Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
improved aoe talent targeting 1.7.6Tweak the automatic targeting of aoe talent, so it will try affect most foes, and it may try not to hit player. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Cornac |
Class | Skirmisher |
Level / Exp | 43 / 49% |
Size | medium |
Lifes / Deaths | Killed by Layugavea the grave wight at level 16 on the 31st Dusk 122nd year of Ascendancy at 16:12 2 / 6Killed by Celia at level 27 on the 9th Allure 123rd year of Ascendancy at 17:57 Killed by Aerebreba the orc necromancer at level 43 on the 50th Dusk 123rd year of Ascendancy at 15:14 Killed by orc necromancer at level 43 on the 51st Dusk 123rd year of Ascendancy at 19:21 Killed by orc necromancer at level 43 on the 51st Dusk 123rd year of Ascendancy at 22:46 Killed by MySlinga at level 43 on the 51st Dusk 123rd year of Ascendancy at 22:51 |
Primary Stats
Strength | 25 (base 10) |
Dexterity | 72 (base 60) |
Constitution | 62 (base 53) |
Magic | 40 (base 20) |
Willpower | 21 (base 11) |
Cunning | 55 (base 44) |
Resources
Life | 997/997 |
Mana | 407/407 |
Stamina | 254/254 |
Positive | 176/176 |
Healing Factor | 1.3398029716162 |
Regeneration | 13.750107464879 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 14 |
Offense: Mainhand
Damage | 211 |
Accuracy | 68 |
Crit Chance | 35% |
APR | 21 |
Speed | 0.85 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 40 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Acid | +23% |
Blight | +15% |
Arcane | +8% |
Cold | +13% |
All | 0% |
Light | +3% |
Temporal | +36% |
Physical | +57% |
Fire | +22% |
Nature | +6% |
Offense: Damage Penetration
Temporal | +12% |
Physical | +12% |
Fire | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 52.518830658759 (84.400752925792%) |
Defense | 65 |
Ranged Defense | 69 |
Fatigue | 2.3478668315542 |
Physical Save | 31 |
Spell Save | 20 |
Mental Save | 23 |
Defense: Resistances
Acid | + 53%( 70%) |
Blight | + 36%( 70%) |
Arcane | + 35%( 70%) |
Cold | + 67%( 70%) |
All | + 31%( 70%) |
Lightning | + 37%( 70%) |
Light | + 44%( 70%) |
Temporal | + 49%( 70%) |
Physical | + 57%( 70%) |
Fire | + 70%( 70%) |
Nature | + 53%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Bleed Resistance | 10% |
Confusion Resistance | 79% |
Instadeath Resistance | 100% |
Silence Resistance | 89% |
Inscriptions (5/5)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Cunning / Poisons | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Technique / Tireless Combatant | 1.60 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Skirmisher - Slings | 1.60 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Buckler Training | 1.60 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Celestial / Chants | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Mobility | 1.60 |
| 2/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Cunning / Scoundrel | 1.30 |
| 2/5 |
| 5/5 |
| 4/5 |
| 4/5 |
Technique / Combat training | 1.60 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost sun paladin from death by patchwork troll. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by snow giant thunderer. Escort: lost warrior (level 2 of Daikara) | failed |
You failed to protect the repented thief from death by elder vampire. Escort: repented thief (level 2 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 575. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed vial of greater demon bile. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed black mamba head. * You've found the needed faerlhing fang. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed multi-hued wyrm scale. * You've found the needed honey tree root. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Gleamransom the pair of drakeskin leather boots (0 def, 5 armour) Gleamransom the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane While equipped: Stats +2 Str +2 Wil +3 Cun dps ---------- Spell.pwr +13 (+4 eff.) Melee Ret 2 light ----- def ----- Armour +5 Resists +6% light Silence- +89% Confus- +79% Stun/Frz- +74% A pair of boots made of leather. |
Quiver | barbed pouch of voratun shots of amnesia (16/22, 70-85 power, 6 apr) barbed pouch of voratun shots of amnesia (16/22, 70-85 power, 6 apr)3.0 T5 shot ammo [Ego++] Master/Psionic Power 70.5 - 84.6 Physical Uses 70% Dex, 50% Mag, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +16.0% Capacity 22 On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Crit: * Wound the target dealing 284 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Light source | Furnacewing the alchemist's lamp Furnacewing the alchemist's lamp1.0 T3 lite [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +9% acid Res.pen +15% fire Melee Ret 16 fire ----- def ----- Resists +12% acid +7% cold +19% fire +6% temporal Def/telep +13 Res/telep +13% Dur/telep +15% ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | dragonslayer's hardened leather cap of blood magic (0 def, 3 armour) dragonslayer's hardened leather cap of blood magic (0 def, 3 armour)2.0 T3 head armor [Ego++] Arcane/Nature While equipped: Stats +6 Mag +3 Wil dps ---------- Spell.crit +2% Dmg.mod +9% blight +8% arcane ----- def ----- Armour +3 Fatigue +3% Resists +8% acid +9% fire +8% lightning +9% cold A cap made of leather. |
