Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 23 / 31% |
Size | big |
Lifes / Deaths | Killed by Schildurin Schildbart at level 13 on the 10th Wealth 122nd year of Ascendancy at 10:47 0 / 6Killed by Borius, Avatar of Bearness at level 21 on the 29th Dearth 122nd year of Ascendancy at 05:44 Killed by Adeth the large white snake at level 22 on the 34th Dearth 122nd year of Ascendancy at 00:38 Killed by Belyrin the netherworm mass at level 23 on the 36th Dearth 122nd year of Ascendancy at 06:55 Killed by Celia at level 23 on the 41st Dearth 122nd year of Ascendancy at 15:03 Killed by Xawe the elder vampire at level 23 on the 41st Dearth 122nd year of Ascendancy at 16:24 |
Primary Stats
Strength | 49 (base 33) |
Dexterity | 8 (base 10) |
Constitution | 20 (base 13) |
Magic | 60 (base 48) |
Willpower | 40 (base 24) |
Cunning | 17 (base 10) |
Resources
Life | -118/704 |
Mana | 303/402 |
Equilibrium | 80 |
Healing Factor | 1.0870588855781 |
Regeneration | 10.055294691597 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 6 |
See Stealth | 28.114754928839 |
See Invisible | 40.114754928839 |
Offense: Mainhand
Damage | 105 |
Accuracy | 41 |
Crit Chance | 7% |
APR | 15 |
Speed | 1.00 |
Offense: Offhand
Damage | 43 |
Accuracy | 41 |
Crit Chance | 6% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 40 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Acid | +24% |
Light | +15% |
Darkness | +3% |
Nature | 0% |
Physical | +22% |
Mind | +9% |
All | 0% |
Offense: Damage Penetration
Acid | +20% |
Fire | +5% |
Nature | +20% |
Defense: Base
Armour (hardiness) | 47.413408721348 (65.897138898113%) |
Defense | 34 |
Ranged Defense | 41 |
Fatigue | 46 |
Physical Save | 50 |
Spell Save | 49 |
Mental Save | 46 |
Defense: Resistances
Acid | + 12%( 70%) |
Blight | + 9%( 70%) |
Physical | + 15%( 70%) |
Cold | + 16%( 70%) |
All | + 3%( 70%) |
Lightning | + 29%( 70%) |
Light | + 27%( 70%) |
Temporal | + 12%( 70%) |
Mind | + 24%( 70%) |
Darkness | + 14%( 70%) |
Fire | + 66%( 70%) |
Nature | + 21%( 70%) |
Defense: Immunities
Stun Resistance | 25% |
Confusion Resistance | 30% |
Poison Resistance | 20% |
Blind Resistance | 20% |
Disarm Resistance | 70% |
Bleed Resistance | 10% |
Pinning Resistance | 72% |
Instadeath Resistance | 100% |
Knockback Resistance | 74% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 310.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 122 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 74 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Class Talents
Spell / Eldritch shield | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Deeprock | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Wild-gift / Earthen vines | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Dwarven nature | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by Emelotira the giant fire ant. Escort: injured seer (level 3 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by Wrathroot. Escort: lost warrior (level 4 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved talent Foresight (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed chunk of ghoul flesh. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | pair of hardened leather boots 'Layolaith' (0 def, 3 armour) pair of hardened leather boots 'Layolaith' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +9% acid +15% physical Apr +2 ----- def ----- Armour +3 Resists +7% cold +9% fire +1% physical ---------- misc Max.stam +30.00 A pair of boots made of leather. |
Quiver | pouch of iron shots of accuracy (12/12, 16-20 power, 1 apr) pouch of iron shots of accuracy (12/12, 16-20 power, 1 apr)3.0 T1 shot ammo Reqs Dex 11 [Ego] Master Power 16.5 - 19.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +7 Apr +1 Crit +4.0% Capacity 12 Shots are used with slings to pummel your foes to death. |
