






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 8 / 21% |
| Size | medium |
| Lifes / Deaths | Killed by Cyrora the rattlesnake at level 8 on the 4th Mirth 122nd year of Ascendancy at 08:55 / 1 |
Primary Stats
| Strength | 13 (base 11) |
| Dexterity | 26 (base 26) |
| Constitution | 13 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 26 (base 26) |
Resources
| Life | -10/228 |
| Stamina | 81/121 |
| Healing Factor | 1.1283363011315 |
| Regeneration | 0.28208407528288 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 28.034954192742 |
| See Invisible | 28.034954192742 |
Offense: Mainhand
| Damage | 26 |
| Accuracy | 46 |
| Crit Chance | 16% |
| APR | 9 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 16 |
| Accuracy | 46 |
| Crit Chance | 16% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7.5 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +10% |
| Cold | +10% |
Offense: Damage Penetration
| Cold | +8% |
| Physical | +15% |
| Light | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 5 (38.594633868923%) |
| Defense | 37 |
| Ranged Defense | 37 |
| Fatigue | 0 |
| Physical Save | 18 |
| Spell Save | 12 |
| Mental Save | 15 |
Defense: Resistances
| Acid | + 19%( 70%) |
| Light | + 36%( 70%) |
| Cold | + 30%( 70%) |
| Lightning | + 15%( 70%) |
| Fire | + 16%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 42% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Duelist | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 1/5 |
Effects
Quests
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| Tool | [vs. iron pickaxe of endurance (dig speed 36 turns) (Tool)]iron pickaxe of endurance (dig speed 36 turns) 3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +2(-) Str defense ------ Fatigue -4% (-) While carried: other ------- Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On feet | [vs. Xirilaith (0 def, 5 armour) (On feet)]Xirilaith (0 def, 5 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3(-) Con offense ------ Physical Crit +1.0% (-) Ignore resists +15%(-) physical defense ------ Armor +5 (-) other ------- Infravision +1 (-) A pair of boots made of leather. |
| Around waist | [vs. rough leather belt 'Radiancevenom' (Around waist)]rough leather belt 'Radiancevenom' 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Ignore resists +15%(-) light defense ------ Resistance +3%(-) acid Physical save +9 (+9 eff.) (-) Mind save +3 (+3 eff.) (-) Life +30.00 (-) Pinning Resist +10% (-) A belt that goes around your waist. |
| Main armor | [vs. Silk Current (12 def, 0 armour) (Main armor)]Silk Current (12 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: offense ------ Spellpower +5 (+2 eff.) (-) Move Speed +15% (-) Damage +10%(-) cold Ignore resists +8%(-) cold When Hit 10(-) cold defense ------ Defense +12 (+6 eff.) (-) Resistance +7%(-) all +15%(-) cold other ------- Masteries +0.30(-) Spell/Glacial waste +0.30(-) Spell/Rime wraith +0.30(-) Spell/Water +0.30(-) Spell/Frost alchemy +0.30(-) Spell/Grave +0.30(-) Spell/Ice On Spell Hit: 5% Water Jet level 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
| In off hand | [vs. balanced iron dagger of dampening (100% power, 5 apr) (In main hand, 1 of 2)]balanced iron dagger (100% power, 5 apr) 1.0 Encumbrance T1 dagger 1H weapon Reqs Dex 11 [Ego] Master Weapon Damage 100% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 (-) Critical Rate +4.0% (-) Attack Speed 100% (-) While equipped: offense ------ Accuracy +6 (+2 eff.) (-) defense ------ Defense +5 (+2 eff.) (-1 (-1 eff.)) Resistance +0%(-8%) acid +0%(-7%) lightning +0%(-8%) cold +0%(-8%) fire +0%(-2%) all Spell save +0 (+0 eff.) (-5 (-5 eff.)) Disarm Resist +22% (+2%) Sharp, short and deadly. Tap to cycle through comparison choices |