On hands | Frostbender the drakeskin leather gloves (10 def, 3 armour) Frostbender the drakeskin leather gloves (10 def, 3 armour)1.0 T4 hands armor [Rare] Nature While equipped: dps ---------- Phys.pwr +30 (+7 eff.) Melee+ 8 fire Dmg.mod +18% physical +8% fire ----- def ----- Armour +3 Defense +10 (+3 eff.) Resists +6% cold +8% fire Crit.chn- 10.00% Phys.save +6 (+3 eff.) ---------- misc Stam/turn +3.00 Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Gydanor the iron pickaxe (dig speed 37 turns) Gydanor the iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Phys.pwr +15 (+4 eff.) Dmg.mod +6% nature ----- def ----- Resists +3% cold +17% nature +3% light Phys.save +3 (+1 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | steel quartz ring steel quartz ring0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +8 (+3 eff.) ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
On fingers | Ring of the War Master Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+3 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Around neck | Daneth's Neckguard Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
In main hand | Eldoral Last Resort Eldoral Last Resort4.0 T3 sling 1H weapon [Unique] Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 118% Range +10 While equipped: Stats +3 Cun +4 Dex dps ---------- Dmg.mod +15% physical ---------- misc Cooldown Swift Shot -1 Hurricane Shot -2 When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
Around waist | Todrazor Todrazor1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% blight ----- def ----- Resists +6% blight +5% arcane +15% nature Max.HP +41.00 HP.reg +4.00 Disease- +20% Cut- +10% A belt that goes around your waist. |
In off hand | Fire Dragon Shield (16 def, 9 armour, 58-70 power, 220 block) Fire Dragon Shield (16 def, 9 armour, 58-70 power, 220 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Nature/Master When used to Attack: Power 58.0 - 69.6 Fire Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +220 While equipped: dps ---------- On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+4 eff.) Rng.Def +15 (+4 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Cloak | linen cloak 'Emarin' (1 def, 6 armour) linen cloak 'Emarin' (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +15 (+4 eff.) ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +12% cold Phys.save +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | silk robe 'Gleambile' (0 def, 0 armour) silk robe 'Gleambile' (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +14% acid +24% physical +3% light +14% fire +36% temporal +13% cold Res.pen +12% temporal +12% physical On Hit (Melee): * 20% chance to reduce all saves and defense by 19 ----- def ----- Resists +12% acid +17% physical +9% light +19% temporal +15% cold +14% fire +13% all Anom.red +12 ---------- misc Light +3 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18) Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
movement infusion (speed 565%; cd 16) movement infusion (speed 565%; cd 16)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 565% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 662%; cd 8) movement infusion of the sneak (speed 662%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 662% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 27%; mental; dur 4; cd 11) wild infusion of the sneak (res 27%; mental; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 27% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--) Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 300 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
blink rune (range 6; phase 11; cd 10) blink rune (range 6; phase 11; cd 10)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Choker of Dread Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
gold quartz ring gold quartz ring0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
marksman's steel ring of the mountain (+11%) marksman's steel ring of the mountain (+11%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +11% physical Acc +6 (+2 eff.) ----- def ----- Resists +11% physical Rings make your fingers look great! |
mule's voratun ring of life mule's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Fatigue -6% Max.HP +69.00 HP.reg +11.00 Heal.mod +16% ---------- misc Max.enc +37 Rings make your fingers look great! |
warbringer's voratun battleaxe of evisceration (58-86 power, 4 apr) warbringer's voratun battleaxe of evisceration (58-86 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego++] Master Power 57.5 - 86.2 Physical Uses 50% Mag, 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit: * Wound the target dealing 284 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +5 Con dps ---------- Phys.crit +13.0% Phys.pwr +27 (+6 eff.) Res.pen +10% physical ----- def ----- Disarm- +24% Massive two-handed battleaxes. |
Jetbliss the stralite dagger (28-37 power, 9 apr) Jetbliss the stralite dagger (28-37 power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Master Power 28.5 - 37.1 Physical Uses 50% Str, 50% Mag, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +3 Str +5 Mag +3 Cun dps ---------- Phys.crit +10.0% Crit.mult +25.00% Dmg.mod +12% arcane Apr +12 Melee Ret 6 arcane 4 darkness ---------- misc Light +3 Sharp, short and deadly. |
