











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Ashes of Urh'Rok 1.7.4Official Expansion!Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Wilder Balance 1.7.4Balances a bit the Wyrmic and Stone Warden classes. Wyrmic: Wyrmic is now a hybrid mindstar user and mindcaster class, Wyrmic do not need now physical power as apply power, just mindpower. This addon does not interact with DLC contents. - starts with Cunning - Survival unlocked - Wing Buffet now deals devouring fire damage, applies Wet, cooldown is lower - Ice Claw cooldown is lower - Swallow deals physical damage, apply power is mindpower - Lightning Speed cooldown is lower, removed the colour & blur - Corrosive Mist is now a shielding talent - Prismatic Slash is passive, inceasing the radius of Claw talents Stone Warden: - Deeprock is instant, lower cooldown - Eldritch Fury is a low cooldown spell projectile that deals damage according to Block value - Stone & Crystal Halves now cannot take life damage from the player (killing your own summons were bad...) - Shards sustain gives physical resistance (to have synergie with Mountainhewn) - Rockwalk and Rockswallow are now teleports (you can have Out of Phase now), the heal and the damage can mind crit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Krog |
| Class | Mindslayer |
| Level / Exp | 14 / 76% |
| Size | huge |
| Lifes / Deaths | Killed by Betimina the deformed great wolf at level 14 on the 61st Haze 122nd year of Ascendancy at 03:43 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 19 (base 11) |
| Dexterity | 14 (base 10) |
| Constitution | 15 (base 12) |
| Magic | 8 (base 10) |
| Willpower | 43 (base 40) |
| Cunning | 30 (base 28) |
Resources
| Life | -9/356 |
| Equilibrium | 30 |
| Psi | 91/133 |
| Healing Factor | 1.0460311219418 |
| Regeneration | 2.3535700243689 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 1 |
| See Stealth | 10 |
| See Invisible | 13 |
Offense: Mainhand
| Damage | 28 |
| Accuracy | 31 |
| Crit Chance | 9% |
| APR | 9 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 14 |
| Accuracy | 31 |
| Crit Chance | 8% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| Acid | +6% |
| Cold | +12% |
| Arcane | +6% |
| Mind | +9% |
| Fire | +9% |
Offense: Damage Penetration
| Physical | +11% |
| Acid | +15% |
| Arcane | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 17.5 (43.579428603723%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 13 |
| Physical Save | 11 |
| Spell Save | 21 |
| Mental Save | 33 |
Defense: Resistances
| Nature | + 11%( 70%) |
| Lightning | + 46%( 70%) |
| Darkness | + 19%( 70%) |
| Cold | + 24%( 70%) |
| Blight | + 21%( 70%) |
| Acid | + 14%( 70%) |
| Fire | + 22%( 70%) |
| All | + 6%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Confusion Resistance | 10% |
| Stun Resistance | 51% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 209 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 281 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 529% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Augmented striking | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Voracity | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Psionic / Projection | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed snow giant kidney. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
| Psionic focus | Bill's Tree Trunk (143% power, 7 apr)5.0 Encumbrance T1 greatmaul 1H weapon Reqs Str 25 [Unique] Master Weapon Damage 144% Range: 1.0x-1.7x Uses 130% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Critical Rate +1.5% Attack Speed 100% While equipped: Shattering Blow: Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 13 Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
| Light source | Stormidol the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +3% lightning, +9% mind +6% acid On-Hit (Melee): * 20% chance to reduce all saves and defense by 22 defense ------ Resistance +9% acid Life +40.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Searprophet (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Disrupt While equipped: Stats Str +3, Dex +2, Cun +2 offense ------ Damage +9% fire defense ------ Defense +1 (+0 eff.) Resistance +6% nature, +6% blight Crit Resistance 15.00% other ------- See Invisibility +3 A pointy cloth hat, very wizardly... |
| On feet | Belinn the Shockwinnow (0 def, 5 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Fatigue +2% Resistance +3% lightning Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Infravision +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | yew totem of healing 'Salarassra' [power 230] (15 cooldown)2.0 Encumbrance T3 totem charm [Random Unique] Nature While equipped: Stats Dex +1 offense ------ Ignore resists +5% physical defense ------ Defense +15 (+7 eff.) Heal yourself and all friendly characters within 10 spaces for 230 Puts all charms on 15 turn cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. 100% to heal for 39. Natural totems are made by powerful wilders to store nature power. |
| On hands | rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Master While equipped: Stats Dex +2 offense ------ Accuracy +11 (+6 eff.) defense ------ Armor +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Around neck | Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+3 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | truestriking steel longsword of erosion (118% power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego+] Nature/Master Weapon Damage 118% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +6 nature While equipped: offense ------ Ignore resists +6% physical Accuracy +5 (+3 eff.) Ignore Armor +6 Sharp, long, and deadly. |
