Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Classic UI Buff Removal 1.3.1Allows the player to remove beneficial effects with a left click in classic ui. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Custom Auto Use 1.3.1Adds additional options to talent auto-use Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 Improved Auto-explore and Rest 1.4.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Use Item Shortcuts 1.4.0 |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 50 / 838% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 41 (base 17) |
| Dexterity | 82 (base 60) |
| Constitution | 29 (base 11) |
| Magic | 150 (base 65) |
| Willpower | 116 (base 60) |
| Cunning | 55 (base 28) |
Resources
| Life | 1219/1219 |
| Psi | 206/206 |
| Paradox | 300 |
| Healing Factor | 1 |
| Regeneration | 5.05 |
Speed
| Mental | -1.1013412404282E-11% |
| Attack | -1.1013412404282E-11% |
| Movement | +36.80425806593% |
| Spell | -1.1013412404282E-11% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 6 |
| See Stealth | 24 |
| See Invisible | 28 |
Offense: Mainhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 94 |
| Crit Chance | 52% |
| Speed | 1.0000000000001 |
Offense: Mind
| Mindpower | 57 |
| Crit Chance | 28% |
| Speed | 1.0000000000001 |
Offense: Damage Bonus
| All | +9% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 29 (30%) |
| Defense | 65 |
| Ranged Defense | 65 |
| Fatigue | 4 |
| Physical Save | 32 |
| Spell Save | 58 |
| Mental Save | 45 |
Defense: Resistances
| All | + 22%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 59% |
| Silence Resistance | 99% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 10 turns. While Heroism is active, you will only die when reaching -521 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 850 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 380 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 30% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 5/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.50 |
| 1/5 |
| 3/5 |
| 4/5 |
| 4/5 |
| Chronomancy / Stasis | 1.10 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 1/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| beneficial effect | The target is moving is 37% faster. 3 Celerity |
| beneficial effect | Peer into the future, detecting enemies, increasing defense by 56, and granting a 13% chance to ignore critical hits. Precognition |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured psion to the recall portal on level 3 of Trollmire. Escort: injured psion (level 3 of Trollmire)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the injured psion to the recall portal on level 4 of Dreadfell. Escort: injured psion (level 4 of Dreadfell)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Magic by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the worried wilder to the recall portal on level 2 of Daikara. Escort: worried wilder (level 2 of Daikara)As a reward you improved Willpower by +2. | done |
You successfully escorted the worried wilder to the recall portal on level 2 of Trollmire. Escort: worried wilder (level 2 of Trollmire)As a reward you improved Willpower by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1561. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You have met what seems to be a future version of yourself. The Way We Weren't | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Awakened Staff of Absorption (172% power, 60 apr, temporal element) Awakened Staff of Absorption (172% power, 60 apr, temporal element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 180% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% physical / +30% temporal / +30% light / +30% darkness Changes damage: +60% physical / +60% temporal / +60% light / +60% darkness Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+9 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 158 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
| Around waist | drakeskin leather belt 'Iveth' drakeskin leather belt 'Iveth'Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +16 (+3 eff.) Damage when hit (Melee): 4 mind / 4 physical Changes stats: +5 Str / +6 Mag / +5 Wil / +5 Con Changes resistances: +15% blight Changes damage: +6% blight / +6% physical Critical mult.: +13.00% Physical save: +12 (+6 eff.) Spell crit. chance: +5% Size category: +1 A belt that goes around your waist. |
