









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 38 / 56% |
| Size | small |
| Lifes / Deaths | Killed by Layigarin the elven warrior at level 28 on the 4th Regrowth 123rd year of Ascendancy at 06:09 1 / 6Killed by Emelimiwe the elven corruptor at level 30 on the 5th Regrowth 123rd year of Ascendancy at 15:50 Killed by Belnt the wretchling at level 30 on the 5th Regrowth 123rd year of Ascendancy at 20:43 Killed by Xoyatha the skeleton warrior at level 32 on the 17th Regrowth 123rd year of Ascendancy at 03:14 Killed by Adura the gelatinous cube at level 38 on the 64th Regrowth 123rd year of Ascendancy at 22:42 Killed by Corrupted Oozemancer at level 38 on the 65th Regrowth 123rd year of Ascendancy at 04:12 |
| Antimagic | Follower |
Primary Stats
| Strength | 27 (base 10) |
| Dexterity | 51 (base 36) |
| Constitution | 20 (base 10) |
| Magic | 31 (base 10) |
| Willpower | 114 (base 60) |
| Cunning | 86 (base 60) |
Resources
| Life | 609/609 |
| Equilibrium | 0 |
| Psi | 608/608 |
| Healing Factor | 1.1870588855781 |
| Regeneration | 24.177371669018 |
Speed
| Mental | +10% |
| Attack | +1.9984014443253E-12% |
| Movement | 0% |
| Spell | 0% |
| Global | +149.07212032837% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 6 |
| See Stealth | 59.83100627644 |
| See Invisible | 68.83100627644 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 77 |
| Accuracy | 59 |
| Crit Chance | 31% |
| APR | 50 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 72 |
| Accuracy | 59 |
| Crit Chance | 30% |
| APR | 42 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 8.3333333333333 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 72 |
| Crit Chance | 36% |
| Speed | 0.99999999999998 |
Offense: Damage Bonus
| Acid | +23% |
| Lightning | +57% |
| Nature | +5% |
| Darkness | +9% |
| Physical | +26% |
| Cold | +45% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +23% |
| Acid | +15% |
| Darkness | +10% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 8 (30%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 3 |
| Physical Save | 46.57 |
| Spell Save | 47.56 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 54%( 70%) |
| Blight | + 36%( 70%) |
| Arcane | + 45%( 70%) |
| Cold | + 58%( 70%) |
| All | + 30%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 34%( 70%) |
| Temporal | + 32%( 70%) |
| Physical | + 32%( 70%) |
| Nature | + 30%( 70%) |
Defense: Immunities
| Disarm Resistance | 10% |
| Confusion Resistance | 55% |
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 0% |
| Silence Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 589 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 41% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 760% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 268 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Thought-Forms | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Distortion | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Nightmare | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+45% global speed). Clarity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You failed to protect the injured seer from death by Norgos, the Guardian. Escort: injured seer (level 3 of Norgos Lair) | failed |
You failed to protect the lone alchemist from death by Emyselle the green ooze. Escort: lone alchemist (level 2 of Norgos Lair) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 48. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | pair of iron boots 'Amikalthoran' (5 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +3 Dex +3 Wil +3 Cun +4 Con offense ------ Accuracy +10 (+4 eff.) Ignore Armor +3 defense ------ Armor +3 Defense +5 (+2 eff.) Fatigue +2% Physical save +6 (+0 eff.) Spell save +6 (+0 eff.) Mind save +5 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +43.00 other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Blazesweep the rough leather cap (15 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ When Hit 6 fire defense ------ Armor +1 Defense +15 (+5 eff.) Fatigue +1% Resistance +5% arcane +8% cold Unlife -20.00 life Life +20.00 Stun Resist +20% other ------- Breathe water A cap made of leather. |
| On hands | Spellhunt Remnants (1 def, 2 armour)1.5 Encumbrance T1 hands armor [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil offense ------ Mind Crit +3% Mindpower +4 (+1 eff.) Damage +5% nature Ignore resists +5% nature defense ------ Armor +2 Defense +1 (+1 eff.) Spell save +4 (+0 eff.) Life +20.00 Unarmed combat: Weapon Damage 107% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 83% On-hit +10 silence Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
