









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Item Description Filter Plus 1.7.4A modification to yutio's item description filter. I added a lot of item properties he has forgotten and changed how staff is dealed with. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Cornac |
Class | Brawler |
Level / Exp | 20 / 100% |
Size | medium |
Lifes / Deaths | Killed by Gadhewyn the blade horror at level 20 on the 4th Allure 123rd year of Ascendancy at 15:13 / 1 |
Primary Stats
Strength | 41 (base 14) |
Dexterity | 53 (base 44) |
Constitution | 40 (base 10) |
Magic | 10 (base 10) |
Willpower | 25 (base 10) |
Cunning | 55 (base 44) |
Resources
Life | -6/634 |
Stamina | 173/234 |
Healing Factor | 1.2222297605397 |
Regeneration | 12.527855045532 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 2 |
See Stealth | 10 |
See Invisible | 10 |
Offense: Barehand
Damage | 91 |
Accuracy | 47 |
Crit Chance | 26% |
APR | 18 |
Speed | 0.80 |
Offense: Spell
Spellpower | 18 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 46 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Light | +7% |
Cold | +15% |
Fire | +3% |
Nature | +12% |
Offense: Damage Penetration
Arcane | +5% |
Defense: Base
Armour (hardiness) | 15 (30%) |
Defense | 38 |
Ranged Defense | 38 |
Fatigue | 0 |
Physical Save | 24 |
Spell Save | 12 |
Mental Save | 35 |
Defense: Resistances
Light | + 15%( 70%) |
Nature | + 38%( 70%) |
Fire | + 13%( 70%) |
Cold | + 29%( 70%) |
All | + 6%( 70%) |
Defense: Immunities
Pinning Resistance | 10% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 119 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 276 damage for 3 turns. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Pugilism | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Tactical | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Technique / Grappling | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Unarmed training | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed sandworm tooth. * You've found the needed green worm. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() pair of rough leather boots 'Cindertrail' (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3(-) Wil offense ------ Physical Crit +3.0% (-) Physical Power +4 (+1 eff.) (-) Damage +3%(-) fire Ignore resists +5%(-) arcane Ignore Armor +4 (-) defense ------ Armor +1 (-) Resistance +3%(-) fire other ------- Infravision +2 (-) A pair of boots made of leather. |
On hands | ![]() Adewen the drakeskin leather gloves (0 def, 3 armour) 1.0 Encumbrance T4 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +3(-) Str +3(-) Wil offense ------ Spell Crit +5% (-) Spellpower +8 (+8 eff.) (-) On-Hit 14(-) light Damage +7%(-) light defense ------ Armor +3 (-) Resistance +10%(-) light Crit Resistance 10.00% (-) Life Regen +6.00 (-) other ------- Stamina/turn +1.20 (-) Mana/turn +0.16 (-) Max stamina +10.00 (-) Light +3 (-) Unarmed combat: Weapon Damage 28.0 - 30.8 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 (-) Critical Rate +5.0% (-) Attack Speed 125% (-) On-hit +13(-) arcane On Hit: 20% Searing Light level 5 On Hit: 10% Nightmare level 5 On Hit: 10% Elemental Bolt level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | ![]() Kedemnir (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2(-) Str +3(-) Dex +3(-) Cun offense ------ Critical power +20.00% (-) Ignore Armor +5 (-) defense ------ Armor +1 (-) Fatigue +1% (-) Mind save +12 (+6 eff.) (-) A cap made of leather. |