| In main hand | Wardens Grace Wardens GraceRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 On weapon hit: * 47% chance to disease * 40% chance to inflict damage reduction Travel speed: +200% Burst (radius 1) on hit: +2 acid Burst (radius 2) on crit: +2 blight / +4 acid When wielded/worn: Ammo reloads per turn: +4 Changes stats: +6 Mag Changes resistances: +6% darkness Changes resistances penetration: +5% blight / +51% physical / +25% temporal Changes damage: +54% physical / +30% temporal Talent mastery: +0.20 Chronomancy / Bow Threading Talent cooldown: Arrow Stitching (-1 turn) Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
| Light source | Spellflare SpellflarePowered by arcane forces Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 22 fire Changes stats: +7 Wil / +10 Mag Changes resistances: +15% darkness / +10% fire Changes resistances penetration: +5% arcane Changes damage: +15% mind / +12% arcane / +12% light Damage affinity(heal): +5% light Spellpower: +25 (+5 eff.) Light radius: +8 It can be used to activate talent Sun Flare, placing all other charms into a 24 cooldown : Effective talent level: 3.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 128.15 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On feet | Unfazed Walkers (0 def, 5 armour) Unfazed Walkers (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Effects on melee hit: * 30% chance to daze Changes stats: +4 Mag / +9 Wil / +5 Con Changes resistances: +12% fire / +15% cold Changes resistances penetration: +10% physical Changes damage: +12% arcane / +9% lightning Silence immunity: +50% Confusion immunity: +49% Stun/Freeze immunity: +50% Mana when firing critical spell: +3.00 Maximum mana: +20.00 Spellpower: +6 (+2 eff.) Mindpower: +9 (+3 eff.) It can be used to blink to a nearby random location (rad 14), putting all charms on cooldown for 20 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On fingers | Islyma the voratun ring Islyma the voratun ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Armour: +4 Changes stats: +10 Dex / +16 Mag / +3 Wil / +20 Cun Changes resistances penetration: +10% arcane Physical save: +6 (+3 eff.) Spell save: +20 (+5 eff.) Blindness immunity: +50% Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +30 (+6 eff.) Infravision radius: +6 See stealth: +24 See invisible: +25 Rings can have magical properties. |
| On fingers | Steadfast Band Steadfast BandPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +20 Effects on melee hit: * 15% chance to daze Changes stats: +10 Str / +11 Mag / +7 Wil / +1 Cun / +3 Con Changes resistances: +9% lightning Changes resistances penetration: +10% mind Silence immunity: +49% Stun/Freeze immunity: +50% Life regen: +4.80 Mana each turn: +0.40 Spellpower: +15 (+3 eff.) See invisible: +3 Rings can have magical properties. |
Inventory
Infusion of Wild Growth (Rad 5 for 10 turns) Infusion of Wild Growth (Rad 5 for 10 turns)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place and dealing 164.27 physical damage and 156.38 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
127 alchemist agate 127 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Communication Orb of CommunicationPowered by unknown forces 0.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to speak with someone, costing 1 power out of 1/1. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin, costing 79 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
41 alchemist bloodstone 41 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
7 bloodstone 7 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal 11 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 160 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
12 diamond 12 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone 9 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl 7 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Theldren Whenwalker the Shalore Temporal Warden level 32
4th Flare 123rd year of Ascendancy at 20:42 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Theldren Whenwalker the Shalore Temporal Warden level 26
72nd Regrowth 123rd year of Ascendancy at 19:36 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Theldren Whenwalker the Shalore Temporal Warden level 32
72nd Pyre 123rd year of Ascendancy at 18:17 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Theldren Whenwalker the Shalore Temporal Warden level 47
