











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Wilder Balance 1.7.4Balances a bit the Wyrmic and Stone Warden classes. Wyrmic: Wyrmic is now a hybrid mindstar user and mindcaster class, Wyrmic do not need now physical power as apply power, just mindpower. This addon does not interact with DLC contents. - starts with Cunning - Survival unlocked - Wing Buffet now deals devouring fire damage, applies Wet, cooldown is lower - Ice Claw cooldown is lower - Swallow deals physical damage, apply power is mindpower - Lightning Speed cooldown is lower, removed the colour & blur - Corrosive Mist is now a shielding talent - Prismatic Slash is passive, inceasing the radius of Claw talents Stone Warden: - Deeprock is instant, lower cooldown - Eldritch Fury is a low cooldown spell projectile that deals damage according to Block value - Stone & Crystal Halves now cannot take life damage from the player (killing your own summons were bad...) - Shards sustain gives physical resistance (to have synergie with Mountainhewn) - Rockwalk and Rockswallow are now teleports (you can have Out of Phase now), the heal and the damage can mind crit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Writhing One |
| Level / Exp | 11 / 44% |
| Size | huge |
| Lifes / Deaths | Killed by Xerewen the large brown snake at level 11 on the 70th Haze 122nd year of Ascendancy at 05:51 / 1 |
Primary Stats
| Strength | 29 (base 23) |
| Dexterity | 15 (base 10) |
| Constitution | 23 (base 13) |
| Magic | 38 (base 36) |
| Willpower | 10 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | -20/364 |
| Insanity | 60/100 |
| Healing Factor | 1.2199022211821 |
| Regeneration | 5.184584440024 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 4 |
| See Stealth | 6 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 26 |
| Crit Chance | 11% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 34 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +18% |
| Fire | +3% |
| Nature | +3% |
| Physical | +9% |
| Mind | +6% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 21 (30%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 3 |
| Physical Save | 22 |
| Spell Save | 30 |
| Mental Save | 22 |
Defense: Resistances
| Acid | + 12%( 70%) |
| Arcane | + 8%( 70%) |
| Cold | + 9%( 70%) |
| All | + 3%( 70%) |
| Lightning | + 12%( 70%) |
| Light | + 9%( 70%) |
| Temporal | + 12%( 70%) |
| Physical | + 18%( 70%) |
| Darkness | + 6%( 70%) |
| Nature | + 8%( 70%) |
Defense: Immunities
| Stun Resistance | 23% |
| Instadeath Resistance | 100% |
| Blind Resistance | 22% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 120 damage for 3 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 37 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 441% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Horrific body | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You failed to protect the lost sun paladin from death by shadow. Escort: lost sun paladin (level 2 of Norgos Lair) | failed |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed honey tree root. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | pair of rough leather boots 'Lisota' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats Str +1, Con +5 defense ------ Armor +1 Resistance +6% lightning, +6% temporal Crit Resistance 15.00% A pair of boots made of leather. |
| Light source | Boltminister the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +12% lightning, +6% mind defense ------ Resistance +3% lightning, +5% arcane Physical save +6 (+3 eff.) Healmod +11% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Voryth the Smoldersage (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Con +3 offense ------ Mind Crit +2% Damage +3% fire defense ------ Armor +3 Fatigue +5% Mind save +12 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | overpowered iron torque of psionic shield [power 43] (14/36 cooldown)2.0 Encumbrance T1 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 43 for 5 turns Puts all charms on 36 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | psionicist's copper ring of sensing0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats Wil +2 defense ------ Mind save +4 (+2 eff.) Blind Resist +22% other ------- Infravision +4 See Stealth +6 See Invisibility +5 Rings make your fingers look great! |
| On fingers | copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +2.00 Stun Resist +23% Rings make your fingers look great! |
| Around waist | Emywyn the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats Dex +2, Cun +1, Con +1 offense ------ Physical Power +22 (+8 eff.) defense ------ Spell save +6 (+3 eff.) other ------- Size +1 A belt that goes around your waist. |
| In main hand | Ivassra the Blindblur (105% power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Master Weapon Damage 106% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +8 light On-Hit, radius 1 +4 light On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +6.0% When Hit 2 nature defense ------ Resistance +3% acid, +3% darkness Spell save +9 (+5 eff.) One-handed war axes. |
| On hands | hardened leather gloves 'Bogstar' (0 def, 7 armour)1.0 Encumbrance T2 hands armor [Random Unique] Nature/Master While equipped: Stats Str +2 offense ------ Physical Power +5 (+2 eff.) On-Hit 5 nature, 5 physical Damage +3% nature, +3% physical defense ------ Armor +7 Resistance +5% nature, +6% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Spinal Cage (5 def, 8 armour)9.0 Encumbrance T2 light armor [Unique] Arcane/Nature While equipped: Stats Dex +2 defense ------ Armor +8 Defense +5 (+2 eff.) Fatigue +3% Resistance +15% physical Bone Grab: Effective talent level: 2.0 Power cost 20 out of 30/30. Range 5 Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 43.73 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
