












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Insane Roguelike |
Sex | Male |
Race | Dwarf |
Class | Solipsist |
Level / Exp | 35 / 93% |
Size | medium |
Lifes / Deaths | Killed by Xanariaba the mean looking elven guard at level 35 on the 38th Profit 122nd year of Ascendancy at 23:46 / 1 |
Primary Stats
Strength | 19 (base 10) |
Dexterity | 8 (base 10) |
Constitution | 27 (base 24) |
Magic | 8 (base 10) |
Willpower | 73 (base 60) |
Cunning | 73.999999999999 (base 60) |
Resources
Life | -795/642 |
Equilibrium | 134 |
Psi | 0/517 |
Healing Factor | 1.4186945338482 |
Regeneration | 12.981054984711 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +120% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 39.7349429315 |
See Invisible | 39.7349429315 |
Offense: Mainhand
Damage | 55 |
Accuracy | 47 |
Crit Chance | 25% |
APR | 24 |
Speed | 1.00 |
Offense: Offhand
Damage | 59 |
Accuracy | 47 |
Crit Chance | 26% |
APR | 32 |
Speed | 1.00 |
Offense: Spell
Spellpower | 17 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 59 |
Crit Chance | 27% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +4% |
Lightning | +10% |
Nature | +6% |
Temporal | +12% |
Blight | +15% |
Arcane | +12% |
Mind | +55% |
All | 0% |
Offense: Damage Penetration
Acid | +5% |
Mind | +90% |
Lightning | +25% |
Fire | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 31.999999999999 (30%) |
Defense | 22 |
Ranged Defense | 22 |
Fatigue | 0 |
Physical Save | 62.33 |
Spell Save | 62.33 |
Mental Save | 71 |
Defense: Resistances
Nature | + 21%( 70%) |
Lightning | + 46%( 70%) |
Light | + 22%( 70%) |
Temporal | + 24%( 70%) |
Blight | + 42%( 70%) |
Mind | + 40%( 70%) |
Fire | + 22%( 70%) |
All | + 14%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 27% |
Silence Resistance | 26% |
Confusion Resistance | 26% |
Stun Resistance | 95% |
Pinning Resistance | 23% |
Poison Resistance | 15% |
Knockback Resistance | 64% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 704% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 190 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 191 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Psionic / Thought-Forms | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Slumber | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Nightmare | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 11): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 13): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 15): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 17): ExterminatorYou completed the challenge and received: Random Artifact: Mireblast (142% power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 20): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 22): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 200 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 25): Rush Hour (200)Turns left: -1 | failed |
Wake up and kill the dreaming horror boss 'Velaretha the dreaming horror'. Infinite Dungeon Challenge (Level 27): Dream Hunter | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 35): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 38): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: Random Artifact: Treeobsidian | done |
Wake up and kill the dreaming horror boss 'Eliyath the dreaming horror'. Infinite Dungeon Challenge (Level 40): Dream Hunter | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): Exterminator | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() 3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: ----- def ----- Armour +4 Fatigue +3% Silence- +26% Confus- +26% Stun/Frz- +29% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Dmg.mod +12% temporal +12% arcane +12% mind Res.pen +15% mind ----- def ----- Defense +2 (+1 eff.) Resists +12% mind +12% temporal Mind.save +3 (+1 eff.) ---------- misc Max.mana +22.00 Max.hate +4.00 Max.psi +20.00 A pointy cloth hat, very wizardly... |