| Tool | elven-wood totem of healing 'Arthisavor' [power 374] (11/13 cooldown)2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: Stats +5 Mag +6 Wil offense ------ Damage +9% physical defense ------ Defense +15 (+5 eff.) Resistance +5% arcane other ------- Max mana +80.00 Max vim +20.00 Heal yourself and all friendly characters within 10 spaces for 374 Puts all charms on 13 turn cooldown 100% to heal for 94. Natural totems are made by powerful wilders to store nature power. |
| On fingers | steel ring 'Glorilevea'0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +5 Dex +5 Cun +3 Con offense ------ Physical Crit +3.0% Critical power +5.00% defense ------ Defense +10 (+4 eff.) Healmod +10% Stun Resist +20% Rings make your fingers look great! |
| On fingers | Grinekan the Jetkiss0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master While equipped: offense ------ Damage +12% lightning On-Hit (Melee): * 10% chance to reduce damage dealt by 32% defense ------ Resistance +24% lightning +9% blight +5% arcane +3% light Life Regen +7.00 Stun Resist +60% Rings make your fingers look great! |
| Around neck | enraging stralite amulet of willpower (+6)0.1 Encumbrance T4 amulet jewelry [Ego+] Nature/Master While equipped: Stats +6 Wil offense ------ Physical Power +6 (+2 eff.) Combat Speed +10% Damage +7% physical Amulets make your neck look great! |
| In main hand | manaburning living mindstar of storms (115% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Disrupt Weapon Damage 115% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On Hit: * 13 arcane resource burn While equipped: Stats +4 Str +5 Dex +4 Mag +3 Wil +4 Cun +4 Con offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 9 lightning Damage +7% lightning Ignore resists +12% lightning defense ------ Resistance +12% lightning +6% arcane other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Bleakreeve1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Wil offense ------ Damage +12% lightning +9% darkness Ignore resists +10% darkness +15% acid Against +17% Summoned When Hit 2 acid defense ------ Resist Against +19% Summoned A belt that goes around your waist. |
| In off hand | pulsing mindstar of storms (108% power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature Weapon Damage 108% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +5 Str +4 Dex +5 Mag +4 Wil +4 Cun +4 Con offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) On-Hit 9 lightning Damage +12% lightning Ignore resists +11% lightning defense ------ Resistance +13% lightning other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Xeremira the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +3 Str +3 Wil defense ------ Defense +1 (+1 eff.) Resistance +3% light +3% temporal Mind save +6 (+2 eff.) Unlife -80.00 life Disarm Resist +10% other ------- See Invisibility +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Zaniromitar the elven-silk robe (5 def, 2 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Nature While equipped: Stats +8 Str +7 Mag +7 Wil offense ------ Damage +14% lightning +45% cold +23% acid +10% physical defense ------ Armor +2 Defense +5 (+2 eff.) Resistance +10% lightning +3% physical +32% cold +34% acid +15% all Physical save +3 (+0 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
regeneration infusion of the psychic (heal 726; 16 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 726 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 451; 13 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 451 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 17%; magical, physical; dur 4; cd 10)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 23%; mental, physical; dur 3; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 24%; mental, magical; dur 2; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 24% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Arugamira the Deepsworm0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ When Hit 2 nature 6 darkness defense ------ Resistance +3% acid +14% temporal +6% light +12% darkness Spell save +6 (+0 eff.) Pinning Resist +26% Knockbk Resist +22% Amulets make your neck look great! |