Light source | Fogradiance the brass lantern Fogradiance the brass lantern2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% darkness Melee Ret 13 fire ----- def ----- Defense +5 (+2 eff.) Resists +6% light +6% fire Spell.save +6 (+2 eff.) Die.at -60.00 life Cut- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Cysthunger (0 def, 3 armour) Cysthunger (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +8 Str +5 Wil +3 Cun +4 Con dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +9% mind ----- def ----- Armour +3 Fatigue +3% Resists +9% nature +8% physical Phys.save +7 (+2 eff.) ---------- misc See.Invis +9 A cap made of leather. |
On hands | Eremidragorn the Treebile (0 def, 10 armour) Eremidragorn the Treebile (0 def, 10 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 8 physical Dmg.mod +4% physical ----- def ----- Armour +10 Fatigue +3% Resists +3% nature +6% lightning Poison- +20% Disease- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | yew totem of healing 'Layoyavena' [power 242] (11/15 cooldown) yew totem of healing 'Layoyavena' [power 242] (11/15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +2 Str dps ---------- Crit.mult +15.00% Dmg.mod +15% acid +3% physical Res.pen +20% acid ----- def ----- Phys.save +3 (+1 eff.) Heal yourself and all friendly characters within 10 spaces for 242 Puts all charms on 15 cooldown 100% to reduce fatigue by 34% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | Arcfurnace the voratun ring Arcfurnace the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: Stats +2 Mag dps ---------- Melee Ret 4 lightning ----- def ----- Resists +18% lightning Max.HP +29.00 Disarm- +30% Pinning- +40% Knockbk- +43% ---------- misc Light +3 Rings make your fingers look great! |
On fingers | stralite ring 'Tempestwend' stralite ring 'Tempestwend'0.1 T4 ring jewelry [Random Unique] Master While equipped: dps ---------- Acc +9 (+3 eff.) Apr +13 Melee Ret 6 lightning On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 21 ----- def ----- Defense +10 (+5 eff.) Resists +6% blight +3% lightning Max.HP +28.00 HP.reg +5.00 Disarm- +20% Pinning- +32% Stun/Frz- +25% Knockbk- +31% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 75% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | steel amulet 'Layiriath' steel amulet 'Layiriath'0.1 T2 amulet jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +2 Mag +5 Wil +1 Cun dps ---------- Mind.pwr +8 (+4 eff.) S.pwr/crit +3 ----- def ----- Resists +10% light +11% darkness Mind.save +7 (+3 eff.) Blind- +20% Confus- +10% ---------- misc Mana/turn +0.11 Equi/ret +0.04 Max.mana +20.00 See.Invis +3 Amulets make your neck look great! |
In main hand | Fire Dragon Shield (16 def, 9 armour, 58-70 power, 220 block) Fire Dragon Shield (16 def, 9 armour, 58-70 power, 220 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Nature/Master When used to Attack: Power 58.0 - 69.6 Fire Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +220 While equipped: dps ---------- On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+7 eff.) Rng.Def +15 (+5 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. This item has been sent to the Item's Vault. |
Around waist | Arothra Arothra1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +7 (+3 eff.) ----- def ----- Resists +9% light +6% nature Phys.save +15 (+5 eff.) Spell.save +6 (+2 eff.) Die.at -40.00 life HP.reg +4.00 ---------- misc Size +1 A belt that goes around your waist. |
In off hand | Samyrim the Radiancestinger (0 def, 6 armour, 32-38 power, 79.5 block) Samyrim the Radiancestinger (0 def, 6 armour, 32-38 power, 79.5 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 32.0 - 38.4 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +80 Melee+ +20 acid +8 light On Hit.r1 +8 acid While equipped: dps ---------- Dmg.mod +15% light Melee Ret 10 acid ----- def ----- Armour +6 Fatigue +8% Resists +15% fire ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | Balydil (1 def, 0 armour) Balydil (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +5% ----- def ----- Defense +1 (+0 eff.) Resists +9% acid +3% physical +6% cold Crit.chn- 5.00% Confus- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Morbusrend (5 def, 10 armour) Morbusrend (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Res.pen +20% nature +5% fire ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +22% mind +9% temporal Mind.save +11 (+4 eff.) Disarm- +20% A suit of armour made of mail. |
