Geldir the level 3 Shalore Solipsist by gherm

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceShalore
ClassSolipsist
Level / Exp3 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity16 (base 12)
Constitution17 (base 10)
Magic12 (base 10)
Willpower18 (base 15)
Cunning16 (base 15)

Resources

Life116/123
Psi130/130
Healing Factor1.062941519274
Regeneration0.26573537981849

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage5
Accuracy18
Crit Chance4%
APR12
Speed1.00

Offense: Offhand

Damage5
Accuracy18
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower6
Crit Chance3%
Speed1

Offense: Mind

Mindpower21
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense10
Ranged Defense10
Fatigue0
Physical Save14
Spell Save10
Mental Save11

Defense: Resistances

Blight+ 16%( 70%)
Nature+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Poison Resistance21%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Psionic / Psychic Assault1.30
2/5
0/5
0/5
0/5
Psionic / Dream Smith1.30
1/5
0/5
0/5
0/5
Psionic / Solipsism1.30
2/5
0/5
0/5
0/5
Psionic / Slumber1.30
0/5
0/5
0/5
0/5
Psionic / Thought-Forms1.30
0/5
0/5
0/5
0/5
Psionic / Distortion1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Feedback1.30
1/5
0/5
0/5
0/5
Psionic / Mentalism1.30
0/5
0/5
0/5
0/5
Psionic / Dreaming1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active
done

Equipment

On fingers
Around neck
In main hand
Main armor
In off hand
Cloak
Light source

Inventory

Achievements

Log

Resting starts...
Talent Mind Sear is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Geldir picks up (e.):
mighty rough leather sling.
Geldir picks up (c.):
potent elm starstaff of fate (13-16 power, 2 apr, physical element).
There is a ladder to the next level here (press '' or right click to use).
Ran for 6 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 35 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 35 turns (stop reason: at exit).


Lore found:
Nature vs Magic
You can read all your collected lore in the game menu, by pressing Escape.

Geldir wears:
cleansing copper amulet of constitution (+2).

You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 5.32 gold from the transmogrification of
rejuvenating iron plate armour of temporal resistance (0 def, 7 armour).
You gain 1.35 gold from the transmogrification of
mighty rough leather sling.
You gain 1.63 gold from the transmogrification of
iron dagger of dampening (10-13 power, 5 apr).
You gain 3.41 gold from the transmogrification of
balanced iron longsword of erosion (11-15 power, 2 apr).
You gain 1.94 gold from the transmogrification of
potent elm starstaff of fate (13-16 power, 2 apr, physical element).
There is a ladder to the previous level here (press '' or right click to use).