Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Online Character Sheet Extras 1.7.4Adds some features to your online character sheet: CompatibilityThis addon superloads the following functions non-destructively: This addon uses the ToME:PlayerDumpJSON hook. Changelog1.0.0: Weight: 723658 Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Halfling |
Class | Rogue |
Level / Exp | 38 / 68% |
Size | small |
Lifes / Deaths | Killed by Emeloldatha the giant netherworm at level 38 on the 51st Regrowth 123rd year of Ascendancy at 10:19 / 1 |
Primary Stats
Strength | 24 (base 13) |
Dexterity | 90 (base 60) |
Constitution | 48 (base 37) |
Magic | 16 (base 10) |
Willpower | 13 (base 10) |
Cunning | 76 (base 60) |
Resources
Life | -191/994 |
Mana | 28/337 |
Stamina | 122/248 |
Healing Factor | 1.2678383355187 |
Regeneration | 9.1918279325113 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 9 |
See Stealth | 44.662885136509 |
See Invisible | 44.662885136509 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 95 |
Accuracy | 76 |
Crit Chance | 62% |
APR | 44 |
Speed | 1.00 |
Offense: Offhand
Damage | 66 |
Accuracy | 76 |
Crit Chance | 62% |
APR | 44 |
Speed | 1.00 |
Offense: Spell
Spellpower | 29 |
Crit Chance | 35% |
Speed | 1 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 34% |
Speed | 1 |
Offense: Damage Bonus
Crit. mult. | +206% |
Darkness | +6% |
Acid | +6% |
Temporal | +35% |
Nature | +13% |
Physical | +20% |
Mind | +15% |
All | 0% |
Offense: Damage Penetration
Temporal | +30% |
Physical | +38% |
Cold | +40% |
All | 0% |
Defense: Base
Armour (hardiness) | 28 (38.594633868923%) |
Defense | 62 |
Ranged Defense | 62 |
Fatigue | 0 |
Physical Save | 29 |
Spell Save | 11 |
Mental Save | 30 |
Defense: Resistances
Blight | + 25%( 70%) |
Physical | + 32%( 70%) |
Cold | + 33%( 70%) |
All | + 23%( 70%) |
Lightning | + 34%( 70%) |
Light | + 28%( 70%) |
Temporal | + 45%( 70%) |
Crit. shrug | +58% |
Darkness | + 49%( 70%) |
Fire | + 23%( 70%) |
Nature | + 43%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 0% |
Blind Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 499% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 51 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 244 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Artifice | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Duelist | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Dual techniques | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Throwing knives | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 4/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Assassination | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Cunning / Scoundrel | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Polyvea the snow giant. Escort: lone alchemist (level 2 of Daikara) | failed |
You failed to protect the lone alchemist from death by Velyth the elder vampire. Escort: lone alchemist (level 2 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Scintillating Caves. Escort: lost defiler (level 3 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by Layamikira the skeleton warrior. Escort: lost defiler (level 7 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Jinshogue. Escort: lost sun paladin (level 2 of Scintillating Caves) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 14. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed ritch stinger. * You've found the needed snow giant kidney. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of iron boots 'Yvorarin' (3 def, 3 armour) =15 OOP= pair of iron boots 'Yvorarin' (3 def, 3 armour) =15 OOP=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Dex +1 Mag offense ------ Spell Crit +4% Critical power +20.00% Damage +6% acid defense ------ Armor +3 Defense +3 (+1 eff.) Fatigue +2% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern 'Aeruta' brass lantern 'Aeruta'2.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats +2 Dex offense ------ Critical power +20.00% Damage +6% darkness defense ------ Resistance +6% light Crit Resistance 15.00% Affinity +5% darkness Unlife -60.00 life other ------- Stamina/turn +2.00 Max stamina +30.00 Light +6 Infravision +3 Moonlight Ray: Puts all charms on 7 turn cooldown Effective talent level: 4.0 Power cost 7 out of 8/8. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 99.10 damage. The damage dealt will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Gloruselaith (0 def, 4 armour) =15 OOP= Gloruselaith (0 def, 4 armour) =15 OOP=3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +2 Cun +11 Dex offense ------ Damage +15% temporal Ignore resists +10% temporal When Hit 4 temporal defense ------ Armor +4 Fatigue +4% Resistance +18% darkness Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Infravision +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | brawler's voratun gauntlets of war-making (0 def, 3 armour) brawler's voratun gauntlets of war-making (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego++] Master While equipped: Stats +3 Str +3 Dex +3 Cun offense ------ Physical Crit +11.0% Spell Crit +9% Mind Crit +12% Critical power +7.00% defense ------ Armor +3 Fatigue +5% Physical save +9 (+4 eff.) other ------- Cooldown Double Strike -1 Unarmed combat: Weapon Damage 148% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +8 Ignore Armor +15 Critical Rate +21.0% Attack Speed 83% On Hit: 10% Set Up level 5 On Crit: 20% Cripple level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | evasive stralite torque of clear mind [power 3] (2/21 cooldown) evasive stralite torque of clear mind [power 3] (2/21 cooldown)2.0 Encumbrance T4 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 21 turn cooldown 100% to gain a 15% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | steel quartz ring =50 STUN= steel quartz ring =50 STUN=0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: offense ------ Damage +13% nature Accuracy +10 (+2 eff.) Ignore Armor +9 On-Hit (Melee): * 20% chance to slow global speed by 49% defense ------ Armor +6 Defense +8 (+2 eff.) Resistance +26% nature +3% blight Mind save +9 (+5 eff.) Unlife -20.00 life Life Regen +2.00 Blind Resist +10% Stun Resist +50% Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.6 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | gold ring 'Blizzardvein' =34 STUN= gold ring 'Blizzardvein' =34 STUN=0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +7 Str +3 Cun +10 Con offense ------ Ignore resists +25% cold When Hit 4 cold defense ------ Crit Resistance 15.00% Life Regen +5.00 Stun Resist +34% Rings make your fingers look great! |
