











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Danger Alert 1.7.6Add a display of estimated threats in monster's tooltip. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 16 / 9% |
| Size | medium |
| Lifes / Deaths | Killed by Isleyada the king cobra at level 16 on the 5th Loss 122nd year of Ascendancy at 20:36 / 1 |
Primary Stats
| Strength | 47 (base 39) |
| Dexterity | 32 (base 25) |
| Constitution | 22 (base 16) |
| Magic | 8 (base 10) |
| Willpower | 29 (base 17) |
| Cunning | 15 (base 10) |
Resources
| Life | -4/628 |
| Stamina | 22/204 |
| Healing Factor | 1.1024166372472 |
| Regeneration | 6.2479980792577 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 4 |
Offense: Mainhand
| Damage | 75 |
| Accuracy | 47 |
| Crit Chance | 5% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +9% |
| Temporal | +3% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 52.723073231957 (96.438666929426%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 42 |
| Physical Save | 27 |
| Spell Save | 24 |
| Mental Save | 22 |
Defense: Resistances
| Darkness | + 32%( 70%) |
| Light | + 11%( 70%) |
| Temporal | + 6%( 70%) |
| Blight | + 6%( 70%) |
| Nature | + 20%( 70%) |
| Cold | + 30%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 23% |
| Pinning Resistance | 21% |
| Knockback Resistance | 21% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Shield offense | 1.30 |
| 2/5 |
| 4/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.40 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You failed to protect the lone alchemist from death by thief. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you gained talent category Psionic / Feedback (at mastery 1.00). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed xorn fragment. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | miner's pair of rough leather boots of tirelessness (0 def, 3 armour)T1Ego feet /armor (2.0 Encumbrance) Masterpiece Keywords: miner/tireless While equipped: defense ------ Armor +3 other ------- Resource +12.00 Max stamina +0.30 Stamina/turn Infravision +1 A pair of boots made of leather. |
| Light source | brass lantern of healthT1Ego lite (2.0 Encumbrance) Nature Power Keywords: health While equipped: defense ------ Life +41.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | stabilizing iron helm of constitution (+3) (0 def, 3 armour)T1Ego head /armor (3.0 Encumbrance) Masterpiece Keywords: stabilize/con While equipped: Stats +3Con defense ------ Armor +3 Physical save +11 (+6 eff.) other ------- Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | temporal iron gauntlets of dexterity (+3) (0 def, 1 armour)T1Ego hands /armor (1.5 Encumbrance) Arcane Power/Masterpiece Keywords: temporal/dex While equipped: Stats +3Dex offense ------ Damage Change +3% temporal Accuracy +10 (+3 eff.) On-Hit 6 temporal On-Ranged-Hit 5 temporal defense ------ Armor +1 Resistance +6% temporal other ------- Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | powerful ash totem of healing [power 194] (2/15 cooldown)T2Ego totem /charm (2.0 Encumbrance) Nature Power Keywords: healing/powerful Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 15 turn cooldown 100% to increase all damage by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | marksman's steel ring of perseveranceT2Ego ring /jewelry (0.1 Encumbrance) Masterpiece Keywords: marksman/perseverance While equipped: Stats +3Dex offense ------ Accuracy +6 (+2 eff.) defense ------ Life Regen +2.00 Immune +23% Stun Rings make your fingers look great! |
| On fingers | marksman's copper ring of tenacityT1Ego ring /jewelry (0.1 Encumbrance) Masterpiece Keywords: marksman/tenacity While equipped: Stats +3Dex offense ------ Accuracy +6 (+2 eff.) defense ------ Life +22.00 Immune +21% Pin +20% Disarm +21% Knockbk Rings make your fingers look great! |
| Around neck | starlit copper amulet of mastery (0.10 Technique / Conditioning)T1Ego amulet /jewelry (0.1 Encumbrance) Nature Power/Masterpiece Keywords: starlit/mastery While equipped: defense ------ Resistance +11% light +12% darkness Immune +21% Blind other ------- Masteries +0.10 Technique/Conditioning Amulets make your neck look great! |
| In main hand | arcing dwarven-steel longsword of massacre (138% power, 4 apr)T3Ego longsword 1H /weapon (3.0 Encumbrance) Arcane Power/Masterpiece Keywords: arcing/massacre When used to attack: Power: 138% Range: 1.4x Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Sharp, long, and deadly. |