arcing voratun dagger of shearing (38-49 power, 9 apr) arcing voratun dagger of shearing (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Arcane/Master Power 38.0 - 49.4 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 69 damage While equipped: dps ---------- Res.pen +13% all Acc +22 (+6 eff.) Apr +9 Sharp, short and deadly. |
caustic voratun dagger of projection (38-50 power, 9 apr) caustic voratun dagger of projection (38-50 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Nature/Psionic Power 38.5 - 50.1 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +19 acid +30 nature On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Res.pen +14% acid +19% nature Apr +10 Sharp, short and deadly. |
elemental voratun dagger of corruption (38-49 power, 9 apr) elemental voratun dagger of corruption (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Arcane Power 38.0 - 49.4 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: 20% Curse of Impotence 5 On Hit: * Create an explosion dealing 69 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +18% acid Res.pen +14% acid Sharp, short and deadly. |
flaming voratun dagger of massacre (46-59 power, 9 apr) flaming voratun dagger of massacre (46-59 power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Arcane/Master Power 45.5 - 59.1 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +19 fire Sharp, short and deadly. |
plaguebringer's stralite dagger of amnesia (32-42 power, 9 apr) plaguebringer's stralite dagger of amnesia (32-42 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Arcane/Psionic Power 32.0 - 41.6 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +12 blight On Hit: 20% Epidemic 4 On Hit: * 11% chance to reduce strength, dexterity, and constitution by 21 * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: ----- def ----- Disease- +16% Sharp, short and deadly. |
warbringer's voratun dagger (40-51 power, 9 apr) warbringer's voratun dagger (40-51 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master Power 39.5 - 51.4 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Phys.pwr +15 (+4 eff.) Res.pen +7% physical ----- def ----- Disarm- +28% Sharp, short and deadly. |
Smolderfiend the stralite greatmaul (54-81 power, 3 apr) Smolderfiend the stralite greatmaul (54-81 power, 3 apr)5.0 T4 greatmaul 2H weapon Reqs Str 35 [Random Unique] Arcane/Master Power 54.0 - 81.0 Physical Uses 50% Mag, 120% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +8 acid +8 fire +34 cold On Hit: * 20% chance to reduce armor by 31% While equipped: Stats +7 Dex dps ---------- Phys.spd +10% Dmg.mod +12% acid Res.pen +14% physical Acc +48 (+12 eff.) Apr +14 ----- def ----- Resists +9% fire Massive two-handed mauls. |
Tirakai's Maul (32-42 power, 6 apr) Tirakai's Maul (32-42 power, 6 apr)5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 32.0 - 41.6 Physical Uses 60% Mag, 120% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +8.0% Atk.spd 100% While equipped: No gem Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
enhanced stralite greatmaul of enduring (52-78 power, 3 apr) enhanced stralite greatmaul of enduring (52-78 power, 3 apr)5.0 T4 greatmaul 2H weapon Reqs Str 35 [Ego++] Nature Power 52.0 - 78.0 Physical Uses 50% Mag, 120% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% While equipped: Stats +10 Str +10 Dex +16 Mag +20 Wil +14 Cun +26 Con ----- def ----- Max.HP +77.00 Massive two-handed mauls. |
enhanced stralite greatsword of enduring (48-77 power, 3 apr) enhanced stralite greatsword of enduring (48-77 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego++] Nature Power 48.0 - 76.8 Physical Uses 50% Mag, 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +10 Str +6 Dex +5 Mag +23 Wil +10 Cun +23 Con ----- def ----- Max.HP +47.00 Massive two-handed swords. |
blazebringer's stralite longsword of enduring (32-44 power, 5 apr) blazebringer's stralite longsword of enduring (32-44 power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego++] Nature Power 31.5 - 44.1 Physical Uses 50% Mag, 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit.r2 +59 fire While equipped: Stats +7 Con +9 Wil dps ---------- All.spd +5% Res.pen +11% fire ----- def ----- Max.HP +52.00 Sharp, long, and deadly. |
arcing voratun mace of torment (44-62 power, 6 apr) arcing voratun mace of torment (44-62 power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego+] Arcane/Psionic Power 44.0 - 61.6 Physical Uses 50% Mag, 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 25% chance for lightning to strike from the target to a second target dealing 69 damage Blunt and deadly. |
blazebringer's voratun mace of erosion (48-66 power, 6 apr) blazebringer's voratun mace of erosion (48-66 power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego+] Nature Power 47.5 - 66.5 Physical Uses 50% Mag, 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +16 nature On Crit.r2 +5 fire While equipped: dps ---------- All.spd +4% Res.pen +11% fire Blunt and deadly. |
quick voratun mace (44-62 power, 6 apr) quick voratun mace (44-62 power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego+] Master Power 44.5 - 62.3 Physical Uses 50% Mag, 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Dex dps ---------- Phys.spd +10% Acc +14 (+4 eff.) Blunt and deadly. |
