









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Player AIoo 1.7.6This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Wanderer |
| Level / Exp | 50 / 792% |
| Size | medium |
| Lifes / Deaths | Killed by Gunsnake at level 7 on the 1st Mirth 122nd year of Ascendancy at 18:18 / 107Killed by Gunsnake at level 7 on the 1st Mirth 122nd year of Ascendancy at 19:27 Killed by Gunsnake at level 7 on the 1st Mirth 122nd year of Ascendancy at 22:03 Killed by Gunsnake at level 7 on the 1st Mirth 122nd year of Ascendancy at 23:26 Killed by Xidhewe the cutpurse at level 10 on the 7th Mirth 122nd year of Ascendancy at 12:55 Killed by Xidhewe the cutpurse at level 10 on the 7th Mirth 122nd year of Ascendancy at 14:35 Killed by minotaur at level 11 on the 8th Mirth 122nd year of Ascendancy at 07:21 Killed by worm that walks at level 13 on the 3rd Summertide 122nd year of Ascendancy at 16:20 Killed by worm that walks at level 13 on the 3rd Summertide 122nd year of Ascendancy at 17:36 Killed by worm that walks at level 13 on the 3rd Summertide 122nd year of Ascendancy at 18:42 Killed by Arbonoff at level 13 on the 4th Flare 122nd year of Ascendancy at 10:06 Killed by sandworm destroyer at level 13 on the 4th Flare 122nd year of Ascendancy at 15:20 Killed by thought-forged bowman at level 13 on the 4th Flare 122nd year of Ascendancy at 23:51 Killed by Sandworm Queen at level 13 on the 5th Flare 122nd year of Ascendancy at 08:09 Killed by gwelgoroth at level 15 on the 10th Dusk 122nd year of Ascendancy at 03:15 Killed by Urkis, the High Tempest at level 15 on the 14th Dusk 122nd year of Ascendancy at 05:29 Killed by Urkis, the High Tempest at level 15 on the 14th Dusk 122nd year of Ascendancy at 07:21 Killed by Urkis, the High Tempest at level 15 on the 14th Dusk 122nd year of Ascendancy at 09:08 Killed by Urkis, the High Tempest at level 15 on the 14th Dusk 122nd year of Ascendancy at 11:28 Killed by Urkis, the High Tempest at level 15 on the 14th Dusk 122nd year of Ascendancy at 12:27 Killed by Urkis, the High Tempest at level 15 on the 14th Dusk 122nd year of Ascendancy at 13:57 Killed by Urkis, the High Tempest at level 15 on the 14th Dusk 122nd year of Ascendancy at 15:47 Killed by Urkis, the High Tempest at level 15 on the 14th Dusk 122nd year of Ascendancy at 16:49 Killed by Urkis, the High Tempest at level 15 on the 14th Dusk 122nd year of Ascendancy at 17:58 Killed by Shzi the Invoker at level 16 on the 47th Dusk 122nd year of Ascendancy at 01:08 Killed by Burb the snow giant champion at level 16 on the 47th Dusk 122nd year of Ascendancy at 20:31 Killed by Burb the snow giant champion at level 16 on the 47th Dusk 122nd year of Ascendancy at 22:20 Killed by Eludalaith the snow giant at level 18 on the 48th Dusk 122nd year of Ascendancy at 03:37 Killed by Polenor the giant yellow ant at level 18 on the 48th Dusk 122nd year of Ascendancy at 10:14 Killed by Ce'Nevena the dire wolf at level 18 on the 49th Dusk 122nd year of Ascendancy at 02:01 Killed by Ce'Nevena the dire wolf at level 18 on the 49th Dusk 122nd year of Ascendancy at 04:08 Killed by maulotaur at level 18 on the 49th Dusk 122nd year of Ascendancy at 13:51 Killed by dredge at level 18 on the 50th Dusk 122nd year of Ascendancy at 21:57 Killed by Islimina the temporal stalker at level 19 on the 51st Dusk 122nd year of Ascendancy at 12:05 Killed by Chronolith Clone at level 19 on the 52nd Dusk 122nd year of Ascendancy at 00:44 Killed by Rantha the Worm at level 19 on the 52nd Dusk 122nd year of Ascendancy at 13:48 Killed by void horror at level 20 on the 52nd Dusk 122nd year of Ascendancy at 20:49 Killed by luminous horror at level 20 on the 53rd Dusk 122nd year of Ascendancy at 10:08 Killed by Sawtree at level 20 on the 53rd Dusk 122nd year of Ascendancy at 14:04 Killed by Urkis, the High Tempest at level 20 on the 61st Dusk 122nd year of Ascendancy at 20:06 Killed by Urkis, the High Tempest at level 20 on the 61st Dusk 122nd year of Ascendancy at 23:04 Killed by Urkis, the High Tempest at level 20 on the 62nd Dusk 122nd year of Ascendancy at 01:42 Killed by Urkis, the High Tempest at level 20 on the 62nd Dusk 122nd year of Ascendancy at 04:14 Killed by Urkis, the High Tempest at level 20 on the 62nd Dusk 122nd year of Ascendancy at 05:55 Killed by Urkis, the High Tempest at level 20 on the 62nd Dusk 122nd year of Ascendancy at 08:17 Killed by Urkis, the High Tempest at level 20 on the 62nd Dusk 122nd year of Ascendancy at 13:38 Killed by Urkis, the High Tempest at level 20 on the 62nd Dusk 122nd year of Ascendancy at 16:37 Killed by Urkis, the High Tempest at