Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Krog |
Class | Mindslayer |
Level / Exp | 40 / 5% |
Size | huge |
Lifes / Deaths | no deaths recorded / 0 |
Antimagic | Follower |
Primary Stats
Strength | 57 (base 11) |
Dexterity | 71 (base 41) |
Constitution | 36 (base 10) |
Magic | 8 (base 10) |
Willpower | 100 (base 60) |
Cunning | 82 (base 60) |
Resources
Life | 1207/1207 |
Psi | 111/114 |
Stamina | 468/468 |
Equilibrium | 30 |
Healing Factor | 1.1979202340231 |
Regeneration | 27.419425907405 |
Speed
Mental | +10% |
Attack | 0% |
Movement | +38.18330640608% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 6 |
See Stealth | 58.814721907274 |
See Invisible | 67.814721907274 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 184 |
Accuracy | 74 |
Crit Chance | 37% |
APR | 27 |
Speed | 0.91 |
Offense: Offhand
Damage | 84 |
Accuracy | 74 |
Crit Chance | 38% |
APR | 26 |
Speed | 0.91 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 23% |
Speed | 1 |
Offense: Mind
Mindpower | 57 |
Crit Chance | 29% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
All | 0% |
Physical | +23% |
Mind | +26% |
Nature | +17% |
Offense: Damage Penetration
Nature | +15% |
Physical | +51% |
Mind | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 25 (48.304188961773%) |
Defense | 70 |
Ranged Defense | 70 |
Fatigue | 0 |
Physical Save | 47 |
Spell Save | 47 |
Mental Save | 56 |
Defense: Resistances
Acid | + 48%( 70%) |
Blight | + 31%( 70%) |
Arcane | + 26%( 70%) |
All | + 22%( 70%) |
Lightning | + 27%( 70%) |
Light | + 34%( 70%) |
Physical | + 47%( 70%) |
Darkness | + 24%( 70%) |
Fire | + 24%( 70%) |
Nature | + 37%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 40% |
Poison Resistance | 20% |
Blind Resistance | 20% |
Disarm Resistance | 80% |
Bleed Resistance | 20% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 73% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 522 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 31% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 757% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Absorption | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 2/5 |
Psionic / Kinetic mastery | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 1/5 |
Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Voracity | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Psi-fighting | 1.30 |
| 4/5 |
| 4/5 |
| 3/5 |
| 1/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
talent | Charged Aura |
talent | Deflect Projectiles |
talent | Kinetic Shield |
talent | Augmentation |
talent | Skate |
talent | Beyond the Flesh |
talent | Antimagic Shield |
talent | Charged Shield |
talent | Kinetic Aura |
beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You failed to protect the injured seer from death by Polarin the multi-hued drake. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 683. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed vial of greater demon bile. * You've found the needed pouch of bone giant dust. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed bear paw. * You've found the needed red crystal shard. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed green worm. * You've found the needed bloated horror heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed snow giant kidney. * You've found the needed ice wyrm tooth. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Unstoppable Mauler (173% power, 15 apr) Unstoppable Mauler (173% power, 15 apr)5.0 Encumbrance T3 greatmaul 1H weapon [Unique] Master Weapon Damage 173% Range: 1.0x-1.5x Uses 140% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +3.0% Attack Speed 100% On Hit: 15% Sunder Armour level 3 While equipped: offense ------ Accuracy +20 (+5 eff.) defense ------ Pinning Resist +100% Knockbk Resist +100% Fearless Cleave: Effective talent level: 4.5 Power cost 16 out of 18/18. Range melee/personal Cooldown: 0 Travel.spd instantaneous Description: Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 138% weapon damage. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Unarmed combat: Weapon Damage 121% Range: 1.0x-1.1x Uses 47% Wil, 87% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +4.0% Attack Speed 100% On Hit: 35% Slime Spit level 1 These gloves are coated with a thick, green liquid. |