| Around waist | noble's rough leather belt of unlifeT1Ego++ belt /armor (1.0 Encumbrance) Arcane Power/Masterpiece Keywords: unlife/noble While equipped: Stats +4Cun +4Wil offense ------ Against +16% Summoned defense ------ Resistance +6% blight Resist Against +17% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In off hand | Wrathroot's Barkwood (9 def, 10 armour, 130% power, 60 block)T2Unique shield /armor (7.0 Encumbrance) Nature Power When used to attack (with talents): Power: 131% Range: 1.4x Uses 150% Str Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +2.0% Block +60 While equipped: defense ------ Armor +10 Defense +9 (+5 eff.) Resistance +20% cold +20% darkness +20% nature other ------- Fatigue +14% Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
| Cloak | Aryba the linen cloak (1 def, 5 armour)T1Rare cloak /armor (2.0 Encumbrance) Masterpiece Keywords: thick While equipped: Stats +4Str offense ------ Damage Change +9% blight defense ------ Armor +5 Defense +1 (+1 eff.) Resistance +10% cold other ------- Infravision +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel plate armour of command (6 def, 13 armour)T2Ego+ massive /armor (17.0 Encumbrance) Psionic Power Keywords: command While equipped: Stats +1Cun defense ------ Armor +13 Defense +6 (+3 eff.) Mind save +10 (+5 eff.) other ------- Fatigue +22% A suit of armour made of metal plates. |
Inventory
cruel ash starstaff of invocation (111% power, 3 apr, light element)T2Ego+ staff 2H /weapon (5.0 Encumbrance) Arcane Power/Masterpiece Requires: - Magic 16 Keywords: invocation/cruel When used to attack: Power: 111% Range: 1.2x Uses 80% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Critical power +11.00% Damage Change +15% light Spell Crit +7% Spellpower +11 (+11 eff.) Spellpower/crit +6 other ------- Talents +1 Command Staff Conjure elemental energy in a radius 4 cone, dealing 14.42 to 17.31 light damage Puts all charms on 8 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
rough leather belt of the giantsT1Ego belt /armor (1.0 Encumbrance) Masterpiece Keywords: giant While equipped: offense ------ Physical Power +3 (+1 eff.) defense ------ Spell save +6 (+3 eff.) other ------- Size +1 A belt that goes around your waist. |
insulating rough leather belt of resilienceT1Ego belt /armor (1.0 Encumbrance) Nature Power/Masterpiece Keywords: insulate/resilience While equipped: defense ------ Resistance +6% fire +6% cold Life +32.00 A belt that goes around your waist. |
Withering OrbsT1Unique amulet /jewelry (0.1 Encumbrance) Psionic Power While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
steel battleaxe (120% power, 2 apr)T2Normal battleaxe 2H /weapon (3.0 Encumbrance) When used to attack: Power: 121% Range: 1.5x Uses 120% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% Massive two-handed battleaxes. |
flaming steel battleaxe of massacre (138% power, 2 apr)T2Ego battleaxe 2H /weapon (3.0 Encumbrance) Arcane Power/Masterpiece Keywords: flaming/massacre When used to attack: Power: 138% Range: 1.5x Uses 120% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +12 fire Massive two-handed battleaxes. |
arcing steel waraxe (103% power, 3 apr)T2Ego waraxe 1H /weapon (3.0 Encumbrance) Arcane Power Keywords: arcing When used to attack: Power: 104% Range: 1.4x Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage One-handed war axes. |
steel mace of crippling (110% power, 3 apr)T2Ego+ mace 1H /weapon (3.0 Encumbrance) Masterpiece Keywords: crippling When used to attack: Power: 110% Range: 1.4x Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +8.0% Blunt and deadly. |
vined mindstar of gales (87% power, 18 apr, mind damage)T2Ego+ mindstar 1H /weapon (3.0 Encumbrance) Nature Power Keywords: gales When used to attack: Power: 87% Range: 1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy bonus +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Damage Change +6% lightning +6% cold +5% physical Mind Crit +2% Mindpower +4 (+2 eff.) defense ------ Defense +9 (+5 eff.) Immune +18% Pin other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caustic cured leather slingT2Ego+ sling 1H /weapon (4.0 Encumbrance) Nature Power Requires: - Talent Shoot Keywords: caustic When used to attack: Accuracy bonus +0.2% base dam (max 20%) Attack Speed 100% Range +7 On-crit, radius 2 +8 acid +5 nature While equipped: offense ------ Ignore resists +5% acid +10% nature Ignore Armor +6 Slings are used to hurl stones or metal shots at your foes. |
chilling steel greatmaul of massacre (143% power, 2 apr)T2Ego greatmaul 2H /weapon (5.0 Encumbrance) Arcane Power/Masterpiece Keywords: chilling/massacre When used to attack: Power: 144% Range: 1.5x Uses 120% Str Mastery Weapons Mastery Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-hit +17 cold Massive two-handed mauls. |