| Cloak | linen cloak 'Islymibeth' (16 def, 2 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Dex +2, Cun +1, Con +1 offense ------ Damage +6% physical defense ------ Armor +2 Defense +16 (+8 eff.) Resistance +3% temporal A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet 'Splendourfurnace'0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: offense ------ Damage +6% lightning defense ------ Fatigue -5% Resistance +6% light, +6% cold Life Regen +2.00 Amulets make your neck look great! |
Inventory
regeneration infusion of the duelist (heal 124; 16 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 124 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 171; 15 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 171 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
copper ring of nature (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +10% nature defense ------ Resistance +20% nature Rings make your fingers look great! |
Eregoldir the Galefiend (100% power, 2 apr, temporal element)5.0 Encumbrance T1 staff 2H weapon [Rare] Arcane Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Mind Crit +3% Spellpower +3 (+1 eff.) Mindpower +5 (+5 eff.) Damage +9% mind, +10% temporal When Hit 4 lightning defense ------ Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm magestaff (100% power, 2 apr, arcane element)5.0 Encumbrance T1 staff 2H weapon [Normal] Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +10% arcane other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Glimira the iron waraxe (103% power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Nature Weapon Damage 104% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% Ignore Shields +10% On-hit +6 nature, +8 mind On-Hit, radius 1 +4 mind While equipped: defense ------ Defense +10 (+5 eff.) Healmod +5% other ------- Max stamina +30.00 One-handed war axes. |
iron waraxe (105% power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Normal] Weapon Damage 106% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% One-handed war axes. |
acidic voratun waraxe of evisceration (149% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Ego+] Arcane/Master Weapon Damage 149% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Critical: * Wound the target dealing 193 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 98 damage over 5 turns and reducing armor and accuracy by 13 While equipped: offense ------ Physical Crit +9.0% Physical Power +12 (+4 eff.) One-handed war axes. |
linen cloak 'Harigas' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Cun +1, Dex +1 offense ------ Ignore resists +15% arcane, +5% temporal defense ------ Defense +1 (+0 eff.) Resistance +5% arcane Crit Resistance 10.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Normal] While equipped: defense ------ Armor +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
linen wizard hat 'Bogtrail' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats Cun +1, Mag +3 offense ------ Damage +11% cold Ignore resists +10% nature defense ------ Defense +1 (+0 eff.) Resistance +16% cold Crit Resistance 5.00% A pointy cloth hat, very wizardly... |
linen wizard hat 'Rainpulverizer' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats Con +3 offense ------ Damage +10% lightning Ignore resists +20% cold defense ------ Defense +1 (+0 eff.) Resistance +15% lightning other ------- Light +1 See Invisibility +6 A pointy cloth hat, very wizardly... |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Thunderwrither (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats Str +1, Dex +3, Mag +1 offense ------ Ignore resists +10% arcane, +10% lightning defense ------ Resistance +6% lightning other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Duathelpython' (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats Str +1, Cun +2, Wil +1 offense ------ Damage +3% darkness Accuracy +19 (+9 eff.) Ignore Armor +3 defense ------ Armor +12 other ------- Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats Str +1 other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats Str +1 offense ------ Damage +5% nature defense ------ Resistance +11% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Shockoblivion [power 105] (14/15 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Spellpower +5 (+2 eff.) Spellpower/crit +4 Damage +3% blight Ignore resists +15% lightning defense ------ Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Max mana +40.00 Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 114 physical damage Puts all charms on 15 turn cooldown 100% to increase all damage by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Zubetha the Darkbringer [power 116] (14/15 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ When Hit 2 mind On-Hit (Melee): * 20% chance to reduce damage dealt by 7% * 20% chance to reduce all saves and defense by 7 defense ------ Resistance +3% mind, +3% darkness Sting an enemy dealing 119 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
supercharged elm wand of conjuration [power 130] (14/17 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Fire a magical bolt dealing 130 cold damage Puts all charms on 17 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Nova the Ogre Writhing One level 11
59th Haze 122nd year of Ascendancy at 07:48 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Nova the Ogre Writhing One level 10
13rd Haze 122nd year of Ascendancy at 08:15 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Nova the Ogre Writhing One level 8
9th Haze 122nd year of Ascendancy at 09:20 see stats
Log
Raze hits Nova for (4 absorbed), 0 darkness, (4 absorbed), 0 darkness, (4 absorbed), 0 darkness, (4 absorbed), 0 darkness, (4 absorbed), 0 darkness, (4 absorbed), 0 darkness, (4 absorbed), 0 darkness, (4 absorbed), 0 darkness, (4 absorbed), 0 darkness (0 total damage).