On hands | ![]() 1.0 T4 hands armor [Rare] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+6 eff.) Dmg.mod +12% mind Res.pen +25% mind Melee Ret 10 light On Hit (Melee): * 20% chance to reduce all saves and defense by 35 ----- def ----- Armour +3 Resists +6% mind +9% light ---------- misc Mana/turn +0.28 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +3% mind Res.pen +25% mind +5% fire ----- def ----- Armour +6 Mind.save +9 (+2 eff.) Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 160 physical damage Puts all charms on 13 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Str dps ---------- Res.pen +15% mind +5% acid Acc +10 (+6 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 35 ----- def ----- HP.reg +3.00 Stun/Frz- +22% Rings make your fingers look great! |
On fingers | ![]() 0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +8% nature +7% blight Max.HP +26.00 Poison- +15% Disease- +13% Disarm- +27% Pinning- +23% Knockbk- +24% Rings make your fingers look great! |
Around neck | ![]() 0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun +2 Str dps ---------- Crit.mult +15.00% Dmg.mod +12% mind ----- def ----- Resists +22% lightning +9% fire Crit.chn- 15.00% Mind.save +6 (+2 eff.) Stun/Frz- +44% ---------- misc Max.psi +30.00 Amulets make your neck look great! |
In main hand | ![]() 3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 99% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Mind.crit +3% Mind.pwr +16 (+4 eff.) Melee+ 5 mind 6 darkness Dmg.mod +10% mind +4% darkness Res.pen +10% mind ----- def ----- Resists +12% mind Mind.save +9 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | ![]() 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | ![]() 3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 107% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Crit.r2 +12 blight While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.crit +4% Crit.mult +19.00% Mind.pwr +8 (+2 eff.) Dmg.mod +6% nature +6% blight Res.pen +25% lightning ----- def ----- Resists +5% blight Spell.save +6 (+1 eff.) Disease- +22% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Wil dps ---------- Dmg.mod +6% mind +9% blight On Hit (Melee): * 20% chance to reduce all saves and defense by 35 ----- def ----- Armour +9 Defense +14 (+7 eff.) Phys.save +38 (+6 eff.) Spell.save +19 (+3 eff.) Mind.save +38 (+9 eff.) Die.at -100.00 life ---------- misc Mana/turn +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 T3 cloth armor [Random Unique] Nature While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +10% lightning Acc +5 (+3 eff.) ----- def ----- Armour +6 Defense +10 (+5 eff.) Resists +20% blight +15% lightning +11% all Max.HP +130.00 HP.reg +5.90 Heal.mod +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() 0.1 T3 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +4 Dex dps ---------- Phys.crit +3.0% Melee+ 8 light 8 darkness Dmg.mod +8% light +8% darkness Apr +3 Melee Ret 6 physical On Melee Ret: * 7% chance to blind * 9% chance to reduce damage dealt by 28% ----- def ----- Resists +7% physical ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Mind.pwr +20 (+5 eff.) Res.pen +10% acid ----- def ----- Resists +7% physical Mind.save +9 (+2 eff.) ---------- misc Stam/turn +0.40 Equi/ret +0.12 Max.psi +20.00 Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+9 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
![]() 0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +2 Str +5 Dex +7 Mag ----- def ----- Resists +9% fire Mind.save +6 (+2 eff.) Confus- +20% Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Cun +6 Dex dps ---------- Dmg.mod +14% darkness +13% blight Res.pen +15% darkness Acc +8 (+5 eff.) ----- def ----- Armour +4 Resists +13% blight +1% physical +28% darkness Phys.save +6 (+1 eff.) Poison- +20% Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego] Master While equipped: Stats +4 Cun ----- def ----- Defense +8 (+4 eff.) Max.HP +23.00 Disarm- +26% Pinning- +26% Knockbk- +20% Rings make your fingers look great! |
