Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Online Character Sheet Extras 1.7.4Adds some features to your online character sheet: CompatibilityThis addon superloads the following functions non-destructively: This addon uses the ToME:PlayerDumpJSON hook. Changelog1.0.0: Weight: 723658 Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Rogue |
Level / Exp | 43 / 52% |
Size | medium |
Lifes / Deaths | Killed by skeleton master archer at level 43 on the 42nd Dusk 123rd year of Ascendancy at 05:23 / 1 |
Primary Stats
Strength | 26 (base 11) |
Dexterity | 103 (base 60) |
Constitution | 78 (base 54) |
Magic | 21 (base 10) |
Willpower | 30 (base 10) |
Cunning | 81 (base 60) |
Resources
Life | -348/1387 |
Stamina | 223/353 |
Healing Factor | 1.5925372656296 |
Regeneration | 41.326342043089 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 7 |
See Stealth | 79.288856067366 |
See Invisible | 79.288856067366 |
Offense: Mainhand
Damage | 127 |
Accuracy | 82 |
Crit Chance | 60% |
APR | 44 |
Speed | 1.00 |
Offense: Offhand
Damage | 96 |
Accuracy | 82 |
Crit Chance | 60% |
APR | 44 |
Speed | 1.00 |
Offense: Spell
Spellpower | 20 |
Crit Chance | 30% |
Speed | 1 |
Offense: Mind
Mindpower | 36 |
Crit Chance | 29% |
Speed | 1 |
Offense: Damage Bonus
Crit. mult. | +181% |
Acid | +18% |
Nature | +62% |
Blight | +11% |
Cold | +17% |
Mind | +26% |
All | +2% |
Offense: Damage Penetration
Physical | +25% |
All | +10% |
Arcane | +35% |
Mind | +40% |
Nature | +35% |
Defense: Base
Armour (hardiness) | 28 (53.292302510663%) |
Defense | 84 |
Ranged Defense | 84 |
Fatigue | 0 |
Physical Save | 52 |
Spell Save | 17 |
Mental Save | 52 |
Defense: Resistances
Acid | + 45%( 70%) |
Lightning | + 28%( 70%) |
Nature | + 49%( 70%) |
Crit. shrug | +36% |
Blight | + 31%( 70%) |
Arcane | + 22%( 70%) |
Mind | + 23%( 70%) |
All | + 18%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 64% |
Silence Resistance | 32% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 911% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 110 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 202 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 431 damage for 3 turns. Its effects scale with your Cunning stat. |
Class Talents
Cunning / Artifice | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Stealth | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Duelist | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 2.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 1/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Assassination | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 2.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 5/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Cunning / Scoundrel | 1.30 |
| 2/5 |
| 5/5 |
| 2/5 |
| 3/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Dreadfell. Escort: lost tinker (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Glorosethra the multi-hued drake. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 918. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | undeterred pair of dwarven-steel boots of phasing (0 def, 4 armour) =26 STUN= undeterred pair of dwarven-steel boots of phasing (0 def, 4 armour) =26 STUN=3.0 Encumbrance T3 feet armor [Ego++] Arcane While equipped: Stats +3 Mag +3 Wil defense ------ Armor +4 Fatigue +3% Silence Resist +32% Confus Resist +34% Stun Resist +26% Blink to a nearby random location (rad 9) Puts all charms on 17 turn cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | Unlightedge the pouch of stralite shots (21/21, 176% power, 10 apr) Unlightedge the pouch of stralite shots (21/21, 176% power, 10 apr)3.0 Encumbrance T4 shot ammo [Random Unique] Arcane/Master Weapon Damage 177% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +10.5% Capacity 21 Projectile Speed +200% On-ranged-hit +8 nature +16 darkness On-Hit, radius 1 +4 darkness On Hit: * 10% chance to reduce damage dealt by 20% * Create an explosion dealing 33 acid damage (1/turn) Shots are used with slings to pummel your foes to death. |
Light source | Cloudshear the dwarven lantern Cloudshear the dwarven lantern1.0 Encumbrance T5 lite [Random Unique] Nature/Master While equipped: Stats +4 Con offense ------ Ignore resists +25% arcane +10% all Ignore Armor +11 When Hit 4 arcane defense ------ Resistance +10% blight +12% lightning Life Regen +7.00 other ------- Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil offense ------ Damage +20% nature Ignore resists +15% nature defense ------ Defense +8 (+1 eff.) Mind save +12 (+4 eff.) Blind Resist +100% other ------- Infravision +2 See Stealth +15 See Invisibility +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Effective talent level: 3.5 Power cost 24 out of 35/35. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 10. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
On hands | heroic drakeskin leather gloves of war-making (0 def, 9 armour) heroic drakeskin leather gloves of war-making (0 def, 9 armour)1.0 Encumbrance T4 hands armor [Ego++] Master While equipped: offense ------ Physical Crit +15.0% Spell Crit +8% Mind Crit +7% Critical power +8.00% defense ------ Armor +9 Mind save +7 (+3 eff.) Life +60.00 Unarmed combat: Weapon Damage 147% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +3 Ignore Armor +5 Critical Rate +12.0% Attack Speed 100% On Hit: 10% Battle Shout level 5 On Crit: 20% Cripple level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Turoldil the Tundravagrant [power 2] (17 cooldown) Turoldil the Tundravagrant [power 2] (17 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +2 Wil offense ------ Damage +15% mind +15% cold Ignore resists +15% mind defense ------ Resistance +5% arcane other ------- Psi when Hit +0.08 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 