Tool | ![]() Eye of the Dreaming One 2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5(-) Wil offense ------ Mindpower +5 (+2 eff.) (-) defense ------ Mind save +10 (+5 eff.) (-) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | ![]() Vargh Redemption 0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4(-) Wil +6(-) Con offense ------ Damage +15%(-) cold defense ------ Resistance +10%(-) nature +25%(-) cold other ------- Max mana +20.00 (-) Max stamina +20.00 (-) Max psi +20.00 (-) Max air +50.00 (-) Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 12.49 cold and 10.86 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. Tap to cycle through comparison choices |
On fingers | ![]() rogue's steel ring of nature (+24%) 0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +0(-4) Wil +3 Cun +0(-6) Con offense ------ Damage +12% nature +0%(-15%) cold defense ------ Defense +6 (+2 eff.) Resistance +24%(+14%) nature +0%(-25%) cold other ------- Max mana +0.00 (-20.00) Max stamina +0.00 (-20.00) Max psi +0.00 (-20.00) Max air +0.00 (-50.00) Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | ![]() Withering Orbs 0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) (-) On-Hit 5(-) mind On-Ranged-Hit 5(-) mind other ------- See Stealth +10 (-) See Invisibility +10 (-) Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Main armor | ![]() Glowen (9 def, 6 armour) 9.0 Encumbrance T3 light armor Reqs Str 16 [Rare] Master While equipped: Stats +4(-) Cun offense ------ Physical Crit +4.0% (-) Critical power +13.00% (-) Physical Power +7 (+2 eff.) (-) Mindpower +30 (+12 eff.) (-) defense ------ Armor +6 (-) Defense +9 (+5 eff.) (-) Fatigue +8% (-) Life Regen +4.00 (-) Pinning Resist +10% (-) A suit of armour made of leather. |
Light source | ![]() scorching brass lantern 2.0 Encumbrance T1 lite [Ego] Arcane While equipped: offense ------ When Hit 11(-) fire defense ------ Resistance +5%(-) fire other ------- Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | ![]() murderer's linen cloak of the hunter (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Ego++] Nature/Master While equipped: Stats +1(-) Cun +1(-) Dex offense ------ Accuracy +20 (+7 eff.) (-) Ignore Armor +4 (-) defense ------ Defense +1 (+1 eff.) (-) Fatigue -4% (-) Life +41.00 (-) other ------- Max stamina +10.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | ![]() Mighty Girdle 1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 (-) Fatigue -10% (-) Life +40.00 (-) Knockbk Resist +40% (-) other ------- Encumbrance +70 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Inventory
![]() regeneration infusion of the warrior (heal 199; 13 cd) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 199 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() wild infusion of the sneak (res 26%; magical; dur 2; cd 10) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 26% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() shielding rune of the psychic (absorb 213; dur 4; cd 17) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 213 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() copper amulet of mastery (0.10 Technique / Unarmed training) 0.1 Encumbrance T1 amulet jewelry [Ego] Master While equipped: offense ------ Mindpower +0 (+0 eff.) (-5 (-2 eff.)) On-Hit 0(-5) mind On-Ranged-Hit 0(-5) mind other ------- See Stealth +0 (-10) See Invisibility +0 (-10) Masteries +0.10 Technique/Unarmed training Amulets make your neck look great! |
