











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 11 / 20% |
| Size | medium |
| Lifes / Deaths | Killed by Layivena the skeleton archer at level 11 on the 56th Dusk 122nd year of Ascendancy at 06:50 / 1 |
Primary Stats
| Strength | 37 (base 34) |
| Dexterity | 12 (base 12) |
| Constitution | 24 (base 22) |
| Magic | 11 (base 10) |
| Willpower | 14 (base 10) |
| Cunning | 17 (base 10) |
Resources
| Life | -220/396 |
| Stamina | 87/171 |
| Equilibrium | 0 |
| Healing Factor | 1.2172674059367 |
| Regeneration | 5.1733864752309 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 3 |
| See Stealth | 7 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 40 |
| Crit Chance | 8% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +5% |
| Mind | +27% |
| All | 0% |
Offense: Damage Penetration
| Mind | +14% |
| Physical | +24% |
| Light | +14% |
| All | +9% |
Defense: Base
| Armour (hardiness) | 22.317011280365 (72.903125182002%) |
| Defense | 15 |
| Ranged Defense | 15 |
| Fatigue | 10 |
| Physical Save | 29 |
| Spell Save | 12 |
| Mental Save | 10 |
Defense: Resistances
| Acid | + 3%( 70%) |
| Blight | + 3%( 70%) |
| Physical | + 2%( 70%) |
| Cold | + 16%( 70%) |
| All | 0%( 70%) |
| Lightning | + 3%( 70%) |
| Light | + 6%( 70%) |
| Mind | + 9%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
| Blind Resistance | 24% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Heart of the Gloom. Escort: lost defiler (level 2 of Heart of the Gloom)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | [vs. pair of rough leather boots 'Nightvengeance' (0 def, 1 armour) (On feet)]pair of rough leather boots 'Nightvengeance' (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1(-) Cun offense ------ On-Hit 0(-20) item nature slow When Hit 4(-) darkness On-Hit (Melee): * 20% chance to slow global speed by 42% defense ------ Armor +1 (-) other ------- Stamina/turn +0.30 (-) Max stamina +11.00 (-) Max hate +2.00 (-) A pair of boots made of leather. |
| Light source | [vs. Blindraze (Light source)]Blindraze 2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +2(-) Con defense ------ Resistance +2%(-) physical Life +42.00 (-) other ------- Light +4 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Belibrekira (0 def, 3 armour) (On head)]Belibrekira (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1(-) Mag offense ------ Damage +18%(-) mind defense ------ Armor +3 (-) Fatigue +5% (-) other ------- Stamina when Hit +0.90 (-) EQ when Hit +0.70 (-) Vim-on-crit +2.00 (-) Max mana +20.00 (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | [vs. Sludgegrip (0 def, 0 armour) (On hands)]Sludgegrip (0 def, 0 armour) 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4(-) Cun +4(-) Wil offense ------ Mindpower +2 (+1 eff.) (-) Damage +5%(-) nature defense ------ Resistance +10%(-) nature Poison Resist +20% (-) other ------- Masteries +0.20(-) Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Tool | [vs. iron pickaxe 'Blazecrypt' (dig speed 40 turns) (Tool)]iron pickaxe 'Blazecrypt' (dig speed 40 turns) 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3(-) Str offense ------ Ignore resists +5%(-) light defense ------ Fatigue -5% (-) Resistance +6%(-) light +9%(-) mind While carried: other ------- Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. copper ring of sensing (On fingers, 1 of 2)]copper ring of sensing 0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: defense ------ Blind Resist +24% (-) other ------- Infravision +3 (-) See Stealth +7 (-) See Invisibility +6 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. copper ring of sensing (On fingers, 1 of 2)]copper ring of power 0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +6 (+4 eff.) Mindpower +7 (+3 eff.) defense ------ Blind Resist +0% (-24%) other ------- Infravision +0 (-3) See Stealth +0 (-7) See Invisibility +0 (-6) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Aeremina (Around neck)]Aeremina 0.1 Encumbrance T2 amulet jewelry [Random Unique] Master While equipped: defense ------ Defense +5 (+5 eff.) (-) Fatigue -10% (-) Resistance +3%(-) lightning Unlife -60.00 life (-) Life Regen +2.00 (-) other ------- Masteries +0.16(-) Technique/Superiority Amulets make your neck look great! |