17 turn cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | stralite bloodstone ring =60 STUN= stralite bloodstone ring =60 STUN=0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Dex +8 Cun +7 Con offense ------ Damage +3% blight Accuracy +23 (+5 eff.) Ignore Armor +15 When Hit 4 blight defense ------ Defense +14 (+3 eff.) Resistance +3% mind Physical save +30 (+9 eff.) Stun Resist +60% other ------- Max stamina +20.00 Disengage: Puts all charms on 7 turn cooldown Effective talent level: 4.5 Power cost 7 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | voratun ring 'Layelrata' voratun ring 'Layelrata'0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +6 Con offense ------ Physical Power +21 (+7 eff.) Damage +16% acid +19% nature Ignore resists +15% physical Ignore Armor +2 defense ------ Resistance +32% acid +38% nature other ------- Stamina/turn +2.00 Max stamina +30.00 Rings make your fingers look great! |
Around neck | Zubikira =100 LIFE / 20 STUN/CONF= Zubikira =100 LIFE / 20 STUN/CONF=0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: offense ------ Damage +9% mind defense ------ Fatigue -6% Life +100.00 Life Regen +7.00 Confus Resist +20% Stun Resist +20% Amulets make your neck look great! |
In main hand | Islita (148% power, 9 apr) Islita (148% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Random Unique] Arcane/Master/Psionic Weapon Damage 148% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-Hit, radius 1 +4 blight On Hit: * 10% chance to reduce all saves and defense by 24 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 25% chance for lightning to strike from the target to a second target dealing 29 damage While equipped: offense ------ Damage +6% blight Ignore resists +15% mind On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 12 defense ------ Resistance +3% mind +6% blight Sharp, short and deadly. |
Around waist | Duvegen the Murkquencher =100 LIFE= Duvegen the Murkquencher =100 LIFE=1.0 Encumbrance T3 belt armor [Rare] Master While equipped: offense ------ Physical Crit +4.0% Critical power +7.00% Physical Power +5 (+2 eff.) When Hit 10 nature defense ------ Defense +15 (+3 eff.) Physical save +12 (+4 eff.) Life +100.00 A belt that goes around your waist. |
In off hand | enhanced stralite dagger of crippling (134% power, 9 apr) enhanced stralite dagger of crippling (134% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego++] Nature/Master Weapon Damage 134% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +8 Str +10 Dex +3 Mag +7 Wil +5 Cun +7 Con offense ------ Physical Crit +5.0% Sharp, short and deadly. |
Cloak | Amigar the Morbusmonster (13 def, 0 armour) =NATURE PEN= Amigar the Morbusmonster (13 def, 0 armour) =NATURE PEN=2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master While equipped: offense ------ Damage +21% nature Ignore resists +10% nature Accuracy +22 (+5 eff.) When Hit 2 temporal defense ------ Defense +13 (+2 eff.) Fatigue -6% Physical save +18 (+6 eff.) Mind save +10 (+4 eff.) Unlife -50.00 life Life +60.00 other ------- Max stamina +27.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | troll-hide drakeskin leather armour of command (29 def, 15 armour) troll-hide drakeskin leather armour of command (29 def, 15 armour)9.0 Encumbrance T5 light armor [Ego++] Nature/Psionic While equipped: Stats +2 Cun defense ------ Armor +15 Defense +29 (+6 eff.) Fatigue +8% Mind save +16 (+6 eff.) Life +47.00 Life Regen +11.70 Healmod +18% A suit of armour made of leather. |
Inventory
Infusion of Wild Growth (rad 5; dur 10;) Infusion of Wild Growth (rad 5; dur 10;)0.1 Encumbrance T3 infusion scroll [Plot Item] Nature When inscribed on your body: Range melee/personal Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 47.46 physical damage and 150.77 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the duelist (heal 254; cd 13) healing infusion of the duelist (heal 254; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 254 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the duelist (heal 251; cd 11) healing infusion of the duelist (heal 251; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 251 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the sneak (heal 229; cd 13) healing infusion of the sneak (heal 229; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 229 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the sneak (heal 229; cd 13) healing infusion of the sneak (heal 229; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 229 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the sneak (die at -686; dur 9; cd 31) heroism infusion of the sneak (die at -686; dur 9; cd 31)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 31 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 9 turns. While Heroism is active, you will only die when reaching -686 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1372 life, 18 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 527%; cd 9) movement infusion of the wizard (speed 527%; cd 9)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 527% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 746; 14 cd) regeneration infusion of the duelist (heal 746; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 746 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 391; 12 cd) regeneration infusion of the sneak (heal 391; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 391 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 19%; mental, physical; dur 2; cd 16) wild infusion (res 19%; mental, physical; dur 2; cd 16)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 19%; mental, physical; dur 4; cd 10) wild infusion (res 19%; mental, physical; dur 4; cd 10)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 