Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Godfeaster on the Map 1.7.0Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map. Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Unlimited Respec 1.3.1Removes the restriction on how many talents you can respec. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Highlight Antimagic Disruptors 1.7.0Adds game option "UI | Hilight arcane-disrupting equipment", which hilights in the equipment display any worn or wielded arcane-disrupting equipment that is causing the Antimagic Disruption effect. Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Item Description Filter Plus 1.7.4A modification to yutio's item description filter. I added a lot of item properties he has forgotten and changed how staff is dealed with. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Cornac |
Class | Sun Paladin (Avatar of a Distant Sun) |
Level / Exp | 50 / 657% |
Size | medium |
Lifes / Deaths | Killed by Betigata the giant spider at level 10 on the 11st Haze 122nd year of Ascendancy at 11:06 0 / 8Killed by thief at level 17 on the 72nd Haze 122nd year of Ascendancy at 05:45 Killed by Voriyamina the maulotaur at level 31 on the 52nd Dusk 123rd year of Ascendancy at 10:56 Killed by Grand Corruptor at level 34 on the 19th Haze 123rd year of Ascendancy at 07:35 Killed by Slasul at level 43 on the 2nd Pyre 124th year of Ascendancy at 02:15 Killed by Doomed Shade of Ilari at level 50 on the 47th Dusk 124th year of Ascendancy at 00:40 Killed by Ce'Neratha the Flamebringer at level 50 on the 79th Dusk 124th year of Ascendancy at 05:43 Killed by bloated horror at level 50 on the 6th Haze 124th year of Ascendancy at 17:25 |
Primary Stats
Strength | 72 (base 66) |
Dexterity | 30 (base 22) |
Constitution | 50 (base 50) |
Magic | 108 (base 61) |
Willpower | 56 (base 49) |
Cunning | 23 (base 14) |
Resources
Life | -217/1543 |
Mana | 789/789 |
Stamina | 454/454 |
Positive | 4/232 |
Healing Factor | 0.97868478572413 |
Regeneration | 19.818366910914 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 106 |
Accuracy | 57 |
Crit Chance | 34% |
APR | 13 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 75 |
Crit Chance | 76% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
Acid | +12% |
Blight | +12% |
Physical | +11% |
Mind | +6% |
All | 0% |
Darkness | +41% |
Light | +98% |
Temporal | +15% |
Fire | +12% |
Offense: Damage Penetration
Light | +90% |
Blight | +15% |
Cold | +5% |
Mind | +25% |
All | 0% |
Defense: Base
Armour (hardiness) | 22 (62.946778433524%) |
Defense | 54 |
Ranged Defense | 54 |
Fatigue | 0 |
Physical Save | 34 |
Spell Save | 38 |
Mental Save | 17 |
Defense: Resistances
Acid | + 34%( 70%) |
Blight | + 41%( 70%) |
Cold | + 39%( 70%) |
All | + 27%( 70%) |
Lightning | + 49%( 70%) |
Light | + 70%( 70%) |
Mind | + 34%( 70%) |
Darkness | + 41%( 70%) |
Fire | + 54%( 70%) |
Nature | + 42%( 70%) |
Defense: Immunities
Pinning Resistance | 21% |
Teleport Resistance | 21% |
Confusion Resistance | 10% |
Instadeath Resistance | 100% |
Stun Resistance | 23% |
Poison Resistance | 21% |
Blind Resistance | 67% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 110 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 800% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 276 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 749 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 70 up to 7 times. Its effects scale with your Strength stat. |
Class Talents
Celestial / Guardian | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 3/5 |
Celestial / Crusader | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 4/5 |
Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Radiance | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 5/5 |
Celestial / Chants | 1.30 |