truestriking voratun mace of crippling (46-64 power, 6 apr) truestriking voratun mace of crippling (46-64 power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego++] Master Power 46.0 - 64.4 Physical Uses 50% Mag, 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Res.pen +7% physical Acc +13 (+3 eff.) Apr +7 Blunt and deadly. |
Emotha (14-15 power, 32 apr, mind damage) Emotha (14-15 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Random Unique] Nature/Psionic Power 13.5 - 14.9 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +9.5% Atk.spd 100% On Hit: * 13% chance to slow global speed by 45% * 10% chance to reduce armor by 31% While equipped: Stats +1 Str +4 Con dps ---------- Mind.crit +4% Phys.pwr +5 (+1 eff.) Mind.pwr +14 (+7 eff.) Dmg.mod +12% physical +13% mind +11% darkness Res.pen +12% mind +10% darkness Acc +5 (+1 eff.) ----- def ----- Armour +2 ---------- misc Max.hate +5.00 Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
runic reinforced leather sling of true flight runic reinforced leather sling of true flight4.0 T4 sling 1H weapon [Ego++] Arcane/Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Hit: 10% Arcane Vortex 4 While equipped: Stats +6 Mag dps ---------- Phys.crit +9.0% Spell.pwr +7 (+2 eff.) Dmg.mod +12% arcane Acc +9 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
Wildblack (25-30 power, 5 apr, blight element) Wildblack (25-30 power, 5 apr, blight element)5.0 T4 staff 1H weapon [Random Unique] Arcane/Master Power 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +17.0% Spell.crit +6% Phys.pwr +9 (+2 eff.) Spell.pwr +23 (+8 eff.) Melee+ 22 arcane Dmg.mod +25% blight +12% cold +9% nature Res.pen +20% nature Acc +7 (+2 eff.) ---------- misc Mana/turn +0.29 Max.mana +82.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
bloodlich's dragonbone vilestaff of wizardry (30-36 power, 6 apr, blight element) bloodlich's dragonbone vilestaff of wizardry (30-36 power, 6 apr, blight element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +13 Mag +2 Wil +5 Cun +6 Con dps ---------- Spell.crit +5% Crit.mult +16.00% Spell.pwr +20 (+7 eff.) Dmg.mod +30% blight ---------- misc N.En/turn +0.20 Vim/s.crit +6.00 Max.mana +44.00 Max.vim +30.00 Max.N.En +34.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff of protection (30-36 power, 6 apr, light element) dragonbone starstaff of protection (30-36 power, 6 apr, light element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+5 eff.) Dmg.mod +30% light ----- def ----- Resists +15% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone starstaff of channeling (30-36 power, 6 apr, darkness element) infernal dragonbone starstaff of channeling (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +32.00% Spell.pwr +34 (+11 eff.) Melee+ 22 fire Dmg.mod +30% darkness ---------- misc Mana/turn +0.43 See.Invis +9 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
infernal elven-wood magestaff of breaching (25-30 power, 5 apr, cold element) infernal elven-wood magestaff of breaching (25-30 power, 5 apr, cold element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Crit.mult +30.00% Spell.pwr +19 (+6 eff.) Melee+ 23 fire Dmg.mod +25% cold Res.pen +12% cold ---------- misc See.Invis +12 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding elm magestaff of breaching (10-12 power, 2 apr, lightning element) lifebinding elm magestaff of breaching (10-12 power, 2 apr, lightning element)5.0 T1 staff 2H weapon [Ego++] Arcane/Nature Power 10.0 - 12.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +1% Spell.pwr +7 (+2 eff.) Dmg.mod +10% lightning Res.pen +5% lightning ----- def ----- HP.reg +0.70 Heal.mod +12% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent elven-wood starstaff of breaching (27-32 power, 5 apr, light element) potent elven-wood starstaff of breaching (27-32 power, 5 apr, light element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 27.0 - 32.4 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +15 (+5 eff.) Dmg.mod +27% light Res.pen +14% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering dragonbone starstaff of might (30-36 power, 6 apr, physical element) shimmering dragonbone starstaff of might (30-36 power, 6 apr, physical element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +19% Spell.pwr +15 (+5 eff.) Dmg.mod +30% physical ---------- misc Mana/turn +0.29 Max.mana +54.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
short dragonbone vilestaff of channeling (30-36 power, 6 apr, blight element) short dragonbone vilestaff of channeling (30-36 power, 6 apr, blight element)5.0 T5 staff 1H weapon Reqs Mag 48 [Ego+] Arcane/Master Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +26 (+9 eff.) Dmg.mod +30% blight ---------- misc Mana/turn +0.14 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
flaming voratun waraxe of torment (41-57 power, 6 apr) flaming voratun waraxe of torment (41-57 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Arcane/Psionic Power 41.0 - 57.4 Physical Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +5 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns One-handed war axes. |
plaguebringer's voratun waraxe of crippling (40-55 power, 6 apr) plaguebringer's voratun waraxe of crippling (40-55 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego++] Arcane/Master Power 39.5 - 55.3 Physical Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 blight On Hit: 20% Epidemic 5 On Hit: * 11% chance to reduce strength, dexterity, and constitution by 21 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +14.0% ----- def ----- Disease- +22% One-handed war axes. |
