










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Explicit Default Cosmetics 1.7.0Fixes a small cosmetic glitch in the Customize dialog on the character creation screen by explicitly setting the default cosmetics for your current race/class/sex as selected, so that selecting a value in one category (like Skin) doesn't lose the default selection in another category (like Hair, leaving the character bald). Deathknight 1.7.4Adds the Deathknight class. See forum thread for details. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Stoic class 1.4.0Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. Start Selector 1.5.5Allows characters created in the AoA campaign to access special starting zones normally restricted by race and/or class. After the character is created and the level-up screen closed, a dialog will offer the option to transfer to one of the following starting zones (and gain associated quests, etc): Sunwall. (Celestial Human/Elf Start) Notes: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Humans Extended 1.1.5Adds additional Cornac human variants: gifted, experienced, and stunted. Items Vault 1.7.6Donators/Buyers bonus! Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Swordsmaster Class 1.7.2Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Gifted |
Class | Temporal Warden |
Level / Exp | 13 / 39% |
Size | 中等 |
Lifes / Deaths | Killed by 矮人 Alanar at level 11 on the 45 黄昏月 122 year of Ascendancy at 08:26 / 2Killed by 永恒精灵 Kavndu at level 11 on the 9 混沌月 122 year of Ascendancy at 04:49 |
Primary Stats
Strength | 12 (base 10) |
Dexterity | 35 (base 27) |
Constitution | 20 (base 10) |
Magic | 39 (base 39) |
Willpower | 16 (base 12) |
Cunning | 12 (base 10) |
Resources
Life | 357/357 |
Paradox | 350 |
Healing Factor | 1.0870588855781 |
Regeneration | 2.4458824925507 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Stealth | 16.310113645392 |
See Invisible | 16.310113645392 |
Offense: Mainhand
Damage | 50 |
Accuracy | 51 |
Crit Chance | 13% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | 22 |
Accuracy | 51 |
Crit Chance | 1% |
APR | 25 |
Speed | 1.00 |
Offense: Spell
Spellpower | 36 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 16 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
时空 | +13% |
精神 | +9% |
闪电 | +16% |
枯萎 | +14% |
寒冷 | +21% |
酸性 | +20% |
All | +6% |
火焰 | +18% |
Offense: Damage Penetration
酸性 | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 7 (53.594633868923%) |