| 3/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Spell / Staff combat | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Heart of the Gloom. Escort: injured seer (level 2 of Heart of the Gloom)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Ilari. Escort: lost defiler (level 3 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1541. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Lustretooth (0 def, 3 armour) =+Lgt Pen= Lustretooth (0 def, 3 armour) =+Lgt Pen=2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Ignore resists +5% mind +25% light On-Hit (Melee): * 20% chance to reduce all saves and defense by 28 defense ------ Armor +3 Fatigue -5% Resistance +9% mind Physical save +6 (+3 eff.) other ------- Encumbrance +32 A pair of boots made of leather. |
Light source | Planar Beacon =Teleport= Planar Beacon =Teleport=1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 2.0 Power cost 25 out of 5/25. Range 5 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 165.43 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 165.43 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | elven-silk wizard hat 'Kilncrack' (3 def, 0 armour) elven-silk wizard hat 'Kilncrack' (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Nature While equipped: Stats +6 Mag +7 Wil offense ------ Spellpower +5 (+1 eff.) Damage +11% physical +12% darkness +12% fire +6% temporal +9% light When Hit 4 fire defense ------ Defense +3 (+1 eff.) Resistance +37% fire +6% darkness +13% cold A pointy cloth hat, very wizardly... |
On hands | restful drakeskin leather gloves of war-making (0 def, 3 armour) restful drakeskin leather gloves of war-making (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Master/Psionic While equipped: offense ------ Physical Crit +13.0% Spell Crit +10% Mind Crit +10% Critical power +12.00% defense ------ Armor +3 Life Regen +8.00 other ------- Stamina/turn +1.40 Max stamina +27.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | dragonbone totem of healing 'Boragas' [power 560] (15 cooldown) =Healing= dragonbone totem of healing 'Boragas' [power 560] (15 cooldown) =Healing=2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: defense ------ Resistance +9% acid +21% light Crit Resistance 15.55% Life +103.68 Poison Resist +21% Pinning Resist +21% Teleport Resist +21% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 15 turn cooldown 100% to increase the duration of 3 beneficial effects by 3. Natural totems are made by powerful wilders to store nature power. |
On fingers | Glitternaught the gold ring =+Lgt Pen +Hp Regen= Glitternaught the gold ring =+Lgt Pen +Hp Regen=0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Damage +9% temporal Ignore resists +15% light +5% cold When Hit 4 light 6 temporal defense ------ Resistance +3% light +3% cold Life Regen +4.00 Stun Resist +23% Rings make your fingers look great! |
On fingers | Bloodcaller =Lifesteal= Bloodcaller =Lifesteal=0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-7 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 2487.44 You won the Ring of Blood trial, and this is your reward. |
Around neck | Kindlekarma the gold amulet =+Lgt Dmg +Crit Pwr= Kindlekarma the gold amulet =+Lgt Dmg +Crit Pwr=0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: offense ------ Critical power +15.00% Damage +12% light defense ------ Armor +6 Defense +30 (+9 eff.) Fatigue -7% Resistance +18% light Life Regen +4.00 Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Stamina/turn +3.00 Amulets make your neck look great! |
In main hand | Porira the dragonbone magestaff (136% power, 6 apr, light element) =+23% SpCrt= Porira the dragonbone magestaff (136% power, 6 apr, light element) =+23% SpCrt=5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +23% Critical power +13.00% Spellpower +35 (+8 eff.) Damage +12% blight +30% light Ignore resists +15% blight +20% mind Ignore Shields +23% When Hit 2 blight defense ------ Defense +21 (+7 eff.) Resistance +6% blight Shield Power +17% other ------- Talents +1 Command Staff This staff offers 30% bonus to light damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
Around waist | nightruned drakeskin leather belt of containment =+Positive Energy Cap= nightruned drakeskin leather belt of containment =+Positive Energy Cap=1.0 Encumbrance T5 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +10% light +13% darkness Anomaly Control +11 Life +122.00 other ------- Max mana +65.00 Max stamina +48.00 Max positive +35.00 Max negative +36.00 A belt that goes around your waist. |