amethystT2Normal violet /gem (0.0 Encumbrance) While equipped: Damage Change +4% all Spell Crit +2% Mind Crit +2% Physical Crit +2.0% Item imbue powers: Damage Change +4% all Spell Crit +2% Mind Crit +2% Physical Crit +2.0% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
supercharged ash totem of thorny skin [power 36] (2/25 cooldown)T2Ego totem /charm (2.0 Encumbrance) Nature Power Keywords: supercharged/thorny Harden the skin for 7 turns increasing armour by 36 and armour hardiness by 40% Puts all charms on 25 turn cooldown Natural totems are made by powerful wilders to store nature power. |
quartzT3Normal white /gem (0.0 Encumbrance) While equipped: Immune +30% Stun Item imbue powers: Immune +30% Stun Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 aquamarineT2Normal blue /gem (0.0 Encumbrance) While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topazT2Normal blue /gem (0.0 Encumbrance) While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuliT3Normal blue /gem (0.0 Encumbrance) While equipped: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
acidic steel mace of massacre (121% power, 3 apr)T2Ego mace 1H /weapon (3.0 Encumbrance) Arcane Power/Masterpiece Keywords: massacre/acidic When used to attack: Power: 122% Range: 1.4x Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Blunt and deadly. |
Coral Spray (8 def, 8 armour, 117% power, 48 block)T1Unique shield /armor (7.0 Encumbrance) Nature Power When used to attack (with talents): Power: 117% Range: 1.4x Uses 140% Str Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +2.0% Block +48 On-hit +10 cold While equipped: offense ------ On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. defense ------ Armor +8 Defense +8 (+4 eff.) Resistance +15% cold +10% fire other ------- Resource +20.00 Max air Fatigue +12% Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
agateT1Normal black /gem (0.0 Encumbrance) While equipped: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Item imbue powers: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 citrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
spinelT1Normal green /gem (0.0 Encumbrance) While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Gorahell (0 def, 8 armour, 97% power, 18.5 block)T1Rare shield /armor (7.0 Encumbrance) Nature Power Keywords: shocking When used to attack (with talents): Power: 97% Range: 1.2x Uses 100% Str Accuracy bonus +2.0% proc dam (max 200%) Ignore Armor +5 Critical Rate +2.5% Block +18 On-Hit, radius 1 +8 mind While equipped: Stats +1Str offense ------ On-Hit 6 lightning When Hit 2 lightning defense ------ Armor +8 other ------- Fatigue +8% Talents +1 Block Handheld deflection devices. |
focusing elm wand of shielding [power 116] (2/20 cooldown)T1Ego wand /charm (2.0 Encumbrance) Arcane Power Keywords: shielding/focusing Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Erelidohir the Prismdare (103% power, 2 apr)T1Rare longsword 1H /weapon (3.0 Encumbrance) Arcane Power Keywords: vile When used to attack: Power: 104% Range: 1.4x Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-hit +5 blight On Hit: * 5% chance to reduce strength, dexterity, and constitution by 5 While equipped: offense ------ Damage Change +3% light defense ------ Resistance +9% light Sharp, long, and deadly. |
evasive elm wand of shielding [power 110] (2/20 cooldown)T1Ego wand /charm (2.0 Encumbrance) Arcane Power Keywords: shielding/evasive Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
balanced iron mace of massacre (113% power, 2 apr)T1Ego mace 1H /weapon (3.0 Encumbrance) Masterpiece Keywords: massacre/balanced When used to attack: Power: 113% Range: 1.4x Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% While equipped: offense ------ Accuracy +6 (+2 eff.) defense ------ Defense +5 (+3 eff.) Immune +21% Disarm Blunt and deadly. |
Flamewrought (0 def, 2 armour)T1Unique hands /armor (1.0 Encumbrance) Nature Power While equipped: Stats +2Cun +3Wil offense ------ Damage Change +5% fire Mindpower +2 (+1 eff.) defense ------ Armor +2 Resistance +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Effective talent level: 3.0 Power cost 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 31.35 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
3 zirconT1Normal yellow /gem (0.0 Encumbrance) While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Quest rod /charm (2.0 Encumbrance) Unknown Power Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
arcing iron mace (108% power, 2 apr)T1Ego mace 1H /weapon (3.0 Encumbrance) Arcane Power Keywords: arcing When used to attack: Power: 108% Range: 1.4x Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Blunt and deadly. |