| In main hand | [vs. balanced iron dagger of dampening (100% power, 5 apr) (In main hand, 1 of 2)]balanced iron dagger of dampening (100% power, 5 apr) 1.0 Encumbrance T1 dagger 1H weapon Reqs Dex 11 [Ego] Disrupt/Master Weapon Damage 100% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 (-) Critical Rate +4.0% (-) Attack Speed 100% (-) While equipped: offense ------ Accuracy +6 (+2 eff.) (-) defense ------ Defense +6 (+3 eff.) (-) Resistance +8%(-) acid +7%(-) lightning +8%(-) cold +8%(-) fire +2%(-) all Spell save +5 (+5 eff.) (-) Disarm Resist +20% (-) Sharp, short and deadly. Tap to cycle through comparison choices |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15(-) Lite Light Burst (radius 1) Damage +10%(-) light defense ------ Resistance +30%(-) light Healmod +10% (-) other ------- Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(50 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Inventory
[vs. balanced iron dagger of dampening (100% power, 5 apr) (In main hand, 1 of 2)]Serpent's Glare (91% power, 15 apr, nature damage) 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 12 [Unique] Nature Weapon Damage 92% (-8%) Range: 1.0x-1.1x (-0.2x) Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +15 (+10) Critical Rate +7.0% (+3.0%) Attack Speed 100% (-) Damage Conversion 30% poison While equipped: offense ------ Mind Crit +2% Mindpower +4 (+3 eff.) Damage +10% nature Accuracy +0 (+0 eff.) (-6 (-2 eff.)) defense ------ Defense +0 (+0 eff.) (-6 (-3 eff.)) Resistance +0%(-8%) acid +0%(-8%) fire +0%(-7%) lightning +0%(-8%) cold +10% nature +0%(-2%) all Spell save +0 (+0 eff.) (-5 (-5 eff.)) Poison Resist +50% Disarm Resist +0% (-20%) Spit Poison: Effective talent level: 2.0 Power cost 8 out of 8/8. Range 10 Cooldown: 6 Travel.spd instantaneous Is: a nature gift Description: Spit poison at your target, doing 149.00 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Tap to cycle through comparison choices |
[vs. Xirilaith (0 def, 5 armour) (On feet)]miner's pair of rough leather boots of tirelessness (0 def, 3 armour) 2.0 Encumbrance T1 feet armor [Ego] Master While equipped: Stats +0(-3) Con offense ------ Physical Crit +0.0% (-1.0%) Ignore resists +0%(-15%) physical defense ------ Armor +3 (-2) other ------- Stamina/turn +0.30 Max stamina +12.00 Infravision +1 (-) A pair of boots made of leather. |
Belidir the Greenmortal (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Ignore resists +10% cold defense ------ Armor +1 Fatigue +1% Resistance +11% light +10% darkness +12% nature A cap made of leather. |
agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Log
Deadly Poison from Aurath hits Cyrora the rattlesnake for (6 flat reduction), 10 nature (10 total damage).
LIFE LOST WARNING!
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Aurath uses Infusion: Healing.
Aurath receives 56 healing from Infusion: Healing.
Aurath uses Infusion: Wild.
Aurath lessens the pain.
Aurath uses Infusion: Regeneration.
Aurath starts regenerating health quickly.
Cyrora the rattlesnake bites poison into Aurath.
Aurath is poisoned!
Cyrora the rattlesnake breathes lightning!
Melee retaliation hits Cyrora the rattlesnake for (6 flat reduction), 0 cold (0 total damage).
Cyrora the rattlesnake hits Aurath for 12 nature, 2 lightning, 41 lightning (55 total damage).
Grappling hits Aurath for 0 physical damage.
Shivgoroth's glacial vapour area effect hits Cyrora the rattlesnake for (6 flat reduction), 7 cold (7 total damage).
Shivgoroth's glacial vapour area effect hits Aurath for 6 cold damage.
Cyrora the rattlesnake throws two quick punches.
Cyrora the rattlesnake performs a melee critical strike against Aurath!
Cyrora the rattlesnake hits Aurath for 36 physical damage.
Grappling hits Aurath for 0 physical damage.
Deadly Poison from Aurath hits Cyrora the rattlesnake for (6 flat reduction), 13 nature (13 total damage).
Melee retaliation hits Cyrora the rattlesnake for (6 flat reduction), 0 cold, (6 flat reduction), 0 cold (0 total damage).
Aurath the level 8 cornac rogue was tortured to death by Cyrora the rattlesnake on level 3 of Norgos Lair.






























































