Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Root's Tooltip Options 1.7.0Adds UI options for various tooltip settings, including: - maximum width - speed of scrolling - delay before scrolling at top and bottom - font size - unlocked transparency This addon is compatible with other addons that change the contents of tooltips. Inspired by several previous tooltip addons, including those by DirectOrder and Thrale. Requested by Femme Fatale and Aeternis on the Discord. Unlimited Respec 1.3.1Removes the restriction on how many talents you can respec. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Female |
Race | Cornac |
Class | Brawler |
Level / Exp | 23 / 30% |
Size | medium |
Lifes / Deaths | Killed by Mayiwen the brown bear at level 23 on the 69th Regrowth 123rd year of Ascendancy at 01:52 / 1 |
Primary Stats
Strength | 40 (base 13) |
Dexterity | 62 (base 51) |
Constitution | 35 (base 10) |
Magic | 14 (base 10) |
Willpower | 32 (base 10) |
Cunning | 56 (base 41) |
Resources
Life | -2/649 |
Stamina | 192/221 |
Healing Factor | 1.5016660017318 |
Regeneration | 10.887078512555 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 5 |
See Stealth | 35.308559597209 |
See Invisible | 35.308559597209 |
Offense: Barehand
Damage | 86 |
Accuracy | 46 |
Crit Chance | 30% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 14 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 35 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Acid | +15% |
Light | +20% |
Cold | +3% |
Nature | +6% |
Physical | +5% |
Mind | +9% |
All | 0% |
Offense: Damage Penetration
Darkness | +10% |
Light | +10% |
Acid | +10% |
Lightning | +5% |
Nature | +35% |
Defense: Base
Armour (hardiness) | 21 (35.65183292883%) |
Defense | 45 |
Ranged Defense | 45 |
Fatigue | 8 |
Physical Save | 29 |
Spell Save | 16 |
Mental Save | 28 |
Defense: Resistances
Darkness | + 18%( 70%) |
Light | + 36%( 70%) |
Fire | + 8%( 70%) |
Nature | + 17%( 70%) |
Physical | + 10%( 70%) |
Mind | + 11%( 70%) |
All | + 5%( 70%) |
Defense: Immunities
Stun Resistance | 26% |
Confusion Resistance | 52% |
Silence Resistance | 22% |
Knockback Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 30% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 312 life over 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Pugilism | 1.30 |
| 4/5 |
| 2/5 |
| 3/5 |
| 4/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Tactical | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Technique / Grappling | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the lost warrior from death by snow giant thunderer. Escort: lost warrior (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed pouch of luminous horror dust. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed honey tree root. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed red crystal shard. * You've found the needed giant spider spinneret. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | Greenshaper (0 def, 3 armour) Greenshaper (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ Damage +3% cold Ignore resists +15% nature +10% light When Hit 6 nature defense ------ Armor +3 Fatigue +2% Resistance +3% light Life Regen +1.00 Healmod +11% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | Stokewreck (18/18, 38-45 power, 3 apr) Stokewreck (18/18, 38-45 power, 3 apr)3.0 Encumbrance T3 shot ammo [Rare] Master Weapon Damage 38.0 - 45.6 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 18 On-ranged-hit +8 blight On-Hit, radius 1 +4 blight +8 fire +4 mind On-crit, radius 2 +8 blight +4 fire On Hit: * 20% chance to reduce strength, dexterity, and constitution by 8 Shots are used with slings to pummel your foes to death. |
On hands | Elaritta (0 def, 3 armour) Elaritta (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Rare] Master While equipped: Stats +4 Dex +1 Wil +3 Cun offense ------ Critical power +5.00% Accuracy +13 (+4 eff.) When Hit 8 acid On-Hit (Melee): * 20% chance to reduce armor by 17% defense ------ Armor +3 Fatigue +5% Resistance +6% mind Unarmed combat: Weapon Damage 26.5 - 37.1 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +9 Ignore Armor +15 Critical Rate +17.0% Attack Speed 100% Metal gloves protecting the hands up to the middle of the lower arm. |
