










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Corruptor |
| Level / Exp | 15 / 79% |
| Size | medium |
| Lifes / Deaths | Killed by Emakira the elven guard at level 15 on the 7th Dusk 122nd year of Ascendancy at 23:25 / 1 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 17 (base 10) |
| Constitution | 14 (base 12) |
| Magic | 53 (base 41) |
| Willpower | 16 (base 13) |
| Cunning | 30 (base 28) |
Resources
| Life | -149/533 |
| Vim | 96/262 |
| Healing Factor | 1.1872895330004 |
| Regeneration | 2.6714014492509 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 7 |
| See Invisible | 7 |
Offense: Mainhand
| Damage | 21 |
| Accuracy | 25 |
| Crit Chance | 15% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +7% |
| Acid | +23% |
| Light | +3% |
| Mind | +3% |
Offense: Damage Penetration
| Acid | +15% |
| Mind | +20% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 13 (30%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 1 |
| Physical Save | 17 |
| Spell Save | 22 |
| Mental Save | 21 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Light | + 12%( 70%) |
| Darkness | + 9%( 70%) |
| Nature | + 12%( 70%) |
| Physical | + 8%( 70%) |
| Lightning | + 16%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 62% |
| Pinning Resistance | 25% |
| Knockback Resistance | 21% |
| Disarm Resistance | 24% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 531% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Corruption / Blood | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Vim | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Blight | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Corruption / Sanguisuge | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Shalore | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Corruption / Curses | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Scintillating Caves. Escort: temporal explorer (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Xanigamina the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Crit.mult +5.00% S.pwr/crit +2 Res.pen +20% mind ----- def ----- Armour +1 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +0.40 Vim/s.crit +2.00 Max.stam +14.00 Max.vim +30.00 A pair of boots made of leather. |
| Light source | Voredamivena2.0 T1 lite [Rare] Nature While equipped: Stats +1 Cun +2 Dex ----- def ----- Resists +3% nature +2% physical Max.HP +101.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Pitchviper' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- Melee Ret 8 darkness ----- def ----- Armour +1 Fatigue +1% Phys.save +6 (+4 eff.) Max.HP +20.00 Heal.mod +5% Disease- +20% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 25.8 Physical damage. If the attack hits, the target is confused (28% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| Tool | quick iron torque of psionic shield [power 23] (18 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Galilach the Duatheltrencher0.1 T2 ring jewelry [Random Unique] Master While equipped: dps ---------- Dmg.mod +3% mind Res.pen +10% darkness Acc +9 (+5 eff.) Apr +8 Melee Ret 2 mind ----- def ----- Defense +9 (+4 eff.) Resists +3% darkness Max.HP +21.00 HP.reg +2.00 Disarm- +24% Pinning- +25% Stun/Frz- +20% Knockbk- +21% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 140% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | copper ring 'Arodor'0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +15 (+7 eff.) ----- def ----- Resists +6% light Max.HP +60.00 Blind- +20% Stun/Frz- +10% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +5 See.Stealth +7 See.Invis +7 Rings make your fingers look great! |
| Around waist | rough leather belt 'Corruptionwalker'1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +3% light Apr +2 ----- def ----- Armour +4 Defense +10 (+5 eff.) Resists +3% nature Mind.save +6 (+3 eff.) Die.at -80.00 life A belt that goes around your waist. |
| In main hand | cruel elm vilestaff of power (10-12 power, 2 apr, acid element)5.0 T1 staff 2H weapon [Ego] Arcane/Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Crit.mult +10.00% Spell.pwr +8 (+3 eff.) Dmg.mod +10% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | sand rough leather gloves of dexterity (+2) (0 def, 7 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 5 physical Dmg.mod +4% physical Acc +11 (+6 eff.) ----- def ----- Armour +7 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Cyryna (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Crit.mult +15.00% Dmg.mod +13% acid +3% physical ----- def ----- Resists +19% acid +7% all Phys.save +3 (+3 eff.) Die.at -20.00 life A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Saloyakira (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +15% acid ----- def ----- Defense +1 (+0 eff.) Max.HP +30.00 Heal.mod +10% Stun/Frz- +10% Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | grounding copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% lightning Stun/Frz- +22% Amulets make your neck look great! |
Inventory
movement infusion of the wizard (speed 611%; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 611% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 15%; mental; dur 3; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 15% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; acid, physical, darkness, arcane, mind, light)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 2 physical, 3 darkness, 4 arcane, 3 mind, 4 light Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 36; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 36 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the duelist (absorb 101; dur 3; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 101 damage for 3 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of mastery (0.10 Corruption / Torment)0.1 T1 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.10 Corruption/Torment Amulets make your neck look great! |
copper ring 'Frozenviper'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Mag +1 Wil +1 Cun dps ---------- Res.pen +10% cold Apr +5 Melee Ret 2 cold ----- def ----- HP.reg +2.00 Stun/Frz- +23% ---------- misc Max.stam +10.00 Rings make your fingers look great! |
rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Rings make your fingers look great! |
wizard's copper ring of frost (+20%)0.1 T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +2 Mag dps ---------- Dmg.mod +10% cold ----- def ----- Resists +20% cold Spell.save +4 (+2 eff.) Rings make your fingers look great! |