Around neck | Goldavena the steel amulet =31 STUN= Goldavena the steel amulet =31 STUN=0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Str offense ------ Physical Crit +2.0% Mindpower +10 (+5 eff.) Damage +12% mind defense ------ Resistance +14% lightning +2% physical Physical save +3 (+1 eff.) Stun Resist +31% other ------- EQ when Hit +0.12 Amulets make your neck look great! |
In main hand | truestriking stralite dagger of crippling (136% power, 9 apr) truestriking stralite dagger of crippling (136% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego++] Master Weapon Damage 137% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +7.0% Ignore resists +9% physical Accuracy +11 (+2 eff.) Ignore Armor +9 Sharp, short and deadly. |
Around waist | Fulyndil the Freezebait Fulyndil the Freezebait1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +4 Dex offense ------ Damage +3% mind Ignore resists +15% cold Ignore Armor +1 defense ------ Armor +2 Unlife -60.00 life Life +32.00 A belt that goes around your waist. |
In off hand | truestriking stralite dagger of crippling (134% power, 9 apr) truestriking stralite dagger of crippling (134% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego++] Master Weapon Damage 134% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +9.0% Ignore resists +9% physical Accuracy +13 (+3 eff.) Ignore Armor +9 Sharp, short and deadly. |
Cloak | thick cashmere cloak of the voidstalker (2 def, 7 armour) thick cashmere cloak of the voidstalker (2 def, 7 armour)2.0 Encumbrance T3 cloak armor [Ego+] Arcane/Master While equipped: defense ------ Armor +7 Defense +2 (+1 eff.) Resistance +19% temporal +16% darkness +13% cold Out-of-Phase Defense +15 Out-of-Phase Resistance +11% Out-of-Phase Resilience +18% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil offense ------ Spellpower +23 (+11 eff.) Damage +20% temporal +20% physical Ignore resists +20% temporal +20% physical When Hit 20 physical 10 temporal defense ------ Armor +3 Defense +9 (+2 eff.) Resistance +10% temporal +10% physical +13% all Temporal Reprieve: Effective talent level: 1.0 Power cost 41 out of 9/50. Range melee/personal Fixed Cooldown: 40 Travel.spd instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Inventory
healing infusion of the sneak (heal 214; cd 12) healing infusion of the sneak (heal 214; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 214 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -246; dur 6; cd 25) heroism infusion (die at -246; dur 6; cd 25)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 25 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -246 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 492 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the duelist (die at -478; dur 5; cd 31) heroism infusion of the duelist (die at -478; dur 5; cd 31)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 31 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -478 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 956 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the duelist (die at -698; dur 7; cd 32) heroism infusion of the duelist (die at -698; dur 7; cd 32)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 32 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -698 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1396 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the titan (die at -480; dur 6; cd 27) heroism infusion of the titan (die at -480; dur 6; cd 27)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 27 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -480 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 959 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the titan (die at -509; dur 6; cd 31) heroism infusion of the titan (die at -509; dur 6; cd 31)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 31 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -509 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1017 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the wizard (die at -340; dur 5; cd 26) heroism infusion of the wizard (die at -340; dur 5; cd 26)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 26 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -340 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 680 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 719%; cd 12) movement infusion of the duelist (speed 719%; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 719% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 19%; magical; dur 4; cd 12) wild infusion (res 19%; magical; dur 4; cd 12)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 37%; mental, physical; dur 4; cd 12) wild infusion of the duelist (res 37%; mental, physical; dur 4; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 37% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 18%; physical; dur 4; cd 12) wild infusion of the psychic (res 18%; physical; dur 4; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 18%; magical; dur 2; cd 14) wild infusion of the psychic (res 18%; magical; dur 2; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 18% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 30%; magical; dur 3; cd 11) wild infusion of the sneak (res 30%; magical; dur 3; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 30% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 36%; magical; dur 3; cd 15) wild infusion of the sneak (res 36%; magical; dur 3; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 36% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 37%; physical; dur 2; cd 14) wild infusion of the sneak (res 37%; physical; dur 2; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 37% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 25%; magical; dur 4; cd 10) wild infusion of the titan (res 25%; magical; dur 4; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 20%; mental; dur 4; cd 16) wild infusion of the warrior (res 20%; mental; dur 4; cd 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 22%; mental; dur 4; cd 10) wild infusion of the warrior (res 22%; mental; dur 4; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 19%; mental; dur 4; cd 10) wild infusion of the wizard (res 19%; mental; dur 4; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 21%; magical; dur 3; cd 11) wild infusion of the wizard (res 21%; magical; dur 3; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 21% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the sneak (damage 303; dur 4; cd 16) acid wave rune of the sneak (damage 303; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 303.37 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the sneak (power 20; resist 30%; move 50%; dur 5; cd 17) ethereal rune of the sneak (power 20; resist 30%; move 50%; dur 5; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 30% all resistance, you move 50% faster, and you are invisible (power 20). Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 98; cd 19) shatter afflictions rune of the sneak (absorb 98; cd 19)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 98 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 432; dur 5; cd 17) shielding rune of the sneak (absorb 432; dur 5; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 432 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 32; blocks 3; dur 4; cd 14) stormshield rune (threshold 32; blocks 3; dur 4; cd 14)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 32 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 37; blocks 4; dur 4; cd 17) stormshield rune (threshold 37; blocks 4; dur 4; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 37 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the duelist (threshold 16; blocks 4; dur 4; cd 14) stormshield rune of the duelist (threshold 16; blocks 4; dur 4; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 16 up to 4 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 42; blocks 5; dur 4; cd 15) stormshield rune of the psychic (threshold 42; blocks 5; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 42 up to 5 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the psychic (range 73; cd 18) teleportation rune of the psychic (range 73; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to teleport randomly in a range of 73 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Beluba the Prismquarry Beluba the Prismquarry0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature While equipped: Stats +7 Wil offense ------ Damage +6% light defense ------ Resistance +6% blight +12% mind +6% acid Confus Resist +26% Amulets make your neck look great! |
Berogorin the copper amulet Berogorin the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Psionic While equipped: Stats +1 Mag +2 Wil offense ------ Critical power +5.00% Spellpower +15 (+8 eff.) Mindpower +6 (+3 eff.) Spellpower/crit +4 defense ------ Spell save +6 (+6 eff.) Mind save +6 (+3 eff.) Confus Resist +11% other ------- Max vim +10.00 Amulets make your neck look great! |
Borytar the steel amulet Borytar the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex +3 Wil +2 Cun offense ------ Mindpower +15 (+7 eff.) other ------- EQ when Hit +0.12 Psi when Hit +0.40 Amulets make your neck look great! |
Choker of Dread Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+3 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 50 power out of 60/60 The evilness of undeath radiates from this amulet. |
Cracklesear Cracklesear0.1 Encumbrance T2 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag +3 Wil +4 Cun offense ------ Spell Crit +5% Spellpower +4 (+2 eff.) Mindpower +20 (+9 eff.) Damage +5% acid +23% lightning +6% cold +6% mind +6% fire Ignore resists +10% lightning When Hit 4 mind defense ------ Mind save +9 (+5 eff.) other ------- Psi when Hit +0.08 Amulets make your neck look great! |
Frigidnaught Frigidnaught0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Mag offense ------ Ignore Shields +30% When Hit 10 cold defense ------ Spell save +9 (+9 eff.) Healmod +14% Cut Resist +40% other ------- Mana/turn +0.08 Max mana +80.00 Heal: Puts all charms on 29 turn cooldown Effective talent level: 2.0 Power cost 29 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 210 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Gille Gille0.1 Encumbrance T2 amulet jewelry [Rare] Arcane While equipped: Stats +3 Wil +6 Mag offense ------ Spell Crit +6% Critical power +20.00% Spellpower +4 (+2 eff.) Spellpower/crit +6 Damage +6% acid +6% fire +6% cold +6% lightning Ignore resists +15% arcane defense ------ Resistance +5% arcane Amulets make your neck look great! |
Halyrion the Brandwedge Halyrion the Brandwedge0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: offense ------ Damage +12% arcane Ignore resists +25% fire When Hit 10 fire 6 temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Defense +6 (+2 eff.) Resistance +5% arcane +3% temporal Max Resistance +4% all Physical save +13 (+6 eff.) Amulets make your neck look great! |
Hathebers the Frigidbore Hathebers the Frigidbore0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex +3 Mag +1 Cun offense ------ Damage +12% cold defense ------ Resistance +12% blight Amulets make your neck look great! |
Mirror Shards Mirror Shards0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Damage +12% light When Hit: * 30% chance to blind defense ------ Resistance +25% light other ------- Light +1 Create a reflective shield (50% reflection rate, 182 strength, based on Magic) for 5 turns. Uses 20 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Polugalle the Ashlord Polugalle the Ashlord0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +9% nature On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 17 defense ------ Resistance +12% blight +12% fire Blind Resist +19% other ------- Infravision +7 Sight +2 See Invisibility +7 Amulets make your neck look great! |
Skysun Skysun0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Mindpower +10 (+5 eff.) Ignore resists +5% mind defense ------ Resistance +3% acid +11% light +10% darkness +9% nature +3% lightning Blind Resist +22% other ------- EQ when Hit +0.12 Amulets make your neck look great! |
clarifying copper amulet of mastery (0.10 Cunning / Lethality) clarifying copper amulet of mastery (0.10 Cunning / Lethality)0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +11% mind Confus Resist +22% other ------- Masteries +0.10 Cunning/Lethality Amulets make your neck look great! |
clarifying gold amulet of strength (+4) clarifying gold amulet of strength (+4)0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Str defense ------ Resistance +19% mind Confus Resist +34% Amulets make your neck look great! |
cleansing copper amulet of strength (+2) cleansing copper amulet of strength (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +2 Str defense ------ Resistance +10% nature +11% blight Poison Resist +23% Disease Resist +22% Amulets make your neck look great! |