69th Pyre 124th year of Ascendancy at 14:12 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By Theldren Whenwalker the Shalore Temporal Warden level 40
4th Regrowth 124th year of Ascendancy at 05:36 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Theldren Whenwalker the Shalore Temporal Warden level 34
33rd Dusk 123rd year of Ascendancy at 01:37 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Theldren Whenwalker the Shalore Temporal Warden level 29
28th Pyre 123rd year of Ascendancy at 09:17 see stats
Catch that Plumpkin! (Roguelike)
Finish the Plumpkin event.By Theldren Whenwalker the Shalore Temporal Warden level 17
30th Haze 122nd year of Ascendancy at 15:46 see stats
Clone War (Roguelike)
Destroyed your own Shade.By Theldren Whenwalker the Shalore Temporal Warden level 42
34th Regrowth 124th year of Ascendancy at 01:57 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Theldren Whenwalker the Shalore Temporal Warden level 11
34th Dusk 122nd year of Ascendancy at 03:05 see stats
Demonic Invasion (Roguelike)
Stopped a demonic invasion by closing their portal.By Theldren Whenwalker the Shalore Temporal Warden level 46
64th Pyre 124th year of Ascendancy at 17:10 see stats
Destroyer of the creation (Roguelike)
Killed Slasul.By Theldren Whenwalker the Shalore Temporal Warden level 41
11st Regrowth 124th year of Ascendancy at 15:16 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Theldren Whenwalker the Shalore Temporal Warden level 33
28th Dusk 123rd year of Ascendancy at 17:22 see stats
Don't Poosh it! (Roguelike)
Killed Kelad in the lost land of Poosh.By Theldren Whenwalker the Shalore Temporal Warden level 47
10th Mirth 124th year of Ascendancy at 14:58 see stats
Evil denied (Roguelike)
Won ToME by preventing the Void portal from opening.By Theldren Whenwalker the Shalore Temporal Warden level 50
31st Dusk 124th year of Ascendancy at 13:15 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Theldren Whenwalker the Shalore Temporal Warden level 14
7th Haze 122nd year of Ascendancy at 14:55 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Theldren Whenwalker the Shalore Temporal Warden level 28
19th Pyre 123rd year of Ascendancy at 04:32 see stats
Fear of Fours (Roguelike)
Killed all four bosses of the Slime Tunnels.By Theldren Whenwalker the Shalore Temporal Warden level 49
19th Dusk 124th year of Ascendancy at 17:21 see stats
Flooder (Roguelike)
Defeated Ukllmswwik while doing his own quest.By Theldren Whenwalker the Shalore Temporal Warden level 40
11st Regrowth 124th year of Ascendancy at 07:51 see stats
Gem of the Moon (Roguelike)
Completed the Master Jeweler quest with Limmir.By Theldren Whenwalker the Shalore Temporal Warden level 46
61st Pyre 124th year of Ascendancy at 10:12 see stats
Guiding Hand (Roguelike)
Saved all escorted adventurers.By Theldren Whenwalker the Shalore Temporal Warden level 30
64th Pyre 123rd year of Ascendancy at 05:04 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Theldren Whenwalker the Shalore Temporal Warden level 16
10th Haze 122nd year of Ascendancy at 13:51 see stats
Level 10 (Roguelike)
Got a character to level 10.By Theldren Whenwalker the Shalore Temporal Warden level 10
22nd Dusk 122nd year of Ascendancy at 14:47 see stats
Level 20 (Roguelike)
Got a character to level 20.By Theldren Whenwalker the Shalore Temporal Warden level 20
2nd Regrowth 123rd year of Ascendancy at 11:41 see stats
Level 30 (Roguelike)
Got a character to level 30.By Theldren Whenwalker the Shalore Temporal Warden level 30
58th Pyre 123rd year of Ascendancy at 23:25 see stats
Level 40 (Roguelike)
Got a character to level 40.By Theldren Whenwalker the Shalore Temporal Warden level 40
3rd Regrowth 124th year of Ascendancy at 23:19 see stats
Level 50 (Roguelike)
Got a character to level 50.By Theldren Whenwalker the Shalore Temporal Warden level 50
24th Dusk 124th year of Ascendancy at 23:31 see stats
Oozemancer (Roguelike)
Destroyed the corrupted oozemancer.By Theldren Whenwalker the Shalore Temporal Warden level 47
2nd Flare 124th year of Ascendancy at 14:22 see stats
Orcrist (Roguelike)
Killed the leaders of the Orc Pride.By Theldren Whenwalker the Shalore Temporal Warden level 48
18th Dusk 124th year of Ascendancy at 15:41 see stats
Pest Control (Roguelike)
