









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Possessor Bonus Class 1.7.4Donators/Buyers bonus! Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Stop automatic talent usage when using movement infusion 1.7.6Stop automatic talent usage when using movement infusion/step up/..., and restore automatic talent usage after that. Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Faster Egress Artifact Rolling 1.7.4Immediately gives you 3 appropriate artifacts upon entering the egress instead of having to brute-force combinations. Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Quality of Life 02a: Tile Scanner (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: High Background: After watching a friend nearly rage quit ToME after failing to understand stealth mechanics. It inspired me to add more information to the UI! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Marauder |
| Level / Exp | 32 / 84% |
| Size | big |
| Lifes / Deaths | Killed by Belivea the storm drake hatchling at level 32 on the 3rd Mirth 123rd year of Ascendancy at 12:39 / 1 |
Primary Stats
| Strength | 76 (base 60) |
| Dexterity | 78 (base 60) |
| Constitution | 13 (base 10) |
| Magic | 16 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 47 (base 18) |
Resources
| Life | -286/875 |
| Stamina | 4/228 |
| Healing Factor | 1.1683363011315 |
| Regeneration | 14.312119688861 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 6 |
| See Stealth | 36.659795546394 |
| See Invisible | 36.659795546394 |
Offense: Mainhand
| Damage | 104 |
| Accuracy | 68 |
| Crit Chance | 53% |
| APR | 31 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 71 |
| Accuracy | 68 |
| Crit Chance | 46% |
| APR | 31 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +12% |
| Arcane | +3% |
| Light | +18% |
| All | 0% |
Offense: Damage Penetration
| Physical | +25% |
| Arcane | +20% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 13 (38.594633868923%) |
| Defense | 49 |
| Ranged Defense | 49 |
| Fatigue | 0 |
| Physical Save | 28 |
| Spell Save | 16 |
| Mental Save | 26 |
Defense: Resistances
| Darkness | + 29%( 70%) |
| Light | + 59%( 70%) |
| Physical | + 22%( 70%) |
| Blight | + 25%( 70%) |
| Arcane | + 21%( 70%) |
| Nature | + 27%( 70%) |
| All | + 17%( 70%) |
Defense: Immunities
| Silence Resistance | 28% |
| Disarm Resistance | 20% |
| Knockback Resistance | 22% |
| Confusion Resistance | 53% |
| Stun Resistance | 82% |
| Pinning Resistance | 25% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 325 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 150 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 140 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 553 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Battle tactics | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by Adovea the orc mage-hunter. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Heart of the Gloom. Escort: lost defiler (level 1 of Heart of the Gloom)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by Emelurivea the umber hulk. Escort: lost defiler (level 2 of Daikara) | failed |
You failed to protect the lost defiler from death by Lashing Tentacle. Escort: lost defiler (level 3 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 211. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed warg claw. * You've found the needed bear paw. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed wretchling eyeball. * You've found the needed chunk of ghoul flesh. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed sandworm tooth. * You've found the needed vial of elder vampire blood. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed black mamba head. * You've found the needed red crystal shard. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | undeterred pair of hardened leather boots of rushing (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +3 Silence- +28% Confus- +21% Stun/Frz- +30% Rush: Puts all charms on 21 cooldown Level 2.6 Pwr.cost 21 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | brass lantern 'Prismbreak' =8 light=2.0 T1 lite [Rare] Master While equipped: Stats +2 Str +4 Wil dps ---------- Dmg.mod +3% arcane ----- def ----- Crit.dmg- 5.00% ---------- misc Light +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather cap 'Tulakalthoneg' (6 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Cun +2 Str dps ---------- Acc +7 (+2 eff.) Apr +3 On Melee Ret: * 16% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +6 (+2 eff.) Fatigue +3% Resists +12% light Phys.save +6 (+3 eff.) Stun/Frz- +20% ---------- misc Stam/turn +3.00 A cap made of leather. |
| On hands | Arinor (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Master While equipped: Stats +9 Cun +4 Dex dps ---------- Phys.crit +27.0% Crit.mult +22.00% Res.pen +20% arcane Acc +7 (+2 eff.) Apr +11 ----- def ----- Armour +3 Resists +5% arcane Unarmed combat: Power 42.0 - 46.2 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +12 Crit +25.0% Atk.spd 100% On Hit: 15% Perfect Strike 5 On Crit: 40% Cripple 5 Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | overpowered ash totem of healing [power 296] (4/18 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 296 Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +20.00 Disarm- +20% Pinning- +25% Knockbk- +22% Rings make your fingers look great! |
