










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Cursed |
| Level / Exp | 13 / 5% |
| Size | medium |
| Lifes / Deaths | Killed by Simimrel the halfling at level 13 on the 50th Dusk 122nd year of Ascendancy at 19:58 / 1 |
Primary Stats
| Strength | 41 (base 39) |
| Dexterity | 19 (base 10) |
| Constitution | 16 (base 10) |
| Magic | 17 (base 10) |
| Willpower | 40 (base 29) |
| Cunning | 21 (base 10) |
Resources
| Life | -6/335 |
| Hate | 65/100 |
| Psi | 120/130 |
| Healing Factor | 1.0288053434575 |
| Regeneration | 0.8744845419389 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 5 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 73 |
| Accuracy | 26 |
| Crit Chance | 11% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +5% |
| Light | +10% |
| Fire | +6% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 6 |
| Physical Save | 34 |
| Spell Save | 20 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 3%( 70%) |
| Light | + 40%( 70%) |
| Nature | + 16%( 70%) |
| Darkness | + 10%( 70%) |
| Fire | + 12%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 18% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 18% |
| Fear Resistance | 18% |
| Knockback Resistance | 18% |
| Poison Resistance | 20% |
| Blind Resistance | 44% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 523% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 120 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 199 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You must explore Norgos' Lair. * You must explore the Heart of the Gloom. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. pair of rough leather boots 'Cinderborn' (Misfortune) (0 def, 1 armour) (On feet)]pair of rough leather boots 'Cinderborn' (Misfortune) (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +5(-) Dex +1(-) Mag +2(-) Cun +6(-) Lck offense ------ Damage +6%(-) fire defense ------ Armor +1 (-) Resistance +12%(-) fire Stealth +6 (-) Curse of Misfortune A pair of boots made of leather. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15(-) Lite Light Burst (radius 1) Damage +10%(-) light defense ------ Resistance +30%(-) light Healmod +10% (-) other ------- Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(96 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. linen wizard hat 'Ce'Nurilaith' (Misfortune) (1 def, 0 armour) (On head)]linen wizard hat 'Ce'Nurilaith' (Misfortune) (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3(-) Wil offense ------ Physical Power +15 (+5 eff.) (-) defense ------ Defense +1 (+0 eff.) (-) Physical save +15 (+7 eff.) (-) other ------- Stamina/turn +1.00 (-) Curse of Misfortune A pointy cloth hat, very wizardly... |
| Tool | [vs. elm totem of thorny skin [power 16] (20/20 cooldown) (Tool)]elm totem of thorny skin [power 16] (20/20 cooldown) 2.0 Encumbrance T1 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 turn cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. psionicist's copper ring of sensing (On fingers, 1 of 2)]psionicist's copper ring of sensing 0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2(-) Wil defense ------ Mind save +4 (+2 eff.) (-) Blind Resist +22% (-) other ------- Infravision +4 (-) See Stealth +5 (-) See Invisibility +6 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. psionicist's copper ring of sensing (On fingers, 1 of 2)]titan's copper ring 0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +0(-2) Wil +3 Con defense ------ Physical save +6 (+3 eff.) Mind save +0 (+0 eff.) (-4 (-2 eff.)) Blind Resist +0% (-22%) other ------- Infravision +0 (-4) See Stealth +0 (-5) See Invisibility +0 (-6) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. Duroyadig the Kindlepain (Corpses) (Around waist)]Duroyadig the Kindlepain (Corpses) 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1(-) Cun +2(-) Con defense ------ Resistance +3%(-) acid +6%(-) nature Life Regen +0.60 (-) Healmod +11% (-) other ------- Infravision +1 (-) Curse of Corpses A belt that goes around your waist. |