On head | Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Wil +4 Mag offense ------ Damage +10% light defense ------ Armor +6 Fatigue +4% Resistance +10% darkness Blind Resist +30% Confus Resist +30% other ------- Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Tool | focusing ash wand of shielding [power 176] (17 cooldown) focusing ash wand of shielding [power 176] (17 cooldown)2.0 Encumbrance T2 wand charm [Ego] Arcane Create a shield absorbing up to 176 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 turn cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Inertial Twine Inertial Twine0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+6 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
On fingers | Eclipselore Eclipselore0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: offense ------ Damage +9% mind Ignore resists +10% darkness defense ------ Resistance +3% darkness Mind save +7 (+4 eff.) Life Regen +2.00 Silence Resist +22% Confus Resist +22% Stun Resist +26% other ------- Mana/turn +0.13 Max hate +2.00 Rings make your fingers look great! |
Around neck | Undeathbearer Undeathbearer0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +2 Dex +1 Cun +1 Con offense ------ Damage +6% nature When Hit 6 acid defense ------ Resistance +9% nature Amulets make your neck look great! |
Main armor | cured leather armour of Eyal (6 def, 4 armour) cured leather armour of Eyal (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego+] Nature While equipped: defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Life +26.00 Life Regen +4.00 Healmod +10% A suit of armour made of leather. |
Light source | Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(86 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Cloak | Destala's Scales (10 def, 0 armour) Destala's Scales (10 def, 0 armour)2.0 Encumbrance T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun offense ------ Mindpower +6 (+3 eff.) Damage +15% acid Ignore resists +10% acid defense ------ Defense +10 (+4 eff.) other ------- Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray level 2 Dissolve: Effective talent level: 2.4 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a nature gift and a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 44% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
Around waist | Spiderpain the rough leather belt Spiderpain the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Ignore resists +20% nature +5% lightning defense ------ Resistance +3% nature +3% fire Life +31.00 A belt that goes around your waist. |
Inventory
shielding rune of the titan (absorb 155; dur 4; cd 18) shielding rune of the titan (absorb 155; dur 4; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 155 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Satyrwar Satyrwar0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun offense ------ Damage +3% nature Ignore resists +5% nature On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +25% lightning +9% darkness +6% nature Spell save +9 (+6 eff.) Stun Resist +38% Amulets make your neck look great! |
voratun amulet 'Poruminne' voratun amulet 'Poruminne'0.1 Encumbrance T5 amulet jewelry [Rare] Master While equipped: Stats +2 Mag +4 Wil +4 Cun defense ------ Fatigue -7% Resistance +6% mind Unlife -40.00 life Life Regen +3.00 other ------- Stamina/turn +3.00 Amulets make your neck look great! |
Yville the Shadowtitan Yville the Shadowtitan0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: offense ------ Damage +13% lightning +3% light Ignore resists +15% light +15% cold On-Hit (Melee): * 20% chance to reduce damage dealt by 19% defense ------ Resistance +26% lightning +9% darkness Rings make your fingers look great! |
dragonbone vilestaff 'Tarrahad' (30-36 power, 6 apr, fire element) dragonbone vilestaff 'Tarrahad' (30-36 power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Rare] Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +17% Critical power +17.00% Spellpower +15 (+10 eff.) Damage +30% fire defense ------ Resistance +3% acid +1% physical +3% light +5% arcane +9% mind Teleport Resist +20% other ------- EQ when Hit +0.12 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
truestriking dwarven-steel battleaxe (33-49 power, 2 apr) truestriking dwarven-steel battleaxe (33-49 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Ego+] Master Weapon Damage 33.0 - 49.5 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% While equipped: offense ------ Ignore resists +10% physical Accuracy +7 (+2 eff.) Ignore Armor +10 Massive two-handed battleaxes. |