| On fingers | Adunor0.1 T5 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +18% light ----- def ----- Resists +10% blight +1% physical +39% light Crit.dmg- 15.00% Max.HP +62.00 HP.reg +12.00 Heal.mod +14% Rings make your fingers look great! It was hardened by the digestive sack. |
| Around neck | The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
| In main hand | Mercy (35-46 power, 9 apr)1.0 T4 dagger 1H weapon [Unique] Psionic Power 35.0 - 45.5 Physical Uses 55% Dex, 45% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +15.0% Atk.spd 100% On Hit: * deals 60 physical damage increased by 1% for each 1% life the target has lost While equipped: Stats +6 Str +6 Dex dps ---------- Crit.mult +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
| Around waist | hardened leather belt 'Strikevein'1.0 T3 belt armor [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Crit.mult +20.00% Phys.pwr +10 (+3 eff.) Dmg.mod +12% physical Res.pen +25% physical Acc +15 (+4 eff.) Melee Ret 6 lightning ----- def ----- Resists +2% physical Mind.save +10 (+5 eff.) Max.HP +73.00 A belt that goes around your waist. |
| In off hand | quick stralite dagger of torment (30-40 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Master/Psionic Power 30.5 - 39.6 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +4 Dex dps ---------- Phys.spd +10% Acc +9 (+3 eff.) Sharp, short and deadly. |
| Cloak | Aeradir the Earthtrail (7 def, 4 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +10% mind Acc +27 (+7 eff.) Apr +1 ----- def ----- Armour +4 Defense +7 (+3 eff.) Fatigue -6% Resists +12% nature +3% physical Max.HP +43.00 ---------- misc Max.stam +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Mankini (0 def, 0 armour)2.0 T1 cloth armor [Unique] While equipped: ----- def ----- Resists +7% all You have never taken it off. Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Inventory
movement infusion (speed 591%; cd 8)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 591% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shielding rune of the duelist (absorb 476; dur 5; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 476 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the titan (threshold 21; blocks 3; dur 4; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 21 up to 3 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Belara the stralite amulet =10 con=0.1 T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Dex +5 Mag +7 Cun +10 Con dps ---------- Crit.mult +16.00% Mov.spd +10% Dmg.mod +6% temporal +5% light +9% blight +9% fire +5% physical +6% darkness Res.pen +15% mind ----- def ----- Fatigue -7% HP.reg +2.00 ---------- misc Stam/turn +0.90 See.Invis +3 Amulets make your neck look great! |
Vargh Redemption =6 con=0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.stam +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 9.03 cold and 10.12 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 50 power out of 60/60 This azure ring seems to be always moist to the touch. |
savior's steel ring of perseverance =28% stun res=0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +10 (+5 eff.) Spell.save +10 (+7 eff.) Mind.save +8 (+4 eff.) HP.reg +3.00 Stun/Frz- +28% Rings make your fingers look great! |
gladiator's gold ring of lightning (+24%) =6 con=0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +8 (+3 eff.) Dmg.mod +12% lightning ----- def ----- Resists +24% lightning Rings make your fingers look great! |
rogue's gold ring of darkness (+24%) =t3=0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +12% darkness ----- def ----- Defense +8 (+3 eff.) Resists +24% darkness Rings make your fingers look great! |
solipsist's gold ring of darkness (+30%) =t3=0.1 T3 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Dmg.mod +15% darkness ----- def ----- Resists +30% darkness Rings make your fingers look great! |
warrior's gold ring of perseverance =28% stun res=0.1 T3 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 HP.reg +3.00 Stun/Frz- +28% Rings make your fingers look great! |
stralite greatmaul 'Chyrand' (72-107 power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Arcane/Master Power 71.5 - 107.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Phasing +30% Melee+ +8 mind On Hit: * 10% chance to reduce all saves and defense by 22 On Crit: * Splash the target with acid dealing 67 damage over 5 turns and reducing armor and accuracy by 9 While equipped: Stats +7 Con dps ---------- Crit.mult +5.00% Phys.pwr +14 (+4 eff.) Res.pen +13% physical ----- def ----- Resists +6% mind Disarm- +32% Massive two-handed mauls. |