copper amulet of healing copper amulet of healing0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Healmod +10% Cut Resist +50% Heal: Puts all charms on 29 turn cooldown Effective talent level: 2.0 Power cost 29 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 210 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
insulating gold amulet insulating gold amulet0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +14% fire +10% cold Amulets make your neck look great! |
protective gold amulet of murder protective gold amulet of murder0.1 Encumbrance T3 amulet jewelry [Ego++] Master While equipped: offense ------ Critical power +12.00% Accuracy +6 (+1 eff.) Ignore Armor +16 defense ------ Armor +5 Defense +6 (+2 eff.) Max Resistance +3% all Physical save +13 (+6 eff.) Amulets make your neck look great! |
starseer's gold amulet starseer's gold amulet0.1 Encumbrance T3 amulet jewelry [Ego+] Arcane While equipped: Stats +3 Mag offense ------ Spell Crit +4% Spellpower +3 (+2 eff.) Damage +5% darkness +6% temporal +6% light +6% physical Amulets make your neck look great! |
steel amulet 'Splendouroath' steel amulet 'Splendouroath'0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +24% light On-Hit (Melee): * 20% chance to reduce all saves and defense by 23 defense ------ Resistance +21% cold +27% light +17% darkness Blind Resist +29% other ------- Light +3 Amulets make your neck look great! |
steel amulet of manastreaming steel amulet of manastreaming0.1 Encumbrance T2 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag offense ------ Spellpower/crit +3 other ------- Mana/turn +0.11 Max mana +24.00 Amulets make your neck look great! |
steel amulet of mastery (0.12 Technique / Combat training) steel amulet of mastery (0.12 Technique / Combat training)0.1 Encumbrance T2 amulet jewelry [Ego] Master While equipped: other ------- Masteries +0.12 Technique/Combat training Amulets make your neck look great! |
steel amulet of the eclipse steel amulet of the eclipse0.1 Encumbrance T2 amulet jewelry [Ego+] Arcane While equipped: offense ------ On-Hit 7 light 7 darkness Damage +8% light +7% darkness When Hit: * 7% chance to reduce damage dealt by 19% * 5% chance to blind Amulets make your neck look great! |
vitalizing steel amulet of strength (+3) vitalizing steel amulet of strength (+3)0.1 Encumbrance T2 amulet jewelry [Ego+] Nature While equipped: Stats +3 Str +3 Con defense ------ Physical save +8 (+4 eff.) Life +40.00 Life Regen +4.00 Amulets make your neck look great! |
wanderer's gold amulet wanderer's gold amulet0.1 Encumbrance T3 amulet jewelry [Ego+] Master While equipped: Stats +5 Dex +6 Cun +5 Con offense ------ Move Speed +10% defense ------ Fatigue -6% Life Regen +1.00 other ------- Stamina/turn +0.50 Amulets make your neck look great! |
warrior's steel amulet of manastreaming warrior's steel amulet of manastreaming0.1 Encumbrance T2 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +2 Mag offense ------ Spellpower/crit +3 defense ------ Resistance +7% physical other ------- Stamina/turn +0.50 Mana/turn +0.10 Max mana +20.00 Amulets make your neck look great! |
Aeregaleg the gold ring Aeregaleg the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Physical Power +30 (+11 eff.) Damage +9% mind +6% physical When Hit 10 physical On-Hit (Melee): * 20% chance to reduce all saves and defense by 23 defense ------ Fatigue -6% other ------- Encumbrance +29 Stamina/turn +3.00 Light +2 Rings make your fingers look great! |
Bloodcaller Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Braneroddagorn the copper ring =+5 CON= Braneroddagorn the copper ring =+5 CON=0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +6 (+3 eff.) defense ------ Armor +6 Spell save +12 (+10 eff.) Life +20.00 Life Regen +4.00 Rings make your fingers look great! |
Cyrithra =28 STUN RES= Cyrithra =28 STUN RES=0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ Ignore resists +10% mind +25% blight When Hit 6 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 23 defense ------ Life Regen +2.00 Stun Resist +28% Rings make your fingers look great! |
Glarehunger the gold ring Glarehunger the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +7 Dex offense ------ Damage +6% light Ignore resists +25% light Accuracy +14 (+3 eff.) defense ------ Resistance +20% light +15% temporal Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +3 Rings make your fingers look great! |
Glewyn the copper ring Glewyn the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +18% physical +11% fire defense ------ Armor +8 Resistance +9% temporal +22% fire Unlife -80.00 life Rings make your fingers look great! |
Kheloruifast Kheloruifast0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +7 Cun +2 Wil offense ------ Mindpower +20 (+9 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 23 defense ------ Resistance +9% mind Physical save +10 (+5 eff.) Spell save +11 (+10 eff.) Mind save +22 (+11 eff.) other ------- Max hate +10.00 Rings make your fingers look great! |
Nightsong Nightsong0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun offense ------ Damage +10% darkness defense ------ Defense +6 (+2 eff.) Fatigue -7% Mind save +13 (+7 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 2.0 Power cost 41 out of 50/50. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
The Black Ring The Black Ring0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: defense ------ Spell save +7 (+7 eff.) other ------- Masteries +0.20 Corruption/Fearfire Shadow Power +5 On Spell Hit: 10% Darkfire level 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
Tokath the Dawnwyrd Tokath the Dawnwyrd0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +1 Str +1 Mag +2 Wil +3 Con offense ------ Damage +11% cold Ignore resists +5% light defense ------ Resistance +22% cold +6% light +9% fire Rings make your fingers look great! |
Vargh Redemption =+6 CON= Vargh Redemption =+6 CON=0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 8.31 cold and 9.97 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 50 power out of 60/60 This azure ring seems to be always moist to the touch. |
Vorobeth the copper ring Vorobeth the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +2 Cun offense ------ Damage +3% mind defense ------ Silence Resist +20% other ------- Mana/turn +0.11 Rings make your fingers look great! |
