










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Encumbrance Bypass 1.3.1Gives you a maximum Encumbrance value of 50000. Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Always center your character 1.5.5Always center your character Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 75 / 38% |
Size | medium |
Lifes / Deaths | Killed by Dinren the thalore at level 11 on the 30th Dusk 122nd year of Ascendancy at 20:58 1 / 6Killed by Emelilema the abyssal horror at level 15 on the 8th Haze 122nd year of Ascendancy at 10:43 Killed by Poltergeist Eye of Winter at level 20 on the 14th Dusk 123rd year of Ascendancy at 01:55 Killed by radiant horror at level 57 on the 55th Pyre 127th year of Ascendancy at 04:52 Killed by Xeressra the nightmare horror at level 57 on the 55th Pyre 127th year of Ascendancy at 07:31 Killed by Doomed Shade of Itlen at level 74 on the 39th Dusk 127th year of Ascendancy at 23:18 |
Primary Stats
Strength | 63 (base 13) |
Dexterity | 141 (base 85) |
Constitution | 138 (base 85) |
Magic | 224 (base 85) |
Willpower | 134 (base 67) |
Cunning | 83 (base 17) |
Resources
Life | 2519/2519 |
Mana | 1164/1164 |
Paradox | 250 |
Healing Factor | 2.5 |
Regeneration | 14.25 |
Speed
Mental | +12% |
Attack | +12% |
Movement | +93.31981332216% |
Spell | +12% |
Global | +131.5% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 11 |
See Stealth | 127.4962878164 |
See Invisible | 142.4962878164 |
ESP Range | 10 |
ESP Kinds | demon/minor, animal/canine, demon/major |
Offense: Mainhand
Damage | 450 |
Accuracy | 87 |
Crit Chance | 95% |
APR | 25 |
Speed | 0.89 |
Offense: Spell
Spellpower | 98 |
Crit Chance | 52% |
Speed | 0.89285714285714 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 61 |
Crit Chance | 44% |
Speed | 0.89285714285714 |
Offense: Damage Bonus
Darkness | +38% |
Fire | +48% |
Temporal | +43% |
Blight | +73% |
Arcane | +44% |
Cold | +53% |
All | +28% |
Offense: Damage Penetration
Physical | +15% |
Nature | +15% |
Fire | +71% |
Blight | +15% |
Arcane | +15% |
Cold | +30% |
All | 0% |
Defense: Base
Armour (hardiness) | 50 (88.130591091414%) |
Defense | 114 |
Ranged Defense | 114 |
Fatigue | 0 |
Physical Save | 69 |
Spell Save | 79 |
Mental Save | 66 |
Defense: Resistances
Physical | + 49%( 70%) |
Darkness | + 41%( 70%) |
Fire | + 53%( 70%) |
Temporal | + 55%( 70%) |
Blight | + 64%( 70%) |
Arcane | + 49%( 70%) |
Cold | + 60%( 70%) |
All | + 47%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 15% |
Fear Resistance | 0% |
Pinning Resistance | 50% |
Instadeath Resistance | 100% |
Blind Resistance | 28% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1220 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 826 life over 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 12 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (89% of a turn) Is: a spell Description: Activate the rune to teleport up to 12 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Constitution stat. |
Class Talents
Chronomancy / Threaded Combat | 1.50 |
| 1/5 |
| 2/5 |
| 6/5 |
| 7/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 6/5 |
| 6/5 |
| 0/5 |
Chronomancy / Bow Threading | 1.30 |
| 5/5 |
| 5/5 |
| 7/5 |
| 3/5 |
Chronomancy / Stasis | 1.00 |
| 1/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.50 |
| 7/5 |
| 2/5 |
| 7/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.50 |
| 7/5 |
| 7/5 |
| 6/5 |
| 7/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 5/5 |
| 7/5 |
| 5/5 |
| 5/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 7/5 |
| 1/5 |
| 7/5 |
| 7/5 |
| 0/5 |
| 1/5 |
Chronomancy / Fate Weaving | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 5/5 |
| 7/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Phase Pulse |
talent | Weapon Folding |
detrimental effect | Zone-wide effect: +10% darkness damage, -10% darkness resistance, -10% mental save, -20% fear immunity. Echoes of the void |
beneficial effect | The target is moving is 77% faster. 3 Celerity |
beneficial effect | Infinite Dungeon Challenge (Level 113): Exterminator Challenge |
