arch the level 6 Cornac Archmage by lalaland

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceCornac
ClassArchmage
Level / Exp6 / 19%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic26 (base 23)
Willpower23 (base 23)
Cunning11 (base 11)

Resources

Life126/126
Mana130/130
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage10
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance2%
Speed1

Offense: Mind

Mindpower20
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+10%

Defense: Base

Armour (hardiness)4.2009305550972 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save7
Spell Save21
Mental Save11

Defense: Resistances

Arcane+ 17%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
1/5
1/5
0/5
0/5
Spell / Earth1.30
1/5
1/5
0/5
0/5
Spell / Fire1.30
1/5
1/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
active
done
done

Equipment

Main armor
Light source
On head
In main hand

Inventory

Achievements

Orbituary (Insane (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By arch the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 16:15
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By arch the Cornac Archmage level 6
77th Pyre 122nd year of Ascendancy at 02:53
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).


Arch activates
Arcane Power.

There is an exit to Derth here (press '' or right click to use).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You gain 1.24 gold from the transmogrification of
flaming steel mace (16-22 power, 3 apr).
There is an exit to the worldmap here (press '' or right click to use).
Arch deactivates
Shielding.

Shielding is still on cooldown for 13 turns.

Resting starts...

Talent Shielding is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Derth (Town) here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...


There is a Passageway into the Trollmire here (press '' or right click to use).

Saving done.

There is an exit to the worldmap here (press '' or right click to use).