![]() 1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Master Power 155% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +16 physical While equipped: Stats +6 Dex dps ---------- Phys.crit +3.0% ----- def ----- Armour +6 Defense +10 (+5 eff.) Resists +3% fire Sharp, short and deadly. |
![]() 1.0 T2 dagger 1H weapon Reqs Dex 16 [Rare] Arcane Power 105% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +5 fire While equipped: Stats +2 Str +10 Dex dps ---------- Crit.mult +5.00% ----- def ----- Defense +5 (+2 eff.) Resists +6% temporal Stun/Frz- +10% Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Nature Power 138% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +3 Str +8 Dex +7 Mag +5 Wil +6 Cun +3 Con Sharp, short and deadly. |
![]() 3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 105% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Crit.r2 +4 cold While equipped: Stats +5 Cun dps ---------- Mind.crit +4% Crit.mult +14.00% Mind.pwr +8 (+2 eff.) Dmg.mod +3% nature +3% light ----- def ----- Resists +6% blight +12% light Mind.save +5 (+1 eff.) Disease- +21% ---------- misc Max.psi +31.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 97% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Cun +5 Dex dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +16% lightning +11% fire +10% cold ----- def ----- Die.at -80.00 life Max.HP +20.00 Stun/Frz- +20% ---------- misc Light +3 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T2 mindstar 1H weapon [Rare] Nature Power 84% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +19 (+5 eff.) Dmg.mod +6% light +12% darkness Res.pen +15% light On Hit (Melee): * 20% chance to reduce damage dealt by 28% ----- def ----- Max.HP +10.00 HP.reg +0.60 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+4 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +4 Dex dps ---------- Crit.mult +20.00% Acc +10 (+6 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 35 ----- def ----- Defense +11 (+5 eff.) Resists +2% physical A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +2 (+1 eff.) Max.HP +37.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Res.pen +25% lightning ----- def ----- Armour +3 Resists +10% lightning +7% temporal Crit.chn- 15.00% Max.HP +60.00 Teleport- +20% A pair of boots made of leather. |
![]() 2.0 T5 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% temporal +9% cold Res.pen +10% temporal Melee Ret 2 mind ----- def ----- Armour +7 ---------- misc Infravis +1 A pair of boots made of leather. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Dex +2 Mag +2 Wil +3 Cun +2 Con ----- def ----- Armour +6 Fatigue +3% Resists +12% mind ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T2 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag +6 Wil dps ---------- Spell.pwr +6 (+4 eff.) Melee+ 9 arcane 7 darkness Dmg.mod +6% arcane +5% darkness Acc +7 (+4 eff.) ----- def ----- Armour +2 Resists +4% arcane +8% darkness +18% nature Phys.save +7 (+2 eff.) Mind.save +7 (+2 eff.) Disarm- +28% ---------- misc Light +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T2 hands armor [Ego+] Master While equipped: ----- def ----- Armour +5 Mind.save +8 (+2 eff.) Max.HP +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T2 hands armor [Ego+] Nature/Master While equipped: Stats +2 Cun +5 Dex dps ---------- Melee+ 7 nature Dmg.mod +5% nature Acc +7 (+4 eff.) Apr +8 ----- def ----- Armour +2 Resists +5% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Dex +3 Wil +2 Cun dps ---------- Phys.pwr +15 (+5 eff.) Mind.pwr +3 (+1 eff.) Apr +1 Melee Ret 4 physical ----- def ----- Armour +4 Fatigue +4% Resists +13% light +15% darkness Phys.save +6 (+1 eff.) Die.at -20.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 9.0 T1 light armor [Ego+] Master While equipped: Stats +4 Str +4 Dex ----- def ----- Armour +2 Defense +6 (+3 eff.) Fatigue +6% Resists +16% cold Phys.save +8 (+2 eff.) A suit of armour made of leather. |
