Summ the level 12 Yeek Summoner by grishner

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeEasy Adventure
SexMale
RaceYeek
ClassSummoner
Level / Exp12 / 80%
Sizesmall
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity14 (base 14)
Constitution23 (base 22)
Magic18 (base 12)
Willpower35 (base 20)
Cunning32 (base 24)

Resources

Life282/282
Equilibrium0
Healing Factor1.1099022211821
Regeneration0.27747555529554

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision9
See Stealth53.717374627478
See Invisible53.717374627478

Offense: Mainhand

Damage13
Accuracy24
Crit Chance12%
APR18
Speed1.00

Offense: Spell

Spellpower18
Crit Chance8%
Speed1

Offense: Mind

Mindpower33
Crit Chance12%
Speed1

Offense: Damage Bonus

Fire+5%
Nature+10%
Mind+14%
Physical+12%
Cold+10%
All0%

Offense: Damage Penetration

Cold+10%

Defense: Base

Armour (hardiness)13 (30%)
Defense4
Ranged Defense4
Fatigue0
Physical Save12
Spell Save18
Mental Save26

Defense: Resistances

Darkness+ 24%( 70%)
Light+ 28%( 70%)
Nature+ 25%( 70%)
Physical+ 23%( 70%)
Mind+ 27%( 70%)
All+ 12%( 70%)

Defense: Immunities

Confusion Resistance76%
Silence Resistance20%
Instadeath Resistance100%
Blind Resistance22%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
5/5
1/5
1/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
1/5
1/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.00
5/5
0/5
0/5
0/5
Race / Yeek1.00
4/5
1/5
0/5
0/5
Technique / Combat training1.00
1/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

failed
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

You pickup 0.95 gold pieces.
You pickup 0.85 gold pieces.

Summ picks up (h.):
cruel ash vilestaff (15-18 power, 3 apr, darkness element).
There is a way to the next level here (press '' or right click to use).
Ran for 51 turns (stop reason: at exit).


Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 57 turns (stop reason: at exit).


Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 57 turns (stop reason: at exit).


You gain 0.50 gold from the transmogrification of
steel shield (0 def, 4 armour, 44 block).
You gain 1.53 gold from the transmogrification of
flaming quiver of ash arrows of accuracy (23/23, 23-32 power, 7 apr).
You gain 3.17 gold from the transmogrification of
blazing quiver of ash arrows of erosion (22/22, 22-30 power, 7 apr).
You gain 0.50 gold from the transmogrification of
steel waraxe (13-18 power, 3 apr).
You gain 4.10 gold from the transmogrification of
earthen ash magestaff of illumination (15-18 power, 3 apr, lightning element).
You gain 2.90 gold from the transmogrification of
cruel ash vilestaff (15-18 power, 3 apr, darkness element).
You gain 0.50 gold from the transmogrification of
ash magestaff (15-18 power, 3 apr, cold element).
You gain 0.10 gold from the transmogrification of
steel amulet.
There is a way to the previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Ran for 2 turns (stop reason: hostile spotted to the north (green mold)).