Raj the level 5 Ghoul Reaver by Rajman

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
Hulk! 1.4.8
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceGhoul
ClassReaver
Level / Exp5 / 14%
Sizemedium
Lifes / Deaths

Primary Stats

Strength36 (base 14)
Dexterity12 (base 11)
Constitution32 (base 10)
Magic27 (base 27)
Willpower8 (base 10)
Cunning14 (base 16)

Resources

Life267/267
Vim140/170
Healing Factor1.1724420161895
Regeneration0.29311050404737

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite2
Infravision8

Offense: Mainhand

Damage37
Accuracy22
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage14
Accuracy22
Crit Chance5%
APR5
Speed1.00

Offense: Spell

Spellpower26
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+10%

Defense: Base

Armour (hardiness)19.335093952971 (47.857809501309%)
Defense4
Ranged Defense4
Fatigue10
Physical Save21
Spell Save12
Mental Save7

Defense: Resistances

Darkness+ 15%( 70%)
Temporal+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Scourge1.30
2/5
0/5
0/5
0/5
Corruption / Reaving combat1.30
2/5
0/5
0/5
0/5
Corruption / Vim1.00
5/5
1/5
0/5
0/5
Corruption / Sanguisuge1.00
1/5
1/5
0/5
0/5
Corruption / Bone1.30
1/5
1/5
0/5
0/5
Corruption / Plague1.30
0/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
5/5
2/5
0/5
0/5
Corruption / Torment1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

beneficial effect

Quests

active
done

Equipment

Tool
On feet
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


Raj wears (replacing
iron mail armour (2 def, 4 armour)): impenetrable steel mail armour of temporal resistance (2 def, 12 armour).

Raj wears:
miner's pair of iron boots of tirelessness (0 def, 5 armour).

Raj wears:
linen wizard hat of darkness (+15%) (1 def, 0 armour).

You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 1.62 gold from the transmogrification of
cleansing iron mail armour of lightning resistance (2 def, 4 armour).
You gain 2.36 gold from the transmogrification of
steady cured leather sling of acid.
You gain 1.23 gold from the transmogrification of
nature's mossy mindstar (2-3 power, 12 apr, mind damage).
You gain 0.45 gold from the transmogrification of
iron dagger of massacre (18-23 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (9-12 power, 5 apr).
You gain 3.61 gold from the transmogrification of
thought-forged steel waraxe of daylight (12-18 power, 3 apr).
You gain 1.20 gold from the transmogrification of
acidic steel waraxe of massacre (20-27 power, 3 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (10-15 power, 2 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (res 19%; mental; dur 4; cd 11).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.

Saving game...

Saving done.