Earthen Beads0.1 Encumbrance T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Affinity +15% nature Life Regen +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Effective talent level: 3.5 Power cost 30 out of 35/35. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 432 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+0 eff.) Spell save +15 (+0 eff.) Mind save -7 (-2 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Grinechik the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: defense ------ Defense +5 (+2 eff.) Fatigue -5% Resistance +5% arcane +2% physical Unlife -80.00 life Life +80.00 Life Regen +2.00 Healmod +20% Amulets make your neck look great! |
Torchblood0.1 Encumbrance T2 amulet jewelry [Rare] Psionic While equipped: Stats +5 Str +6 Dex +3 Wil +2 Con offense ------ Mindpower +8 (+2 eff.) Damage +9% fire Ignore resists +10% physical Ignore Armor +3 defense ------ Mind save +7 (+2 eff.) Confus Resist +16% Amulets make your neck look great! |
Xydhewyn the Freezefurnace0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: offense ------ Physical Crit +3.0% Ignore resists +25% temporal +15% physical defense ------ Defense +30 (+10 eff.) Fatigue -7% Resistance +12% cold Physical save +12 (+0 eff.) Life Regen +3.00 Amulets make your neck look great! |
clarifying gold amulet of vision0.1 Encumbrance T3 amulet jewelry [Ego+] Nature While equipped: defense ------ Resistance +14% mind Blind Resist +10% Confus Resist +30% other ------- Infravision +2 Sight +2 See Invisibility +7 Amulets make your neck look great! |
copper amulet of dexterity (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex Amulets make your neck look great! |
steel amulet 'Starsage'0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +4 Wil offense ------ Damage +9% acid Ignore resists +20% light +5% acid other ------- Masteries +0.15 Cunning/Survival Amulets make your neck look great! |
stralite amulet of perfection (0.34 Psionic / Nightmare,0.34 Psionic / Thought-Forms)0.1 Encumbrance T4 amulet jewelry [Ego+] Master While equipped: other ------- Masteries +0.34 Psionic/Nightmare +0.34 Psionic/Thought-Forms Amulets make your neck look great! |
Earahir the Eclipseviper0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +3 Cun offense ------ On-Hit 11 physical On-Ranged-Hit 10 physical Damage +3% darkness Ignore resists +20% darkness When Hit 2 temporal 2 cold On-Hit (Melee): * 12% chance to reduce all saves and defense by 40 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 40 defense ------ Resistance +9% cold Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Hate-on-crit +2.00 Max hate +6.00 Bleeding Edge: Puts all charms on 17 turn cooldown Effective talent level: 5.5 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
Icebait the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: offense ------ Damage +14% acid On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +28% acid +3% darkness +8% blight +9% cold +7% nature Physical save +8 (+0 eff.) Spell save +7 (+0 eff.) Mind save +6 (+2 eff.) Poison Resist +12% Disease Resist +10% Rings make your fingers look great! |
Lightbone the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +1 Mag +3 Wil +6 Cun offense ------ Damage +3% light defense ------ Defense +6 (+2 eff.) Resistance +6% darkness other ------- Light +3 Rings make your fingers look great! |
Nightsong0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun offense ------ Damage +10% darkness defense ------ Defense +6 (+2 eff.) Fatigue -7% Mind save +13 (+4 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 3.5 Power cost 43 out of 50/50. Range 8 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Shiverpower the stralite ring0.1 Encumbrance T4 ring jewelry [Rare] Psionic While equipped: Stats +4 Wil offense ------ Ignore resists +20% cold defense ------ Defense +15 (+5 eff.) Resistance +2% physical +6% mind +9% nature Mind save +8 (+3 eff.) Pinning Resist +20% Teleport Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
gold ring 'Shimmerwither'0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: Stats +3 Cun offense ------ On-Hit 10 physical On-Ranged-Hit 17 physical Ignore resists +5% lightning +10% acid On-Hit (Melee): * 20% chance to slow global speed by 68% * 15% chance to reduce all saves and defense by 40 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 40 defense ------ Resistance +12% lightning +9% acid other ------- Hate-on-crit +2.00 Max hate +10.00 Bleeding Edge: Puts all charms on 17 turn cooldown Effective talent level: 4.5 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
