Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Wanderer pick 1 in 3 talent choice (fork) 1.7.4Make wanderer now choose one in three random talent trees instead. This is a modified version of Starsapphire's "Wanderer 3 in 1"( https://te4.org/games/addons/tome/wanderer_3in1 ) with a few tweaks. Only the first choice is seeded, the other two are random. (no longer the case since v1.0.3) -1.0.1 : -1.0.2 : -1.0.3 : Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Cornac |
Class | Wanderer5in1 |
Level / Exp | 21 / 7% |
Size | medium |
Lifes / Deaths | Killed by Siloda the cutpurse at level 21 on the 2nd Allure 123rd year of Ascendancy at 17:18 / 1 |
Primary Stats
Strength | 18 (base 12) |
Dexterity | 23 (base 12) |
Constitution | 21 (base 12) |
Magic | 23 (base 12) |
Willpower | 60 (base 31) |
Cunning | 50 (base 38) |
Resources
Hate | 49/108 |
Equilibrium | 39 |
Life | -263/712 |
Stamina | 233/315 |
Psi | 89/150 |
Healing Factor | 1.394804467222 |
Regeneration | 13.863960674946 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 33.595095619122 |
See Invisible | 33.595095619122 |
Offense: Mainhand
Damage | 33 |
Accuracy | 51 |
Crit Chance | 23% |
APR | 24 |
Speed | 1.00 |
Offense: Offhand
Damage | 32 |
Accuracy | 51 |
Crit Chance | 23% |
APR | 29 |
Speed | 1.00 |
Offense: Spell
Spellpower | 21 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 49 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
Physical | +17% |
Nature | +11% |
Light | +10% |
Temporal | +3% |
Blight | +34% |
Arcane | +26% |
Mind | +15% |
All | 0% |
Offense: Damage Penetration
Acid | +10% |
Physical | +5% |
Arcane | +10% |
Mind | +50% |
All | 0% |
Defense: Base
Armour (hardiness) | 34 (30%) |
Defense | 27 |
Ranged Defense | 27 |
Fatigue | 8 |
Physical Save | 32 |
Spell Save | 29 |
Mental Save | 45 |
Defense: Resistances
Acid | + 9%( 70%) |
Blight | + 14%( 70%) |
Arcane | + 5%( 70%) |
Cold | + 30%( 70%) |
All | 0%( 70%) |
Darkness | + 3%( 70%) |
Light | + 30%( 70%) |
Temporal | + 6%( 70%) |
Physical | + 2%( 70%) |
Mind | + 3%( 70%) |
Fire | + 6%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Silence Resistance | 20% |
Pinning Resistance | 24% |
Disarm Resistance | 26% |
Instadeath Resistance | 100% |
Knockback Resistance | 24% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 235 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 188 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
Technique / Superiority | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Artifice | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Force of will | 1.20 |
| 2/5 |
| 5/5 |
| 2/5 |
| 2/5 |
Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fungus | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Cunning / Lethality | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed length of troll intestine. * You've found the needed black mamba head. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed honey tree root. * You've found the needed red crystal shard. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed green worm. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
Psionic focus | Glacierqueller the steel greatmaul (133% power, 2 apr) Glacierqueller the steel greatmaul (133% power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Psionic Power 134% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +16 cold On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Res.pen +10% arcane ----- def ----- Armour +2 Resists +3% darkness Die.at -40.00 life Silence- +20% Massive two-handed mauls. |
Quiver | deadly quiver of elm arrows of wind (17/17, 125% power, 5 apr) deadly quiver of elm arrows of wind (17/17, 125% power, 5 apr)3.0 T1 arrow ammo [Ego] Nature/Master Power 125% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 17 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 104 physical damage Arrows are used with bows to pierce your foes to death. |
On hands | Glacierbreeze the hardened leather gloves (0 def, 6 armour) Glacierbreeze the hardened leather gloves (0 def, 6 armour)1.0 T2 hands armor [Rare] Master While equipped: dps ---------- Mind.pwr +15 (+5 eff.) ----- def ----- Armour +6 Resists +12% cold Mind.save +8 (+3 eff.) Max.HP +49.00 ---------- misc Psi/ret +0.12 Max.hate +8.00 Unarmed combat: Power 122% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Battle Shout 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(117 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | Mayirama the drakeskin leather cap (0 def, 5 armour) Mayirama the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Random Unique] Arcane/Master While equipped: Stats +11 Mag +16 Wil dps ---------- Spell.crit +5% Mind.crit +1% Crit.mult +15.00% Dmg.mod +34% blight +26% arcane +3% mind ----- def ----- Armour +5 Fatigue +5% Resists +11% blight Mind.save +7 (+3 eff.) ---------- misc Equi/ret +0.12 A cap made of leather. |
