Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Patrol Gold 1.7.6--- DESCRIPTION --- This addon makes enemies in the world map patrol drop a fair amount of gold. Every enemy generated via a world map ambush will drop ten instances of gold, averaging around one gold per instance. If used with the Spells Merchants addon by Akaviriblade, it adds a way to "grind" the patrols for gold so you can buy stat points and whatnot. It should work with every mod, but please let me know if you get a compatibility error! :) --- INSTALLATION --- 1) Download the file 2) Move it inside /(Your Game Directory)/game/addons 3) Launch Tales of Maj'Eyal 4) On the main menu select "Addons" 5) Find "Patrol Gold" and ensure it's active --- COMPATIBILITY --- Not compatible with mods that change data/general/npcs/humanoid_random_boss.lua Updated to work for 1.7.6 Items Vault 1.7.6Donators/Buyers bonus! Odyssey of The Summoner (for ToME 1.7.4+) 1.7.4Howdy, this is Kamani. The current page for OotS content is: https://forums.te4.org/viewtopic.php?p=247326#p247326 I mostly tested OotS with EoR, Cults, and Ashes enabled, but it should work fine without them. Disclaimer: This is NOT a full release. There WILL be errors and unpredictable behavior. I am patching things out actively, so play with discretion and send as much feedback as possible to the forum thread to accelerate the completion process! Expanded Details: Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Modify Prodigies 1.7.4Modify some prodigies, empower outdated prodigies, adjust overpowered ones and introduce new ones. Amazingly Generous Levels Plus One 1.7.4The base mod, but with an extra +1 stat per lvl and no +1 stat on lvl 2. That's it. I only upload it so the * hash thing doesn't appear. + 5 to MaxHP per level. (Double at level 2) 5 stat points per level. (5 at level 2) Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Yakri's Stat Changes v2 1.7.6My personal twist on and combination of "TLR's Stat changes" by thelastraven, "Moderately Generous Levels" by Chaotic Heretic, and "Constitution Viability Buff" by Raenarill. We're pretty far down the rabbit hole of modding other modders mods here. I decided to make yet another variant here because I wanted a power up to some underwhelming builds However, this mod went much too far for my liking in terms of generic power boost, so I'm releasing my own version which mainly has changes Leveling changes: Level 2 is a "double" level, granting double the normal points (6 stat, 2 class/generic points) Max life per point increased from 4 to 5. Added 0.05 life regen/turn per point. Added 0.5 Stamina per point. I just tweaked some values, all credit goes to TLR, Chaotic Heretic, and Raenarill. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Mantis |
Class | Ritch |
Level / Exp | 73 / 82% |
Size | small |
Lifes / Deaths | Killed by kjmnnb at level 73 on the 74th Pyre 122nd year of Ascendancy at 12:55 / 1 |
Primary Stats
Strength | 11 (base 11) |
Dexterity | 29 (base 26) |
Constitution | 7 (base 8) |
Magic | 70 (base 52) |
Willpower | 50 (base 50) |
Cunning | 13 (base 10) |
Resources
Equilibrium | 0 |
Life | 1578/2283 |
Fury | 27/100 |
Stamina | 281/414 |
Soul | 10/30 |
Healing Factor | 0.96880457979619 |
Regeneration | 8.0895182412982 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Spell
Spellpower | 43 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Arcane | +25% |
Offense: Damage Penetration
Arcane | +25% |
Defense: Base
Armour (hardiness) | 11 (30%) |
Defense | 13 |
Ranged Defense | 13 |
Fatigue | 0 |
Physical Save | 6 |
Spell Save | 31 |
Mental Save | 21 |
Defense: Resistances
Blight | + 30%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 35% |
Inscriptions (0/0)
Class Talents
Wild-child / Fervency | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Blighted / Soul Eater | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-heart / Perseverance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-child / Extravagancy | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-heart / Firestarter | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
Wild-heart / Bloodletting Beast | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Ego / Mantis | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-child / Cutting Edge | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Wild-heart / Natural Combat | 1.00 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
