











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Doctornull's Tweak Pack 1.5.10A collection of tweaks for existing ToME content. Items Vault 1.7.6Donators/Buyers bonus! Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Wyrmic |
| Level / Exp | 44 / 74% |
| Size | medium |
| Lifes / Deaths | Killed by worm that walks at level 10 on the 4th Mirth 122nd year of Ascendancy at 20:37 0 / 7Killed by worm that walks at level 10 on the 4th Mirth 122nd year of Ascendancy at 23:36 Killed by worm that walks at level 13 on the 36th Dusk 122nd year of Ascendancy at 09:40 Killed by Layyldathra the rogue at level 24 on the 1st Decay 122nd year of Ascendancy at 19:32 Killed by Xerulessra the wolf at level 24 on the 3rd Decay 122nd year of Ascendancy at 01:59 Killed by Lord of Skulls (mage) at level 27 on the 78th Regrowth 123rd year of Ascendancy at 23:13 Killed by Vor, Grand Geomancer of the Pride at level 36 on the 42nd Haze 123rd year of Ascendancy at 04:55 |
Primary Stats
| Strength | 92 (base 60) |
| Dexterity | 32 (base 10) |
| Constitution | 85 (base 55) |
| Magic | 32 (base 11) |
| Willpower | 97 (base 57) |
| Cunning | 47 (base 11) |
Resources
| Life | 2063/2063 |
| Equilibrium | 34 |
| Vim | 272/272 |
| Healing Factor | 1.7217726352505 |
| Regeneration | 72.74642614697 |
Speed
| Mental | +10.28660477259% |
| Attack | +10.28660477259% |
| Movement | +41.31788189224% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Invisible | 3 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 160 |
| Accuracy | 55 |
| Crit Chance | 40% |
| APR | 28 |
| Speed | 0.91 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 38 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 76 |
| Crit Chance | 32% |
| Speed | 0.90672843004097 |
Offense: Damage Bonus
| Acid | +47% |
| Blight | +22% |
| Arcane | +20% |
| Cold | +47% |
| All | +2% |
| Lightning | +47% |
| Temporal | +5% |
| Physical | +22% |
| Darkness | +22% |
| Fire | +47% |
| Nature | +42% |
Offense: Damage Penetration
| Acid | +41% |
| Blight | +41% |
| Arcane | +21% |
| Cold | +41% |
| All | +11% |
| Lightning | +41% |
| Physical | +51% |
| Darkness | +41% |
| Fire | +51% |
| Nature | +41% |
Defense: Base
| Armour (hardiness) | 88.879756469538 (72.903125182002%) |
| Defense | 56 |
| Ranged Defense | 61 |
| Fatigue | 39 |
| Physical Save | 50 |
| Spell Save | 38 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 15%( 70%) |
| Physical | + 37%( 70%) |
| Cold | + 70%( 70%) |
| All | + 13%( 70%) |
| Darkness | + 15%( 70%) |
| Temporal | + 19%( 70%) |
| Lightning | + 70%( 70%) |
| Mind | + 20%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 28%( 70%) |
Defense: Immunities
| Stun Resistance | 35% |
| Pinning Resistance | 20% |
| Knockback Resistance | 90% |
| Disarm Resistance | 31% |
| Instadeath Resistance | 100% |
| Blind Resistance | 60% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 553 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 107 with a minimum range of 15. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 10 turns. While Heroism is active, you will only die when reaching -725 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 725 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 2/5 |
| 5/5 |
| 2/5 |
| 4/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 4/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 4/5 |
| 3/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 2/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.20 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Elemental Harmony |
| talent | Icy Skin |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You failed to protect the lone alchemist from death by venom drake. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lone alchemist from death by red ooze. Escort: lone alchemist (level 6 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You failed to protect the lost defiler from death by Belayabeth the ghoul. Escort: lost defiler (level 8 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by bandit. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Helltickler (0 def, 8 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +10% fire ----- def ----- Armour +8 Fatigue +4% Resists +10% acid +3% physical +11% cold +5% fire +13% lightning Pinning- +20% Knockbk- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Arkul's Siege Arrows (14/14, 68-95 power, 100 apr)3.0 T5 arrow ammo [Unique] Master Power 68.0 - 95.2 Physical Uses 40% Wil, 50% Dex, 70% Str Acc+ +0.2% crit chance (max 25%) Apr +100 Crit +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