level 20 on the 62nd Dusk 122nd year of Ascendancy at 18:23 Killed by Eilinulaith the bone giant at level 21 on the 10th Haze 122nd year of Ascendancy at 08:39 Killed by Eilinulaith the bone giant at level 21 on the 10th Haze 122nd year of Ascendancy at 10:44 Killed by Eilinulaith the bone giant at level 21 on the 10th Haze 122nd year of Ascendancy at 12:54 Killed by Ivydhetira the skeleton assassin at level 21 on the 10th Haze 122nd year of Ascendancy at 21:08 Killed by Yvylrarin the bone giant at level 21 on the 11st Haze 122nd year of Ascendancy at 03:21 Killed by Isluyann the vampire at level 21 on the 11st Haze 122nd year of Ascendancy at 09:32 Killed by bloated horror at level 21 on the 11st Haze 122nd year of Ascendancy at 13:53 Killed by Celia at level 21 on the 11st Haze 122nd year of Ascendancy at 19:24 Killed by Celia at level 21 on the 11st Haze 122nd year of Ascendancy at 22:01 Killed by Celia at level 21 on the 12nd Haze 122nd year of Ascendancy at 02:22 Killed by Celia at level 21 on the 12nd Haze 122nd year of Ascendancy at 05:56 Killed by skeleton master archer at level 21 on the 12nd Haze 122nd year of Ascendancy at 08:46 Killed by Celia at level 21 on the 12nd Haze 122nd year of Ascendancy at 10:45 Killed by Celia at level 21 on the 12nd Haze 122nd year of Ascendancy at 12:50 Killed by armoured skeleton warrior at level 21 on the 12nd Haze 122nd year of Ascendancy at 16:05 Killed by Celia at level 21 on the 12nd Haze 122nd year of Ascendancy at 17:40 Killed by armoured skeleton warrior at level 21 on the 12nd Haze 122nd year of Ascendancy at 19:35 Killed by Grand Corruptor at level 22 on the 19th Haze 122nd year of Ascendancy at 14:39 Killed by Grand Corruptor at level 22 on the 19th Haze 122nd year of Ascendancy at 17:22 Killed by Grand Corruptor at level 22 on the 19th Haze 122nd year of Ascendancy at 20:02 Killed by Grand Corruptor at level 22 on the 19th Haze 122nd year of Ascendancy at 22:13 Killed by skeleton magus at level 22 on the 20th Haze 122nd year of Ascendancy at 12:35 Killed by skeleton master archer at level 23 on the 35th Haze 122nd year of Ascendancy at 11:39 Killed by Polabeth the banshee at level 25 on the 12nd Regrowth 123rd year of Ascendancy at 21:45 Killed by Eilinarissra the ghast at level 26 on the 13rd Regrowth 123rd year of Ascendancy at 19:48 Killed by The Master at level 27 on the 16th Regrowth 123rd year of Ascendancy at 15:16 Killed by The Master at level 27 on the 16th Regrowth 123rd year of Ascendancy at 17:35 Killed by Lord of Skulls (archer) at level 27 on the 16th Regrowth 123rd year of Ascendancy at 20:01 Killed by armoured skeleton warrior at level 27 on the 16th Regrowth 123rd year of Ascendancy at 22:34 Killed by The Master at level 27 on the 17th Regrowth 123rd year of Ascendancy at 00:53 Killed by Lord of Skulls (archer) at level 27 on the 17th Regrowth 123rd year of Ascendancy at 05:14 Killed by elven cultist at level 29 on the 22nd Regrowth 123rd year of Ascendancy at 15:45 Killed by icy orc wyrmic at level 30 on the 31st Regrowth 123rd year of Ascendancy at 06:26 Killed by armoured skeleton warrior at level 32 on the 32nd Regrowth 123rd year of Ascendancy at 04:26 Killed by orc pyromancer at level 32 on the 40th Regrowth 123rd year of Ascendancy at 18:22 Killed by orc high pyromancer at level 34 on the 44th Regrowth 123rd year of Ascendancy at 22:45 Killed by Vor, Grand Geomancer of the Pride at level 34 on the 45th Regrowth 123rd year of Ascendancy at 01:29 Killed by Cyruta the Invoker at level 35 on the 46th Regrowth 123rd year of Ascendancy at 14:10 Killed by Isutta the Flamebringer at level 35 on the 46th Regrowth 123rd year of Ascendancy at 17:05 Killed by orc necromancer at level 35 on the 58th Regrowth 123rd year of Ascendancy at 03:24 Killed by ghast at level 35 on the 58th Regrowth 123rd year of Ascendancy at 05:05 Killed by orc necromancer at level 35 on the 58th Regrowth 123rd year of Ascendancy at 07:16 Killed by Sleeping Cyroma at level 36 on the 60th Regrowth 123rd year of Ascendancy at 09:16 Killed by Sleeping Cyroma at level 36 on the 60th Regrowth 123rd year of Ascendancy at 11:45 Killed by ghoulking at level 36 on the 60th Regrowth 123rd year of Ascendancy at 22:58 Killed by armoured skeleton warrior at level 36 on the 62nd Regrowth 123rd year of Ascendancy at 06:21 Killed by naga myrmidon at level 37 on the 63rd Regrowth 123rd year of Ascendancy at 06:41 Killed by daelach at level 37 on the 63rd Regrowth 123rd year of Ascendancy at 23:13 Killed by saw horror at level 37 on the 64th Regrowth 123rd year of Ascendancy at 02:05 Killed by