![]() marksman's copper ring of time (+11%) 0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Dex +0(-4) Wil +0(-6) Con offense ------ Damage +0%(-15%) cold +11% temporal Accuracy +4 (+1 eff.) defense ------ Resistance +11% temporal +0%(-10%) nature +0%(-25%) cold other ------- Max mana +0.00 (-20.00) Max stamina +0.00 (-20.00) Max psi +0.00 (-20.00) Max air +0.00 (-50.00) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() savior's copper ring of fire (+20%) 0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +0(-4) Wil +0(-6) Con offense ------ Damage +0%(-15%) cold +10% fire defense ------ Resistance +20% fire +0%(-10%) nature +0%(-25%) cold Physical save +7 (+3 eff.) Spell save +7 (+7 eff.) Mind save +7 (+3 eff.) other ------- Max mana +0.00 (-20.00) Max stamina +0.00 (-20.00) Max psi +0.00 (-20.00) Max air +0.00 (-50.00) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() psionicist's steel ring of frost (+20%) 0.1 Encumbrance T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +0(-6) Con +2(-2) Wil offense ------ Damage +10%(-5%) cold defense ------ Resistance +0%(-10%) nature +20%(-5%) cold Mind save +4 (+2 eff.) other ------- Max mana +0.00 (-20.00) Max stamina +0.00 (-20.00) Max psi +0.00 (-20.00) Max air +0.00 (-50.00) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() 5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane/Nature Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +6 (+4 eff.) Damage +15% cold defense ------ Defense +7 (+3 eff.) other ------- Mana/turn +0.14 Max mana +36.00 Light +3 Talents +1 Command Staff This staff offers 15% bonus to cold damage. (included above) Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 46.96 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T3 greatmaul 2H weapon Reqs Str 24 [Normal] Weapon Damage 42.0 - 63.0 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% Massive two-handed mauls. |
![]() 3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature Weapon Damage 9.0 - 9.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +11 (+4 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 Encumbrance T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 While equipped: Stats +3 Str offense ------ Physical Power +11 (+4 eff.) Longbows are used to shoot arrows at your foes. |
![]() 4.0 Encumbrance T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego] Arcane/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 On-ranged-hit +15 cold While equipped: Stats +3 Dex offense ------ Damage +17% cold Longbows are used to shoot arrows at your foes. |
![]() 4.0 Encumbrance T3 sling 1H weapon Reqs Dex 24 Shoot [Ego] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 On-ranged-hit +10 lightning While equipped: offense ------ Physical Crit +3.0% Damage +8% lightning Accuracy +5 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
![]() rough leather armour (3 def, 2 armour) 9.0 Encumbrance T1 light armor Reqs Str 10 [Normal] While equipped: Stats +0(-4) Cun offense ------ Physical Crit +0.0% (-4.0%) Critical power +0.00% (-13.00%) Physical Power +0 (+0 eff.) (-7 (-2 eff.)) Mindpower +0 (+0 eff.) (-30 (-12 eff.)) defense ------ Armor +2 (-4) Defense +3 (+2 eff.) (-6 (-3 eff.)) Fatigue +6% (-2%) Life Regen +0.00 (-4.00) Pinning Resist +0% (-10%) A suit of armour made of leather. |
![]() troll-hide cured leather armour of Eyal (6 def, 4 armour) 9.0 Encumbrance T2 light armor Reqs Str 14 [Ego++] Nature While equipped: Stats +0(-4) Cun offense ------ Physical Crit +0.0% (-4.0%) Critical power +0.00% (-13.00%) Physical Power +0 (+0 eff.) (-7 (-2 eff.)) Mindpower +0 (+0 eff.) (-30 (-12 eff.)) defense ------ Armor +4 (-2) Defense +6 (+3 eff.) (-3 (-2 eff.)) Fatigue +7% (-1%) Life +56.00 Life Regen +6.80 (+2.80) Healmod +20% Pinning Resist +0% (-10%) A suit of armour made of leather. |
