








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ashes of Urh'Rok 1.7.4Official Expansion!Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Godmode Merchant 1.7.6Spawns an NPC that will grant you God mode, unlock any talent tree, add stat/generic/category/prodigy points, raise sub stats, give extra lives, set level, give gold, custom shop that sells (yellow/orange) Unique items and an option to imbue items, even uniques! (as long as you have the gems and item)! I wanted to make a customizable godmode so you can set your character's power, from just learning new spells to increasing character points and sub stats (to increase def. crits. ect.) to full blown invulnerability and insta kill! He spawns near the portal to Angolwen and in Gates of Morning. Will conflict with any mods that change the world map file (eyal.lua) *Will conflict with 'Spell Merchants' For a non-cheaty version, check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants Embers of Rage 1.7.4Official Expansion!Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Friendly Patrols 1.7.4Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). Spell Merchants 1.7.6T.O.M.E 1.7.6 This mod adds 14 Merchants who will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items! Conquer 3 Custom Dungeons and defeat 8 Unique Bosses! Build your Ultimate Character!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
New Dungeons:
3 Custom dungeons have been added to the world map [Blood Soaked Ruins, Infested Ruins & Road to Derth].
New Bosses:There are 8 unique bosses that will spawn in the new dungeons (With custom sprites). Battle against vampires, werewolves and wererats in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.For pre-existing saves you can enable developer mode (in the main menu, under options) When in game, press "ctrl+a" then press "r" to reload the zone and the new content will load in. (Enabling developer mode will disable achievements)
2. Dialog to purchase spells wont appear unless you have the required amount of gold.You can [reveal] the talent tree for free, talents will be [revealed] in the level up menu ('p'). You will need the required amount of gold to be your inventory for the dialog option to [unlock] the talent tree to appear. The cost will be listed for each talent.
3. DLC is NOT required to play this addonTalents that require dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mod that changes the world map (eyal.lua) Incompatible with \"Extra Dungeons\", \"Godmode Merchant\" & \"Infinite Dungeons Merchants\"
This mod is where it's at, thanks to this amazing community giving feedback and bug reports! This was a hobby project I started to add things that I wanted in the game, and it grew due to community feedback! I want to give a Heartfelt Thank You to all who contributed with ideas, requests and bug reports. This mod wouldn't be where its at without you! If you enjoy this mod please consider giving it a like. <3 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Nyles GOD Mode 1.5.5Nyles GOD Mode is an addon that prevents you from being killed. Sort of. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. It works this way (there are two different modes inside): - When activated, start a New Game.
- You will find under game options > gameplay, a new setting that lets you toggle godmode on or off.
- You can change this setting any time at any place in the game.
Upon spotting an enemy, you will be granted a huge amount of life and regen as well a an incredible amount of resistances. When all the enemies are killed, you stats will be reverted back to normal. Update v2.0.1
Update v2.0.0
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Writhing One |
| Level / Exp | 18 / 8% |
| Size | medium |
