Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Dwarf |
Class | Cursed |
Level / Exp | 11 / 59% |
Size | medium |
Lifes / Deaths | Killed by Brotoq the Reaver at level 3 on the 17th Voratun 122nd year of Ascendancy at 20:43 0 / 5Killed by Mayytira the ghast at level 9 on the 35th Profit 122nd year of Ascendancy at 08:30 Killed by fire drake hatchling at level 9 on the 26th Wealth 122nd year of Ascendancy at 21:51 Killed by orc corruptor at level 11 on the 5th Dearth 122nd year of Ascendancy at 03:04 Killed by orc corruptor at level 11 on the 5th Dearth 122nd year of Ascendancy at 03:18 |
Antimagic | Follower |
Primary Stats
Strength | 35 (base 27) |
Dexterity | 9 (base 10) |
Constitution | 19 (base 16) |
Magic | 8 (base 10) |
Willpower | 27 (base 26) |
Cunning | 11 (base 10) |
Resources
Life | -51/388 |
Hate | 100/100 |
Healing Factor | 1.1791723257555 |
Regeneration | 0.29479308143889 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
See Invisible | 9 |
Offense: Mainhand
Damage | 55 |
Accuracy | 24 |
Crit Chance | 5% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Physical | +10% |
Lightning | +6% |
Light | +10% |
All | 0% |
Offense: Damage Penetration
Lightning | +20% |
Light | +5% |
Darkness | +5% |
Fire | +10% |
Acid | +5% |
Defense: Base
Armour (hardiness) | 22.335093952971 (47.857809501309%) |
Defense | 24 |
Ranged Defense | 24 |
Fatigue | 3 |
Physical Save | 22 |
Spell Save | 13 |
Mental Save | 22 |
Defense: Resistances
Mind | + 5%( 70%) |
Lightning | + 3%( 70%) |
Light | + 44%( 70%) |
Temporal | + 3%( 70%) |
Darkness | + 11%( 70%) |
Physical | + 10%( 70%) |
Fire | + 3%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 94 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Rampage | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed aura | 1.00 |
| 4/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed pouch of faeros ash. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | Gunamnir the Phoenixwend (Nightmares) (0 def, 1 armour) Gunamnir the Phoenixwend (Nightmares) (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +6% lightning Res.pen +10% fire Melee Ret 2 fire ----- def ----- Armour +1 Fatigue -5% Resists +3% fire Phys.save +6 (+3 eff.) ---------- misc Max.enc +21 See.Invis +9 Curse of Nightmares A pair of boots made of leather. |
On hands | iron gauntlets of strength (+2) (Madness) (0 def, 1 armour) iron gauntlets of strength (+2) (Madness) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
On head | Belagadhewyn (Shrouds) (20 def, 3 armour) Belagadhewyn (Shrouds) (20 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Acc +5 (+3 eff.) ----- def ----- Armour +3 Defense +20 (+10 eff.) Fatigue +5% Resists +14% light +11% darkness Def/telep +5 Res/telep +5% Dur/telep +5% Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | Aerykan the Blastwisp Aerykan the Blastwisp0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +10% physical Res.pen +20% lightning +5% darkness On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +3% temporal +10% physical Rings make your fingers look great! |
Around waist | Mighty Girdle (Shrouds) Mighty Girdle (Shrouds)1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 Curse of Shrouds This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Main armor | impenetrable steel mail armour of clarity (Corpses) (2 def, 11 armour) impenetrable steel mail armour of clarity (Corpses) (2 def, 11 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: ----- def ----- Armour +11 Defense +2 (+1 eff.) Fatigue +12% Resists +5% mind Mind.save +11 (+6 eff.) Curse of Corpses A suit of armour made of mail. |
In main hand | steel greatsword 'Lustrewreath' (Misfortune) (22-36 power, 2 apr) steel greatsword 'Lustrewreath' (Misfortune) (22-36 power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Nature Power 22.5 - 36.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +9 nature +8 light While equipped: dps ---------- Res.pen +5% acid +5% light Melee Ret 2 acid 4 light ----- def ----- Resists +3% lightning ---------- misc Light +3 Curse of Misfortune Massive two-handed swords. |
Cloak | linen cloak of Eldoral (Corpses) (1 def, 0 armour) linen cloak of Eldoral (Corpses) (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +1 Dex ----- def ----- Defense +1 (+1 eff.) Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(80 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Inventory
healing infusion of the psychic (heal 96; cd 12) healing infusion of the psychic (heal 96; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 96 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
arcing iron battleaxe of massacre (Corpses) (22-32 power, 1 apr) arcing iron battleaxe of massacre (Corpses) (22-32 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Arcane/Master Power 21.5 - 32.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Curse of Corpses Massive two-handed battleaxes. |
iron battleaxe 'Duathelglamour' (Nightmares) (12-17 power, 1 apr) iron battleaxe 'Duathelglamour' (Nightmares) (12-17 power, 1 apr)3.0 T1 battleaxe 2H weapon [Rare] Psionic Power 11.5 - 17.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +9 mind On Hit: * 14% chance to reduce all saves and defense by 18 While equipped: Stats +2 Cun +2 Wil dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 15% ----- def ----- Silence- +10% Disarm- +10% Curse of Nightmares Massive two-handed battleaxes. |