Arikhad the Blindvault (56-84 power, 4 apr) Arikhad the Blindvault (56-84 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Rare] Psionic Weapon Damage 56.0 - 84.0 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +19 mind On Hit: * 20% chance to reduce damage dealt by 19% * 21% chance to reduce all saves and defense by 23 While equipped: Stats +1 Mag +7 Wil +6 Cun offense ------ Ignore resists +25% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 19% defense ------ Resistance +3% mind +6% darkness Massive two-handed battleaxes. |
chilling dwarven-steel greatsword of massacre (42-68 power, 2 apr) chilling dwarven-steel greatsword of massacre (42-68 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego] Arcane/Master Weapon Damage 42.5 - 68.0 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +17 cold Massive two-handed swords. |
Deepssaw the voratun longsword (44-62 power, 6 apr) Deepssaw the voratun longsword (44-62 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Rare] Disrupt Weapon Damage 44.5 - 62.3 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +12 cold Damage Against +11% Unnatural While equipped: Stats +3 Dex +4 Wil offense ------ Ignore resists +25% darkness defense ------ Crit Resistance 15.00% other ------- See Invisibility +12 Sharp, long, and deadly. |
Zidor the Noonbrace (29-41 power, 5 apr) Zidor the Noonbrace (29-41 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Rare] Master Weapon Damage 29.5 - 41.3 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +9.0% Damage +12% light Ignore resists +10% fire +5% cold When Hit 8 cold defense ------ Resistance +6% light +3% cold other ------- Light +3 One-handed war axes. |
Manaldil the Ravenpunish (39-55 power, 6 apr) Manaldil the Ravenpunish (39-55 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Rare] Psionic Weapon Damage 39.5 - 55.3 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +25 mind On Hit: * 25% chance to reduce all saves and defense by 23 While equipped: Stats +5 Cun +4 Wil offense ------ Damage +15% mind defense ------ Resistance +6% mind +6% temporal +6% darkness +6% nature One-handed war axes. |
Gleldatta (31-40 power, 9 apr) Gleldatta (31-40 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Rare] Master Weapon Damage 31.5 - 41.0 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Hit: * 10% chance to slow global speed by 50% While equipped: offense ------ Accuracy +10 (+3 eff.) defense ------ Defense +9 (+3 eff.) Resistance +6% acid +5% arcane +12% light +12% nature Disarm Resist +33% Sharp, short and deadly. |
voratun dagger 'Ragodudir' (44-57 power, 9 apr) voratun dagger 'Ragodudir' (44-57 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Rare] Master Weapon Damage 44.5 - 57.9 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-Hit, radius 1 +12 acid While equipped: Stats +2 Mag +2 Wil +4 Con offense ------ Damage +15% mind other ------- Max psi +50.00 Sharp, short and deadly. |
Uromas the living mindstar (16-17 power, 40 apr, mind damage) Uromas the living mindstar (16-17 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature Weapon Damage 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Mag +2 Cun +6 Con offense ------ Mind Crit +5% Mindpower +15 (+6 eff.) other ------- Light +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Gavena' (16-18 power, 40 apr, nature damage) living mindstar 'Gavena' (16-18 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature Weapon Damage 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +7.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) Damage +7% nature +12% physical Ignore Armor +2 defense ------ Armor +8 Defense +20 (+7 eff.) Resistance +6% blight Physical save +3 (+1 eff.) Disease Resist +12% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ranger's yew longbow of cold ranger's yew longbow of cold4.0 Encumbrance T3 longbow 2H weapon Reqs Shoot [Ego] Arcane/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 On-ranged-hit +12 cold While equipped: Stats +3 Dex offense ------ Damage +17% cold Longbows are used to shoot arrows at your foes. |
woollen robe of life (0 def, 0 armour) woollen robe of life (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego+] Nature While equipped: defense ------ Resistance +6% blight +9% all Life +55.00 Life Regen +1.50 Healmod +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Runedur the elven-silk robe (3 def, 4 armour) Runedur the elven-silk robe (3 def, 4 armour)2.0 Encumbrance T5 cloth armor [Rare] Master While equipped: offense ------ Ignore resists +15% acid On-Hit (Melee): * 20% chance to slow global speed by 50% defense ------ Armor +4 Defense +3 (+1 eff.) Resistance +24% fire +12% cold +15% all Physical save +22 (+11 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