Defense | 40 |
Ranged Defense | 40 |
Fatigue | 0 |
Physical Save | 22 |
Spell Save | 28 |
Mental Save | 15 |
Defense: Resistances
时空 | 0%( 70%) |
精神 | + 12%( 70%) |
酸性 | + 24%( 70%) |
奥术 | + 14%( 70%) |
寒冷 | + 34%( 70%) |
物理 | + 23%( 70%) |
闪电 | + 27%( 70%) |
All | + 9%( 70%) |
Defense: Immunities
Stun Resistance | 24% |
Confusion Resistance | 24% |
Teleport Resistance | 0% |
Instadeath Resistance | 100% |
Silence Resistance | 20% |
Inscriptions (3/3)
Infusions | 有效技能等级:1.0 纹身:回复使用模式:主动技能 使用范围:近战/单体 冷却时间:10 飞行速度:瞬间 使用速度:标准(100%回合) 是:自然力量 介绍:激活纹身治疗你自己 100 生命值,持续 5 回合。 |
Infusions | 有效技能等级:1.0 纹身:狂暴使用模式:主动技能 使用范围:近战/单体 冷却时间:14 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身解除你随机一个 物理 效果并减少所有伤害 14% 持续 4 回合。 同时除去对应类型的越层效果(失去平衡、法术冲击和思维封锁)。 |
Infusions | 有效技能等级:1.0 纹身:治疗使用模式:主动技能 使用范围:近战/单体 冷却时间:12 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身立即治疗你 50 生命值,然后去除一个流血、毒素和疾病效果。 |
Class Talents
时空 / 时空折叠 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
觉醒技 / 敏捷 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
觉醒技 / 魔法 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
时空 / 螺旋灵刃 | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
时空 / 螺旋灵弓 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
时空 / 时空格斗 | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
觉醒技 / 力量 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
觉醒技 / 意志 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
觉醒技 / 体质 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
觉醒技 / 灵巧 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
时空 / 时空守卫 | 1.42 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
时空 / 速度控制 | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
时空 / 时空编织 | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
时空 / 命运编织 | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
格斗 / 战斗训练 | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
时空 / 时空 | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
talent | 堡垒赞歌 |
talent | 武器折叠 |
detrimental effect | 地图效果 : 你似乎处于通常时空之外。 +10% 物理抗性, -10% 时空抗性 , -20% 传送免疫。 异常时空 |
Quests
你成功地将忏悔的盗贼护送到了卡·普尔废墟的第2层的召回传送门。 护送:忏悔的盗贼 (卡·普尔废墟的第2层)作为奖励,你提升 敏捷 +5. | 结束 |
你成功地将迷路的太阳骑士护送到了闪光洞穴的第3层的召回传送门。 护送:迷路的太阳骑士 (闪光洞穴的第3层)作为奖励,你提升了 技能 堡垒赞歌 (+1 等级). | 结束 |
你成功地将迷路的战士护送到了闪光洞穴的第2层的召回传送门。 护送:迷路的战士 (闪光洞穴的第2层)作为奖励,你提升 体质 +5. | 结束 |
混沌之沼是零点圣域周围区域的名字。 未来的回音栖息在那里的时空蜘蛛开始变得有攻击性,你得去调查一下到底发生了什么事。 * 你探索了混沌之沼并杀死了织网蛛后,发现了奇怪的痕迹。 * 你成功守卫了零点圣域。 | 结束 |