| Light source | Bokodor the alchemist's lamp1.0 T3 lite [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Dmg.mod +6% arcane ----- def ----- Defense +20 (+6 eff.) Resists +8% cold +7% temporal Def/telep +12 Res/telep +13% Dur/telep +16% ---------- misc Mana/s.crit +2.00 Max.mana +100.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+5 eff.) Mind.pwr +15 (+4 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
| On hands | Silemina the drakeskin leather gloves (10 def, 3 armour)1.0 T4 hands armor [Random Unique] Master/Psionic While equipped: Stats +9 Str +7 Dex +4 Wil +4 Cun +4 Con dps ---------- Crit.mult +10.00% Apr +3 ----- def ----- Armour +3 Defense +10 (+4 eff.) Resists +9% mind Phys.save +12 (+4 eff.) HP.reg +7.00 Disarm- +31% ---------- misc Stam/turn +1.40 Max.stam +61.00 Cooldown Double Strike -1 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 62.07 physical damage in a radius of 4 each turn for 7 turns, and has a 25% chance of stunning any creature it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
| On fingers | mule's stralite ring of life0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Fatigue -6% Max.HP +54.00 HP.reg +10.00 Heal.mod +14% ---------- misc Max.enc +28 Rings make your fingers look great! |
| On fingers | solipsist's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Max.HP +88.00 HP.reg +10.00 Heal.mod +14% Rings make your fingers look great! |
| Around neck | Gara the Shockenvy0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +6 Str +19 Con ----- def ----- Defense +30 (+9 eff.) Resists +6% lightning ---------- misc Stam/turn +2.00 Amulets make your neck look great! |
| In main hand | Forestgash the voratun longsword (41-57 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master Power 41.0 - 57.4 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +4 nature On Hit: 20% Curse of Vulnerability 5 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 66 damage While equipped: dps ---------- Res.pen +11% all Acc +17 (+5 eff.) Apr +12 On Hit (Melee): * 20% chance to slow global speed by 70% * 20% chance to reduce all saves and defense by 41 Sharp, long, and deadly. |
| Around waist | Tulokor1.0 T5 belt armor [Rare] Master While equipped: Stats +6 Cun +4 Dex dps ---------- Phys.crit +9.0% Mind.crit +5% Crit.mult +15.00% Phys.pwr +30 (+8 eff.) ----- def ----- Armour +12 ---------- misc Stam/turn +3.00 Max.stam +20.00 A belt that goes around your waist. |
| In off hand | Fire Dragon Shield (16 def, 9 armour, 58-70 power, 220 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Nature/Master When used to Attack: Power 58.0 - 69.6 Fire Uses 40% Wil, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +220 While equipped: dps ---------- On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+5 eff.) Rng.Def +15 (+4 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
| Cloak | Ivydathra the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +2 Mag +4 Wil +10 Cun +2 Con dps ---------- Spell.crit +4% Crit.mult +20.00% Spell.pwr +9 (+3 eff.) Dmg.mod +12% arcane +3% temporal Res.pen +10% arcane Acc +10 (+3 eff.) Apr +7 Melee Ret 4 temporal ----- def ----- Defense +3 (+1 eff.) ---------- misc Max.mana +50.00 See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+4 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% cold +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Inventory