Light source | Brandwolf Brandwolf1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +11 Con offense ------ On-Hit (Melee): * 20% chance to slow global speed by 62% * 20 arcane resource burn defense ------ Resistance +11% blight +3% fire Spell save +18 (+6 eff.) Life Regen +9.00 other ------- Light +4 Infravision +2 See Invisibility +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | iron helm 'Zuboma' (0 def, 3 armour) iron helm 'Zuboma' (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +4 Cun offense ------ Damage +6% mind +12% physical Ignore resists +20% physical defense ------ Armor +3 Fatigue +5% Physical save +11 (+3 eff.) Unlife -40.00 life other ------- Stamina/turn +3.00 Max stamina +10.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On feet | pair of dwarven-steel boots 'Ulomaldil' (15 def, 4 armour) pair of dwarven-steel boots 'Ulomaldil' (15 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +3 Cun offense ------ Critical power +20.00% Damage +15% mind defense ------ Armor +4 Defense +15 (+4 eff.) Fatigue +3% Resistance +12% light other ------- Stamina/turn +0.90 Hate-on-crit +4.00 Max stamina +16.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | steel torque of psionic shield 'Boltsaw' [power 43] (22 cooldown) steel torque of psionic shield 'Boltsaw' [power 43] (22 cooldown)2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: offense ------ When Hit 2 lightning 8 cold defense ------ Resistance +6% lightning Setup a psionic shield, reducing all damage taken by 43 for 5 turns Puts all charms on 22 turn cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
On fingers | psionicist's steel ring of perseverance psionicist's steel ring of perseverance0.1 Encumbrance T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil defense ------ Mind save +6 (+2 eff.) Life Regen +2.00 Stun Resist +20% Rings make your fingers look great! |
On fingers | steel ring 'Hydas' steel ring 'Hydas'0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +2 Cun +3 Con defense ------ Defense +10 (+3 eff.) Mind save +9 (+3 eff.) Blind Resist +20% Disarm Resist +20% Confus Resist +30% other ------- Infravision +3 See Invisibility +3 Rings make your fingers look great! |
Around neck | Kalin the stralite amulet Kalin the stralite amulet0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str offense ------ Physical Power +9 (+2 eff.) Combat Speed +10% Damage +6% physical defense ------ Resistance +6% nature Physical save +18 (+6 eff.) Spell save +16 (+6 eff.) Mind save +10 (+3 eff.) Life +40.00 Cut Resist +20% Stun Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Amulets make your neck look great! |
In main hand | Duvalatar the Viperwolf (180% power, 6 apr) Duvalatar the Viperwolf (180% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Random Unique] Nature/Master Weapon Damage 180% Range: 1.0x-1.4x Uses 116% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +13 nature While equipped: Stats +3 Wil +2 Cun +5 Con offense ------ Mind Crit +2% Physical Power +13 (+3 eff.) Ignore resists +12% physical When Hit 8 mind On-Hit (Melee): * 10% chance to slow global speed by 62% defense ------ Mind save +6 (+2 eff.) Disarm Resist +29% Sharp, long, and deadly. |
Around waist | Zubotha the Healwire Zubotha the Healwire1.0 Encumbrance T5 belt armor [Random Unique] Master While equipped: offense ------ Physical Crit +10.0% Critical power +26.00% Physical Power +20 (+5 eff.) Damage +3% acid +12% nature Ignore resists +15% nature On-Hit (Melee): * 20% chance to slow global speed by 62% defense ------ Resistance +3% nature Spell save +12 (+4 eff.) other ------- Size +1 A belt that goes around your waist. |
In off hand | stralite waraxe 'Bethudarianor' (164% power, 5 apr) stralite waraxe 'Bethudarianor' (164% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Random Unique] Master Weapon Damage 165% Range: 1.0x-1.4x Uses 116% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% While equipped: offense ------ Ignore resists +9% physical Accuracy +25 (+6 eff.) Ignore Armor +10 On-Hit (Melee): * 20% chance to slow global speed by 62% defense ------ Defense +9 (+3 eff.) Resistance +18% acid +3% light +3% darkness Disarm Resist +31% One-handed war axes. |