| In main hand | [vs. iron greatsword of massacre (Misfortune) (27-43 power, 1 apr) (In main hand)]iron greatsword of massacre (Misfortune) (27-43 power, 1 apr) 3.0 Encumbrance T1 greatsword 2H weapon Reqs Str 11 [Ego] Master Weapon Damage 27.0 - 43.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 (-) Critical Rate +2.5% (-) Attack Speed 100% (-) Curse of Misfortune Massive two-handed swords. |
| On hands | [vs. Sludgegrip (Nightmares) (0 def, 0 armour) (On hands)]Sludgegrip (Nightmares) (0 def, 0 armour) 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4(-) Cun +4(-) Wil offense ------ Mindpower +2 (+1 eff.) (-) Damage +5%(-) nature defense ------ Resistance +10%(-) nature Poison Resist +20% (-) other ------- Masteries +0.20(-) Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares These gloves are coated with a thick, green liquid. |
| Main armor | [vs. Bregomas (Madness) (9 def, 5 armour) (Main armor)]Bregomas (Madness) (9 def, 5 armour) 9.0 Encumbrance T1 light armor Reqs Str 10 [Rare] Psionic While equipped: Stats +2(-) Cun +3(-) Mag offense ------ Physical Crit +3.0% (-) Physical Power +5 (+2 eff.) (-) defense ------ Armor +5 (-) Defense +9 (+6 eff.) (-) Fatigue +6% (-) Mind save +11 (+5 eff.) (-) other ------- Light +2 (-) Curse of Madness A suit of armour made of leather. |
| Cloak | [vs. Durunarilach the linen cloak (Misfortune) (7 def, 0 armour) (Cloak)]Durunarilach the linen cloak (Misfortune) (7 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1(-) Dex +5(-) Mag +2(-) Cun defense ------ Defense +7 (+4 eff.) (-) Physical save +7 (+3 eff.) (-) Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. starlit copper amulet of willpower (+3) (Around neck)]starlit copper amulet of willpower (+3) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3(-) Wil defense ------ Resistance +10%(-) light +10%(-) darkness Blind Resist +22% (-) Amulets make your neck look great! |
Inventory
[vs. iron greatsword of massacre (Misfortune) (27-43 power, 1 apr) (In main hand)]Salokira the iron battleaxe (Misfortune) (21-32 power, 1 apr) 3.0 Encumbrance T1 battleaxe 2H weapon Reqs Str 11 [Rare] Master Weapon Damage 21.0 - 31.5(-6.0 - -11.7) Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 (-) Critical Rate +4.5% (+2.0%) Attack Speed 100% (-) While equipped: offense ------ Ignore resists +5% blight defense ------ Resistance +9% darkness Blind Resist +10% Teleport Resist +10% Curse of Misfortune Massive two-handed battleaxes. |
[vs. iron greatsword of massacre (Misfortune) (27-43 power, 1 apr) (In main hand)]iron battleaxe (Madness) (16-24 power, 1 apr) 3.0 Encumbrance T1 battleaxe 2H weapon Reqs Str 11 [Normal] Weapon Damage 16.0 - 24.0(-11.0 - -19.2) Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 (-) Critical Rate +4.5% (+2.0%) Attack Speed 100% (-) Curse of Madness Massive two-handed battleaxes. |
[vs. iron greatsword of massacre (Misfortune) (27-43 power, 1 apr) (In main hand)]Bloomsoul (Madness) (8-9 power, 13 apr, nature damage) 3.0 Encumbrance T2 mindstar 1H weapon Reqs Wil 18 [Unique] Nature Weapon Damage 8.0 - 8.8(-19.0 - -34.4) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +13 (+12) Critical Rate +7.0% (+4.5%) Attack Speed 100% (-) While equipped: offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) defense ------ Life Regen +2.00 Healmod +20% other ------- Masteries +0.30 Wild-gift/Fungus Curse of Madness Bloom Heal: (Instant) Effective talent level: 1.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 27 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