![]() hardened leather armour of command (17 def, 11 armour) 9.0 Encumbrance T3 light armor Reqs Str 16 [Ego+] Psionic While equipped: Stats +3(-1) Cun offense ------ Physical Crit +0.0% (-4.0%) Critical power +0.00% (-13.00%) Physical Power +0 (+0 eff.) (-7 (-2 eff.)) Mindpower +0 (+0 eff.) (-30 (-12 eff.)) defense ------ Armor +11 (+5) Defense +17 (+8 eff.) (+8 (+3 eff.)) Fatigue +8% (-) Mind save +11 (+5 eff.) Life Regen +0.00 (-4.00) Pinning Resist +0% (-10%) A suit of armour made of leather. |
![]() cleansing iron mail armour (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training Str 14 [Ego] Disrupt While equipped: Stats +0(-4) Cun offense ------ Physical Crit +0.0% (-4.0%) Critical power +0.00% (-13.00%) Physical Power +0 (+0 eff.) (-7 (-2 eff.)) Mindpower +0 (+0 eff.) (-30 (-12 eff.)) defense ------ Armor +4 (-2) Defense +2 (+1 eff.) (-7 (-4 eff.)) Fatigue +12% (+4%) Resistance +10% nature +11% blight Life Regen +0.00 (-4.00) Pinning Resist +0% (-10%) A suit of armour made of mail. |
![]() radiant steel mail armour of the deep (2 def, 7 armour) 14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training Str 20 [Ego++] Nature While equipped: Stats +0(-4) Cun +2 Wil offense ------ Physical Crit +0.0% (-4.0%) Critical power +0.00% (-13.00%) Physical Power +0 (+0 eff.) (-7 (-2 eff.)) Mindpower +0 (+0 eff.) (-30 (-12 eff.)) defense ------ Armor +7 (+1) Defense +2 (+1 eff.) (-7 (-4 eff.)) Fatigue +12% (+4%) Resistance +11% blight +6% cold +14% darkness +5% acid Life Regen +0.00 (-4.00) Pinning Resist +0% (-10%) other ------- Light +1 Breathe water A suit of armour made of mail. |
![]() dwarven-steel plate armour of acid resistance (0 def, 11 armour) 17.0 Encumbrance T3 massive armor Reqs - Massive armour training ,Str 35 [Ego] Master While equipped: Stats +0(-4) Cun offense ------ Physical Crit +0.0% (-4.0%) Critical power +0.00% (-13.00%) Physical Power +0 (+0 eff.) (-7 (-2 eff.)) Mindpower +0 (+0 eff.) (-30 (-12 eff.)) defense ------ Armor +11 (+5) Defense +0 (+0 eff.) (-9 (-5 eff.)) Fatigue +22% (+14%) Resistance +17% acid Life Regen +0.00 (-4.00) Pinning Resist +0% (-10%) A suit of armour made of metal plates. |
![]() Olimaldir 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: defense ------ Armor +0 (-4) Fatigue +0% (+10%) Resistance +3% mind +6% blight Spell save +3 (+3 eff.) Life +0.00 (-40.00) Life Regen +0.80 Healmod +11% Blind Resist +10% Knockbk Resist +0% (-40%) other ------- Encumbrance +0 (-70) A belt that goes around your waist. |
![]() blurring rough leather belt of unlife 1.0 Encumbrance T1 belt armor [Ego+] Arcane/Master While equipped: defense ------ Armor +0 (-4) Defense +10 (+4 eff.) Fatigue +0% (+10%) Resistance +6% blight Stealth +5 Life +0.00 (-40.00) Knockbk Resist +0% (-40%) other ------- Encumbrance +0 (-70) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() insulating hardened leather belt of the giants 1.0 Encumbrance T3 belt armor [Ego] Master While equipped: offense ------ Physical Power +4 (+2 eff.) defense ------ Armor +0 (-4) Fatigue +0% (+10%) Resistance +5% fire +5% cold Spell save +7 (+7 eff.) Life +0.00 (-40.00) Knockbk Resist +0% (-40%) other ------- Encumbrance +0 (-70) Size +1 A belt that goes around your waist. |