On feet | pair of iron boots 'Voidserpent' (0 def, 3 armour) pair of iron boots 'Voidserpent' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +9% mind Res.pen +25% mind On Hit (Melee): * 20% chance to reduce damage dealt by 25% * 20% chance to reduce all saves and defense by 30 ----- def ----- Armour +3 Fatigue -4% Phys.save +7 (+4 eff.) ---------- misc Max.enc +22 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | Emuvena the iron pickaxe (dig speed 29 turns) Emuvena the iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Dex +2 Cun dps ---------- Phys.pwr +5 (+3 eff.) Dmg.mod +9% physical Acc +3 (+1 eff.) ----- def ----- Armour +6 ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Ring of Growth Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | steel ring 'Armiran' steel ring 'Armiran'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Dex +4 Con dps ---------- Acc +10 (+4 eff.) ----- def ----- Armour +8 Max.HP +29.00 Disarm- +26% Pinning- +24% Knockbk- +24% ---------- misc Max.stam +30.00 Rings make your fingers look great! |
Around neck | savior's steel amulet of constitution (+3) savior's steel amulet of constitution (+3)0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +12 (+4 eff.) Amulets make your neck look great! |
In main hand | Glyvena the mossy mindstar (90% power, 13 apr, mind damage) Glyvena the mossy mindstar (90% power, 13 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 90% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Dmg.mod +3% nature +3% temporal Res.pen +5% physical ----- def ----- Resists +3% blight +2% physical +6% temporal Disease- +11% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Huriharaldil the Blackrune Huriharaldil the Blackrune1.0 T1 belt armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 25% ----- def ----- Resists +3% mind +6% fire +5% arcane +6% cold Mind.save +6 (+2 eff.) Die.at -80.00 life Def/telep +5 Res/telep +5% Dur/telep +5% A belt that goes around your waist. |
In off hand | Hazeransom the vined mindstar (87% power, 18 apr, mind damage) Hazeransom the vined mindstar (87% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature Power 87% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit.r1 +12 cold On Crit.r2 +16 cold While equipped: dps ---------- Mind.crit +2% Mind.pwr +8 (+2 eff.) Res.pen +10% acid ----- def ----- Resists +9% acid +12% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Zanuroddamas the cashmere cloak (13 def, 0 armour) Zanuroddamas the cashmere cloak (13 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +7 Dex +2 Wil +2 Con dps ---------- Res.pen +25% mind ----- def ----- Defense +13 (+6 eff.) Phys.save +7 (+4 eff.) Mind.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Silelle (12 def, 4 armour) Silelle (12 def, 4 armour)9.0 T2 light armor [Rare] Master While equipped: Stats +1 Str +2 Wil dps ---------- Phys.crit +5.0% Crit.mult +20.00% Dmg.mod +3% mind Apr +7 ----- def ----- Armour +4 Defense +12 (+6 eff.) Fatigue +7% ---------- misc Stam/turn +1.60 Second Wind: (Instant) Puts all charms on 30 cooldown Level 5.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 101 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Inventory
movement infusion of the warrior (speed 581%; cd 11) movement infusion of the warrior (speed 581%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 581% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
voratun battleaxe 'Tundrawild' (168% power, 4 apr) voratun battleaxe 'Tundrawild' (168% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Random Unique] Nature/Master Power 168% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit.r1 +8 mind On Crit.r2 +4 cold While equipped: Stats +13 Wil +34 Con dps ---------- Mind.crit +4% Crit.mult +10.00% Phys.pwr +36 (+13 eff.) Res.pen +37% physical Melee Ret 4 cold ----- def ----- Mind.save +3 (+1 eff.) Max.HP +83.00 Disarm- +97% Massive two-handed battleaxes. |
iron dagger 'Chillwoe' (101% power, 5 apr) iron dagger 'Chillwoe' (101% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Psionic Power 101% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +16 cold On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Res.pen +5% light Melee Ret 4 light ----- def ----- Resists +3% cold Sharp, short and deadly. |