Wheel of Fate Wheel of Fate0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +5 Dex +5 Mag offense ------ Damage +13% blight Accuracy +10 (+2 eff.) defense ------ Armor +8 Resistance +13% blight +9% cold +5% arcane Spell save +13 (+11 eff.) Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Zubussra the Poxbile Zubussra the Poxbile0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: offense ------ Spellpower/crit +10 Damage +13% nature +15% blight Ignore resists +20% nature defense ------ Resistance +26% nature Rings make your fingers look great! |
conjurer's steel ring of tenacity conjurer's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Mag +5 Wil offense ------ Spellpower +7 (+4 eff.) defense ------ Life +24.00 Disarm Resist +21% Pinning Resist +24% Knockbk Resist +24% Rings make your fingers look great! |
copper ring copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring 'Silimina' copper ring 'Silimina'0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Dex +4 Wil +3 Con offense ------ Damage +12% mind +11% temporal On-Hit (Melee): * 20% chance to reduce all saves and defense by 23 defense ------ Resistance +11% temporal Rings make your fingers look great! |
copper ring 'Sunroar' copper ring 'Sunroar'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Damage +3% light +9% fire Ignore resists +5% light +20% fire When Hit 2 acid defense ------ Fatigue -4% Resistance +6% fire other ------- Encumbrance +22 Rings make your fingers look great! |
copper ring of pilfering copper ring of pilfering0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +8 (+2 eff.) Ignore Armor +8 defense ------ Defense +8 (+2 eff.) Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.6 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
copper ring of sensing copper ring of sensing0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: defense ------ Blind Resist +20% other ------- Infravision +3 See Stealth +5 See Invisibility +6 Rings make your fingers look great! |
gladiator's copper ring of power gladiator's copper ring of power0.1 Encumbrance T1 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +11 (+4 eff.) Spellpower +6 (+3 eff.) Mindpower +6 (+3 eff.) Rings make your fingers look great! |
gladiator's gold ring of light (+26%) gladiator's gold ring of light (+26%)0.1 Encumbrance T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Str +6 Con offense ------ Physical Power +8 (+3 eff.) Damage +13% light defense ------ Resistance +26% light Rings make your fingers look great! |
gold quartz ring =30 STUN= gold quartz ring =30 STUN=0.1 Encumbrance T3 ring jewelry [Ego+] Psionic While equipped: Stats +4 Cun offense ------ On-Hit 11 physical On-Ranged-Hit 13 physical On-Hit (Melee): * 14% chance to reduce all saves and defense by 23 On-Hit (Ranged): * 15% chance to reduce all saves and defense by 23 defense ------ Stun Resist +30% other ------- Hate-on-crit +2.00 Max hate +5.00 Bleeding Edge: Puts all charms on 17 turn cooldown Effective talent level: 2.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
gold ring 'Kindlebolt' =25 CONFUS= gold ring 'Kindlebolt' =25 CONFUS=0.1 Encumbrance T3 ring jewelry [Random Unique] Master/Psionic While equipped: offense ------ Spell Crit +2% Damage +6% light When Hit 6 blight defense ------ Fatigue -12% Mind save +8 (+4 eff.) Confus Resist +25% other ------- Encumbrance +52 Mana-on-crit +2.00 Vim-on-crit +2.00 Light +3 Rings make your fingers look great! |
marksman's gold ring of luminosity marksman's gold ring of luminosity0.1 Encumbrance T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Dex +4 Mag offense ------ On-Hit 20 light On-Ranged-Hit 12 light Damage +14% light Accuracy +8 (+2 eff.) Rings make your fingers look great! |
marksman's steel ring marksman's steel ring0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: Stats +3 Dex offense ------ Accuracy +6 (+1 eff.) Rings make your fingers look great! |
mule's steel ring of blight (+12%) mule's steel ring of blight (+12%)0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: offense ------ Damage +12% blight defense ------ Fatigue -4% Resistance +12% blight other ------- Encumbrance +22 Rings make your fingers look great! |
mule's steel ring of light (+24%) mule's steel ring of light (+24%)0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: offense ------ Damage +12% light defense ------ Fatigue -6% Resistance +24% light other ------- Encumbrance +22 Rings make your fingers look great! |
mule's steel ring of warding mule's steel ring of warding0.1 Encumbrance T2 ring jewelry [Ego+] Arcane/Master While equipped: defense ------ Fatigue -6% Resistance +14% acid +16% fire +13% lightning +12% cold other ------- Encumbrance +23 Rings make your fingers look great! |
rogue's copper ring of clarity rogue's copper ring of clarity0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Cun defense ------ Defense +4 (+1 eff.) Mind save +6 (+3 eff.) Confus Resist +20% Rings make your fingers look great! |
savior's gold ring of pilfering savior's gold ring of pilfering0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +10 (+2 eff.) Ignore Armor +9 defense ------ Defense +12 (+3 eff.) Physical save +6 (+3 eff.) Spell save +9 (+9 eff.) Mind save +10 (+5 eff.) Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.6 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
solipsist's steel ring of perseverance solipsist's steel ring of perseverance0.1 Encumbrance T2 ring jewelry [Ego+] Master/Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Mindpower +7 (+4 eff.) defense ------ Life Regen +3.00 Stun Resist +24% Rings make your fingers look great! |
steel ring 'Corruptionspike' =NATURE PEN= steel ring 'Corruptionspike' =NATURE PEN=0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +4 Dex +4 Wil offense ------ Spellpower/crit +10 Ignore resists +20% nature Accuracy +8 (+2 eff.) defense ------ Resistance +12% fire Spell save +6 (+6 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Max mana +40.00 Max vim +20.00 Rings make your fingers look great! |
steel ring 'Darkwreck' steel ring 'Darkwreck'0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: offense ------ Damage +13% nature defense ------ Resistance +12% darkness +26% nature +9% mind Physical save +9 (+4 eff.) Knockbk Resist +10% Teleport Resist +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Rings make your fingers look great! |
steel ring 'Liseba' steel ring 'Liseba'0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Mag +6 Wil +1 Cun +2 Con offense ------ Physical Power +5 (+2 eff.) Spellpower +13 (+7 eff.) Mindpower +7 (+4 eff.) Ignore resists +10% arcane defense ------ Life +21.00 Disarm Resist +20% Pinning Resist +24% Knockbk Resist +22% other ------- Light +2 Rings make your fingers look great! |