Inventory
Flashnull the stralite amulet Flashnull the stralite amulet0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% lightning +12% fire Res.pen +10% fire ----- def ----- Resists +6% lightning +12% fire +6% darkness ---------- misc Masteries +0.24 Wild-gift/Dwarven nature Amulets make your neck look great! |
Aerisena Aerisena0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +7 (+3 eff.) Spell.pwr +7 (+2 eff.) Mind.pwr +7 (+3 eff.) Res.pen +10% blight ----- def ----- Defense +20 (+8 eff.) Resists +5% arcane Max.HP +60.00 Blind- +10% Disease- +10% Confus- +20% Rings make your fingers look great! |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block) Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
stralite shield 'Corruptionradiance' (0 def, 8 armour, 46-55 power, 144.5 block) stralite shield 'Corruptionradiance' (0 def, 8 armour, 46-55 power, 144.5 block)7.0 T4 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 45.5 - 54.6 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +144 On Hit.r1 +20 nature While equipped: dps ---------- Dmg.mod +9% nature Res.pen +25% nature On Melee Ret: * 14% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Fatigue +8% Resists +15% temporal Spell.save +12 (+4 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
steel mail armour 'Hathirand' (2 def, 6 armour) steel mail armour 'Hathirand' (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +4 Wil +4 Cun +3 Con dps ---------- Crit.mult +15.00% ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +3% lightning +3% temporal Mind.save +12 (+4 eff.) A suit of armour made of mail. |
Scorchqueller the stralite plate armour (0 def, 13 armour) Scorchqueller the stralite plate armour (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Rare] Nature While equipped: Stats +2 Wil dps ---------- Dmg.mod +15% acid Res.pen +10% acid +20% fire Melee Ret 2 fire ----- def ----- Armour +13 Fatigue +22% Resists +26% blight +9% fire +14% darkness +3% light ---------- misc Light +1 A suit of armour made of metal plates. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
spiritwalker's hardened leather belt spiritwalker's hardened leather belt1.0 T3 belt armor [Ego+] Arcane While equipped: Stats +5 Mag ---------- misc Mana/turn +0.20 Max.mana +20.00 A belt that goes around your waist. |
thick linen cloak of protection (1 def, 6 armour) thick linen cloak of protection (1 def, 6 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +11% cold Spell.save +7 (+3 eff.) Mind.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glacierborn the pair of rough leather boots (0 def, 1 armour) Glacierborn the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +4 (+1 eff.) Melee Ret 4 cold ----- def ----- Armour +1 Phys.save +9 (+3 eff.) Max.HP +20.00 Confus- +10% A pair of boots made of leather. |
elven-silk wizard hat 'Glorotha' (3 def, 0 armour) elven-silk wizard hat 'Glorotha' (3 def, 0 armour)2.0 T5 head armor [Rare] Nature While equipped: Stats +2 Dex +3 Wil dps ---------- Crit.mult +20.00% Dmg.mod +15% cold ----- def ----- Defense +3 (+1 eff.) Resists +22% cold Mind.save +6 (+2 eff.) ---------- misc Infravis +2 A pointy cloth hat, very wizardly... |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
2 agate 2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 opal 14 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst 5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
230 alchemist agate 230 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Fogwalker the alchemist's lamp Fogwalker the alchemist's lamp1.0 T3 lite [Rare] Disrupt While equipped: Stats +1 Cun +8 Str dps ---------- Melee Ret 6 darkness ----- def ----- Resists +6% nature +3% all Spell.save +10 (+4 eff.) ---------- misc Light +4 Infravis +1 A normal brass lantern, enhanced by alchemy to make it brighter. |