| In main hand | [vs. Cyruressra (15-21 power, 3 apr) (In main hand)]Cyruressra (15-21 power, 3 apr) 3.0 Encumbrance T2 waraxe 1H weapon Reqs Str 16 [Random Unique] Arcane/Master/Psionic Weapon Damage 15.0 - 21.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 (-) Critical Rate +4.0% (-) Attack Speed 100% (-) On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Critical: * Splash the target with acid dealing 35 damage over 5 turns and reducing armor and accuracy by 5 While equipped: offense ------ Damage +9%(-) mind Ignore resists +5%(-) mind +9%(-) all Accuracy +8 (+4 eff.) (-) Ignore Armor +6 (-) defense ------ Resistance +3%(-) blight One-handed war axes. |
| Around waist | [vs. Turyroddagrim the rough leather belt (Around waist)]Turyroddagrim the rough leather belt 1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +2(-) Cun offense ------ Mindpower +3 (+2 eff.) (-) Ignore resists +15%(-) physical defense ------ Physical save +6 (+3 eff.) (-) Unlife -20.00 life (-) other ------- Max stamina +20.00 (-) A belt that goes around your waist. |
| In off hand | [vs. shocking steel shield of cold resistance (+16%) (0 def, 4 armour, 18-21 power, 41.5 block) (In off hand)]shocking steel shield of cold resistance (+16%) (0 def, 4 armour, 18-21 power, 41.5 block) 7.0 Encumbrance T2 shield armor Reqs - Shield usage training Str 16 [Ego] Nature/Master When used to Attack: Weapon Damage 17.5 - 21.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% (-) Block +42 (-) While equipped: offense ------ On-Hit 8(-) lightning When Hit 3(-) lightning defense ------ Armor +4 (-) Fatigue +8% (-) Resistance +16%(-) cold other ------- Talents +1.00(-) Block Handheld deflection devices. |
| Cloak | [vs. Olileg (7 def, 2 armour) (Cloak)]Olileg (7 def, 2 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Physical Crit +2.0% (-) Physical Power +10 (+3 eff.) (-) Ignore Armor +4 (-) defense ------ Armor +2 (-) Defense +7 (+7 eff.) (-) Resistance +3%(-) acid Physical save +6 (+3 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. iron mail armour of Eyal (2 def, 4 armour) (Main armor)]iron mail armour of Eyal (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training Str 14 [Ego+] Nature While equipped: defense ------ Armor +4 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Life +26.00 (-) Life Regen +2.00 (-) Healmod +10% (-) A suit of armour made of mail. |
Inventory
shielding rune of the duelist (absorb 87; dur 3; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 87 damage for 3 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Aeremina (Around neck)]grounding copper amulet 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Defense +0 (+0 eff.) (-5 (-5 eff.)) Fatigue +0% (+10%) Resistance +11%(+8%) lightning Unlife +0.00 life (+60.00 life) Life Regen +0.00 (-2.00) Stun Resist +23% other ------- Masteries +0.00(-0.16) Technique/Superiority Amulets make your neck look great! |
[vs. Aeremina (Around neck)]starlit copper amulet of dexterity (+2) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex defense ------ Defense +0 (+0 eff.) (-5 (-5 eff.)) Fatigue +0% (+10%) Resistance +0%(-3%) lightning +10% light +11% darkness Unlife +0.00 life (+60.00 life) Life Regen +0.00 (-2.00) Blind Resist +23% other ------- Masteries +0.00(-0.16) Technique/Superiority Amulets make your neck look great! |