![]() Yvuleba (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +0(-1) Cun +0(-1) Dex offense ------ Damage +6% physical Accuracy +0 (+0 eff.) (-20 (-7 eff.)) Ignore Armor +0 (-4) When Hit 2 physical defense ------ Defense +1 (+1 eff.) (-) Fatigue +0% (+4%) Life +30.00 (-11.00) Silence Resist +20% other ------- Max stamina +0.00 (-10.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() enveloping linen cloak of the Shaloren (6 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Ego] Arcane/Master While equipped: Stats +0(-1) Dex +1 Mag +2 Wil +0(-1) Cun offense ------ Accuracy +0 (+0 eff.) (-20 (-7 eff.)) Ignore Armor +0 (-4) defense ------ Defense +6 (+3 eff.) (+5 (+2 eff.)) Fatigue +0% (+4%) Physical save +6 (+3 eff.) Life +0.00 (-41.00) other ------- Max stamina +0.00 (-10.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() resilient cashmere cloak of Iron Throne (2 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Ego] Nature/Master While equipped: Stats +2 Str +0(-1) Dex +0(-1) Cun +1 Con offense ------ Accuracy +0 (+0 eff.) (-20 (-7 eff.)) Ignore Armor +0 (-4) defense ------ Defense +2 (+1 eff.) (+1 (+0 eff.)) Fatigue +0% (+4%) Life +35.00 (-6.00) other ------- Max stamina +0.00 (-10.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() pair of rough leather boots (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Normal] While equipped: Stats +0(-3) Wil offense ------ Physical Crit +0.0% (-3.0%) Physical Power +0 (+0 eff.) (-4 (-1 eff.)) Damage +0%(-3%) fire Ignore resists +0%(-5%) arcane Ignore Armor +0 (-4) defense ------ Armor +1 (-) Resistance +0%(-3%) fire other ------- Infravision +0 (-2) A pair of boots made of leather. |
![]() rough leather gloves (0 def, 1 armour) 1.0 Encumbrance T1 hands armor [Normal] While equipped: Stats +0(-3) Str +0(-3) Wil offense ------ Spell Crit +0% (-5%) Spellpower +0 (+0 eff.) (-8 (-8 eff.)) On-Hit 0(-14) light Damage +0%(-7%) light defense ------ Armor +1 (-2) Resistance +0%(-10%) light Crit Resistance 0.00% (-10.00%) Life Regen +0.00 (-6.00) other ------- Stamina/turn +0.00 (-1.20) Mana/turn +0.00 (-0.16) Max stamina +0.00 (-10.00) Light +0 (-3) Unarmed combat: Weapon Damage 7.0 - 7.7(-21.0 - -23.1) Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 (-4) Critical Rate +1.0% (-4.0%) Attack Speed 125% (-) On-hit +0(-13) arcane On Hit: 10% Elemental Bolt level 5 On Hit: 10% Nightmare level 5 On Hit: 20% Searing Light level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() iron gauntlets (0 def, 1 armour) 1.5 Encumbrance T1 hands armor [Normal] While equipped: Stats +0(-3) Str +0(-3) Wil offense ------ Spell Crit +0% (-5%) Spellpower +0 (+0 eff.) (-8 (-8 eff.)) On-Hit 0(-14) light Damage +0%(-7%) light defense ------ Armor +1 (-2) Fatigue +1% Resistance +0%(-10%) light Crit Resistance 0.00% (-10.00%) Life Regen +0.00 (-6.00) other ------- Stamina/turn +0.00 (-1.20) Mana/turn +0.00 (-0.16) Max stamina +0.00 (-10.00) Light +0 (-3) Unarmed combat: Weapon Damage 12.0 - 16.8(-16.0 - -14.0) Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 (-2) Critical Rate +2.0% (-3.0%) Attack Speed 100% (-25%) On-hit +0(-13) arcane On Hit: 10% Elemental Bolt level 5 On Hit: 10% Nightmare level 5 On Hit: 20% Searing Light level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Starstrike (15 def, 2 armour) 1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +0(-3) Str +3 Dex +0(-3) Wil offense ------ Spell Crit +0% (-5%) Spellpower +0 (+0 eff.) (-8 (-8 eff.)) On-Hit 0(-14) light Damage +9% lightning +0%(-7%) light Ignore resists +5% light Accuracy +16 (+5 eff.) defense ------ Armor +2 (-1) Defense +15 (+5 