Essence of Bearness Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
sapper's iron pickaxe (dig speed 29 turns) sapper's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Cun +1 Str dps ---------- Acc +4 (+1 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
supercharged elm wand of shielding [power 152] (11/23 cooldown) supercharged elm wand of shielding [power 152] (11/23 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 152 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 23 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Schildurin Schildbart the Dwarf Stone Warden level 21
29th Dearth 122nd year of Ascendancy at 07:26 see stats
By Schildurin Schildbart the Dwarf Stone Warden level 9
10th Profit 122nd year of Ascendancy at 12:22 see stats
By Schildurin Schildbart the Dwarf Stone Warden level 18
6th Dearth 122nd year of Ascendancy at 02:03 see stats
By Schildurin Schildbart the Dwarf Stone Warden level 21
33rd Dearth 122nd year of Ascendancy at 14:33 see stats
By Schildurin Schildbart the Dwarf Stone Warden level 23
36th Dearth 122nd year of Ascendancy at 15:12 see stats
By Schildurin Schildbart the Dwarf Stone Warden level 10
18th Profit 122nd year of Ascendancy at 07:40 see stats
By Schildurin Schildbart the Dwarf Stone Warden level 20
26th Dearth 122nd year of Ascendancy at 06:23 see stats
By Schildurin Schildbart the Dwarf Stone Warden level 6
19th Voratun 122nd year of Ascendancy at 03:26 see stats
By Schildurin Schildbart the Dwarf Stone Warden level 22
34th Dearth 122nd year of Ascendancy at 00:37 see stats
By Schildurin Schildbart the Dwarf Stone Warden level 8
1st Profit 122nd year of Ascendancy at 11:38 see stats
By Schildurin Schildbart the Dwarf Stone Warden level 16
1st Dearth 122nd year of Ascendancy at 16:13 see stats
By Schildurin Schildbart the Dwarf Stone Warden level 16
1st Dearth 122nd year of Ascendancy at 15:51 see stats
Log
Stone Vine from Schildurin Schildbart hits Celia for 21 nature, 11 arcane (32 total damage).
Poloriathra the eternal bone giant uses Perfect Strike.
Poloriathra the eternal bone giant aims carefully.
Xawe the elder vampire is free from the stone vine.
Crystaline Half (Schildurin Schildbart) is dazed!
Crystaline Half (Schildurin Schildbart) is not dazed anymore.
Explosive Saw from Salesevena the skeleton warrior hits Crystaline Half (Schildurin Schildbart) for 42 physical damage.
Explosive Saw from Salesevena the skeleton warrior hits Stone Half (Schildurin Schildbart) for 42 physical damage.
Explosive Saw from Salesevena the skeleton warrior hits Schildurin Schildbart for 41 physical damage.
Searing Sight hits Stone Half (Schildurin Schildbart) for 12 light damage.
Searing Sight hits Crystaline Half (Schildurin Schildbart) for 12 light damage.
Searing Sight hits Schildurin Schildbart for 12 light damage.
Ivynn the ghoul shrugs off the effect 'Pinned to the ground'!
Schildurin Schildbart is stunned!
Celia is stunned!
Xawe the elder vampire activates his fur-lined leather wraps!
Xawe the elder vampire hurls a huge boulder at Schildurin Schildbart!
Xawe the elder vampire's mind surges with critical power!
Schildurin Schildbart resists the knockback!
Crystaline Half (Schildurin Schildbart) resists the knockback!
Stone Half (Schildurin Schildbart) resists the knockback!
Celia resists the knockback!
The shield around Salesevena the skeleton warrior crumbles.
Salesevena the skeleton warrior is knocked back!
Xawe the elder vampire hits Stone Half (Schildurin Schildbart) for 193 physical damage.
Xawe the elder vampire hits Crystaline Half (Schildurin Schildbart) for 193 physical damage.
Xawe the elder vampire hits Salesevena the skeleton warrior for (185 absorbed), 9 physical (9 total damage).
Xawe the elder vampire hits Schildurin Schildbart for 185 physical damage.
Xawe the elder vampire hits Celia for 124 physical damage.
Schildurin Schildbart the level 23 dwarf stone warden was punctured to death by Xawe the elder vampire on level 2 of Last Hope Graveyard.