beneficial effect | Peer into the future, detecting enemies, increasing defense by 91, and granting a 22% chance to ignore critical hits. Precognition |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Wrathroot. Escort: lost warrior (level 4 of Old Forest) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 111): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 113): Exterminator | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2449. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +6 Mag dps ---------- Phys.crit +4.0% Crit.mult +15.00% Phys.pwr +6 (+1 eff.) Spell.pwr +25 (+4 eff.) Dmg.mod +3% blight Res.pen +15% arcane +15% physical Melee Ret 2 blight ----- def ----- Armour +12 Fatigue +4% ---------- misc Spell.cld 10% Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This object's appearance was changed to Cinderfeet. |
Quiver | ![]() 3.0 T5 arrow ammo [Random Unique] Master/Psionic Power 188% Range: 1.4x Uses 100% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +41.0% Capacity 22 Ranged+ +8 fire +53 physical On Hit.r1 +16 mind +12 fire On Crit.r2 +16 fire On Hit: * 23 arcane resource burn * 20% chance to knock the target back 3 spaces and deal 238 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 394 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. This object's appearance was changed to Invisible. |
Light source | ![]() 1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Cun +7 Wil dps ---------- Phys.crit +5.0% Crit.mult +19.00% Phys.pwr +8 (+1 eff.) Dmg.mod +9% arcane ----- def ----- Resists +27% fire Mind.save +12 (+3 eff.) Blind- +28% Confus- +15% ---------- misc Light +9 See.Stealth +25 See.Invis +26 Track: Puts all charms on 40 cooldown Level 5.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 31 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 3.0 T4 head armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +8 Mag +4 Wil +8 Cun dps ---------- Dmg.mod +20% blight Res.pen +10% blight Acc +10 (+2 eff.) ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +6% Resists +20% blight Disease- +50% ---------- misc See.Stealth +12 See.Invis +12 Masteries +0.30 Corruption/Vim On Spell Hit: 10% Vimsense 3 This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. This object's appearance was changed to Yaldan Baoth. |
Tool | ![]() 2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd -16% Phys.spd +12% Spell.spd +12% Mind.spd +12% Dmg.mod +10% all +15% temporal ----- def ----- Resists -12% all +15% temporal Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards entropy). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
On fingers | ![]() 0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
On fingers | ![]() 0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-1 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 4305.46 You won the Ring of Blood trial, and this is your reward. |
Around waist | ![]() 1.0 T3 belt armor [Ego++] Master While equipped: Stats +4 Dex +4 Cun +7 Lck ----- def ----- Armour +8 Defense +8 (+1 eff.) Phys.save +15 (+4 eff.) Stealth +8 ---------- misc T.Disarm +5 Infravis +5 A belt that goes around your waist. |
In main hand | ![]() 4.0 T5 longbow 2H weapon [Random Unique] Nature Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +16 blight On Crit.r2 +209 fire While equipped: Stats +38 Str +40 Dex +35 Mag +40 Wil +40 Cun +35 Con dps ---------- All.spd +32% Res.pen +5% blight +71% fire +15% nature +30% cold ----- def ----- Resists +12% blight Longbows are used to shoot arrows at your foes. This object's appearance was changed to Awakened Staff of Absorption. |
On hands | ![]() 1.0 T4 hands armor [Ego++] Arcane While equipped: Stats +10 Mag +8 Wil +10 Con dps ---------- Spell.pwr +11 (+2 eff.) Melee+ 10 arcane Dmg.mod +7% arcane ----- def ----- Armour +18 Hardiness +9% Resists +5% arcane +5% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Flamewrought. |
Main armor | ![]() 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+3 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 15 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. This object's appearance was changed to Firewalker. |
Cloak | ![]() 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +12 Mag dps ---------- Dmg.mod +25% cold Melee Ret 60 ice ----- def ----- Defense +12 (+2 eff.) Resists +25% cold -15% fire +8% all Release a radius 4 chilling blast, instantly dealing 1142.91 cold damage and condensing the air into freezing vapors that deal 380.97 cold damage (based on Magic) each turn for 10 turns. Uses 30 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. This object's appearance was changed to Fearfire Mantle. |