Layosemina the orc grand summoner at level 38 on the 68th Regrowth 123rd year of Ascendancy at 04:15 Killed by giant spider at level 38 on the 69th Regrowth 123rd year of Ascendancy at 00:54 Killed by orc mage-hunter at level 39 on the 71st Regrowth 123rd year of Ascendancy at 06:53 Killed by Velathra the blinkwyrm at level 39 on the 71st Regrowth 123rd year of Ascendancy at 09:08 Killed by Arbonoff at level 39 on the 71st Regrowth 123rd year of Ascendancy at 11:34 Killed by Layydheta the gelatinous cube at level 43 on the 64th Pyre 123rd year of Ascendancy at 05:01 Killed by Grushnak, Battlemaster of the Pride at level 43 on the 64th Pyre 123rd year of Ascendancy at 15:06 Killed by faerlhing at level 43 on the 64th Pyre 123rd year of Ascendancy at 19:23 Killed by Elandar at level 48 on the 6th Flare 123rd year of Ascendancy at 08:56 Killed by Argoniel at level 48 on the 6th Flare 123rd year of Ascendancy at 11:13 |
Primary Stats
| Strength | 56 (base 23) |
| Dexterity | 43 (base 22) |
| Constitution | 83 (base 60) |
| Magic | 106 (base 60) |
| Willpower | 65 (base 44) |
| Cunning | 61 (base 26) |
Resources
| Mana | 569/569 |
| Negative | 197/197 |
| Vim | 266/266 |
| Life | 1657/1657 |
| Positive | 177/177 |
| Paradox | 300 |
| Healing Factor | 1.4335640288596 |
| Regeneration | 13.111595171966 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 18 |
| Infravision | 6 |
| See Stealth | 65.765944659807 |
| See Invisible | 81.765944659807 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 122 |
| Accuracy | 46 |
| Crit Chance | 29% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 79 |
| Crit Chance | 52% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +22% |
| Arcane | +33% |
| Mind | +43% |
| All | +16% |
| Lightning | +35% |
| Light | +42% |
| Temporal | +28% |
| Physical | +33% |
| Darkness | +85% |
| Fire | +86% |
| Nature | +31% |
Offense: Damage Penetration
| Blight | +5% |
| Physical | +15% |
| All | 0% |
| Lightning | +62% |
| Light | +45% |
| Temporal | +20% |
| Darkness | +39% |
| Fire | 0% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 72.87906027225 (69.94504671007%) |
| Defense | 54 |
| Ranged Defense | 54 |
| Fatigue | 16 |
| Physical Save | 53 |
| Spell Save | 64 |
| Mental Save | 62 |
Defense: Resistances
| Acid | + 35%( 70%) |
| Blight | + 26%( 70%) |
| Physical | + 42%( 70%) |
| Cold | + 48%( 70%) |
| All | + 10%( 70%) |
| Lightning | + 33%( 70%) |
| Light | + 43%( 75%) |
| Temporal | + 59%( 70%) |
| Mind | + 24%( 70%) |
| Darkness | + 61%( 75%) |
| Fire | + 48%( 70%) |
| Nature | + 17%( 70%) |
Defense: Immunities
| Silence Resistance | 36% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 28% |
| Knockback Resistance | 50% |
| Stun Resistance | 100% |
| Poison Resistance | 10% |
| Blind Resistance | 82% |
Inscriptions (5/5)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 420 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1019 damage for 6 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 524.80 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Corruption / Scourge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Circles | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Sniper | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Grappling | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone | 1.40 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Warcries | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.20 |
| 5/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Chronomancy / Chronomancy | 1.00 |
| 4/5 |
| 2/5 |
| 5/5 |
| 2/5 |
| Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Elemental Discord |
| talent | Hurricane |
| talent | Tempest |
| talent | Chant of Fortitude |
| talent | Defensive Posture |
| talent | Arcane Shield |
| talent | Shielding |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you gained talent category Spell / Staff combat (at mastery 1.00). | done |
You failed to protect the lost defiler from death by Arbonoff. Escort: lost defiler (level 3 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 1.00). | done |
You failed to protect the worried loremaster from death by Arbonoff. Escort: worried loremaster (level 4 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed orc heart. * You've found the needed storm wyrm claw. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Lightwreath' (0 def, 11 armour)2.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Crit.mult +10.00% Dmg.mod +6% light Res.pen +20% temporal +14% darkness +10% light Melee Ret 4 light ----- def ----- Armour +11 Resists +15% fire +28% temporal +23% darkness +15% cold Phys.save +14 (+5 eff.) Spell.save +14 (+4 eff.) Mind.save +14 (+3 eff.) Die.at -40.00 life Def/telep +30 Res/telep +20% Dur/telep +30% ---------- misc Light +2 A pair of boots made of leather. |