你被一个盗贼邀请,证明你作为一个斗士的能力,以获得进入竞技场的资格。 竞技场代理人 | 结束 |
到卡·普尔废墟和食人魔沼泽的地下城去发现宝藏和荣耀! 食人魔巢穴* 你必须进入食人魔沼泽去调查那里潜伏着什么怪物并找到那里的宝藏! * 你探索了卡·普尔废墟并击败了恶灵附身的强盗头目。 | 正在进行 |
Equipment
在手上 | ![]() 1.0 级1 手部 护甲 [Ego] Nature/Master 装备时: 属性 +3 敏捷 dps ---------- Melee+ 5寒冷 Dmg.mod +4%寒冷 Acc +11 (+3 eff.) ----- def ----- 护甲值 +1 Resists +6%寒冷 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 轻便的手套不仅不影响手指的活动,还会多多少少保护手的安全。 |
在头上 | ![]() 2.0 级1 头部 护甲 [Rare] Nature 装备时: 属性 +2 灵巧 dps ---------- Dmg.mod +14%酸性 Res.pen +20%酸性 ----- def ----- 闪避 +1 (+0 eff.) Resists +16%酸性 ---------- misc Max.psi +10.00 一顶法师风格的尖帽子…… |
主护甲 | ![]() 2.0 级2 长袍 护甲 [Ego+] Arcane 装备时: dps ---------- Spell.crit +2% Spell.pwr +14 (+6 eff.) Dmg.mod +6%all ----- def ----- 闪避 +5 (+2 eff.) Resists +9%all Spell.save +17 (+8 eff.) 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
在手指上 | ![]() 0.1 级1 戒指 首饰 [Ego] Nature 装备时: dps ---------- Dmg.mod +10%闪电 ----- def ----- Resists +20%闪电 戒指让你的手指更加美丽! |
在手指上 | ![]() 0.1 级1 戒指 首饰 [Ego] Nature 装备时: dps ---------- Dmg.mod +11%寒冷 ----- def ----- Resists +22%寒冷 戒指让你的手指更加美丽! |
在脚上 | ![]() 2.0 级1 脚部 护甲 [Ego++] Arcane/Master 装备时: 属性 +2 力量 +3 体质 ----- def ----- 护甲值 +1 Silence- +20% Confus- +24% Stun/Frz- +24% 冲锋: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25,总计25/25. Range 6 Travel.spd 瞬间 介绍:快速冲向敌人,并造成 120% 基础武器伤害。如果此次攻击命中,那么目标会被眩晕 3 回合。 你必须从至少 2 码以外开始冲锋。 一双用皮做的靴子。 |
在主手 | ![]() 3.0 级1 战斧 武器 [史诗级物品] Arcane Power 20.0 - 28.0 物理 Uses 100%魔力 掌握 意志之力 Acc+ +0.2% 暴击率(最大25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25%枯萎 装备时: dps ---------- Dmg.mod +8%枯萎 一把小巧而锋利的斧头,斧柄由打磨过的骨头制成。这把斧头打破了许多头骨,并被染成了鲜红色。 |
工具 | ![]() 2.0 级1 杂项 工具 [史诗级物品] Arcane 装备时: 属性 +4 意志 +2 体质 dps ---------- Dmg.mod +7%时空 ----- def ----- 闪避 +5 (+2 eff.) Anom.red +10 这是一块紫色的闪光碎片。闪光时缓时快,时而亮如星辰,时而黯淡无光。握着它时,你感到自己既年轻又苍老,时而觉得自己是一个年轻人,时而又觉得自己像是活了几千年。你的肉体在短暂的瞬间似乎跨越了千年,但是灵魂却永恒不变。 |
在脖子上 | ![]() 0.1 级1 项链 首饰 [Ego+] Master 装备时: ----- def ----- 疲劳值 -4% HP.reg +2.00 ---------- misc Masteries +0.12 Chronomancy/静态时空 +0.12 Chronomancy/时空守卫 项链让你的脖子更加美丽! |
斗篷 | ![]() 2.0 级1 斗篷 护甲 [Rare] Nature 装备时: dps ---------- Dmg.mod +3%精神 +12%火焰 ----- def ----- 闪避 +1 (+0 eff.) Resists +3%精神 +5%奥术 Max.HP +32.00 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
在副手 | ![]() 1.0 级1 匕首 武器 Reqs Cun 16 [史诗级物品] Arcane Power 15.0 - 19.5 物理 Uses 55%敏捷, 45%魔力 掌握 意志之力 Acc+ +0.2% 暴击率(最大25%) Apr +25 Atk.spd 100% Phasing +50% 装备时: dps ---------- Acc +20 (+6 eff.) Blind-Fight: No penalty when attacking invisible/stealthed 这把解剖刀曾经被可怕的巫师卡·普尔在黄昏纪刚开始学习死灵法术时使用。许多人,生物和尸体都成为了他那可怕实验的牺牲品。 |