| Lifes / Deaths | Killed by The Crawler at level 8 on the 74th Pyre 122nd year of Ascendancy at 11:42 / 45Killed by The Sightless Acolyte at level 8 on the 74th Pyre 122nd year of Ascendancy at 11:49 Killed by The Sightless Acolyte at level 8 on the 74th Pyre 122nd year of Ascendancy at 11:56 Killed by The Crawler at level 8 on the 74th Pyre 122nd year of Ascendancy at 12:06 Killed by The Face of the Deep at level 8 on the 74th Pyre 122nd year of Ascendancy at 14:50 Killed by The Face of the Deep at level 9 on the 74th Pyre 122nd year of Ascendancy at 15:03 Killed by Polunn the mountain troll at level 10 on the 27th Haze 122nd year of Ascendancy at 17:47 Killed by animated mummy wrappings at level 11 on the 29th Haze 122nd year of Ascendancy at 11:15 Killed by skeleton magus at level 13 on the 30th Haze 122nd year of Ascendancy at 23:14 Killed by Greater Mummy Lord at level 13 on the 31st Haze 122nd year of Ascendancy at 03:44 Killed by Greater Mummy Lord at level 13 on the 31st Haze 122nd year of Ascendancy at 04:11 Killed by Greater Mummy Lord at level 13 on the 31st Haze 122nd year of Ascendancy at 04:21 Killed by greater mummy at level 15 on the 31st Haze 122nd year of Ascendancy at 09:08 Killed by Polana the yellow jelly at level 16 on the 41st Haze 122nd year of Ascendancy at 01:57 Killed by Polana the yellow jelly at level 16 on the 41st Haze 122nd year of Ascendancy at 02:29 Killed by Xanerekira the poison ooze at level 16 on the 41st Haze 122nd year of Ascendancy at 06:04 Killed by Polywen the poison ooze at level 16 on the 41st Haze 122nd year of Ascendancy at 12:05 Killed by Isasera the slimy ooze at level 16 on the 41st Haze 122nd year of Ascendancy at 19:00 Killed by Arena the slimy ooze at level 16 on the 42nd Haze 122nd year of Ascendancy at 01:50 Killed by Ivibreda the crimson ooze at level 16 on the 42nd Haze 122nd year of Ascendancy at 02:35 Killed by ritch flamespitter at level 16 on the 42nd Haze 122nd year of Ascendancy at 09:23 Killed by Polath the crimson ooze at level 16 on the 42nd Haze 122nd year of Ascendancy at 10:30 Killed by Xowe the crimson ooze at level 16 on the 42nd Haze 122nd year of Ascendancy at 12:43 Killed by Emelariama the crimson ooze at level 16 on the 42nd Haze 122nd year of Ascendancy at 15:16 Killed by Betoganor the crimson ooze at level 16 on the 42nd Haze 122nd year of Ascendancy at 19:38 Killed by Aerutha the crimson ooze at level 16 on the 43rd Haze 122nd year of Ascendancy at 06:55 Killed by Elyba the poison ooze at level 16 on the 43rd Haze 122nd year of Ascendancy at 10:41 Killed by Belurerin the crimson ooze at level 16 on the 43rd Haze 122nd year of Ascendancy at 11:23 Killed by Belurerin the crimson ooze at level 16 on the 43rd Haze 122nd year of Ascendancy at 11:33 Killed by Emelomira the crimson ooze at level 18 on the 45th Haze 122nd year of Ascendancy at 00:25 Killed by Zubeyarin the slimy ooze at level 18 on the 47th Haze 122nd year of Ascendancy at 04:30 Killed by Emadhessra the poison ooze at level 18 on the 48th Haze 122nd year of Ascendancy at 04:15 Killed by Xiseth the crimson ooze at level 18 on the 49th Haze 122nd year of Ascendancy at 12:04 Killed by Emelima the poison ooze at level 18 on the 50th Haze 122nd year of Ascendancy at 14:26 Killed by Emelotha the slimy ooze at level 18 on the 53rd Haze 122nd year of Ascendancy at 01:45 Killed by Xerorimira the crimson ooze at level 18 on the 53rd Haze 122nd year of Ascendancy at 05:12 Killed by Xanuba the crimson ooze at level 18 on the 53rd Haze 122nd year of Ascendancy at 11:01 Killed by Xerulaith the crimson ooze at level 18 on the 53rd Haze 122nd year of Ascendancy at 15:30 Killed by Xerulaith the crimson ooze at level 18 on the 53rd Haze 122nd year of Ascendancy at 16:17 Killed by Xerulaith the crimson ooze at level 18 on the 53rd Haze 122nd year of Ascendancy at 16:34 Killed by Emorathra the red jelly at level 18 on the 53rd Haze 122nd year of Ascendancy at 22:02 Killed by Mayibeth the slimy ooze at level 18 on the 54th Haze 122nd year of Ascendancy at 03:17 Killed by Salewen the poison ooze at level 18 on the 54th Haze 122nd year of Ascendancy at 05:47 Killed by Isovea the slimy ooze at level 18 on the 54th Haze 122nd year of Ascendancy at 07:20 Killed by Bethetha the slimy ooze at level 18 on the 54th Haze 122nd year of Ascendancy at 10:03 |
Primary Stats
| Strength | 40 (base 39) |
| Dexterity | 27 (base 25) |
| Constitution | 32 (base 26) |
| Magic | 16 (base 13) |
| Willpower | 14 (base 10) |
| Cunning | 15 (base 10) |
Resources
| Life | 581/581 |
| Insanity | 0/100 |
| Healing Factor | 2.5 |
| Regeneration | 4.8749999981373 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +32.44168646096% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 25.823515768852 |
| See Invisible | 25.823515768852 |