| Light source | Brodurek the Filthspar1.0 T5 lite [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +6% lightning +11% darkness +15% nature Res.pen +10% lightning +10% nature ----- def ----- Resists +11% light Affinity +5% darkness Blind- +32% Confus- +28% ---------- misc Light +13 Infravis +4 See.Stealth +13 See.Invis +17 Track: Puts all charms on 40 cooldown Level 4.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 26 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Guwyn (3 def, 4 armour)2.0 T5 head armor [Random Unique] Arcane While equipped: Stats +9 Mag +7 Con dps ---------- Spell.pwr +6 (+1 eff.) Dmg.mod +17% arcane ----- def ----- Armour +4 Defense +3 (+1 eff.) Resists +5% lightning +16% temporal +6% light +7% fire +8% nature +8% acid +18% blight +7% cold +8% darkness Phys.save +3 (+1 eff.) Mind.save +3 (+1 eff.) Poison- +10% ---------- misc Mana/turn +2.80 Mana/ret +2.40 Max.mana +110.00 Light +2 Manaflow: Puts all charms on 40 cooldown Level 2.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 18 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| Tool | Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 263.68 temporal and 381.10 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
| On fingers | Wheel of Fate0.1 T4 ring jewelry [Unique] Arcane While equipped: Stats +7 Cun +8 Con dps ---------- Dmg.mod +15% mind +12% light Res.pen +20% light +5% blight ----- def ----- Defense +14 (+4 eff.) Resists +15% mind +9% light Phys.save +16 (+5 eff.) Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Murkusher0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Str dps ---------- Phys.pwr +17 (+6 eff.) Spell.pwr +10 (+2 eff.) Mind.pwr +13 (+4 eff.) Dmg.mod +6% blight +3% darkness +7% all Res.pen +10% darkness On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 34 * 20% chance to reduce damage dealt by 25% ----- def ----- Armour +12 Resists +6% darkness Silence- +36% ---------- misc Mana/turn +0.28 Rings make your fingers look great! |
| Around waist | hardened leather belt 'Eilinuba'1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Str +10 Dex +2 Mag +6 Wil +8 Cun +3 Con dps ---------- Phys.crit +7.0% Mind.crit +9% Mind.pwr +6 (+2 eff.) Dmg.mod +12% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 30 ----- def ----- Phys.save +15 (+5 eff.) Spell.save +13 (+3 eff.) Mind.save +24 (+6 eff.) ---------- misc See.Invis +12 A belt that goes around your waist. |
| In main hand | Sceptre of the Archlich (150% power, 12 apr, darkness element)5.0 T5 staff 2H weapon [Unique] Arcane It desires to be surrounded by undeath. Power 150% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +12 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +40 (+8 eff.) Dmg.mod +35% darkness ---------- misc Masteries +0.20 Spell/Animus +0.20 Spell/Master of flesh +0.20 Spell/Master necromancer +0.20 Spell/Master of bones This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
| On hands | Hand of the World-Shaper (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+2 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Earthquake: Level 7.7 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 126.07 physical damage in a radius of 5 each turn for 9 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
| Main armor | Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+3 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% cold +20% fire +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
| Cloak | Wrap of Stone (0 def, 0 armour)2.0 T2 cloak armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +6 (+1 eff.) Dmg.mod +5% physical ----- def ----- Resists +5% physical ---------- misc Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Level 3.2 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 11 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 278.18 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around neck | Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+1 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 4.5 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 37 light damage to everyone else who enters. The circle lasts 5 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Inventory