In off hand | Eclipsewing (0 def, 10 armour, 181% power, 215 block) Eclipsewing (0 def, 10 armour, 181% power, 215 block)7.0 Encumbrance T5 shield armor [Rare] Master When used to Attack: Weapon Damage 182% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +215 On-Hit, radius 1 +12 acid On-crit, radius 2 +20 mind While equipped: offense ------ Critical power +20.40% Mindpower +25 (+8 eff.) Damage +12% acid +18% light +6% mind +18% darkness defense ------ Armor +10 Fatigue +8% Resistance +30% lightning +9% light other ------- Talents +1 Block Handheld deflection devices. |
Cloak | restorative elven-silk cloak of the hunter (3 def, 0 armour) restorative elven-silk cloak of the hunter (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego++] Nature While equipped: offense ------ Accuracy +35 (+9 eff.) defense ------ Defense +3 (+1 eff.) Fatigue -8% Resistance +20% nature +13% blight Life +68.00 Life Regen +6.00 Healmod +20% other ------- Max stamina +17.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | stargazer's elven-silk robe of Linaniil (0 def, 0 armour) =+22% SpCrt= stargazer's elven-silk robe of Linaniil (0 def, 0 armour) =+22% SpCrt=2.0 Encumbrance T5 cloth armor [Ego++] Arcane While equipped: Stats +6 Cun offense ------ Spell Crit +22% Spellpower +34 (+8 eff.) Damage +17% light +11% darkness defense ------ Resistance +15% all other ------- Mana/turn +0.11 Max mana +100.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Glacierpiercer =+6 wil= Glacierpiercer =+6 wil=0.1 Encumbrance T3 amulet jewelry [Rare] Psionic While equipped: Stats +6 Wil offense ------ Spellpower +10 (+3 eff.) Mindpower +10 (+3 eff.) Damage +24% cold Ignore resists +15% cold Ignore Shields +30% defense ------ Resistance +6% cold Mind save +10 (+6 eff.) Confus Resist +16% Amulets make your neck look great! |
Vox =+100% Silence Resist= Vox =+100% Silence Resist=0.1 Encumbrance T5 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +4% Spellpower +9 (+2 eff.) Spell Speed +15% defense ------ Silence Resist +100% other ------- Max mana +50.00 See Invisibility +20 No force can hope to silence the wearer of this amulet. |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Belarelle the steel ring =+Lgt Dmg= Belarelle the steel ring =+Lgt Dmg=0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +8 Dex +3 Mag +1 Cun offense ------ On-Hit 17 light On-Ranged-Hit 19 light Damage +14% light On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 33 other ------- Light +3 Infravision +3 Rings make your fingers look great! |
Morningsever =+30% Lgt Dmg= Morningsever =+30% Lgt Dmg=0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: offense ------ Damage +30% light +18% arcane Ignore resists +15% arcane When Hit 8 arcane 8 light defense ------ Resistance +12% light +12% blight Life Regen +8.00 Stun Resist +44% Rings make your fingers look great! |
Ring of the Dead =Extra Life= Ring of the Dead =Extra Life=0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+5 eff.) Spell save +10 (+4 eff.) Mind save +10 (+6 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter =WARNING - Summons Enemy= Writhing Ring of the Hunter =WARNING - Summons Enemy=0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con other ------- Talents +1 Arcane Might You have set the ring to grant you Arcane Might! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
painweaver's stralite ring of life =+Lgt Dmg +Hp Regen= painweaver's stralite ring of life =+Lgt Dmg +Hp Regen=0.1 Encumbrance T4 ring jewelry [Ego++] Nature/Master While equipped: offense ------ Physical Power +9 (+3 eff.) Spellpower +14 (+4 eff.) Mindpower +11 (+4 eff.) Damage +7% all defense ------ Life +88.00 Life Regen +16.00 Healmod +15% Rings make your fingers look great! |