4 ametrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Item imbue powers: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
impenetrable iron mail armour (2 def, 10 armour)T1Ego heavy /armor (14.0 Encumbrance) Masterpiece Keywords: impenetrable While equipped: defense ------ Armor +10 Defense +2 (+1 eff.) other ------- Fatigue +12% A suit of armour made of mail. |
grounding rough leather beltT1Ego belt /armor (1.0 Encumbrance) Nature Power Keywords: grounding While equipped: defense ------ Resistance +6% lightning +7% temporal A belt that goes around your waist. |
reinforced iron shield (0 def, 4 armour, 101% power, 41.5 block)T1Ego shield /armor (7.0 Encumbrance) Masterpiece Keywords: reinforced When used to attack (with talents): Power: 101% Range: 1.2x Uses 100% Str Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +2.5% Block +42 While equipped: defense ------ Armor +4 other ------- Fatigue +8% Talents +1 Block Handheld deflection devices. |
iron longsword (103% power, 2 apr)T1Normal longsword 1H /weapon (3.0 Encumbrance) When used to attack: Power: 104% Range: 1.4x Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% Sharp, long, and deadly. |
iron shield (0 def, 2 armour, 91% power, 22.5 block)T1Normal shield /armor (7.0 Encumbrance) When used to attack (with talents): Power: 92% Range: 1.2x Uses 100% Str Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +2.5% Block +22 While equipped: defense ------ Armor +2 other ------- Fatigue +8% Talents +1 Block Handheld deflection devices. |
iron mail armour (2 def, 4 armour)T1Normal heavy /armor (14.0 Encumbrance) While equipped: defense ------ Armor +4 Defense +2 (+1 eff.) other ------- Fatigue +12% A suit of armour made of mail. |
brass lanternT1Normal lite (2.0 Encumbrance) While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe of endurance (dig speed 37 turns)T1Ego digger /tool (3.0 Encumbrance) Masterpiece Keywords: endurance While equipped: Stats +2Str other ------- Fatigue -4% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbQuest orb (1.0 Encumbrance) Unknown Power While carried: This orb will automatically identify items you find. |
Transmogrification ChestQuest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which WrithesT3Legendary tentacle /weird (0.0 Encumbrance) Unknown Power While equipped: Stats +3Str +3Dex +3Mag -3Wil +3Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Nicindan the Dwarf Bulwark level 15
16th Dearth 122nd year of Ascendancy at 17:11 see stats
Level 10 (Roguelike)
Got a character to level 10.By Nicindan the Dwarf Bulwark level 10
3rd Profit 122nd year of Ascendancy at 20:11 see stats
Squadmate (Roguelike)
Escaped from Reknor alive with your squadmate Norgan.By Nicindan the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 21:02 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Nicindan the Dwarf Bulwark level 12
12nd Profit 122nd year of Ascendancy at 14:56 see stats
Log
--------------------------------
Isleyada the king cobra uses Mindlash.
Isleyada the king cobra hits Nicindan for 81 physical damage.
Nicindan has finished recovering.
Terrified from Isleyada the king cobra hits Nicindan for 2 mind, 1 darkness (3 total damage).
Burning from Isleyada the king cobra hits Nicindan for 28 fire damage.
--------------------------------
Talent Block is ready to use.
Terrified from Isleyada the king cobra hits Nicindan for 2 mind, 1 darkness (3 total damage).
Burning from Isleyada the king cobra hits Nicindan for 28 fire damage.
--------------------------------
Isleyada the king cobra uses Panic.
Nicindan succumbs to heightening fears!
Nicindan becomes haunted!
Heighten Fear from Isleyada the king cobra hits Nicindan for 10 mind, 6 darkness (17 total damage).
Terrified from Isleyada the king cobra hits Nicindan for 2 mind, 1 darkness (3 total damage).
Burning from Isleyada the king cobra hits Nicindan for 28 fire damage.
--------------------------------
Isleyada the king cobra uses Brain Storm.
Isleyada the king cobra hits Nicindan for 96 lightning damage.
Nicindan is no longer being stalked by Haunted from Isleyada the king cobra.
Nicindan is no longer in despair
Talent Infusion: Healing is ready to use.
Terrified from Isleyada the king cobra hits Nicindan for 2 mind, 1 darkness (3 total damage).
Haunted from Isleyada the king cobra hits Nicindan for 25 mind damage.
Burning from Isleyada the king cobra hits Nicindan for 34 fire damage.
Nicindan the level 16 dwarf bulwark was mentally tortured to death by Isleyada the king cobra on level 2 of The Maze.






















































