Around neck | ![]() 0.1 T5 amulet jewelry [Unique] While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +16 (+3 eff.) Dmg.mod +20% fire +9% all Melee Ret 34 darkness 100 fire ----- def ----- Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Max.HP +60.00 Heal.mod +50% Pinning- +50% ---------- misc Light +2 Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Amulets make your neck look great! |
Inventory
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +16 Mag +8 Wil +8 Cun +4 Con dps ---------- Phys.crit +4.0% Crit.mult +5.00% Spell.pwr +29 (+5 eff.) Dmg.mod +20% mind Res.pen +20% physical ----- def ----- Resists +20% mind +6% light ---------- misc Light +2 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 180% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+8 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() 1.0 T5 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +9% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() 0.0 blood corpse [Plot Item] Nature Drink the vile fluid. A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it? |
![]() 0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
![]() 3.0 T3 digger tool [Random Unique] Master/Psionic While equipped: Stats +4 Cun +2 Str dps ---------- Dmg.mod +6% blight +11% fire +11% mind Acc +8 (+1 eff.) ----- def ----- Armour +4 Resists +3% fire +6% light +1% physical Mind.save +8 (+2 eff.) Disarm- +22% Stun/Frz- +22% Teleport- +10% ---------- misc Infravis +8 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+2 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 72.83 cold damage and 60.93 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 8 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
![]() 2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 274% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Itlen the Shalore Temporal Warden level 35
8th Haze 126th year of Ascendancy at 00:23 see stats
By Itlen the Shalore Temporal Warden level 56
53rd Pyre 127th year of Ascendancy at 20:20 see stats
By Itlen the Shalore Temporal Warden level 32
50th Dusk 126th year of Ascendancy at 15:55 see stats
By Itlen the Shalore Temporal Warden level 36
14th Haze 126th year of Ascendancy at 11:29 see stats
By Itlen the Shalore Temporal Warden level 40
44th Haze 126th year of Ascendancy at 17:51 see stats
By Itlen the Shalore Temporal Warden level 40
48th Haze 126th year of Ascendancy at 18:28 see stats
By Itlen the Shalore Temporal Warden level 73
9th Flare 127th year of Ascendancy at 10:12 see stats
By Itlen the Shalore Temporal Warden level 48
36th Regrowth 127th year of Ascendancy at 04:10 see stats
By Itlen the Shalore Temporal Warden level 57
55th Pyre 127th year of Ascendancy at 12:25 see stats
By Itlen the Shalore Temporal Warden level 39
29th Haze 126th year of Ascendancy at 06:16 see stats
By Itlen the Shalore Temporal Warden level 20
14th Dusk 123rd year of Ascendancy at 21:40 see stats
By Itlen the Shalore Temporal Warden level 24
52nd Dusk 123rd year of Ascendancy at 14:51 see stats
By Itlen the Shalore Temporal Warden level 74
40th Dusk 127th year of Ascendancy at 06:27 see stats
By Itlen the Shalore Temporal Warden level 12
47th Dusk 122nd year of Ascendancy at 10:47 see stats
By Itlen the Shalore Temporal Warden level 74
35th Dusk 127th year of Ascendancy at 22:09 see stats
By Itlen the Shalore Temporal Warden level 38
20th Haze 126th year of Ascendancy at 22:49 see stats
By Itlen the Shalore Temporal Warden level 43
6th Decay 126th year of Ascendancy at 07:43 see stats
By Itlen the Shalore Temporal Warden level 22
34th Dusk 123rd year of Ascendancy at 12:18 see stats
By Itlen the Shalore Temporal Warden level 73
5th Mirth 127th year of Ascendancy at 00:14 see stats
By Itlen the Shalore Temporal Warden level 15
11st Haze 122nd year of Ascendancy at 23:35 see stats
By Itlen the Shalore Temporal Warden level 25
80th Regrowth 126th year of Ascendancy at 07:26 see stats
By Itlen the Shalore Temporal Warden level 49
27th Pyre 127th year of Ascendancy at 19:05 see stats
By Itlen the Shalore Temporal Warden level 60
67th Pyre 127th year of Ascendancy at 23:01 see stats
By Itlen the Shalore Temporal Warden level 74
35th Dusk 127th year of Ascendancy at 23:21 see stats
By Itlen the Shalore Temporal Warden level 74
11st Dusk 127th year of Ascendancy at 16:10 see stats
By Itlen the Shalore Temporal Warden level 26