Offense: Mainhand
| Damage | 19 |
| Accuracy | 21 |
| Crit Chance | 9% |
| APR | 24 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 17 |
| Accuracy | 21 |
| Crit Chance | 12% |
| APR | 27 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +34% |
| Blight | +22% |
| Arcane | +6% |
| Cold | +39% |
| All | 0% |
| Lightning | +23% |
| Light | +6% |
| Temporal | +6% |
| Physical | +12% |
| Darkness | +30% |
| Fire | +15% |
| Mind | +10% |
Offense: Damage Penetration
| Light | +40% |
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 5 (35.65183292883%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 0 |
| Physical Save | 29 |
| Spell Save | 33 |
| Mental Save | 21 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Blight | + 23%( 70%) |
| Physical | + 10%( 70%) |
| Cold | + 19%( 70%) |
| All | 0%( 70%) |
| Lightning | + 18%( 70%) |
| Light | + 17%( 70%) |
| Darkness | + 10%( 70%) |
| Fire | + 16%( 70%) |
| Mind | + 3%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Demented / Disfigured face | 1.50 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Horrific body | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
| talent | Chaos Orbs |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have failed to destroy the Worm in time, the Sanctuary has been destroyed. | failed |
Equipment
| Tool | dragonbone totem of thorny skin 'Lustreblack' [power 65] (20 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +12% blight Res.pen +20% light +10% mind Melee Ret 6 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 14 ----- def ----- Resists +3% mind Harden the skin for 7 turns increasing armour by 65 and armour hardiness by 70% Puts all charms on 20 cooldown 100% to heal for 49. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ----- def ----- Resists +8% all When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
| On hands | Ruthless Grip (0 def, 5 armour)1.5 T4 hands armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Instill Fear: Level 3.0 Pwr.cost 20 out of 30/30. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 13.20 mind and 15.60 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 15% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 14. Terrified: Deals 2.75 mind and 3.25 darkness damage per turn and increases cooldowns by 23%. Haunted: Causes the target to suffer 5.22 mind and 6.16 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
| In main hand | Eye of the Wyrm (16-18 power, 24 apr, physical damage)3.0 T4 mindstar 1H weapon Reqs Wil 45 [Unique] Nature Power 16.0 - 17.6 Physical Uses 50% Wil, 20% Str, 10% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +2.5% Atk.spd 100% Dmg.conv 20% acid 20% physical 20% fire 20% cold 20% lightning While equipped: dps ---------- Phys.crit +5.0% Mind.crit +5% Phys.pwr +10 (+5 eff.) Mind.pwr +10 (+5 eff.) Dmg.mod +12% lightning +12% physical +12% cold +12% fire +12% acid ----- def ----- Resists +10% acid +10% physical +10% cold +10% fire +10% lightning ---------- misc Masteries +0.30 Wild-gift/Venom drake aspect +0.30 Wild-gift/Cold drake aspect +0.30 Wild-gift/Fire drake aspect +0.30 Wild-gift/Storm drake aspect +0.30 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Corrosive Breath: Level 5.2 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe acid in a frontal cone of radius 9. Any target caught in the area will take 231.54 acid damage. Enemies caught in the acid are disarmed for 3 turns. The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Disarm apply power is based on your Mindpower. Each point in acid drake talents also increases your acid resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
| Main armor | cashmere robe 'Polatha' (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +1 Str +1 Mag +3 Wil +2 Cun +2 Con dps ---------- Dmg.mod +12% acid +6% temporal Melee Ret 4 temporal ----- def ----- Resists +8% lightning +18% acid +10% darkness +9% cold +20% blight +6% fire +8% light +11% all Phys.save +14 (+7 eff.) Spell.save +26 (+11 eff.) Mind.save +12 (+6 eff.) Max.HP +54.00 HP.reg +1.70 Heal.mod +19% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | cashmere wizard hat 'Lightreign' (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag +5 Wil +5 Cun dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +10% acid +6% light +11% lightning +3% fire +6% arcane +7% cold Res.pen +20% light Melee Ret 2 light ----- def ----- Defense +2 (+1 eff.) Resists +9% light Spell.save +11 (+6 eff.) ---------- misc Light +1 A pointy cloth hat, very wizardly... |