steel ring of fire (+20%) steel ring of fire (+20%)0.1 Encumbrance T2 ring jewelry [Ego] Nature While equipped: offense ------ Damage +10% fire defense ------ Resistance +20% fire Rings make your fingers look great! |
stralite ring of warding stralite ring of warding0.1 Encumbrance T4 ring jewelry [Ego+] Arcane While equipped: defense ------ Resistance +12% acid +18% fire +22% lightning +15% cold Rings make your fingers look great! |
titan's gold ring of pilfering titan's gold ring of pilfering0.1 Encumbrance T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +4 Con offense ------ Accuracy +9 (+2 eff.) Ignore Armor +11 defense ------ Defense +12 (+3 eff.) Physical save +8 (+4 eff.) Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.6 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
warrior's copper ring warrior's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Str defense ------ Armor +6 Rings make your fingers look great! |
Dimrain (142% power, 2 apr) Dimrain (142% power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Rare] Master Weapon Damage 142% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +4 darkness While equipped: offense ------ Damage +6% blight +18% temporal +12% darkness On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 17 * 20% chance to reduce damage dealt by 19% * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +6% blight Massive two-handed battleaxes. |
Fuludrandil (130% power, 2 apr) Fuludrandil (130% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Rare] Arcane Weapon Damage 131% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +12 blight On Critical: * Splash the target with acid dealing 81 damage over 5 turns and reducing armor and accuracy by 11 While equipped: Stats +10 Dex +6 Wil +3 Con offense ------ Damage +18% arcane defense ------ Resistance +5% arcane Massive two-handed swords. |
Hailoracle the dwarven-steel greatsword (156% power, 7 apr) Hailoracle the dwarven-steel greatsword (156% power, 7 apr)3.0 Encumbrance T3 greatsword 2H weapon [Rare] Disrupt Weapon Damage 157% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +7 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +20 cold While equipped: offense ------ Ignore resists +25% physical defense ------ Resistance +16% acid +16% lightning +19% cold +17% fire +7% all Spell save +31 (+20 eff.) other ------- Stamina/turn +3.00 Massive two-handed swords. |
dwarven-steel mace 'Urthirarig' (130% power, 4 apr) dwarven-steel mace 'Urthirarig' (130% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Rare] Nature Weapon Damage 131% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-hit +12 nature While equipped: defense ------ Armor +12 Resistance +6% darkness Unlife -80.00 life Healmod +20% Disarm Resist +20% Teleport Resist +20% Blunt and deadly. |
enhanced dwarven-steel mace of massacre (144% power, 4 apr) enhanced dwarven-steel mace of massacre (144% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Ego+] Nature/Master Weapon Damage 144% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% While equipped: Stats +4 Str +8 Dex +6 Mag +5 Wil +5 Cun +6 Con Blunt and deadly. |
Belylralle the Stormwaker (96% power, 24 apr, nature damage) Belylralle the Stormwaker (96% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature/Psionic Weapon Damage 96% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-hit +20 lightning On-Hit, radius 1 +12 mind On Hit: * 20% chance to reduce all saves and defense by 23 While equipped: offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) Resonance +13% Damage +7% mind Ignore resists +16% mind +10% lightning On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 17 * 20% chance to reduce all saves and defense by 23 defense ------ Resistance +11% mind other ------- Psi when Hit +1.40 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Falulin the Deepssweep (96% power, 24 apr, mind damage) Falulin the Deepssweep (96% power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature Weapon Damage 96% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-hit +16 acid On Hit: * 20% chance to reduce damage dealt by 19% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) Damage +9% lightning +10% cold +10% physical defense ------ Armor +10 Defense +24 (+6 eff.) Resistance +12% temporal Physical save +12 (+6 eff.) Life +80.00 Confus Resist +20% Pinning Resist +26% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
truestriking deep-steel trident of rage (132% power, 10 apr) truestriking deep-steel trident of rage (132% power, 10 apr)3.0 Encumbrance T3 trident 2H weapon [Ego++] Master Weapon Damage 132% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +6 Str offense ------ Damage +12% physical Ignore resists +9% physical Accuracy +29 (+6 eff.) Ignore Armor +12 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Eilinuretta the steel waraxe (111% power, 3 apr) Eilinuretta the steel waraxe (111% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Rare] Master Weapon Damage 111% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On Hit: * 20% chance to reduce all saves and defense by 23 * 20% chance to gain 10% of a turn (3/turn limit) On Critical: * Wound the target dealing 150 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +7 Mag offense ------ Physical Crit +9.0% Physical Power +9 (+4 eff.) When Hit 10 mind defense ------ Resistance +9% mind other ------- Light +3 One-handed war axes. |
dwarven-steel waraxe of crippling (118% power, 4 apr) dwarven-steel waraxe of crippling (118% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Ego+] Master Weapon Damage 119% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +10.0% One-handed war axes. |
Glitterblast Glitterblast1.0 Encumbrance T3 belt armor [Rare] Arcane While equipped: Stats +4 Str +3 Dex +3 Wil offense ------ Mind Crit +3% Mindpower +10 (+5 eff.) Ignore resists +20% light +20% mind defense ------ Armor +11 other ------- EQ when Hit +0.08 Infravision +3 Create a temporary shield that absorbs 314 damage Puts all charms on 25 turn cooldown A belt that goes around your waist. |
balancing hardened leather belt of dampening balancing hardened leather belt of dampening1.0 Encumbrance T3 belt armor [Ego++] Nature/Master While equipped: Stats +4 Cun +4 Dex offense ------ Physical Crit +8.0% Mind Crit +7% defense ------ Resistance +7% acid +7% fire +7% lightning +7% cold A belt that goes around your waist. |