dwarven-steel waraxe 'Blazewreath' (18-26 power, 4 apr) =enhanced=3.0 T3 waraxe 1H weapon [Rare] Nature Power 18.5 - 25.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.5% Atk.spd 100% While equipped: Stats +7 Str +7 Dex +6 Mag +6 Wil +3 Cun +7 Con dps ---------- Crit.mult +5.00% Dmg.mod +12% mind Res.pen +5% fire ----- def ----- Phys.save +6 (+3 eff.) ---------- misc Max.stam +20.00 One-handed war axes. |
Shantiz the Stormblade (15-20 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Emelolle the Growthnail =4 con=1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Str +2 Dex +4 Con dps ---------- Res.pen +10% mind +20% nature ----- def ----- Resists +7% fire +7% cold ---------- misc See.Invis +6 A belt that goes around your waist. |
Dawnwish the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +3 Dex +2 Wil +3 Cun +7 Con dps ---------- Res.pen +25% light ----- def ----- Armour +4 Fatigue +3% Crit.dmg- 15.00% Phys.save +13 (+7 eff.) Mind.save +12 (+6 eff.) ---------- misc See.Invis +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Corpsebender the hardened leather gloves (0 def, 9 armour)1.0 T2 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +10 (+3 eff.) Melee+ 9 physical Dmg.mod +5% physical Melee Ret 4 temporal ----- def ----- Armour +9 Resists +3% nature HP.reg +3.00 ---------- misc Stam/turn +0.50 Max.stam +20.00 Unarmed combat: Power 22.5 - 24.8 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +6 physical On Crit.r2 +7 physical On Hit: 10% Nightmare 3 On Hit: 10% Sand Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Lelirim the rough leather cap (5 def, 1 armour) =3 stam=2.0 T1 head armor [Rare] Master While equipped: Stats +1 Str +3 Con dps ---------- Crit.mult +10.00% Apr +4 ----- def ----- Armour +1 Defense +5 (+2 eff.) Fatigue +1% ---------- misc Stam/turn +3.00 A cap made of leather. |
Gloomshaper the hardened leather cap (0 def, 3 armour) =7 con=2.0 T3 head armor [Random Unique] Master While equipped: Stats +6 Str +3 Wil +7 Con dps ---------- Phys.pwr +4 (+2 eff.) Res.pen +15% darkness ----- def ----- Armour +3 Fatigue +3% Resists +9% fire +7% cold Phys.save +8 (+4 eff.) Spell.save +9 (+6 eff.) Mind.save +8 (+4 eff.) Battle Cry: Puts all charms on 23 cooldown Level 2.0 Pwr.cost 23 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Erelymas the brass lantern =15% phys pen=2.0 T1 lite [Rare] Master While equipped: Stats +4 Dex dps ---------- Phys.crit +2.0% Res.pen +15% physical ----- def ----- Armour +2 ---------- misc Max.stam +20.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(62 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Light of Revelation =anti stealth/invis=2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
void-walker's dwarven lantern of corpselight =Undead=1.0 T5 lite [Ego++] Arcane While equipped: ----- def ----- Resists +9% blight +5% temporal +8% darkness +9% cold Def/telep +13 Res/telep +18% Dur/telep +22% ---------- misc Light +5 Infravis +4 See.Invis +11 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 17 blight damage or heals 25 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven-steel pickaxe 'Dageroddathad' (dig speed 6 turns)3.0 T3 digger tool [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Str dps ---------- Crit.mult +5.00% Dmg.mod +9% mind +6% fire Acc +10 (+3 eff.) Melee Ret 2 mind ----- def ----- Resists +7% darkness Affinity +15% darkness Mind.save +8 (+4 eff.) Max.HP +29.00 ---------- misc Max.stam +16.00 Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of gale force [power 105] (4/13 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 118 physical damage Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
supercharged dwarven-steel torque of psionic shield [power 95] (4/24 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 95 for 5 turns Puts all charms on 24 cooldown Torques are made by powerful psionics to store psionic powers. |
Velerinor the Sulfurrigor [power 345] (4/13 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: Stats +2 Wil dps ---------- Crit.mult +5.00% Dmg.mod +9% nature Res.pen +5% nature Melee Ret 4 mind 2 nature ----- def ----- Mind.save +9 (+4 eff.) Project a gust of wind in a cone knocking all creatures back 11 spaces and dealing 386 physical damage Puts all charms on 13 cooldown Dmg.mod: + 14% all for 2 turns. Res.pen: + 24% all for 2 turns. Cleanse 2 disease/wound/poison. Torques are made by powerful psionics to store psionic powers. |
Shadewrither the yew totem of stinging [power 296] (4/13 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning +15% light Res.pen +15% darkness Melee Ret 4 lightning On Hit (Melee): * 20% chance to reduce damage dealt by 18% ----- def ----- Resists +3% darkness ---------- misc Light +3 Sting an enemy dealing 296 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown Reduce 2 talent CDs by 2. Natural totems are made by powerful wilders to store nature power. |