| Around waist | rough leather belt of the giants1.0 Encumbrance T1 belt armor [Ego] Master While equipped: offense ------ Physical Power +2 (+1 eff.) defense ------ Spell save +6 (+3 eff.) other ------- Size +1 A belt that goes around your waist. |
| In off hand | Delurath the iron longsword (114% power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Rare] Nature Weapon Damage 114% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-hit +6 nature While equipped: defense ------ Defense +5 (+2 eff.) Mind save +12 (+6 eff.) Life Regen +2.00 Knockbk Resist +10% Sharp, long, and deadly. |
| Cloak | Runigorn the Rime's kiss (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Str +2, Con +1 offense ------ Damage +12% cold defense ------ Defense +1 (+0 eff.) Mind save +9 (+4 eff.) Silence Resist +20% Confus Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel mail armour 'Adeldamina' (2 def, 6 armour)14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training Str 20 [Random Unique] Nature/Master While equipped: Stats Wil +1 offense ------ Damage +6% arcane Ignore resists +10% arcane, +15% acid defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +10% blight, +17% fire +14% darkness, +19% cold other ------- Light +1 A suit of armour made of mail. |
Inventory
healing infusion of the titan (heal 75; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 75 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 162; 13 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 162 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 157; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 157 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
ethereal elm starstaff (111% power, 2 apr, light element)5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Ego+] Arcane Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +6 (+3 eff.) Damage +10% light Ignore Shields +11% defense ------ Defense +12 (+6 eff.) Shield Power +6% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
iron greatsword of erosion (120% power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Ego] Nature Weapon Damage 121% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On-hit +9 nature Massive two-handed swords. |
Voruma the Hailgasher (118% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 119% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +5 blight +9 item blight disease +15 cold On-Hit, radius 1 +16 arcane On Hit: 20% Epidemic level 2 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 5 While equipped: Stats Con +1 offense ------ Physical Power +7 (+4 eff.) Ignore resists +5% physical defense ------ Resistance +3% cold Disease Resist +14% Disarm Resist +12% One-handed war axes. |
quick iron dagger of massacre (120% power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego+] Master Weapon Damage 121% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% While equipped: Stats Dex +2 offense ------ Combat Speed +10% Accuracy +8 (+4 eff.) Sharp, short and deadly. |
truestriking steel dagger of erosion (113% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Ego+] Nature/Master Weapon Damage 113% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +7 nature While equipped: offense ------ Ignore resists +7% physical Accuracy +9 (+5 eff.) Ignore Armor +6 Sharp, short and deadly. |
steady elm longbow of cold4.0 Encumbrance T1 longbow 2H weapon Reqs Shoot [Ego] Arcane/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 On-ranged-hit +9 cold While equipped: offense ------ Physical Crit +2.0% Damage +14% cold Accuracy +9 (+5 eff.) Longbows are used to shoot arrows at your foes. |
cleansing cured leather armour of fire resistance (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego] Disrupt/Master While equipped: defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Resistance +12% blight, +17% fire +11% nature A suit of armour made of leather. |
cleansing dwarven-steel mail armour (3 def, 8 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training Str 28 [Ego] Disrupt While equipped: defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +12% nature, +11% blight A suit of armour made of mail. |
iron plate armour 'Betutha' (0 def, 7 armour)17.0 Encumbrance T1 massive armor Reqs - Massive armour training ,Str 22 [Rare] Disrupt While equipped: Stats Cun +2 offense ------ Damage +6% mind, +9% physical Ignore resists +10% physical defense ------ Armor +7 Fatigue +22% Resistance +11% nature, +12% blight other ------- Hate-on-crit +3.00 Max hate +2.00 A suit of armour made of metal plates. |
cleansing steel plate armour of stability (0 def, 9 armour)17.0 Encumbrance T2 massive armor Reqs - Massive armour training ,Str 28 [Ego] Disrupt/Master While equipped: defense ------ Armor +9 Fatigue +22% Resistance +10% blight, +5% physical +10% nature Physical save +12 (+10 eff.) A suit of armour made of metal plates. |
