Raj the level 9 Cornac Doomed by RajBoodooram

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassDoomed
Level / Exp9 / 87%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16.170224963639 (base 10)
Dexterity17.340449927278 (base 10)
Constitution11 (base 10)
Magic12.170224963639 (base 10)
Willpower35.340449927278 (base 23)
Cunning39.8 (base 33)

Resources

Life233/233
Hate27/100
Equilibrium18
Healing Factor0.75497369838398
Regeneration1.698690821364

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage25
Accuracy28
Crit Chance11%
APR22
Speed1.00

Offense: Offhand

Damage27
Accuracy28
Crit Chance11%
APR22
Speed1.00

Offense: Spell

Spellpower12
Crit Chance9%
Speed1

Offense: Mind

Mindpower36
Crit Chance11%
Speed1

Offense: Damage Bonus

Nature+11%
Lightning+11%

Defense: Base

Armour (hardiness)6 (30%)
Defense18
Ranged Defense18
Fatigue0
Physical Save14
Spell Save16
Mental Save28

Defense: Resistances

Acid+ 10%( 70%)
Lightning+ 22%( 70%)
Nature+ 30%( 70%)
Cold+ 17%( 70%)
Blight+ 12%( 70%)
Physical+ 10%( 72%)
Mind -5%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance30%
Confusion Resistance4%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Cursed / Shadows1.30
5/5
2/5
2/5
0/5
Cursed / Punishments1.30
1/5
0/5
0/5
0/5
Cursed / Darkness1.30
0/5
0/5
0/5
0/5
Cursed / Force of will1.30
1/5
3/5
0/5
0/5

Generic Talents

Cursed / Cursed aura1.00
5/5
5/5
0/5
0/5
Cursed / Cursed form1.00
1/5
0/5
0/5
0/5
Cursed / Gestures1.30
1/5
0/5
0/5
0/5
Cursed / Dark sustenance1.30
1/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
beneficial effect
beneficial effect
beneficial effect

Quests

done
done
active
done

Equipment

Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


--------------------------------

Resting starts...

Shadow casts
Phase Door.
You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


--------------------------------

You gain 5.25 gold from the transmogrification of
piercing elm wand of conjuration [power 105] (15 cooldown).
You gain 5.00 gold from the transmogrification of
elm wand of lightning storm [power 116] (15 cooldown).
You gain 0.90 gold from the transmogrification of
impenetrable iron plate armour (Madness) (0 def, 13 armour).
You gain 0.87 gold from the transmogrification of
rough leather armour of stability (Nightmares) (3 def, 2 armour).
You gain 8.89 gold from the transmogrification of
Elylaith the Arcquake (17/17, 13-18 power, 5 apr).
You gain 1.73 gold from the transmogrification of
ranger's rough leather sling of lightning (Madness).
You gain 2.25 gold from the transmogrification of
mighty elm longbow (Madness).
You gain 8.25 gold from the transmogrification of
iron longsword 'Xyldathra' (Shrouds) (12-17 power, 2 apr).
You gain 1.31 gold from the transmogrification of
iron greatmaul of erosion (Shrouds) (20-29 power, 1 apr).
You gain 2.46 gold from the transmogrification of
acidic iron greatmaul of daylight (Corpses) (18-27 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (Misfortune) (16-24 power, 1 apr).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 402%; cd 18).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.