Skykill the yew wand of lightning storm [power 260] (4/13 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +20% lightning Melee Ret 4 fire ----- def ----- Resists +3% lightning +6% fire Create a radius 3 storm for 5 turns. Each turn, creatures within take 52 lightning damage and will be dazed for 1 turn (260 total damage) Puts all charms on 13 cooldown Res.pen: + 13% all for 2 turns. Dmg.mod: + 12% all for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
cleansing yew wand of shielding [power 254] (4/17 cooldown)2.0 T3 wand charm [Ego] Arcane Create a shield absorbing up to 254 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown Cleanse 1 disease/wound/poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged yew wand of lightning storm [power 338] (4/16 cooldown)2.0 T3 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 67 lightning damage and will be dazed for 1 turn (338 total damage) Puts all charms on 16 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Random624 the Ogre Marauder level 20
49th Regrowth 123rd year of Ascendancy at 16:32 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Random624 the Ogre Marauder level 30
72nd Pyre 123rd year of Ascendancy at 19:43 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Random624 the Ogre Marauder level 23
78th Regrowth 123rd year of Ascendancy at 17:32 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Random624 the Ogre Marauder level 22
77th Regrowth 123rd year of Ascendancy at 23:22 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Random624 the Ogre Marauder level 32
1st Mirth 123rd year of Ascendancy at 10:28 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Random624 the Ogre Marauder level 29
63rd Pyre 123rd year of Ascendancy at 02:09 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Random624 the Ogre Marauder level 10
47th Haze 122nd year of Ascendancy at 18:56 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Random624 the Ogre Marauder level 20
28th Regrowth 123rd year of Ascendancy at 11:19 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Random624 the Ogre Marauder level 30
68th Pyre 123rd year of Ascendancy at 01:01 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Random624 the Ogre Marauder level 31
73rd Pyre 123rd year of Ascendancy at 15:48 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Random624 the Ogre Marauder level 5
19th Haze 122nd year of Ascendancy at 14:28 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Random624 the Ogre Marauder level 18
6th Regrowth 123rd year of Ascendancy at 18:06 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Random624 the Ogre Marauder level 20
64th Regrowth 123rd year of Ascendancy at 18:35 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Random624 the Ogre Marauder level 14
56th Haze 122nd year of Ascendancy at 11:26 see stats
Log
Belivea the storm drake hatchling hits Random624 for (24 parried), (49 reacted , -5 stam), (100 absorbed), 0 arcane, (17 absorbed), 0 blight, (23 absorbed), 0 fire, (39 reacted , -5 stam), (78 absorbed), 8 fire, (63 reacted , -5 stam), 138 arcane, 17 blight, 23 fire, (52 reacted , -5 stam), 114 fire (300 total damage).
Melee retaliation hits Belivea the storm drake hatchling for 2 lightning, 2 lightning (4 total damage).
------Player Action Start------
Random624 is confused and fails to use Disengage.
------Player Action End------
------Game Turn Changed!------
Burning from Belivea the storm drake hatchling hits Random624 for 143 fire damage.
Bane of Confusion from Vampire hits Random624 for 36 darkness damage.
Something shoves Ghoul aside.
Belivea the storm drake hatchling uses Slash.
Random624 reacts to an attack from Belivea the storm drake hatchling, mitigating the blow!.
Random624 is recovering from the damage!
Random624 has a cursed wound!
Belivea the storm drake hatchling hits Random624 for (178 reacted , -5 stam), 387 physical, 24 blight, 31 fire (443 total damage).
Melee retaliation hits Belivea the storm drake hatchling for 2 lightning damage.
Belivea the storm drake hatchling's mind surges with critical power!
Venom drake hatchling attacks Belivea the storm drake hatchling in a fit of paranoia.
Bleeding from Random624 hits Venom drake hatchling for 83 physical damage.
Melee retaliation hits Venom drake hatchling for 4 lightning damage.
Mindrot hits Random624 for 43 mind, 51 darkness (94 total damage).
Venom drake hatchling hits Belivea the storm drake hatchling for 52 physical damage.
LIFE LOST WARNING!
------Player Action Start------
Random624 activates True Grit.
------Player Action End------
Random624 reacts to an attack from Belivea the storm drake hatchling, mitigating the blow!.
Belivea the storm drake hatchling casts Flame.
Belivea the storm drake hatchling hits Random624 for (21 parried), (52 reacted , -5 stam), 113 physical, 15 blight, 17 fire, 90 fire (234 total damage).
Melee retaliation hits Belivea the storm drake hatchling for 2 lightning damage.
Random624 the level 32 ogre marauder was boiled to death by Belivea the storm drake hatchling on level 4 of Dreadfell.




































































