16%; mental; dur 3; cd 13) wild infusion (res 16%; mental; dur 3; cd 13)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 16% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 20%; mental, magical; dur 4; cd 12) wild infusion (res 20%; mental, magical; dur 4; cd 12)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 16%; magical, mental; dur 2; cd 11) wild infusion (res 16%; magical, mental; dur 2; cd 11)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 16% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 20%; magical; dur 2; cd 12) wild infusion of the warrior (res 20%; magical; dur 2; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 76; cd 19) shatter afflictions rune (absorb 76; cd 19)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 76 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 35; cd 18) shatter afflictions rune (absorb 35; cd 18)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 35 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 143; cd 15) shatter afflictions rune of the duelist (absorb 143; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 143 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 156; cd 15) shatter afflictions rune of the sneak (absorb 156; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 156 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 135; cd 18) shatter afflictions rune of the titan (absorb 135; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 135 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 125; cd 21) shatter afflictions rune of the titan (absorb 125; cd 21)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 125 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 65; cd 14) shatter afflictions rune of the warrior (absorb 65; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 65 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 83; cd 12) shatter afflictions rune of the wizard (absorb 83; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 83 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 266; dur 5; cd 15) shielding rune (absorb 266; dur 5; cd 15)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 266 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 182; dur 3; cd 16) shielding rune of the wizard (absorb 182; dur 3; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 182 damage for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 58; blocks 3; dur 4; cd 16) stormshield rune (threshold 58; blocks 3; dur 4; cd 16)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 58 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 82; blocks 4; dur 4; cd 12) stormshield rune (threshold 82; blocks 4; dur 4; cd 12)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 82 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 21; blocks 3; dur 4; cd 14) stormshield rune (threshold 21; blocks 3; dur 4; cd 14)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 21 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the psychic (range 88; cd 13) teleportation rune of the psychic (range 88; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to teleport randomly in a range of 88 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the sneak (range 136; cd 10) teleportation rune of the sneak (range 136; cd 10)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 10 Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to teleport randomly in a range of 136 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the sneak (range 134; cd 10) teleportation rune of the sneak (range 134; cd 10)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 10 Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to teleport randomly in a range of 134 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the warrior (range 74; cd 10) teleportation rune of the warrior (range 74; cd 10)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 10 Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to teleport randomly in a range of 74 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Arariana the Noondash Arariana the Noondash0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +12% light +12% nature Ignore resists +10% light +5% acid When Hit 6 acid defense ------ Resistance +6% acid +9% physical +12% light other ------- Stamina/turn +0.80 Amulets make your neck look great! |
Charwake the gold amulet Charwake the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: offense ------ Damage +6% arcane +9% fire Ignore resists +25% arcane +25% mind When Hit 2 arcane 8 fire defense ------ Resistance +15% mind other ------- Masteries +0.27 Technique/Combat training Amulets make your neck look great! |
Cracklewake the copper amulet Cracklewake the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun +3 Con offense ------ Mindpower +15 (+6 eff.) Ignore resists +5% lightning other ------- Psi when Hit +0.12 Max psi +10.00 Amulets make your neck look great! |
Daimosta =25 CONFUS= Daimosta =25 CONFUS=0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +5 Cun +5 Con offense ------ Physical Crit +3.0% Physical Power +7 (+2 eff.) Move Speed +10% Combat Speed +10% Damage +7% physical When Hit 2 physical On-Hit (Melee): * 20% chance to reduce armor by 22% defense ------ Fatigue -6% Resistance +14% mind +1% physical Life Regen +3.00 Confus Resist +25% other ------- Stamina/turn +0.80 Amulets make your neck look great! |
Morningglory the stralite amulet Morningglory the stralite amulet0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex +5 Wil offense ------ Damage +18% light +6% fire Ignore resists +10% light +10% fire defense ------ Resistance +12% light +22% temporal Pinning Resist +40% Knockbk Resist +39% other ------- Infravision +3 Amulets make your neck look great! |