eff.) Fatigue +3% Resistance +0%(-10%) light Crit Resistance 0.00% (-10.00%) Life +20.00 Life Regen +0.00 (-6.00) Disease Resist +10% other ------- Stamina/turn +0.00 (-1.20) Mana/turn +0.00 (-0.16) Max stamina +0.00 (-10.00) Light +3 (-) Unarmed combat: Weapon Damage 19.0 - 26.6(-9.0 - -4.2) Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +5 Ignore Armor +9 (+4) Critical Rate +14.0% (+9.0%) Attack Speed 100% (-25%) On-hit +0(-13) arcane On Hit: 10% Elemental Bolt level 5 On Hit: 10% Nightmare level 5 On Hit: 20% Searing Light level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Storm Bringer's Gauntlets (0 def, 5 armour) 1.5 Encumbrance T3 hands armor [Unique] Arcane While equipped: Stats +0(-3) Str +6 Mag +0(-3) Wil offense ------ Spell Crit +5% (-) Critical power +20.00% Spellpower +12 (+11 eff.) (+4 (+3 eff.)) On-Hit 0(-14) light Damage +15% lightning +0%(-7%) light defense ------ Armor +5 (+2) Resistance +15% lightning +0%(-10%) light Crit Resistance 0.00% (-10.00%) Life Regen +0.00 (-6.00) other ------- Stamina/turn +0.00 (-1.20) Mana/turn +0.00 (-0.16) Max stamina +0.00 (-10.00) Light +0 (-3) Unarmed combat: Weapon Damage 23.0 - 32.2(-5.0 - +1.4) Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 (+5) Critical Rate +4.0% (-1.0%) Attack Speed 100% (-25%) On-hit +20 lightning +0(-13) arcane On Hit: 10% Elemental Bolt level 5 On Hit: 10% Nightmare level 5 On Hit: 20% Searing Light level 5 On Hit: 20% Chain Lightning level 2 On Hit: 15% Nova level 1 On Spell Hit: 10% Lightning level 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
![]() Darkraven the rough leather cap (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +3(+1) Str +2(-1) Dex +1(-2) Cun +2 Con offense ------ Critical power +0.00% (-20.00%) Ignore Armor +0 (-5) On-Hit (Melee): * 10% chance to reduce damage dealt by 24% defense ------ Armor +1 (-) Fatigue +1% (-) Resistance +6% cold Mind save +0 (+0 eff.) (-12 (-6 eff.)) other ------- Infravision +3 Breathe water A cap made of leather. |
![]() rough leather cap of dexterity (+3) (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +0(-2) Str +3(-) Dex +0(-3) Cun offense ------ Critical power +0.00% (-20.00%) Ignore Armor +0 (-5) defense ------ Armor +1 (-) Fatigue +1% (-) Mind save +0 (+0 eff.) (-12 (-6 eff.)) A cap made of leather. |
![]() grounding iron helm (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Ego] Nature While equipped: Stats +0(-2) Str +0(-3) Dex +0(-3) Cun offense ------ Critical power +0.00% (-20.00%) Ignore Armor +0 (-5) defense ------ Armor +3 (+2) Fatigue +5% (+4%) Resistance +5% lightning +6% temporal Mind save +0 (+0 eff.) (-12 (-6 eff.)) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+4 eff.) Spell save +8 (+8 eff.) Mind save +8 (+4 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+4 eff.) Spell save +8 (+8 eff.) Mind save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() brass lantern 2.0 Encumbrance T1 lite [Normal] While equipped: offense ------ When Hit 0(-11) fire defense ------ Resistance +0%(-5%) fire other ------- Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Ashoozer (dig speed 38 turns) 3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str +1 Dex +5 Mag +0(-5) Wil offense ------ Mindpower +0 (+0 eff.) (-5 (-2 eff.)) Damage +6% nature Ignore resists +10% fire defense ------ Resistance +11% nature Mind save +0 (+0 eff.) (-10 (-5 eff.)) other ------- See Invisibility +6 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() iron pickaxe 'Islibrevea' (dig speed 37 turns) 3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str +0(-5) Wil offense ------ Mindpower +0 (+0 eff.) (-5 (-2 eff.)) Damage +5% nature defense ------ Resistance +10% nature +9% cold Crit Resistance 15.00% Mind save +0 (+0 eff.) (-10 (-5 eff.)) Life Regen +2.