Infusion of Wild Growth (rad 5; dur 10;)0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 115.33 physical damage and 268.47 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune (regen 600% over 10 turns; mana 30; cd 26)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns (0 total) and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (regen 1102% over 10 turns; mana 55; cd 29)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1102% for 10 turns (0 total) and instantly restoring 55 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of the Rift (538.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 564.90 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the psychic (790 lightning damage)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 263.42 to 790.27 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Willpower stat. Inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+4 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con dps ---------- Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all ----- def ----- Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Amulets make your neck look great! |
savior's voratun amulet of perfection (0.21 Cunning / Survival,0.21 Technique / Combat training)0.1 T5 amulet jewelry [Ego++] Master While equipped: ----- def ----- Phys.save +18 (+6 eff.) Spell.save +22 (+8 eff.) Mind.save +19 (+6 eff.) ---------- misc Masteries +0.21 Cunning/Survival +0.21 Technique/Combat training Amulets make your neck look great! |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Charbone the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: Stats +7 Dex +4 Mag +2 Wil dps ---------- Dmg.mod +6% fire Res.pen +25% acid ----- def ----- Max.HP +35.00 Disarm- +36% Pinning- +25% Knockbk- +33% Rings make your fingers look great! |
ethereal dragonbone magestaff of wizardry (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Mag +4 Wil dps ---------- Spell.crit +5% Spell.pwr +29 (+10 eff.) Dmg.mod +30% lightning Phasing +20% ----- def ----- Defense +16 (+5 eff.) Shield.pwr +13% ---------- misc Max.mana +63.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
caustic voratun battleaxe of enduring (56-85 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Nature Power 56.5 - 84.8 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +28 acid +52 nature While equipped: Stats +14 Con +14 Wil dps ---------- Res.pen +17% acid +13% nature Apr +14 ----- def ----- Max.HP +77.00 Massive two-handed battleaxes. |
Poltergeist's Hydra's Bite (56-62 power, 7 apr)3.0 T4 whip 2H weapon [Unique] Nature/Master Power 56.0 - 61.6 Physical Uses 40% Wil, 90% Str, 40% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +14.0% Atk.spd 125% On Hit: 10% Lightning Breath 3 On Hit: 10% Poison Breath 3 On Hit: 10% Acid Breath 3 On Hit: * hit up to two adjacent enemies While equipped: dps ---------- Dmg.mod +12% acid +12% nature +12% lightning ----- def ----- Armour +4 Resists +4% all This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
blazebringer's voratun waraxe of erosion (40-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Nature Power 39.5 - 55.3 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +12 nature On Crit.r2 +66 fire While equipped: dps ---------- All.spd +7% Res.pen +5% fire One-handed war axes. |
voratun waraxe (38-54 power, 6 apr)3.0 T5 waraxe 1H weapon [Normal] Power 38.5 - 53.9 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% One-handed war axes. |
flaming voratun dagger of massacre (48-62 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Arcane/Master Power 48.0 - 62.4 Physical Uses 40% Wil, 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +14 fire Sharp, short and deadly. |
voratun dagger of shearing (39-51 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Power 39.0 - 50.7 Physical Uses 40% Wil, 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Res.pen +10% all Acc +14 (+4 eff.) Apr +7 Sharp, short and deadly. |