Glory of the Pride Glory of the Pride0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+3 eff.) Damage +8% physical Accuracy +10 (+3 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Physical save +45 (+17 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Void Orb Void Orb0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +10 (+3 eff.) On-Hit 15 arcane Damage +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Ignore resists +10% arcane defense ------ Resistance +15% arcane Spell save +10 (+4 eff.) Silence Resist +30% other ------- Max mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex level 2 Manathrust: Effective talent level: 4.0 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 202.12 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Deepssun (120% power, 4 apr, light element) =+14 wil= Deepssun (120% power, 4 apr, light element) =+14 wil=5.0 Encumbrance T3 staff 2H weapon [Rare] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +13 Mag +14 Wil +14 Cun offense ------ Spell Crit +8% Spellpower +9 (+2 eff.) Spellpower/crit +8 Damage +20% light +15% cold Ignore resists +25% darkness defense ------ Spell save +18 (+7 eff.) other ------- Mana/turn +0.12 Talents +1 Command Staff This staff offers 20% bonus to light damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
Borosk's Hate (172% power, 22 apr) Borosk's Hate (172% power, 22 apr)3.0 Encumbrance T5 greatsword 2H weapon [Unique] Master Weapon Damage 172% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +22 Critical Rate +10.0% Attack Speed 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con other ------- Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Dethblyd (182% power, 18 apr) Dethblyd (182% power, 18 apr)3.0 Encumbrance T5 greatsword 2H weapon [Unique] Arcane/Master Weapon Damage 182% Range: 1.0x-1.6x Uses 10% Mag, 130% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +18 Critical Rate +20.0% Attack Speed 100% Lifesteal +5% On Hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +10 Str +8 Mag +5 Con other ------- Cooldown Draining Assault -1 Abduction -1 Detonating Charge -1 Masteries +0.10 Corruption/Torture +0.20 Corruption/Brutality +0.20 Corruption/Wrath Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
drakeskin leather sling 'Anoblek' =+26 con +22 wil= drakeskin leather sling 'Anoblek' =+26 con +22 wil=4.0 Encumbrance T5 sling 1H weapon Reqs Dex 48 [Random Unique] Nature Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 While equipped: Stats +26 Con +22 Wil defense ------ Armor +4 Resistance +9% darkness Life +98.00 Stun Resist +20% other ------- Masteries +0.20 Wild-gift/Fungus Regenerate 212 life over 5 turns Puts all charms on 20 turn cooldown Slings are used to hurl stones or metal shots at your foes. |
voratun shield of the stars (0 def, 10 armour, 183% power, 182 block) =+LgtDmg= voratun shield of the stars (0 def, 10 armour, 183% power, 182 block) =+LgtDmg=7.0 Encumbrance T5 shield armor [Ego+] Arcane When used to Attack: Weapon Damage 183% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +182 On-hit +20 light +18 darkness While equipped: Stats +7 Cun +5 Mag offense ------ Damage +15% light +16% darkness defense ------ Armor +10 Fatigue +8% Resistance +12% light +14% darkness other ------- Talents +1 Block Handheld deflection devices. |
stargazer's elven-silk robe of light (+33%) (0 def, 0 armour) =+49% LgtDmg= stargazer's elven-silk robe of light (+33%) (0 def, 0 armour) =+49% LgtDmg=2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: Stats +4 Cun offense ------ Spell Crit +6% Spellpower +7 (+2 eff.) Damage +49% light +17% darkness defense ------ Resistance +33% light +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of power (0 def, 0 armour) =+27% Lgt Dmg= stargazer's elven-silk robe of power (0 def, 0 armour) =+27% Lgt Dmg=2.0 Encumbrance T5 cloth armor [Ego++] Arcane While equipped: Stats +3 Cun offense ------ Spell Crit +8% Spellpower +25 (+6 eff.) Damage +16% darkness +27% light +16% all defense ------ Resistance +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Black Plate (25 def, 35 armour) The Black Plate (25 def, 35 armour)17.0 Encumbrance T5 massive armor [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con defense ------ Armor +35 Defense +25 (+8 eff.) Fatigue +15% Resistance +15% acid +20% darkness +15% blight +25% fire +20% cold Physical save +15 (+7 eff.) Spell save +25 (+9 eff.) Confus Resist +100% Fear Resist +100% other ------- Light -2 Infravision +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Infernal combat +0.20 Corruption/Oppression +0.20 Corruption/Wrath Shadow Power +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