Xerewen the large brown snake hits Nova for (27 absorbed), 0 nature, (3 absorbed), 0 mind, (3 absorbed), 0 darkness, (30 absorbed), 0 mind, (3 absorbed), 0 mind, (3 absorbed), 0 darkness (0 total damage).
Nova hits Xerewen the large brown snake for 23 physical, 3 light, 2 nature, 2 physical, 2 light, 41 darkness, 3 nature, 2 physical (78 total damage).
Xerewen the large brown snake uses Ice Claw.
Your shield crumbles under the damage!
The shield around Nova crumbles.
Nova is encased in ice!
Nova resists!
Xerewen the large brown snake hurls lightning at Nova!
Xerewen the large brown snake performs a melee critical strike against Nova!
Xerewen the large brown snake performs a melee critical strike against Worm that walks (servant of Nova)!
Talent Tendrils Eruption is ready to use.
Melee retaliation hits Iceblock for 2 nature, 2 nature, 2 nature (4 total damage).
Greater Weapon Focus from Xerewen the large brown snake hits Nova for (17 to ice), 26 cold, (1 to ice), 1 mind, (1 to ice), 2 darkness, (21 to ice), 31 lightning (60 total damage).
Raze hits Worm that walks (servant of Nova) for 4 darkness damage.
Raze hits Nova for 4 darkness, (2 to ice), 3 darkness, (2 to ice), 3 darkness, (2 to ice), 3 darkness, (2 to ice), 3 darkness, (2 to ice), 3 darkness, (2 to ice), 3 darkness, (2 to ice), 2 darkness, (2 to ice), 2 darkness, (2 to ice), 2 darkness (27 total damage).
Xerewen the large brown snake hits Worm that walks (servant of Nova) for 70 cold damage.
Xerewen the large brown snake hits Nova for (3 absorbed), 39 cold, (1 to ice), 2 mind, (1 to ice), 2 darkness, (24 to ice), 36 cold, (1 to ice), 2 mind, (1 to ice), 2 darkness (82 total damage).
Xerewen the large brown snake prepares for the next kill!
Xerewen the large brown snake killed Worm that walks (servant of Nova)!
Xerewen the large brown snake slows down.
Xerewen the large brown snake performs a melee critical strike against Nova!
Greater Weapon Focus from Xerewen the large brown snake performs a melee critical strike against Nova!
Melee retaliation hits Iceblock for 2 nature, 2 nature, 2 nature (4 total damage).
Greater Weapon Focus from Xerewen the large brown snake hits Nova for (14 to ice), 21 mind (21 total damage).
Raze hits Nova for (2 to ice), 2 darkness, (2 to ice), 2 darkness, (2 to ice), 2 darkness (7 total damage).
Xerewen the large brown snake hits Nova for (15 to ice), 23 mind, (1 to ice), 1 mind, (1 to ice), 2 darkness (25 total damage).
Nova the level 11 ogre writhing one was mindraped to death by Xerewen the large brown snake on level 1 of Trollmire.
Xerewen the large brown snake prepares for the next kill!





































