drakeskin leather belt 'Adawen' drakeskin leather belt 'Adawen'1.0 Encumbrance T5 belt armor [Rare] Nature While equipped: Stats +2 Dex +2 Mag offense ------ Mindpower +20 (+8 eff.) Ignore resists +25% mind defense ------ Life Regen +1.70 Healmod +21% other ------- See Invisibility +9 A belt that goes around your waist. |
Islerin the Plagueslicer (0 def, 2 armour) Islerin the Plagueslicer (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +3 Str +2 Dex +3 Cun offense ------ Damage +21% nature +12% darkness When Hit 4 nature defense ------ Armor +2 Fatigue +3% Resistance +6% fire Physical save +8 (+4 eff.) other ------- Cooldown Double Strike -1 Unarmed combat: Weapon Damage 20.5 - 28.7 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +3 Ignore Armor +9 Critical Rate +15.0% Attack Speed 100% On Hit: 10% Set Up level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
stabilizing rough leather cap of strength (+3) (0 def, 1 armour) stabilizing rough leather cap of strength (+3) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Str defense ------ Armor +1 Fatigue +1% Physical save +11 (+5 eff.) A cap made of leather. |
5 agate 5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+5 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+5 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
142 alchemist agate 142 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
bright brass lantern bright brass lantern2.0 Encumbrance T1 lite [Ego] Master While equipped: other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Essence of Bearness Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 85 power out of 100/100 The very essence of bearness! |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
extending ash totem of thorny skin [power 25] (17 cooldown) extending ash totem of thorny skin [power 25] (17 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 25 and armour hardiness by 40% Puts all charms on 17 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
By Rydz the Cornac Brawler level 23
68th Regrowth 123rd year of Ascendancy at 22:32 see stats
By Rydz the Cornac Brawler level 14
1st Decay 122nd year of Ascendancy at 07:50 see stats
By Rydz the Cornac Brawler level 20
15th Regrowth 123rd year of Ascendancy at 19:22 see stats
By Rydz the Cornac Brawler level 10
45th Haze 122nd year of Ascendancy at 12:40 see stats
By Rydz the Cornac Brawler level 20
15th Regrowth 123rd year of Ascendancy at 08:36 see stats
By Rydz the Cornac Brawler level 8
20th Haze 122nd year of Ascendancy at 14:16 see stats
By Rydz the Cornac Brawler level 16
8th Allure 123rd year of Ascendancy at 21:14 see stats
By Rydz the Cornac Brawler level 17
1st Regrowth 123rd year of Ascendancy at 16:02 see stats
Log
Rydz slows down.
Mayiwen the brown bear's armor corrodes!
Rydz hits Mayiwen the brown bear for (23 parried), 181 physical, 18 light (200 total damage).
Mayiwen the brown bear uses Twist the Knife.
Mayiwen the brown bear performs a melee critical strike against Rydz!
Rydz is recovering from the damage!
Rydz is crippled.
Rydz's Cripple from Mayiwen the brown bear was extended!
Rydz's Off-balance was extended!
Rydz's Combo was disrupted!
Rydz's Mobile Defense was stripped!
Melee retaliation hits Mayiwen the brown bear for 15 acid, 5 nature, 12 acid, 4 nature (38 total damage).
Mayiwen the brown bear hits Rydz for (12 flat reduction), 138 physical, (12 flat reduction), 111 physical, (12 flat reduction), 3 acid, (12 flat reduction), 7 fire (261 total damage).
Rydz uses Infusion: Healing.
Rydz is not crippled anymore.
Rydz receives 75 healing from Infusion: Healing.
Rydz prepares to block incoming attacks.
Mayiwen the brown bear uses Dual Strike.
You cannot block any more attacks!
Rydz is stunned!
Mayiwen the brown bear performs a melee critical strike against Rydz!
Rydz is crippled.
Rydz speeds up.
Melee retaliation hits Mayiwen the brown bear for 12 acid, 4 nature, 6 acid, 2 nature (26 total damage).
Mayiwen the brown bear hits Rydz for (12 flat reduction), (102 blocked), 0 physical, (12 flat reduction), (2 blocked), 0 acid, (12 flat reduction), (0 blocked), 4 fire, (12 flat reduction), 124 physical (130 total damage).
Mayiwen the brown bear's Quickdraw Knife performs a melee critical strike against Rydz!
Melee retaliation hits Mayiwen the brown bear for 6 acid, 2 nature (9 total damage).
Mayiwen the brown bear's Quickdraw Knife hits Rydz for (12 flat reduction), 148 physical (149 total damage).
Rydz the level 23 cornac brawler was ground to death by Mayiwen the brown bear on level 3 of Bearscape.