Krystal the level 2 Cornac Anorithil by Bai Suzhen

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexFemale
RaceCornac
ClassAnorithil
Level / Exp2 / 11%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic22 (base 22)
Willpower10 (base 10)
Cunning13 (base 13)

Resources

Life102/102
Positive33/33
Negative33/33
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+10.720583958605%
Spell+3.1685813104663%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower22
Crit Chance12%
Speed0.96928734242326

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save21
Mental Save8

Defense: Resistances

Acid+ 14%( 70%)
Cold+ 14%( 70%)
Lightning+ 14%( 70%)
Fire+ 14%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Celestial / Eclipse1.30
1/5
0/5
0/5
0/5
Celestial / Sunlight1.50
3/5
0/5
0/5
0/5
Celestial / Star fury1.30
2/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.30
2/5
0/5
0/5
0/5
Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

On feet
Around waist
Main armor
Light source
In main hand

Inventory

Achievements

Log

Krystal stops regenerating health quickly.
Talent Healing Light is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


Krystal picks up (i.):
pair of rough leather boots (0 def, 1 armour).

Krystal wears:
rough leather belt.

Krystal wears:
pair of rough leather boots (0 def, 1 armour).

New shimmer option unlocked: elm starstaff
Krystal wears (replacing
elm starstaff (10-12 power, 2 apr, darkness element)): elm starstaff of might (10-12 power, 2 apr, physical element).

You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, darkness element).
Resting starts...

Talent Command Staff is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


Krystal refocuses the energies of her staff.
Lore found:
Transmogrification Chest
You can read all your collected lore in the game menu, by pressing Escape.


You gain 1.16 gold from the transmogrification of
prismatic iron plate armour of acid resistance (0 def, 7 armour).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 2.46 gold from the transmogrification of
arcing iron mace of paradox (14-19 power, 2 apr).
You gain 0.25 gold from the transmogrification of
coral trident (12-19 power, 6 apr).
You gain 2.69 gold from the transmogrification of
chilling coral trident of daylight (14-22 power, 6 apr).
You gain 2.82 gold from the transmogrification of
balanced coral trident (12-20 power, 6 apr).