[vs. Cyruressra (15-21 power, 3 apr) (In main hand)]cruel elm starstaff (10-12 power, 2 apr, light element) 5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Ego] Master Weapon Damage 10.0 - 12.0(-5.0 - -9.0) Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 (-1) Critical Rate +2.5% (-1.5%) Attack Speed 100% (-) On Hit: - 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Critical: - Splash the target with acid dealing 35 damage over 5 turns and reducing armor and accuracy by 5 While equipped: offense ------ Spell Crit +7% Critical power +11.00% Spellpower +3 (+3 eff.) Damage +10% light +0%(-9%) mind Ignore resists +0%(-5%) mind +0%(-9%) all Accuracy +0 (+0 eff.) (-8 (-4 eff.)) Ignore Armor +0 (-6) defense ------ Resistance +0%(-3%) blight other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. Cyruressra (15-21 power, 3 apr) (In main hand)]balanced iron battleaxe of massacre (20-30 power, 1 apr) 3.0 Encumbrance T1 battleaxe 2H weapon Reqs Str 11 [Ego] Master Weapon Damage 20.0 - 30.0(+5.0 - +9.0) Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 (-2) Critical Rate +4.5% (+0.5%) Attack Speed 100% (-) On Hit: - 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Critical: - Splash the target with acid dealing 35 damage over 5 turns and reducing armor and accuracy by 5 While equipped: offense ------ Damage +0%(-9%) mind Ignore resists +0%(-5%) mind +0%(-9%) all Accuracy +7 (+4 eff.) (-1 (+0 eff.)) Ignore Armor +0 (-6) defense ------ Defense +9 (+7 eff.) Resistance +0%(-3%) blight Disarm Resist +31% Massive two-handed battleaxes. |
[vs. Cyruressra (15-21 power, 3 apr) (In main hand)]manaburning iron battleaxe (13-20 power, 1 apr) 3.0 Encumbrance T1 battleaxe 2H weapon Reqs Str 11 [Ego] Disrupt Weapon Damage 13.0 - 19.5(-2.0 - -1.5) Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 (-2) Critical Rate +4.5% (+0.5%) Attack Speed 100% (-) On Hit: * 16 arcane resource burn - 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Critical: - Splash the target with acid dealing 35 damage over 5 turns and reducing armor and accuracy by 5 While equipped: offense ------ Damage +0%(-9%) mind Ignore resists +0%(-5%) mind +0%(-9%) all Accuracy +0 (+0 eff.) (-8 (-4 eff.)) Ignore Armor +0 (-6) defense ------ Resistance +0%(-3%) blight Massive two-handed battleaxes. |
[vs. Cyruressra (15-21 power, 3 apr) (In main hand)]iron longsword 'Dimlace' (17-24 power, 2 apr) 3.0 Encumbrance T1 longsword 1H weapon Reqs Str 11 [Rare] Master Weapon Damage 17.0 - 23.8(+2.0 - +2.8) Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 (-1) Critical Rate +2.5% (-1.5%) Attack Speed 100% (-) On-Hit, radius 1 +8 nature On-crit, radius 2 +8 darkness On Hit: * 20% chance to reduce damage dealt by 14% - 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Critical: - Splash the target with acid dealing 35 damage over 5 turns and reducing armor and accuracy by 5 While equipped: offense ------ Damage +0%(-9%) mind Ignore resists +10% lightning +0%(-5%) mind +0%(-9%) all Accuracy +0 (+0 eff.) (-8 (-4 eff.)) Ignore Armor +0 (-6) When Hit 2 nature 2 darkness defense ------ Resistance +0%(-3%) blight Sharp, long, and deadly. |
[vs. Cyruressra (15-21 power, 3 apr) (In main hand)]acidic steel longsword (16-22 power, 3 apr) 3.0 Encumbrance T2 longsword 1H weapon Reqs Str 16 [Ego] Arcane Weapon Damage 16.0 - 22.4(+1.0 - +1.4) Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 (-) Critical Rate +3.0% (-1.0%) Attack Speed 100% (-) On Hit: - 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Critical: * Splash the target with acid dealing 35 damage over 5 turns and reducing armor and accuracy by 5 While equipped: offense ------ Damage +0%(-9%) mind Ignore resists +0%(-5%) mind +0%(-9%) all Accuracy +0 (+0 eff.) (-8 (-4 eff.)) Ignore Armor +0 (-6) defense ------ Resistance +0%(-3%) blight Sharp, long, and deadly. |