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Prox's Lucky Halfling Foot 2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck +0(-5) Wil offense ------ Mindpower +0 (+0 eff.) (-5 (-2 eff.)) defense ------ Defense +5 (+2 eff.) Mind save +0 (+0 eff.) (-10 (-5 eff.)) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Gonk the Cornac Brawler level 18
2nd Wintertide 123rd year of Ascendancy at 06:00 see stats
By Gonk the Cornac Brawler level 10
10th Mirth 122nd year of Ascendancy at 04:23 see stats
By Gonk the Cornac Brawler level 20
1st Allure 123rd year of Ascendancy at 11:15 see stats
By Gonk the Cornac Brawler level 17
44th Haze 122nd year of Ascendancy at 18:24 see stats
By Gonk the Cornac Brawler level 9
8th Mirth 122nd year of Ascendancy at 06:54 see stats
By Gonk the Cornac Brawler level 20
1st Allure 123rd year of Ascendancy at 23:02 see stats
Log
Melee retaliation hits Gadhewyn the blade horror for (11 flat reduction), 0 fire (0 total damage).
Bleeding from Gadhewyn the blade horror hits Gonk for 2 physical damage.
Gadhewyn the blade horror hits Gonk for 47 physical, 5 physical, 5 physical (56 total damage).
Gadhewyn the blade horror slows down.
Gadhewyn the blade horror aims less carefully.
Gadhewyn the blade horror is free from the grapple.
Gadhewyn the blade horror has recovered!
Grappled from Gonk hits Gadhewyn the blade horror for (25 to psi shield), (12 flat reduction), 26 physical (26 total damage).
Grappling hits Gadhewyn the blade horror for (8 to psi shield), (12 flat reduction), 1 physical, (1 to psi shield), (1 flat reduction), 0 physical, (1 to psi shield), (1 flat reduction), 0 physical, (2 to psi shield), (3 flat reduction), 0 physical (1 total damage).
Melee retaliation hits Gadhewyn the blade horror for (11 flat reduction), 0 fire (0 total damage).
Gadhewyn the blade horror's phys.bleed area effect hits Gonk for 18 physical damage.
Gadhewyn the blade horror hits Gonk for 66 physical, 6 physical, 6 physical (78 total damage).
Gonk uses Set Up.
Gonk is moving defensively!
Grappling hits Gadhewyn the blade horror for (8 to psi shield), (12 flat reduction), 0 physical, (1 to psi shield), (1 flat reduction), 0 physical, (1 to psi shield), (1 flat reduction), 0 physical (0 total damage).
Melee retaliation hits Gadhewyn the blade horror for (11 flat reduction), 0 fire (0 total damage).
Gadhewyn the blade horror hits Gonk for 66 physical, 6 physical, 6 physical (77 total damage).
Gonk has released the hold.
Bleeding from Gadhewyn the blade horror hits Gonk for 3 physical damage.
Gonk uses Infusion: Regeneration.
Gonk starts regenerating health quickly.
Gadhewyn the blade horror is no longer suffering from insomnia.
Gadhewyn the blade horror throws two quick punches.
Gadhewyn the blade horror performs a melee critical strike against Gonk!
Melee retaliation hits Gadhewyn the blade horror for (11 flat reduction), 0 fire, (11 flat reduction), 0 fire (0 total damage).
Gadhewyn the blade horror hits Gonk for 82 physical, 6 physical, 6 physical, 100 physical, 6 physical, 6 physical, 5 physical (209 total damage).
Gadhewyn the blade horror's phys.bleed area effect hits Gonk for 18 physical damage.
Gonk the level 20 cornac brawler was pierced to death by Gadhewyn the blade horror on level 3 of Lake of Nur.