Betorek the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats Cun +1 defense ------ Defense +1 (+0 eff.) Crit Resistance 10.00% Life +33.00 other ------- EQ when Hit +0.04 Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Woenoon' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats Wil +2 offense ------ Ignore resists +5% physical Ignore Armor +1 When Hit 4 darkness defense ------ Defense +1 (+0 eff.) Resistance +9% acid, +3% darkness +3% light Mind save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dwarven-steel gauntlets 'Adolrarivea' (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Arcane/Nature/Psionic While equipped: offense ------ On-Hit 5 darkness, 6 nature Damage +9% temporal, +3% darkness +4% nature Accuracy +6 (+3 eff.) On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +2 Fatigue +3% Resistance +8% darkness, +5% nature Physical save +7 (+7 eff.) Mind save +5 (+2 eff.) Disarm Resist +28% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
clarifying linen wizard hat of the mind (+11%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Psionic While equipped: Stats Cun +3 offense ------ Damage +11% mind defense ------ Defense +1 (+0 eff.) Resistance +11% mind Mind save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
Flashseam the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +6% light, +3% lightning defense ------ Armor +1 Fatigue +1% Resistance +15% cold other ------- Stamina when Hit +0.90 EQ when Hit +0.90 Light +1 A cap made of leather. |
Obsidianrazor (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats Cun +3, Wil +3 offense ------ Mindpower +4 (+2 eff.) Damage +18% mind Ignore resists +25% acid On-Hit (Melee): * 10% chance to reduce all saves and defense by 22 * 10% chance to reduce damage dealt by 18% defense ------ Armor +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm of constitution (+3) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats Con +3 defense ------ Armor +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
prismatic iron helm of constitution (+3) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego] Nature/Master While equipped: Stats Con +3 defense ------ Armor +3 Fatigue +5% Resistance +11% light, +10% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Tideterror the iron pickaxe (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats Str +3, Wil +1, Con +1 offense ------ Damage +6% nature, +6% cold defense ------ Resistance +11% nature Crit Resistance 5.00% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Phoenixonslaught [power 105] (15 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Ignore resists +5% mind defense ------ Resistance +6% light, +3% temporal Stun Resist +20% Blast the opponent's mind dealing 114 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Raphael the Krog Mindslayer level 10
10th Haze 122nd year of Ascendancy at 18:27 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Raphael the Krog Mindslayer level 10
5th Haze 122nd year of Ascendancy at 13:45 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Raphael the Krog Mindslayer level 6
78th Dusk 122nd year of Ascendancy at 12:13 see stats
Log
Giritha the sick wolf is moving defensively!
Talent Matter is Energy is ready to use.
Talent Telekinetic Grasp is ready to use.
Talent Brain Storm is ready to use.
Raphael's Beyond the Flesh hits Sick warg for 23 physical, 18 lightning, 2 mind (43 total damage).
Agony from Sick warg hits Raphael for (1 to psi shield), 2 mind (2 total damage).
Betimina the deformed great wolf's Beyond the Flesh hits Raphael for (7 to psi shield), 11 physical, (4 to psi shield), 7 physical (18 total damage).
Betimina the deformed great wolf uses Knockback.
Giritha the sick wolf shoves Betimina the deformed great wolf aside.
Betimina the deformed great wolf hits Raphael for (17 to psi shield), 25 physical, (4 to psi shield), 7 physical (32 total damage).
Agony from Sick warg hits Raphael for (2 to psi shield), 3 mind (3 total damage).
Betimina the deformed great wolf uses Telekinetic Smash.
Betimina the deformed great wolf performs a melee critical strike against Raphael!
Betimina the deformed great wolf performs a melee critical strike against Raphael!
Betimina the deformed great wolf hits Raphael for (23 to psi shield), 35 physical, (4 to psi shield), 7 physical, (18 to psi shield), 27 physical, (3 antimagic), 0 fire, (4 to psi shield), 7 physical (76 total damage).
Betimina the deformed great wolf's Beyond the Flesh performs a melee critical strike against Raphael!
Sick warg is less vulnerable.
Sick warg uses Agony.
Giritha the sick wolf shoves Betimina the deformed great wolf aside.
Betimina the deformed great wolf's Beyond the Flesh hits Raphael for (12 to psi shield), 18 physical, (3 antimagic), 0 fire, (4 to psi shield), 7 physical (25 total damage).
Betimina the deformed great wolf performs a melee critical strike against Raphael!
Betimina the deformed great wolf hits Raphael for (17 to psi shield), 26 physical, (4 to psi shield), 7 physical (33 total damage).
Raphael is not stunned anymore.
Giritha the sick wolf shrugs off the effect 'Exposed'!
Raphael's Beyond the Flesh hits Giritha the sick wolf for (17 parried), 61 physical, 41 lightning, 5 mind (107 total damage).
Agony from Sick warg hits Raphael for (1 to psi shield), 1 mind (1 total damage).
Giritha the sick wolf hits Raphael for (17 to psi shield), 25 physical, (2 antimagic), 0 fire, (10 to psi shield), 16 physical, (2 to psi shield), (2 antimagic), 0 darkness, (2 antimagic), 0 fire (40 total damage).
Betimina the deformed great wolf's Beyond the Flesh hits Raphael for (13 to psi shield), 19 physical (19 total damage).
Raphael the level 14 krog mindslayer was splattered to death by Betimina the deformed great wolf on level 2 of Heart of the Gloom.























































