[vs. Cyruressra (15-21 power, 3 apr) (In main hand)]iron mace 'Aduth' (12-17 power, 2 apr) 3.0 Encumbrance T1 mace 1H weapon Reqs Str 11 [Rare] Psionic Weapon Damage 12.0 - 16.8(-3.0 - -4.2) Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 (-1) Critical Rate +0.5% (-3.5%) Attack Speed 100% (-) On Hit: + Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) - 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Critical: - Splash the target with acid dealing 35 damage over 5 turns and reducing armor and accuracy by 5 While equipped: offense ------ Damage +0%(-9%) mind +3% temporal Ignore resists +0%(-5%) mind +10% arcane +0%(-9%) all Accuracy +0 (+0 eff.) (-8 (-4 eff.)) Ignore Armor +0 (-6) When Hit 8 mind defense ------ Resistance +0%(-3%) blight +6% temporal Blunt and deadly. |
[vs. Cyruressra (15-21 power, 3 apr) (In main hand)]iron mace 'Crackleroar' (12-17 power, 2 apr) =stats= 3.0 Encumbrance T1 mace 1H weapon Reqs Str 11 [Rare] Nature Weapon Damage 12.0 - 16.8(-3.0 - -4.2) Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 (-1) Critical Rate +0.5% (-3.5%) Attack Speed 100% (-) On Hit: - 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Critical: - Splash the target with acid dealing 35 damage over 5 turns and reducing armor and accuracy by 5 While equipped: Stats +6 Con +6 Wil offense ------ Damage +9% lightning +3% cold +0%(-9%) mind Ignore resists +0%(-5%) mind +10% darkness +0%(-9%) all Accuracy +0 (+0 eff.) (-8 (-4 eff.)) Ignore Armor +0 (-6) When Hit 6 cold defense ------ Resistance +0%(-3%) blight Life +16.00 Blunt and deadly. |
[vs. Cyruressra (15-21 power, 3 apr) (In main hand)]Manadan the Chargeslicer (10-14 power, 2 apr) 3.0 Encumbrance T1 waraxe 1H weapon Reqs Str 11 [Rare] Arcane Weapon Damage 10.0 - 14.0(-5.0 - -7.0) Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 (-1) Critical Rate +3.5% (-0.5%) Attack Speed 100% (-) On-hit +12 lightning On-crit, radius 2 +4 physical On Hit: + 25% chance for lightning to strike from the target to a second target dealing 21 damage - 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Critical: - Splash the target with acid dealing 35 damage over 5 turns and reducing armor and accuracy by 5 While equipped: offense ------ Damage +0%(-9%) mind +9% physical Ignore resists +10% physical +0%(-5%) mind +0%(-9%) all Accuracy +0 (+0 eff.) (-8 (-4 eff.)) Ignore Armor +0 (-6) defense ------ Resistance +3% acid +0%(-3%) blight One-handed war axes. |
[vs. Cyruressra (15-21 power, 3 apr) (In main hand)]arcing iron waraxe (10-14 power, 2 apr) 3.0 Encumbrance T1 waraxe 1H weapon Reqs Str 11 [Ego] Arcane Weapon Damage 10.0 - 14.0(-5.0 - -7.0) Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 (-1) Critical Rate +3.5% (-0.5%) Attack Speed 100% (-) On Hit: + 25% chance for lightning to strike from the target to a second target dealing 21 damage - 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Critical: - Splash the target with acid dealing 35 damage over 5 turns and reducing armor and accuracy by 5 While equipped: offense ------ Damage +0%(-9%) mind Ignore resists +0%(-5%) mind +0%(-9%) all Accuracy +0 (+0 eff.) (-8 (-4 eff.)) Ignore Armor +0 (-6) defense ------ Resistance +0%(-3%) blight One-handed war axes. |
[vs. Cyruressra (15-21 power, 3 apr) (In main hand)]truestriking iron waraxe (12-17 power, 2 apr) 3.0 Encumbrance T1 waraxe 1H weapon Reqs Str 11 [Ego+] Master Weapon Damage 12.0 - 16.8(-3.0 - -4.2) Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 (-1) Critical Rate +3.5% (-0.5%) Attack Speed 100% (-) On Hit: - 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Critical: - Splash the target with acid dealing 35 damage over 5 turns and reducing armor and accuracy by 5 While equipped: offense ------ Damage +0%(-9%) mind Ignore resists +5% physical +0%(-5%) mind +0%(-9%) all Accuracy +5 (+3 eff.) (-3 (-1 eff.)) Ignore Armor +6 (-) defense ------ Resistance +0%(-3%) blight One-handed war axes. |