blink rune of the warrior (range 6; phase 17; cd 18)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Prismatic Rune (6 turns; mind, physical, arcane, cold)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 mind, 2 physical, 5 arcane, 5 cold Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Poritira the Bleaksting0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Phys.crit +1.0% Res.pen +5% darkness ----- def ----- Armour +2 Resists +6% blight +6% nature ---------- misc Stam/turn +1.00 Amulets make your neck look great! |
starlit copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +11% light +10% darkness Blind- +20% Amulets make your neck look great! |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
steel amulet 'Islyvea'0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +4 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Armour +4 Defense +10 (+3 eff.) Fatigue -5% Resists +3% mind HP.reg +2.00 Heal.mod +10% Disease- +20% ---------- misc Stam/turn +0.50 Psi/ret +0.16 Amulets make your neck look great! |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +22% Rings make your fingers look great! |
psionicist's copper ring of power0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Wil dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +6 (+2 eff.) ----- def ----- Mind.save +4 (+1 eff.) Rings make your fingers look great! |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
gold ring 'Yvoth'0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +3 Str +5 Mag +5 Wil +7 Cun dps ---------- On Hit (Melee): * 20% chance to reduce armor by 44% ----- def ----- Resists +12% acid Spell.save +10 (+3 eff.) Rings make your fingers look great! |
psionicist's gold ring of misery0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Melee+ 5 physical Ranged+ 14 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 30 On Hit (Ranged): * 11% chance to reduce all saves and defense by 30 ----- def ----- Mind.save +6 (+1 eff.) ---------- misc Hate/m.crit +1.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 20 cooldown Level 5.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
Bolbum's Big Knocker (176% power, 10 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane Power 176% Range: 1.2x Uses 140% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +10 Atk.spd 100% Melee+ +10% confusion While equipped: dps ---------- Spell.crit +18% Spell.pwr +12 (+2 eff.) Dmg.mod +20% physical Acc +7 (+2 eff.) ---------- misc Masteries +0.20 Spell/Staff combat Channel Staff: Level 3.5 Pwr.cost 9 out of 20/20. Range 8 Travel.spd 2000% of base Is a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 99% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
Morningspike (129% power, 5 apr, fire element)5.0 T4 staff 2H weapon [Random Unique] Arcane/Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Crit.mult +12.00% Spell.pwr +12 (+2 eff.) Dmg.mod +25% fire Res.pen +15% light Melee Ret 8 light 8 blight ----- def ----- Armour +10 Hardiness +4% Defense +4 (+1 eff.) Resists +3% blight Phys.save +6 (+2 eff.) ---------- misc Light +2 Wards +2 fire Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Awakened Staff of Absorption (172% power, 60 apr, lightning element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+9 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Veleriann the dragonbone magestaff (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Random Unique] Nature/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +22% Crit.mult +33.00% Spell.pwr +24 (+5 eff.) Dmg.mod +30% lightning On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +9% lightning +3% temporal +3% nature HP.reg +1.00 Heal.mod +13% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Blood-Edge (157% power, 7 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 157% Range: 1.4x Uses 10% Mag, 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +6.0% Atk.spd 100% HP.leech +5% Dmg.conv 50% blight On Hit: * 15% chance to animate a bleeding foe's blood While equipped: dps ---------- Spell.crit +8% Spell.pwr +21 (+4 eff.) Dmg.mod +15% blight +15% physical ---------- misc Max.vim +25.00 Telepathy Undead/Blood Bleeding Edge: Level 5.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