rough leather belt of unlife =UNLIFE= rough leather belt of unlife =UNLIFE=1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
resilient cashmere cloak of Iron Throne (2 def, 0 armour) resilient cashmere cloak of Iron Throne (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego] Nature/Master While equipped: Stats +2 Str +3 Con defense ------ Defense +2 (+1 eff.) Life +35.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Earthpython the woollen robe (0 def, 0 armour) Earthpython the woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Nature While equipped: Stats +4 Dex +4 Con offense ------ Physical Crit +3.0% Physical Power +10 (+4 eff.) Damage +16% lightning Ignore resists +10% nature +15% cold defense ------ Resistance +24% lightning +6% physical +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Scabwreck the pair of hardened leather boots (0 def, 3 armour) Scabwreck the pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Critical power +20.00% Physical Power +20 (+7 eff.) Ignore resists +5% nature +10% physical When Hit 4 nature defense ------ Armor +3 Fatigue -6% Physical save +10 (+5 eff.) other ------- Encumbrance +33 A pair of boots made of leather. |
Shinevault the pair of iron boots (30 def, 3 armour) =PHYS PEN= Shinevault the pair of iron boots (30 def, 3 armour) =PHYS PEN=3.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +3 Dex +3 Wil +5 Con offense ------ Mindpower +4 (+2 eff.) Damage +6% physical Ignore resists +26% physical defense ------ Armor +3 Defense +30 (+8 eff.) Fatigue +2% other ------- Light +2 Blindside: Puts all charms on 21 turn cooldown Effective talent level: 1.0 Power cost 21 out of 25/25. Range 6 Cooldown: 12 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 8 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Blizzardquarry' (0 def, 3 armour) pair of hardened leather boots 'Blizzardquarry' (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +5 Str +5 Dex +6 Wil offense ------ Mind Crit +6% Damage +9% cold defense ------ Armor +3 Silence Resist +35% Confus Resist +35% Stun Resist +35% other ------- Max psi +50.00 A pair of boots made of leather. |
reinforced pair of hardened leather boots of tirelessness (0 def, 8 armour) reinforced pair of hardened leather boots of tirelessness (0 def, 8 armour)2.0 Encumbrance T3 feet armor [Ego+] Master While equipped: defense ------ Armor +8 Resistance +8% acid +5% fire +11% lightning +11% cold other ------- Stamina/turn +0.80 Max stamina +16.00 A pair of boots made of leather. |
undeterred pair of dwarven-steel boots of speed (0 def, 4 armour) undeterred pair of dwarven-steel boots of speed (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Arcane While equipped: offense ------ Move Speed +25% defense ------ Armor +4 Fatigue +3% Silence Resist +28% Confus Resist +23% Stun Resist +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Bokyrion the rough leather cap (0 def, 1 armour) =WATER= Bokyrion the rough leather cap (0 def, 1 armour) =WATER=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Dex offense ------ Physical Crit +2.0% Ignore resists +5% mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 23 defense ------ Armor +1 Fatigue +1% Resistance +3% physical +6% cold Unlife -20.00 life other ------- Breathe water A cap made of leather. |
Helm of the Dwarven Emperors (0 def, 6 armour) =30 BLIND / CONFUS= Helm of the Dwarven Emperors (0 def, 6 armour) =30 BLIND / CONFUS=3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Wil +4 Mag offense ------ Damage +10% light defense ------ Armor +6 Fatigue +4% Resistance +10% darkness Blind Resist +30% Confus Resist +30% other ------- Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Zanagovon the cashmere wizard hat (2 def, 0 armour) Zanagovon the cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Arcane While equipped: offense ------ Spellpower +20 (+10 eff.) Damage +9% blight When Hit 10 arcane defense ------ Defense +2 (+1 eff.) Resistance +6% lightning +6% temporal +6% light +6% fire +6% nature +6% acid +5% arcane +5% blight +6% cold +12% mind +5% darkness Physical save +6 (+3 eff.) Life Regen +4.00 other ------- Mana-on-crit +1.00 Max vim +20.00 A pointy cloth hat, very wizardly... |
Radiancerip the dwarven-steel mail armour (3 def, 12 armour) Radiancerip the dwarven-steel mail armour (3 def, 12 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training Str 28 [Rare] Nature While equipped: Stats +2 Str +2 Mag +5 Wil +3 Con defense ------ Armor +12 Defense +3 (+1 eff.) Fatigue +12% Resistance +10% acid +20% cold +12% light +15% darkness Knockbk Resist +20% other ------- Light +2 Breathe water A suit of armour made of mail. |
Gilolathad (21/21, 140% power, 10 apr) Gilolathad (21/21, 140% power, 10 apr)3.0 Encumbrance T3 arrow ammo [Rare] Master Weapon Damage 141% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +17.0% Capacity 21 On-ranged-hit +20 mind On-Hit, radius 1 +20 mind On-crit, radius 2 +20 mind On Hit: * 20% chance to slow global speed by 49% * 20 arcane resource burn On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
quiver of yew arrows 'Treesquall' (21/21, 137% power, 10 apr) quiver of yew arrows 'Treesquall' (21/21, 137% power, 10 apr)3.0 Encumbrance T3 arrow ammo [Rare] Master Weapon Damage 137% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +21 Ignore Armor +10 Critical Rate +2.0% Capacity 21 On-ranged-hit +8 temporal On-crit, radius 2 +20 nature +20 temporal On Hit: * 20% chance to slow global speed by 49% * 20% chance to gain 10% of a turn (3/turn limit) Arrows are used with bows to pierce your foes to death. |
7 agate 7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
924 alchemist agate 924 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+6 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+6 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+4 eff.) Spell save +8 (+8 eff.) Mind save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+4 eff.) Spell save +8 (+8 eff.) Mind save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 35 turns) woodsman's iron pickaxe (dig speed 35 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1 Str offense ------ Damage +6% nature defense ------ Resistance +11% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 66 power out of 38/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