[vs. Bregomas (Madness) (9 def, 5 armour) (Main armor)]iron mail armour (Shrouds) (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training Str 14 [Normal] While equipped: Stats +0(-2) Cun +0(-3) Mag offense ------ Physical Crit +0.0% (-3.0%) Physical Power +0 (+0 eff.) (-5 (-2 eff.)) defense ------ Armor +4 (-1) Defense +2 (+2 eff.) (-7 (-4 eff.)) Fatigue +12% (+6%) Mind save +0 (+0 eff.) (-11 (-5 eff.)) other ------- Light +0 (-2) Curse of Shrouds A suit of armour made of mail. |
[vs. pair of rough leather boots 'Cinderborn' (Misfortune) (0 def, 1 armour) (On feet)]Airborn (Nightmares) (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +0(-5) Dex +0(-1) Mag +1 Wil +1(-1) Cun +0(-6) Lck offense ------ Damage +0%(-6%) fire Ignore resists +10% lightning defense ------ Armor +1 (-) Resistance +5% lightning +6% temporal +6% light +0%(-12%) fire Stealth +0 (-6) other ------- EQ when Hit +0.12 Max psi +10.00 Curse of Nightmares A pair of boots made of leather. |
[vs. linen wizard hat 'Ce'Nurilaith' (Misfortune) (1 def, 0 armour) (On head)]rough leather cap of dexterity (+3) (Madness) (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Dex +0(-3) Wil offense ------ Physical Power +0 (+0 eff.) (-15 (-5 eff.)) defense ------ Armor +1 Defense +0 (+0 eff.) (-1 (+0 eff.)) Fatigue +1% Physical save +0 (+0 eff.) (-15 (-7 eff.)) other ------- Stamina/turn +0.00 (-1.00) Curse of Madness A cap made of leather. |
2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. Summertide Phial (Light source)]brass lantern 2.0 Encumbrance T1 lite [Normal] While equipped: offense ------ On-Hit 0(-15) Lite Light Burst (radius 1) Damage +0%(-10%) light defense ------ Resistance +0%(-30%) light Healmod +0% (-10%) other ------- Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. elm totem of thorny skin [power 16] (20/20 cooldown) (Tool)]Prox's Lucky Halfling Foot 2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+3 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Morgene the Thalore Cursed level 10
1st Summertide 122nd year of Ascendancy at 03:16 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Morgene the Thalore Cursed level 7
2nd Mirth 122nd year of Ascendancy at 06:37 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Morgene the Thalore Cursed level 9
8th Mirth 122nd year of Ascendancy at 02:55 see stats
Log
Morgene HEALS from nature damage!
Simimrel the halfling's Shoot hits Morgene for 76 physical, 6 nature, 2 healing (82 total damage) [2 healing].
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Talent Mind Sear is ready to use.
Morgene uses Mind Sear.
Morgene hits Simimrel the halfling for (19 exoskeleton), 19 mind (19 total damage).
Simimrel the halfling shoots!
Simimrel the halfling's Shoot performs a ranged critical strike against Morgene!
Morgene is silenced!
Morgene is cut deeply.
Morgene shrugs off Simimrel the halfling's 'Cripple'!
Morgene HEALS from nature damage!
Simimrel the halfling's Shoot hits Morgene for 114 physical, 6 nature, 2 healing (120 total damage) [2 healing].
Deep Wound from Simimrel the halfling hits Morgene for 32 physical damage.
Morgene uses Infusion: Regeneration.
Morgene starts regenerating health quickly.
Simimrel the halfling shoots!
Simimrel the halfling's Shoot misses Morgene.
Talent Mind Sear is ready to use.
Deep Wound from Simimrel the halfling hits Morgene for 32 physical damage.
Morgene activates her elm totem of thorny skin!
Morgene's skin looks a bit thorny.
Simimrel the halfling shoots!
Simimrel the halfling's Shoot performs a ranged critical strike against Morgene!
Simimrel the halfling's Shoot hits Morgene for 95 physical, 6 nature (101 total damage).
Morgene the level 13 thalore cursed was splurged to death by Simimrel the halfling on level 1 of Ambush!.





































