[vs. Cyruressra (15-21 power, 3 apr) (In main hand)]flaming steel waraxe of phasing (12-17 power, 9 apr) 3.0 Encumbrance T2 waraxe 1H weapon Reqs Str 16 [Ego] Arcane Weapon Damage 12.0 - 16.8(-3.0 - -4.2) Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 (+6) Critical Rate +4.0% (-) Attack Speed 100% (-) Ignore Shields +12% On-Hit, radius 1 +7 fire On Hit: - 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Critical: - Splash the target with acid dealing 35 damage over 5 turns and reducing armor and accuracy by 5 While equipped: offense ------ Damage +0%(-9%) mind Ignore resists +0%(-5%) mind +0%(-9%) all Accuracy +0 (+0 eff.) (-8 (-4 eff.)) Ignore Armor +0 (-6) defense ------ Resistance +0%(-3%) blight One-handed war axes. |
[vs. Cyruressra (15-21 power, 3 apr) (In main hand, 1 of 2)]iron dagger (10-13 power, 5 apr) 1.0 Encumbrance T1 dagger 1H weapon Reqs Dex 11 [Normal] Weapon Damage 10.0 - 13.0(-5.0 - -8.0) Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 (+2) Critical Rate +4.0% (-) Attack Speed 100% (-) On Hit: - 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Critical: - Splash the target with acid dealing 35 damage over 5 turns and reducing armor and accuracy by 5 While equipped: offense ------ Damage +0%(-9%) mind Ignore resists +0%(-5%) mind +0%(-9%) all Accuracy +0 (+0 eff.) (-8 (-4 eff.)) Ignore Armor +0 (-6) defense ------ Resistance +0%(-3%) blight Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Cyruressra (15-21 power, 3 apr) (In main hand, 1 of 2)]epiphanous mossy mindstar (2-3 power, 12 apr, mind damage) 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 11 [Ego+] Nature/Psionic Weapon Damage 2.5 - 2.8(-12.5 - -18.2) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 (+9) Critical Rate +2.5% (-1.5%) Attack Speed 100% (-) On Hit: - 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Critical: - Splash the target with acid dealing 35 damage over 5 turns and reducing armor and accuracy by 5 While equipped: offense ------ Mind Crit +3% Mindpower +3 (+1 eff.) Damage +8%(-1%) mind Ignore resists +0%(-5%) mind +0%(-9%) all Accuracy +0 (+0 eff.) (-8 (-4 eff.)) Ignore Armor +0 (-6) defense ------ Resistance +0%(-3%) blight other ------- Psi-on-crit +1.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Cyruressra (15-21 power, 3 apr) (In main hand)]steady rough leather sling of cold 4.0 Encumbrance T1 sling 1H weapon Reqs Dex 11 Shoot [Ego] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +0 (-3) Critical Rate +0.0% (-4.0%) Attack Speed 100% (-) Range +6 On-ranged-hit +6 cold On Hit: - 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Critical: - Splash the target with acid dealing 35 damage over 5 turns and reducing armor and accuracy by 5 While equipped: offense ------ Physical Crit +2.0% Damage +0%(-9%) mind +10% cold Ignore resists +0%(-5%) mind +0%(-9%) all Accuracy +6 (+3 eff.) (-2 (-1 eff.)) Ignore Armor +0 (-6) defense ------ Resistance +0%(-3%) blight Slings are used to hurl stones or metal shots at your foes. |
deadly pouch of iron shots of paradox (19/19, 20-24 power, 1 apr)3.0 Encumbrance T1 shot ammo Reqs Dex 11 [Ego] Arcane/Master Weapon Damage 20.0 - 24.0 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 19 On-ranged-hit +6 temporal On Hit: * 6% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. |
[vs. shocking steel shield of cold resistance (+16%) (0 def, 4 armour, 18-21 power, 41.5 block) (In off hand)]reinforced iron shield (0 def, 4 armour, 10-11 power, 36.5 block) 7.0 Encumbrance T1 shield armor Reqs - Shield usage training Str 11 [Ego] Master When used to Attack: Weapon Damage 9.5 - 11.4(-8.0 - -9.6) Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% (-0.5%) Block +36 (-5) While equipped: offense ------ On-Hit 0(-8) lightning When Hit 0(-3) lightning defense ------ Armor +4 (-) Fatigue +8% (-) Resistance +0%(-16%) cold other ------- Talents +1.00(-) Block Handheld deflection devices. |
