Merlin the level 21 Higher Archmage by 2enith

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp21 / 21%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity15 (base 10)
Constitution13 (base 10)
Magic49 (base 48)
Willpower49 (base 36)
Cunning18 (base 11)

Resources

Life409/409
Mana375/375
Healing Factor1.0283363011315
Regeneration1.2854203764143

Speed

Mental0%
Attack0%
Movement+35.85179503776%
Spell0%
Global+100%

Vision

Sight11
Lite3
Infravision1
See Invisible2

Offense: Mainhand

Damage22
Accuracy9
Crit Chance3%
APR0
Speed1.00

Offense: Spell

Spellpower38
Crit Chance11%
Speed1

Offense: Mind

Mindpower30
Crit Chance3%
Speed1

Offense: Damage Bonus

Acid+21%
Blight+9%
Physical+4%
Cold+18%
All0%
Darkness+9%
Temporal+2%
Mind+11%
Fire+30%
Lightning+18%

Offense: Damage Penetration

Acid+5%
Light+20%
Mind+5%
Lightning+55%
Fire+5%
All0%

Defense: Base

Armour (hardiness)13 (35.65183292883%)
Defense22
Ranged Defense27
Fatigue0
Physical Save25
Spell Save34
Mental Save28

Defense: Resistances

Acid+ 12%( 70%)
Arcane+ 6%( 70%)
Cold+ 19%( 70%)
All 0%( 70%)
Darkness+ 8%( 70%)
Light+ 41%( 70%)
Temporal+ 6%( 70%)
Physical+ 5%( 70%)
Lightning+ 42%( 70%)
Fire+ 6%( 70%)
Mind+ 3%( 70%)

Defense: Immunities

Stun Resistance46%
Confusion Resistance38%
Pinning Resistance92%
Knockback Resistance100%
Instadeath Resistance100%
Blind Resistance15%

Inscriptions (4/4)

Infusions
Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
1/5
4/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Storm1.30
1/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
4/5
1/5
0/5
Spell / Air1.30
4/5
4/5
4/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
5/5
0/5
0/5
Spell / Staff combat1.00
0/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
4/5
0/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

active
active
done
done
active
done
done
active
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Can you bear it? So much bearness! (Nightmare (Adventure) difficulty) Killed Borius in the Bearscape.
By Merlin the Higher Archmage level 19
52nd Regrowth 123rd year of Ascendancy at 03:46
see stats
Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Merlin the Higher Archmage level 16
8th Decay 122nd year of Ascendancy at 04:42
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Merlin the Higher Archmage level 10
1st Summertide 122nd year of Ascendancy at 07:14
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Merlin the Higher Archmage level 20
52nd Regrowth 123rd year of Ascendancy at 08:23
see stats
Orbituary (Nightmare (Adventure) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Merlin the Higher Archmage level 3
75th Pyre 122nd year of Ascendancy at 11:28
see stats
Rescuer of the lost (Nightmare (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Merlin the Higher Archmage level 18
48th Regrowth 123rd year of Ascendancy at 23:19
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Merlin the Higher Archmage level 13
26th Haze 122nd year of Ascendancy at 11:29
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Merlin the Higher Archmage level 20
52nd Regrowth 123rd year of Ascendancy at 23:46
see stats
Unstoppable (Nightmare (Adventure) difficulty) Returned from the dead.
By Merlin the Higher Archmage level 20
67th Regrowth 123rd year of Ascendancy at 01:40
see stats

Log

The powerful time-altering energies generate a restoration field on Merlin.
Merlin receives 8 healing from Temporal Restoration Field.
Merlin receives 8 healing from Temporal Restoration Field.
Talent Vitality is ready to use.
Merlin receives 8 healing from Temporal Restoration Field.

Merlin receives 8 healing from Temporal Restoration Field.
Merlin receives 8 healing from Temporal Restoration Field.
The fabric of time around Merlin returns to normal.

Talent Temporal Shield is ready to use.

Merlin stops surging mana.


You don't see how to get there...

Talent Rune: Manasurge is ready to use.
Merlin casts
Rune: Manasurge.
Merlin starts to surge mana.


Merlin stops surging mana.

Talent Rain of Bears is ready to use.
Talent Rune: Manasurge is ready to use.
Merlin casts
Rune: Manasurge.
Merlin starts to surge mana.


Merlin stops surging mana.


There is a teleporting circle to the surface here (press '' or right click to use).

You carry too much--you are encumbered!
Drop some of your items.