Scorchtorrent the copper amulet Scorchtorrent the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Ignore resists +25% fire defense ------ Defense +20 (+4 eff.) Resistance +3% blight +12% temporal +3% darkness Healmod +10% Disarm Resist +20% Pinning Resist +25% Knockbk Resist +26% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Amulets make your neck look great! |
The Far-Hand The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 5.5 Power cost 25 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (120). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Withering Orbs Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+3 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
archmage's gold amulet of manastreaming archmage's gold amulet of manastreaming0.1 Encumbrance T3 amulet jewelry [Ego++] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +4% Spellpower +4 (+2 eff.) Spellpower/crit +4 Damage +6% acid +6% fire +6% cold +5% lightning other ------- Mana/turn +0.19 Max mana +21.00 Amulets make your neck look great! |
clarifying copper amulet clarifying copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +10% mind Confus Resist +21% Amulets make your neck look great! |
cleansing gold amulet of dexterity (+4) cleansing gold amulet of dexterity (+4)0.1 Encumbrance T3 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +4 Dex defense ------ Resistance +15% nature +13% blight Poison Resist +33% Disease Resist +25% Amulets make your neck look great! |
copper amulet copper amulet0.1 Encumbrance T1 amulet jewelry [Normal] Amulets make your neck look great! |
copper amulet of strength (+3) copper amulet of strength (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Amulets make your neck look great! |
enraging gold amulet of mastery (0.16 Cunning / Trapping) enraging gold amulet of mastery (0.16 Cunning / Trapping)0.1 Encumbrance T3 amulet jewelry [Ego+] Master While equipped: offense ------ Physical Power +7 (+2 eff.) Combat Speed +10% Damage +7% physical other ------- Masteries +0.16 Cunning/Trapping Amulets make your neck look great! |
grounding copper amulet of cunning (+3) grounding copper amulet of cunning (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun defense ------ Resistance +11% lightning Stun Resist +22% Amulets make your neck look great! |
savior's copper amulet savior's copper amulet0.1 Encumbrance T1 amulet jewelry [Ego+] Master While equipped: defense ------ Physical save +11 (+3 eff.) Spell save +12 (+7 eff.) Mind save +11 (+4 eff.) Amulets make your neck look great! |
serendipitous copper amulet serendipitous copper amulet0.1 Encumbrance T1 amulet jewelry [Ego+] Nature While equipped: Stats +5 Lck offense ------ Accuracy +6 (+2 eff.) defense ------ Defense +5 (+1 eff.) Resist unseen 11% Amulets make your neck look great! |
starlit steel amulet of manastreaming starlit steel amulet of manastreaming0.1 Encumbrance T2 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +2 Mag offense ------ Spellpower/crit +3 defense ------ Resistance +12% light +15% darkness Blind Resist +22% other ------- Mana/turn +0.19 Max mana +22.00 Amulets make your neck look great! |
starseer's stralite amulet of cunning (+5) starseer's stralite amulet of cunning (+5)0.1 Encumbrance T4 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +5 Cun +1 Mag offense ------ Spell Crit +4% Spellpower +5 (+3 eff.) Damage +5% light +6% temporal +6% darkness +7% physical Amulets make your neck look great! |
steel amulet 'Arthugrim' =23 STUN= steel amulet 'Arthugrim' =23 STUN=0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Dex +5 Wil defense ------ Defense +10 (+2 eff.) Resistance +12% lightning +6% temporal Mind save +6 (+2 eff.) Stun Resist +23% Amulets make your neck look great! |
steel amulet 'Beoroddarain' steel amulet 'Beoroddarain'0.1 Encumbrance T2 amulet jewelry [Rare] Psionic While equipped: Stats +4 Cun +2 Wil offense ------ Critical power +15.00% Mindpower +29 (+11 eff.) defense ------ Mind save +7 (+3 eff.) Confus Resist +12% other ------- Hate-on-crit +4.00 Max hate +4.00 Amulets make your neck look great! |
steel amulet 'Galespawn' steel amulet 'Galespawn'0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +5 Wil offense ------ Critical power +20.00% Damage +9% lightning +12% mind defense ------ Resistance +6% lightning +15% mind other ------- Max psi +20.00 Amulets make your neck look great! |
steel amulet 'Lightvice' steel amulet 'Lightvice'0.1 Encumbrance T2 amulet jewelry [Rare] Arcane While equipped: Stats +3 Wil offense ------ Critical power +14.00% Spellpower +8 (+4 eff.) Mindpower +30 (+11 eff.) Damage +6% blight +8% fire Ignore resists +25% light When Hit 4 mind other ------- Max psi +50.00 Light +3 Amulets make your neck look great! |
steel amulet of the eclipse steel amulet of the eclipse0.1 Encumbrance T2 amulet jewelry [Ego+] Arcane While equipped: offense ------ On-Hit 7 light 6 darkness Damage +7% light +7% darkness When Hit: * 7% chance to reduce damage dealt by 20% * 7% chance to blind Amulets make your neck look great! |
wanderer's steel amulet of manastreaming wanderer's steel amulet of manastreaming0.1 Encumbrance T2 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Dex +2 Mag +4 Cun +3 Con offense ------ Spellpower/crit +3 Move Speed +10% defense ------ Fatigue -5% Life Regen +2.00 other ------- Stamina/turn +0.60 Mana/turn +0.21 Max mana +27.00 Amulets make your neck look great! |
warrior's gold amulet of the eclipse warrior's gold amulet of the eclipse0.1 Encumbrance T3 amulet jewelry [Ego+] Arcane/Nature While equipped: offense ------ On-Hit 7 light 5 darkness Damage +7% light +7% darkness When Hit: * 5% chance to reduce damage dealt by 20% * 8% chance to blind defense ------ Resistance +7% physical other ------- Stamina/turn +0.40 Amulets make your neck look great! |