noble's hardened leather belt of magery =+12 wil= noble's hardened leather belt of magery =+12 wil=1.0 Encumbrance T3 belt armor [Ego++] Arcane/Master While equipped: Stats +5 Mag +12 Wil +3 Cun offense ------ Spell Crit +4% Against +33% Summoned defense ------ Resist Against +23% Summoned A belt that goes around your waist. |
skylord's drakeskin leather belt of burglary =+12 dex +5 wil= skylord's drakeskin leather belt of burglary =+12 dex +5 wil=1.0 Encumbrance T5 belt armor [Ego++] Nature/Master While equipped: Stats +5 Str +12 Dex +5 Wil +9 Cun +10 Lck defense ------ Physical save +16 (+7 eff.) Spell save +16 (+6 eff.) Mind save +18 (+10 eff.) other ------- Disarm Traps +20 Infravision +5 A belt that goes around your waist. |
Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)2.0 Encumbrance T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil offense ------ Mindpower +6 (+2 eff.) defense ------ Defense +10 (+4 eff.) Resistance +15% mind Physical save +10 (+5 eff.) Spell save +10 (+4 eff.) Mind save +10 (+6 eff.) other ------- Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Effective talent level: 3.0 Power cost 10 out of 25/25. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 46 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Ureslak's Molted Scales (0 def, 0 armour) Ureslak's Molted Scales (0 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: defense ------ Resistance +20% lightning +20% darkness +20% fire +20% cold +20% nature -30% arcane Max Resistance +10% lightning +10% darkness +10% fire +10% cold +10% nature -30% arcane Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 50 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Velima the pair of hardened leather boots (10 def, 5 armour) =+Phys Save +Mind Save= Velima the pair of hardened leather boots (10 def, 5 armour) =+Phys Save +Mind Save=2.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +8 Cun +7 Con offense ------ Spellpower +8 (+2 eff.) defense ------ Armor +5 Defense +10 (+4 eff.) Resistance +3% light +1% physical Physical save +36 (+14 eff.) Mind save +47 (+24 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A pair of boots made of leather. |
Strikeriver the pair of dwarven-steel boots (15 def, 4 armour) =+Lgt Dmg= Strikeriver the pair of dwarven-steel boots (15 def, 4 armour) =+Lgt Dmg=3.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Damage +9% lightning +9% light When Hit 10 acid defense ------ Armor +4 Defense +15 (+5 eff.) Fatigue +3% Resistance +6% acid +10% fire +5% physical +11% cold other ------- Stamina/turn +3.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Hathogrim' (0 def, 4 armour) =+14 con +10 wil= pair of dwarven-steel boots 'Hathogrim' (0 def, 4 armour) =+14 con +10 wil=3.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +3 Str +10 Wil +14 Con offense ------ Mindpower +6 (+2 eff.) Ignore resists +8% physical On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +4 Fatigue +3% Resistance +15% blight other ------- Infravision +3 Blindside: Puts all charms on 25 turn cooldown Effective talent level: 3.0 Power cost 25 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 23 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Zubyma the Morningwell (0 def, 2 armour) =+Lgt Dmg +Lgt Pen= Zubyma the Morningwell (0 def, 2 armour) =+Lgt Dmg +Lgt Pen=1.0 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +4 Str offense ------ Physical Power +10 (+3 eff.) Damage +15% darkness +3% light Ignore resists +10% darkness +10% light defense ------ Armor +2 Resistance +12% light +6% temporal Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to voratun gauntlets. |