Cloak | Rhidig (12 def, 0 armour) Rhidig (12 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +4 Cun +4 Wil offense ------ Critical power +15.00% defense ------ Defense +12 (+3 eff.) Resistance +5% arcane Physical save +10 (+3 eff.) other ------- EQ when Hit +0.20 Hate-on-crit +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +8 Defense +12 (+3 eff.) Resistance +15% acid +12% physical +9% all Physical save +10 (+3 eff.) Send out a range 5 beam of kinetic energy, dealing 74.46 to 93.07 physical damage (based on Willpower and Cunning) with knockback. Uses 9 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Inventory
Primal Infusion (affinity 20%; reduction 4; dur 4; cd 18) Primal Infusion (affinity 20%; reduction 4; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 20% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the psychic (heal 250; cd 10) healing infusion of the psychic (heal 250; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 250 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 700%; cd 15) movement infusion of the sneak (speed 700%; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 700% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 339; 15 cd) regeneration infusion of the sneak (heal 339; 15 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 339 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 383; 15 cd) regeneration infusion of the sneak (heal 383; 15 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 383 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 383; 14 cd) regeneration infusion of the titan (heal 383; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 383 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 31%; magical; dur 2; cd 10) wild infusion of the duelist (res 31%; magical; dur 2; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 31% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 32%; magical; dur 3; cd 13) wild infusion of the sneak (res 32%; magical; dur 3; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 32% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath Blood of Undeath0.4 Encumbrance potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Rune of the Rift (550.00 temporal damage, removed from time 4 turns) Rune of the Rift (550.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 550.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Fanged Collar Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+5 eff.) Spell save +15 (+5 eff.) Mind save -7 (-2 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Samodor =8 con= Samodor =8 con=0.1 Encumbrance T2 amulet jewelry [Rare] Psionic While equipped: Stats +4 Dex +2 Wil +8 Con offense ------ Critical power +10.00% Mindpower +7 (+2 eff.) Damage +6% acid defense ------ Mind save +6 (+2 eff.) Confus Resist +13% other ------- Max stamina +20.00 Amulets make your neck look great! |
Shard of Insanity Shard of Insanity0.1 Encumbrance T3 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +8 (+3 eff.) On-Hit 5% confusion Damage +25% mind Ignore resists +20% mind When Hit 5% confusion defense ------ Resistance -10% mind Mind save +35 (+10 eff.) Confus Resist -100% On Mind Hit: 8% Sunder Mind level 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
The Black Core The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +5 (+5 eff.) defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
The Far-Hand The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 5.5 Power cost 31 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (108). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Withering Orbs Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Xuta =3 con= Xuta =3 con=0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +2 Cun +3 Con offense ------ Mind Crit +1% On-Hit (Melee): * 20% chance to reduce armor by 13% defense ------ Physical save +6 (+2 eff.) Mind save +3 (+1 eff.) other ------- Psi when Hit +0.04 Rings make your fingers look great! |
Borosk's Hate (185% power, 22 apr) =15 con= Borosk's Hate (185% power, 22 apr) =15 con=3.0 Encumbrance T5 greatsword 2H weapon [Unique] Master Weapon Damage 185% Range: 1.0x-1.6x Uses 140% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +22 Critical Rate +10.0% Attack Speed 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con other ------- Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Genocide (167% power, 4 apr) =7 con= Genocide (167% power, 4 apr) =7 con=3.0 Encumbrance T3 greatsword 2H weapon [Unique] Nature/Master Weapon Damage 167% Range: 1.0x-1.6x Uses 140% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +18.0% Attack Speed 100% Damage Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con defense ------ Resist Against +15% Orc Life Regen +0.50 other ------- Stamina/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Corpathus (165% power, 12 apr) Corpathus (165% power, 12 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Master/Unknown Weapon Damage 165% Range: 1.0x-1.4x Uses 116% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +4.0% Attack Speed 100% On-hit +18 draining blight On Critical: * grows in power On Kill: * grows dramatically in power While equipped: offense ------ Damage +5% blight defense ------ Cut Resist -25% other ------- Max vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