Life Drinker (152% power, 11 apr)1.0 T5 dagger 1H weapon [Unique] Arcane Power 152% Range: 1.3x Uses 55% Mag, 35% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+2 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 3.5 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 25.47 acid and 26.78 blight damage. If not cleared after five turns it will inflict 152.07 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 69% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+3 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+5 eff.) Mind.save +15 (+4 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+4 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+3 eff.) Resists +10% temporal +10% physical +13% all Temporal Reprieve: Level 2.5 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 3 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Death's Embrace (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Cun +5 Mag dps ---------- Crit.mult +20.00% Spell.pwr +10 (+2 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+6 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Dreadmaster +0.10 Cunning/Stealth Turn yourself invisible (power 38, based on Cunning and Magic) for 10 turns. Uses 50 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Masochism (0 def, 0 armour)9.0 T5 light armor [Unique] Arcane/Master With a better grip it would be the destroyer of your enemies. While equipped: Stats +3 Cun +9 Mag dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 25 vim draining blight Melee Ret 25 vim draining blight ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Disease- +100% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Sanguisuge +0.20 Corruption/Blood Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 19 Blood Grasp: Level 6.5 Pwr.cost 12 out of 12/12. Range 10 Travel.spd 2000% of base Is a spell Description: Project a bolt of corrupted blood, doing 259.54 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
hardened leather belt 'Floebringer'1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +21% cold Res.pen +10% acid +10% arcane Melee Ret 6 acid 10 cold ----- def ----- Armour +10 Resists +5% arcane +9% acid Create a temporary shield that absorbs 372 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
Ce'Noldaba the Gloomrock (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Phys.crit +3.0% Mind.crit +1% Phys.pwr +2 (+1 eff.) Dmg.mod +12% fire +3% darkness +6% mind On Hit (Melee): * 10% chance to reduce damage dealt by 25% ----- def ----- Defense +2 (+0 eff.) Fatigue -3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Turidig the cashmere cloak (32 def, 8 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% arcane ----- def ----- Armour +8 Defense +32 (+9 eff.) Resists +19% cold Cut- +20% Stun/Frz- +20% ---------- misc See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frozen Shroud (12 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +12 Mag dps ---------- Dmg.mod +25% cold Melee Ret 60 ice ----- def ----- Defense +12 (+4 eff.) Resists +25% cold -15% fire +8% all Release a radius 4 chilling blast, instantly dealing 455.88 cold damage and condensing the air into freezing vapors that deal 151.96 cold damage (based on Magic) each turn for 10 turns. Uses 30 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Threads of Fate (10 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+3 eff.) Resists +20% temporal Res.Cap +10% temporal Phys.save +20 (+7 eff.) Spell.save +20 (+5 eff.) Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination See the Threads: Level 2.5 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 9 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% cold +20% fire -30% arcane +20% nature Res.Cap +10% lightning +10% darkness +10% cold +10% fire -30% arcane +10% nature Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 50 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+2 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 259 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Scorched Boots (4 def, 4 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +13 (+2 eff.) Dmg.mod +15% blight +15% fire +15% darkness ----- def ----- Armour +4 Defense +4 (+1 eff.) Fatigue +8% Poison Storm: Level 4.5 Pwr.cost 30 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 9 turns. Each creature hit by the storm takes 36.96 blight damage and is poisoned for 147.82 blight damage over 4 turns. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 64%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 38%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 30% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
Gavea the drakeskin leather gloves (0 def, 9 armour)1.0 T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun dps ---------- Melee+ 11 cold Dmg.mod +6% blight +3% temporal +6% cold Acc +11 (+4 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +9 Resists +15% blight +7% cold +9% darkness Mind.save +11 (+3 eff.) Max.HP +58.00 ---------- misc Infravis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 3.5 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 6 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of the juggernaut (0 def, 9 armour)1.0 T4 hands armor [Ego++] Master While equipped: Stats +2 Con ----- def ----- Armour +9 Phys.save +17 (+6 eff.) Spell.save +6 (+2 eff.) Mind.save +13 (+3 eff.) Max.HP +63.00 Disarm- +40% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 5.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 37% and provides a 21% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