Wild-heart / Wing Pod | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
beneficial effect | These weapons won't last forever... ImpermanenceCurrent durabilities: iron [98/100] iron [93/100] |
Quests
They say in the cycle of reincarnation, karma chooses your new form based on the choices you made in a previous life. Reflections: Born KillerWith that said, you have become a Ritch. What could this possibly mean...? *** Investigation You recall being a connoisseur of knives and blades. Surely, you need only examine a few about the world before finding one that once changed hands with you. *** "Murder" You died... Or, were you killed? What exactly happened on that day...? How could you possibly retrace your steps...? - There was a blade involved. Yours...? Theirs...? Whose... | active |
You are in the body of a wilder's summon! To he who calls- The Summoner is safe from his enemies. | active |
Equipment
Left hook | ![]() Requires: - Talent Engraft 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stat: 160% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Armour: +5 Durability: 93/100 Sharp, short and deadly. |
Right hook | ![]() Requires: - Talent Engraft 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 160% Mag Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +6 Durability: 98/100 Sharp, long, and deadly. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
![]() Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 11.0 - 14.3 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By kjmnnb the Mantis Ritch level 10
74th Pyre 122nd year of Ascendancy at 11:36 see stats
By kjmnnb the Mantis Ritch level 20
74th Pyre 122nd year of Ascendancy at 11:36 see stats
By kjmnnb the Mantis Ritch level 30
74th Pyre 122nd year of Ascendancy at 11:36 see stats
By kjmnnb the Mantis Ritch level 40
74th Pyre 122nd year of Ascendancy at 11:36 see stats
By kjmnnb the Mantis Ritch level 50
74th Pyre 122nd year of Ascendancy at 11:36 see stats
Log
Welcome to level 64 [Kjmnnb].
Kjmnnb has 248 stat point(s), 132 class talent point(s), 165 generic talent point(s), 21 category point(s), 6 prodigies point(s) to spend. Press p to use them.
Your discipline with nature has granted you 1 generic point.
Welcome to level 65 [Kjmnnb].
Kjmnnb has 253 stat point(s), 136 class talent point(s), 169 generic talent point(s), 21 category point(s), 6 prodigies point(s) to spend. Press p to use them.
Your discipline with nature has granted you 1 generic point.
Welcome to level 66 [Kjmnnb].
Kjmnnb has 259 stat point(s), 138 class talent point(s), 172 generic talent point(s), 20 category point(s), 6 prodigies point(s) to spend. Press p to use them.
Your discipline with nature has granted you 1 generic point.
Welcome to level 67 [Kjmnnb].
Kjmnnb has 264 stat point(s), 140 class talent point(s), 175 generic talent point(s), 20 category point(s), 6 prodigies point(s) to spend. Press p to use them.
Your discipline with nature has granted you 1 generic point.
Welcome to level 68 [Kjmnnb].
Kjmnnb has 269 stat point(s), 143 class talent point(s), 178 generic talent point(s), 20 category point(s), 6 prodigies point(s) to spend. Press p to use them.
Your discipline with nature has granted you 1 generic point.
Welcome to level 69 [Kjmnnb].
Kjmnnb has 274 stat point(s), 145 class talent point(s), 181 generic talent point(s), 20 category point(s), 6 prodigies point(s) to spend. Press p to use them.
Most stores should have new stock now.
Your discipline with nature has granted you 1 generic point.
Welcome to level 70 [Kjmnnb].
Kjmnnb has 279 stat point(s), 148 class talent point(s), 186 generic talent point(s), 20 category point(s), 6 prodigies point(s) to spend. Press p to use them.
Your discipline with nature has granted you 1 generic point.
Welcome to level 71 [Kjmnnb].
Kjmnnb has 284 stat point(s), 150 class talent point(s), 189 generic talent point(s), 20 category point(s), 6 prodigies point(s) to spend. Press p to use them.
Your discipline with nature has granted you 1 generic point.
Welcome to level 72 [Kjmnnb].
Kjmnnb has 290 stat point(s), 153 class talent point(s), 192 generic talent point(s), 20 category point(s), 6 prodigies point(s) to spend. Press p to use them.
Your discipline with nature has granted you 1 generic point.
Welcome to level 73 [Kjmnnb].
Kjmnnb has 295 stat point(s), 155 class talent point(s), 195 generic talent point(s), 20 category point(s), 6 prodigies point(s) to spend. Press p to use them.