Cyrumina the living mindstar (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 16.0 - 17.6 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Dex +2 Mag +4 Wil +2 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 8 lightning 5 physical 8 darkness 6 acid 8 cold 12 mind 8 fire Dmg.mod +8% mind +6% darkness +8% nature Res.pen +8% nature ----- def ----- Resists +8% lightning +9% physical +5% cold +7% fire +10% nature +7% acid ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Salolaith (28-36 power, 9 apr) Salolaith (28-36 power, 9 apr)1.0 T5 ritual blade 1H weapon Reqs Mag 38 Dex 38 [Random Unique] Arcane/Master Power 28.0 - 36.4 Physical Uses 40% Wil, 45% Mag, 45% Dex Acc+ +0.5% APR (max 50%) Apr +9 Crit +10.0% Atk.spd 100% Dmg.conv 17% blinding physical 24% acid While equipped: Stats +1 Cun dps ---------- Phys.crit +12.0% Spell.crit +10% Crit.mult +30.00% Dmg.mod +16% acid +11% physical Res.pen +5% mind Apr +10 ----- def ----- Mind.save +3 (+1 eff.) ---------- misc Max.psi +10.00 Light +3 Sharp, short and deadly. |
drakeskin leather sling of dampening4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Ego] Disrupt Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: ----- def ----- Resists +12% acid +12% lightning +10% fire +12% cold +9% all Spell.save +11 (+4 eff.) Slings are used to hurl stones or metal shots at your foes. |
flaming quiver of dragonbone arrows (20/20, 53-74 power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego] Arcane Power 53.0 - 74.2 Physical Uses 40% Wil, 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 20 On Hit.r1 +17 fire Arrows are used with bows to pierce your foes to death. |
corrosive stralite shield of patience (0 def, 8 armour, 50-61 power, 138.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego++] Arcane When used to Attack: Power 50.5 - 60.6 Physical Uses 40% Wil, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +138 Melee+ +14 acid While equipped: Stats +3 Con dps ---------- On Melee Ret: * 15% chance to reduce armor by 30% ----- def ----- Armour +8 Fatigue +8% Resists +16% acid +11% temporal ---------- misc Talents +1 Block Time Shield: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (311) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 46%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
Blightstopper (18 def, 12 armour, 52-62 power, 240 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Nature/Disrupt When used to Attack: Power 52.0 - 62.4 Physical Uses 40% Wil, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +240 Dmg.conv 30% nature 10% manaburn arcane While equipped: dps ---------- Melee Ret 15 nature ----- def ----- Armour +12 Defense +18 (+6 eff.) Rng.Def +12 (+3 eff.) Fatigue +22% Resists +35% blight +15% nature Spell.save +24 (+9 eff.) Disease- +60% ---------- misc Talents +1 Block Masteries +0.20 Wild-gift/Antimagic Purge up to 4 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns. Uses 24 power out of 40/40 This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
windwalling voratun shield (0 def, 10 armour, 64-77 power, 189.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Psionic When used to Attack: Power 64.5 - 77.4 Physical Uses 40% Wil, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +190 Melee+ +18 physical While equipped: Stats +3 Wil ----- def ----- Armour +10 Fatigue +8% Resists +12% physical Shield.near.proj +74 Proj.slow +24% ---------- misc Talents +1 Block Handheld deflection devices. |
windwalling voratun shield of earthen fury (0 def, 20 armour, 70-85 power, 207.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Nature/Psionic When used to Attack: Power 70.5 - 84.6 Physical Uses 40% Wil, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +208 Melee+ +17 physical On Hit: * Deal physical damage equal to your armor (89) While equipped: Stats +4 Wil ----- def ----- Armour +20 Fatigue +8% Resists +16% physical Shield.near.proj +91 Proj.slow +18% ---------- misc Talents +1 Block Handheld deflection devices. |
ancient elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +6 Mag dps ---------- Dmg.mod +13% temporal +20% physical Res.pen +10% temporal +10% physical ----- def ----- Resists +15% all Anom.red +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
drakeskin leather armour of the hero (20 def, 8 armour)9.0 T5 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +7 Str +6 Dex +6 Mag +7 Wil +6 Cun ----- def ----- Armour +8 Defense +20 (+6 eff.) Fatigue +8% Max.HP +48.00 A suit of armour made of leather. |