blurring drakeskin leather belt of dampening blurring drakeskin leather belt of dampening1.0 T5 belt armor [Ego+] Nature/Master While equipped: ----- def ----- Defense +15 (+4 eff.) Resists +8% acid +9% fire +6% lightning +7% cold Stealth +11 A belt that goes around your waist. |
blurring rough leather belt of unlife blurring rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +9 (+2 eff.) Resists +6% blight Stealth +6 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Islinne the Duathelpower (0 def, 0 armour) Islinne the Duathelpower (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +9 Mag dps ---------- Spell.pwr +17 (+6 eff.) Dmg.mod +21% physical +3% darkness +19% blight +25% temporal +19% all Res.pen +15% blight +12% temporal +8% physical Melee Ret 2 blight On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Resists +19% blight +6% darkness +15% all Anom.red +15 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+3 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 50.66 to 63.32 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
The Calm (15 def, 0 armour) The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+7 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+4 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
ancient elven-silk robe of Linaniil (0 def, 0 armour) ancient elven-silk robe of Linaniil (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +6% Spell.pwr +17 (+6 eff.) Dmg.mod +13% temporal +16% physical Res.pen +7% temporal +9% physical ----- def ----- Resists +15% all Anom.red +12 ---------- misc Mana/turn +0.35 Max.mana +55.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient silk robe (0 def, 0 armour) ancient silk robe (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: Stats +5 Mag dps ---------- Dmg.mod +24% temporal +19% physical Res.pen +8% temporal +10% physical ----- def ----- Resists +13% all Anom.red +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient silk robe (0 def, 0 armour) ancient silk robe (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: Stats +6 Mag dps ---------- Dmg.mod +13% temporal +18% physical Res.pen +11% temporal +10% physical ----- def ----- Resists +13% all Anom.red +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's silk robe of Angolwen (0 def, 0 armour) dreamer's silk robe of Angolwen (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +3 Mag +4 Wil dps ---------- Spell.pwr +13 (+4 eff.) S.pwr/crit +5 ----- def ----- Resists +14% darkness +12% mind +13% all Phys.save +14 (+7 eff.) Spell.save +12 (+6 eff.) Mind.save +28 (+14 eff.) Silence- +26% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing silk robe of Angolwen (0 def, 0 armour) focusing silk robe of Angolwen (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +9 Mag +11 Wil dps ---------- Spell.pwr +11 (+4 eff.) S.pwr/crit +5 ----- def ----- Resists +13% all Silence- +31% ---------- misc Mana/turn +0.22 Psi/turn +0.24 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken cashmere robe of alchemy (0 def, 0 armour) timebroken cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +3% Spell.pwr +4 (+1 eff.) Dmg.mod +8% acid +17% temporal +5% fire +13% cold +10% arcane +9% physical ----- def ----- Resists +10% acid +13% physical +15% fire +14% cold +11% all ---------- misc Max.mana +41.00 Cooldown Refit Golem -2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gloomworth the pair of rough leather boots (0 def, 1 armour) Gloomworth the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Mind.crit +1% Dmg.mod +6% darkness Res.pen +5% darkness ----- def ----- Armour +1 Crit.chn- 10.00% Mind.save +3 (+1 eff.) Silence- +23% Confus- +23% Stun/Frz- +21% A pair of boots made of leather. |
dreamer's pair of voratun boots of rushing (0 def, 5 armour) dreamer's pair of voratun boots of rushing (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +2 Str +4 Wil +3 Cun +3 Con ----- def ----- Armour +5 Fatigue +4% Phys.save +9 (+4 eff.) Spell.save +5 (+3 eff.) Mind.save +11 (+5 eff.) Rush: Puts all charms on 25 cooldown Level 5.9 Pwr.cost 25 out of 25/25. Range 10 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Glorubeth the Obsidianjam (0 def, 9 armour) Glorubeth the Obsidianjam (0 def, 9 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Spell.pwr +30 (+10 eff.) S.pwr/crit +10 Dmg.mod +9% darkness +9% arcane Phasing +30% On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Armour +9 Mind.save +14 (+7 eff.) Max.HP +68.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Prismspire' (10 def, 3 armour) drakeskin leather gloves 'Prismspire' (10 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +5 Str dps ---------- Phys.pwr +15 (+4 eff.) Dmg.mod +15% temporal ----- def ----- Armour +3 Defense +10 (+3 eff.) Resists +12% light Mind.save +6 (+3 eff.) Max.HP +80.00 Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Elussra (17 def, 8 armour) Elussra (17 def, 8 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +3 Str +4 Mag +5 Wil +2 Cun dps ---------- Mind.crit +1% Mind.pwr +10 (+5 eff.) ----- def ----- Armour +8 Defense +17 (+4 eff.) Resists +6% nature Phys.save +9 (+4 eff.) Teleport- +10% A pointy cloth hat, very wizardly... |