![]() 3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 85 power out of 100/100 The very essence of bearness! |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+6 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+6 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By HornEepy the Dwarf Solipsist level 13
1st Acquisition 122nd year of Ascendancy at 02:00 see stats
By HornEepy the Dwarf Solipsist level 31
27th Profit 122nd year of Ascendancy at 16:43 see stats
By HornEepy the Dwarf Solipsist level 32
31st Profit 122nd year of Ascendancy at 05:27 see stats
By HornEepy the Dwarf Solipsist level 23
10th Profit 122nd year of Ascendancy at 19:24 see stats
By HornEepy the Dwarf Solipsist level 27
17th Profit 122nd year of Ascendancy at 01:50 see stats
By HornEepy the Dwarf Solipsist level 12
30th Voratun 122nd year of Ascendancy at 20:01 see stats
By HornEepy the Dwarf Solipsist level 24
12nd Profit 122nd year of Ascendancy at 19:26 see stats
By HornEepy the Dwarf Solipsist level 32
29th Profit 122nd year of Ascendancy at 05:44 see stats
By HornEepy the Dwarf Solipsist level 35
38th Profit 122nd year of Ascendancy at 03:05 see stats
By HornEepy the Dwarf Solipsist level 10
26th Voratun 122nd year of Ascendancy at 20:33 see stats
By HornEepy the Dwarf Solipsist level 20
6th Profit 122nd year of Ascendancy at 00:19 see stats
By HornEepy the Dwarf Solipsist level 30
24th Profit 122nd year of Ascendancy at 03:05 see stats
By HornEepy the Dwarf Solipsist level 28
19th Profit 122nd year of Ascendancy at 07:35 see stats
By HornEepy the Dwarf Solipsist level 24
12nd Profit 122nd year of Ascendancy at 00:02 see stats
By HornEepy the Dwarf Solipsist level 15
2nd Acquisition 122nd year of Ascendancy at 01:11 see stats
Log
Xanariaba the mean looking elven guard performs a melee critical strike against HornEepy!
Your resonance field crumbles under the damage!
The psychic field around HornEepy crumbles.
HornEepy shrugs off Xanariaba the mean looking elven guard's 'Deep Wound'!
HornEepy converts some damage to Psi!
Xanariaba the mean looking elven guard hits HornEepy for (328 resonance), 137 to psi, 223 physical, 6 to psi, 10 light, 9 to psi, 15 cold, 14 to psi, 23 physical (438 total damage).
Melee retaliation hits Xanariaba the mean looking elven guard for (3 to psi shield), 5 light (5 total damage).
Talent Mind Sear is ready to use.
HornEepy receives 5 healing (5 psi heal).
HornEepy uses Mind Sear.
Belyyada the ghoulish rat's Inner Demon casts Flame Leash.
HornEepy hits Belyyada the ghoulish rat for 444 mind damage.
HornEepy killed Belyyada the ghoulish rat!
Belyyada the ghoulish rat's Inner Demon receives 25 healing from Temporal Restoration Field.
Belyyada the ghoulish rat's Inner Demon receives 25 healing from Temporal Restoration Field.
Restless Night from HornEepy hits Belyyada the ghoulish rat's Inner Demon for 26 mind damage.
You feel a surge of power as a powerful creature falls nearby.
Belyyada the ghoulish rat's Inner Demon moves reluctantly!
Xanariaba the mean looking elven guard uses Warding Weapon.
Xanariaba the mean looking elven guard's Beyond the Flesh hits Belyyada the ghoulish rat's Inner Demon for 265 physical, 27 fire (292 total damage).
Melee retaliation hits Xanariaba the mean looking elven guard for (2 to psi shield), 3 fire (3 total damage).
Xanariaba the mean looking elven guard uses Impale.
Xanariaba the mean looking elven guard performs a melee critical strike against HornEepy!
HornEepy shrugs off the effect 'Bleeding'!
Xanariaba the mean looking elven guard's Beyond the Flesh killed Belyyada the ghoulish rat's Inner Demon!
HornEepy converts some damage to Psi!
Xanariaba the mean looking elven guard hits HornEepy for 145 to psi, 1068 physical (1213 total damage).
Melee retaliation hits Xanariaba the mean looking elven guard for (3 to psi shield), 5 light (5 total damage).
HornEepy the level 35 dwarf solipsist was chopped into tiny pieces to death by Xanariaba the mean looking elven guard on level 41 of Infinite Dungeon.