cashmere wizard hat 'Poralle' (2 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: Stats +2 Str +5 Dex +1 Wil dps ---------- Spell.pwr +7 (+1 eff.) Res.pen +10% arcane Melee Ret 4 arcane ----- def ----- Defense +2 (+0 eff.) ---------- misc Mana/turn +1.50 Mana/ret +1.60 Max.mana +49.00 See.Invis +12 Manaflow: Puts all charms on 40 cooldown Level 2.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 18 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Un'fezan's Cap (1 def, 0 armour)2.0 T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil dps ---------- Spell.pwr +8 (+1 eff.) Mind.pwr +8 (+3 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +10% temporal +10% physical Anom.red +5 ---------- misc Masteries +0.20 Chronomancy/Timetravel Wormhole: Level 2.5 Pwr.cost 15 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 3 accuracy). The wormholes will last 7 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+3 eff.) Mind.pwr +15 (+5 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
10 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
160 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(122 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
ethereal alchemist's lamp of the moons0.0 T3 lite [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +7% darkness ----- def ----- Resists +8% light Affinity +5% darkness ---------- misc Light +6 Infravis +4 Moonlight Ray: Puts all charms on 8 cooldown Level 5.5 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 447.52 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 3.5 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 369.02 demonfire damage to everyone within 4 spaces and leaving flames which will deal an additional 369.02 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
dwarven-steel pickaxe of the Iron Throne (dig speed 15 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Max.HP +26.00 ---------- misc Max.stam +17.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 7.7 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 126.07 physical damage in a radius of 5 each turn for 9 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+4 eff.) Apr +12 ----- def ----- Defense +12 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 3.5 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 6 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 952.32 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Arbonoff the Cornac Wanderer level 28
20th Regrowth 123rd year of Ascendancy at 06:41 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Arbonoff the Cornac Wanderer level 34
45th Regrowth 123rd year of Ascendancy at 18:04 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Arbonoff the Cornac Wanderer level 32
36th Regrowth 123rd year of Ascendancy at 05:19 see stats
Catch that Plumpkin! (Exploration mode)
Finish the Plumpkin event.By Arbonoff the Cornac Wanderer level 23
35th Haze 122nd year of Ascendancy at 13:01 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Arbonoff the Cornac Wanderer level 40
4th Pyre 123rd year of Ascendancy at 06:53 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Arbonoff the Cornac Wanderer level 22
15th Haze 122nd year of Ascendancy at 05:52 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Arbonoff the Cornac Wanderer level 31
31st Regrowth 123rd year of Ascendancy at 08:36 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Arbonoff the Cornac Wanderer level 39
70th Regrowth 123rd year of Ascendancy at 20:34 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Arbonoff the Cornac Wanderer level 50
6th Flare 123rd year of Ascendancy at 19:39 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Arbonoff the Cornac Wanderer level 19
51st Dusk 122nd year of Ascendancy at 08:20 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Arbonoff the Cornac Wanderer level 34
44th Regrowth 123rd year of Ascendancy at 21:44 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Arbonoff the Cornac Wanderer level 44
5th Mirth 123rd year of Ascendancy at 23:34 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Arbonoff the Cornac Wanderer level 10