balanced steel longsword of enduring (129% power, 3 apr) =7 con= balanced steel longsword of enduring (129% power, 3 apr) =7 con=3.0 Encumbrance T2 longsword 1H weapon [Ego+] Nature/Master Weapon Damage 130% Range: 1.0x-1.4x Uses 116% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +7 Con +6 Wil offense ------ Accuracy +6 (+2 eff.) defense ------ Defense +6 (+2 eff.) Life +12.00 Disarm Resist +23% Sharp, long, and deadly. |
quick stralite mace of shearing (160% power, 5 apr) quick stralite mace of shearing (160% power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Ego++] Master Weapon Damage 161% Range: 1.0x-1.4x Uses 116% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +3 Dex offense ------ Combat Speed +10% Ignore resists +7% all Accuracy +25 (+6 eff.) Ignore Armor +9 Blunt and deadly. |
Skykarma (135% power, 3 apr) =6 con= Skykarma (135% power, 3 apr) =6 con=3.0 Encumbrance T2 waraxe 1H weapon [Rare] Disrupt Weapon Damage 135% Range: 1.0x-1.4x Uses 116% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-crit, radius 2 +8 darkness While equipped: Stats +4 Str +6 Con offense ------ When Hit 10 lightning defense ------ Resistance +9% acid +9% lightning +10% cold +10% fire +4% all Crit Resistance 15.00% Spell save +8 (+3 eff.) One-handed war axes. |
Branodulen the rough leather belt Branodulen the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Dex offense ------ Physical Crit +7.0% Spell Crit +3% Mind Crit +6% Critical power +10.00% Mindpower +15 (+4 eff.) defense ------ Armor +8 Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Max vim +40.00 A belt that goes around your waist. |
Eilinomira Eilinomira1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Str +4 Dex +5 Wil +5 Cun +4 Con +7 Lck offense ------ Mind Crit +2% Physical Power +7 (+2 eff.) Damage +15% blight defense ------ Physical save +8 (+2 eff.) Stealth +9 Life +42.00 other ------- Disarm Traps +10 Infravision +4 Size +1 A belt that goes around your waist. |
rough leather belt 'Lisovea' =3 con= rough leather belt 'Lisovea' =3 con=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +4 Dex +2 Cun +3 Con offense ------ Ignore resists +25% mind defense ------ Defense +10 (+3 eff.) Stealth +7 other ------- See Invisibility +24 A belt that goes around your waist. |
Cloudlace (1 def, 0 armour) Cloudlace (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +5 Dex offense ------ Damage +3% lightning Ignore resists +5% physical defense ------ Defense +1 (+1 eff.) Resistance +9% lightning Spell save +9 (+3 eff.) Life +40.00 Confus Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
verdant woollen robe of life (0 def, 0 armour) =5 con= verdant woollen robe of life (0 def, 0 armour) =5 con=2.0 Encumbrance T2 cloth armor [Ego++] Nature While equipped: Stats +5 Con offense ------ Damage +10% nature defense ------ Resistance +10% blight +9% all Life +57.00 Life Regen +2.10 Healmod +14% Poison Resist +24% Disease Resist +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Bublek (0 def, 4 armour) Bublek (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +4 Dex +4 Wil +3 Cun +4 Con offense ------ Mindpower +5 (+2 eff.) Damage +3% acid Ignore resists +10% acid +7% physical defense ------ Armor +4 Fatigue +3% Resistance +9% acid other ------- Infravision +2 See Invisibility +6 Blindside: Puts all charms on 22 turn cooldown Effective talent level: 3.5 Power cost 22 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 51% (at 0 Hate) to 170% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 21 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Shoes of Moving Slowly (0 def, 0 armour) Shoes of Moving Slowly (0 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil offense ------ Spellpower +5 (+5 eff.) defense ------ Fatigue +3% Knockbk Resist +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