marksman's gold ring0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: Stats +4 Dex offense ------ Accuracy +8 (+3 eff.) Rings make your fingers look great! |
psionicist's copper ring of fire (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil offense ------ Damage +11% fire defense ------ Resistance +22% fire Mind save +6 (+2 eff.) Rings make your fingers look great! |
psionicist's copper ring of fire (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil offense ------ Damage +11% fire defense ------ Resistance +22% fire Mind save +6 (+2 eff.) Rings make your fingers look great! |
rogue's copper ring of frost (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Cun offense ------ Damage +10% cold defense ------ Defense +4 (+2 eff.) Resistance +20% cold Rings make your fingers look great! |
solipsist's gold ring of pilfering0.1 Encumbrance T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +6 Cun +6 Wil offense ------ Mindpower +5 (+1 eff.) Accuracy +7 (+3 eff.) Ignore Armor +9 defense ------ Defense +9 (+3 eff.) Disengage: Puts all charms on 9 turn cooldown Effective talent level: 3.5 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
titan's steel ring0.1 Encumbrance T2 ring jewelry [Ego] Nature While equipped: Stats +2 Con defense ------ Physical save +4 (+0 eff.) Rings make your fingers look great! |
Tidefame (150% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Nature Weapon Damage 150% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +13 nature +12 mind On Hit: * 20% chance to reduce all saves and defense by 40 While equipped: Stats +13 Str +10 Dex +9 Mag +22 Wil +10 Cun +25 Con offense ------ Damage +9% mind +3% cold Ignore resists +5% mind defense ------ Resistance +3% cold Life +73.00 Sharp, short and deadly. |
Witch-Bane (152% power, 4 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Unique] Nature/Disrupt Weapon Damage 152% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +20.0% Attack Speed 100% On Hit: * 50 arcane resource burn While equipped: defense ------ Resistance +15% blight -15% physical +15% all other ------- Cooldown Mana Clash -2 Antimagic Zone -2 A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt. It seems somebody well versed in antimagic could use it to its fullest potential. |
Eye of Summer (94% power, 18 apr, fire damage)3.0 Encumbrance T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Weapon Damage 95% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Fire Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Global Speed +5% Damage +10% fire Ignore resists +10% fire defense ------ Resistance -10% cold On Mind Hit: 10% Flame Fury level 2 This mindstar glows with a bright warm light, but seems somehow incomplete. |
Firehack (118% power, 37 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 119% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +37 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +4 Str +6 Dex +3 Con offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) On-Hit 13 mind 13 darkness Damage +6% mind +9% darkness Ignore resists +15% physical defense ------ Resistance +18% fire other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
absorbing pulsing mindstar of frost (107% power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 107% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) On-Hit 11 cold Damage +5% cold Ignore resists +8% cold defense ------ Armor +10 Resistance +17% lightning +18% cold +10% fire other ------- Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
protector's pulsing mindstar of life (105% power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature/Disrupt Weapon Damage 106% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) defense ------ Resistance +5% all Life +25.00 Life Regen +1.10 other ------- Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Betathra' (104% power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Rare] Nature Weapon Damage 105% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +12% Critical power +10.00% Mindpower +8 (+2 eff.) When Hit 10 arcane defense ------ Life +40.00 Life Regen +1.40 other ------- Mana/turn +0.12 Psi when Hit +0.08 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Nighthash' (109% power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Rare] Nature Weapon Damage 109% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +14.5% Attack Speed 100% On-hit +12 lightning +21 darkness On-Hit, radius 1 +12 acid On Hit: * 15% chance to reduce armor by 14% * 16% chance to slow global speed by 68% * 21% chance to reduce damage dealt by 32% While equipped: Stats +5 Cun +5 Wil offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +21% lightning defense ------ Resistance +9% lightning other ------- Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Furnacemistress the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Disrupt While equipped: Stats +2 Dex +6 Wil offense ------ Ignore resists +25% fire On-Hit (Melee): * 20% chance to reduce armor by 14% defense ------ Resistance +8% acid +8% blight other ------- Infravision +3 A belt that goes around your waist. |