[vs. iron mail armour of Eyal (2 def, 4 armour) (Main armor)]prismatic rough leather armour of acid resistance (3 def, 2 armour) 9.0 Encumbrance T1 light armor Reqs Str 10 [Ego] Arcane/Master While equipped: defense ------ Armor +2 (-2) Defense +3 (+3 eff.) (+1 (+1 eff.)) Fatigue +6% (-6%) Resistance +17% acid +10% light +11% darkness Life +0.00 (-26.00) Life Regen +0.00 (-2.00) Healmod +0% (-10%) A suit of armour made of leather. |
[vs. iron mail armour of Eyal (2 def, 4 armour) (Main armor)]prismatic iron mail armour (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training Str 14 [Ego] Arcane While equipped: defense ------ Armor +4 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resistance +11% light +11% darkness Life +0.00 (-26.00) Life Regen +0.00 (-2.00) Healmod +0% (-10%) A suit of armour made of mail. |
[vs. Turyroddagrim the rough leather belt (Around waist)]rough leather belt 'Bregytir' 1.0 Encumbrance T1 belt armor [Rare] Disrupt While equipped: Stats +2 Str +2 Wil +0(-2) Cun offense ------ Mindpower +0 (+0 eff.) (-3 (-2 eff.)) Ignore resists +0%(-15%) physical defense ------ Resistance +5% acid +3% mind +5% blight Physical save +0 (+0 eff.) (-6 (-3 eff.)) Unlife +0.00 life (+20.00 life) Knockbk Resist +20% other ------- Max stamina +0.00 (-20.00) A belt that goes around your waist. |
[vs. Olileg (7 def, 2 armour) (Cloak)]Giluledil (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +7 Mag +2 Cun offense ------ Physical Crit +0.0% (-2.0%) Physical Power +0 (+0 eff.) (-10 (-3 eff.)) Ignore Armor +0 (-4) defense ------ Armor +0 (-2) Defense +1 (+1 eff.) (-6 (-6 eff.)) Resistance +0%(-3%) acid Physical save +0 (+0 eff.) (-6 (-3 eff.)) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Olileg (7 def, 2 armour) (Cloak)]linen cloak 'Oakkiss' (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +2 Mag offense ------ Physical Crit +0.0% (-2.0%) Physical Power +0 (+0 eff.) (-10 (-3 eff.)) Damage +6% physical Ignore Armor +0 (-4) When Hit 2 nature defense ------ Armor +0 (-2) Defense +1 (+1 eff.) (-6 (-6 eff.)) Resistance +0%(-3%) acid +1% physical Physical save +0 (+0 eff.) (-6 (-3 eff.)) Life +32.00 other ------- Light +2 Infravision +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Olileg (7 def, 2 armour) (Cloak)]resilient linen cloak (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Ego] Nature While equipped: offense ------ Physical Crit +0.0% (-2.0%) Physical Power +0 (+0 eff.) (-10 (-3 eff.)) Ignore Armor +0 (-4) defense ------ Armor +0 (-2) Defense +1 (+1 eff.) (-6 (-6 eff.)) Resistance +0%(-3%) acid Physical save +0 (+0 eff.) (-6 (-3 eff.)) Life +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Sludgegrip (0 def, 0 armour) (On hands)]sand rough leather gloves (0 def, 6 armour) 1.0 Encumbrance T1 hands armor [Ego] Nature While equipped: Stats +0(-4) Cun +0(-4) Wil offense ------ Mindpower +0 (+0 eff.) (-2 (-1 eff.)) On-Hit 6 physical Damage +0%(-5%) nature +3% physical defense ------ Armor +6 Resistance +0%(-10%) nature Poison Resist +0% (-20%) other ------- Masteries +0.00(-0.20) Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Belibrekira (0 def, 3 armour) (On head)]Aerariamina (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Dex +0(-1) Mag +5 Wil +3 Cun offense ------ Damage +6%(-12%) mind Ignore Armor +4 defense ------ Armor +3 (-) Fatigue +5% (-) other ------- Stamina when Hit +0.00 (-0.90) EQ when Hit +0.00 (-0.70) Vim-on-crit +0.00 (-2.00) Hate-on-crit +3.00 Max mana +0.00 (-20.00) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Belibrekira (0 def, 3 armour) (On head)]grounding iron helm of strength (+3) (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Ego] Nature/Master While equipped: Stats +3 Str +0(-1) Mag offense ------ Damage +0%(-18%) mind defense ------ Armor +3 (-) Fatigue +5% (-) Resistance +5% lightning +5% temporal other ------- Stamina when Hit +0.00 (-0.90) EQ when Hit +0.00 (-0.70) Vim-on-crit +0.00 (-2.00) Max mana +0.00 (-20.00) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. Blindraze (Light source)]brass lantern 2.0 Encumbrance T1 lite [Normal] While equipped: Stats +0(-2) Con defense ------ Resistance +0%(-2%) physical Life +0.00 (-42.00) other ------- Light +3 (-1) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. iron pickaxe 'Blazecrypt' (dig speed 40 turns) (Tool)]Prox's Lucky Halfling Foot 2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck +0(-3) Str offense ------ Ignore resists +0%(-5%) light defense ------ Defense +5 (+5 eff.) Fatigue +0% (+5%) Resistance +0%(-6%) light +0%(-9%) mind other ------- Disarm Traps +5 While carried: other ------- Talents +0(+-1) Dig Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. iron pickaxe 'Blazecrypt' (dig speed 40 turns) (Tool)]innervating elm totem of stinging [power 116] (15 cooldown) 2.0 Encumbrance T1 totem charm [Ego] Nature While equipped: Stats +0(-3) Str offense ------ Ignore resists +0%(-5%) light defense ------ Fatigue +0% (+5%) Resistance +0%(-6%) light +0%(-9%) mind While carried: other ------- Talents +0(+-1) Dig Sting an enemy dealing 122 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to reduce fatigue by 21% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By meeb the Cornac Bulwark level 10
54th Dusk 122nd year of Ascendancy at 16:46 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By meeb the Cornac Bulwark level 11
56th Dusk 122nd year of Ascendancy at 06:45 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By meeb the Cornac Bulwark level 7
79th Pyre 122nd year of Ascendancy at 18:35 see stats
Log
Burning from Layivena the skeleton archer hits meeb for 33 fire damage.
Meeb uses Shield Pummel.
Layivena the skeleton archer resists the shield bash!
meeb hits Layivena the skeleton archer for 39 physical, 10 lightning, 42 physical, 10 lightning (101 total damage).
The shattering blow creates a shockwave!
Melee retaliation hits Layivena the skeleton archer for 2 lightning, 3 darkness, 2 lightning, 3 darkness (10 total damage).
Layivena the skeleton archer hits meeb for 19 physical, 11 physical (30 total damage).
Meeb feels pain again.
Talent Block is ready to use.
Talent Infusion: Regeneration is ready to use.
Burning from Layivena the skeleton archer hits meeb for 33 fire damage.
Meeb uses Block.
Layivena the skeleton archer performs a melee critical strike against meeb!
Layivena the skeleton archer casts Flame.
The shattering blow creates a shockwave!
Melee retaliation hits Layivena the skeleton archer for 3 lightning, 3 darkness, 3 lightning, 3 darkness (12 total damage).
Layivena the skeleton archer hits meeb for (33 blocked), 0 physical, (9 blocked), 0 physical (0 total damage).
Layivena the skeleton archer's Flame hits meeb for (33 blocked), 0 fire (0 total damage).
Layivena the skeleton archer has finished recovering.
Burning from Layivena the skeleton archer hits meeb for (16 blocked), 0 fire (0 total damage).
Meeb uses Infusion: Regeneration.
Meeb starts regenerating health quickly.
The shattering blow creates a shockwave!
Layivena the skeleton archer performs a melee critical strike against meeb!
Melee retaliation hits Layivena the skeleton archer for 2 lightning, 3 darkness, 2 lightning, 3 darkness (10 total damage).
Layivena the skeleton archer hits meeb for 26 physical damage.
meeb the level 11 cornac bulwark was squished to death by Layivena the skeleton archer on level 2 of Ruins of Kor'Pul.








































