grounding hardened leather belt of valiance1.0 T3 belt armor [Ego+] Nature/Psionic While equipped: Stats +3 Wil ----- def ----- Resists +7% lightning +5% temporal Mind.save +8 (+2 eff.) Max.HP +73.00 A belt that goes around your waist. |
Binding of the Elements1.0 T4 belt armor [Unique] Arcane While equipped: ----- def ----- Hardiness +10% Defense +10 (+4 eff.) Resists +10% lightning +10% fire +10% cold +10% physical Affinity +10% lightning +10% fire +10% cold +10% physical ---------- misc Masteries +0.20 Spell/Elemental fusion Bind Elemental: Level 4.0 Pwr.cost 30 out of 40/40. Range 5 Travel.spd instantaneous Is a spell Description: Binds an elemental into your control, giving you full control over its actions for 13 turns. When the effect ends the elemental will be banished. Instakill immunity will block Bind Elemental. The duration and chance to bind will increase with your Willpower. Each point in Bind Elemental will also increase your elemental damage penetration by 4%. An unknown crafter has bound the elemental threads of creation into this belt. |
fearwoven elven-silk wizard hat of the sentry (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +5 (+1 eff.) Dmg.mod +10% darkness +10% physical ----- def ----- Defense +3 (+1 eff.) Resists +14% darkness +11% physical ---------- misc Max.hate +10.00 Infravis +6 See.Stealth +18 See.Invis +14 Circle of Warding: (Instant) Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 34% and attempts to push all creatures other than yourself out of its radius, inflicting 6.86 light damage and 8.21 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
starseer's elven-silk wizard hat of decomposition (3 def, 0 armour)2.0 T5 head armor [Ego++] Arcane While equipped: dps ---------- Dmg.mod +13% light +5% temporal +3% darkness +7% physical ----- def ----- Defense +3 (+1 eff.) Resists +6% lightning +4% temporal +5% light +4% fire +5% nature +6% acid +8% blight +5% cold +8% darkness A pointy cloth hat, very wizardly... |
defender's drakeskin leather cap (6 def, 12 armour)2.0 T5 head armor [Ego+] Master While equipped: ----- def ----- Armour +12 Defense +6 (+2 eff.) Fatigue +5% Resists +5% all Phys.save +10 (+3 eff.) A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+5 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Spiderterror the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature While equipped: Stats +5 Str +5 Wil dps ---------- Phys.pwr +9 (+2 eff.) Dmg.mod +12% temporal Res.pen +10% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Fatigue +4% Resists +9% acid +10% physical +11% lightning +9% fire +19% nature +9% cold Phys.save +7 (+2 eff.) Spell.save +6 (+3 eff.) Max.HP +73.00 Heal.mod +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
52 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
nightwalker's dwarven lantern of health1.0 T5 lite [Ego+] Nature While equipped: Stats +6 Wil dps ---------- Phys.crit +5.0% Crit.mult +18.00% Phys.pwr +7 (+2 eff.) ----- def ----- Max.HP +40.00 ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 465.76 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Leleradir the stralite torque of gale force [power 525] (21 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: Stats +2 Str +5 Dex +3 Wil dps ---------- Dmg.mod +9% arcane ---------- misc Talents +2 Telekinetic Blast Cooldown Telekinetic Blast +5 Project a gust of wind in a cone knocking all creatures back 15 spaces and dealing 640 physical damage Puts all charms on 21 cooldown 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
stralite torque of gale force 'Salytha' [power 345] (15 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +3 Str +6 Dex dps ---------- Acc +15 (+5 eff.) ----- def ----- Defense +30 (+9 eff.) Phys.save +18 (+6 eff.) Die.at -80.00 life ---------- misc Psi/turn +0.30 Project a gust of wind in a cone knocking all creatures back 11 spaces and dealing 421 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Tosch the Cornac Wyrmic level 29
19th Dusk 123rd year of Ascendancy at 15:43 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Tosch the Cornac Wyrmic level 37
46th Haze 123rd year of Ascendancy at 09:26 see stats
Against all odds
Killed Ukruk in the ambush.By Tosch the Cornac Wyrmic level 28