Hat of Arcane Understanding (2 def, 0 armour) Hat of Arcane Understanding (2 def, 0 armour)2.0 T3 head armor [Unique] Arcane Only supremacy of the arcane can release its full power. While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +20% arcane ---------- misc Mana/turn +2.00 Cooldown Disruption Shield -10 Masteries +0.20 Spell/Meta A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
mindwoven elven-silk wizard hat of arcana (3 def, 0 armour) mindwoven elven-silk wizard hat of arcana (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane/Psionic While equipped: Stats +4 Mag +5 Wil dps ---------- Mind.crit +4% Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) ----- def ----- Defense +3 (+1 eff.) ---------- misc Psi/turn +0.24 A pointy cloth hat, very wizardly... |
voratun helm 'Ululedotar' (8 def, 12 armour) voratun helm 'Ululedotar' (8 def, 12 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +4 Str +2 Mag +15 Con dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +12 Defense +8 (+2 eff.) Fatigue +5% Resists +5% all Crit.chn- 15.00% Phys.save +11 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
radiant voratun mail armour of Eyal (5 def, 10 armour) radiant voratun mail armour of Eyal (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego++] Nature While equipped: Stats +3 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +19% blight +15% darkness Max.HP +20.00 HP.reg +5.00 Heal.mod +11% ---------- misc Light +1 A suit of armour made of mail. |
searing stralite mail armour of thunder (4 def, 8 armour) searing stralite mail armour of thunder (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego++] Arcane While equipped: Stats +7 Str +7 Mag +6 Wil dps ---------- Phys.crit +7.0% Spell.crit +6% Mind.crit +6% Phys.pwr +18 (+4 eff.) Spell.pwr +19 (+6 eff.) Mind.pwr +13 (+6 eff.) Melee+ 16 acid 14 fire Melee Ret 13 acid 15 fire ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +12% lightning +17% fire +12% acid A suit of armour made of mail. |
stralite mail armour of the deep (4 def, 11 armour) stralite mail armour of the deep (4 def, 11 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Nature While equipped: ----- def ----- Armour +11 Defense +4 (+1 eff.) Fatigue +12% Resists +11% acid +9% cold ---------- misc Breathe water A suit of armour made of mail. |
drakeskin leather armour 'Smoldermarrow' (48 def, 8 armour) drakeskin leather armour 'Smoldermarrow' (48 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +7 Dex dps ---------- Phys.crit +8.0% Mov.spd +20% Dmg.mod +12% arcane Res.pen +15% fire Apr +12 Melee Ret 10 fire ----- def ----- Armour +8 Defense +48 (+12 eff.) Fatigue +8% Resists +6% fire HP.reg +7.50 ---------- misc Stam/turn +3.60 Second Wind: (Instant) Puts all charms on 35 cooldown Level 5.9 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 67 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
prismatic drakeskin leather armour of clarity (20 def, 8 armour) prismatic drakeskin leather armour of clarity (20 def, 8 armour)9.0 T5 light armor [Ego] Arcane/Psionic While equipped: ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +15% light +13% darkness +7% mind Mind.save +20 (+10 eff.) A suit of armour made of leather. |
reinforced leather armour of Eyal (12 def, 7 armour) reinforced leather armour of Eyal (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature While equipped: ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Max.HP +53.00 HP.reg +3.00 Heal.mod +14% A suit of armour made of leather. |
Islyldann the stralite plate armour (0 def, 22 armour) Islyldann the stralite plate armour (0 def, 22 armour)17.0 T4 massive armor Reqs Massive armour training Str 48 [Random Unique] Master/Psionic While equipped: Stats +8 Str dps ---------- Dmg.mod +6% mind +21% temporal Res.pen +15% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 19 ----- def ----- Armour +22 Fatigue +22% Resists +11% acid +20% physical +14% darkness +9% lightning +11% cold +8% mind +6% fire Mind.save +21 (+10 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 4.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 7 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Black Mesh (8 def, 2 armour, 40-48 power, 120 block) Black Mesh (8 def, 2 armour, 40-48 power, 120 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 40.0 - 48.0 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +120 While equipped: Stats +5 Wil dps ---------- On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it ----- def ----- Armour +2 Defense +8 (+2 eff.) Rng.Def +8 (+2 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
windwalling voratun shield of resistance (0 def, 10 armour, 74-88 power, 210 block) windwalling voratun shield of resistance (0 def, 10 armour, 74-88 power, 210 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Nature/Psionic When used to Attack: Power 73.5 - 88.2 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +210 Melee+ +26 physical While equipped: Stats +6 Wil ----- def ----- Armour +10 Fatigue +8% Resists +9% acid +12% physical +11% cold +10% fire +8% lightning Shield.near.proj +11 Proj.slow +16% ---------- misc Talents +1 Block Handheld deflection devices. |
7 agate 7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