Betuvea the steel ring =23 STUN= Betuvea the steel ring =23 STUN=0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +5 Con offense ------ Damage +6% arcane +12% blight Ignore resists +10% blight When Hit 8 arcane defense ------ Life Regen +3.00 Stun Resist +23% other ------- Infravision +2 Rings make your fingers look great! |
Eilinuthra the steel ring =31 CONFUS / 15 OOP= Eilinuthra the steel ring =31 CONFUS / 15 OOP=0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Str +3 Wil offense ------ Spellpower/crit +4 defense ------ Armor +12 Physical save +9 (+3 eff.) Mind save +8 (+3 eff.) Unlife -60.00 life Confus Resist +31% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
Hailsun the steel ring Hailsun the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +13% darkness +18% blight When Hit 4 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 12 defense ------ Resistance +3% blight +3% cold +26% darkness Rings make your fingers look great! |
Hathalathalathachak the Sparkserpent Hathalathalathachak the Sparkserpent0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Con +4 Wil offense ------ Physical Crit +4.0% Ignore Armor +2 defense ------ Armor +4 Resistance +9% lightning Mind save +8 (+3 eff.) Rings make your fingers look great! |
Inertial Twine Inertial Twine0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+4 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Islitira Islitira0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +2 Str +4 Dex offense ------ Physical Crit +3.0% Mind Crit +5% defense ------ Armor +6 Resistance +6% cold Life +27.00 Disarm Resist +24% Pinning Resist +29% Knockbk Resist +32% Rings make your fingers look great! |
Nightsong Nightsong0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun offense ------ Damage +10% darkness defense ------ Defense +6 (+1 eff.) Fatigue -7% Mind save +13 (+5 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 3.5 Power cost 34 out of 50/50. Range 8 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Poleta the Umbrastalker Poleta the Umbrastalker0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Damage +9% darkness When Hit 2 darkness defense ------ Resistance +15% nature +12% darkness Life +25.00 Disarm Resist +24% Pinning Resist +25% Knockbk Resist +23% Rings make your fingers look great! |
Radhoran the copper ring =22 CONFUS= Radhoran the copper ring =22 CONFUS=0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Dex defense ------ Resistance +9% nature Crit Resistance 10.00% Mind save +6 (+2 eff.) Confus Resist +22% other ------- Stamina/turn +3.00 Rings make your fingers look great! |
Ring of Growth Ring of Growth0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+2 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ulfudothad the Deepspython Ulfudothad the Deepspython0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Dex +7 Wil +12 Cun offense ------ Mindpower +10 (+5 eff.) Damage +16% nature +9% darkness Ignore resists +10% darkness Accuracy +9 (+2 eff.) defense ------ Resistance +3% lightning +32% nature +15% darkness Rings make your fingers look great! |
Vargh Redemption Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 13.73 cold and 11.97 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 41 power out of 60/60 This azure ring seems to be always moist to the touch. |
conjurer's gold ring of luminosity conjurer's gold ring of luminosity0.1 Encumbrance T3 ring jewelry [Ego++] Arcane While equipped: Stats +5 Wil +10 Mag offense ------ Spellpower +10 (+5 eff.) On-Hit 20 light On-Ranged-Hit 16 light Damage +13% light Rings make your fingers look great! |
conjurer's gold ring of misery conjurer's gold ring of misery0.1 Encumbrance T3 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil +4 Cun offense ------ Spellpower +7 (+4 eff.) On-Hit 7 physical On-Ranged-Hit 10 physical On-Hit (Melee): * 10% chance to reduce all saves and defense by 24 On-Hit (Ranged): * 14% chance to reduce all saves and defense by 24 other ------- Hate-on-crit +2.00 Max hate +7.00 Bleeding Edge: Puts all charms on 14 turn cooldown Effective talent level: 3.5 Power cost 14 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
copper ring copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring 'Eremuregorolach' copper ring 'Eremuregorolach'0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +2 Dex +2 Mag +6 Wil defense ------ Blind Resist +21% other ------- Infravision +3 See Stealth +7 See Invisibility +7 Rings make your fingers look great! |
copper ring of life copper ring of life0.1 Encumbrance T1 ring jewelry [Ego+] Nature While equipped: defense ------ Life +42.00 Life Regen +6.00 Healmod +11% Rings make your fingers look great! |
gold ring 'Erelyntir' gold ring 'Erelyntir'0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +5 Str +9 Cun +8 Con offense ------ Damage +12% mind defense ------ Resistance +6% mind Physical save +14 (+4 eff.) other ------- Light +3 Rings make your fingers look great! |
steel ring of pilfering steel ring of pilfering0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +9 (+2 eff.) Ignore Armor +7 defense ------ Defense +8 (+1 eff.) Disengage: Puts all charms on 7 turn cooldown Effective talent level: 4.5 Power cost 7 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
titan's gold ring of corrosion (+22%) titan's gold ring of corrosion (+22%)0.1 Encumbrance T3 ring jewelry [Ego] Nature While equipped: Stats +4 Con offense ------ Damage +11% acid defense ------ Resistance +22% acid Physical save +8 (+2 eff.) Rings make your fingers look great! |
titan's steel ring of perseverance =20 STUN= titan's steel ring of perseverance =20 STUN=0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +5 Con defense ------ Physical save +10 (+3 eff.) Life Regen +3.00 Stun Resist +20% Rings make your fingers look great! |