Helm of the Dwarven Emperors (0 def, 6 armour) =+Lgt Dmg= Helm of the Dwarven Emperors (0 def, 6 armour) =+Lgt Dmg=3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Wil +4 Mag offense ------ Damage +10% light defense ------ Armor +6 Fatigue +4% Resistance +10% darkness Blind Resist +30% Confus Resist +30% other ------- Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. This object's appearance was changed to Invisible. |
Helm of Knowledge (0 def, 12 armour) =+10 wil= Helm of Knowledge (0 def, 12 armour) =+10 wil=3.0 Encumbrance T3 head armor [Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil defense ------ Armor +12 Fatigue +8% Resistance +15% light +15% mind +10% arcane Life Regen +2.00 It can be used without being worn. Sense the presence of unique objects. Uses 20 power out of 20/20 A large crown, part metallic part glass that radiates with psionic powers. |
The Black Crown (0 def, 15 armour) =+10 con +20% Blight res= The Black Crown (0 def, 15 armour) =+10 con +20% Blight res=3.0 Encumbrance T4 head armor [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con defense ------ Armor +15 Fatigue +5% Resistance +20% darkness +20% blight other ------- Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds Shadow Power +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
3 bloodstone 3 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 diamond 9 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone 9 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Physical save +10 (+5 eff.) Spell save +10 (+4 eff.) Mind save +10 (+6 eff.) Item imbue powers: Defense +10 (+4 eff.) Physical save +10 (+5 eff.) Spell save +10 (+4 eff.) Mind save +10 (+6 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Heart Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Telos's Staff Crystal Telos's Staff Crystal0.0 Encumbrance T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Windborne Azurite Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Goedalath Rock Goedalath Rock0.1 Encumbrance T5 demonic gem [Unique] Arcane While carried: When Hit 34 healing Mind save -18 (-18 eff.) Life Regen -2.00 Healmod -50% Light -2 Item imbue powers: Physical Power +12 (+4 eff.) Spellpower +16 (+4 eff.) Damage +9% all When Hit 34 darkness Healmod +50% Infravision +3 See Invisibility +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
55 alchemist bloodstone 55 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Glacierwasp the brass lantern =+Lgt Dmg= Glacierwasp the brass lantern =+Lgt Dmg=2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +9% cold +9% light +3% nature defense ------ Resistance +6% nature +3% cold Life +43.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wildvengeance Wildvengeance2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +1 Cun offense ------ On-Hit (Melee): * 20% chance to slow global speed by 55% defense ------ Defense +15 (+5 eff.) Physical save +3 (+1 eff.) Life +44.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial =Mental Cleanse= Wintertide Phial =Mental Cleanse=2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +2 Infravision +7 Cleanse your mind of up to 6 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
nightwalker's dwarven lantern of the moons nightwalker's dwarven lantern of the moons1.0 Encumbrance T5 lite [Ego++] Arcane/Nature While equipped: Stats +5 Wil offense ------ Physical Crit +4.0% Critical power +20.00% Physical Power +8 (+2 eff.) Damage +8% darkness defense ------ Resistance +14% light Affinity +5% darkness other ------- Light +5 Infravision +4 Moonlight Ray: Puts all charms on 8 turn cooldown Effective talent level: 4.0 Power cost 8 out of 8/8. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 280.89 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eldritch Pearl =Water Breathing= Eldritch Pearl =Water Breathing=0.0 Encumbrance lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck offense ------ Physical Power +12 (+4 eff.) Spellpower +12 (+3 eff.) other ------- Light +6 Breathe water Tidal Wave: Effective talent level: 4.0 Power cost 80 out of 150/150. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 36.60 cold damage and 40.63 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Rungof's Fang Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Cut Drem Arm =100% Disarm Res= Cut Drem Arm =100% Disarm Res=2.0 Encumbrance T3 gross misc [Unique] Unknown While equipped: offense ------ When Hit 25 darkness defense ------ Disarm Resist +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Delorak the voratun pickaxe (dig speed 5 turns) =DIG= Delorak the voratun pickaxe (dig speed 5 turns) =DIG=3.0 Encumbrance T5 digger tool [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str offense ------ Spell Crit +3% Damage +12% mind +12% fire Ignore Shields +30% When Hit 10 blight defense ------ Armor +4 Defense +7 (+3 eff.) Resistance +9% physical Mind save +15 (+9 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Spell cooldown 10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator =Flamethrower= Gwai's Burninator =Flamethrower=2.0 Encumbrance T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 577.92 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
dwarven-steel torque of clear mind [power 2] (25 cooldown) =Dispel Silence/Confuse= dwarven-steel torque of clear mind [power 2] (25 cooldown) =Dispel Silence/Confuse=2.0 Encumbrance T3 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Cloudwind [power 506] (15 cooldown) =Stop enemy healing= Cloudwind [power 506] (15 cooldown) =Stop enemy healing=2.0 Encumbrance T5 totem charm [Random Unique] Nature While equipped: offense ------ Damage +3% mind Ignore resists +20% lightning defense ------ Resistance +6% light +6% temporal Physical save +3 (+1 eff.) Disease Resist +20% Stun Resist +20% Sting an enemy dealing 506 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to heal for 98. 100% to increase all damage penetration by 30% for 2 turns. 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
extending elven-wood wand of clairvoyance [power 12] (15 cooldown) =Dispel Darkness= extending elven-wood wand of clairvoyance [power 12] (15 cooldown) =Dispel Darkness=2.0 Encumbrance T4 wand charm [Ego+] Arcane Reveal the area around you, dispelling darkness (radius 12, power 90 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Ilari the Cornac Sun Paladin level 29
29th Dusk 123rd year of Ascendancy at 21:25 see stats
By Ilari the Cornac Sun Paladin level 39
62nd Haze 123rd year of Ascendancy at 23:08 see stats
By Ilari the Cornac Sun Paladin level 29
11st Dusk 123rd year of Ascendancy at 18:12 see stats
By Ilari the Cornac Sun Paladin level 39
56th Haze 123rd year of Ascendancy at 13:43 see stats
By Ilari the Cornac Sun Paladin level 39
60th Haze 123rd year of Ascendancy at 05:46 see stats
By Ilari the Cornac Sun Paladin level 43
2nd Wintertide 124th year of Ascendancy at 03:41 see stats
By Ilari the Cornac Sun Paladin level 50
36th Dusk 124th year of Ascendancy at 22:21 see stats
By Ilari the Cornac Sun Paladin level 48
11st Dusk 124th year of Ascendancy at 13:59 see stats
By Ilari the Cornac Sun Paladin level 16
63rd Haze 122nd year of Ascendancy at 05:21 see stats
By Ilari the Cornac Sun Paladin level 43
2nd Pyre 124th year of Ascendancy at 03:38 see stats
By Ilari the Cornac Sun Paladin level 40
69th Haze 123rd year of Ascendancy at 23:04 see stats
By Ilari the Cornac Sun Paladin level 36
44th Haze 123rd year of Ascendancy at 19:50 see stats
By Ilari the Cornac Sun Paladin level 35
34th Haze 123rd year of Ascendancy at 00:01 see stats
By Ilari the Cornac Sun Paladin level 20
57th Regrowth 123rd year of Ascendancy at 18:50 see stats
By Ilari the Cornac Sun Paladin level 21
28th Pyre 123rd year of Ascendancy at 10:11 see stats
By Ilari the Cornac Sun Paladin level 44
2nd Pyre 124th year of Ascendancy at 17:19 see stats
By Ilari the Cornac Sun Paladin level 29
11st Dusk 123rd year of Ascendancy at 17:41 see stats
By Ilari the Cornac Sun Paladin level 33
66th Dusk 123rd year of Ascendancy at 02:13 see stats
By Ilari the Cornac Sun Paladin level 10
11st Haze 122nd year of Ascendancy at 09:51 see stats
By Ilari the Cornac Sun Paladin level 20
