit 21 acid defense ------ Armor +10 Fatigue +8% Life +100.00 other ------- Talents +1 Block Curse of Nightmares Handheld deflection devices. |
quiver of dragonbone arrows of daylight (Nightmares) (23/23, 165% power, 18 apr)3.0 Encumbrance T5 arrow ammo [Ego] Arcane Weapon Damage 166% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +3.0% Capacity 23 On-ranged-hit +30 light Damage Against +35% Undead Curse of Nightmares Arrows are used with bows to pierce your foes to death. |
agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
242 alchemist agate (Shrouds)0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Curse of Shrouds Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
voratun pickaxe of delving (Misfortune) (dig speed 22 turns)3.0 Encumbrance T5 digger tool [Ego+] Master While equipped: Stats +7 Str +4 Con other ------- Light +1 While carried: other ------- Talents +1 Dig Curse of Misfortune Allows you to dig a wall, remove a tree, create ways. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
2 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
extending voratun torque of gale force (Shrouds) [power 475] (15 cooldown)2.0 Encumbrance T5 torque charm [Ego] Psionic Curse of Shrouds Project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 508 physical damage Puts all charms on 15 turn cooldown 100% to increase the duration of 3 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
2 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Training the Cornac Cursed level 36
1st Summertide 123rd year of Ascendancy at 23:58 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Training the Cornac Cursed level 47
34th Haze 123rd year of Ascendancy at 04:32 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Training the Cornac Cursed level 36
6th Mirth 123rd year of Ascendancy at 12:51 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Training the Cornac Cursed level 18
58th Dusk 122nd year of Ascendancy at 13:03 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Training the Cornac Cursed level 41
33rd Dusk 123rd year of Ascendancy at 05:06 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Training the Cornac Cursed level 42
38th Dusk 123rd year of Ascendancy at 00:09 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Training the Cornac Cursed level 49
54th Haze 123rd year of Ascendancy at 20:04 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Training the Cornac Cursed level 40
13rd Dusk 123rd year of Ascendancy at 11:02 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Training the Cornac Cursed level 14
15th Dusk 122nd year of Ascendancy at 14:20 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Training the Cornac Cursed level 38
10th Dusk 123rd year of Ascendancy at 04:29 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Training the Cornac Cursed level 36
6th Mirth 123rd year of Ascendancy at 12:26 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Training the Cornac Cursed level 50
71st Regrowth 124th year of Ascendancy at 14:08 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Training the Cornac Cursed level 24
6th Regrowth 123rd year of Ascendancy at 21:37 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Training the Cornac Cursed level 31
71st Pyre 123rd year of Ascendancy at 08:28 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Training the Cornac Cursed level 31
55th Pyre 123rd year of Ascendancy at 22:07 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Training the Cornac Cursed level 50
67th Regrowth 124th year of Ascendancy at 17:50 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Training the Cornac Cursed level 27
47th Regrowth 123rd year of Ascendancy at 23:36 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Training the Cornac Cursed level 44
38th Dusk 123rd year of Ascendancy at 04:26 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Training the Cornac Cursed level 10
3rd Mirth 122nd year of Ascendancy at 04:11 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Training the Cornac Cursed level 20
22nd Haze 122nd year of Ascendancy at 20:57 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Training the Cornac Cursed level 30
42nd Pyre 123rd year of Ascendancy at 22:41 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Training the Cornac Cursed level 40
10th Dusk 123rd year of Ascendancy at 19:35 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Training the Cornac Cursed level 50
61st Haze 123rd year of Ascendancy at 01:49 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Training the Cornac Cursed level 50
36th Regrowth 124th year of Ascendancy at 01:30 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Training the Cornac Cursed level 50
22nd Regrowth 124th year of Ascendancy at 07:27 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Training the Cornac Cursed level 19
8th Haze 122nd year of Ascendancy at 14:43 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Training the Cornac Cursed level 47
24th Haze 123rd year of Ascendancy at 11:55 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Training the Cornac Cursed level 31
75th Pyre 123rd year of Ascendancy at 03:27 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Training the Cornac Cursed level 39
10th Dusk 123rd year of Ascendancy at 05:55 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Training the Cornac Cursed level 50
71st Regrowth 124th year of Ascendancy at 14:07 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Training the Cornac Cursed level 47
34th Haze 123rd year of Ascendancy at 04:32 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Training the Cornac Cursed level 10
6th Mirth 122nd year of Ascendancy at 22:58 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Training the Cornac Cursed level 47
34th Haze 123rd year of Ascendancy at 04:32 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Training the Cornac Cursed level 30
48th Pyre 123rd year of Ascendancy at 22:48 see stats
The Sun Still Shines (Exploration mode)
Aeryn survived the last battle.By Training the Cornac Cursed level 50
71st Regrowth 124th year of Ascendancy at 14:08 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Training the Cornac Cursed level 50
66th Regrowth 124th year of Ascendancy at 17:55 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Training the Cornac Cursed level 45
70th Dusk 123rd year of Ascendancy at 21:42 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Training the Cornac Cursed level 30
48th Pyre 123rd year of Ascendancy at 22:07 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Training the Cornac Cursed level 28
59th Regrowth 123rd year of Ascendancy at 03:16 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Training the Cornac Cursed level 18
74th Dusk 122nd year of Ascendancy at 04:21 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Training the Cornac Cursed level 35
5th Mirth 123rd year of Ascendancy at 13:55 see stats
Log
You pickup 0.70 gold pieces.
You pickup 0.80 gold pieces.
Training picks up (u.): arcing voratun waraxe of amnesia (Shrouds) (149% power, 6 apr).
Training picks up (w.): voratun waraxe (Corpses) (149% power, 6 apr).
Training picks up (J.): quiver of dragonbone arrows of daylight (Nightmares) (23/23, 165% power, 18 apr).
Ran for 14 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 17 turns (stop reason: interesting terrain).
Ran for 8 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).
Training uses Giant Leap.
Talent Giant Leap is ready to use.
Ran for 2 turns (stop reason: interesting terrain).
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
Training uses Blindside.
Training uses Giant Leap.
Training uses Reckless Charge.




















































































