titan's steel ring of pilfering titan's steel ring of pilfering0.1 Encumbrance T2 ring jewelry [Ego+] Nature/Master While equipped: Stats +3 Con offense ------ Accuracy +9 (+2 eff.) Ignore Armor +8 defense ------ Defense +11 (+2 eff.) Physical save +6 (+2 eff.) Disengage: Puts all charms on 7 turn cooldown Effective talent level: 4.5 Power cost 7 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
treant's gold ring of misery treant's gold ring of misery0.1 Encumbrance T3 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +4 Cun offense ------ On-Hit 14 physical On-Ranged-Hit 13 physical On-Hit (Melee): * 15% chance to reduce all saves and defense by 24 On-Hit (Ranged): * 16% chance to reduce all saves and defense by 24 defense ------ Resistance +9% nature +7% blight Poison Resist +16% Disease Resist +15% other ------- Hate-on-crit +2.00 Max hate +10.00 Bleeding Edge: Puts all charms on 14 turn cooldown Effective talent level: 4.5 Power cost 14 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
treant's steel ring of life treant's steel ring of life0.1 Encumbrance T2 ring jewelry [Ego++] Nature While equipped: defense ------ Resistance +6% nature +8% blight Life +53.00 Life Regen +10.00 Healmod +12% Poison Resist +15% Disease Resist +13% Rings make your fingers look great! |
wizard's gold ring of luminosity wizard's gold ring of luminosity0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats +9 Mag offense ------ On-Hit 19 light On-Ranged-Hit 10 light Damage +12% light defense ------ Spell save +8 (+5 eff.) Rings make your fingers look great! |
Ariblek (132% power, 4 apr) Ariblek (132% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Rare] Arcane Weapon Damage 133% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 29 damage While equipped: Stats +3 Cun offense ------ Mind Crit +3% defense ------ Resistance +12% acid Physical save +18 (+6 eff.) Teleport Resist +20% other ------- EQ when Hit +0.12 Blunt and deadly. |
Bokifast the hardened leather belt Bokifast the hardened leather belt1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master While equipped: offense ------ Damage +3% blight Ignore resists +5% blight +10% acid When Hit 10 acid On-Hit (Melee): * 20% chance to reduce armor by 22% defense ------ Armor +10 Defense +11 (+2 eff.) Resistance +7% acid +17% fire +7% lightning +15% cold Physical save +18 (+6 eff.) A belt that goes around your waist. |
rough leather belt 'Bloomshine' =NATURE PEN= rough leather belt 'Bloomshine' =NATURE PEN=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Damage +18% light +12% nature Ignore resists +15% nature On-Hit (Melee): * 20% chance to slow global speed by 50% defense ------ Resistance +6% acid +6% fire +6% lightning +6% cold A belt that goes around your waist. |
rough leather belt of unlife =UNLIFE= rough leather belt of unlife =UNLIFE=1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Xanymivena (7 def, 0 armour) =+3 STR= Xanymivena (7 def, 0 armour) =+3 STR=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +3 Str offense ------ Physical Power +5 (+2 eff.) Damage +3% acid Ignore Armor +1 defense ------ Defense +7 (+1 eff.) Physical save +6 (+2 eff.) Unlife -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Evermoss Robe (12 def, 0 armour) Evermoss Robe (12 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil offense ------ Mind Crit +5% Mindpower +12 (+5 eff.) Damage +30% nature Ignore resists +10% nature When Hit 35 nature slow defense ------ Defense +12 (+2 eff.) Resistance +25% nature +13% all Physical save +15 (+5 eff.) Life Regen +0.20 Healmod +15% other ------- Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+2 eff.) Resistance +30% nature +11% all Physical save +10 (+3 eff.) Spell save +10 (+6 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Tideedge (0 def, 0 armour) =FIRE RES= Tideedge (0 def, 0 armour) =FIRE RES=2.0 Encumbrance T4 cloth armor [Random Unique] Nature While equipped: offense ------ Damage +37% fire +17% nature +3% mind When Hit 10 cold defense ------ Resistance +25% nature +6% cold +55% fire +6% mind +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient elven-silk robe of nature (+34%) (0 def, 0 armour) ancient elven-silk robe of nature (+34%) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane/Nature While equipped: Stats +5 Mag offense ------ Damage +6% temporal +23% nature +16% physical Ignore resists +10% temporal +15% physical defense ------ Resistance +34% nature +15% all Anomaly Control +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Glaciertooth (0 def, 15 armour) Glaciertooth (0 def, 15 armour)2.0 Encumbrance T3 feet armor [Rare] Nature While equipped: offense ------ Ignore resists +25% cold When Hit 4 acid 6 mind defense ------ Armor +15 Resistance +5% arcane +12% acid Unlife -80.00 life Life Regen +4.00 Healmod +16% A pair of boots made of leather. |
pair of drakeskin leather boots 'Cracklerigor' (12 def, 5 armour) pair of drakeskin leather boots 'Cracklerigor' (12 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +11 Dex +5 Wil +4 Cun offense ------ Damage +3% blight When Hit 2 lightning 2 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 12 defense ------ Armor +5 Defense +12 (+2 eff.) Resistance +21% lightning +11% temporal +6% blight Physical save +10 (+3 eff.) Spell save +12 (+7 eff.) Mind save +13 (+5 eff.) A pair of boots made of leather. |
Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)1.5 Encumbrance T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun offense ------ Mindpower +3 (+2 eff.) Damage +8% physical defense ------ Armor +4 Defense +8 (+1 eff.) Disarm Resist +40% other ------- Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 129% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 87% On Hit: 20% Poisonous Bite level 3 On Hit: 10% Quick as Thought level 3 On Hit: 5% Implode level 1 Mindhook: Effective talent level: 5.5 Power cost 11 out of 24/24. Range 6 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
dwarven-steel gauntlets 'Burnoath' (0 def, 6 armour) =20 STUN= dwarven-steel gauntlets 'Burnoath' (0 def, 6 armour) =20 STUN=1.5 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +4 Mag +3 Wil offense ------ On-Hit 6 acid 7 fire 6 cold 5 lightning Ignore resists +20% fire defense ------ Armor +6 Fatigue +3% Resistance +3% fire Physical save +12 (+4 eff.) Unlife -40.00 life Life Regen +4.00 Stun Resist +20% Unarmed combat: Weapon Damage 120% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-hit +12 ice +10 fire +13 acid +12 lightning Metal gloves protecting the hands up to the middle of the lower arm. |
Glorulevea (1 def, 0 armour) =15 OOP= Glorulevea (1 def, 0 armour) =15 OOP=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: defense ------ Defense +1 (+0 eff.) Resistance +6% fire +6% cold Spell save +6 (+4 eff.) Unlife -40.00 life Disease Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A pointy cloth hat, very wizardly... |
Quasit's Skull (0 def, 12 armour) =30 STUN= Quasit's Skull (0 def, 12 armour) =30 STUN=3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Con defense ------ Armor +12 Hardiness +5% Fatigue +5% Physical save +12 (+4 eff.) Stun Resist +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Blazedare the drakeskin leather armour (30 def, 15 armour) Blazedare the drakeskin leather armour (30 def, 15 armour)9.0 Encumbrance T5 light armor [Random Unique] Disrupt/Master/Psionic While equipped: Stats +8 Cun +7 Dex offense ------ When Hit 6 lightning On-Hit (Melee): * 20% chance to slow global speed by 50% defense ------ Armor +15 Defense +30 (+6 eff.) Fatigue +8% Resistance +12% lightning +3% temporal +16% blight +17% nature +5% arcane +8% mind Resist Against +11% Unnatural Spell save +6 (+4 eff.) Mind save +19 (+7 eff.) A suit of armour made of leather. |
dwarven-steel plate armour 'Daimukath' (0 def, 23 armour) dwarven-steel plate armour 'Daimukath' (0 def, 23 armour)17.0 Encumbrance T3 massive armor Reqs - Massive armour training ,Str 35 [Rare] Psionic While equipped: Stats +4 Cun +5 Con defense ------ Armor +23 Fatigue +22% Resistance +8% mind Mind save +31 (+10 eff.) Unlife -40.00 life Life +60.00 Knockbk Resist +20% A suit of armour made of metal plates. |
Essence of Bearness Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 68 power out of 100/100 The very essence of bearness! |
7 agate 7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
757 alchemist agate 757 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+4 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+4 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Physical save +8 (+2 eff.) Spell save +8 (+5 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+1 eff.) Physical save +8 (+2 eff.) Spell save +8 (+5 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+3 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+3 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Ulfuredelach (dig speed 9 turns) Ulfuredelach (dig speed 9 turns)3.0 Encumbrance T5 digger tool [Random Unique] Nature/Master While equipped: Stats +3 Str offense ------ Damage +10% nature When Hit 2 arcane On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 12 defense ------ Armor +4 Resistance +8% fire +14% nature +8% darkness Physical save +11 (+3 eff.) Spell save +13 (+8 eff.) Mind save +11 (+4 eff.) Life +64.00 Healmod +10% Poison Resist +20% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Windblow (dig speed 18 turns) =20 NATURE PEN= Windblow (dig speed 18 turns) =20 NATURE PEN=3.0 Encumbrance T5 digger tool [Rare] Master While equipped: Stats +3 Str +11 Dex offense ------ Physical Power +8 (+3 eff.) Move Speed +10% Ignore resists +20% nature +10% fire When Hit 4 physical On-Hit (Melee): * 20% chance to slow global speed by 50% defense ------ Resistance +18% fire +2% physical While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
soldier's dwarven-steel pickaxe (dig speed 16 turns) soldier's dwarven-steel pickaxe (dig speed 16 turns)3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats +2 Str defense ------ Armor +3 Defense +6 (+1 eff.) Resistance +8% physical While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 emerald 5 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 68 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
ethereal dwarven lantern of corpselight ethereal dwarven lantern of corpselight0.0 Encumbrance T5 lite [Ego++] Arcane While equipped: Stats +5 Mag offense ------ Spell Crit +3% Spellpower +16 (+8 eff.) defense ------ Resistance +7% blight +6% darkness other ------- Light +7 Infravision +4 See Invisibility +10 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 21 turn cooldown Effective talent level: 3.5 Power cost 21 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 44 blight damage or heals 60 life. Creatures standing in the retch also have 25% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
void-walker's alchemist's lamp of the sun =10 OOP= void-walker's alchemist's lamp of the sun =10 OOP=1.0 Encumbrance T3 lite [Ego++] Arcane While equipped: offense ------ Damage +8% light defense ------ Resistance +7% cold +8% darkness +7% temporal Affinity +5% light Out-of-Phase Defense +10 Out-of-Phase Resistance +12% Out-of-Phase Resilience +13% other ------- Light +6 Sun Flare: Puts all charms on 21 turn cooldown Effective talent level: 4.5 Power cost 21 out of 30/30. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 78.39 light damage. At talent level 3 you gain 16% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 ruby 3 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 21 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 137 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