484 alchemist agate 484 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
12 onyx 12 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
9 aquamarine 9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Beikalthoregogas the dwarven-steel pickaxe (dig speed 13 turns) Beikalthoregogas the dwarven-steel pickaxe (dig speed 13 turns)3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +2 Str +2 Wil dps ---------- Crit.mult +10.00% Dmg.mod +7% nature Phasing +10% Melee Ret 4 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 19 ----- def ----- Resists +13% nature Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +9 (+4 eff.) Max.HP +95.00 ---------- misc Mana/s.crit +1.00 Max.stam +22.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe of deeplife (dig speed 17 turns) voratun pickaxe of deeplife (dig speed 17 turns)3.0 T5 digger tool [Ego+] Nature While equipped: Stats +3 Str ----- def ----- Resists +6% darkness Affinity +15% darkness ---------- misc Infravis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
7 emerald 7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+4 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 5.5 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 26.37 cold damage and 36.64 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Shockbreak Shockbreak2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning Melee Ret 2 lightning ----- def ----- Resists +9% lightning Max.HP +43.00 ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Spectral Cage Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Release a will o' the wisp that will explode against your foes for 237 cold damage (based on your Magic). Uses 20 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
dreamer's dwarven lantern of the sun dreamer's dwarven lantern of the sun1.0 T5 lite [Ego++] Arcane/Psionic While equipped: dps ---------- Mind.crit +7% Mind.pwr +8 (+4 eff.) Dmg.mod +12% light ----- def ----- Resists +12% darkness Affinity +5% light Mind.save +11 (+5 eff.) ---------- misc Light +7 Sun Flare: Puts all charms on 30 cooldown Level 4.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 134.66 light damage. At talent level 3 you gain 26% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Blood-Runed Athame Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
4 fire opal 4 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 garnet 7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 ruby 12 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Sunstreak the pouch of dwarven-steel shots (15/15, 42-50 power, 3 apr) Sunstreak the pouch of dwarven-steel shots (15/15, 42-50 power, 3 apr)3.0 T3 shot ammo [Rare] Master Power 41.5 - 49.8 Physical Uses 50% Cun, 50% Mag, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 15 Ranged+ +12 fire On Hit.r1 +4 lightning +4 fire On Crit.r2 +16 lightning +20 fire Shots are used with slings to pummel your foes to death. |
barbed pouch of stralite shots of annihilation (21/21, 61-73 power, 8 apr) barbed pouch of stralite shots of annihilation (21/21, 61-73 power, 8 apr)3.0 T4 shot ammo [Ego++] Master Power 61.0 - 73.2 Physical Uses 70% Dex, 50% Mag, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +8 Crit +20.5% Capacity 21 Proj.spd +200% On Crit: * Wound the target dealing 284 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
pouch of iron shots of wind (2/13, 12-15 power, 1 apr) pouch of iron shots of wind (2/13, 12-15 power, 1 apr)3.0 T1 shot ammo [Ego] Nature Power 12.5 - 15.0 Physical Uses 70% Dex, 50% Mag, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 13 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 203 physical damage Shots are used with slings to pummel your foes to death. |
pouch of stralite shots (18/18, 44-53 power, 5 apr) pouch of stralite shots (18/18, 44-53 power, 5 apr)3.0 T4 shot ammo [Normal] Power 44.5 - 53.4 Physical Uses 70% Dex, 50% Mag, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 18 Shots are used with slings to pummel your foes to death. |
pouch of stralite shots of annihilation (21/21, 48-58 power, 15 apr) pouch of stralite shots of annihilation (21/21, 48-58 power, 15 apr)3.0 T4 shot ammo [Ego+] Master Power 48.5 - 58.2 Physical Uses 70% Dex, 50% Mag, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +15 Crit +12.5% Capacity 21 Proj.spd +200% Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of dwarven-steel shots (21/21, 34-40 power, 3 apr) psychokinetic pouch of dwarven-steel shots (21/21, 34-40 power, 3 apr)3.0 T3 shot ammo [Ego+] Psionic Power 33.5 - 40.2 Physical Uses 70% Dex, 50% Mag, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 21 Ranged+ +16 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 109 physical damage Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of stralite shots of grasping (5/21, 44-53 power, 5 apr) psychokinetic pouch of stralite shots of grasping (5/21, 44-53 power, 5 apr)3.0 T4 shot ammo [Ego++] Nature/Psionic Power 44.5 - 53.4 Physical Uses 70% Dex, 50% Mag, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 21 Ranged+ +12 physical On Hit: * 20% chance to create vines that bind the target to the ground dealing 109 nature damage and pinning them for 3 turns * 20% chance to knock the target back 3 spaces and deal 109 physical damage Shots are used with slings to pummel your foes to death. |
The Jolt The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