pair of hardened leather boots 'Isylranor' (0 def, 7 armour) =10 con= pair of hardened leather boots 'Isylranor' (0 def, 7 armour) =10 con=2.0 Encumbrance T3 feet armor [Rare] Nature While equipped: Stats +10 Con +2 Wil offense ------ Damage +6% blight Accuracy +20 (+5 eff.) defense ------ Armor +7 Resistance +10% lightning +10% temporal other ------- Max stamina +20.00 Light +3 A pair of boots made of leather. |
Storm Bringer's Gauntlets (0 def, 5 armour) =t3 arcane= Storm Bringer's Gauntlets (0 def, 5 armour) =t3 arcane=1.5 Encumbrance T3 hands armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +5% Critical power +20.00% Spellpower +12 (+12 eff.) Damage +15% lightning defense ------ Armor +5 Resistance +15% lightning Unarmed combat: Weapon Damage 145% Range: 1.0x-1.4x Uses 47% Wil, 87% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +4.0% Attack Speed 83% On-hit +20 lightning On Hit: 20% Chain Lightning level 2 On Hit: 15% Nova level 1 On Spell Hit: 10% Lightning level 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Eilinita (1 def, 0 armour) =5 con= Eilinita (1 def, 0 armour) =5 con=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Cun +5 Con offense ------ Damage +10% cold defense ------ Defense +1 (+1 eff.) Resistance +6% blight +15% cold other ------- See Invisibility +6 A pointy cloth hat, very wizardly... |
Hurayaldir the rough leather cap (5 def, 5 armour) =3 con= Hurayaldir the rough leather cap (5 def, 5 armour) =3 con=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Con offense ------ Damage +3% physical Ignore resists +10% physical Accuracy +10 (+3 eff.) When Hit 2 arcane defense ------ Armor +5 Defense +5 (+2 eff.) Fatigue +1% Resistance +2% all Physical save +6 (+2 eff.) other ------- Mana-on-crit +1.00 A cap made of leather. |
Iron Mail of Bloodletting (2 def, 4 armour) =t2 arcane= Iron Mail of Bloodletting (2 def, 4 armour) =t2 arcane=14.0 Encumbrance T2 heavy armor [Unique] Arcane While equipped: Stats +2 Str +2 Con defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Resistance +10% acid +10% fire +10% darkness +10% blight Life Regen +3.00 Healmod +30% other ------- Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
3 agate 3 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1172 alchemist agate 1172 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine 11 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Stokestreak' (dig speed 30 turns) iron pickaxe 'Stokestreak' (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +3 Wil +6 Cun offense ------ Accuracy +4 (+1 eff.) When Hit 6 fire other ------- EQ when Hit +0.08 Max hate +2.00 Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 68 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
emerald emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(150 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
preserving brass lantern of health =2 con= preserving brass lantern of health =2 con=2.0 Encumbrance T1 lite [Ego+] Nature While equipped: Stats +2 Con defense ------ Resistance +6% blight Life +44.00 Life Regen +2.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
evasive iron torque of clear mind [power 1] (22 cooldown) evasive iron torque of clear mind [power 1] (22 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 22 turn cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
ash totem of stinging 'Uluchik' [power 176] (13 cooldown) =decay= ash totem of stinging 'Uluchik' [power 176] (13 cooldown) =decay=2.0 Encumbrance T2 totem charm [Random Unique] Nature While equipped: defense ------ Resistance +6% temporal +2% physical Mind save +3 (+1 eff.) Sting an enemy dealing 206 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 turn cooldown 100% to increase all damage by 12% for 2 turns. 100% to reduce 1 talent cooldowns by 2. 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
9 amethyst 9 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 quartz 2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 zircon 13 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Kroginha the Slayer the Krog Mindslayer level 39
47th Dusk 123rd year of Ascendancy at 05:11 see stats
By Kroginha the Slayer the Krog Mindslayer level 32
48th Pyre 123rd year of Ascendancy at 08:21 see stats
By Kroginha the Slayer the Krog Mindslayer level 39
44th Dusk 123rd year of Ascendancy at 16:53 see stats