光源 | ![]() 2.0 级1 光照 [Ego] 灵能系 装备时: ----- def ----- Mind.save +6 (+5 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +6 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
Inventory
![]() 0.1 纹身 卷轴 [Ego] Nature 当铭刻在你的皮肤上时: Level 1.0 Use mode 主动技能 范围 近战/单体 Cooldown 15 Travel.spd 瞬间 Usage Speed 标准(100%回合) Is 自然力量 介绍:激活纹身治疗你自己 207 生命值,持续 5 回合。 效果随你的魔力属性提升。 纹刻到你的身上. 自然纹身可以印在你的身上,给予你必要的技能。 Press to compare to your current inscriptions |
![]() 0.1 符文 卷轴 [Normal] Arcane 当铭刻在你的皮肤上时: Level 0.0 Use mode 主动技能 范围 近战/单体 Cooldown 17 Travel.spd 瞬间 Usage Speed 瞬间(0%回合) Is 法术 介绍:激活符文,立刻清除你身上的负面效果。 清除所有越层效果(失去平衡、法术冲击和思维封锁),以及物理、精神和魔法负面效果各 1 个。 每清除一个负面效果,你都会获得一个抵挡 20 伤害的护盾,持续 3 回合。 如果只清除了越层效果,不会产生护盾且冷却时间减少75% 。 将纹身铭刻在你的皮肤上. 魔法符文会被铭刻在你身上,给予你必要的技能。 |
![]() 0.1 级1 项链 首饰 [Ego] Nature 装备时: 属性 +3 意志 ----- def ----- Resists +13%时空 Pinning- +21% Knockbk- +21% 项链让你的脖子更加美丽! |
![]() 1.0 级1 匕首 武器 [Ego++] Nature/灵能系 Power 10.5 - 13.7 物理 Uses 50%敏捷, 50%魔力 掌握 意志之力 Acc+ +0.2% 暴击率(最大25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * 50%几率将一个技能打入2回合冷却(需通过混乱免疫) 装备时: 属性 +5 力量 +4 敏捷 +3 魔力 +4 意志 +4 灵巧 +4 体质 锋利、短而致命。 |
![]() 5.0 级2 法杖 武器 [史诗级物品] Arcane/Nature Power 15.0 - 18.0 自然 Uses 80%魔力 掌握 法杖掌握 Acc+ +2.0% 触发伤害(最大200%) Apr +4 Atk.spd 100% 装备时: dps ---------- Spell.crit +10% Spell.pwr +15 (+6 eff.) ----- def ----- Resists +30%枯萎 +30%自然 伤害吸收 +20%自然 Spell.save +15 (+7 eff.) ---------- misc Talents +1 法杖掌控 治愈至多4项疾病和毒素。(基于魔法). 消耗10能量,目前60/60 永恒精灵密送到安格利文,用以对抗魔法大爆炸所引起灾难的强大法杖。 |
![]() 2.0 级1 斗篷 护甲 [Rare] Master 装备时: 属性 +1 灵巧 +5 敏捷 dps ---------- Phys.pwr +15 (+7 eff.) ----- def ----- 闪避 +1 (+0 eff.) ---------- misc Max.stam +10.00 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
![]() 2.0 级1 长袍 护甲 [Ego] Master/灵能系 装备时: dps ---------- Phys.crit +4.0% Mind.crit +2% Phys.pwr +4 (+2 eff.) Mind.pwr +3 (+3 eff.) ----- def ----- 闪避 +2 (+1 eff.) Resists +7%all Phys.save +7 (+3 eff.) Mind.save +15 (+10 eff.) 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
![]() 2.0 级3 长袍 护甲 [Ego++] Arcane 装备时: 属性 +3 魔力 +3 意志 dps ---------- Spell.crit +3% Spell.pwr +12 (+5 eff.) Dmg.mod +11%时空 +9%奥术 +6%all ----- def ----- 闪避 +7 (+2 eff.) Resists +11%all ---------- misc Max.mana +35.00 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
![]() 1.5 级2 手部 护甲 Reqs 重甲训练 [Ego+] Arcane/Master 装备时: 属性 +2 力量 +4 魔力 +2 意志 dps ---------- Phys.pwr +5 (+2 eff.) Melee+ 4酸性 4火焰 4寒冷 5闪电 ----- def ----- 护甲值 +2 疲劳值 +3% 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 臂铠保护你的手至前臂的中间部分。 |