16 amethyst 16 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Void Shard Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 190.40 temporal and 140.00 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 moonstone 3 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By MySlinga the Cornac Skirmisher level 31
31st Regrowth 123rd year of Ascendancy at 06:50 see stats
By MySlinga the Cornac Skirmisher level 42
20th Dusk 123rd year of Ascendancy at 19:23 see stats
By MySlinga the Cornac Skirmisher level 30
14th Regrowth 123rd year of Ascendancy at 08:01 see stats
By MySlinga the Cornac Skirmisher level 27
3rd Regrowth 123rd year of Ascendancy at 10:50 see stats
By MySlinga the Cornac Skirmisher level 35
70th Regrowth 123rd year of Ascendancy at 09:23 see stats
By MySlinga the Cornac Skirmisher level 38
6th Dusk 123rd year of Ascendancy at 22:58 see stats
By MySlinga the Cornac Skirmisher level 34
66th Regrowth 123rd year of Ascendancy at 23:37 see stats
By MySlinga the Cornac Skirmisher level 17
39th Dusk 122nd year of Ascendancy at 03:23 see stats
By MySlinga the Cornac Skirmisher level 37
26th Pyre 123rd year of Ascendancy at 23:26 see stats
By MySlinga the Cornac Skirmisher level 23
31st Haze 122nd year of Ascendancy at 13:22 see stats
By MySlinga the Cornac Skirmisher level 36
18th Pyre 123rd year of Ascendancy at 06:56 see stats
By MySlinga the Cornac Skirmisher level 33
53rd Regrowth 123rd year of Ascendancy at 14:41 see stats
By MySlinga the Cornac Skirmisher level 27
5th Regrowth 123rd year of Ascendancy at 12:54 see stats
By MySlinga the Cornac Skirmisher level 19
55th Dusk 122nd year of Ascendancy at 01:36 see stats
By MySlinga the Cornac Skirmisher level 25
72nd Haze 122nd year of Ascendancy at 03:31 see stats
By MySlinga the Cornac Skirmisher level 29
9th Regrowth 123rd year of Ascendancy at 05:37 see stats
By MySlinga the Cornac Skirmisher level 36
17th Pyre 123rd year of Ascendancy at 23:10 see stats
By MySlinga the Cornac Skirmisher level 25
67th Haze 122nd year of Ascendancy at 06:50 see stats
By MySlinga the Cornac Skirmisher level 40
7th Dusk 123rd year of Ascendancy at 05:27 see stats
By MySlinga the Cornac Skirmisher level 31
22nd Regrowth 123rd year of Ascendancy at 02:25 see stats
By MySlinga the Cornac Skirmisher level 10
10th Mirth 122nd year of Ascendancy at 13:11 see stats
By MySlinga the Cornac Skirmisher level 20
55th Dusk 122nd year of Ascendancy at 02:01 see stats
By MySlinga the Cornac Skirmisher level 30
13rd Regrowth 123rd year of Ascendancy at 08:14 see stats
By MySlinga the Cornac Skirmisher level 40
7th Dusk 123rd year of Ascendancy at 02:43 see stats
By MySlinga the Cornac Skirmisher level 19
51st Dusk 122nd year of Ascendancy at 18:39 see stats
By MySlinga the Cornac Skirmisher level 26
77th Haze 122nd year of Ascendancy at 01:45 see stats
By MySlinga the Cornac Skirmisher level 24
40th Haze 122nd year of Ascendancy at 18:49 see stats
By MySlinga the Cornac Skirmisher level 34
53rd Regrowth 123rd year of Ascendancy at 19:51 see stats
By MySlinga the Cornac Skirmisher level 26
75th Haze 122nd year of Ascendancy at 05:04 see stats
By MySlinga the Cornac Skirmisher level 7
79th Pyre 122nd year of Ascendancy at 14:46 see stats
By MySlinga the Cornac Skirmisher level 24
40th Haze 122nd year of Ascendancy at 18:53 see stats
By MySlinga the Cornac Skirmisher level 14
17th Dusk 122nd year of Ascendancy at 03:00 see stats
By MySlinga the Cornac Skirmisher level 29
10th Regrowth 123rd year of Ascendancy at 06:38 see stats
By MySlinga the Cornac Skirmisher level 19
51st Dusk 122nd year of Ascendancy at 17:51 see stats
By MySlinga the Cornac Skirmisher level 43
51st Dusk 123rd year of Ascendancy at 22:51 see stats
By MySlinga the Cornac Skirmisher level 30
13rd Regrowth 123rd year of Ascendancy at 15:09 see stats
Log
MySlinga reacts to damage from Something, mitigating the blow!.
MySlinga cleverly deflects the attack with her shield!
MySlinga follows up with a countershot.
MySlinga repels an attack from Something.
MySlinga cleverly deflects the attack with her shield!
MySlinga follows up with a countershot.
MySlinga repels an attack from Something.
MySlinga stops bleeding.
Curse of Death from Ruin banshee hits MySlinga for (26 flat reduction), 0 darkness (0 total damage).
Bane of Blindness from Orc necromancer hits MySlinga for (33 flat reduction), 2 darkness (2 total damage).
Something hits MySlinga for (33 flat reduction), (69 reacted , -6 stam), 102 mind (102 total damage).
Something hits MySlinga for (17 flat reduction), 0 cold (0 total damage).
MySlinga misses Something.
MySlinga is cursed.
Something misses MySlinga.
Curse of Death from Ruin banshee hits MySlinga for (33 flat reduction), 17 darkness (17 total damage).
Bane of Blindness from Orc necromancer hits MySlinga for (33 flat reduction), 18 darkness (18 total damage).
Something hits MySlinga for (33 flat reduction), 93 darkness (93 total damage).
MySlinga the level 43 cornac skirmisher was swallowed by the void to death by an orc necromancer on level 1 of Hidden Vault - Rak'shor Pride (1).
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Something killed MySlinga!
Saving game...
Talent Block is ready to use.
Ran for 2 turns (stop reason: interesting character).
Saving done.
Personal New Achievement: Utterly Destroyed!