overpowered dwarven-steel torque of psionic shield [power 133] (23 cooldown) overpowered dwarven-steel torque of psionic shield [power 133] (23 cooldown)2.0 Encumbrance T3 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 133 for 5 turns Puts all charms on 23 turn cooldown Torques are made by powerful psionics to store psionic powers. |
6 amethyst 6 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
amber amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon 10 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Jinshogue the Cornac Rogue level 37
36th Pyre 123rd year of Ascendancy at 00:06 see stats
By Jinshogue the Cornac Rogue level 40
61st Pyre 123rd year of Ascendancy at 06:07 see stats
By Jinshogue the Cornac Rogue level 28
17th Regrowth 123rd year of Ascendancy at 20:12 see stats
By Jinshogue the Cornac Rogue level 40
43rd Pyre 123rd year of Ascendancy at 21:36 see stats
By Jinshogue the Cornac Rogue level 28
27th Regrowth 123rd year of Ascendancy at 06:42 see stats
By Jinshogue the Cornac Rogue level 34
6th Pyre 123rd year of Ascendancy at 05:03 see stats
By Jinshogue the Cornac Rogue level 10
7th Flare 122nd year of Ascendancy at 08:42 see stats
By Jinshogue the Cornac Rogue level 34
16th Pyre 123rd year of Ascendancy at 14:14 see stats
By Jinshogue the Cornac Rogue level 33
3rd Pyre 123rd year of Ascendancy at 09:36 see stats
By Jinshogue the Cornac Rogue level 24
4th Regrowth 123rd year of Ascendancy at 19:53 see stats
By Jinshogue the Cornac Rogue level 31
47th Regrowth 123rd year of Ascendancy at 22:14 see stats
By Jinshogue the Cornac Rogue level 27
13rd Regrowth 123rd year of Ascendancy at 22:09 see stats
By Jinshogue the Cornac Rogue level 28
17th Regrowth 123rd year of Ascendancy at 20:40 see stats
By Jinshogue the Cornac Rogue level 10
3rd Mirth 122nd year of Ascendancy at 02:39 see stats
By Jinshogue the Cornac Rogue level 20
21st Haze 122nd year of Ascendancy at 09:32 see stats
By Jinshogue the Cornac Rogue level 30
46th Regrowth 123rd year of Ascendancy at 10:16 see stats
By Jinshogue the Cornac Rogue level 40
43rd Pyre 123rd year of Ascendancy at 08:59 see stats
By Jinshogue the Cornac Rogue level 28
17th Regrowth 123rd year of Ascendancy at 20:12 see stats
By Jinshogue the Cornac Rogue level 19
5th Haze 122nd year of Ascendancy at 15:22 see stats
By Jinshogue the Cornac Rogue level 40
71st Pyre 123rd year of Ascendancy at 14:12 see stats
By Jinshogue the Cornac Rogue level 25
9th Regrowth 123rd year of Ascendancy at 10:05 see stats
By Jinshogue the Cornac Rogue level 28
17th Regrowth 123rd year of Ascendancy at 20:12 see stats
By Jinshogue the Cornac Rogue level 34
14th Pyre 123rd year of Ascendancy at 23:39 see stats
By Jinshogue the Cornac Rogue level 11
5th Dusk 122nd year of Ascendancy at 11:45 see stats
By Jinshogue the Cornac Rogue level 28
17th Regrowth 123rd year of Ascendancy at 20:12 see stats
By Jinshogue the Cornac Rogue level 19
11st Haze 122nd year of Ascendancy at 07:50 see stats
By Jinshogue the Cornac Rogue level 10
4th Mirth 122nd year of Ascendancy at 23:26 see stats
By Jinshogue the Cornac Rogue level 19
10th Haze 122nd year of Ascendancy at 16:08 see stats
By Jinshogue the Cornac Rogue level 23
2nd Regrowth 123rd year of Ascendancy at 18:44 see stats
By Jinshogue the Cornac Rogue level 16
15th Dusk 122nd year of Ascendancy at 13:09 see stats
By Jinshogue the Cornac Rogue level 39
43rd Pyre 123rd year of Ascendancy at 08:59 see stats
Log
Deadly Poison from Jinshogue hits Armoured skeleton warrior for (191 absorbed), 305 nature (305 total damage).
Vulnerability Poison from Jinshogue hits Armoured skeleton warrior for 27 arcane damage.
Vulnerability Poison from Jinshogue hits Skeleton master archer for 27 arcane damage.
Jinshogue uses Fan of Knives.
Jinshogue uses Throwing Knives.
Jinshogue uses Flurry.
Skeleton master archer resists the vile poison!
Skeleton master archer is afflicted by a crippling illness!
Jinshogue strikes skeleton master archer with hidden blades!
Jinshogue performs a melee critical strike against Skeleton master archer!
Your resonance field crumbles under the damage!
The psychic field around Jinshogue crumbles.
Jinshogue performs a melee critical strike against Skeleton master archer!
Skeleton master archer's is vulnerable to attacks and effects!
Jinshogue is recovering from the damage!
Skeleton master archer resists the vile poison!
Skeleton master archer's Pinning Shot is disrupted by his wounds!
Jinshogue performs a melee critical strike against Skeleton master archer!
Skeleton master archer is crippled.
Jinshogue performs a melee critical strike against Skeleton master archer!
Skeleton master archer is resurrected by the boneyard!
Jinshogue shrugs off Glorosethra the multi-hued drake's 'Bleeding'!
Skeleton master archer shatters!
Skeleton master archer resists the vile poison!
Skeleton master archer is pinned to the ground.
Jinshogue performs a melee critical strike against Skeleton master archer!
Jinshogue starts to bleed.
Skeleton master archer shatters!
Poison bursts out of Skeleton master archer's corpse!
=====================
Damage dealt
=====================
1,352,340 nature
1,002,465 physical
58,348 arcane
21,349 lightning
17,941 fire
16,294 acid
16,263 cold
11,894 blight
5,086 darkness
2,867 mind
346 temporal
291 light
=====================
Damage taken
=====================
53,096 physical
26,897 fire
21,194 cold
12,598 darkness
12,324 light
11,403 nature
9,523 blight
8,514 lightning
7,791 acid
4,775 arcane
4,680 mind
3,701 temporal