elm magestaff (10-12 power, 2 apr, fire element)5.0 T1 staff 2H weapon [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Taintfame (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Arcane Power 10.5 - 13.7 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 116 damage over 5 turns and reducing armor and accuracy by 15 While equipped: Stats +4 Dex +1 Con dps ---------- Res.pen +5% nature +15% physical Melee Ret 2 cold Sharp, short and deadly. |
horrifying mossy mindstar of balance (3-3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 3.0 - 3.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Melee+ 5 mind 4 darkness Dmg.mod +3% mind +2% darkness ----- def ----- Phys.save +3 (+3 eff.) Spell.save +3 (+1 eff.) Mind.save +3 (+1 eff.) ---------- misc Equi/ret +0.60 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
rough leather sling 'Blastbearer'4.0 T1 sling 1H weapon Reqs Shoot [Rare] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Ranged+ +16 acid +6 fire +4 lightning On Hit: * 10% chance to reduce armor by 31% While equipped: Stats +2 Mag dps ---------- Crit.mult +10.00% Dmg.mod +9% fire Res.pen +5% acid ---------- misc Max.mana +40.00 Slings are used to hurl stones or metal shots at your foes. |
Emelisekira (0 def, 0 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +1 Con dps ---------- Mind.crit +5% Dmg.mod +10% mind ----- def ----- Resists +10% mind +7% all ---------- misc Max.psi +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe of blight (+11%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% blight ----- def ----- Resists +11% blight +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
nightruned rough leather belt of the giants1.0 T1 belt armor [Ego] Arcane/Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Resists +5% light +5% darkness Spell.save +5 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Alaharathel (6 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +3 Dex ----- def ----- Defense +6 (+3 eff.) Resists +10% light +20% fire Spell.save +9 (+4 eff.) Stealth +5 Die.at -40.00 life Silence- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Layamith' (16 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +8 Con dps ---------- Phys.crit +2.0% Acc +10 (+5 eff.) ----- def ----- Defense +16 (+8 eff.) Die.at -20.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of the Shaloren (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane While equipped: Stats +2 Mag +2 Wil ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
traveler's pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 Fatigue -4% Phys.save +5 (+4 eff.) ---------- misc Max.enc +22 A pair of boots made of leather. |
Tundrablow the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Cun +2 Con dps ---------- Dmg.mod +11% lightning +3% acid ----- def ----- Defense +1 (+0 eff.) Resists +16% lightning +9% cold A pointy cloth hat, very wizardly... |
clarifying linen wizard hat of time (+10%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane/Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +10% temporal ----- def ----- Defense +1 (+0 eff.) Resists +10% temporal Mind.save +5 (+2 eff.) A pointy cloth hat, very wizardly... |
Isloyassra the Freezenull (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +7 Str +2 Mag +3 Con dps ---------- Dmg.mod +9% cold Melee Ret 2 cold ----- def ----- Armour +1 Fatigue +1% ---------- misc Light +1 A cap made of leather. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
53 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Zuburelle'2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Mind.pwr +5 (+3 eff.) Dmg.mod +6% mind +9% acid Melee Ret 6 mind ----- def ----- Resists +3% acid ---------- misc Max.psi +20.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Murim (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +3 Wil +1 Cun dps ---------- Spell.crit +1% S.pwr/crit +2 ---------- misc Mana/turn +0.08 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Delotar' (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Wil +4 Cun dps ---------- Crit.mult +5.00% Mind.pwr +25 (+13 eff.) Acc +4 (+2 eff.) ---------- misc Psi/ret +0.04 Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Plaguedaddy the Shalore Corruptor level 10
8th Mirth 122nd year of Ascendancy at 04:31 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Plaguedaddy the Shalore Corruptor level 6
5th Mirth 122nd year of Ascendancy at 12:58 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Plaguedaddy the Shalore Corruptor level 15
3rd Dusk 122nd year of Ascendancy at 09:22 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Plaguedaddy the Shalore Corruptor level 15
7th Dusk 122nd year of Ascendancy at 16:29 see stats
Log
Plaguedaddy moves reluctantly!
Weakness Disease from Plaguedaddy hits Emakira the elven guard for 21 blight damage.
Emakira the elven guard uses Skullcracker.
Emakira the elven guard performs a melee critical strike against Plaguedaddy!
Emakira the elven guard's blood frenzy intensifies!
Plaguedaddy wanders around!
Emakira the elven guard hits Plaguedaddy for (102 to bones), 0 physical (0 total damage).
Melee retaliation hits Emakira the elven guard for 0 mind, 4 darkness (5 total damage).
Talent Command Staff is ready to use.
Talent Domination Hex is ready to use.
Talent Blood Grasp is ready to use.
Talent Dig is ready to use.
Emakira the elven guard is free from the weakness disease.
Emakira the elven guard uses Slash.
Emakira the elven guard performs a melee critical strike against Plaguedaddy!
Plaguedaddy is dazed!
Plaguedaddy is not dazed anymore.
Plaguedaddy has re-opened a cursed wound!
Emakira the elven guard hits Plaguedaddy for 183 physical, 4 darkness, 44 physical, 4 nature (236 total damage).
Melee retaliation hits Emakira the elven guard for 0 mind, 4 darkness, 1 mind, 3 darkness (10 total damage).
Emakira the elven guard performs a melee critical strike against Plaguedaddy!
Talent Blood Spray is ready to use.
Emakira the elven guard hits Plaguedaddy for 115 physical, 4 darkness, 36 physical, 4 nature (161 total damage).
Melee retaliation hits Emakira the elven guard for 1 mind, 3 darkness, 0 mind, 3 darkness (9 total damage).
Emakira the elven guard is no longer rampaging.
Emakira the elven guard performs a melee critical strike against Plaguedaddy!
Emakira the elven guard hits Plaguedaddy for 74 physical damage.
Melee retaliation hits Emakira the elven guard for 0 mind, 3 darkness, 0 mind, 3 darkness (8 total damage).
Plaguedaddy the level 15 shalore corruptor was tortured to death by Emakira the elven guard on level 2 of Rhaloren Camp.










































