![]() 1.5 级1 手部 护甲 Reqs 重甲训练 [Rare] Master 装备时: 属性 +7 敏捷 dps ---------- Dmg.mod +3%酸性 Res.pen +5%酸性 Acc +11 (+3 eff.) Melee Ret 8自然 ----- def ----- 护甲值 +1 疲劳值 +1% 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 臂铠保护你的手至前臂的中间部分。 |
![]() 2.0 级1 头部 护甲 [Ego] Master 装备时: 属性 +3 力量 ----- def ----- 护甲值 +1 疲劳值 +1% Resists +5%火焰 +6%寒冷 一顶皮帽。 |
![]() 3.0 级1 头部 护甲 Reqs 重甲训练 [Ego] Master 装备时: 属性 +3 敏捷 ----- def ----- 护甲值 +4 疲劳值 +5% ---------- misc Infravis +1 一顶巨大的头盔可以保护你的整个头部。不过,空气流通和较差的视野是一个问题。 |
![]() 0.0 级1 黑曜石 珠宝 [Normal] 装备时: 属性 +1 力量 +1 敏捷 +1 魔力 +1 意志 +1 灵巧 +1 体质 镶嵌时: 属性 +1 力量 +1 敏捷 +1 魔力 +1 意志 +1 灵巧 +1 体质 潜在伤害类型:酸性 宝石可用来卖钱或用于法术仪式。 |
![]() 3.0 级1 鹤嘴锄 工具 [Rare] Master 装备时: 属性 +2 灵巧 +1 力量 dps ---------- Res.pen +15%枯萎 Acc +4 (+1 eff.) On Hit (Melee): * 20%几率降低30%护甲 ----- def ----- Resists +3%枯萎 +3%酸性 ---------- misc Infravis +3 当携带时: ---------- misc Talents +1 挖掘 允许你挖墙、移除一棵树并制造道路。 |
![]() 0.0 级1 绿宝石 珠宝 [Normal] 装备时: 闪避 +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) 镶嵌时: 闪避 +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) 潜在伤害类型:自然 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 级2 混晶石 珠宝 [史诗级物品] Arcane 装备时: 属性 +5 魔力 Dmg.mod +20%奥术 +20%枯萎 (被创建的物品可以被激活,以重新取回魔力结晶) 潜在伤害类型:奥术 安装至一把武器(可以将未附魔的武器变成一件神器). 消耗1能量,目前1/1 这个水晶散发着魔力的光辉。 |
![]() 1.0 水晶球 [剧情物品] Unknown 当携带时: 这个球是半身人先知埃莉萨给你的,它会自动为你鉴定装备。 |
![]() 2.0 魔杖 护符 [剧情物品] Unknown 传送至世界地图(等待40回合). 消耗202能量,目前378/400 这个法杖通体用沃瑞钽打造,充满了可以撕裂空间的奥术能量。你以前曾听说过此类物品。它们对于冒险者的快速旅行非常有帮助。 |
![]() 2.0 夏·图尔 盒子 [剧情物品] Unknown 当携带时: 立即转化盒子中的所有物品(当你切换地图时也会自动转化). 消耗0能量,目前1000/1000 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
![]() 2.0 级1 图腾 护符 [Rare] Nature 装备时: 属性 +4 敏捷 dps ---------- Crit.mult +5.00% Dmg.mod +9%物理 ---------- misc Stam/turn +1.00 在最多5范围内召唤一只强韧的触手,持续4回合。在每个回合里,触手会打击范围3码内的随机敌人,造成物理伤害,并尝试定身它们。 (触手属性) 生命值: 237 基础伤害: 107 护甲值: 0 所有抗性: 0 Puts all charms on 25 cooldown 100%几率解除至多1项疾病、伤口或毒素效果. 自然图腾是由自然守护者们制造,用以储存自然能量的。 |
![]() 0.0 级1 黄宝石 珠宝 [Normal] 装备时: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2%all 镶嵌时: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2%all 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 级1 黄宝石 珠宝 [Normal] 装备时: Light +4 Infravis +4 镶嵌时: Light +4 Infravis +4 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
Achievements
Log
Ellge切换他的武器至碎颅战斧
精准的解剖刀。
今天是马基·埃亚尔卓越纪18年,混沌月 122 。
当前时间 19:21。
Ellge 装备了: 碎颅战斧 (20-28 伤害, 4 护甲穿透)