thick linen cloak of the Shaloren (1 def, 6 armour) thick linen cloak of the Shaloren (1 def, 6 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +2 Mag +1 Wil ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Storm Bringer's Gauntlets (0 def, 5 armour) Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+6 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Unarmed combat: Power 126% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +4.0% Atk.spd 83% Melee+ +20 lightning On Hit: 20% Chain Lightning 2 On Hit: 15% Nova 1 On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Xeriseth the Blazekiss (0 def, 2 armour) Xeriseth the Blazekiss (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Con dps ---------- Crit.mult +20.00% Mind.pwr +10 (+3 eff.) Melee+ 9 lightning Dmg.mod +5% lightning Melee Ret 4 lightning ----- def ----- Armour +2 Fatigue +3% Resists +7% lightning ---------- misc Max.psi +40.00 Unarmed combat: Power 125% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Crit.r2 +8 lightning On Hit: 10% Lightning Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Bregudurim the iron helm (10 def, 7 armour) Bregudurim the iron helm (10 def, 7 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Dex +1 Con dps ---------- Dmg.mod +9% physical Acc +5 (+2 eff.) ----- def ----- Armour +7 Defense +10 (+5 eff.) Fatigue +5% Phys.save +10 (+5 eff.) Die.at -20.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Cinderworth the linen wizard hat (1 def, 0 armour) Cinderworth the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+0 eff.) Dmg.mod +3% mind +6% fire Res.pen +5% mind On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce all saves and defense by 30 ----- def ----- Defense +1 (+0 eff.) Resists +3% temporal ---------- misc Psi/turn +0.12 A pointy cloth hat, very wizardly... |
iron mail armour of the deep (2 def, 5 armour) =WATER= iron mail armour of the deep (2 def, 5 armour) =WATER=14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +5 Defense +2 (+1 eff.) Fatigue +12% Resists +6% acid +6% cold ---------- misc Breathe water A suit of armour made of mail. |
cleansing hardened leather armour of fire resistance (9 def, 6 armour) cleansing hardened leather armour of fire resistance (9 def, 6 armour)9.0 T3 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Resists +12% blight +18% fire +12% nature A suit of armour made of leather. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
303 alchemist agate 303 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst 5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Rando Number Five the Cornac Wanderer5in1 level 18
68th Haze 122nd year of Ascendancy at 22:54 see stats
By Rando Number Five the Cornac Wanderer5in1 level 10
2nd Mirth 122nd year of Ascendancy at 01:28 see stats
By Rando Number Five the Cornac Wanderer5in1 level 20
5th Decay 122nd year of Ascendancy at 21:56 see stats
By Rando Number Five the Cornac Wanderer5in1 level 7
78th Pyre 122nd year of Ascendancy at 13:31 see stats
By Rando Number Five the Cornac Wanderer5in1 level 10
4th Mirth 122nd year of Ascendancy at 06:37 see stats
By Rando Number Five the Cornac Wanderer5in1 level 18
69th Haze 122nd year of Ascendancy at 13:36 see stats
Log
Bleeding from Siloda the cutpurse hits Rando Number Five for (8 deflected), 37 physical (37 total damage).
Siloda the cutpurse activates a prepared device.
Rando Number Five uses Sudden Growth.
Rando Number Five gains 3% of a turn from Ancestral Life.
Rando Number Five receives 159 healing from Sudden Growth.
You have deflected 16 incoming damage!
Rando Number Five stops bleeding.
Talent Telekinetic Smash is ready to use.
Burning from Siloda the cutpurse hits Rando Number Five for (16 deflected), 18 fire (18 total damage).
Siloda the cutpurse activates a prepared device.
You have deflected 34 incoming damage!
Siloda the cutpurse hits Rando Number Five for (34 deflected), 70 fire (70 total damage).
Rando Number Five uses Infusion: Wild.
Rando Number Five is not stunned anymore.
Rando Number Five is cured!
Rando Number Five lessens the pain.
Rando Number Five triggers a trap (Siloda the cutpurse's pitfall trap)!
Rando Number Five is partially buried in a collapsing pit!
Rando Number Five is pinned to the ground.
Siloda the cutpurse uses Dual Strike.
Siloda the cutpurse performs a melee critical strike against Rando Number Five!
Rando Number Five's Warding Weapon is disrupted by his wounds!
Rando Number Five is stunned!
Siloda the cutpurse performs a melee critical strike against Rando Number Five!
Rando Number Five starts to bleed.
Siloda the cutpurse hits Rando Number Five for 104 physical damage.
Siloda the cutpurse's pitfall trap hits Rando Number Five for 305 physical damage.
Rando Number Five the level 21 cornac wanderer5in1 was disembowelled to death by Siloda the cutpurse on level 1 of Unknown tunnels.