55th Regrowth 123rd year of Ascendancy at 19:36 see stats
By Ilari the Cornac Sun Paladin level 30
30th Dusk 123rd year of Ascendancy at 11:09 see stats
By Ilari the Cornac Sun Paladin level 40
67th Haze 123rd year of Ascendancy at 01:34 see stats
By Ilari the Cornac Sun Paladin level 50
32nd Dusk 124th year of Ascendancy at 13:51 see stats
By Ilari the Cornac Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 10:16 see stats
By Ilari the Cornac Sun Paladin level 49
18th Dusk 124th year of Ascendancy at 22:15 see stats
By Ilari the Cornac Sun Paladin level 26
70th Pyre 123rd year of Ascendancy at 05:52 see stats
By Ilari the Cornac Sun Paladin level 40
68th Haze 123rd year of Ascendancy at 09:51 see stats
By Ilari the Cornac Sun Paladin level 29
16th Dusk 123rd year of Ascendancy at 19:30 see stats
By Ilari the Cornac Sun Paladin level 41
70th Haze 123rd year of Ascendancy at 00:13 see stats
By Ilari the Cornac Sun Paladin level 13
21st Haze 122nd year of Ascendancy at 10:58 see stats
By Ilari the Cornac Sun Paladin level 29
11st Dusk 123rd year of Ascendancy at 18:12 see stats
By Ilari the Cornac Sun Paladin level 50
4th Haze 124th year of Ascendancy at 21:59 see stats
By Ilari the Cornac Sun Paladin level 16
52nd Haze 122nd year of Ascendancy at 08:24 see stats
By Ilari the Cornac Sun Paladin level 45
34th Pyre 124th year of Ascendancy at 05:36 see stats
By Ilari the Cornac Sun Paladin level 24
50th Pyre 123rd year of Ascendancy at 22:55 see stats
By Ilari the Cornac Sun Paladin level 24
44th Pyre 123rd year of Ascendancy at 00:32 see stats
By Ilari the Cornac Sun Paladin level 17
70th Haze 122nd year of Ascendancy at 21:04 see stats
By Ilari the Cornac Sun Paladin level 38
53rd Haze 123rd year of Ascendancy at 20:48 see stats
By Ilari the Cornac Sun Paladin level 31
50th Dusk 123rd year of Ascendancy at 11:47 see stats
Log
Xerynor the animated blood is not dazed anymore.
Bloodcaller =Lifesteal= hits Ilari for 3 healing, 2 healing, 6 healing, 6 healing, 7 healing, 7 healing, 6 healing, 6 healing, 6 healing, 6 healing, 3 healing, 4 healing, 4 healing, 3 healing, 3 healing, 3 healing, 3 healing (0 total damage) [77 healing].
Shield of Light hits Netherworm mass for 23 light, 12 acid (35 total damage).
Shield of Light hits Dredgling for 24 light, 12 acid (36 total damage).
Shield of Light hits Netherworm mass for 262 light, 21 light, 12 acid (294 total damage).
Shield of Light hits Ravaging entropic rip for 22 light, 9 acid (31 total damage).
Shield of Light hits Netherworm mass for 21 light, 12 acid (33 total damage).
Ilari hits Netherworm mass for 112 light, 64 physical (176 total damage).
Weapon of Light hits Xerynor the animated blood for 267 light, 150 light (416 total damage).
Weapon of Light hits Netherworm mass for 250 light, 141 light (391 total damage).
Weapon of Light hits Netherworm mass for 226 light, 127 light (353 total damage).
Weapon of Light hits Netherworm mass for 226 light, 127 light (353 total damage).
Weapon of Light hits Lisyvena the giant netherworm for 244 light, 137 light (382 total damage).
Weapon of Light hits Dredgling for 267 light, 150 light (416 total damage).
Weapon of Light hits Ravaging entropic rip for 247 light, 139 light (385 total damage).
Bloated horror recovers sight.
Ravaging entropic rip casts Quantum Tunnelling.
Ravaging entropic rip emerges from a space-time rift!
A shield forms around ravaging entropic rip.
The One That Writes loses 3 health to the entropy.
Xerynor the animated blood uses Lunge.
Ilari is disarmed!
Xerynor the animated blood deactivates Stealth.
Xerynor the animated blood hits Ilari for 415 physical damage.
Melee retaliation hits Xerynor the animated blood for 7 light, 3 temporal, 98 light, 5 light, 3 fire, 37 healing, 2 light, 1 blight (119 total damage) [37 healing].
Ilari receives 2 healing from Bloodcaller =Lifesteal=.
Bloated horror uses Mind Sear.
Ilari receives 21 healing from Shield of Light.
Bloated horror hits Ilari for 193 mind damage.
Ilari the level 50 cornac sun paladin was mindraped to death by a bloated horror on level 3 of The Place Which Does Not Exist.