iron mail armour of command (Madness) (7 def, 8 armour) iron mail armour of command (Madness) (7 def, 8 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +1 Cun ----- def ----- Armour +8 Defense +7 (+4 eff.) Fatigue +12% Mind.save +11 (+6 eff.) Curse of Madness A suit of armour made of mail. |
rough leather belt (Corpses) rough leather belt (Corpses)1.0 T1 belt armor [Normal] Curse of Corpses A belt that goes around your waist. |
rough leather belt (Corpses) rough leather belt (Corpses)1.0 T1 belt armor [Normal] Curse of Corpses A belt that goes around your waist. |
linen cloak 'Glywen' (Madness) (1 def, 0 armour) linen cloak 'Glywen' (Madness) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil ----- def ----- Defense +1 (+1 eff.) Resists +6% temporal +3% mind +6% nature Mind.save +6 (+3 eff.) HP.reg +2.00 Silence- +10% Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
miner's pair of rough leather boots (Misfortune) (0 def, 3 armour) miner's pair of rough leather boots (Misfortune) (0 def, 3 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 ---------- misc Infravis +1 Curse of Misfortune A pair of boots made of leather. |
pair of iron boots 'Polalessra' (Shrouds) (0 def, 5 armour) pair of iron boots 'Polalessra' (Shrouds) (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Str +5 Con dps ---------- Melee Ret 4 physical ----- def ----- Armour +5 Fatigue +2% Resists +3% lightning +1% physical Max.HP +40.00 ---------- misc Infravis +1 Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
linen wizard hat (Shrouds) (1 def, 0 armour) linen wizard hat (Shrouds) (1 def, 0 armour)2.0 T1 head armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) Curse of Shrouds A pointy cloth hat, very wizardly... |
iron helm of dexterity (+2) (Shrouds) (0 def, 3 armour) iron helm of dexterity (+2) (Shrouds) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Dex ----- def ----- Armour +3 Fatigue +5% Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate 2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
88 alchemist agate 88 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Demonic Soul Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
iron pickaxe 'Glacierquarry' (dig speed 29 turns) iron pickaxe 'Glacierquarry' (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Mag +3 Wil +2 Cun dps ---------- Acc +3 (+2 eff.) Melee Ret 2 cold ----- def ----- Resists +9% cold ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
ash wand of shielding [power 176] (20 cooldown) ash wand of shielding [power 176] (20 cooldown)2.0 T2 wand charm [Ego] Arcane Create a shield absorbing up to 176 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Seuchenschleuderbart the Dwarf Cursed level 9
26th Profit 122nd year of Ascendancy at 18:17 see stats
By Seuchenschleuderbart the Dwarf Cursed level 10
28th Wealth 122nd year of Ascendancy at 19:28 see stats
By Seuchenschleuderbart the Dwarf Cursed level 8
18th Profit 122nd year of Ascendancy at 04:12 see stats
Log
You are sent back to the material plane!
Seuchenschleuderbart hits Orc corruptor for (61 flat reduction), 0 physical, (8 flat reduction), 0 nature, (7 flat reduction), 0 light, (14 flat reduction), 0 light, (8 flat reduction), 0 arcane (0 total damage).
The shield around orc corruptor crumbles.
Seuchenschleuderbart uses Frenzy.
Orc corruptor casts Blood Spray.
Seuchenschleuderbart is afflicted by a rotting disease!
Orc corruptor hits Seuchenschleuderbart for 119 blight damage.
Orc corruptor is no longer inspired.
Seuchenschleuderbart uses Frenzy.
Orc corruptor has been overwhelmed.
Seuchenschleuderbart hits Orc corruptor for (41 flat reduction), 0 physical, (8 flat reduction), 0 nature, (8 flat reduction), 0 light, (15 flat reduction), 0 light, (9 flat reduction), 0 arcane, (42 flat reduction), 0 physical, (8 flat reduction), 0 nature, (8 flat reduction), 0 light, (15 flat reduction), 0 light, (9 flat reduction), 0 arcane, (29 flat reduction), 0 physical, (8 flat reduction), 0 nature, (8 flat reduction), 0 light, (15 flat reduction), 0 light, (9 flat reduction), 0 arcane, (36 flat reduction), 0 physical, (8 flat reduction), 0 nature, (8 flat reduction), 0 light, (15 flat reduction), 0 light, (9 flat reduction), 0 arcane (0 total damage).
Rotting Disease from Orc corruptor hits Seuchenschleuderbart for 23 blight damage.
Orc corruptor casts Rune: Shatter Afflictions.
Orc corruptor is no longer overwhelmed.
A shield forms around orc corruptor.
Orc corruptor casts Blood Grasp.
Orc corruptor's Blood Grasp hits Seuchenschleuderbart for 129 blight damage.
Orc corruptor receives 27 healing from Orc corruptor's Blood Grasp.
Seuchenschleuderbart uses Infusion: Regeneration.
Seuchenschleuderbart starts regenerating health quickly.
Rotting Disease from Orc corruptor hits Seuchenschleuderbart for 23 blight damage.
Orc corruptor casts Soul Rot.
Seuchenschleuderbart begins rampaging!
Orc corruptor roars triumphantly.
Orc corruptor's Soul Rot hits Seuchenschleuderbart for (19 rampage shugs off), 167 blight (167 total damage).
Seuchenschleuderbart the level 11 dwarf cursed was plagued to death by an orc corruptor on level 1 of Zigur.