| In off hand | Seeds of the Black Tree (17-19 power, 27 apr, darkness damage)3.0 T4 mindstar 1H weapon Reqs Wil 28 Mag 20 [Unique] Nature/Psionic/Unknown Power 17.0 - 18.7 Darkness Uses 40% Wil, 30% Mag Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +12% Mind.crit +12% Spell.pwr +12 (+6 eff.) Mind.pwr +12 (+6 eff.) Dmg.mod +10% blight +10% mind +10% darkness This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
Inventory
Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)12.0 T3 greatsword 2H weapon Reqs Wil 18 Cun 18 [Unique] Psionic Power 49.0 - 78.4 Physical Uses 129% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
iron longsword (12-16 power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+6 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+5 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.9 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 27.29 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Don't mind the slimy smell (Exploration mode)
Have 400 walls on the sludgenest turn into hostile creatures.By AA the Thalore Writhing One level 18
48th Haze 122nd year of Ascendancy at 16:43 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By AA the Thalore Writhing One level 18
47th Haze 122nd year of Ascendancy at 10:05 see stats
In the company of slimes (Exploration mode)
Have 500 walls on the sludgenest turn into hostile creatures.By AA the Thalore Writhing One level 18
50th Haze 122nd year of Ascendancy at 00:20 see stats
Level 10 (Exploration mode)
Got a character to level 10.By AA the Thalore Writhing One level 10
27th Haze 122nd year of Ascendancy at 16:33 see stats
Mad slime dash (Exploration mode)
Have 300 walls on the sludgenest turn into hostile creatures.By AA the Thalore Writhing One level 18
47th Haze 122nd year of Ascendancy at 10:01 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By AA the Thalore Writhing One level 17
43rd Haze 122nd year of Ascendancy at 15:54 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By AA the Thalore Writhing One level 18
43rd Haze 122nd year of Ascendancy at 16:30 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By AA the Thalore Writhing One level 1
74th Pyre 122nd year of Ascendancy at 11:19 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By AA the Thalore Writhing One level 1
74th Pyre 122nd year of Ascendancy at 11:19 see stats
Slime killer party (Exploration mode)
Have 200 walls on the sludgenest turn into hostile creatures.By AA the Thalore Writhing One level 16
42nd Haze 122nd year of Ascendancy at 17:20 see stats
Slimefest (Exploration mode)
Have 100 walls on the sludgenest turn into hostile creatures.By AA the Thalore Writhing One level 16
41st Haze 122nd year of Ascendancy at 10:31 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By AA the Thalore Writhing One level 1
74th Pyre 122nd year of Ascendancy at 11:19 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By AA the Thalore Writhing One level 18
54th Haze 122nd year of Ascendancy at 14:21 see stats
Log
Godmode is disabled in wilderness!
Godmode is disabled in wilderness!
Godmode is disabled in wilderness!
Godmode is disabled in wilderness!
Godmode is disabled in wilderness!
Today is the 64th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:16.
Godmode is disabled in wilderness!
Godmode is disabled in wilderness!
Godmode is disabled in wilderness!
Godmode is disabled in wilderness!
Godmode is disabled in wilderness!
Godmode is disabled in wilderness!
Godmode is disabled in wilderness!
Godmode is disabled in wilderness!
Today is the 65th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:40.
Godmode is disabled in wilderness!
Godmode is disabled in wilderness!
Godmode is disabled in wilderness!
Godmode is disabled in wilderness!
Godmode is disabled in wilderness!
Godmode is disabled in wilderness!
Godmode is disabled in wilderness!
Godmode is disabled in wilderness!
Godmode is disabled in wilderness!








































