7th Mirth 122nd year of Ascendancy at 01:32 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Arbonoff the Cornac Wanderer level 20
52nd Dusk 122nd year of Ascendancy at 17:51 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Arbonoff the Cornac Wanderer level 30
28th Regrowth 123rd year of Ascendancy at 01:28 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Arbonoff the Cornac Wanderer level 40
71st Regrowth 123rd year of Ascendancy at 13:42 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Arbonoff the Cornac Wanderer level 50
6th Flare 123rd year of Ascendancy at 13:51 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Arbonoff the Cornac Wanderer level 43
64th Pyre 123rd year of Ascendancy at 17:13 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Arbonoff the Cornac Wanderer level 21
71st Dusk 122nd year of Ascendancy at 08:01 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Arbonoff the Cornac Wanderer level 41
7th Pyre 123rd year of Ascendancy at 12:00 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Arbonoff the Cornac Wanderer level 26
13rd Regrowth 123rd year of Ascendancy at 04:46 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Arbonoff the Cornac Wanderer level 31
31st Regrowth 123rd year of Ascendancy at 11:25 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Arbonoff the Cornac Wanderer level 50
6th Flare 123rd year of Ascendancy at 19:39 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Arbonoff the Cornac Wanderer level 23
35th Haze 122nd year of Ascendancy at 11:22 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Arbonoff the Cornac Wanderer level 43
64th Pyre 123rd year of Ascendancy at 13:58 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Arbonoff the Cornac Wanderer level 21
63rd Dusk 122nd year of Ascendancy at 16:06 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Arbonoff the Cornac Wanderer level 15
12nd Dusk 122nd year of Ascendancy at 10:35 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Arbonoff the Cornac Wanderer level 29
22nd Regrowth 123rd year of Ascendancy at 11:53 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Arbonoff the Cornac Wanderer level 19
52nd Dusk 122nd year of Ascendancy at 09:16 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Arbonoff the Cornac Wanderer level 27
17th Regrowth 123rd year of Ascendancy at 07:14 see stats
Log
Talent Earthquake is ready to use.
Arbonoff picks up (B.): psychokinetic pouch of stralite shots of accuracy (18/18, 153% power, 5 apr).
Lore found: godflesh
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 6 turns (stop reason: learnt lore).
Arbonoff picks up (z.): dragonbone longbow of enduring.
Arbonoff picks up (x.): balanced voratun mace of disruption (154% power, 6 apr).
Arbonoff picks up (o.): savage's voratun ring.
AI stopped: Dialog displayed
There is a portal to outside here (press '' or right click to use).
Talent Relentless Pursuit is ready to use.
You gain 0.35 gold from the transmogrification of pair of drakeskin leather boots (0 def, 5 armour).
You gain 3.08 gold from the transmogrification of voratun shield of resistance (0 def, 10 armour, 174% power, 189.5 block).
You gain 1.93 gold from the transmogrification of psychokinetic pouch of stralite shots of accuracy (18/18, 153% power, 5 apr).
You gain 3.45 gold from the transmogrification of deadly quiver of dragonbone arrows of crippling (23/23, 180% power, 18 apr).
You gain 6.40 gold from the transmogrification of steady drakeskin leather sling of true flight.
You gain 8.41 gold from the transmogrification of dragonbone longbow of enduring.
You gain 4.35 gold from the transmogrification of quick stralite waraxe of phasing (142% power, 21 apr).
You gain 7.24 gold from the transmogrification of balanced voratun mace of disruption (154% power, 6 apr).
You gain 8.54 gold from the transmogrification of voratun greatsword of enduring (173% power, 4 apr).
You gain 8.70 gold from the transmogrification of shimmering dragonbone vilestaff of greater warding (136% power, 6 apr, acid element).
You gain 7.87 gold from the transmogrification of cruel dragonbone magestaff of greater warding (136% power, 6 apr, arcane element).
You gain 8.34 gold from the transmogrification of lifebinding elven-wood vilestaff of illumination (129% power, 5 apr, acid element).
You gain 3.47 gold from the transmogrification of savage's voratun ring.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.


























































































































































