Killed 1000 reproducing vermin.By Theldren Whenwalker the Shalore Temporal Warden level 47
3rd Flare 124th year of Ascendancy at 14:12 see stats
Race through fire (Roguelike)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Theldren Whenwalker the Shalore Temporal Warden level 46
67th Pyre 124th year of Ascendancy at 07:24 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Theldren Whenwalker the Shalore Temporal Warden level 16
17th Haze 122nd year of Ascendancy at 21:47 see stats
Shasshhiy'Kaish (Roguelike)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Theldren Whenwalker the Shalore Temporal Warden level 29
29th Pyre 123rd year of Ascendancy at 20:55 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Theldren Whenwalker the Shalore Temporal Warden level 45
58th Pyre 124th year of Ascendancy at 11:17 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Theldren Whenwalker the Shalore Temporal Warden level 17
30th Haze 122nd year of Ascendancy at 15:46 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Theldren Whenwalker the Shalore Temporal Warden level 34
28th Dusk 123rd year of Ascendancy at 23:49 see stats
Slimefest (Roguelike)
Have 100 walls on the sludgenest turn into hostile creatures.By Theldren Whenwalker the Shalore Temporal Warden level 47
3rd Flare 124th year of Ascendancy at 21:18 see stats
Tactical master (Roguelike)
Fought the two Sorcerers without closing any invocation portals.By Theldren Whenwalker the Shalore Temporal Warden level 50
31st Dusk 124th year of Ascendancy at 13:13 see stats
Tales of the Spellblaze (Roguelike)
Learned the eight chapters of the Spellblaze Chronicles.By Theldren Whenwalker the Shalore Temporal Warden level 26
72nd Regrowth 123rd year of Ascendancy at 19:36 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Theldren Whenwalker the Shalore Temporal Warden level 26
72nd Regrowth 123rd year of Ascendancy at 19:36 see stats
The Old Ones (Roguelike)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Theldren Whenwalker the Shalore Temporal Warden level 41
12nd Regrowth 124th year of Ascendancy at 00:54 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Theldren Whenwalker the Shalore Temporal Warden level 28
3rd Pyre 123rd year of Ascendancy at 10:25 see stats
The Sun Still Shines (Roguelike)
Aeryn survived the last battle.By Theldren Whenwalker the Shalore Temporal Warden level 50
31st Dusk 124th year of Ascendancy at 13:15 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Theldren Whenwalker the Shalore Temporal Warden level 8
13rd Dusk 122nd year of Ascendancy at 09:59 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By Theldren Whenwalker the Shalore Temporal Warden level 36
79th Dusk 123rd year of Ascendancy at 18:05 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Theldren Whenwalker the Shalore Temporal Warden level 28
19th Pyre 123rd year of Ascendancy at 05:41 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Theldren Whenwalker the Shalore Temporal Warden level 17
71st Haze 122nd year of Ascendancy at 10:53 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Theldren Whenwalker the Shalore Temporal Warden level 32
71st Pyre 123rd year of Ascendancy at 20:13 see stats
Wibbly Wobbly Timey Wimey Stuff (Roguelike)
Killed the weaver queen and the temporal defiler.By Theldren Whenwalker the Shalore Temporal Warden level 4
1st Mirth 122nd year of Ascendancy at 13:08 see stats
Log
Saving done.
Saving game...
You transfer heroism infusion of the sneak (+13 for 9 turns, die at -768) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer heroism infusion of the warrior (+11 for 11 turns, die at -485) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer movement infusion of the psychic (748% speed; 4 turns) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer movement infusion of the titan (415% speed; 5 turns) to the online item's vault.
Saving done.
Saving game...
You transfer movement infusion of the wizard (903% speed; 5 turns) to the online item's vault.
Saving done.
Saving game...
You transfer controlled phase door rune of the wizard (range 14) to the online item's vault.
Saving done.
Saving game...
You transfer shielding rune of the psychic (absorb 415 for 4 turns) to the online item's vault.
Saving done.
Saving game...
You transfer shielding rune of the psychic (absorb 415 for 4 turns) to the online item's vault.
Saving done.
Saving game...
Saving done.
