Raj the level 5 Shalore Rogue by Rajman

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceShalore
ClassRogue
Level / Exp5 / 64%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity25 (base 22)
Constitution10 (base 10)
Magic12 (base 10)
Willpower16 (base 10)
Cunning23 (base 20)

Resources

Life185/185
Stamina127/127
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite-993
Infravision3
Stealth35

Offense: Mainhand

Damage31
Accuracy28
Crit Chance14%
APR5
Speed1.00

Offense: Offhand

Damage20
Accuracy28
Crit Chance14%
APR5
Speed1.00

Offense: Spell

Spellpower17
Crit Chance5%
Speed1

Offense: Mind

Mindpower21
Crit Chance5%
Speed1

Offense: Damage Bonus

Fire+5%
Cold+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)11 (64.007671158813%)
Defense34
Ranged Defense34
Fatigue0
Physical Save13
Spell Save9
Mental Save13

Defense: Resistances

Cold+ 30%( 70%)
Physical+ 10%( 70%)
Fire+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Technique / Duelist1.30
2/5
1/5
0/5
0/5
Cunning / Stealth1.30
3/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
2/5
0/5
0/5
Cunning / Poisons1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Throwing knives1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
1/5
0/5
2/5

Effects

talent
talent

Quests

active
done
done
active

Equipment

Tool
On hands
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Stealth is still on cooldown for 9 turns.
Stealth is still on cooldown for 8 turns.

Stealth is still on cooldown for 7 turns.

Stealth is still on cooldown for 6 turns.

Stealth is still on cooldown for 5 turns.

Stealth is still on cooldown for 4 turns.

Stealth is still on cooldown for 3 turns.

Stealth is still on cooldown for 2 turns.

Stealth is still on cooldown for 1 turns.

Talent Stealth is ready to use.
You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.85 gold from the transmogrification of
impenetrable iron plate armour (0 def, 12 armour).
You gain 0.72 gold from the transmogrification of
reinforced iron shield of fire resistance (+16%) (0 def, 3 armour, 41.5 block).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (11/11, 16-23 power, 5 apr).
You gain 2.14 gold from the transmogrification of
creative mossy mindstar of balance (2-2 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron waraxe (12-17 power, 2 apr).
You gain 15.00 gold from the transmogrification of
River's Fury (23-32 power, 8 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, darkness element).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Raj deactivates
Chant of Fortress.
Raj activates
Chant of Fortress.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Stealth
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.