grounding hardened leather belt of burglary1.0 Encumbrance T3 belt armor [Ego+] Nature/Master While equipped: Stats +4 Dex +4 Cun +6 Lck defense ------ Resistance +7% lightning +7% temporal Stealth +6 other ------- Disarm Traps +8 Infravision +4 A belt that goes around your waist. |
Skywither (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con offense ------ Damage +6% acid +12% mind Ignore resists +5% lightning When Hit 2 mind defense ------ Defense +1 (+1 eff.) Mind save +3 (+1 eff.) other ------- EQ when Hit +0.12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Galelathandil the cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Psionic While equipped: Stats +5 Dex +6 Mag +6 Wil offense ------ Physical Power +15 (+5 eff.) defense ------ Resistance +11% all Crit Resistance 15.00% Physical save +12 (+0 eff.) other ------- Stamina/turn +3.00 Mana/turn +0.22 Psi/turn +0.28 See Invisibility +6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+4 eff.) Resistance +30% nature +11% all Physical save +10 (+0 eff.) Spell save +10 (+0 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
slimy silk robe of life (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Nature/Disrupt While equipped: offense ------ When Hit: * 4% chance to slow global speed by 68% * 6 arcane resource burn defense ------ Resistance +13% blight +13% all Life +79.00 Life Regen +4.10 Healmod +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Beredradir the pair of voratun boots (12 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Master While equipped: Stats +3 Str +13 Dex +3 Con defense ------ Armor +5 Defense +12 (+4 eff.) Fatigue +4% Resistance +3% temporal +6% light +9% mind Physical save +9 (+0 eff.) Blind Resist +10% other ------- Stamina/turn +1.10 Max stamina +39.00 Rush: Puts all charms on 22 turn cooldown Effective talent level: 4.5 Power cost 22 out of 25/25. Range 9 Cooldown: 20 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tempestbile (0 def, 7 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Damage +9% lightning Ignore resists +15% cold When Hit 10 lightning defense ------ Armor +7 Resistance +15% lightning other ------- Infravision +2 A pair of boots made of leather. |
Fists of the Desert Scorpion (8 def, 4 armour)1.5 Encumbrance T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Cun +3 Wil offense ------ Mindpower +3 (+0 eff.) Damage +8% physical defense ------ Armor +4 Defense +8 (+3 eff.) Disarm Resist +40% other ------- Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 129% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 87% On Hit: 20% Poisonous Bite level 3 On Hit: 10% Quick as Thought level 3 On Hit: 5% Implode level 1 Mindhook: Effective talent level: 5.5 Power cost 14 out of 24/24. Range 6 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Hailclamor the voratun gauntlets (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Random Unique] Master/Psionic While equipped: Stats +5 Dex +7 Cun +3 Con offense ------ Mindpower +8 (+2 eff.) On-Hit 29 mind 27 darkness Damage +12% arcane +6% cold Accuracy +7 (+3 eff.) Ignore Armor +13 On-Hit (Melee): * 25% chance to reduce all saves and defense by 40 defense ------ Armor +3 Fatigue +5% Resistance +5% arcane +18% cold Physical save +26 (+1 eff.) Spell save +6 (+0 eff.) Mind save -7 (-2 eff.) Disarm Resist +45% Unarmed combat: Weapon Damage 136% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +9 Ignore Armor +20 Critical Rate +10.0% Attack Speed 83% On-hit +16 physical On Hit: 10% Reproach level 5 On Hit: 15% Perfect Strike level 5 On Hit: 10% Juggernaut level 1 Steady Shot: Puts all charms on 17 turn cooldown Effective talent level: 4.5 Power cost 17 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Snow Giant Wraps (0 def, 2 armour)1.0 Encumbrance T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str defense ------ Armor +2 Resistance +10% lightning +10% cold Life +60.00 Knockbk Resist +50% Unarmed combat: Weapon Damage 115% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.0% Attack Speed 100% On-hit +10 lightning +10 cold On Hit: 25% Call Lightning level 5 Throw Boulder: Effective talent level: 3.5 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 152.06 physical damage and knocking targets back 6 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Gorithel the Phoenixransom (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +7 Str offense ------ Ignore resists +15% fire defense ------ Armor +3 Fatigue +3% Resistance +24% lightning Unlife -40.00 life Life +100.00 Poison Resist +20% Silence Resist +20% A cap made of leather. |
insulating dwarven-steel helm of dexterity (+5) (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego] Master While equipped: Stats +5 Dex defense ------ Armor +4 Fatigue +4% Resistance +11% fire +8% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
111 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+0 eff.) Spell save +4 (+0 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+0 eff.) Spell save +4 (+0 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+4 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Ivylratira1.0 Encumbrance T3 lite [Rare] Psionic While equipped: offense ------ Critical power +15.00% Mindpower +30 (+7 eff.) Ignore resists +10% mind defense ------ Defense +8 (+3 eff.) Physical save +14 (+0 eff.) Spell save +14 (+0 eff.) Mind save +15 (+5 eff.) other ------- Psi when Hit +0.24 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(160 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Life +42.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of focus2.0 Encumbrance T1 lite [Ego] Master/Psionic While equipped: Stats +4 Wil offense ------ Damage +5% mind other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 9 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Ivalekira [power 3] (11/22 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +3 Dex offense ------ Mind Crit +4% Ignore resists +15% mind defense ------ Armor +14 Defense +20 (+7 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Stamina/turn +3.00 Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 22 turn cooldown 100% to heal for 59. Torques are made by powerful psionics to store psionic powers. |
Telekinetic Core2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil offense ------ Physical Power +3 (+1 eff.) Mindpower +3 (+0 eff.) Damage +6% physical defense ------ Resistance +5% physical Physical save +12 (+0 eff.) Psionic Pull: Effective talent level: 4.5 Power cost 16 out of 35/35. Range melee/personal Cooldown: 6 Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 132 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Winterrain the steel torque of psionic shield [power 55] (11/22 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +6 Dex +3 Con offense ------ Physical Power +25 (+9 eff.) Damage +15% cold Ignore resists +10% arcane defense ------ Armor +4 Physical save +6 (+0 eff.) Setup a psionic shield, reducing all damage taken by 55 for 5 turns Puts all charms on 22 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Yvath [power 220] (11/13 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Physical Crit +1.0% Physical Power +10 (+4 eff.) Damage +15% acid defense ------ Armor +4 Resistance +2% physical other ------- Stamina/turn +1.00 Blast the opponent's mind dealing 220 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown Torques are made by powerful psionics to store psionic powers. |
evasive dwarven-steel torque of gale force [power 200] (11/13 cooldown)2.0 Encumbrance T3 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 252 physical damage Puts all charms on 13 turn cooldown 100% to gain a 20% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
innervating voratun torque of mindblast [power 410] (11/13 cooldown)2.0 Encumbrance T5 torque charm [Ego+] Psionic Blast the opponent's mind dealing 410 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown 100% to reduce fatigue by 33% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
soothing elven-wood totem of stinging [power 374] (11/13 cooldown)2.0 Encumbrance T4 totem charm [Ego+] Nature Sting an enemy dealing 393 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 turn cooldown 100% to heal for 74. Natural totems are made by powerful wilders to store nature power. |
diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Ianlan the Yeek Solipsist level 37