7th Pyre 126th year of Ascendancy at 12:27 see stats
By Itlen the Shalore Temporal Warden level 42
49th Haze 126th year of Ascendancy at 17:06 see stats
By Itlen the Shalore Temporal Warden level 10
17th Dusk 122nd year of Ascendancy at 13:29 see stats
By Itlen the Shalore Temporal Warden level 20
13rd Dusk 123rd year of Ascendancy at 17:13 see stats
By Itlen the Shalore Temporal Warden level 30
47th Dusk 126th year of Ascendancy at 20:28 see stats
By Itlen the Shalore Temporal Warden level 40
44th Haze 126th year of Ascendancy at 00:47 see stats
By Itlen the Shalore Temporal Warden level 50
28th Pyre 127th year of Ascendancy at 10:26 see stats
By Itlen the Shalore Temporal Warden level 60
66th Pyre 127th year of Ascendancy at 23:45 see stats
By Itlen the Shalore Temporal Warden level 73
9th Flare 127th year of Ascendancy at 10:00 see stats
By Itlen the Shalore Temporal Warden level 54
39th Pyre 127th year of Ascendancy at 11:21 see stats
By Itlen the Shalore Temporal Warden level 24
53rd Regrowth 126th year of Ascendancy at 15:01 see stats
By Itlen the Shalore Temporal Warden level 26
3rd Pyre 126th year of Ascendancy at 10:06 see stats
By Itlen the Shalore Temporal Warden level 22
35th Dusk 123rd year of Ascendancy at 23:29 see stats
By Itlen the Shalore Temporal Warden level 24
77th Dusk 123rd year of Ascendancy at 18:10 see stats
By Itlen the Shalore Temporal Warden level 23
37th Dusk 123rd year of Ascendancy at 01:34 see stats
By Itlen the Shalore Temporal Warden level 31
49th Dusk 126th year of Ascendancy at 02:55 see stats
By Itlen the Shalore Temporal Warden level 27
43rd Dusk 126th year of Ascendancy at 23:47 see stats
By Itlen the Shalore Temporal Warden level 38
26th Haze 126th year of Ascendancy at 01:26 see stats
By Itlen the Shalore Temporal Warden level 70
5th Mirth 127th year of Ascendancy at 00:13 see stats
By Itlen the Shalore Temporal Warden level 5
3rd Mirth 122nd year of Ascendancy at 08:37 see stats
By Itlen the Shalore Temporal Warden level 60
66th Pyre 127th year of Ascendancy at 12:55 see stats
By Itlen the Shalore Temporal Warden level 73
5th Mirth 127th year of Ascendancy at 00:14 see stats
By Itlen the Shalore Temporal Warden level 55
53rd Pyre 127th year of Ascendancy at 07:50 see stats
By Itlen the Shalore Temporal Warden level 9
5th Flare 122nd year of Ascendancy at 03:25 see stats
By Itlen the Shalore Temporal Warden level 43
1st Decay 126th year of Ascendancy at 18:05 see stats
By Itlen the Shalore Temporal Warden level 19
7th Dusk 123rd year of Ascendancy at 19:00 see stats
By Itlen the Shalore Temporal Warden level 24
74th Dusk 123rd year of Ascendancy at 01:19 see stats
By Itlen the Shalore Temporal Warden level 17
23rd Haze 122nd year of Ascendancy at 19:38 see stats
By Itlen the Shalore Temporal Warden level 31
50th Dusk 126th year of Ascendancy at 05:33 see stats
By Itlen the Shalore Temporal Warden level 4
79th Pyre 122nd year of Ascendancy at 17:26 see stats
By Itlen the Shalore Temporal Warden level 34
5th Haze 126th year of Ascendancy at 19:53 see stats
Log
Itlen shoots!
Chitinous spider feels pain again.
Chitinous spider is not stunned anymore.
Chitinous spider speeds up.
Giant army ant uses Infusion: Movement.
Giant army ant is moving at extreme speed!
Itlen's Shoot performs a ranged critical strike against Chitinous spider!
Chitinous spider is nearing the end.
Chitinous spider is cut deeply.
Chitinous spider is crippled.
Itlen calls forth a temporal warden from another timeline.
Something performs a melee critical strike against Chitinous spider!
Something performs a melee critical strike against Chitinous spider!
Something hits Chitinous spider for 1371 physical damage.
Bloodcaller hits Itlen for 88 healing, 4 healing, 1 healing, 21 healing, 7 healing, 9 healing (0 total damage) [130 healing].
Itlen's Shoot hits Chitinous spider for 1414 physical, 0 arcane, 12 fire, 68 physical, 16 blight, 10 mind, 18 fire, 333 fire, 104 temporal, 146 temporal (2121 total damage).
Itlen's Shoot killed Chitinous spider!
Ancient elven mummy is no longer out of phase.
The shield around ancient elven mummy crumbles.
Snow giant boulder thrower uses Infusion: Movement.
Snow giant boulder thrower is moving at extreme speed!
Golem casts Rune: Shielding.
A shield forms around golem.
Snow giant uses Infusion: Healing.
Snow giant receives 233 healing from Infusion: Healing.
Saving game...
Saving done.