17th Dusk 123rd year of Ascendancy at 17:49 see stats
Arachnophobia
Destroyed the spydric menace.By Tosch the Cornac Wyrmic level 32
39th Dusk 123rd year of Ascendancy at 01:26 see stats
Brave new world
Went to the Far East and took part in the war.By Tosch the Cornac Wyrmic level 31
36th Dusk 123rd year of Ascendancy at 19:21 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Tosch the Cornac Wyrmic level 25
3rd Allure 123rd year of Ascendancy at 11:36 see stats
Clone War
Destroyed your own Shade.By Tosch the Cornac Wyrmic level 43
43rd Regrowth 124th year of Ascendancy at 06:03 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Tosch the Cornac Wyrmic level 18
23rd Haze 122nd year of Ascendancy at 01:36 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Tosch the Cornac Wyrmic level 30
23rd Dusk 123rd year of Ascendancy at 08:16 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Tosch the Cornac Wyrmic level 26
39th Regrowth 123rd year of Ascendancy at 22:58 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Tosch the Cornac Wyrmic level 40
72nd Haze 123rd year of Ascendancy at 04:51 see stats
Exterminator
Killed 1000 creatures.By Tosch the Cornac Wyrmic level 18
36th Haze 122nd year of Ascendancy at 00:55 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tosch the Cornac Wyrmic level 26
48th Regrowth 123rd year of Ascendancy at 08:10 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Tosch the Cornac Wyrmic level 38
66th Haze 123rd year of Ascendancy at 23:33 see stats
Huge Appetite
Ate 20 bosses.By Tosch the Cornac Wyrmic level 35
19th Haze 123rd year of Ascendancy at 03:40 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Tosch the Cornac Wyrmic level 37
64th Haze 123rd year of Ascendancy at 00:08 see stats
Level 10
Got a character to level 10.By Tosch the Cornac Wyrmic level 10
4th Mirth 122nd year of Ascendancy at 11:47 see stats
Level 20
Got a character to level 20.By Tosch the Cornac Wyrmic level 20
44th Haze 122nd year of Ascendancy at 21:29 see stats
Level 30
Got a character to level 30.By Tosch the Cornac Wyrmic level 30
23rd Dusk 123rd year of Ascendancy at 07:46 see stats
Level 40
Got a character to level 40.By Tosch the Cornac Wyrmic level 40
71st Haze 123rd year of Ascendancy at 02:08 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.By Tosch the Cornac Wyrmic level 23
73rd Haze 122nd year of Ascendancy at 10:42 see stats
Orcrist
Killed the leaders of the Orc Pride.By Tosch the Cornac Wyrmic level 43
6th Allure 124th year of Ascendancy at 04:38 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Tosch the Cornac Wyrmic level 23
70th Haze 122nd year of Ascendancy at 04:48 see stats
Size is everything
Did over 1500 damage in one attack.By Tosch the Cornac Wyrmic level 33
15th Haze 123rd year of Ascendancy at 20:12 see stats
Size matters
Did over 600 damage in one attack.By Tosch the Cornac Wyrmic level 22
49th Haze 122nd year of Ascendancy at 13:01 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Tosch the Cornac Wyrmic level 30
23rd Dusk 123rd year of Ascendancy at 09:21 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Tosch the Cornac Wyrmic level 27
13rd Pyre 123rd year of Ascendancy at 20:50 see stats
The secret city
Discovered the truth about mages.By Tosch the Cornac Wyrmic level 13
33rd Dusk 122nd year of Ascendancy at 12:35 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Tosch the Cornac Wyrmic level 27
40th Pyre 123rd year of Ascendancy at 22:03 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Tosch the Cornac Wyrmic level 27
13rd Pyre 123rd year of Ascendancy at 14:00 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Tosch the Cornac Wyrmic level 27
55th Pyre 123rd year of Ascendancy at 15:52 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Tosch the Cornac Wyrmic level 21
48th Haze 122nd year of Ascendancy at 00:21 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Tosch the Cornac Wyrmic level 27
17th Dusk 123rd year of Ascendancy at 13:49 see stats


























































































