44th Regrowth 123rd year of Ascendancy at 13:31 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Ianlan the Yeek Solipsist level 22
1st Decay 122nd year of Ascendancy at 05:48 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Ianlan the Yeek Solipsist level 25
4th Allure 123rd year of Ascendancy at 18:11 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Ianlan the Yeek Solipsist level 33
25th Regrowth 123rd year of Ascendancy at 23:33 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Ianlan the Yeek Solipsist level 32
25th Regrowth 123rd year of Ascendancy at 07:55 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Ianlan the Yeek Solipsist level 24
3rd Allure 123rd year of Ascendancy at 00:15 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ianlan the Yeek Solipsist level 37
53rd Regrowth 123rd year of Ascendancy at 00:22 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Ianlan the Yeek Solipsist level 34
27th Regrowth 123rd year of Ascendancy at 09:58 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ianlan the Yeek Solipsist level 36
39th Regrowth 123rd year of Ascendancy at 20:59 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Ianlan the Yeek Solipsist level 10
10th Haze 122nd year of Ascendancy at 15:18 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Ianlan the Yeek Solipsist level 20
61st Haze 122nd year of Ascendancy at 05:58 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Ianlan the Yeek Solipsist level 30
5th Regrowth 123rd year of Ascendancy at 08:14 see stats
Lucky Girl (Insane (Adventure) difficulty)
Saved Melinda again and invited her to the Fortress to cure her.By Ianlan the Yeek Solipsist level 37
44th Regrowth 123rd year of Ascendancy at 12:44 see stats
Myths of an age past (Insane (Adventure) difficulty)
Learned all there is to learn about the Gods and the Godslayers.By Ianlan the Yeek Solipsist level 37
44th Regrowth 123rd year of Ascendancy at 13:31 see stats
Savior of the damsels in distress (Insane (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Ianlan the Yeek Solipsist level 30
7th Regrowth 123rd year of Ascendancy at 07:51 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Ianlan the Yeek Solipsist level 25
5th Allure 123rd year of Ascendancy at 12:43 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Ianlan the Yeek Solipsist level 37
44th Regrowth 123rd year of Ascendancy at 13:31 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Ianlan the Yeek Solipsist level 9
78th Dusk 122nd year of Ascendancy at 16:33 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Ianlan the Yeek Solipsist level 37
44th Regrowth 123rd year of Ascendancy at 13:31 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Ianlan the Yeek Solipsist level 9
10th Flare 122nd year of Ascendancy at 04:45 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Ianlan the Yeek Solipsist level 25
5th Allure 123rd year of Ascendancy at 12:00 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Ianlan the Yeek Solipsist level 18
56th Haze 122nd year of Ascendancy at 04:05 see stats
Log
Numbing Poison from Poison ooze hits Ianlan for (6 antimagic), 0 nature (0 total damage).
Ianlan gains 0% of a turn from Ancestral Life.
Ianlan uses Dominant Will.
Layema the gelatinous cube must be below 80% of their max life to be controlled!
Ianlan activates his elven-wood totem of healing 'Arthisavor'!
Ianlan's mind surges with critical power!
Ianlan hits Ianlan for 27 healing (33 psi heal), 10 healing (13 psi heal) (0 total damage) [83 healing].
Corrupted Oozemancer uses Oozebeam.
Corrupted Oozemancer's corrosive nature intensifies!
Ianlan converts some damage to Psi!
Corrupted Oozemancer hits Ianlan for (56 antimagic), 114 to psi, 155 nature (269 total damage).
Ianlan the level 38 yeek solipsist was splurged to death by Corrupted Oozemancer and dissolved into acidic ooze on level 3 of Sludgenest.
Ianlan gains 4% of a turn from Ancestral Life.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Corrupted Oozemancer killed Ianlan!
Saving game...
Talent Slumber is ready to use.
Talent Infusion: Healing is ready to use.
Ianlan receives 8 healing (10 psi heal).
Ianlan receives 7 healing (9 psi heal).
Saving done.
There is a Way into a strange lush forest here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Saving done.
Saving game...




































































































