By Kroginha the Slayer the Krog Mindslayer level 16
75th Dusk 122nd year of Ascendancy at 18:40 see stats
By Kroginha the Slayer the Krog Mindslayer level 18
72nd Haze 122nd year of Ascendancy at 18:18 see stats
By Kroginha the Slayer the Krog Mindslayer level 18
48th Haze 122nd year of Ascendancy at 20:16 see stats
By Kroginha the Slayer the Krog Mindslayer level 31
18th Pyre 123rd year of Ascendancy at 22:49 see stats
By Kroginha the Slayer the Krog Mindslayer level 38
42nd Dusk 123rd year of Ascendancy at 03:53 see stats
By Kroginha the Slayer the Krog Mindslayer level 22
1st Decay 122nd year of Ascendancy at 19:32 see stats
By Kroginha the Slayer the Krog Mindslayer level 27
37th Regrowth 123rd year of Ascendancy at 08:14 see stats
By Kroginha the Slayer the Krog Mindslayer level 20
78th Haze 122nd year of Ascendancy at 20:40 see stats
By Kroginha the Slayer the Krog Mindslayer level 32
48th Pyre 123rd year of Ascendancy at 07:56 see stats
By Kroginha the Slayer the Krog Mindslayer level 10
9th Mirth 122nd year of Ascendancy at 07:23 see stats
By Kroginha the Slayer the Krog Mindslayer level 20
76th Haze 122nd year of Ascendancy at 21:26 see stats
By Kroginha the Slayer the Krog Mindslayer level 30
16th Pyre 123rd year of Ascendancy at 12:57 see stats
By Kroginha the Slayer the Krog Mindslayer level 40
51st Dusk 123rd year of Ascendancy at 01:23 see stats
By Kroginha the Slayer the Krog Mindslayer level 29
56th Regrowth 123rd year of Ascendancy at 03:42 see stats
By Kroginha the Slayer the Krog Mindslayer level 26
31st Regrowth 123rd year of Ascendancy at 19:01 see stats
By Kroginha the Slayer the Krog Mindslayer level 32
48th Pyre 123rd year of Ascendancy at 08:21 see stats
By Kroginha the Slayer the Krog Mindslayer level 26
31st Regrowth 123rd year of Ascendancy at 19:10 see stats
By Kroginha the Slayer the Krog Mindslayer level 10
9th Mirth 122nd year of Ascendancy at 07:23 see stats
By Kroginha the Slayer the Krog Mindslayer level 32
48th Pyre 123rd year of Ascendancy at 08:21 see stats
By Kroginha the Slayer the Krog Mindslayer level 27
32nd Regrowth 123rd year of Ascendancy at 16:54 see stats
By Kroginha the Slayer the Krog Mindslayer level 29
3rd Pyre 123rd year of Ascendancy at 01:58 see stats
By Kroginha the Slayer the Krog Mindslayer level 35
18th Dusk 123rd year of Ascendancy at 04:33 see stats
By Kroginha the Slayer the Krog Mindslayer level 29
2nd Pyre 123rd year of Ascendancy at 07:16 see stats
By Kroginha the Slayer the Krog Mindslayer level 21
1st Decay 122nd year of Ascendancy at 09:43 see stats
By Kroginha the Slayer the Krog Mindslayer level 16
65th Dusk 122nd year of Ascendancy at 18:52 see stats
By Kroginha the Slayer the Krog Mindslayer level 38
43rd Dusk 123rd year of Ascendancy at 17:59 see stats
Log
You gain 1.00 gold from the transmogrification of wild infusion (res 21%; magical; dur 3; cd 15).
You gain 0.99 gold from the transmogrification of regeneration infusion (heal 165; 14 cd).
You gain 1.28 gold from the transmogrification of regeneration infusion (heal 261; 14 cd).
You gain 1.05 gold from the transmogrification of regeneration infusion (heal 186; 15 cd).
You gain 4.81 gold from the transmogrification of heroism infusion (die at -281; dur 5; cd 28).
There is a previous level here (press '' or right click to use).
Saving game...
Saving done.
Kroginha the Slayer uses Track.
Velyth the orc soldier uses Rampage.
Velyth the orc soldier begins rampaging!
Velyth the orc soldier rushes out!
Something performs a melee critical strike against Dreaming horror!
The sleeper stirs...
Dreaming horror is dazed!
Dreaming horror converts some damage to Psi!
Something hits Dreaming horror for 89 to psi, 102 physical, 28 to psi, 32 physical (251 total damage).
Dreaming horror hits Something for 91 mind damage.
Mountain troll thunderer activates Thunderstorm.
A furious lightning storm forms around mountain troll thunderer!
Dreaming horror moves reluctantly!
Dreaming horror is not dazed anymore.
Dreaming horror is stunned!
Worm that walks (servant of Xanovena the forest troll) activates Worm that Walks Link.
Kra'Tor the Gluttonous uses Nature's Touch.
Kra'Tor the Gluttonous's mind surges with critical power!
Dreaming horror converts some damage to Psi!
Something hits Dreaming horror for 54 to psi, 62 physical, 110 to psi, 127 physical (353 total damage).
Kra'Tor the Gluttonous receives 381 healing.