6 emerald 6 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Ebonyream =STUN RES= Ebonyream =STUN RES=1.0 Encumbrance T3 lite [Rare] Master While equipped: offense ------ Damage +9% blight +6% darkness +6% arcane defense ------ Armor +10 Resistance +15% light +12% darkness Stun Resist +20% other ------- Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Planar Beacon Planar Beacon1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 2.0 Power cost 21 out of 25/25. Range 5 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 74.20 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 74.20 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(56 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
6 garnet 6 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
cleansing dwarven-steel torque of psionic shield [power 73] (2/21 cooldown) cleansing dwarven-steel torque of psionic shield [power 73] (2/21 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 73 for 5 turns Puts all charms on 21 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Aeriwyn [power 302] (2/13 cooldown) Aeriwyn [power 302] (2/13 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: offense ------ Physical Crit +6.0% Physical Power +10 (+4 eff.) Ignore resists +25% temporal defense ------ Resistance +6% lightning +6% nature Blind Resist +20% Stun Resist +20% other ------- Max stamina +20.00 Heal yourself and all friendly characters within 10 spaces for 302 Puts all charms on 13 turn cooldown 100% to gain a 21% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
8 amethyst 8 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
yew wand of shielding 'Vorugara' [power 320] (2/17 cooldown) =15 OOP= yew wand of shielding 'Vorugara' [power 320] (2/17 cooldown) =15 OOP=2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: Stats +4 Cun defense ------ Resistance +5% arcane Healmod +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- EQ when Hit +0.16 Hate-on-crit +4.00 Max hate +10.00 Create a shield absorbing up to 320 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz 2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Jinshogue the Halfling Rogue level 37
33rd Regrowth 123rd year of Ascendancy at 00:38 see stats
By Jinshogue the Halfling Rogue level 38
44th Regrowth 123rd year of Ascendancy at 10:30 see stats
By Jinshogue the Halfling Rogue level 37
31st Regrowth 123rd year of Ascendancy at 10:05 see stats
By Jinshogue the Halfling Rogue level 30
6th Allure 123rd year of Ascendancy at 13:00 see stats
By Jinshogue the Halfling Rogue level 11
4th Flare 122nd year of Ascendancy at 18:20 see stats
By Jinshogue the Halfling Rogue level 36
29th Regrowth 123rd year of Ascendancy at 22:03 see stats
By Jinshogue the Halfling Rogue level 23
52nd Haze 122nd year of Ascendancy at 23:31 see stats
By Jinshogue the Halfling Rogue level 31
8th Allure 123rd year of Ascendancy at 02:34 see stats
By Jinshogue the Halfling Rogue level 34
27th Regrowth 123rd year of Ascendancy at 13:25 see stats
By Jinshogue the Halfling Rogue level 38
44th Regrowth 123rd year of Ascendancy at 11:02 see stats
By Jinshogue the Halfling Rogue level 10
7th Mirth 122nd year of Ascendancy at 03:57 see stats
By Jinshogue the Halfling Rogue level 20
19th Haze 122nd year of Ascendancy at 16:07 see stats
By Jinshogue the Halfling Rogue level 30
10th Decay 122nd year of Ascendancy at 00:26 see stats
By Jinshogue the Halfling Rogue level 38
44th Regrowth 123rd year of Ascendancy at 10:30 see stats
By Jinshogue the Halfling Rogue level 18
61st Dusk 122nd year of Ascendancy at 16:45 see stats
By Jinshogue the Halfling Rogue level 33
24th Regrowth 123rd year of Ascendancy at 05:38 see stats
By Jinshogue the Halfling Rogue level 38
44th Regrowth 123rd year of Ascendancy at 10:30 see stats
By Jinshogue the Halfling Rogue level 11
7th Dusk 122nd year of Ascendancy at 12:03 see stats
By Jinshogue the Halfling Rogue level 38
44th Regrowth 123rd year of Ascendancy at 10:30 see stats
By Jinshogue the Halfling Rogue level 8
2nd Mirth 122nd year of Ascendancy at 05:25 see stats
By Jinshogue the Halfling Rogue level 19
8th Haze 122nd year of Ascendancy at 02:22 see stats
By Jinshogue the Halfling Rogue level 27
73rd Haze 122nd year of Ascendancy at 16:00 see stats
By Jinshogue the Halfling Rogue level 17
37th Dusk 122nd year of Ascendancy at 03:15 see stats
By Jinshogue the Halfling Rogue level 36
30th Regrowth 123rd year of Ascendancy at 12:05 see stats
Log
Burning from Emeloldatha the giant netherworm hits Jinshogue for 62 fire damage.
Entropic Gift from Emeloldatha the giant netherworm hits Jinshogue for 21 temporal, 26 darkness, 3 healing (47 total damage) [3 healing].
Jinshogue hits Emeloldatha the giant netherworm for 69 healing, 23 healing, 29 healing (0 total damage) [121 healing].
Emeloldatha the giant netherworm casts Flame.
Emeloldatha the giant netherworm leeches life from Weaver young!
Emeloldatha the giant netherworm leeches life from Weaver matriarch!
Emeloldatha the giant netherworm leeches life from Jinshogue!
Emeloldatha the giant netherworm receives 271 healing from Weaver young.
Emeloldatha the giant netherworm receives 194 healing from Weaver matriarch.
Emeloldatha the giant netherworm hits Weaver matriarch for 173 fire damage.
Emeloldatha the giant netherworm hits Weaver young for 243 fire damage.
Emeloldatha the giant netherworm hits Jinshogue for 81 fire damage.
Emeloldatha the giant netherworm receives 23 healing from Jinshogue.
Daelach rushes out!
Daelach misses Jinshogue.
Jinshogue evades Daelach.
Weaver matriarch casts Static History.
Spacetime has stabilized around Weaver matriarch.
Weaver matriarch uses Infusion: Heroism.
Weaver matriarch misses Emeloldatha the giant netherworm.
Jinshogue uses Whirlwind.
Jinshogue slows down.
You time travel to a quiet place.
Jinshogue is no longer evading attacks.
Talent Assassinate is ready to use.
Talent Stealth is ready to use.
Burning from Emeloldatha the giant netherworm hits Jinshogue for 139 fire damage.
Jinshogue the level 38 halfling rogue was boiled to death by Emeloldatha the giant netherworm on level 1 of Temporal Reprieve.
You are brought back from your repreive!
=====================
Damage dealt
=====================
1,549,033 physical
89,961 nature
23,121 light
16,211 cold
14,000 lightning
13,170 fire
7,636 acid
6,857 temporal
6,362 arcane
4,420 blight
4,393 mind
628 darkness
=====================
Damage taken
=====================
44,920 physical
33,480 fire
14,072 cold
12,280 lightning
9,264 light
9,168 acid
9,136 nature
8,821 darkness
8,454 blight
5,362 arcane
3,419 mind
1,941 temporal